Yogi Bear Review


I admit that I have never seen the Yogi Bear film. It’s one of the few influential bear films that I have yet to see, but I figured that getting the game was the next best bet. It’s a fun enough game and it was clear that the developers were trying to make this game like a Mario title. They gave it a real effort, but you can’t just make an AAA Mario game with a limited budget and artificial length. It’s fun for 2-3 hours, but then you’ll just go back to playing Mario.

The plot has Yogi show up at the Ranger’s house to steal his lunch. Yogi also scatters the ranger’s photos to the wind as well so now the national park is going to be shut down. Apparently there are no backups and there is no other way to get people to come to the park. Yogi agrees to go and find the animals so he can take new pictures of them and hopefully steal some food along the way. Go fast Yogi!

The gameplay is your standard 2D platformer. You jump through the levels and avoid enemies. You die in a single hit to anything so you have to tread carefully. Luckily, there are frequent checkpoints throughout the level so you’ll never beset back more than a minute. You can do body slams to stun the enemies and get past them safely. You can’t actually defeat any enemies so you need to move quickly so they don’t get back up and take you down for good. There are pies everywhere and grabbing 50 of them will give you an extra life. There are also 3 medals in every level and I’d recommend grabbing any that you see.

At first I was ignoring them completely, but that ended up catching up to me. There is a park ranger who shows up every once in a while and the only way to get past him is to bribe the guy with medals. Getting 2 out of every 3 is a good way to make sure that you can always bribe the guy. They’re not even that hard to get as there will be obvious caves everywhere and if you see an arrow pointing right…go left. That’s all you really need to know to grab those medals.

The game keeps track of your game overs so I recommend playing carefully. I was actually able to beat the game without ever losing all of my lives. I’m trying to act surprised, but maybe this is expected right? Heh heh. The graphics aren’t all that bad. You can see what is happening at all times. It may not be high end graphics, but they serve their purpose. I do have to give the gaame a lot of props for actually having full cutscenes with voice acting within. A lot of Wii games actually don’t have this so it’s definitely pretty impressive. The soundtrack is less impressive and you won’t remember any of the tunes by the end. You’ll definitely remember the sound effects though because Yogi Bear constantly mentions how he’s smarter than the average Bee, Human, etc. He talks a lot during the levels and even talks when you try the bodyslam. As a result, you can expect constant chatter throughout, which is not bad per say, but it can get repetitive.

My main negative with this game is the artificial length. The game coud easily be completed in a single sitting if not for the ranger constantly asking for medals. Once I knew that I needed medals I was able to get enough where I didn’t have to go back anymore, but it was still a little annoying. Lets face it, even if the levels aren’t that bad, it’s not as if I want to go back and play them again. That’s reserved for a big title like Sonic or Mario. It also just shows that the developers couldn’t think of a better way to make the game longer.

There is some obvious replay value…getting all of the medals and baskets. It’s not something that would entice me to play the game again though. As far as I’m concerned, this is one of those games that you play to completion once and then it goes into the drawyer…never to be seen again. It’s fun enough and the price is pretty low so you’re getting a good value.

Overall, It’s good to see that Yogi Bear has gotten his own video game. He’s certainly the kind of character that you can get behind. He’s so mean and over confident the whole time in an “oblivious” way that it works well. The gameplay is good enough to keep you playing and at the very least there is nothing that will hamper your progress aside from the ranger. The ranger definitely brings it down by a star. It’s a good game, but one that you won’t be playing after you’ve beaten it. I recommend giving it a shot if you want a fun little platformer, but the burning question will always be “Why not just buy a more established one?” Still, it is Yogi Bear so that gives it some novelty.

Overall 6/10

Rock ‘n’ Roll Adventures Review


It’s time for another Ninjabread Man esque game. No worries, this is the last one that I currently own from the game. Does the franchise end on a high note? (For the record, there is one more game that I plan on getting from these guys, but that is a day that may be far away) Unfortunately, it really doesn’t. In a sense, this game is better than the others because it never gets annoying or frustrating, but that may just be due to how many titles I’ve played recently. Since the levels are always reused, I already knew what to expect from it all. In a pure gameplay stance, this game is certainly better than Trixie, Ninjabread Man, and Anubis. However, it is extremely short and the easiest game in the series.

You play as Elviz. Yes, not Elvis, but Elviz. He always speaks with a very artificial voice, but the voice is drowned out thanks to the music so good luck making out what he is saying. The game plays out like a classic 3D platformer. You have to find 10 CDs scattered in the large area and then make your way to the teleport device. The levels are fairly large so the back of the cover is technically correct, but there is a lot of empty space in the levels. You also move very quickly so each level can be beaten very quickly. While you can attack enemies by swinging the Wii Remote, it is very unresponsive so it is best to just blast them with musical notes.

A tip that will make you life a lot easier is the fact that you can jump with the Z button. That could have made quite the difference if I had known for other games, but this time I was ready. The levels are fairly linear, certainly more so than Trixie or Ninjabread Man so you shouldn’t have any trouble getting through them. The compass is also fairly decent this time. There are only 3 levels and a quick tutorial so you should have the game completed in around 30-40 minutes. I really should have been timing myself to be honest, but I just didn’t expect the game to be quite so short. Trixie and Ninjabread Man at least forced me to die a few times due to tricky jumps and glitches, but this game was so easy that none of the obstacles bothered me. Even the minions are significantly weaker.

It worked out well to the extent that the game wasn’t super frustrating as a result, but at the same time, it really exposes just how short this game is. While it actually doesn’t feel as cheap as some of the others, the short length and absolutely no post game content definitely hurts it. There is literally nothing to do after beating the game so that means you will be paying for 30 minutes of “fun.” You can get the game for cheap so it won’t set you back all that much, but you’ll just have to ask what the point of it all is. By all means, buy this game if you are interested in playing it, but if you want a fun platformer, there is no shortage of alternatives out there.

I will give the game some credit for finally changing up the soundtrack a little though. After playing several games that had the exact same tunes over and over again, this was a very welcome change of pace. The main theme is actually all right, but you probably won’t notice it much. The graphics aren’t bad either. They are definitely an improvement over the other games in this series. It is as if the company decided to slightly increase the quality of the whole product at the expense of the length. It’s certainly shorter than Trixie and Anubis after all. It’s close with Ninjabread Man, but that game was more challenging so it balanced out. I am glad that the presentation improved, but the game should still aim for greater heights.

There isn’t even a final boss and the credits don’t play automatically when you beat the game. It simply sends you right back to the main menu. There is no sense of true accomplishment or anything like that and in the end you have to ask yourself, “Why?” I would have even settled for a quick montage of my awesome adventures in the game as the credits rolled. It would have been fun to see my character retrace his steps for 5 seconds before I skipped the credits anyway. Well, the game goes off my backburner list and I feel like I’m finally making a lot of real progress here. There will always be a backlog, but it is getting smaller and that’s always awesome to see.

Overall, There’s not much more to say here. The gameplay surprisingly isn’t bad since it doesn’t rely on the motion controls almost at all. It’s extremely easy so it can actually be played well by its target audience. Older folks may have a kick out of playing this with friends to poke fun at the graphics and the situation. If you enjoy playing “bad” games then this is the one for you. Otherwise, it’s safe to say that this is another one to pass on. With this title out of the way, I’m ready for some more positive game reviews. I’m nearly at the end of Final Fantasy VII and I’m making progress in Sly: Thieves in Time. One of those may be the next game review unless I end up beating another one of these short Wii games first. Only time will tell.

Overall 4/10

Cruis’n Review

Cruis'n
It’s time to look at another title from the legendary 5 dollar bin. Let’s face it, it’s always an honor to pick out a game from that selection and I specifically went to a new Gamestop when I heard that they were still carrying this title. Cruis’n is everything that I had hoped for from the screen shots and while it is a pretty short game, it does have a decent amount of replay value to keep it relevant.

There are 13 races and you get to challenge them in Circuit Mode. Landing in the top 3 allows you to move onto the next stage. It is true that you can theoretically complete this game in under an hour since the average race is 2 minutes or less, but but you’re bound to lose at least a few times so beating it in an hour can still be tricky. Keep in mind that you may need to swap cars during this adventure as your first one will likely have some pretty underwhelming specs compared to the first one.

Winning a race gives you some spending money, which you can use to buy your next car. I bought most of them and ended up with 3 left. I guess I shouldn’t say “buy” though. When you get enough money, you automatically unlock the car. The final car needs you to have 2 million dollars and I ended the game with a little over one million. You earn 100 grand for each first place so just 10 more races would have been enough to have achieved that. I was tempted to do that so that I could say that I 100% completed the game, but there’s ultimately not a whole lot of point to doing such a thing so I took a pass on that. Perhaps I will go back for that someday.

The gameplay is pretty straight forward for a racing game. There are no items or real gimmicks here aside from the casual boost. You can boost three times and it gives you a decent chunk of extra speed, but it’s not too drastic so it doesn’t take the balance away from the game. Since this is an arcade style game you really have a lot of freedom as you drive around. You can break into a building and watch with awe as you look at the fun details. The fact that the developers actually designed the insides of the building is pretty neat since there’s a good chance that you could beat the game without ever going inside. Turning works pretty well and the gameplay is a lot of fun. The game will quickly reset you to the right direction if you’re spun around for too long so you never have to worry about stopping. Just power through to the goal!

Cruis’n is also purely a motion control game as you hold the Wii remote sideways and tilt to turn. Surprisingly, it actually does a good job with these controls and you’ll never have to adjust the Wii sensor or back away when you realize that the controls are not working. Everything works almost perfectly here and that was definitely neat. Once again, I have to stress that this isn’t your average 5 dollar bin game.

One aspect that I liked about the gameplay was the unique addition of random cars on the tracks. A lot of games like Mario Kart have experimented with other cars acting as obstacles, but not to the degree that this game throws them in. Most of the stages have dozens of cars blocking the way in the stages and bumping into one of them can critically hurt your chances of reaching 1st place. They are sometimes driving in the same direction as you or going in the opposite direction so you’ve always got to stay sharp. It’s why using your boost can be a risky endeavor.

The graphics are actually very good and that’s where I disagree with most reviews. The general consensus seems to be that the graphics are pretty bad, but everything actually looks pretty sharp. I am quickly reminded of the racing game that I used to play on the computer over a decade ago. The cars and stages are similar to that as well as the gameplay. I loved that game and still consider it to be one of the best racing games of all time. This title may not be quite as good, but it’s still pretty great and that goes for the graphics as well. Most of the game takes place in the night it is impressive to see how clear the game looks. I definitely have no qualms in this area.

The area where I do have some qualms with the game is the music. The soundtrack tries to be edgy or ghettoish, which results in some good tunes, but the overall music leaves much to be desired. It’s why I’m not even a fan of the average Madden title as the music gets a little too out there. For racing, I just want fast paced themes with no lyrics. That will let me race to the best of my ability with no distractions. In a game like this, you certainly will need to focus.

I also have to take away points for the suggestive content in this game. As this is underground racing, the game has a scantily clad lady holding up the “Ready Set Go” sign and she’ll also dance in the background when you take first place. Throw in the sad voice when you are going through the modes and it takes away some of the wow factor from the game. We definitely didn’t need this and more games should just play it straight if they really want to win. From the voices, the only one that I actually like is the creepy laugh. It pops up randomly during the game and that can definitely be pretty intense.

Now, the main reason why this is in the 5 dollar bin is probably because of the lack of content. After you unlock all of the races, then you can unlock a handful of cars. Unlocking those will give you some more options, but there’s nothing to do with them. Playing the stages is the only thing to do aside from the classic Multiplayer mode. You can upgrade each car to its maximum potential by participating in races with all of them, but even the average perfectionalist probably wouldn’t bother with all of that. So the multiplayer mode makes up the majority of the replay value, which means that you will probably want to have someone to play this game with. Otherwise, it’s certainly going to be a very short experience.

Overall, Cruis’n is a very fun racing game. Keep in mind that it’s only about 3-4 dollars for a reason, but it’s well worth the price. Given the fact that you could be done with it in 30-60 minutes, I could understand being disappointed if you bought it for 30. Even 20 dollars would have been a stretch, but for under 5 dollars I think this is sufficient. The levels that you do play are pretty great and the A.I. actually manages to keep things competitive. It never gives up and all it takes is one wrong turn to throw you from 1st to 8th. The graphics are better than expected and they easily hold up against any racing game. The suggestive content can make you wince, but it’s still not as bad as it could have been and it disappears once you are actually in the race. I definitely recommend this title and now I’m looking forward to seeing what racing game I play next. Let’s just say that we may not have to wait very long for that. Also, it should be known that I used the Pontiac Firebird during my playthrough since they didn’t have the Quest. It’s a very reliable car and I recommend using it when you play this game.

Overall 7/10

M&M’s Kart Racing Review

M&M's_Kart_Racing
I’ll admit that this was a title that I have been wanting to buy for some time now. Who here didn’t grow up with the famous M&M candies? They were and still are awesome. I feel like having a bag of them right now. They’re just sooo good. Well, that was one of the reasons why I wanted this game, but I also noticed that the reviews for it were rather negative. I like games that tend to get poor scores (especially on the Wii) and I like the M&M’s so throwing in the racing genre was an added bonus. It was about as good as I had expected although it should have been 4 players.

There’s not really a plot in this game so you’ll probably just jump into the tournament mode. There is only one tournament, but it is over 10 races long so it should last you a good 30-40 minutes. The first stages were pretty dicey, but the backgrounds get more interesting during the later levels. You actually get to go to space as well as a chocolate mountain. That sounds pretty fun right? Most of the levels are around 2-5 minutes so they shouldn’t take you very long to complete. One of the levels was especially funny since it’s basically just a generic circle as you follow the road and there’s no danger of bumping into anything. You can just coast along and chuckle at your brilliance.

There’s not much to say about the gameplay. You accelerate with one of the buttons and then you head for the goal. There is only one item in this game and it takes the form of a cup of tea. (It looks like tea anyway) If you run over it, your character will get a slight boost in speed, but your kart will also start shaking a lot so it’s a gamble. It’s great on the easy stages without many turns, but it’s typically not worth it on the earlier levels.

I liked the final 5 stages much more than the first 5 ones. The main reason is that the camera is pretty bad and you won’t be able to see where you’re going until it’s too late. I crashed quite a few times on those levels, but I still managed to squeak out a first place finish every time….except for one level. It was a boat level and I got stuck for so long that I was firmly in last. I quickly redid the level and nailed it, but it’s nice to know that the computers do have a little fight in them. My recommendation to beat the camera is to put on the brakes a lot and keep your foot off the gas when you see any kind of turn approaching.

Don’t worry folks, this isn’t the next Casper! Once you beat the Tournament there is still one thing to do. You have to keep on racing the levels over and over again until you get enough coins to get every kart with every character. It shouldn’t take too long since 30 races will be enough to get enough coins for one character so you just need to enter the tournament like 20 times. Of course, that’s the long way. The best way is to just find the level with the most coins and keep on playing it until you have them all. I’ll probably attempt this someday……if video games stop coming out. I have too much on my plate to worry about this at the moment so it’s going to have to take a back seat.. (Smash Bros on the 21st, DBZ early next year, Big Naruto game late next year…etc)

I got enough coins to unlock one or two cars for the blue (or yellow) M&M and that’s good enough for me at the moment. You can tell that the game was made rather quickly due to the lack of replay value. There really isn’t anything else to do in single player mode and that’s where the multiplayer mode comes in. This is the kind of game that will only have a lot of replay value if you have someone to play it with. The gameplay definitely pales in comparison to the other racing titles, but it’s not that bad when you’re actually playing it. It’s actually fun and you just don’t want to play it in super large batches. As long as you keep this in mind…you’re set! Of course, one flaw in the multiplayer mode is the fact that it only goes up to 2 players. In this day and age, that’s a little unacceptable. It’s the kind of game that would be perfect for 4 players so I don’t see why they didn’t do that. It would be hard to see where you’re going, but that’s already the case in single player mode.

The graphics are definitely not that good. They are better than some of the other Wii games from the bottom of the barrel, but they’re definitely not the next Mario Galaxy. I would actually compare the graphics to some of the older DS games like Alex Rider. While you are going through the course, it’s usually still loading. So, you’ll see parts of the wall not be there in one moment and then they’ll suddenly appear. You’re simply going too fast for the actual game to keep up so the animations are a step behind. It’s a pretty bad sign to be honest, but it’s mostly just hilarious. I imagine that there are a ton of glitches here just waiting to be found.

There’s not really much of a soundtrack here. I seriously don’t recall any specific themes during the races. Maybe I was too excited to notice them, but I’m assuming that they were just unmemorable. I quickly turned on the game as I was writing this review so at least get the theme song (And my stats post) ready to go and it’s not bad. It’s just ultimately generic so you will forget it instantly. I should also mention that the loading times can be rather long so you should hope that you don’t dislike the music since you will be listening to it a whole lot. There is no opening or ending cinematic in the game for beating the tournament so there’s no chance for music at those points.

Finally, you can rest assured that this game does provide each character with a few taunts. Feel free to use them while racing since it won’t slow you down and the voice acting may cause your opponent to crash into a wall while they try to cover their ears. The M&M’s are very sure of themselves and you should hear how confidently they insult the others. The character designs did make me pick the blue (or yellow) one by default since they all looked pretty bad, but at least they mean business. It should be noted that while you are driving at over 200mph, the gameplay speed is very slow. You’re basically going through the stage as if you were on a real toy cart. Since some of the stages are only about 2 minutes, this means that the scenery is pretty limited. (30-40 seconds per lap after all) So, that can be interesting, but maybe it just makes the game more strategic.

Overall, M&M’s Kart Racing won’t last for very long, but it’s not an unpleasant experience. I may not actually play it again until around Christmas, (If at all) but I knew what I was getting when I bought it. It was a little over the usual 5 dollars that I’m willing to shell out for a game, but I knew that it was worth it. If you are going to use the multiplayer option then feel free to add an extra number to the score and if you’re by yourself, then you may want to keep it as you see it. I had a tough time deciding whether this game deserved a 5 or a 6, but I went with the latter in the end. After all, the game is still entertaining and there is a little replay value thanks to the coin collecting. I would sooner recommend Mario Kart 8 or F Zero GX, but this is a fun title if you’re looking for a Wii Racing game that you can get for a few bucks. How can you go wrong with eatable main characters? Also, don’t fall for the hype! There are 15 levels, not 10. Everyone reports it as 10 and it’s the most false advertising that I’ve seen in a while. It’s good for the game not to spoil the secret levels, but everyone else should catch on. We don’t want to underscore the game now do we?

Overall 6/10

Championship Foosball Review

foosball
It’s time for another game review! “2 in one day…that’s insane!” That may be the case, but this game is only around 30 minutes long…maybe less. It was easy to quickly complete it and then get back to you guys with this review. It’s the latest game from the infamous 5 dollar bin and it really holds up well to the hype….sort of. This isn’t the kind of game that you should expect to keep you busy for a while. It’s a short experience and it’s not spectacular. Let’s see how it really fared!

There’s actually not a whole lot to say about it. There’s no plot of course. When you begin the game, the main menu is rather empty. You have your standard exhibition battle against a CPU or another player and then you have the tournament mode. There’s also a tutorial mode that features a lot of “Challenges” to help you learn the game. I always skip tutorials unless there are trophies involved so I ran for the tournament. The tournament has about 5 rounds and each one is a best 3 of 5 games set. Each game requires you to win 5 points. So, that sounds like it should stretch out the game right? It better because there’s nothing else to do!

Do you guys remember Table Soccer or Foosball? If not, I’ll quickly explain the gameplay. You are using Soccer rules, but on a small table. So, your players are tied to a line. 3 on 1, 3 on another, and so on. You get around 3-4 lines. You just have to kick the ball into the opponent’s net. Sounds easy enough right? Well….

The game actually gave me a bit of a tough time at first because this is the kind of game that is tough on the Wii Remote. Let’s face it, AAA games have trouble utilizing it so would a 2 dollar, low budget game really be able to refine the controls? I didn’t think so! Turning the guys on the field to hit the ball can be very difficult. I lost the first match because of this and it looked like the game was going to be surprisingly difficult. Luckily, I quickly realized that the 1 button was the key to success. Just hold B and spam the 1 button for the entire match. It allows all of your players to perform an infinity kick so you just need to keep moving and only worry about kicking the ball. This easily made me breeze through the championship. That being said, it’s pretty hard to land a sure goal. The ball moves incredibly fast when you hit it and you just have to keep on smacking the ball as you run up and down to eventually try and score. Your eyes will probably not be able to keep up. That part was actually pretty intense since that’s a pretty good feat for the game’s speed. I’m not sure if it’s because of all the colors flying around or the speed, but it’s still pretty cool.

The graphics are decent, but they aren’t great. The humans look downright terrible and this could give Balls of Fury some competition there. Luckily, the actual gameplay is pretty sharp and it’s what you would want from a Foosball title. The colors around the ball when it’s shot look pretty good and you really feel like you’re in the game. It’s rather surreal and it can be pretty enjoyable to watch a match. There isn’t really a soundtrack so it automatically loses points in that area.

Overall, it was actually difficult deciding if I should give this game a 4 or a 5. See, the game still does have multiplayer mode and the gameplay really wasn’t that bad once I found out about the 1 trick. I’d actually say that the gameplay is downright fun, but I lot of it almost feels like chance because of how fast it is. These are decent reasons to give the game a 5. On the other hand, the game was basically over in 30 minutes and then there is nothing else to do. There are shirts and stuff to unlock, but they don’t make much of a difference. In the end, the lack of replay value ended up hurting the game and I went with the first score. 30 minutes is way too short for any game, even if you do count multiplayer. It’s not as if this is the next Super Smash Bros! I think you could have some decent fun with this game if you’ve never played Foosball before, but the sport definitely has the potential to be a much better game. Once the novelty is worn out, the game loses its charm. You will be better off just getting Madden 15 or the latest FIFA….choose Madden. I would still consider this game to be a success for the 5 dollar bin though. Simply because it was pretty fun and a good way to spend 30 minutes on a rainy day. (It was literally raining the whole day while I was playing! It’s still raining right now I believe)

Overall 4/10

Muramasa The Demon Blade Review

Muramasa_The_Demon_Blade
Muramasa is a game that I’ve had on the backlog for quite a while now. Luckily, I’ve been on a Wii roll lately so this game was bound to pop up sooner or later. Part of the reason why is took so long is because it was also easy to forget that I had the game. Well, no more of that! I can safely say that I won’t be forgetting this game anytime soon and it was a pretty fun title. You can tell that a lot of effort was put into it.

There are two stories to choose from in this game. You can play as Momohime or Kisuke. I opted to go for the Kisuke story and I may go back to do the other one someday. It could be a while until that happens though. Kisuke has lost his memory and all he remembers is that he’s a world class swordsman. Everybody that he meets calls Kisuke a traitor and that’s not very cool. Kisuke eventually starts to regain his memories and the stakes have definitely risen. If he doesn’t stop the big boss, the planet may not make it out in one piece. Kisuke will have to struggle to completely regain his memories as he gets ready for the ultimate showdown. After all, he doesn’t want to pick the wrong side!

The gameplay can be pretty fast paced. Picture your average Mario or Sonic side scroller except that you have a sword. You go from area to area, striking down any opponent that gets in your way. It’s pretty rare to have a side scrolling slasher and this game does a good job with it. You can unleash some pretty cool combos on the ground or in the air and each sword that you possess has a unique special ability. The combat system is pretty fluid and I definitely wouldn’t mind seeing more games with this style.

You are allowed to carry three swords at one time. I recommend going for the 3 strongest ones, but don’t forget to watch out for speed as well. Some swords also have passive special abilities that don’t damage the enemy, but perform more useful tasks. (Like extra EXP) In any game that has a level up system, always look for the EXP boosters. Trust me, that advice has helped me through every RPG and I don’t think that it’ll stop now. Defeating enemies and eating food gives you spirit energy which you can combine with spirit power to make new swords. This is highly recommended since the swords really make all the difference against opponents. It’ll make your battles nice and quick. Some swords are not available even after you buy them because you have to gain some more levels to use them. Don’t worry, it’s still worth it!

Aside from your health bar, you’ll have three others to worry about. They belong to your swords. When one goes down, the sword will temporarily shatter and you’ll be defenseless. It only takes about a minute or two to come back together, but that can be a dangerous amount of time. It’s important to switch up swords whenever possible to keep all three of them in top condition. Also, switching will allow you to get a free area hit once in a while which is useful. (Area Hit = Attack that does damage to all opponents on the screen)

The soundtrack for the game is pretty solid. The boss themes are decently memorable and they’re pretty fast paced to match the gameplay speed. It’s not an all star selection of themes, but it’s certainly above average. The graphics are mainly using sprites and they do look rather dated, but I suppose that it’s just the style. This game would be more comparable to an indie game than a AAA title, but it was made to be like one I suppose. I’m not sure how long ago it came out, but it’s about GBA level in terms of graphics. It’s easy to watch though and that’s the important part. I never considered the graphics to be bad or anything like that.

There is a lot of replay value in this game and it’s one of Muramasa’s strong points. As I mentioned, I was impressed with the depth of the game. The combat system is very well done and it’s the kind of game that makes you want to keep on playing it. Unlocking all of the swords is a pretty fun goal to have while also taking down all of the secret bosses. The level up system isn’t too easy, but it still moves fast enough for you to feel like you really have a chance at reaching Level 99. I made it up to 30, which is pretty decent. Typically, you beat the game with a level in the 40s or 60s, but I’m fine with 30. It’s also possible that the maximum level is 50 and not 100, but I wouldn’t be so sure about this. We also can’t forget that the game has a second story, which instantly doubles the content as well as a secret ending to attain once we beat the game with both characters.

That being said, this game isn’t perfect or it would have gotten a higher score. What is stopping it from getting 9 or a 10? One of the areas where I believe the game could have greatly improved is the travel area. You have to walk from area to area constantly. Act 1 may take place in one land and then Act 2 will take place halfway across the globe. Since each area can have around 15-30 rooms in it, it takes a very long time to get to where you want to go. One also has to consider that many rooms have enemies that you must defeat before you move on. They respawn so you can’t just win once and hope that they’ll be gone on your next travel. Once you beat the game, you are allowed to warp from shrine to shrine, but that should have been implemented from the get go. You should be allowed to warp to shrines that you have already passed. That’s how it works in most games like this and the only reason I can think of for now allowing it at the beginning is to extend the journey.

The game took me around 5 hours to complete, but it would be closer to 4 or a little below that without all of the excess travelling. It’s hard to say for certain because I would likely have still needed to grind out a few levels ups before the boss, but I would have saved some time. This could be a way for the developers to make sure that the player gets to a decently high level, but they underestimate the gamer. We are always prepared for the ultimate foes and grinding is simply how you do things here. We are all prepared for such an adventure.

One other part of the game that I wasn’t crazy about was the jump mechanics. I’m not sure if this is the Wii Remote’s problem or the game, but it’s really hard to jump from tree to tree. Jumping up and down is easy, but trying to land on a small spot sideways is tough. The controls are just a little too sensitive and you’ll keep overshooting the goal. This doesn’t matter all that much because you never have to make precision jumps, but it makes gathering the souls a little more time consuming. It’s a rather small qualm, but I still felt it was worth mentioning. Overall, the Wii Remotes did a pretty good job with this game. Nothing beats the GC type of controls, but it performed well enough.

Kisuke is the main lead and he definitely reminded me of Kirito/Rin Okumura a lot. The blue color scheme for his sword and the personality certainly helped matters as well. He’s a pretty good hero for the most part and he’s someone that you can root for. He definitely falls into the romance part a lot towards the end and his final act is pretty awful. He doesn’t have the greatest ending from your average hero, but he’s still a good character through and through. He’s not an all star, but he’s better than what you would expect for the main character of a game.

The Princess is pretty tough and it’s good to see that she can fight. That’s always the first step towards becoming a likable character. Her horse makes for a great ally and it would have been fun to have played as her. She’s another solid character, but her fight record is pretty bad in the game. She usually ends up getting defeated by the powerful foes.

Those two are really the only characters that get a lot of development. We have a helpful fox lady and a fox who watch over the heroes. They’re pretty nice and definitely an improvement over the all powerful being at the end. She didn’t stop Kisuke from making his big decision! The villains mostly pop out of nowhere and disappear just as quickly. The final boss had a pretty cool super form where he turned into a dog, although the sprite didn’t look very real since it was so big. We also had an intense Spider Kaiju and a Dragon. The bosses were nice and varied so I have no qualms against them. The Princess’ allies are pretty weak though. They’re always knocked out or on the ground as they beg Kisuke for help. So much for the guards!
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Overall, Muramasa was another obscure game that turned out to be pretty great like Oni or Eve of Extinction. It’s one of the reasons why I continue to scour the 5 dollar bins or even work my way up to the 10 dollar ones. You never know what gems you’ll find hidden in the rough. This game had a great combat system and it was just a lot of fun to play. It’s a game that has a lot of replay value and you’ll never feel bored with it. In that sense, it’s like playing one of the older Mario or Mega Man games. It brought me back to the Gamecube years and beyond. It would be great to see this game get a sequel and I would certainly be ready for it. I recommend this game if you like 2D swordfighters or if you’re just looking for a fun adventure. You can’t go wrong here.

Overall 8/10