Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

Dragon Quest: The Adventure of Dai Review


Dragon Quest is one of those massive series where I haven’t really gotten to enter it all that deeply but it always looks super hype. Well it should come as no surprise that the anime is quite excellent. It feels like a DBZ adventure with all the big energy waves and attacks flying around. The series got quite a few episodes too which is nice to see since nowadays that gets rarer and rarer. If you haven’t seen this yet, I don’t blame you since the show didn’t get promoted a ton. That said, better late than never for you to get into it!

The story starts by introducing us to a humble kid named Dai. He grew up on an island inhabited by monsters. Fortunately they are all fairly nice but one day the demon king reawakens which causes a wave of evil to transmit around the globe. Monsters are being turned evil and the world is in danger. Dai’s master Avan sacrifices himself to buy some time while Dai and his best friend Pop now have the daunting task of ending the threat once and for all. Are they really equipped to take on an entire planet of evil fighters and monsters though? They will have some help but it will be the toughest fight imaginable.

I would say this anime even feels like an RPG with how it plays out. You’re not literally watching the characters save a cat out of a tree in episode 1 but they are fighting the weakest demons imaginable during the pre arc and by the end they’re taking on dark gods. This would be tough to pull off in 12 episodes but when you have 100? The sky’s the limit at that point and this series really didn’t hold anything back.

Right away I can tell you that the visuals for the show are really high tier. You can expect to get constant great looking fights throughout the adventure. Not just for Dai’s fighters either even if it’s fair to say that he tends to have the best one but there is a whole lot of shine to go around. Pop’s fights all look really good as well as Mam’s. The fights in the show have a good amount of strategy in addition to all the flash.

Then you have the soundtrack which is really solid. I may not be the biggest fan of the openings here but that’s fine since the music within the episodes is solid. You’ve got good battle themes and everything. There is also a good amount of variety here which is good so the show doesn’t have to rely on the same tunes over and over. No this one is going for the gold with an absolute master class of different tracks. You can feel the drama and cliffhanger hype with even the non action tunes.

I also like the character designs and outfits a lot. This is one of those series that isn’t afraid to switch up the costumes. Each of the main characters gets more than one design/outfit during the series and they really pop out. It may seem like a more minor point next to the others but a good design can really go a long way both in making the enemies look powerful as well as making the characters fun to root for. That’s really the balance you want to strive for.

Meanwhile there are definitely a lot of story arcs throughout the series as you can expect. I’ll definitely dive into a bunch of those as well as the characters. Strap yourself in for a long ride because there is a whole lot of detail to get into. I’ll also preface this by saying the ending is a bit open ended but not bad. You can probably choose how you interpret the ending to an extent but to me there was enough evidence going where it had a pretty bright spin on it. Certainly many ways you could go about doing a sequel some day if you wanted to go about it. Power levels could be tricky but hey in a fantasy world why not invent new even more powerful villains?

First up we have the main character Dai. In a sense you can say he starts out a lot like Goku. He grew up among monsters and definitely wasn’t the most knowledgeable about the outside world. Once he had to leave though, he quickly embraced his destiny as a hero of justice. Someone who would fight to defend the planet from all enemies but that could be humanoids or monsters. He’ll protect anyone who is on the side of justice. The guy has a lot of natural power as we get twists about his parents and why he is so strong. It all works out well and may even remind you of the Saiyan plot from DBZ.

Dai gets serious fairly early on. At times he does overthink things and gets himself into trouble but who doesn’t run into those issues from time to time right? He definitely works really well as the lead and he’s the kind of classic hot blooded Shonen character that you will find nostalgic. Definitely a character who has withstood the test of time.

Then there is his best friend Popp who gets a whole lot of character development. He starts out as the really scared, coward kind of character. He’s not particularly good at magic and has an inferiority complex but then he gradually gets more and more confidence as the series goes on. He really learns about what his strengths are and how to make the most of them. He eventually becomes one of the most consistent characters in the series and someone who can be counted on. He makes up for his lack of physical ability by being the greatest mage in the series. Popp has a lot of good strategic moments as well and while the guy has his share of setbacks, he is an easy character to like.

His romance plot can be a bit overly dramatic but it’s not like it ever really takes over the show. It’s what I would call a reoccurring background plot as opposed to ever being the central story plot. He could still handle himself a lot better in those scenes to be honest but it is what it is. The fact that the story has multiple serious romance plots definitely puts it a step ahead of the average Shonen where romance is usually relegated to whispers in the background and a big moment in the final episode.

Then we have Maam as the final member of the big 3. Initially she isn’t much of a fighter as she has a support item but it wasn’t particularly useful from the start. So she very wisely decided to learn martial arts and became extremely talented. In particular she learned a technique that bypasses defense and directly hits an opponent’s life aura. I thought that was really impressive and it stays relevant even to the end. For that reason every enemy finds a way to dodge it but the fact that she makes them aware of her is important. She is able to contribute to the fights and main dynamic the whole time. She also has a tough personality and is never afraid to jump right into the action so I really appreciate that. It’s another reason why the show is so good because when you have 3 solid main characters like this, you are starting the series off on the right foot.

Princess Leona also gets a fairly big role in the series. Although for most of it she cannot really fight which does limit her ability to stay in the fray during the climax of every arc. She does learn a specific magic move near the end of the series that helps a lot though. She is a solid ruler and can always be counted upon to help out. I would have liked her to have done a bit more but you can’t just have everyone become a big fighter I suppose. At the end of the day she is still always there to help.

Then we have the rival Hyunckel. Initially he starts out more as a full blown villain and gradually becomes a trusty ally. His abilities were always very high and he manages to stay on Dai’s level for quite a while. He’s a fun character who got a really effective backstory to support his character development. Definitely not the kind of character who stays on the backburner for very long. Whenever he does lose, the guy gets a good power up. His armor can stop nearly any projectile which is super handy.

Additionally, he tends to be the most pragmatic of the main fighters. You can count on him to stop the others from walking into obvious traps or anything like that. He also keeps Avan at arm’s length near the end of the series and for good reason since the guy seems super shady. Yeah you definitely want Hyunckel around to watch out for any suspicious activity and shut it down at the source.

Avan is certainly a big character here. As the original mentor he served as a goal to aspire to. Although it feels like the characters surpass him rather early on. I was glad that the series even acknowledged this since often times the original mentor can get a little too much credit. The next generation will often have enough screentime to pass the old fighters after all. Avan makes up for his lack of overall magical ability with smarts and tons of backup plans. If anything it makes him look even more impressive because not just anybody could pull that off. He regularly goes up against fighters many times his strength and still winning.

Yes, some of these fights may make you shake your head a bit but it’s the thought that counts. It’s also nice to have a mentor that you can really respect for a change. So many times you have mentors like Roshi and Jiraiya that you forget mentors can be cool as well. Avan shines as a beacon of justice for the rest of the characters the whole time and it’s really impressive. It took me a little time to really warm up to the guy but by the end he was definitely one of the best.

Gomechan is essentially Dai’s little animal mascot that is around for most of the series. The whole time you are waiting to see what Gomechan will end up doing. It’s a bit of a classic trope but always a fun one. In the end Gomechan comes in clutch as needed. Ultimately I wouldn’t say the character ever really became one of my favorites or anything but wasn’t bad. I would just forget about this character for large portions of time.

Then we have Crocodine who is another ally who initially started out as a villain but quickly became a powerful fighter. I do feel bad for him a bit though as his gimmick was being the power hitter of the group but that goes away very quickly. He is surpassed by a whole bunch of characters early on and never really ends up catching up to them. If anything the gap only continues to grow as the series goes on. He is still a good character and I like his honor code but he could have had a bigger role in the second half. At the end of the day he always did his best though.

Matoriv is a senior magician who helps Popp a lot on his journey. This master is of more questionable character and you get the feeling that he should be helping more than he actually is. At least you can count on him for advice and such. I never got super invested into his backstory or anything but you could do a lot worse for a mentor. The guy just feels too old and doesn’t have the super speed of the other old timer. You never really get too old for magic so he can help out in a supportive role but you probably don’t want him on the front lines.

Then we get to one of the big villains in Baran. This guy is seriously powerful and easily one of the most powerful characters in the series. Without him the heroes and villains would both be in a very different spot. I really like the idea of this guy as a wild card although I would have introduced him that way instead of making him a part of the villain’s group. We understand why he joined up after going into the backstory but it would have made even more sense to me if he had decided to be a loner. It would still achieve his objectives.

He is absolutely crucial to the events that close out the series and things would be a whole lot different without him. We rarely get to see him go all out for very long and when we do, he definitely impresses. The way his powers work is also very appealing because it’s all power that he wields from within. He doesn’t have to rely on technology, magic, or any assistance. The power is all his own and it can continue to improve as he trains. Given enough time I would say Baran would easily be the most powerful character in the series. He could have ended all the other threats at the start of the series if he wanted to.

Baduck is a nice character who isn’t particularly powerful or resourceful but he always wants to help. You appreciate how genuine the guy is. You can always count on him to do something and he ends up doing well in repairing equipment. He actually ends up getting power creeped in that department by a legendary blacksmith but he helped out for a while. He’s a good example of a character who was useful without the story having to really stretch to come up with solutions on how he could help out.

Merle is probably one of the more tragic characters because she likes Popp but she’s not the main heroine. You already know how this is going to play out and the worst part is you’re probably rooting for her because she is able to clearly articulate her feelings while the other characters keep on faltering. She’s a very nice character who just gets the short end of the stick here. It’s pretty hard to see even when it is completely expected. She was never really able to help much in the fights either which didn’t make it easy to get close to Popp. She did her best to make up ground anyway but sometimes things just aren’t meant to be.

Then we have Soala whose role is fairly small but pivotal all the same. She ends up jump starting a whole lot of events and proving once again why you can’t trust humans. She was a really nice character who had to go through more than she should. It’s always impressive when you can really hold this level of power in a series without even getting a whole episode’s worth of screentime. At least even with flashbacks I don’t think she reaches that mark.

Lon Berk doesn’t get a huge role until the series starts to close but he was definitely helpful. The guy is strong but what really put him on the map was how he could create immensely powerful weapons. Weapons so powerful that just using them was a risk in itself. He has a really strong finish to his character arc as well so he definitely did good. I had no real complaints with this guy at all.

Another supporting character who got more to do by the end was Nova. He starts out as one of those guys you can’t take all that seriously but he does genuinely want to be a great hero and so that ends up taking him far. He never gets anywhere close to the level of the main characters but he still arrives to the big battles. He even uses his own life force to amp up his attacks and make them even stronger. Definitely not something a half hearted fighter could do.

Brokeena is the definition of half hearted though. He’s an old man and all but the guy is incredibly powerful. We see how he can keep up with the fastest fighters in the verse and he has enough power to injure them. The way I see it, he had no business staying on the sidelines for as long as he did. He should have been there fighting from early on. The fact that he didn’t means I don’t have a ton of respect for the guy. He needs to do better.

I also didn’t really care for Chiu. I guess you could say the guy meant well but eh he was just annoying most of the time. The guy was completely out of his depth and really just getting in the way most of the time. There comes a time where the strength gap is so massive that it isn’t really bravery anymore. At that point it’s just a bad move and you shouldn’t be putting everyone in danger like that.

Hadlar is one of those villains that I did mock for most of the series. Look it wasn’t my fault, the guy was losing just about every fight in the saddest ways possible. He lost to Avann in the intro when the guy was far from his prime and then he lost to Dai and then he just kept on losing. Hadlar gets stronger with every defeat though and by the end of the series he was a legitimate threat. So I give him a lot of credit there. Usually determination is almost exclusively a heroic trait but this time he got a little bit of that action.

The series gave him way more credit than I would have expected so I can say he was actually a very good villain. He really gets the advantage of being in a long running series because this just wouldn’t have been possible if the series had ended sooner. So full props to this guy. Meanwhile Vearn has to wait until the end to really do much but he does make his screen time worth it. Certainly more than the dragon who talked tough but didn’t really get a role here. Vearn spends the whole series talking tough from the shadows so it was absolutely mandatory that he show up to take some names later on.

I would argue Hadlar was probably more powerful than Vearn near the end though. Yes, Vearn’s final form would scale higher but from their brief encounter before that, Hadlar had the edge. It was nice to have some in fighting among the villains and I was also glad that Hadlar didn’t just go down in an instant. It’s not every day that we have villain vs villain matchups after all so that was a real highlight.

Flazzard isn’t as big as the other villains but I have to bring him up because the guy was a lot of fun. He’s one of those villains you almost want to root for because he just has a fun personality aside from being brutally powerful. He ends up getting power creeped hard by the end but he left a good impression. Zaboera is the opposite as he lasts a long time but never gets even remotely likable. He’s the definition of a side villain as the guy has to try to keep on planning and planning to do anything interesting because he lacks the raw power to hang with the others.

I’m not saying that as a villain you have to be powerful but the hand wringing kind of minion like this is always hard for me to root for. I also think he got lucky with his chimera being as powerful as it was because that should have been no sold a lot easier. If I want a strategic villain then I’ll take someone like Mystvearn who can actually fight.

Mystvearn was incredibly impressive because he kept getting better with every appearance. The show treats him like a big deal but you wonder how strong he can really be. Well, he shatters all expectations and ends up easily being one of the strongest fighters in the series. I would even argue that on feats he is probably the strongest in the verse and the heroes got supremely lucky. His quiet rage is always something to give you pause and the guy has a super intimidating aura. Also a great design so yeah you can see how he was great in every way. He has a rival among the heroes but the power gap between them was colossal.

There’s a lot of Vearns in this series and so next up is Killvearn. This guy is a real enigma with his scythe and merciless way of attacking. He likes to mess around with his opponents and matching him up with Avann was a genius move since they are two of the smartest characters in the verse. I do think Avann probably should have gotten wrecked easily but hey I won’t let any power scaling get in the way of a fun fight. Killvearn introduces some interesting elements to the story but they weren’t able to fully be capitalized before the series ended. Something to definitely keep in mind for the future though. If the series ever got a sequel then I think his part of the lore would be really important. In the meanwhile he still made for a great villain.

Larhalt might be the most random character to suddenly get a big role near the end of the series. I only vaguely remembered him from his villainous days and then suddenly he showed up for the big teamup? Well I definitely wasn’t complaining. He ends up being pretty fun. He perhaps looks a bit more powerful than he should considering how he went down the last time though. It was a little hard to buy just how fast he had become in the present. He also showed up at an awkward time since he got power creeped anyway pretty quickly. I guess it can be hard to have the timing down perfectly though. He’s one of those characters who likes a good fight and doesn’t back down so he fit in right away with the other characters. Sometimes doing something random can really work out.

There is a whole villain group of chess pieces that show up in the series. They come a bit late into the game but are all rather fun. They can fight and each one has a moveset that makes sense based on the piece that they are. In particular, Hym gets the biggest role here. The guy really gets free will and is able to improve his abilities. He even learns how to use spirit energy which the characters initially did not think would be possible. Once he absorbs a certain energy, he really becomes a threat. I like the idea of a random minion really coming into his own and becoming a big threat so that was fun. Hym is also just a likable character in general so he is easy to root for. The show wrote him really well and this was a redemption arc I could get behind.

Yeah the cast here was really terrific all around. An elite show demands elite characters and so that was not surprising. Meanwhile there were also just a whole lot of great story arcs here throughout. The raid on the demon castle is naturally a contender for best arc. You get a ton of nonstop battles all around and everyone really got to show their stuff. Each character gets to show his/her worth here without any exceptions. All big series are expected to end with a mega climax after all and this one did not disappoint.

The series did a good job of gradually raising the stakes the whole time. The first few pre arcs have Dai and friends going around as rookie adventurers with everyone treating them like kids. We got the battles with Flazzard, opening meeting with Hyunckel, and of course the early battles with Hadlar when he was weak. Then we got more enemy generals and started expanding the side characters. The series even got to have multiple iterations of the villain groups as most of Hadlar’s generals died out early on so then he got a whole new set.

The 100 episodes go really fast because the pacing is super quick. There is still time for long character arcs for everyone but there is always a new threat around the corner. The older generation of heroes may not put in as much work as they should have but at least they do help during the climax and everything. This is really Dai’s story and he gets to shine. This title may perhaps set the bar too high for any other Dragon Quest titles but it does clearly show me why people really love the franchise.

Overall, Dragon Quest: The Adventure of Dai is definitely an elite series. Definitely an anime I could really recommend to anyone. It has such a retro feel to it in all of the best ways. It’ll remind you of the big anime you watched as a kid. The characters are really solid and it really succeeds on every technical element. Yes you’re not going to find very many shows like Dragon Quest, hopefully one day they animate the prequel is definitely quite good as well.

Overall 9/10

Dragon Quest IX: Sentinels of the Starry Skies Stats and Records

Stats time!

Play Time 34h 26m
Battle Wins 977
Alchemies 3
Accolades Earnt 36
Quests Completed 1
Wardrobe Completion 11%
Item List Completion 30%
Defeated Monster List Completion 455
Different Monsters Defeated 141

Character Levels

Terry

Warrior Level 12
Mage Level 18
Thief Level 22
Priest Level 14
Martial Artist Level 14
Minstrel Level 40

2

Warrior Level 15
Mage Level 8
Thief Level 43
Priest Level _
Martial Artist Level 6
Minstrel Level 9

3

Warrior Level 14
Mage Level _
Thief Level 13
Priest Level 13
Martial Artist Level 43
Minstrel Level 8

1

Warrior Level _
Mage Level 8
Thief Level 13
Priest Level 42
Martial Artist Level _
Minstrel Level 3

Dragon Quest Monsters+ Review


It’s time to look at my first ever Dragon Quest manga. Dragon Quest is a pretty huge franchise so it’s certainly nice to finally get a glimpse at it. I do own one or two of the games, but I haven’t had a chance to play them yet. The series always looks like a lot of fun with a colorful cast of characters and excellent gameplay. This one does a good job of getting in what appear to be the main mechanics while also introducing a lot of characters. Towards the end the series really starts to change gears before ending quite abruptly. I feel like it must have been cancelled.

The series starts by introducing us to Terry. He is the world’s greatest Monster Master which is effectively what they call heroes nowadays. He conquered evil and became the best, but one day he vanishes. His main monster was Slib who ended up staying behind. This takes us to our new main character, Kleo. Kleo lives in the human world and has always longed for adventure. Well, he gets his chance when a monster summons him to Dragon Quest world. He is quickly given the task of locating Terry and saving the dragon world. It won’t be easy but Kleo will find new monsters along the way and gain new strength. This will be key because if someone was actually able to defeat Terry then this won’t be an easy foe to take down.

First off I’ll say that what Dragon Quest really succeeds in is building a pretty big universe. The series is only 5 volumes long, but there’s a lot of content here. What the series takes advantage of is how big the overall franchise is. It borderline becomes a crossover by the end as you see characters from the various games show up to help. I mentioned earlier that the series changes gears and this is what I mean. At first it is all about Kleo and his quest on being a monster master, but this changes around volume 3. Then the focus shifts more to the old heroes as they fight an evil from the past. We see all of the old leads, get some big hand to hand fights, and it’s all pretty awesome. I gotta admit that I didn’t really miss Kleo at this point.

Kleo gets written out for quite a while but the other heroes handle the story so well that you barely notice. It also feels like a crossover when a hero teams up with Kleo. They may be from the same world but it feels like they’re on completely different dimensions with various rules of combat. If I could compare it to something it would be Tsubasa since that series mixes people from different realities. Had the series kept going then we could have really run with this concept a little more. It would have been a lot of fun, but as it stands at least these 5 volumes are quite memorable.

Unfortunately the series does slip a bit with the ending. There isn’t an ending. Now, I do like a good cliffhanger ending. I actually prefer for a series to end with a hype cliffhanger than to have everything wrapped up because this way there is always room for a sequel and you can rely on your headcanon to fill in the blanks. The problem here is that the ending is just a non ending which is different from a cliffhanger. There was a big rematch/battle that was hyped up all the way from the first volume and it never came to pass. The villain only appears for a panel or two at the end which really feels like a big shame. I can’t help but feel that something was supposed to happen but never did.

We get an epilogue what if story that has more time warps and alternate reality fighters running around, but it’s not nearly as satisfying. It’s similar to how in End Game the Avengers fight a different Thanos. It’s just not the same guy so it’s not as satisfying a victory. I wanted Kleo to have his proper fight and it just didn’t go that way. Perhaps this series will get a sequel some day although I don’t see that being too likely. You never really know I guess and that’s what you have to bank on.

The artwork is pretty solid. It’s got a nice DBZ effect and since some of the designs are made to be like Dragon Ball it works pretty well. The action scenes are on point and these guys feel pretty high tier towards the end. The larger spells are certainly a force to be reckoned with and the villains even get some super forms. You won’t have a problem blasting through the series as everything is pretty clear and never too cluttered.

Unfortunately the series does have a bit of fanservice randomly added in during the end. One character is always teasing Kleo but it never goes very far at all so I wouldn’t even count that. The only bit is naturally a hot springs scene was included and it’s a little more in depth than I would have expected. Fortunately that is really the only time it occurs but it was quite forced and didn’t need to actually occur in the series. Had we gotten more scenes like that then it would have definitely taken a higher toll on the series.

Now lets take a look at the characters. First up is Kleo who is basically your average kid. He’s always wanted to be a hero and now he has gotten his chance. He always wanted to fight monsters mano a mano but that’s just not the way that it works in this world. Gradually he understands how he is expected to fight here and does a pretty good job of it. I don’t expect he will leave a big impression on you but he’s not bad. Kleo does use more and more strategy by the end and his bonds with his monsters are why he is so powerful. I expect had the series gone on longer he would have gotten even better.

Then you have Slib who is never lacking in confidence. It’s a pretty rough road for him since he used to fight with Terry who was the champ so Kleo initially felt like a downgrade to him. Gradually they got used to each other though. While Slib may be a pretty proud monster, he always makes the right decision in the end. His training also made him even more powerful DBZ style as it even came with a humanoid super form. The banter between Kleo and Slib was always fun.

Then there is Terry who was my favorite character in the series although he lost a lot of ground after the big reveal in volume 2. Basically his mind wasn’t strong enough to stay on the light side and so he got persuaded to join the monsters. We never get to see a whole lot from his side so ideally there was more to it than that, but we’ll never really know. It just makes Terry look very weak. It’s not like he’s taking orders from anyone at least. Even by the end Terry seems like the strongest character in the series but I really would have liked for him to have stayed as the ultimate hero. Even if he was defeated it would have been a very powerful moment. The idea of the ultimate hero losing and a new generation having to step in is always a good one. I guess I can’t say that the series dropped the ball here since it’s the whole premise, but I think the series would have been even better had it not gone this route.

Laran is the main hero who appears for a good chunk of the series. There was actually a hero who appeared earlier and also had a good role, but Laran is the one who ends the series off. Interestingly they work under the old rules too so if they die then they re-spawn somewhere else. While that does lower the danger for them, they still don’t want to die because they they’re leaving the town defenseless. The heroes can never lower their guard and Laran ultimately has to team up with a lot of heroes to take down the final villain. I would have been cool with Laran being the main character for the whole series. There was a lot of potential here and he was just fun.

Maruma is a heroine who shows up later in the series. She was on the villain side, but never even really knew why she was. Maruma is eventually shown the light, but she can be a bit too trusting. Since she doesn’t do much until the final volume there isn’t a lot of time for her to get a role, but she’s solid. Maruma is the kind of character where the template is good and you more or less know how her character would go even if we didn’t see it. Her array of monsters was certainly impressive and one of the strongest groups we got to see.

Pazuzu and the Demon Lord were the two big monster villains. Both of them got sizable roles and definitely gave the heroes a run for their money. In the end Pazuzu was the most impressive one though. Like the various heroes Pazuzu was able to keep coming back to life over and over again which takes real skill. He went through a lot of super forms in order to keep testing the heroes limits and had a solid design. Now this was the kind of guy who could strike fear into the heroes and I’d expect no less from the series.


Overall, Dragon Quest Monsters+ is a pretty ambitious manga title. It feels like the big Dragon Quest crossover that I’ve been waiting for. With so many games it makes sense to have a crossover title like Fire Emblem Warriors. I believe Dragon Quest did get its own beat em up like that so now we have a crossover in the games as well as in the manga. Not to worry though, you can read this one with no prior knowledge of Dragon Quest and still understand what is happening. After all, that’s exactly what I did and it worked out quite well I must say. There are a lot of loose ends you’ll notice in the series like various monster hunters appearing and never getting to do much. I stand by my theory that the series was cancelled. Even though the ideas may not have finished being executed, it was still a really solid ride and I’d recommend checking it out.

Overall 7/10