Samurai Warriors 3 Review


Playing a beat em up type game on the Wii certainly feels rather odd. It’s not really a Wii kind of game and so I always tend to play these on the PS3/PS4 but that wasn’t an option this time. Well, the game is as great as always. It can take a little time to get used to the controller layout but once you have got that down then the rest of the game is effectively like the others. You shouldn’t have any problems with it.

The story mode is a little different than some of the other titles in that it is centered around a specific character as opposed to the kingdom. So you have a lot of options on who to make the lead and then you get a story tailored to that fighter. It’s a nice touch and I have to assume that it’s a lot more work since way since there are a bunch of stories so kudos to the developers on that. There are 5 story levels for each character.

It took me around 2-2.5 hours to clear the story so the level length is nothing to sneeze at. The final level also gets tricky so you will want to be careful. Of course you can switch the game’s difficulty back down to easy if needed. The final level has a trick to it so it’s hard not to die the first time but then you’re ready for the inevitable rematch. In each of the levels you have a pack of items with you that do things like increase your strength, defense, or just plain healing items.

Personally I always recommend going for the healing pack. It can effectively replenish your health bar 6 times over which is really handy since Samurai Warriors doesn’t have health items just hanging out on the map or anything like that. So the levels are easy initially because you can just heal your way to the goal. Well, the final level changes that up. Suddenly you are unable to use your healing items near the end. You then have to clear a quick gauntlet of bosses.

I can safely say this is where I lost the first time. It’s difficult to beat so many enemies without being able to heal. On the second go around I made sure to use a potion right before they got deactivated but I was still running out of health fast. It was pretty intense but I just had to survive with a single smidge of health left as I challenged a bunch of different opponents. Finally I got a level up which automatically restores all health. I don’t know what I could have done without that. So it’s hard to time but if you’re having trouble on this level just beat a ton of minions until you’re close to a level up before starting the fire which triggers your items not working anymore.

As for the gameplay, it’s your classic beat em up style. You have your standard attacks, power moves, and your super attack. One new thing here is the guard break which you can use at the expense of one energy orb and break through an enemy’s defense. This will actually be the most important move you have in the entire game so make sure you use it a lot. It’s also an absolutely surefire way to stop their ultimate attack midway. There aren’t really any downsides to the shield poke either so why not use it right?

The gameplay is noticeably slower than Dynasty Warriors but that might be intentional. I seem to recall that being the case for the last one as well so maybe it’s a way to make the titles stand out as being different from each other. It’s fair since you don’t want all of the games to be clones after all. Most of the other parts of the game are all as you would remember them. The final smashes can all be blocked by the A.I. and usually are though so I’d like them to get buffed in the sequel. As it stands, it’s often better to use your standard attacks than the final smash which doesn’t make sense.

There’s a side mission here where you have to invade castles with Takamaru. It’s a fun little side mode and does well in adding more replay value to the mix. I completed the first world for now before calling it a day. I like the fact that it effectively turns this into a crossover series right out of the jump. They should bring Takamaru along into one of the games at some point as a fully playable character. Maybe he’s in that Warriors All Stars game.

With each story mode taking around 2 hours you’re talking about around 20 hours of content right out of the gate. Then you have the castle mode which will add some time and even a historical mode. Through in the multiplayer and maxing out the rest of the characters and you’ve got yourself a really long game. It goes for really cheap at the moment so it’s a really good bargain. You definitely can’t go wrong here.

The graphics look really good as you would expect. The character models and stage environments are on point. There are a number of solid looking cutscenes throughout that really help to make this a compelling experience. In some ways you could say it even looks better than the modern Dynasty Warrior titles which is very impressive. The story was more emotional that’s for sure, at least in Yukimura’s story. While the OST may not be super memorable, I would also say it was good. The main theme is catchy and you have a lot of fast paced tunes for while you’re fighting.

Overall, Samurai Warriors 3 is definitely a game I would strongly recommend. It’s really got everything you could want in a beat em up title from lots of content to a satisfying story. The layouts are all very clear and the game has no real weaknesses. I definitely look forward to seeing how 4 plays things out. Will it be just as solid or perhaps even more so? In the meantime you’ll want to pick this game up to prepare yourself.

Overall 8/10

Trinity Souls of Zill O’II Review


Be warned, there are quite a lot of spoilers in this review. This game has been on the backlog for me since as long as I can remember. I always winced as I saw the low 2% trophy collection hurt my overall average. Well, I decided to finally take the plunge and finish the game. It was as great as I could have hoped although it did have an issue or two that prevented it from getting a 9. There are some artificial means that the game uses to extend the campaign, but I’ll expand more on that in a second. Lets go over the plot first.

Areus is a half elf who has a tragic past. His father was murdered and his grand father is the King of evil, Balor. Areus now lives with his mother and step brother at an abandoned cabin. He earns money by fighting in the Colosseum and he has lived out his life solely to get revenge. He figures that the best way to get revenge is to pretend to join Balor’s army and rise in rank until he has an opportunity to meet with him in person. Then Areus will take him down. Complicating matters is the fact that Areus meets up with Selene and Dagda. Both of these figures have secrets of their own, but teaming up with them will let Areus achieve his goal quicker. Areus’ best friend Dorado is also around and he’s thrilled about Areus joining the army because he’s a big fan of Balor. Areus decides to keep secrets from everyone in the meantime.

Lets start with the positives here first. The graphics are pretty solid. This game is definitely a big budget PS3 game. It spares no expense with the big cutscenes as they even have fight scenes included. It was always a lot of fun to look forward to the cinematics. The in game graphics may not be as impressive, but they are still at PS3 level. The soundtrack is also very good. It can be a little limited as the same fight theme plays for just about every boss. Fortunately it is a catchy one. We also get a lyrical song that plays during a lot of the emotional moments and that one was also handled pretty well.

The gameplay is also a lot of fun. It’s simple, but addicting as you can use many different attacks. Essentially, each move is treated like a special ability. There is no magic meter to worry about so you can use them whenever you want. You can only have 3 abilities equipped onto one menu and you can equip two menus that you shift through with R2. The actual spells you can learn are closer to 15 so you’ll have to make some choices. I played as Areus for about 90% of the game and mainly relied on his sword combos. They seemed like the best bet if you ask me, but I also really liked the fireball ability as well as the Dark Meteor. Find out which attack is best against the enemy you’re facing and then put it to good use.

It feels like a beat em up most of the time as you enter large areas and try to get to the goal while smashing as many minions as possible. I would typically avoid most of them to be honest as I dashed to the exit. If there’s a cheese strategy to be found, I’ll find it. Fighting them is pretty fun though. I just love the 3D action genre so it never gets old. That’s a good thing since the campaign is quite long. It’s a little over 20 hours and the post game content will last you for even longer than that. Getting all of the trophies should bump this up to close to 50 hours unless the grinding gets a whole lot easier all of a sudden.

You can also unleash team attacks. I recommend doing that whenever you want free hits as it doesn’t do a lot of damage, but it’ll temporarily stun the opponent. The only exception to this is the final phase of the final boss so use the tactic as much as possible until then. I’ve covered the basics of the gameplay, but play the game to really get the full picture. The characters are fairly reasonable and the plot is solid. Throw in the replay value and you can see why this game is easily 8 stars. However, it’s time to talk about the game’s limitations.

First is how long it takes for the story to really get going. I mean, it’s a bit of a staple for many RPGs to have a slow start as you get used to the characters and all. I get that, although it is possible to have a much quicker start like The Last Story, KH Chain of Memories, or World of Final Fantasy. The problem is that it feels like almost nothing has happened for the first 15 hours of the game. That’s over half of the campaign feeling like filler. It’s also not particularly good filler. The point is that you’re supposed to really get used to all of the characters and just enjoy seeing them hang out but it didn’t work well. The dreary landscape of the olden days doesn’t help with that and it’s also that the characters aren’t quite that amazing. Areus makes a ton of mistakes all of the time, Dagda’s constant laughter is incredibly annoying and Selene’s plot was basically dropped for no reason. The amount of times you have to do random quests and beat the exact same recycled boss is a bit much. Once the story actually get going it is quite engaging, but it could have sped things up a bit.

Another issue is that because of this, we didn’t get to explore the lore as much as we should have. The final act of the game actually felt a little rushed if anything. We were introduced to some of the big villains quite abruptly, like the mad scientist. He was one of the big legends, but we just walked in and destroyed him in the span of 2-3 cutscenes. Balor went down pretty quick as well. Did we need to fight Sheelah’s group 3 times when we could have fought the others more? Not dissing the Sheelah fights though as they were actually the highlights of the game. Not sure if that’s unintentionally sad though.

Selene had a big subplot where she was looking for someone and would mysteriously vanish a lot. Well, that plot was probably the most anticlimactic as it turns out her sister was a miniboss with a recycled design. You destroy her and Selene gets over it. The plot had a ton of build up and ends in an instant. Dagda is afraid of going to the arena so we take him to the arena. That plot was just boring. Finally, we have Areus and his quest for vengeance. This one confused me a bit as usually the moral is that you ultimately let go of that right? You forget about getting revenge and just think about justice. Well, the story decided not to go down that path for whatever reason. Instead, Areus went through with his revenge and paid a high price. He never had any regrets and I felt like the narrative never even tried to paint this as a bad thing. It was just a “Good for him” kind of vibe I got from the game.

There’s also the mysterious cloaked Angels who have made a pact with Balor. It’s hard to tell if they’re a fanatical group (Most likely) or actual supernatural beings who would have done something in a sequel. (This game’s actually a prequel by the way. I did not know that) Either way we will never know because they appear as minions in one brief level and then never appear again. Granted, the level was awesome and very atmospheric as we break into a church and start beating people up, but that plot line felt like it had so much potential. The story as a whole had a ton of potential and it completely squandered it.

Back to Areus, he’s an okay character but you can see why he’s not great. He talks an incredibly good game and is always overconfident, but then he ends up losing. Sheelah beat him in a fair fight multiple times which is uncanny. She just kept getting him into choke holds. She even had to save him towards the end because he has no reflexes. Areus is a bit of an embarrassment to the caricature that he is supposed to be. You can’t be the strong, hot headed rival character if you’re always losing. Don’t even get me started on his plan. As if giving Balor the strongest sword of all time that would give him immortality was ever a good idea. I don’t know what that guy is thinking sometimes.

Selene was a good main heroine. She likes insulting Areus constantly and reminding the other two that she is way older than them. One cutscene that was fun was where she woke up from her nap just to insult Areus for no good reason and then go back to sleep. Her mysterious personality also works well even if it never leads anywhere. Dagda is the strong member of the group so naturally he’s not quite as clever as the other two. My only problem with him is that he laughs nonstop and is always trying to boss Areus around even though he’s not the leader. I’m never a fan of insubordination unless the character is doing it for heroic reasons (Wolverine, Superman, Huntress) or to go all the way and become leader. (Sting) Dagda’s has no purpose. (I’m seeing a pattern here)

Dorado is the best friend of Areus, but you’d be hard pressed to guess why. Areus is always being very mean to him and lies to his face throughout the whole game. He also ends up murdering Dorado to which Dorado points out that Areus should have just told him. I do think Dorado would have teamed up with him and Areus was just being short sighted. Instead Areus waited until a point where Dorado could not refuse a fight. Is it any wonder why I don’t like Areus much? Honestly, I’m disliking him more and more as I write this review. Taking down Dorado absolutely did not need to happen.

Sheelah is one of the main supporting characters. She’s a bounty hunter who just wants to get rich, but during the game you learn more about her backstory. I don’t know if it was optional or not since during the game I had a hard time telling the sub quests apart from the main ones which is also why the game took a while. Either way she got more personality than most of the gang and I dare say that she may have been a better character than either of Areus’ companions. Her partners never really got to do anything though.

Balor is the big boss, but he barely ever gets to appear during the game. All we know is that he is smarter than Areus but that isn’t even a feat at this point. He has a pretty good design and makes for a good villain. What he lacks in dialogue he makes up for with a good boss fight. The bosses in general were a little unimaginative with the designs so Balor ranks pretty high up by default. The dragon that showed up near the end was the real hero though. He kept on saving the day and ended up being more productive than the heroes. My favorite villain though may have been the first Dark Knight. (Actually she may have been the only one since the rest couldn’t be squeezed into the game I guess) Her armored form was pretty hardcore. The crazy dual personality may have been more weird than hype, but it wasn’t all that bad.

Come to think of it, maybe the reason the game didn’t delve into almost anything was because it was a prequel. I’m still not going to let that go so easily, but at least it’s a reason. Lets talk more about the terrible plan that Areus has though. He is going to capture the heroes (We meet a legendary golden hero by the way who comes out of nowhere. I was expecting him to be a traitor right from the start but surprisingly nothing came of it. He was just a noble hero right up til the end so not bad I guess? He seems not to mind murder as his team tries to destroy us without warning when we first meet, but I’ll let that slide) Areus brings in the group and is going to stab Balor as he gives him the medal. The plan itself is pretty bad as I never like having to essentially trap your allies just for a chance, but it’s not downright terrible.

The ceremony goes as planned and then a villain runs through the doors yelling about how Areus and the others are traitors. Areus seems to go deaf and just turns to the side. I guess he figures that if he ignores the villain then it’ll all go away. Balor just tells the guy to get out and the guards grab him. Unfortunately, he breaks free from the guards multiple times and keeps on spelling things out for Balor. Areus still does nothing so Balor trolls him by taking unsheathing Areus’ sword for him. Areus seems stunned as he has basically given Balor an extra weapon now. Then they are all locked up and the dragon has to save the team again. Why is Areus such an inept main character? He just keeps outdoing himself throughout the game with this moment taking the cake.

It’s too bad that all of the hype scenes are at his expense. As I mentioned earlier, the story can be slow so I always get super hyped when something really happens. The Sheelah fights were always exciting, the brief bout with the gold hero, the dark knight, Balor, etc. It’s just that Areus looked terrible in all of those cutscenes as he apparently can’t beat anyone outside of gameplay mechanics. Even his clash against Balor naturally had him need help from everyone else. He was only able to land the big blow at the end when Balor was weaponless and literally could not move. That’s our hero for you.

I should also mention that Areus failed to save his Mom and brother when they needed him the most. I don’t know why it took him so long since he got there late, but it just reminds you that he should have told Dorado everything. I doubt Dorado would have just went over and murdered his family if he had known. At the very least if he planned to do it anyway, Areus could have taken him down there. The game can be a little overly tragic at times and I think the game could have let them live, but it was all to remind Areus that he couldn’t show mercy at the end. The game was actually kind of edgy if you think about it.

Overall, The last few paragraphs may have sounded really negative, but it’s just that Areus is easy to mock. The guy failed time and time again. I didn’t even realize that I didn’t really like the character until I began writing this review. The game is definitely a complete package of quality though. The grahpics and soundtrack are on point, the gameplay is rock solid, there is a lot of content within this title, the Platinum trophy is also attainable as long as you put in a good amount of time. It’s not an elite title, but it is a great one and I absolutely recommend checking it out. Who knows, maybe you’ll find the story as unintentionally funny as I did at times.

Overall 8/10