Geometry Wars Galaxies Review

256px-GeometryWarsGalaxies
After Chaosfield, I feared that I would never again play such a chaotic shooter filled with terror and honor. Luckily, I saw Geometry Wars in the 5 dollar bin at Gamestop and I snagged it. You have to make a move on a game like this quickly if you want to end up with it. It looked intriguing from the back, but I can’t say that I really knew what to expect from it. Suffice to say, the game was much more enjoyable than I had thought it would be.

There is no plot in the game and you are just launched onto the level select screen. Every Galaxy has 3-8 levels and you must earn money to buy the stages. When you buy a Galaxy, you are given two stages and then you must buy the other 6. Rinse and repeat for quite a few galaxies and then you have the game. There must be at least 40-60 stages in this game and completing them all is a true challenge. There is also a secret world at the end, which acts as on disc DLC. Instead of paying 5 dollars to open it, you must buy the DS game and use it to unlock them. One could argue that this is a more expensive form of DLC, but maybe you’ll like the game so much that you have to get both! (I like the game, but I won’t be getting it on the DS)

Geometry Wars Galaxy also brings a mini version of it called Retro Evolved. It’s a nice tribute to the fans, although I mainly stayed with the Galaxies part of the game. I’m glad for extra options, but it’s a lot more fun to launch into the main game and start earning those records and medals. The gameplay is the same except that you don’t have a robot to back you up and the exp bonuses take much longer to build up so your score will likely be considerably lower.

The gameplay in the main game is pretty simple, but describing it is tough. It’s essentially Galaga, but you are allowed to move throughout the space that you are in. The shape and size of the area will vary depending on the stage and the important thing is to simply stay alive. You have an endless supply of ammunition so you’ll want to keep your finger on the button for the duration of the battle. (With a few exceptions such as the block level. Shooting at the wrong time can bring out more enemies than you can handle)

You are allowed to bring an ally with you during the battles. There are several types of robots to choose from and it can be an Attack, Defense, Turret, Collector, or another kind of ally. It’s pretty self explanatory as to what they will do and the only three that I would use were the Collector, Turret, and Attack. The Attack bot saw me through the first few galaxies, then I turned to the Collector for a while and I would sporadically use the Collector. Those are the three best robots in my opinion (I have not obtained the final two though) and I made sure to max them all out.

Now, Attack and Turret may make sense, but why would the Collector be so useful? Simply put, as I mentioned, you will need to keep on destroying the enemies and rack up points. There is no timer and no end to the monsters so you just need to survive. At first beating an enemy may grant you 100 points. After you defeat him, the enemy will drop a yellow orb, which will increase your EXP bonus to 2X. You can go all the way up to 150 and you can see how much of a help that is. That same enemy will now give you 15000 points instead of 100 and that’s one of the cheaper enemies. Later on, some enemies will give you almost one million points in a single shot if you are that maxed out so the Collector is pretty awesome. That being said, he doesn’t fire at the enemies so you are truly on your own at that point. The Attack and Turret bots will give you a whole lot of backup, but then you must dash for the orbs yourself. Getting them is important because staying at 2X bonus or less isn’t very efficient.

Sometimes the enemies will just be too vast to overcome. In those cases, you will have bombs to help out. A bomb will take out every enemy in the area or at least most of them if it’s a very large arena. The bombs do not give you any points though so it’s truly a last resort if you are about to die. Otherwise, it’s simply not worth using one of them. They are certainly good in a pinch though.

The gameplay itself is masterful and it really provides you with a challenge. It’s easily one of the hardest games that I’ve played in a while and some of the levels can take many tries. If the gameplay was boring, beating this game would have been pretty painful. I’ve earned well over 400 million points at this point and I still don’t find the gameplay repetitive. It’s simply a lot of fun and I could keep on playing it over and over again. There is really nothing that drags the game down except for one factor.

This factor would be the Wii Remotes. The game is sensor based and I’m sure that we are aware of how sketchy the Wii Remotes can be at times. The nunchuk is perfectly all right, but the main remote has a tendency to destroy you when you are about to win. It happened to me several times and I would have to let the console rest for a few hours. This game would be so much better if I could use a Gamecube remote. The classic controller is compatible I believe so that would fix this negative. It really helps your reflexes out and the levels would be a whole lot easier. It would still be a challenging game, but you would feel like you were battling on even grounds.

There is one other part that affects the game, but it’s more of an annoyance than a total negative thing. That would be the money system. As I mentioned earlier, you do have to buy the future levels in order to play them. Earning money is by no means an easy task. Getting a medal for the first time gets a lot of money and if you end up getting a lot of Golds, then it won’t be a problem for you at all. For me, I finally had to start replaying a lot of the levels by the final galaxy because I just needed the money. Eventually, I just kept on replaying the same level since I would always get at least 10000 a shot and I would earn around 50000 if I managed to win. The final levels were 200000 and around 130000 so I had to play the level quite a few times. It’s not as much of a grind as in other games since the gameplay is always fun, but it’s an artificial way of lengthening the game.

The graphics are pretty good. They aren’t all star material, but the graphics are definitely important in a game like this one. You’ll constantly be blowing up dozens of enemies when playing and the screen is filled with tons of bright colors and pellets for the EXP bonus. If the graphics were bad, then the game would be much harder to play. Luckily, the gameplay is very bright so you won’t bang into an enemy by mistake and every object looks pretty sharp. This isn’t Final Fantasy of Sonic Adventure 2 Battle, but it’s good enough. The soundtrack is pretty forgettable though. I don’t even recall hearing any music amidst all of the explosions and chaos. It’s something that you just forget by the end as the sound effects are what you’re focusing on. The sound of getting an extra life or bomb is pretty great!

Overall, this is a very good game. I dare say that it may even be better than Chaosfield. Gamecube remotes would have helped the game out even more and getting rid of the money system would have been great. It likely would not have jumped up to a 9 if those things had been appropriately changed, but it would still help the experience. The game is decently long thanks to the need for money, but you should still be able to beat it in under a week. Any fan of shooters or Chaosfield will enjoy this title and it’s a timeless classic like Pac Man. (The gameplay, not necessarily the game) The soundtrack could be better, but you can always mute the game and play a cool track from the computer. (At the risk of being unaware of a seeker alien coming out of nowhere) Hopefully, this game gets a sequel for the Wii U or PS4 someday. I do wish that something could have happened after the final level like a message or some bonus money to show that you’ve beaten the game, but nothing happens. Ah well, maybe I need to get all Gold Medals to unlock a message.

Overall 8/10

Roogoo Twisted Towers Stats and Records

My stats in the game!

Game Completion 89%

Stage Stats

1-1 115560
1-2 306360
1-3 39
1-4 1003380
1-5 38
1-6 1006200
1-7 680
1-8 1013401
1-9 1006140
1-10 266340
2-1 1011612
2-2 1044160
2-3 1014701
2-4 1930
2-5 1002442
2-6 1019852
2-7 1013611
2-8 348900
2-9 1016182
2-10 1005216
2-11 3010
3-1 1014112
3-2 410
3-3 41
3-4 1002820
3-5 1006948
3-6 11565
3-7 1070
4-1 971512
4-2 3810
4-3 12697
4-4 1023100
4-5 1036600
4-6 1041086
4-7 2970
4-8 1067739
4-9 1011920
4-10 1026769
4-11 3270
5-1 1025092
5-2 1023100
5-3 80
5-4 1031896
5-5 1065954
5-6 9224
5-7 3800
5-8 1016900
5-9 826400
5-10 786053
6-1 392178
6-2 1006540
6-3 3000
6-4 1006140
6-5 917727
7-1 962580
7-2 11
7-3 459477
7-4 1024000
7-5 1020007
7-6 440
7-7 1013153
7-8 26281
8-1 653889
8-2 13300
8-3 1011040
8-4 5180
8-5 1005920
8-6 14700
8-7 424126
8-8 438560
9-1 194208
9-2 1045491
9-3 657873
9-4 174787
9-5 1053200
10-1 1047102
10-2 4
10-3 1041514
10-4 1039840
10-5 1069895
11-1 1025725

Roogoo Twisted Towers Review

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Roogoo is a game that I had never heard of before and I was surprised to see that it won an award from E3. It must have been before my time since I only started keeping up with E3 in detail last year. I don’t own a whole lot of puzzle games and I typically just go with a game of another genre, but the cover intrigued me. (As well as the 2 dollar price tag at Gamestop) Knowing that you really can’t go wrong with a 2 dollar game, I ended up purchasing it and I was ready for epicness! (My journey of buying the game was long and arduous as I left it the first time to do some research on Youtube. What sold me was the Airship mode and then I went back after the weekend was over)

There is a plot heavily concealed within the video game, but it’s almost impossible to decipher. There is a quick cutscene at the very end of the game and one at the end of the first world. Beyond that, you have to try and figure out what is happening and the little text bubbles at the beginning of a level do not help. They are all tutorial based with only one of them referencing the fact that you have to save the world. We know that the hero is on a mission of global significance, but that is about all that we can understand. Perhaps…that is all that we are meant to understand at this point in time!

Either way, the plot isn’t quite as important as the gameplay. This is especially true for a Puzzle game where it is easy to mess up and make the puzzles too easy. Just as dangerous is the possibility of making the puzzles too long and tedious. Roogoo does a good job of steering clear of this although the game is definitely on the easy side. I never lost a shape level and only lost a flight battle once. (I’m not even sure if you can lose in Roogoo since I let the timer go and then I still got to play. I believe that it revolves around getting too many of them in the wrong shapes, but I didn’t go and prove that theory. Not this time!

There are two forms of gameplay in this game. The shape levels and the airplane levels. I shall talk about the Airplane levels first as it was the best part, but unfortunately, there are very few of them in the game. You get to control a pilot and you move around as if you are the rim of a soda cup. You can’t go in the center and you can only go around the rim. It’s a very unique way to play. This game is pretty easy for the most part, but I did manage to lose once so maybe I was underestimating it. You mostly just have to collect jewels and survive until the finish line, but there’s also the occasional boss or minion that you’ll want/have to defeat. I really would have loved another 10+ Airplane levels, but it wasn’t meant to be.

The other mode is the Shapes part. In this one, you have to make the shape go through the shake on the bottom. For example, you are given a square. Then you’re taken to a wheel that has several shapes. You must keep on turning the wheel until the hole on the bottom matches the shape that you are holding. It takes a lot of dedication and time since there are around 80+ levels of this. It’s pretty intense when you think about it. After all, you’ll likely lose the round if you end up dozing off. The levels get more complicated as villains try to obscure your view or steal puzzle pieces. You can fight back by capturing them in a net or just knocking them out so we can tell that the main character is definitely a fighter.

One of the complaints that I would have had is the low difficulty level of the game, but that’s actually not an issue since the game has two harder modes. Roogoo mode and I forgot the name of the other one. I can definitely see how this game might get harder so you’ll definitely find a nice challenge in this game when all’s said and done.

You don’t need to worry about replay value because this game is definitely a long experience. There are 10 worlds and they total in about 90 levels. That’s definitely a huge amount and you can’t even compare it to the Casper game for the Wii, which had around 5-8. After you finish the 90 levels you can try beating them on hard mode or buying the DS version to unlock a few bonus missions. The replay value may not be insanely high, but definitely high enough that your two dollars were well spent.

The graphics aren’t exactly outstanding, but this is the Wii and I doubt that the game had an incredible budget at its disposal like Super Smash Bros or Skyward Sword. The game looks decently good, but nothing will stand out. The graphics are terribly average and maybe a little less so, but they’re definitely view able and it shouldn’t hurt your overall experience.

The soundtrack is essentially blank or it may as well be since I can’t recall a single tune. That’s never a great sign for a game. Now, there is one big thing that kept the game from getting a 7 or higher. That is the fact that there are only two modes of play. It gets tedious after around 60 levels of placing the objects in their correct shapes. Having 90+ levels is certainly a good thing because it increases the length, but there should have been more ways to play or at least a better way of dividing up the shape and air levels. There are only around 10 or less air levels and the puzzles got the other 80. At least make it a 50-30 level split since that would be a lot more fair.

Overall, Roogoo is a fun game to play. It’s best in short batches of 5-10 levels since it can get a little repetitive if you play all of them at once. There are 11 worlds, but the amount of levels inside differs from world to world. It’s currently going for around 2 dollars at Gamestop so there is really no reason not to buy it as soon as possible. I recommend it to all puzzle fans and I would also recommend that action gamers give it a shot. It’s definitely not going to be the next Titanfall or Call of Duty as far as quick mainstream games go, but it can be pretty fun if you give the game a chance. How many games can say that they have over 90 levels? A little more plot would have been nice though.

Overall 6/10

Flingsmash Stats and Records

Play Time 3h 3m
Cannon Countdown Record 3.23

Stage Stats Rank and Score/Time

World 1

1-1 A 59890
1-2 A 78906
1-3 B 44130
Boss 1m 32s

World 2

1-1 A 55340
1-2 A 65045
1-3 B 61310
Boss 1m 44s

World 3

1-1 B 52590
1-2 B 37860
1-3 B 42375
Boss 2m 25s

World 4

1-1 A 78182
1-2 A85970
1-3 A 89640
Boss 1m 50s

World 5

1-1 B 46890
1-2 B 55300
1-3 A 70520
Boss 2m 16s

World 6

1-1 B 68234
1-2 B 62680
1-3 S 95730
Boss 2m

World 7

1-1 B 51730
1-2 B 44160
1-3 B 67040
Boss 2m 17s

World 8

1-1 B 51037
1-2 B58300
1-3 B 77380
Boss 5m 50s

Flingsmash Review

Flingsmash_cover
I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

De Blob Stats and Records

My stats in the game!

16/100 Awards

Stage Stats

Last Resort
Best Time 14m 42s
Best Score 108784

Uptown
Best Time 17m 7s
Best Score 143623

Downtown
Best Time 27m 27s
Best Score 276419

The Chroma Dam
Best Time 34m 22s
Best Score 325951

Guggentraz Island
Best Time 23m 25s
Best Score 178521

The Docklands
Best Time 32m 36s
Best Score 294821

Hanging Gardens
Best Time 30m 38s
Best Score 225754

Chroma City Fun Park

Best Time 28m 43s
Best Score 223071

Ministry of Ink
Best Time 29m 6s
Best Score 239931

Lake Raydia
Best Time 27m 52s
Best Score 99935

De Blob Review

De-Blob-US
De Blob always looked like it would be an intriguing experience. I typically never saw the original game in stores, but the sequel was always around. Luckily, I found this one in Gamestop’s 5 dollar and under bin along with the Casper game. It looked decently fun so I quickly got it and it was worth the 2-3 dollars that I spent. It’s surprisingly fun, but the timer takes away from the experience. It’s time to beautify the world!

The plot involves a corporation known as INKT. They have enslaved the world and taken away all of the color. Everyone must now live in black and white, which is no fun for the city dwellers. What about having fun and getting ready to pwn anyone that tries to get in their way? Unfortunately, that won’t be happening. The heroes are forced to call in the Blob! The Blob has some pretty unique abilities and he’s able to absorb the colors that he touches and then spread them to other objects. It’s up to him to take down the entire army of INKT that has taken over the world. He may be outnumbered over 1000-1, but the Blob has heart as well as allies. Time to rock and roll!

The gameplay is very unique and it’s actually a lot of fun. As the Blob, you just have to roll around and bang into things to paint them. I’d have fun coloring in all of the buildings and freeing the citizens, but you can also hit billboards and small objects. (Trees for example) Along the way, there are also a bunch of missions to get into and some of them are mandatory to complete the level. They are broken down into different kinds of missions. Green missions mean that you have to color in objects with certain paints. They’re the most difficult ones in my opinion and I usually avoided them. After all…I already painted the buildings; why do it in another color? Blue missions require you to run after the flares and get to the goal line. It’s basically a race against time. Orange missions are combat. Just take out the enemies. Finally, grayish/yellow missions mean that you’re going to take down a big enemy strong hold or building. Those require a lot of points so it can be a tough job, but it’s rewarding to see such a big transformation.

Fighting against the enemies can be a little uneventful. Just shake the wii remote and take them down! This works for every kind of enemy. Some of more defense than others, but it’s always the same formula. So, De Blob revolves around running, jumping, and swinging the Wii Remote around. I’l admit that it really made me miss the Gamecube remote. This game would work so much better with that control scheme. (Luckily, the sequel is on the PS3!) My wrist was hurting by the time I finished the game from all of the jumping. I don’t know how I made it through Barrel Blast. (Although I still plan on purchasing it someday)

While I did enjoy the gameplay; there was one factor that really took away from the experience. The timer that was in each level. This meant that you couldn’t take your time and finish every mission in the area. The worst part is that you have to start from scratch if you complete it. I was expecting to be able to go back into the level to have fun (Because I believe that you can do this in the sequel) but the levels go back to scratch. There is a free roam mode, but there’s nothing to do there since it doesn’t affect your completion% or have any big statistics. That was my big flaw with the gameplay and it means that you may not want to bother going through the levels again. Imagine spending over an hour on one level to get the 100% and then the timer runs out. Game Over!

One of the game’s weak points was definitely the Story Mode. None of the characters are particularly likable and the graphics are pretty underwhelming for the cutscenes. The worst part is that it’s just not interesting. The story is pretty much a parody, but they could have still made the characters fun to root for. I can’t say that I’m confident in the sequel’s chances for a solid cinematic experience.

The graphics for the gameplay are still average at best. They aren’t bad, but they could be much better and I’ve seen Gamecube games that could give it a run for its money. (The better Gamecube games crush this one in graphics of course…) The soundtrack is very good. It’s not monumental, but it fits the tone of the game. The music is typically very refreshing and it works subtly in the background. Aside from a terrible lyrical song that played in one of the moods for Blob, the rest of the pieces that I heard were solid.

There are 10 levels in the game and each one takes around 30 minutes to complete. If you decide to complete all of the missions in the 10 levels, then you can possibly double that time. 10 levels is the bare minimum to what I would call acceptable length so the game does well on that account. For replay value, this game does have a multiplayer mode, but I haven’t tried it yet, which is why I didn’t review that part. This game will last long enough to be considered a good purchase. (Unlike Casper’s 15 minute game)

Overall, this game is fun to try out. Considering that it’s under 3 dollars, I don’t see why you wouldn’t want to give it a shot! Painting objects may sound boring, but it can actually be pretty interesting and you are helping to reclaim the world from the INKT army. The characters are all Sonic rip offs, but they’re not terrible. They just aren’t likable. De Blob could be the game for you and now you can claim that you know which two colors turn into green when mixed!

Overall 7/10

Casper Scare School Spooky Sports Day Review

132383468[movie-covers.com]Casper039s-Scare-School-Spooky-Sports-Day-Front-cover
I had never heard of this game until I saw it in the 5 and under bin at my local gamestop. I was hooked once I noticed the friendly ghost on the cover, but I checked the back of the cover to make sure that it would be fun. I saw a screenshot of a soccer game and I ignored everything else as I dashed to the cashier! (Along with two other Wii games) Unfortunately, the game is not tremendously fun and it wouldn’t be worth paying 30 bucks for. (Luckily, I got it for under 2 so it wasn’t a bad buy considering the price)

Okay…not tremendously fun is probably an exaggeration. It almost sounds positive that way right? Casper does have some endearing moments in the game, but it’s really not that good. This is due to a lack of replay value and the fact that the game is almost empty. You can beat the game twice in around an hour or less. I ended up beating it twice so that I could have 100% unlocked everything in the game. (You unlock a character for beating the inverted story mode) The booklet claims that there is a plot, but if it’s not in the game…then it’s not going in the review. The actual game has no story mode!

When you boot up the game…it’s empty. There isn’t anything on the screen….until you get past the title screen. Once there, you have the main mode, which has 7 minigames in it. That’s it….there is nothing else. There’s no multiplayer mode or any other place to do something. These are the 7 minigames that will take up all of your time in the game. If you get bored of them…then it’s game over. The game keeps track of your high score so I suppose that you can keep trying to beat them, but the games aren’t quite That fun. After you beat every minigame once, you get to play them again, but in a happier setting. Once you beat those, you now have the final character and you have done everything that there is to do. Ah well….let’s talk about the games!

Frog Lab is my least favorite so we’ll have it start off. You basically have to drop frogs in jars and stop kids from stealing them as your partner takes them to safety. It’s simple enough and you shouldn’t have a problem winning on your first try after leaving the room for a water break. You have so much time that it’s scary! There just wasn’t anything enjoyable about this minigame and it’s incredibly basic.

Skateboarding was all right, but not very fun either. You have to launch with your skateboard and then memorize a pattern of buttons from the Wii remote and quickly tap them in. Don’t worry about remembering the correct buttons because you can just keep on hitting them all until you got the right ones. You get unlimited tries until you hit the ground and that’s plenty of time to get all of the commands until you’re nearing the end. I like memorization and it’s a good game in theory, but also extremely easy and parts of this minigame just feel too slow. You have to watch Casper launch into the air quite a lot by the end.

Goal Creeper isn’t bad and it actually takes some skill. You have to go up to a soccer ball and then follow the line on the screen with your wii remote to hit the goal keeper. Yellow balls are worth 3X the points of regular ones so just ignore the regular ones entirely and you’re guaranteed to win by a landslide. Overall, this was definitely a good minigame, but you’ll probably get bored of it after a few tries since the computer doesn’t provide you with a challenge.

Gymnastics didn’t feel like it worked as it should have. You have to shake the wii remote as soon as a circle is approaching another circle. (Think of Dance Dance Revolution and how you have to step at exactly the right moment) You don’t need the circles to be too close before you shake and they’ll usually give you the points, but the game is tricky about this. Sometimes it will work and other times it won’t. It’s pretty easy and you’ll get the hang of it, but the mechanics felt unfinished. It’s also repetitive as you do a few jumps and head back to the beginning…over and over and over again.

Keepy Uppies involves a soccer ball that Casper kicks into the air. From there it is vertical Flappy Bird, but without the pipes to bang into! Just tap on a bird as you pass him and he’ll launch you up even further. Grab the points from the sky and keep on going. It’s the easiest game in the batch and it’s almost impossible to lose. You must really be trying to lose if you lose this round. Just wave your Wii remote around and keep pressing A everywhere. You’ll never hit the ground and you’ll get all of the points. There isn’t any challenge in this game so it’s not a whole lot of fun.

The Dragon Egg Spoon Race is decently fun. You have to point with your wii remote to make sure that you keep the egg balanced on your spoon as you run to the goal and jump over obstacles. It’s simple, but it can still be hard not to drop the egg since the meter can be a little dicey and the character is very wobbly. Even if you drop the egg, you’ll probably beat the opponents pretty easily so you don’t really need to worry about it.

People Chase is the best minigame from the batch. It’s a track and field match and you have to run for the goal line. There are boosters that amp up your speed and you need to jump over rocks from time to time. Dodging the snails is a must and you have to watch out for other players trying to get in your way. It’s another easy minigame and it’s very short as you can beat it in under a minute, but it was fun. It’s easily my favorite!

What you may have noticed from all of the minigames was that they weren’t challenging. Most of them were actually fun and they would have been more enjoyable if there was a two player option. Battling a real opponent in those games would have been great. At least add a hard mode or something to make things interesting! As it stands, you don’t want to keep on playing those games over and over again because it’s just too easy. You can keep track of your score, but there isn’t much in the way of incentives. You’re not going to unlock anything so you may as well have fun in Mario Party.

I feel obliged to mention the graphics and soundtrack even if we don’t really have much in the way of music. The main theme for the game isn’t bad, but it’s not memorable in the slightest and you’ll forget it very quickly. The graphics are sub par and you can tell that they didn’t put a lot of effort into making sure that everything looked good. Casper actually looks pretty creepy with that grin he’s constantly keeping in place. The rest of the characters are pretty unimaginative. These graphics could be surpassed on the PS1 and feel as if they’re from a free computer game from a long time ago.

Overall, I can’t recommend this game with a clear conscience. 7 Minigames can only last so long and there is nothing to do after you play them. This game wouldn’t even be good as a rental since you can beat it in around 20-30 minutes. There’s no Story Mode or any other modes to play so you’re sunk. It’s still hard to believe that a game can be this empty, but I guess that’s how it goes. I definitely don’t regret buying this game since I got it for under 2. Plus it gave me a chance to review the game and try it out. I’m always happy to try out a game unless it’s truly terrible and unplayable. (I hope Balls of Fury isn’t that bad but I had to put it down after one level. I shall review it if I ever get around to beating it) Instead of getting this game, just buy Wii Sports. You’ll be better off and you can spend the two dollars on a bottle of water with a slice of pizza.

Overall 4/10