All Star Karate Stats and Records

Stats time!

History Lessons 8/10
Challenges 27/30
24/72 S Ranks
Level Stats S=Star Rank

Ninjas?!? D+
Proper Form A
Putting it Together A+
I’m Telling The Truth A
Lone Dragon vs. Revenge of Ninja E
Reactionary S
The Way It’s Going To Be S
Spar-ks Fly! C+
The Ninja Dowry Scandal E
Nonsense And Sensibility B+
Danger! Danger! C+
Order of Succession A+
Sensei Smack Down B
Another Rude Awakening S
Are You Up To The Challenge A+
Something To Remember S
Yellow Belt Tournament Round 1 A
Yellow Belt Tournament Round 2 S
Yellow Belt Tournament The Final S
Attention Seeker Jumping The Gun A+
Going With The Flow A+
Fight To The Finish B+
Flight of Fancy A+
A New Type of Danger B+
Grumpy Gramps A+
Fruit Punch S
The Key To Victory A+
Atomic Ninjas From Outer Space E+
Green Belt Tournament Round 1 S
Green Belt Tournament Round 2 S
Green Belt Tournament The Final A
Following It Up S
A Hopeless Case S
Unusually Suspect S
The Farther They Fall A+
On The Blink A+
The Good The Bad And The Ninja D+
A Helping Hand C+
On The Fritz S
Purple Belt Tournament Round 1 S
Purple Belt Tournament Round 2 A
Purple Belt Tournament The Final A
You Scream S
Back to Business S
Trying Times S
Greasing The Wheels B+
Blast From The Past S
Common Sensei S
Brown Belt Tournament Round 1 B+
Brown Belt Tournament Round 2 S
Brown Belt Tournament The Final A+
Fight For The Truth B
Like Father Like Son S
A Strict Teacher B+
Keep Your Friends Close A+
Wayward B+
Time For Reflection B+
City of Ninjas D
Out of Danger B+
Ultimate Karate S
Black Belt Tournament Round 1 B+
Black Belt Tournament Round 2 A+
Black Belt Tournament Semi Final A+
Black Belt Tournament The Final A+
A Bitter Fight S
Kidnapped A+
One Way Or The Other A+
Code of Dishonor B+
Security Breach A+
Intimidation S
Not out of Danger Yet B+
The Final Battle B+

All Star Karate Review

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It’s been a while since I stopped by the 5 dollar bin at Gamestop right? Yeah, I had that thought as well so I quickly snagged All Star Karate on my next trip over there! It’s definitely worth the 400 or so pennies that I had to launch in order to secure this title. It’s a pretty long game and there are tons of unlockables and other bonus content to really make this a heartwarming experience. Was All Star Karate the best game that I’ve ever played? In a sense…it was the best Karate game that I’ve ever played!

The plot centers around a teenager who loves to watch movies and eat ice cream. I forgot his name since he’s just that forgettable, but the important thing is that this guy never gives up when he’s in a pinch! One day, he comes across an old man who teaches him how to fight. The hero’s relationship with his friends starts to get pretty strained as a result of this and what about the ninjas from his dreams? The main character is definitely going to have a lot to deal with as he tries to become a black belt!

It’s easy to be proud of this game considering how much content is involved. As I mentioned earlier, this game is pretty massive! There must be at least 50-70 levels in this game, but I’ll know the real amount once I plug it into my stats and records post. There are also bonus levels that are around apart from the mandatory ones and we even get challenge mode versions of several stages. You unlock things based on your rank at the end of the level and it gives you a real incentive to keep on playing. (If you really like the game) Of course, the gameplay needs to be good if you’re going to be playing all of those levels so let’s see how it did.

This is a Wii game so you can expect that you’ll need to move your arms a lot. This is really where the game crashes and burns. Due to the nature of the game, it may not have been too much better on another console, but it would have been a lot easier on the arms. This is the kind of game that you have to play in batches since it really does end up hurting your arm a lot. I don’t remember playing a game that painful since Barrel Blast for the Wii!

Back to the actual gameplay. It’s sort of like dance dance revolution for most of the game. You have to match the symbols on the screen. One may signal you to punch out with your right arm and the other one will motion to your left. There are around 21 moves that you can pull off and you just have to keep on doing them. This accurately describes most of the minigames since they are just variations of each other. Tying up the belt, Mimicking, Follow the Sensei, and Learning the Kata are examples of this kind of minigame. From the 50-70+ levels, I’d say that they make up at least 60 of them. If you don’t like the sound of this gameplay, you’re definitely going to find the game very repetitive.

Luckily, there is one mode that is a whole lot more fun than those other ones. This is the sparring mode where you actually get to fight your opponents! You have to use the moves from the other modes, but you can do them at your own pace so it feels like a fighting game. The moves can be a little limited, but I’ll take what I can get at this point! This certainly helped the game and it was my favorite part! (There’s also a 3D mini game where you fight ninjas, but it barely appears and the whole FPA (First Person Attack) mode didn’t do any wonders for the game.

I do give the game props for trying to develop the characters a lot. (Even if it didn’t really make them very likable) The sensei is one of the main characters and his character development was rather odd. His sob story implies that he destroyed his mentor…although it was an accident. After that, he went on to train the main character and he disappears very mysteriously at different points in the game. The origin story just came out of left field and if it was trying to make the game more emotional…it failed. The sensei talks tough and I can tell what personality the writers were going for…but it just doesn’t work. He’s a little too mean to the main character and his big plot twists don’t really help either.

Karl is the main rival of the game, but he’s easily one of the weakest rivals a guy could have. He loses every single fight against the main character. Keep in mind that the main character fought him when Karl was a black belt and the main character was a white belt….intriguing eh? Despite his constant losses, Karl always comes back to brag and insult the main character. The humiliating part is the fact that the main character always makes sure to point this out. Karl does get the main character to engage in a street fight though and his first big plot twist is pretty epic. I guess I liked Karl in a parodyish way. I did appreciate all of the insults since the main character needed a rival, but he’s too petty and weak to take seriously. If nothing else, at least he makes the main character look good in comparison.

As for the main character….he can be a little annoying. He decides to learn karate, which is noble…but then he basically betrays his friends. He falls asleep whenever they go to watch a movie and he just acts distant in general. The friends start to get mad at the main character and vice versa so this is one of the big side plots the entire time. Every game needs a little drama I suppose, but I was actually more on the friends’ side than the main character’s. It did depend on the situation though since I was on the lead’s side when they forgot about his big tournament and didn’t stick up for him when Karl was around. The main character talks tough and he learns what it means to be a karate master. He has a solid scene where he lunges at Karl and his trash talking is good as well. Unfortunately, he does tend to get scared a lot and the danger room scenes can be a bit much. I guess you could say that he’s slightly under the average video game lead.

I do give Story Mode credit for the cutscenes as well as the length. The cutscenes aren’t really cutscenes since they’re just illustrations and text bubbles with some mild movement, but they do have voices for the lines, which helps it all feel a little more real. The length is a given as well so it’s safe to say that I was impressed with the overall format of the mode. Having a story mode in itself can be dicey for a 4 dollar game.

The graphics are naturally sub par to say the least. Everything looks pretty choppy and there is a bit of lag in between certain moves, which can look rather odd. The controls don’t always work that well either since this is the Wii Remote system. The soundtrack is decent and it reminds me of the Balls of Fury game. I’d say that this one isn’t quite as good though so both of these areas don’t help the game all that much.

One factor that helps the replay value a little is the fact that we are given a multiplayer option. Since the sparring mode is an option, that could actually be a lot of fun. This was before the online days so it’ll have to be local, but I imagine that the servers would have been down by now anyway. Including the extra levels and unlockables, this game definitely has no shortage of replay value!

Overall, All Star Karate is about as good as I thought it would be. The gameplay wasn’t great and it can get repetitive, but you don’t really mind all that much while playing. It does depend on the level as well since some will require you to do over 80 gestures while others can be beaten in a minute or two. The game is a little painful thanks to the Wii Remotes though (literally) and nothing about the game really screams “Excellent” or even “Very Good!” There is a lot of replay value in the game, but there really isn’t a lot of incentive to do everything in this game. It’s definitely a bargain for 4-5 dollars and I would definitely recommend it to those who love the Wii Remotes and want a good fighting game. If not, you’d be better off getting Street Fighter IV for around the same price as this one. This couldn’t match up to some of the other 5 dollar games that I’ve gotten, but I was still pleased to see that it was a complete game. (Unlike Casper) If you actually do get this game, make sure to let me know how you liked it!

Overall 5/10

Nerf N-Strike Double Blast Bundle Stats and Records

Here are my stats for the game!

Nerf N-Strike Stats

None….

Nerf N-Strike Elite Stats

Tango 1/4 Guns Unlocked
Komodo 1/4 Guns Unlocked
Raven 1/4 Guns Unlocked
Shane 2/4 Guns Unlocked

Stage Stats

Pull The Plug 64750
Don’t Look Down 115100
3…2…1… 185150
Trust Issues 158350
Dead Air 94750
Prepare For Takeoff 126750
Track Attack 101300
Playtime’s Over 91300

Centipede Infestation Stats and Records

My stats in the game!

13/17 Achievements
7/12 Characters

Level Stats Score Medal

Level 0 3050 Gold
Level 1 20800 Gold
Level 2 20300 Gold
Level 3 19150 Gold
Level 4 34850 Gold
Level 5 5600 Gold
Level 6 37750 Gold
Level 7 35100 Gold
Boss 1 1850 Silver
Level 8 15850 Silver
Level 9 29000 Gold
Level 10 35300 Gold
Level 11 21100 Gold
Level 12 27500 Gold
Level 13 20250 Gold
Level 14 17100 Gold
Boss 2 8550 Bronze
Level 15 16300 Gold
Level 16 33500 Gold
Level 17 21500 Gold
Level 18 17050 Gold
Level 19 20950 Gold
Level 20 6600 Silver
Level 21 22700 Gold
Level 22 22550 Silver
Boss 3 3450 Gold
Level 23 20250 Gold
Level 24 23700 Gold
Level 25 13050 Gold
Level 26 31650 Gold
Level 27 60800 Gold
Level 28 16900 Gold
Level 29 14150 Gold
Boss 4 5550 Silver
Level 30 13150 Silver
Level 31 14600 Silver
Level 32 29400 Gold
Level 33 16550 Gold
Level 34 35700 Gold
Level 35 52800 Silver
Boss 5 9450 Bronze

Epic Mickey Review

Epic_Mickey
Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.

The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!

The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.

Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.

The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.

Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.

Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.

The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.

Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.

All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.

The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.

Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.

The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.

The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.

The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.

Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.

One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.

The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.

We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.

Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.

Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….

Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.

Overall 5/10

Balls of Fury (Wii) Review

Balls-of-Fury (1)
Anyone remember the Balls of Fury film? I haven’t seen it yet, but I bought the original video game based off of the film for the DS a while back. Eventually, I ran across it in the 5 dollar bin section and I realized something….I had to buy it again! You can never have too much ping pong and while I may have been a little more impressed with the DS version, this one isn’t as bad as I initially thought.

The plot is basically from the film so I don’t really need to recap it all that much. Basically, the main character’s family member is murdered over a hardcore game of Ping Pong so the hero enters the fray. He gets trained by the best and he enters the ultimate tournament to avenge his family. Ping Pong is all he ever knew and it’s going to have to be enough to win the final battle!

I do give the game props for the dialogue boxes in the story. I know that the film didn’t take itself seriously either, but the game takes it to the next level. It makes sure that everyone looks terrible and you can’t help, but crack a smile when viewing the “cutscenes.” It actually makes me tempted to see the film, but some things are more fun in video game format anyway.

The actual story mode is fairly short and it’s around 8 battles give or take 2-3. I completed it in around an hour or two so you don’t want to rely on that for replay value. Although, just having a story mode is pretty cool for a sports game. There’s also an Arcade Mode and a Tournament Mode. You essentially just fight other Ping Pong players like in Story Mode. It’s basically the same thing except for the fact that there are no cutscenes and you can play as a different character.

The gameplay is the intriguing part. There is no moving involved. Now, this Is a Ping Pong match so I suppose that there is only so much room to run anyway. That being said, I was definitely a little surprised. The Wii Remote is the required remote for this game and it’s pretty basic. Swing your arm to the left for a left hit, up for a lob, down for a smash, etc. The controls are very simple and you can master them in a few seconds. Each character has a special ability as well. You can use it on your serve or on a generic hit. They are very useful…for the computer since you get no warning. When you use it, it’s really a matter of luck on whether it will go through or not. It’s still a good feature to include in the game though and the traditional super attack that I use is a fire blast. It’s very effective.

Each game goes up to 11 points with a few exceptions. The games can definitely take a while as there is a lot of back and forth, but the time is definitely doable. Some matches just require you to end up leading a match by at least 3 points, which tends to be a lot quicker. I’m sure that you can probably choose which settings to play with in multiplayer mode.

Multiplayer mode is really what saves the game from getting a slightly negative to barely standing rating. If this was like Casper’s sport game for the Wii, then it would have been a little dicey. Multiplayer is essential for this kind of game and I’m glad to see it included. Battling a computer over and over again can definitely get repetitive after a while. This game simply wasn’t made for that. It works for titles like Street Fighter, Mario Kart, and Smash Bros, but Balls of Fury really needs that multiplayer element.

I would say that the multiplayer part of it contributes to the replay value. Otherwise, the only replay value in the game would be the trophies angle. There are 10 of them in all and I only bothered to earn one of them. (For beating the game) Others are earned by completing tasks like completing Arcade Mode with everyone or without losing a point. The latter sounds difficult, but most of the others definitely sound achievable. I just have too many other games to play at the moment so I wasn’t really tempted to do any of that. It does help the replay factor though. So, if you are on your own, then this game is not going to last very long. With companions, this game can really stay enjoyable for quite some time.

There’s not much to say about the soundtrack in this title either. The main theme is pretty catchy and I really remember it from the DS version. You won’t get tired of it and that’s a good thing since you’ll be hearing it constantly. The taunts are pretty imaginative, but each character only gets 1 or 2 taunts so spamming them can get a little tough on the ears. The whole place shakes when you taunt though so it can be strategically used to win. (Note that it has no effect on the computer)

The graphics are….pretty bad if we’re keeping it real. The heads look photoshopped to the bodies and we’re looking at PS1 level for the animations. Now, that could be an insult to some Playstation 1 games, but it had to be said. Of course, graphics are really unimportant in a sports game so this shouldn’t deter you all that much. If you’re looking for a 1080P 60FPS game…then you’ve come to the wrong place and you’ll want to leave right away.

Overall, This definitely isn’t a bad game. The humorous story mode mixed in with the fun gameplay keeps it positive. The game doesn’t have a lot of replay value though and the graphics are downright bad. At 1.89$ this was definitely a purchase that I am proud of, but I can’t imagine buying it for 30 or 50 dollars. I recommend giving it a shot and you may be pleasantly surprised at the outcome. Make sure that you give the game two chances. The Wii Sensor can be a little dicey and that’s why I had a pretty negative first impression of the game. It worked perfectly on this last run and it makes all the difference for this kind of game. The controls definitely hurt the game and it could have scored a 7 if it had some real controllers, but this was simply the extent of its abilities. It looks like the 5 dollar bin batch of games was definitely worth it and I’ll be sure to check it again in the future. Keep an eye out for this title when you’re at your local Gamestop and be ready for some hard hitting table tennis as long as you have a companion to play with. If you’re by your lonesome, then picking it up is still a decent idea, but you may as well buy Grand Slam Tennis for the PS3.

Overall 6/10

Nerf N-Strike Double Blast Bundle Review

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This is another one of the beauties that I snagged at the 5 dollar bin over at Gamestop. See, this game is a steal because it was a little less than 5 dollars and it brings the original Nerf N-Strike game as well as the sequel. You have to admit that two full fledged (Under 10 levels in the second one) games for such a low price is pretty great. The second game improves upon the first one and it’s a game that you’ll want to check out.

I guess I’ll talk about the first game first. It should be noted that the game originally came with a blaster and the sequel came with a red lens, but you don’t actually need them. It just means that you have to get the codes wrong and trip the alarms in the second time every time such a situation pops up. It means more danger for the player, but I’m sure that you could handle such a challenge right? Let’s hope so!

Back to the game. It all starts off when a kid by the name of Shane is playing with his friends at the arcade. He loses the (rigged) level and goes home only to find out that he has been selected to join the Nerf N-Strike team. B.O.B. tells him that he must defeat the other combatants in order to climb to the top of the ranks. Unbeknownst to Shane, B.O.B. is also goading the other combatants to defeat him. Whether it be through threats or insults, B.O.B. makes sure to get the job done. Can this kid fresh out of the arcade really defeat these trained (semi) professionals in a game of Nerf? To do this, the kid must infiltrate each of their hideouts and destroy the high scores at each minigame. Sounds like fun eh!? Let’s just say that B.O.B. may not be as heroic as he seems.

Nerf N-Strike Elite’s plot is a lot deeper and it has a more cinematic feeling. Jackal has decided to round up the team once again because a certain villain has returned and he feels like it’s their duty to stop him. Shane is arguably still the main character even though Tango is the one on the cover. The heroes join forced and take out their new Nerf Blasters. Only one group gets to walk away this time!

The gameplay for the first game is a little different from your typical shooter. There are 4 rooms and each room has 5 minigames. You have to beat them to proceed to the next room. We do have the classic FPS feel during the final minigame of each section, where you shoot all of the robots who oppose you. You cannot move as that happens automatically and you just focus on the shooting. It’s pretty fun and they did a good job with the mechanics until the final level. The other minigames are fun variations of the style. One of them involves shooting boxes out of the ring until you come across a purple one and you shoot it to win. Another one has you only aim at robots of a certain color. My personal favorite one is where you have to shoot boulders into a soccer goal/pool table. There’s also one where you have to shoot the boulders 5 times to blow them up without hitting the red ones. There are a few others, but that’s mainly the jist of it. There aren’t many actual FPS levels where you’re on an adventure, but the minigames are actually pretty fun so it’s all right.

The gameplay for Game 2 is more straight forward. Picture your average FPS game except that the game characters move for you. You just aim for anything that moves as you go through the adventure. I didn’t have the accessories with me so I had to incorrectly guess every password to let the villains come, which would let me go past once I defeated them. That’s all right and it doesn’t make things that much worse. I will say that the first game was infinitely tougher than this one, but the second does have difficulty levels that you can adjust to make the game harder. I’m sure that on Elite mode it would end up being even more difficult than the first game.

Shane gets the most character development from all of the characters. He’s pretty full of himself in the first game and he really rubs it in whenever he wins. He insults his opponent’s skills and he loves to hear himself talk. He does make the tough calls when it counts though as seen in the ending. In the second game, Shane has become a natural born leader and he’s an expert with a gun. He now believes in teamwork and he never leaves a man behind on the job. He’s essentially Duke from G.I. Joe in the second game. I’m not sure why he changed so much, but he is easily the best character in both games. His heroics rival Mario’s!

Tango is the army member of the group. In the first game, he’s a no nonsense fighter. He makes a lot of puns about his name and he proceeds to put up a decent fight against Shane. In the second game, he represents the strong, but not smart character. It’s a pretty big change and one that is a little hard to embrace. He’s scared of elevators and a few other things, but he does have the strongest (Nerf) gun in the group. Tango is a good teammate to have on board, but it’s hard to say that he’s likable.

Komodo is the first opponent that you face in the Nerf game so he’s also the weakest. From all of the characters, he easily gets the least amount of character development. I can’t say that I recall too many things about him and he’s just easily forgotten. He does have a pretty great moment in the second game though. After the most emotional moment in the franchise where someone betrays them and their hometown is about to be nuked, Komodo says “This is the best day of my life!” after seeing a cool rocket. That’s….a little insensitive to say the least since everything that they know was about to be wiped off the face of the Earth. Maybe it’s all just a game to him.

Jackal is one of the more intriguing characters. By that, I mean that he had the biggest accent. He’s always talking about how he hunts alone and “My grandfather used to say that one person starts the game and another one bags it. Watch as I bag this one.” It’s actually a pretty great saying, but the way that he says it is more humorous than threatening. (Which is what happens to most of the dialogue in the first game) His personality does a 360 in the second game as he gets a pretty huge plot twist that you may not have seen coming. I didn’t either, but the odds of any of my readers playing the game is low so you may not get to experience it. That’s pretty sad if you really think about it.

Raven is another one of the kids who was selected for the Nerf N-Strike team. She loves to remind her opponents that getting beaten by a girl is a pain that will never fade. She loves to use the girl power angle to humiliate her foes as much as she can when defeating them. In the second game, she’s mostly there to taunt Tango and she is the one who lets the villain know that the heroes are now N-Strike Elite members. She doesn’t get as much character as some of the others, but she is consistently around to help out when the going gets tough.

B.O.B. is the recruiter from the first game. His threats know no bounds and he’ll do anything if it means that he’ll get a new fighter for the N-Strike. His methods go a little far and one of the members gets suspicious when two of the kids disappear. B.O.B. can’t have that now can he? He doesn’t mind being frank with the heroes as he lets Shane know that he will not be able to defeat Tango. After Shane defeats Tango, it gets pretty personal and B.O.B. lets us in on a startling fact…this isn’t a game anymore! As a boss fight, B.O.B. is pretty impressive.

In the second game, he is more of a pawn than a strategic mastermind. He gets a big power up in the form of a giant robot, but is that really enough to defeat a few Elite agents? The boss fight in the first game was actually very difficult and it took me a handful of tries, but that was mainly due to the gameplay and the fact that I got a pretty bad gun. The second game smoothed out the gameplay a whole lot so the battle was a cakewalk. I definitely won’t be forgetting B.O.B. though.

The graphics for the first game are all right I suppose. The character models are a little sub par and that doesn’t really change for the sequel. Things just don’t look like they should for a big Wii game. The sequel does look a lot better. The difference is night and day between them and it helps that I played the second one immediately after the first game. Everything suddenly looks like it’s in HD and they put a lot more thought into the backgrounds. The second one’s graphics are actually very impressive and they can easily hold up to any of the other big Wii games.

The soundtrack isn’t really that impressive. I forgot just about all of the themes immediately after I finished playing the games. There isn’t really anything in it that likely took them a while to compose and I wouldn’t be surprised if it was all free domain music. The themes aren’t that important in a shooter since your shooting will likely drown it out anyway, but it can definitely help. Just look at the Metroid Prime games as a shining example of this.

The bundle has a decent amount of replay value, but I would’t call it an exceptionally large amount. In the first game, you can continue to break your records in the minigames until all of your medals are Gold Rank and you can try to unlock all of the guns. In the second game there are a lot of weapons to buy and upgrade for each of the characters so it should take at least 20 playthroughs to get everything. Personally, I’m not That dedicated to getting all of the items so I would never even consider if, but why not right? The actual story mode for game 1 is 21 levels and assuming that you beat them all in a single shot, it should only take 4-6 hours to complete. The second game is even shorter with 8 levels and they’re very easy. That game should take you 3-4 hours or maybe even less. Overall, counting the bonus content, it’s still a decent amount, but the second game’s story is a little disappointing level wise. 10 is really the minimum amount that I find acceptable for a video game.

Overall, This was a pretty fun bundle. From the 5 Dollar bin, I would say that it beat Flingsmash, but lost to Geometry Wars. It also managed to beat Roogoo somehow. This is easily worth the 4 dollars since it has a lot of content. Either game works as they’re both good for different reasons. The first game was fun for the minigames while the second one has some really great animation and the plot is really there. The first one had a loose plot with some cutscenes before each boss battle and for each intro, but the second one has a deep and cohesive plot that continues for the whole game as the heroes try to save their town. If you’re looking for plot then the second title is for you and you’ll love the first one for gameplay. Either way, this is a steal and you can show the world that Nerf guns can hold up against giant robots bent on world conquest!

Overall 7/10

Geometry Wars Galaxies Stats and Records

My stats in the game!

Total Score:568918675
Geoms 56895
Retro Evolved High Score 138525

Stage Stats High Score Medal

Trainer Eis 4269875 Gold
Trainer Duo 6871300 Gold
Claeis 2662350 Silver
Maseis 14563225 Silver
Claduo 12404150 Gold
Sureis 1129650 Bronze
Bateis 14039475 Gold
Flieis 8655050 Silver
Vareis 9629425 Silver
Mineis 47364725 Bronze
Batduo 2035500 Bronze
Orbeis 1363825 Bronze
Clatris 5075625 Bronze
Masduo 12638475 Silver
Zooeis 465800 Silver
Fliduo 6149575 Silver
Battris 3244575 Bronze
Surpente 3412750 Bronze
Roceis 5449775 Gold
Varduo 1801800 Bronze
Minduo 115342975 Gold
Loseis 4864300 Silver
Surduo 2727075 Silver
Battetra 1673700 Bronze
Clahex 2774550 Bronze
Vartris 3656950 Bronze
Mastris 8264200 Bronze
Zooduo 639300 Bronze
Flitris 1533050 Bronze
Surtris 2478150 Bronze
Batpente 18079250 Silver
Virduo 2103200 Bronze
Flitetra 1688750 Bronze
Losduo 3581100 Silver
Mintris 138907000 Bronze
Mastetra 11258575 Silver
Clatetra 3400600 Silver
Vireis 3235275 Bronze
Bathex 9739425 Bronze
Surtetra 3496650 Silver
Lostris 5230650 Silver
Varetra 2223125 Bronze
Poreis 3547700 Bronze
Flipente 3181150 Bronze
Rocduo 2536250 Bronze
Orbduo 1663150 Bronze
Clapente 3881075 Bronze
Bathepta 3144000 Bronze
Varpente 4166750 Bronze
Virtris 4326200 Silver
Zootris 613025 Silver
Roctris 2838825 Silver
Lostetra 9659000 Gold
Surhex 552400 Bronze
Maspente 12228900 Bronze
Orbtris 4789500 Gold
Flihex 1665975 Bronze