Balls of Fury (Wii) Review

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Anyone remember the Balls of Fury film? I haven’t seen it yet, but I bought the original video game based off of the film for the DS a while back. Eventually, I ran across it in the 5 dollar bin section and I realized something….I had to buy it again! You can never have too much ping pong and while I may have been a little more impressed with the DS version, this one isn’t as bad as I initially thought.

The plot is basically from the film so I don’t really need to recap it all that much. Basically, the main character’s family member is murdered over a hardcore game of Ping Pong so the hero enters the fray. He gets trained by the best and he enters the ultimate tournament to avenge his family. Ping Pong is all he ever knew and it’s going to have to be enough to win the final battle!

I do give the game props for the dialogue boxes in the story. I know that the film didn’t take itself seriously either, but the game takes it to the next level. It makes sure that everyone looks terrible and you can’t help, but crack a smile when viewing the “cutscenes.” It actually makes me tempted to see the film, but some things are more fun in video game format anyway.

The actual story mode is fairly short and it’s around 8 battles give or take 2-3. I completed it in around an hour or two so you don’t want to rely on that for replay value. Although, just having a story mode is pretty cool for a sports game. There’s also an Arcade Mode and a Tournament Mode. You essentially just fight other Ping Pong players like in Story Mode. It’s basically the same thing except for the fact that there are no cutscenes and you can play as a different character.

The gameplay is the intriguing part. There is no moving involved. Now, this Is a Ping Pong match so I suppose that there is only so much room to run anyway. That being said, I was definitely a little surprised. The Wii Remote is the required remote for this game and it’s pretty basic. Swing your arm to the left for a left hit, up for a lob, down for a smash, etc. The controls are very simple and you can master them in a few seconds. Each character has a special ability as well. You can use it on your serve or on a generic hit. They are very useful…for the computer since you get no warning. When you use it, it’s really a matter of luck on whether it will go through or not. It’s still a good feature to include in the game though and the traditional super attack that I use is a fire blast. It’s very effective.

Each game goes up to 11 points with a few exceptions. The games can definitely take a while as there is a lot of back and forth, but the time is definitely doable. Some matches just require you to end up leading a match by at least 3 points, which tends to be a lot quicker. I’m sure that you can probably choose which settings to play with in multiplayer mode.

Multiplayer mode is really what saves the game from getting a slightly negative to barely standing rating. If this was like Casper’s sport game for the Wii, then it would have been a little dicey. Multiplayer is essential for this kind of game and I’m glad to see it included. Battling a computer over and over again can definitely get repetitive after a while. This game simply wasn’t made for that. It works for titles like Street Fighter, Mario Kart, and Smash Bros, but Balls of Fury really needs that multiplayer element.

I would say that the multiplayer part of it contributes to the replay value. Otherwise, the only replay value in the game would be the trophies angle. There are 10 of them in all and I only bothered to earn one of them. (For beating the game) Others are earned by completing tasks like completing Arcade Mode with everyone or without losing a point. The latter sounds difficult, but most of the others definitely sound achievable. I just have too many other games to play at the moment so I wasn’t really tempted to do any of that. It does help the replay factor though. So, if you are on your own, then this game is not going to last very long. With companions, this game can really stay enjoyable for quite some time.

There’s not much to say about the soundtrack in this title either. The main theme is pretty catchy and I really remember it from the DS version. You won’t get tired of it and that’s a good thing since you’ll be hearing it constantly. The taunts are pretty imaginative, but each character only gets 1 or 2 taunts so spamming them can get a little tough on the ears. The whole place shakes when you taunt though so it can be strategically used to win. (Note that it has no effect on the computer)

The graphics are….pretty bad if we’re keeping it real. The heads look photoshopped to the bodies and we’re looking at PS1 level for the animations. Now, that could be an insult to some Playstation 1 games, but it had to be said. Of course, graphics are really unimportant in a sports game so this shouldn’t deter you all that much. If you’re looking for a 1080P 60FPS game…then you’ve come to the wrong place and you’ll want to leave right away.

Overall, This definitely isn’t a bad game. The humorous story mode mixed in with the fun gameplay keeps it positive. The game doesn’t have a lot of replay value though and the graphics are downright bad. At 1.89$ this was definitely a purchase that I am proud of, but I can’t imagine buying it for 30 or 50 dollars. I recommend giving it a shot and you may be pleasantly surprised at the outcome. Make sure that you give the game two chances. The Wii Sensor can be a little dicey and that’s why I had a pretty negative first impression of the game. It worked perfectly on this last run and it makes all the difference for this kind of game. The controls definitely hurt the game and it could have scored a 7 if it had some real controllers, but this was simply the extent of its abilities. It looks like the 5 dollar bin batch of games was definitely worth it and I’ll be sure to check it again in the future. Keep an eye out for this title when you’re at your local Gamestop and be ready for some hard hitting table tennis as long as you have a companion to play with. If you’re by your lonesome, then picking it up is still a decent idea, but you may as well buy Grand Slam Tennis for the PS3.

Overall 6/10

Pac Man World 3 Review

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It’s been years since I played Pac Man World 2 and this game has always been on my list. It just never made the cut and finally my bro ended up purchasing a copy. Does this game live up to the 10+ years of hype? Well, it’s tough for any game to do that and this one is a good game, but it’s not quite as enjoyable as the last installment…despite some fun additions. Time to see why it didn’t click!

The game takes place on Pac Man’s 25th Birthday. The festivities are cut short when Pac Man is whisked away into the Spectral Realm by Orson. Orson tells him that a new villain by the name off Erwin has kidnapped the four main ghosts and he’s wrecking both planets through his siphons. Once he has gained enough energy, then both planets will collide and the outcome will be devastating. Pac Man (extremely) reluctantly agrees to help, but he’s not too pleased about this scenario. Erwin is determined to stop him and he has the Spectral Fiend by his side to ensure success. In light of this, Pac Man gets some help from Clyde and Pinky.

Pac Man is the main hero in this game, but I’m sure that you expected that. He’s always the main hero in this series after all. He finally gets to talk in this game, which is a big gamble from the writers. We all come into the game with certain expectations of how cool Pac Man will be and this gives us less freedom for interpretation. He’s a little on the mean side and he believes in insulting first and fighting later. He’s an experienced veteran at this point, but he does complain a lot.

What might really get Pac Man fans is the ending. It’s not just Pac Man as Ms. Pac Man and Pac Man Jr look pretty mean as well. Let’s just say that if you’ve just been through a tough ordeal and you helped a hero save two worlds…don’t think that you’re invited to stay over. The situation ends up escalating very quickly and Pac Man decides to eat some people. Pac Man may have been a little on the mean side during the game, but that scene may have been overdoing it a little.

Pac Man did have his moments though and he gets a lot of witty comebacks. He typically outsmarts the villains and distracts them through discussion as they end up setting up their ultimate demise. Pac Man is definitely very crafty, but he arguably sacrifices his heroics in the process. I have to say that the character personality isn’t terrible, but it’s really not Pac Man. I’m sure that Mario fans would be outraged if he ever looked like this. Pac Man’s portrayal could have been worse though and we have a current example of that in the media…..

Orson is the helpful ghost who aids Pac Man throughout the game. “I’m sure there are many things that you don’t understand Pac Man” is one of his better lines as he insults Pac Man to his face. Usually, his insults aren’t quite that direct. He typically starts off every sentence by saying “Sorry Pac Man” right before stating what negative thing is happening this time. He typically teleports the hero into dangerous circumstances and you have to wonder whether it is intentional or not. The whole game he tells Pac Man that the worlds will be destroyed if they collide….and then the villain points out that this isn’t the case towards the end of the game. Orson quickly agrees and we find out that he knew this all along. Of course, most of that isn’t to be taken seriously as he’s a hero through and through, but his character was definitely interesting. He was a solid ally for Pac Man and he provided us with some necessary banter and epic lines.

Erwin is the main villain of the game and unfortunately, he’s not a very good one. He’s a comic relief scientist who is good at building robots and that’s about it for his character arc. Pac Man loves to humiliate him verbally whenever they meet. He’s supposed to be humorous through their chats, but while I do like Orson and Pac Man’s lines, Erwin’s aren’t really my style. They really needed a better villain to make the story more interesting. Erwin just isn’t very powerful and threats won’t be enough to stop the legendary Pac Man!

The Spectral Fiend doesn’t really get much of a name, but he’s a solid character. He’s tricky and he doesn’t mind a little deceit if it means that it will help him win the fight. He doesn’t seem to be much of a fighter as he talks a good game, but he quickly crumbles when things get dangerous. That being said, he was a fun villain and his voice is catchy. This is someone that I could root for and I wish that he could have been the main villain instead of Erwin. This guy’s design was also pretty great and he reminded me of a Sonic character.

The gameplay for Pac Man is your average 3D platformer. You walk and jump to the place where you need to be and solve puzzles along the way. Pac Man can ground pound and he can also punch in this game. Punching is pretty fun and it’s a great addition to the series. I definitely used it a lot at first, but ground pounding tends to be a lot more effective. There are also several orbs in the game that give him powers like thunder and circle explosions. They are pretty good and they can help to take out the villains a lot quicker than you could have otherwise. The gameplay itself is pretty fun and I just don’t care for the parts where you have to stop and fight a bunch of villains. There was something about the gameplay that made it a little less fun. It may have been the speed or something. That being said, it’s still a very good form of gameplay by any standard.

Once in a while, you have to enter the arcade and then the gameplay goes back to how it was in the original game. The only difference is that the gameplay isn’t quite as smooth and the levels are very small. You get 4 lives, but most of them are a cakewalk with one as you just grab a Power Pellet, regular pellets, and then repeat the formula. The ghosts will never even be able to recover and you’ll be set. If the levels were not so easy, then it could have been a challenge since the animation didn’t work well with the gameplay. It was hard to tell when you were being chased or not.

The gameplay itself shouldn’t be that bad, but it’s just not as great as it could have been. Each level is around 30 minutes and that’s not necessarily a bad thing although it is definitely a big threat when you are not a beat em up style game like Dynasty Warriors. Getting through a level can feel like a big challenge because the game typically leaves you to your own devices. I got lost or temporarily stuck several times because I was unsure of what to do next. Because of that, the game lasted for quite a while and I’d say that the game was around 7-8 hours long. It could have been a whole lot shorter though since 3 our of the 15 levels were very short. There are times where you get to play as the ghosts, but I can’t say that it really added a lot of depth to the game.

This game puts a lot of emphasis on fighting so there are many rooms where you simply have to stop and fight the enemies. Defeating the enemies isn’t really that fun because the gameplay simply wasn’t built for it. Beating an enemy can take a little too long at times and defeating the ghosts requires you to run to a power pellet and just eat them. The only problem is that they only come out 4 at a time instead of all at once so you have to keep running back to the power pellet.

There are also two levels where you get to play as Toc Man. His gameplay is fun although it’s a little too easy and simplistic. Just keep on punching away at the villains until they go down and then the level is over after a few minutes. I would have liked more of these levels since they were a pretty nice change of pace. They could have added in some more challenges and then I’d be set.

Pac Man’s graphics holds up pretty well. The ghosts can be a little hard to take seriously with their big mittens and all, but they don’t look bad. The level designs can be a little dark so it’s hard to see, but it’s not really an issue with the graphics. Older games just tend to come out dark on my TV. It’s good to see Pac Man have his classic design back as well. The graphics aren’t the next Super Smash Bros Melee, but they are very good.

I enjoyed the soundtrack in the game since it could be pretty catchy. Unfortunately, most of the good tracks aren’t in the actual gameplay, but around it. I like the theme that plays when you jump into the arcade and battle it out with the ghosts in a retro fashion. Losing always brings about a classic sound and the stages within the game were supported by the peaceful music. You’ll forget the in game music instantly, but the arcade one never fades.

The game has a decent amount of replay value to it. You can replay a level to get a higher score or to get more of the collectibles that are scattered across the stages. Doing all of this will take some time and you can always keep on playing the retro stages for points as well. The replay value is there, but there isn’t a whole lot of incentive to getting all of the collectibles.

The difficulty of the game is pretty low as you continue from where you were even if you lose a life. So, you can die during a boss fight and wake up in time to beat him. He won’t regain any health and building up lives is pretty easy. I had over 10 left when I completed the game. One area that separates this game from Pac Man World 2 is the boss fights. World 2 had several of them and they were all fairly interesting. This game only has two bosses and the second one is just a recoloring of the first. Since this game was more fight heavy, I was expecting a whole lot more in that department. When I saw the final boss, I couldn’t help, but feel like it was a wasted opportunity. We need a boss for Pac Man to punch!

Overall, This was a good Pac Man game, but it didn’t have the usual aura of fun that the classic game and World 2 had. World 3 had too many stop and fight moments and the stage designs weren’t that good or unique. You were typically locked inside a pretty small place and you wouldn’t get to see the sun in all its glory. There are a lot less levels in this game than World 2, but they are longer. I prefer a lot of short levels to a few long ones, but it’s a matter of preference I suppose. Pac Man’s portrayal was unique and he didn’t really feel like a hero or Pac Man anymore. His family wasn’t much better and the ghosts were all right, but Clyde is really the only one who got a big role. Orson is a good supporting character, but Erwin isn’t a great villain. The writing can be pretty cheesy at times, but I definitely liked all of the insults that were thrown around by the heroes and villains alike. The graphics and soundtrack are solid and it’s still a nice way to end the trilogy. There may not have been a lot of closure at the end, but there was enough. I recommend this to fans of the platforming genre and especially if you like challenging yourself to solving tough puzzles. They definitely gave me a run for my money at times. Considering that the price for the game is pretty low, this is definitely a worthwhile investment and a chance to see the classic Pac Man one last time.

Overall 6/10

Roogoo Twisted Towers Review

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Roogoo is a game that I had never heard of before and I was surprised to see that it won an award from E3. It must have been before my time since I only started keeping up with E3 in detail last year. I don’t own a whole lot of puzzle games and I typically just go with a game of another genre, but the cover intrigued me. (As well as the 2 dollar price tag at Gamestop) Knowing that you really can’t go wrong with a 2 dollar game, I ended up purchasing it and I was ready for epicness! (My journey of buying the game was long and arduous as I left it the first time to do some research on Youtube. What sold me was the Airship mode and then I went back after the weekend was over)

There is a plot heavily concealed within the video game, but it’s almost impossible to decipher. There is a quick cutscene at the very end of the game and one at the end of the first world. Beyond that, you have to try and figure out what is happening and the little text bubbles at the beginning of a level do not help. They are all tutorial based with only one of them referencing the fact that you have to save the world. We know that the hero is on a mission of global significance, but that is about all that we can understand. Perhaps…that is all that we are meant to understand at this point in time!

Either way, the plot isn’t quite as important as the gameplay. This is especially true for a Puzzle game where it is easy to mess up and make the puzzles too easy. Just as dangerous is the possibility of making the puzzles too long and tedious. Roogoo does a good job of steering clear of this although the game is definitely on the easy side. I never lost a shape level and only lost a flight battle once. (I’m not even sure if you can lose in Roogoo since I let the timer go and then I still got to play. I believe that it revolves around getting too many of them in the wrong shapes, but I didn’t go and prove that theory. Not this time!

There are two forms of gameplay in this game. The shape levels and the airplane levels. I shall talk about the Airplane levels first as it was the best part, but unfortunately, there are very few of them in the game. You get to control a pilot and you move around as if you are the rim of a soda cup. You can’t go in the center and you can only go around the rim. It’s a very unique way to play. This game is pretty easy for the most part, but I did manage to lose once so maybe I was underestimating it. You mostly just have to collect jewels and survive until the finish line, but there’s also the occasional boss or minion that you’ll want/have to defeat. I really would have loved another 10+ Airplane levels, but it wasn’t meant to be.

The other mode is the Shapes part. In this one, you have to make the shape go through the shake on the bottom. For example, you are given a square. Then you’re taken to a wheel that has several shapes. You must keep on turning the wheel until the hole on the bottom matches the shape that you are holding. It takes a lot of dedication and time since there are around 80+ levels of this. It’s pretty intense when you think about it. After all, you’ll likely lose the round if you end up dozing off. The levels get more complicated as villains try to obscure your view or steal puzzle pieces. You can fight back by capturing them in a net or just knocking them out so we can tell that the main character is definitely a fighter.

One of the complaints that I would have had is the low difficulty level of the game, but that’s actually not an issue since the game has two harder modes. Roogoo mode and I forgot the name of the other one. I can definitely see how this game might get harder so you’ll definitely find a nice challenge in this game when all’s said and done.

You don’t need to worry about replay value because this game is definitely a long experience. There are 10 worlds and they total in about 90 levels. That’s definitely a huge amount and you can’t even compare it to the Casper game for the Wii, which had around 5-8. After you finish the 90 levels you can try beating them on hard mode or buying the DS version to unlock a few bonus missions. The replay value may not be insanely high, but definitely high enough that your two dollars were well spent.

The graphics aren’t exactly outstanding, but this is the Wii and I doubt that the game had an incredible budget at its disposal like Super Smash Bros or Skyward Sword. The game looks decently good, but nothing will stand out. The graphics are terribly average and maybe a little less so, but they’re definitely view able and it shouldn’t hurt your overall experience.

The soundtrack is essentially blank or it may as well be since I can’t recall a single tune. That’s never a great sign for a game. Now, there is one big thing that kept the game from getting a 7 or higher. That is the fact that there are only two modes of play. It gets tedious after around 60 levels of placing the objects in their correct shapes. Having 90+ levels is certainly a good thing because it increases the length, but there should have been more ways to play or at least a better way of dividing up the shape and air levels. There are only around 10 or less air levels and the puzzles got the other 80. At least make it a 50-30 level split since that would be a lot more fair.

Overall, Roogoo is a fun game to play. It’s best in short batches of 5-10 levels since it can get a little repetitive if you play all of them at once. There are 11 worlds, but the amount of levels inside differs from world to world. It’s currently going for around 2 dollars at Gamestop so there is really no reason not to buy it as soon as possible. I recommend it to all puzzle fans and I would also recommend that action gamers give it a shot. It’s definitely not going to be the next Titanfall or Call of Duty as far as quick mainstream games go, but it can be pretty fun if you give the game a chance. How many games can say that they have over 90 levels? A little more plot would have been nice though.

Overall 6/10

Flingsmash Review

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I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

Jumper Griffin’s Story Review

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It’s games like this that really make me flex my reviewing muscles! It was a really hard decision between giving Jumper a 5 or a 6. I could certainly make some decent arguments to back either decision and I don’t believe in half stars on this site so that wasn’t an option. Let’s look at why I’m thinking about swinging the game either way and we will make a decision by the end. It’s a tough one, but at least Jumper is forcing us to think!

So, has anyone ever watched the film Jumper? I saw it a while back and it was actually quite good. A lot better than I had anticipated and it almost feels like a superhero film that wasn’t from Marvel or DC. I”m always up for some action, but you have to be careful when teleporting is involved. I don’t want this to become a review of the film so let’s get back on topic. The game’s story is….convoluted at best. Now, I don’t mind the fact that the game expects you to have watched the film, but the story should still hold up well on its own. There is a basic plot, but thanks to audio issues (Addressed later on) it can be a little overwhelming.

The main character is…..Griffin! His parents were assassinated when he was a kid and Griffin barely escaped with his life. As he grew up, Griffin learned that he could teleport from place to place and he could go anywhere that he remembered. There was nowhere on the planet that was too far for him. Then, he decided to get revenge on the group that took out his parents. Led by Roland, this group has hundreds of members and Griffin is on his own. (There are other teleporters and this is actually mentioned in the game, (Albeit so briefly that you would only know this if you knew the main character of the film and played close attention) but they aren’t helpful because they keep dying and getting Griffin in trouble. Griffin mainly needs to take out Roland and his two assistants who helped in the act. Finding them is pretty easy since the group is after Griffin. They’ll come to him…and he’ll be ready.

The gameplay for Jumper is pretty basic. You’re thrown into a 3D environment to fight that is similar to any other movie tie in game. As I always mention, it’s a tried and true formula. It’s almost guaranteed to be fun and you know what to expect. Adding in the fact that you could teleport in this game and we may have a winner….right? Well, we may be using a 3D fighting gameplay, but it can consist of a little more button mashing than usual. You teleport by using the right joystick to aim where you want to go and let go, but it is completely useless in a fight. I suppose that it’s good for running away, but your top speed is enough to escape from all minions and bosses with no exceptions.

You could play the game without teleporting and you wouldn’t really notice a difference. (Except for a handful of moments where they force you to use it) The actual hand to hand combat moments may seem impressive because you notice that Griffin is teleporting everywhere. However, it is merely an optical illusion. Teleporting is merely how how Griffin fights the opponents. It’s typically more of a hindrance than a help because you never know where he will appear next. The best way to fight is simply to keep on smashing the square and x buttons until the opponent goes down. It’s not 100% full proof, but if you begin to lose health…just fall back and regroup. I do give the game props with the level designs. They were nice and expansive without feeling as if you were playing the same level over and over again. Each of them were completely different and there was a lot of room to run.

See, your health replenishes itself very quickly in this game. When you consider the fact that Griffin is a fast runner and the arenas are huge during all boss and minion fights…you can’t lose. Sure, you may lose a few times, but you shouldn’t if you play your cards right. Never let your health dip too low and retreat at the first sign of danger. Wait a few seconds to recharge and go fight again. Rinse and repeat until you defeat all of the bosses. The bosses may have had patterns, but I didn’t notice any aside from the final boss so I just kept spamming my attacks until the went down. The final boss is actually the easiest. Hit him when he stabs the ground with his staff. Get away when he tries to attack again and then rinse and repeat. The boss is insanely easy, but it’s all about timing. So, the gameplay is one of the weaker 3D fighters and it is really just hitting two buttons together for the whole game. That being said, it was still decently fun and I ended up beating around 400 enemies before I knew it. The gameplay could have helped the game to get around a 7 if the rest of it had been as good.

The graphics are pretty weak. The character models vaguely represent the characters that you are supposed to see, but there isn’t a whole lot of detail placed into them. The graphics aren’t downright terrible, but I would say that they are sub par. The cutscenes are comic styled panels that don’t look half bad and it beats having cutscenes that are using the gameplay animation. I would have liked moving cutscenes, but it also beats the option of just using live action clips. (Which wouldn’t work anyway since this is Griffin’s Story)

The soundtrack is about as generic as you can get in a game. I walked away remembering absolutely none of the tracks in the game. I would have liked at least one good boss theme, but I suppose that it was too much to hope for this time. Maybe the developers figured that the music wouldn’t be that important or maybe others actually like the soundtrack. Only time will tell.

This is likely the first time that I’ve ever had to address the audio in a game. It’s not the first game of all time to have a problem with this, but I believe that it’s the first game that I’ve reviewed where I’ve encountered this. Nothing is wrong with the sound effects or the music, but the scale is off. During cutscenes, you can barely hear the characters speaking because of how loud the music is. (Or you can say that the voices are too long) It can take away from the scenes because you’re really straining to hear what is going on and you shouldn’t need to put in the effort. We want to hear the witty dialogue. Ah well…maybe next time.

This game also suffers from pretty bad lighting. Like with Indiana Jones, The Mummy, and other older PS2 games. Perhaps it’s just my console, but many of the older PS2 games are really dark. I can fix this by making the TV screen brighter, but it still makes noticing collectibles and such a little harder. It’s not a huge problem, but definitely worth noting.

Finally, I have to say that the game is too short. There are only 5 levels in the game and I beat it in under 5 hours. I’m sure that speed runners could beat it in around half of that time if they skipped cutscenes and ran right through it. 5 Levels is simply unacceptable for any game and 10 is the minimum that I find acceptable. There are a few collectibles scattered around for replay value, but I’m not sure how many of you would actually want to go back to find them. It is nice to include since some replay value beats none, but I can’t say that it will be high on my to do list.

Overall, Jumper is maybe slightly worse than I had imagined, but I had basically pictured this level of quality when I decided to purchase this game for my birthday. Games based on movies are rarely great, but they are typically fun. If nothing else, the gameplay was pretty fun, but it didn’t last for long. I definitely did expect more than 5 levels. So, the factors that would attribute to a 5/10 rating are the length and audio. The gameplay ultimately helps it to rise up, but a 7 is definitely out of the question. The game also had a glitch, which made me have to die on purpose to make the enemies reappear, but maybe it was a one time thing. I recommend this game if you want a nostalgic blast to the past of movie based video games. It was definitely a fun time. Just be warned that the game is very short. If you want a retro movie based game, check out the original Spider Man game for Gamecube!

Overall 6/10

Chaotic Shadow Warriors Review

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Chaotic is a franchise that I never actually got into. It looked pretty interesting, but I just didn’t have time for it. The concept had some similarities to Pokemon and Yugioh and the formula is tried and true. Any toyetic show with monsters is usually a lot of fun so I had to get this game. I’ve owned this game for a long time, but I never really played it until now. I dug up the old game and started playing. It’s a decently fun experience, but there are enough negatives to turn this into a one time play through.

Tom is the main character of the story and he’s isn’t happy when he finds out that something fishy is going on in the Chaotic world. Maxxor is keeping him in the dark, but Tom won’t have that. These Shadow creatures have begun to impersonate the heroes and it would appear that they will stop at nothing short of world domination. Tom’s going to have to get out his old gear and hope that things don’t get Chaotic. (Which is his “epic” catchphrase) The main villain is unknown and it could be anyone, but that won’t stop our Hero as he gets to the bottom of this adventure. He’s going to have to find all 7 of the Mugic pieces in order to save both worlds.

First off, the graphics are pretty bad. Bad is a strong word since it may technically look better than some games that were created decades ago, but I expect more out of the PS3. Everything feels dated and the characters move around a lot. Tom appears as if he’s having a panic attack half of the time and all of the characters appear impatient. They just can’t stop moving! Tom has a yelling match with one of the monsters and the animation makes it pretty humorous. I suppose that it isn’t too bad since it can make you laugh, but I definitely would have liked for it to look as good as Bakugan.

The gameplay is the main chunk of any game so that’s something that you will want to know about. At it’s core; Chaotic plays out like a Pokemon. Turn based combat and the battles can go up to 5 on 5 at a time. There is some strategy involved as you will want to take out some opponents before others for maximum epicness. Health seems to be the most important factor in this game and I just made a team out of the strongest monsters that I had. You’ll typically be okay without using any health items as they will just prolong the battle.

After that, there are more complicated aspects. Chaotic has the element system like in Pokemon so certain attacks will do more or less damage depending on what’s happening. Unfortunately, it’s not as obvious as Pokemon, but Chaotic fans who watched the show will likely understand who they should aim for right away. If not, just look at the number next to the attack and based on whether it’s lower or higher than usual; you’ll know if it’s good to use or not. Either way, you’ll typically just want to use the strongest attack possible. One feature that helps to make the battle easier are commands that are placed on the screen when your creature attacks. Correctly inputting them will add a bit of damage and help to recover AP points. Likewise, you can hold the R2 button and hit X a lot to block an attack and mitigate the damage that you take from it.

From your 5 monsters on the field, only the three in the front can use their attacks. The two in the back are forced to rely on long range spells and Taunts to keep their turns going. You’ll want to stock up on a lot of mugics through the levels or else you’ll have to listen to the taunts all of the time.

The downside to the gameplay is definitely how long each battle can be. There are a set amount of battles in the game and there are no extra ones to stay and level up. (There is a mild level system where you improve their rank by combining monsters that you’ve scanned, but it’s not the best option) This means that the enemies will typically be weaker than you and you don’t have to worry that much about losing, but they will delay the inevitable. Constant health items will ensure that each battle can take 10+ minutes. That’s a lot of time for a simple battle and eventually you will really get tired of them. I dreaded the battles whenever they came up and that’s never a good sign.

Aside from fighting, there is also a platforming part to the gameplay. You get to play as Tom and explore the world. Look for ruins hidden in the rocks and find all of the mugics while blasting away alien insects. This part was pretty fun and you can’t die so feel free to take a lot of risks. I do wish that Tom could run a little faster and a boss battle in this mode would have been fun, but it was still a fun section. I’m always up for some platforming!

The soundtrack can definitely get annoying pretty quickly. I didn’t care for any of the tunes, but the monster lines during the battle can be tough to watch. They have a very limited vocabulary and they will say the same things over and over again. I do appreciate the fact that nearly all of their lines are puns, but they get old after you’ve heard the same one 20 times over. The monsters will talk when they attack so you can’t go through a battle without hearing the lines about 4-5 times over. Hopefully you are a Huge fan of these lines.

You can’t go through the levels freely once the game is complete so I recommend obtaining all of the collectibles in each level before moving on. This can be toughest before the final boss, but you should be fine as long as you keep an eye on the map. It’s highly rewarding for the trophies and you get the maximum enjoyment for your purchase.

The trophies for the game are decently fair except I don’t care for the online ones. Don’t count on getting the Platinum trophy for this title because getting 50 Ranked wins in such a dead online community will be next to impossible without boosting. I don’t believe in trophy boosting so that was the end of the line for me. I managed to get all of the online trophies except for one that I managed to miss. The trophies aren’t very hard and you’ll do fine as long as you make sure to grab those collectibles!

Overall, Chaotic is a decently fun game. The graphics and soundtrack may be sub par, but the gameplay is decent. If the battles weren’t so long and repetitive; I would likely have given the game a 7. As it stands, the game just doesn’t have enough positives and I do wish that there was a better level up system or a level select. One playthrough is likely all that this game will get for most players, but it’s only 9 dollars so it’s a decent purchase for that price. It took me around two days to complete and that was mainly due to the insanely long battles. That’s a decent length for a game though so the overall length isn’t a negative. If you want a more exciting monster game for PS3, check out Bakugan! (Either game works)

Overall 6/10

Xmen Destiny Review

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It’s a decent time to review the new Xmen game since the film is coming out soon. I’ve had my eye on the game for a long time, but it always got stepped on by the other big titles. (Shattered Dimensions, Iron Man 2) Still, I finally managed to buy it and I can safely say that it does manage to look unimpressive, but it’s a decent game anyway.

I have to say that I barely got the game. The first time I bought it for my Birthday…it did not work. Shaken and confused, but not out for the count; I went to Gamestop and exchanged it for another copy. The game worked this time……for a while. Luckily, it worked long enough for me to complete it. Upon my second playthrough, it started to freeze a little more and the sound got a little sketchy. You may wonder why I decided to complete Story Mode twice right? Well, I was aiming for the Platinum and I actually succeeded this time! Number 8 for me and I won’t be forgetting it. Anyway, that’s enough of a prelude…time for the actual game commentary.

You choose which character to play as during the very beginning of the game. They’re all made up, but I quickly went for the guy who had a sinister past. His father was against mutants and he’s not very fond of them either. Will this guy manage to change his ways or will he succumb to the darkness? Admittedly, I also chose him because he’s a long range fighter. I really like close combat, but you don’t get quite as many opportunities to go long range so I didn’t want to miss the opportunity.

The game has 8 levels, but to spice things up, we’ve also been given some choices. Throughout the game, you can decide to be a hero or a villain depending on the choices that you make. It’s an interesting idea in theory, but the sad truth is that it doesn’t make a difference. No matter what you do, you’ll be doing the exact same things. There may be a minor difference here and there, but it’s extremely minor. It’s made very clear once you’ve played the game both times. Ah well….maybe there wasn’t enough budget to make extra levels.

Back to the plot! A group of anti mutant guys have begun attacking mutants and the actual mutants are being framed by persons unknown. We also have Mr. Hodge, a man who wants to help the mutants out. Cyclops wants to find the villains and put an end to the madness while Magneto wants the same thing…but he will use permanent means. The hero is forced to make the tough choices as things get intense!

The graphics are admittedly sub par, but the cover probably gave you some advanced warning on that. Seriously, since when does a company not even bother to make the cover look good? The in game graphics are basically PS2 level and they aren’t impressive at all. Unfortunately, the game also can’t handle too much action at once so there is a high chance that you can start counting the pixels once you use your ultimate attack. Anytime there are too many fighters onscreen, you can count on some lag in the gameplay. I’m pretty sure that is also why the game has a tendency to freeze. It can’t be coincidence that both of my copies ultimately started to freeze.

The actual gameplay is decent. It’s as generic as third person action games get, but it’s a formula that definitely works. The gameplay is basically the same as a Spider Man installment, but with less variety. You’ll likely spend the game spamming the same attack over and over and over at least 1000 times. The gameplay is extremely repetitious and if I were not such a fan, I probably would have needed to turn the game off a few times. Each character gets 4 different superpowers to use, but odds are that you will only use two of them. The giant laser came in handy and the final smash was great, but I completely ignored the other two super attacks. The super attacks are also incredibly overpowered and they are capable of taking down almost any boss in a single blow. The developers likely noticed this in the final stages of development so you can notice a quick fix. The bosses get a quick moment of invincibility when their health drops below a certain point. This just prolongs everything, but it had to be done right?

This review is turning out to be pretty negative right? No worries, I’m getting to the positives…but first let’s look at some more negatives! I didn’t fully appreciate this until my second playthrough…but you cannot skip cutscenes. That’s terrible! If you lose a fight, you’ll have to keep watching the cutscenes over and over again. I haven’t seen a game do this in a long time. Skipping cutscenes should really be mandatory at this point. This is why I’m glad that I ended up playing the game twice as I almost didn’t realize this the first time. (I don’t skip cutscenes on the first playthrough and I only lost once, but there was no cutscene at that point)

Let’s talk about the character portrayals for a second. Cyclops is the heroic leader….but he’s shown to be very weak. Magneto easily defeats him twice in the span of one level. It’s also a little fishy seeing Cyclops let this new recruit (who can’t be trusted) do all of the missions on his own while the Xmen evacuate civilians. The Xmen help at times…but not very often. Wolverine and Northstar look terrible because they fall under the mind control very easily. Gambit is actually a villain in this game, which was unexpected,

Don’t worry, the heroes aren’t the only ones who look bad! Quicksilver is consistently humiliated throughout the game. He talks tough, but then he gets captured by the anti mutant group…twice. He also gets one shotted by one of the bosses. Magneto also seems to be a little gullible as he actually believes that Cyclops shot down one of the helicopters, which resulted in a mutant perishing. (I do have to say that I was surprised at that scene. One of the big Xmen characters actually dies!) It wouldn’t have been completely unreasonable to think that if Magneto had not been framed a few levels earlier…

Still, aside from those issues, the characters looked decently accurate. Colossus trying to shred the forcefields with his teeth seemed a little out of character, but it happens. Either way you’ll likely forget what the characters are saying as soon as you walk away from them. You’re just waiting to beat up on the hundreds of look alike minions.

The soundtrack is decent. I actually remember a few of the tunes, which is an improvement from the average superhero game. It’s definitely not a 5 Star soundtrack, but I would give it a 3 for effort. The themes are catchy and the best one is the Sentinel boss theme. Another positive is the trophies that you can get for the PS3. None of them are outragous or essentially impossible and they add to the replay value.

Replay Value is one of the few positives for the game. It’s not nearly as extensive as Bleach Soul Resurreccion, but you can play this game for a while. There are 15 challenges to complete and a lot of X-Genes to find. I almost beat the game with 100% during a normal playthrough, but I imagine that the final objects will be tough to find. Also, any game that has trophies automatically has replay value…as long as the trophies are fun. The 8 levels will likely take you around 4-6 hours overall. Then you just need to endure the long credits!

I believe that I’ve basically covered all of the bases. Overall, this game barely manages to stay in the good category thanks to the gameplay, soundtrack, and replay value. The main reason why it did not reach a 7 was due to the short length of the game, the animation, and the fact that you cannot skip cutscenes. This is a good game to rent, but I can’t say that I’d highly recommend buying it. For 10-15 dollars I would recommend picking it up, but if it’s any higher then you should wait a while. Go and pick up Spiderman Shattered Dimensions instead!

Overall 6/10

Star Wars Racer Revenge Review

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Star Wars is a pretty big franchise and just about everyone has heard of it. As a result, we’ve gotten many video games for just about every console. Most of them are action games, but this one decided to take a sharp turn and ended up being about racing. It’s a bold move and it’s time to see if it worked out!

The game has a plot, which involves a racer’s….revenge! The title suddenly becomes clear eh? Sebulba never forgave Anakin for humiliating him in their original race so he has decided to race him once again! I’ll admit that the thought of racing someone like Sebulba may scare many gamers, but I wasn’t one of them! In fact, many of you may not have a chance to feel that fear because you’ll have no idea that there is a plot unless you looked it up. The game has an opening and ending cutscene, but that’s it as far as the in game story goes.

The two main modes are tournament mode and free play. Free play is always fun and tournament mode is basically a must have for any racing game. There are around 15 races in tournament mode and it will definitely test your abilities as a racer and as a Jedi! In all seriousness, the tournament mode was pretty fun. A little short, but the final levels are decently challenging. You should be able to clear them all within 5 tries per race and maybe with fewer. One thing that makes the races easier is the upgrades that you earn. Once you’ve maxed out your speed and power, you’re pretty much set to go. You won’t be able to max out everything in one playthrough, but you’ll be at around 80%. A few more stages would be enough to finish things off once and for all.

This game has a decent amount of replay value through unlocking characters and maxing them out. It takes a little over a playthrough to max out one character and you can try doing that for the 20+ racers. I decided not to do this…..but it’s a fun way to pass the time. Unlocking characters can be difficult as you have to break the records on each stage. There are three records per stage so that’s a lot of record smashing on the menu! You’ll likely get some of them broken during the normal playthrough, but the car smashing is usually something that you will need to aim for.

It barely even needs to be said that free play will give you a lot of replay value as well. Call someone up and then race them on the dangerous tracks! This may have been before the age of wifi, but you’ll probably find some people who still enjoy the game. It’s easy to pick up and the learning curve isn’t too high. It’s classic racing fun at its finest in perfect retro style!

That being said, the game can’t really compete with the big racing titles like Need for Speed and Mario Kart. (I would mention how it stacks up against M&M Racing, but I haven’t gotten around to playing that one yet!) The problem is that you can move at incredible speeds, but it just isn’t as engaging as the other racing titles. The stages are big, but they don’t feel very inspired. You may find yourself trapped a few times as you scramble for the goal.

The soundtrack is not bad, but it can be a little repetitious. You won’t be singing the tunes as you head back to sleep, but you won’t be cringing either. The animation is decent. It may not be the next Kingdom Hearts, but the graphics could be worse. They remind me of the N64 days since the characters are a little blocky, but you don’t typically see them anyway. The cars is what we’re after and they definitely perform well.

Overall, this is a decent Star Wars game. It may not be an exaggeration to say that it is their weakest home console release, but I need to check out the other racing title they came out with first! After that, I can make a better comparison. After all, can you really compare the thrills and chills of fighting with a light saber to floating in a car? I didn’t think so! The graphics and soundtrack are good enough to satisfy me and there is enough replay value to validate the purchase. I think that the game could have benefited from more of a story, but we can’t have it all right? I recommend this game to serious racing fans and lightly to Star Wars fans. That being said, you may just want to wait for the legendary Mario Kart 8 to grace us with its arrival.

Overall 6/10

Batman Rise of Sin Tzu Review

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Batman hasn’t had the greatest track record for video games in the past so you will always be a little hesitant to make the purchase. Batman Vengeance had a great opening level, but it got a little iffy after that. Still, I can’t resist anything that says Batman and also says Gamecube on it. That’s a winning combo, despite what previous experiences may suggest. Batman Begins was pretty good after all, so this one could be the next big thing! Did this game turn out to be the next DBZ BT 3, or would it be more of a Prince Caspian? Time to find out!

Well, the plot revolves around a mysterious villain named Sin Tzu and he has released all of the villains in Arkham Asylum. He’s actually pretty legendary and even Batman respects his power and influence. If not for the escaped convicts, I’m sure that Batman would have this in the bag. Unfortunately for him…..these villains mean business. Some of the bosses include Mr Freeze and Scarecrow. Batman may be able to give them a good fight, but just in case there’s trouble, he brings in the big guns. Nightwing, Robin, and Batgirl are here to help and they’re not going to stop until the villain is defeated! Meanwhile, Commissioner Gordan is acting very suspicious. Is he really who he claims to be!?

The animation for the game is pretty fun. You can definitely tell that this takes place in the DCAU and the designs are all top notch. The actual animation may not be some of Gamecube’s best, but it’s still the way to play. It has a retro N64 or PS1 feel to it since the characters are a little blocky. The energy attacks can also look pretty interesting.

The soundtrack for the game is pretty unique and I’d say that it’s pretty solid. We get some intense rock themes and even some that contain lyrics. I’m not big on the lyrical songs in this case since they weren’t really my style, but the other themes were good. This game’s soundtrack may not be as impressive as Dawn of Fate’s, but it’s still pretty good.

The gameplay is usually the deciding factor of a video game so let’s talk about it! It’s essentially the same as the original Teenage Mutant Ninja Turtles game for Gamecube. It’s a beat em up where you need to fight until the end to win! Well, not in those exact terms, but there will be a missions. In one level, you may need to rescue 9 hostages or diffuse 9 bombs. Basically, that means that you need to beat a lot of enemies which lets you advance from room to room. After you’ve beaten enough enemies, then the level will end. There is a timer for how quickly you need to make it to the next objective, but you really don’t need to worry about it. If the timer goes down to 0, it quickly goes back up so you’ll make it in time. I’m not sure if it’ll keep doing that indefinitely, but I wouldn’t stick around to find out! (Yes, that line is used a lot, but it still works!)

There are four playable characters in the game. We have Batman, who is the powerhouse of the group and his attacks deal a lot of damage. He’s pretty cool to play as since he’s the main character and he gets all of the lines. We’ve got Batgirl who may lack power, but she’s quick and shouldn’t be underestimated in a fight. Robin is the fastest character of the group and he can land a lot of hits on the enemy. Finally, we have Nightwing. He was my favorite character to play as in the game and he has a pretty sweet 6 hit combo attack.

When beating a level, you obtain points that can be used to upgrade your character or buy emblems that can unlock things in the trophy room. The points come in handy and while there are a lot of melee moves to buy, I also like the projectiles. The electric batarang comes in handy during the final boss and there’s also a grapple hook to buy. It’s pretty bad in a fight, but it does look cool to swing and hit someone with a flying kick. You’ll need to beat the game at least 5-10 more times if you want to buy everything. That’s definitely a lot of times so I wouldn’t count on unlocking everything unless you’re seriously a collector.

I give the game some props for the final boss. He was surprisingly difficult and you really need to have good reaction times to deal with him. All of the attacks in your arsenal cannot hurt him and you must rely on super moves. To get enough energy to use a super move, you must unleash some serious combos on Sin Tzu. Once you use a super attack, the meter starts going back to 0 and you have to rinse and repeat. It takes around 10-15 super attacks to finish him off, so you’ll be playing the level for a long time. Luckily, he calls out minions once in a while, which gives you time to breathe and also a chance to get some health and lives. Not a bad deal eh? The key to beating him is to use the roll-attack to get past his defenses and to make sure and dodge his 4 hit combo. For some reason, he cannot react to rolls and they will always allow you a free combo unless he is already preparing to attack.

Sin Tzu is a pretty good villain. He’s definitely powerful, which makes him a worthy opponent for Batman. He definitely likes being a general, but you have to question his motives. Aside from revenge, he doesn’t seem to have much of an ultimate plan. Taking over Gotham isn’t going to sit well with the other cities and he’d be out of office pretty quickly. It would be nice to see him in a comic or a TV show someday so that he isn’t a complete one shot character. He has potential!

Batman looked good as to be expected in this game. He definitely fears nobody and he acts like a seasoned veteran. He gets to show off his detective skills and effortlessly defeat everyone in his path. We also get some hintings at his past, but you should know about Batman’s origin by now through some other form of media. If not, it’s a pretty intriguing plot point!

The big negative that will keep this game from being one of the big winners, is the fact that the gameplay is very repetitive. It will feel like you’re playing the same level over and over again. There are only a handful of area and each area has a boss at the end. The problem is that each area has quite a few levels and it makes the game pretty time consuming. It may not be as long as Shattered Dimensions, but it will feel longer because you just don’t know when the level will end.

Most levels will involve taking out 60-80 enemies and you must keep on moving along. The scenery changes, but the missions and gameplay don’t. It’s literally the exact same thing for each level. The only thing that changes are the boss fights. Most of those just involve hitting the boss and then beating the minions that he sends out. Rinse and repeat. The boss battles were still fun, but they can also be time consuming.

Overall, Batman’s next adventure on the Gamecube may not have been that great, (Barely gets a 6) but we got to see him show us why he is…Batman! Batman looked really good and the story was definitely solid. They just needed to add some variety to the gameplay and make it a little less monotonous. The graphics were good enough and we won’t be forgetting them. I don’t recommend this game if you want something quick or something elite. This game is good for those who liked the Ninja Turtles game for gamecube or really enjoy beat em ups. I do slightly recommend this game, but there are much better choices out there for the Gamecube. If you want a true beat em up, check out Mystic Heroes!

Overall 6/10

Gran Turismo 5 XL Edition Review

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All right! This is the first game in the Gran Turismo series and I have always known this particular game through reputation. It’s insanely hard to get a Platinum Trophy in this game and it’s basically guaranteed to take you hundreds of hours. It’s not impossible to get the trophy, but the amount of time is already high enough that I know that I’ll never get a Platinum. Got a little sidetracked there, but let’s see how the actual game was!

So, I knew the game by reputation, but I also knew how the general feel of the game was. What I didn’t know, was how seriously they took the cars and driving scenarios. They definitely tried to make it as realistic as possible, but I’m afraid that it served to be more of a negative thing than a positive one. The game doesn’t have a story mode, but you go through the tournaments and try to win at everything until you are the very best! Think of it as a career mode where you just aim for the top.

There is a lot to do in the game and there’s a reason why it can last for 500+ hours. There are over 1000 cars to buy in the game and earning money isn’t very easy. Aside from all of the tournaments, there are also trials, special events, online battles, Training missions, and more. There are several shops where you can buy more cars as well as upgrade shops where you can tune them all. Since the game is like real life, your cars will eventually start to break down when you use them and your driver in B mode gets older as well.

There are two main modes for the tournaments. A Mode and B Mode. In A Mode, it’s traditional gameplay as you try to pass the other cars and keep on winning. B Mode is the unique twist to the usual racing genre as you guide a generic driver through the races by acting as a coach. It’s immensely boring, but we’ll go more into that later on.

Graphic wise this is a solid game. It may not be as clear cut and epic as Final Fantasy XIII or Sonic Adventure 2 Battle, but the graphics are decent. Nothing stands out, but you can’t say that the animation looks bad either. The soundtrack is basically nonexistent which is a little sad since racing games can have some really good tunes. It’s not a huge negative, but they do add up eventually.

A Mode is where you will likely spend most of your time unless you’re Trophy Hunting, in which case you may want to go with B Mode first. The gameplay is pretty fun for A Mode as it’s what you would expect from a driving game. The main problem is with how complex the car system is, but I’ll go more into that later. There are no gimmicks so if you’re a good driver and your car is good, then you should do fine. The problem will usually lie in the car which can be tricky. The races are rather long so you will want to pace yourself before you start a long tournament.

B Mode is where things get dicey. As the coach, you get to watch the driver race and you just tell him when to speed up, slow down, (Why would I want to do that! He slows down for turns anyway…) and other things. It’s essentially the same as watching someone else play the game and just advising on what he should be doing. Since there are many races in B Mode and they ultimately take a very long time to complete, it just isn’t really worth playing. It’s not really fun and I only played it for the Trophies. Otherwise, there really isn’t a point to the mode and you’ll just want to stick to A Mode. Not to mention that the driver who helps you in B Mode will eventually retire and there goes your investment!

The main problem with the game is how complex it is. They don’t tell you the car stats in simple terms like speed and power, but give you technical terms like horsepower and physical specs. It makes it just about impossible to buy a good car unless you have a background in cars. If you do, then this game may be a lot easier for you. Otherwise, you’ll just end up with a bunch of cars that don’t actually help that much like me. It’s extremely hard for me to progress at all in the game because my cars tend to be really slow. I bought one for over 100 grand, but it’s not allowed in a lot of the races anyway. Even the main menu is really complex as you have main menus within menus within other menus. There are so many things to click on and you won’t be able to memorize all of the areas for a while.

Overall, this game forgot what the most important factor in a race is..the power to have fun! The sheer gameplay isn’t bad, (Although not great) but the fact that most cars won’t even help you is a pretty tough thing to swallow. The game has a huge array of cars, but you need to win to earn money and that can get tricky. I haven’t played an abundance of racing games yet, but games like Need For Speed and Asphalt 3D did a much better job. Asphalt 3D was really fun for the 3DS as the stages were exciting and the gameplay was great while Need for Speed gave you a lot of freedom and the animation/gameplay was solid. The series needs to put more emphasis on racing and less on extra options. I believe that doing that would help the game a lot in the long run. I recommend this game if you know a lot about cars and hesitantly recommend it if you like racing games. If you want a pure racing game, check out Asphalt 3D! Also, remember that this is not a Platinum Trophy that you should aim for. (Although it is huge bragging rights)

Overall 5/10