Final Fantasy VIII Remastered Review


It’s time for another legendary Final Fantasy adventure. This one really switches up the mechanics quite a lot. I have to admit that going into it I didn’t know a whole lot about the gameplay. I kind of just assumed it was the same ole style as the others but in this case it was actually quite different. Leveling up isn’t particularly necessary here and is in fact discouraged for parts of the game. I tend to be a heavy farming guy though so that would be a real change of pace. Give me an RPG and I’ll usually give you a few hours of fighting every minion that I can.

The game follows a group called SeeD, who are soldiers with a mysterious purpose. Squall has always been extremely talented but he’s not the most personable fellow. He does the job but isn’t here to make friends. He does share a nice dance with a new girl who shows up though and it turns out that she is with a resistance faction. This is going to get Squall into a lot of trouble right? Well, the whole group is in trouble as he starts to find out about the secret bosses behind the organization and that their purpose may be rather nefarious as well. Additionally, he’s having these strange dreams of being someone else in the past. What can it all mean?

Final Fantasy VIII does a great job of reminding you how weird the franchise could be back in the day. Final Fantasy is part of what popularized the trope of RPGs having incredibly convoluted plots with tons of twists that would shock the normal audience. This game fits quite in with that as we have time travel, abilities that let you transcend time, and there are a ton of twists. The story is definitely great and the ending really seals the deal in a good way. If you haven’t checked this one out yet then you should get on that.

So what about the gameplay then? Well, it’s an active turn based combat system similar to Final Fantasy XIII. When it’s your turn you have to move quickly because the opponent’s turn gauge is still loading up. This is one of the toughest things because you have a whole lot of options and you have to go through them quickly. We’re talking attacks, magic, summons, draws, etc. Now what are draws? Well they’re a big point of emphasis in this game.

You can basically drain an enemy’s magic to use as your own. Sometimes they will even have a secret summon hidden among the options. The tricky thing is that it can feel like a waste of a turn at times. You can stockpile magic which helps with the grind though. See, your summon can be equipped and then you add magic onto your connection which increases your stat.

You can equip magic to each stat based on if your summon has them unlocked. Then if you have 100 of that magic spell, it will greatly increase your stats. That means you probably don’t want to be using that magic a whole lot though. It’s really hard to keep track of all this though and if you don’t draw enough, you’ll actually lose out on some summons which is rough. By the end of the game I got most of them but still missed around 4 or so which means that my stats were permanently nerfed.

When battling enemies you earn EXP for yourself and for your summons. You can then have the summons learn new abilities through AP which you then connect onto yourself. It’s a whole lot of things to remember and you can only equip 2-3 abilities at a time out of dozens. So choose carefully. Also make sure you actually add magic/summons as options on your menu or you will wind up in battle with only the ability to attack.

Several times I went into battle without the ability to use magic because I forgot to re-equip it after getting into battle. I wish those settings would save even when removing your summons but eventually you’ll just be reminded to check. You can level up your weapon by getting a bunch of items and finding a magazine to learn the recipe from but I never ended up getting the hang of that. So I beat the game with the default weapons. That meant attacking was basically useless for the whole game so I relied exclusively on magic and summons.

There’s also a whole card game built into Final Fantasy and this is how you learn a lot of strong magics. I probably should have played the game much more but in the end that’s why I had to grind hard on an island to get magic. I lost my first card game and never ended up going back into it. You later gain the ability to turn opposing monsters into cards but I never got to try that.

Then the cherry on top is that the enemies scale with you but they do so at a higher rate. So if you are level 5 then your opponent will be level 5. You will have the advantage though because you started out stronger. However, if you are level 20 and your opponent is level 20, now they have the advantage because they gain stats much quicker than you do. So there’s a lot to consider here and getting too strong can be an issue. Apparently they stop scaling around level 60 so you could eventually just power level to a point where they can’t stop you. The summon abilities are what you are really supposed to lean on though.

It goes against my usual strategies but I adapted. You can see how the game is really complicated and in depth with all of these mechanics though. It makes for a pretty intense experience. I’m not in fan of some of the mechanics to be honest. I like my RPG experience to be a bit simpler. In general I feel like going too far into the weeds can make a game feel a bit more like homework than just letting you have a blast. The game is still great overall and I had my fun but the gameplay does lag a bit behind the others.

The remastered version does have two good quality of life features though like being able to turn off random encounters as well as speeding up the game 2X. Certainly great when you have to run around the world looking for a spell or the next destination. There is also an option to just make the game much easier by multiplying your attacks but I didn’t use that one since it is going a step too far. Without the double speed though, the gameplay might have felt a bit tedious at times with how long the combat animations are.

When it comes to the graphics, the Final Fantasy games never disappoint. This one certainly doesn’t either with a lot of great effects the whole time and attention to detail. It was always a real treat to see the fully animated cutscenes that would come up from time to time as the game flexed its CG. The soundtrack is also pretty good. Perhaps not quite as noteworthy as some of its rivals but I liked the final boss theme and there was also a really good tension theme. That one had a whole lot of replay value to it.

In terms of value, the story will take you around 30 hours. There is also a ton of other things to do in the game like beating all of the card fighters so by the end you’re probably looking more at 50 hours or so. If you go too far then you won’t be able to tackle the side content so you should always have a backup save at the ready. There are plenty of areas to get soft locked. Either way you’re getting a ton of value here, especially since you can sometimes get the game for under $10 when it is on sale.

Overall, I would definitely recommend picking this game up. You should really take time to actually learn the gameplay style though. You can cruise through a lot of the game like I did by playing it normally but then when you get stuck it will hurt a lot more than if you had already gotten the fundamentals down. I really had to change my whole approach near the end and even then I barely won. Had I been defeated by the final boss’ last phase that would have been a real setback. You always do expect that the game will end with a bang though and it did not disappoint. I look forward to seeing how Final Fantasy IX goes.

Overall 8/10

Shantae Advance: Risky Revolution Review


It’s time for the return of Shantae! This game seemed like it would never come out for many years but now it has been finalized and released to the public. It’s definitely a pretty fun title and I’ve always enjoyed the games quite a bit. I would have appreciated a good map for this one since the backtracking can be tricky without it but I don’t have many real qualms with the title. If you like a fast paced Metroidvania then this is the one for you.

The title starts with our half genie hero Shantae faced with a new crisis. Risky Boots has returned and she intends to sink the entire country while looting it to the ground. Shantae will have to find the legendary relic hunters in order to spoil Risky’s plans but to do so she will need to face off against the terrible trio. Three powerful monsters who have sworn allegiance to Risky. So this won’t be easy by any means. Fortunately Shantae has a lot of friends on her side as well.

These games are always pretty light with some dark tones underneath. The banter is always a lot of fun. Now these games do tend to have quite a bit of fanservice but that’s easier to ignore in a game since you’re focused on the combat. It’s still a lot more in your face compared to other titles though so it’s enough to note. The game is especially shameless about this for the ending where they make sure you know what’s going on. Fortunately the script and gameplay are still strong enough here to make up for that.

This is a 2D platformer so you can jump, attack, and use a lot of special abilities to get through. I didn’t use any of the special abilities until the final boss because for the most part your normal attack is already busted enough. Your specials are really good though. For example you can become completely intangible with one of them, double your attack power with another, etc. You can also buy items that completely restore all your hearts and it only costs 10 gems. So this is a game where you essentially control your difficulty based on whether you use these items or not. You could choose to skip them and then naturally there will be more of a challenge.

One of the important things that the title does well is let you feel stronger as you get more power ups. It can often be the tipping point between a good and bad Metroidvania. For example you get a faster swimming form near the end so you can easily dash through areas that took a while at first. Then you get a flying form at the end so you can skip a lot of the platforming. These are absolutely crucial additions to the game because they feel like a suitable reward for playing. It’s nothing new for the series but always worth mentioning.

The game is a little short but there is still a good amount of content here. Finding all of the collectibles will take you some time and if you want the elusive platinum trophy then you are going to have to complete the whole game in under 4 hours which will not be easy. I ended up clearing it in around double that time for reference. You will really have to get a great sense of where the next items are each time. I would often get lost between chapters.

I guess the main advice I’d give is to constantly make sure to talk to everyone for hints and for them to give you more collectibles. I apparently got around 80 collectibles out of 100 so that’s not too shabby if I do say so myself. Perhaps next time I could get that number even higher. Most of the collectibles feel natural to obtain without you having to do a lot of crazy things or take on a fully alternate path. Then there are a few that you can easily see but it’s just difficult to get where they are.

There is a puzzle aspect to Shantae to an extent but it’s not a big focus. Yet another W for the game since we’re here for the platforming. The puzzle exploration stuff should only be something to supplement this as opposed to taking over. There are also several ways to approach a lot of the situations here with all of your abilities so you have a lot of freedom in how you play. There isn’t really a wrong way to enter battle here.

The soundtrack is really solid as always. There are quite a few fun references here and the final world in particular has a really ominous theme that worked really well. It was fitting for the game to let you know that the intensity was going up. The graphics are also really good. The artstyle is very colorful and fun. You’re never confused on what is going on within the levels. At worst, sometimes a platform can be hard to see because it doesn’t stand out next to the rest of the level.

Overall, This was a pretty good Shantae game. It’s definitely nostalgic to be playing through another one since the titles seem to come out so rarely. Hopefully the next one arrives sooner than later because the formula is really a strong one. I could play through these all the time and they are a staple for how Metroidvanias should be. Well, it’s just missing the map but that’s it. I’d recommend checking this one out if you haven’t already purchased it.

Overall 7/10