Pokemon Mystery Dungeon Explorers of Darkness Review


It’s time to take a look at the next installment in the Mystery Dungeon series. I haven’t played one of these in a long while, but the first game was a lot of fun. Also, I own the next two games in the series so now I can start a bit of a marathon. In general the Pokemon spinoffs have all been pretty great. Just look at Pokken and Pokemon Ranger which have been a blast. Well, Mystery Dungeon can definitely hold its own with those big shots as well. This one ups the stakes and brings a pretty cool plot. It’s definitely a great game.

The title starts off with the main character losing his memory and being transformed into a Pokemon. Fortunately Pikachu stops by the Beach and decides to be Terry’s (the main character) friend. Pikachu wants to join the Guild which is where all of the various Dungeon teams go to team up and help out the world. Pikachu isn’t very brave though so Terry decides to help him achieve these dreams. Together the two of them solve many odd jobs and fit in pretty well. Things get serious though when a mysterious Pokemon begins stealing Time Wheels from around the world. If this continues to go on then the whole world will end up being frozen as time will be stopped. Can the heroes stop such a powerful villain?

I always like time travel. It may have a tendency to introduce plot holes into a series or not be utilized well in others, but it offers up so many different possibilities that I feel like you have to at least give it a whirl. This game handles it quite well. We get a few plot twists in the story as well. It’s fair to say that you’ll probably see a lot of them coming, but it doesn’t weaken the impact of these plots. The main campaign’s around 13 hours long so you’re given a lot of time to be introduced to the characters and get attached to them. There’s also a bit of a post game here to look at as well.

Now lets look at the gameplay here. It’s an overhead turn based combat system where you control the actual Pokemon. There can be up to 4 of you in a party although you only control the main character. The others are around to help out on the side. Be warned though that if Pikachu loses in combat then that will apply to you as well. There are certain ways you can at least control what your allies will do via tactics and turning off moves though. For example Pikachu learns an attack called Discharge later on which is incredibly powerful so after that I would turn off the other moves. That effectively forces him to use it until he runs out of PP. The move has 8 PP so you’ll need to switch it out again pretty quick.

The bosses could be pretty tricky here at times. If you don’t take them out fast or just some kind of technique to lower their stats you could really be in trouble here. Then there are the random monster houses that pop up which are probably even tougher than most of the bosses. If you run into one then it’s probably game over. Each dungeon ranges from 8-20 floors. So wherever you last passed a checkpoint is where you would be warped to. You also lose your money and a bunch of items so you are encouraged not to lose too often.

The dungeon system is pretty interesting because you’ve always got a pretty good sense of where you are in the game. They’re also just fun to explore in. The only mechanic I didn’t like here is when sand would randomly show up. It buffets your team members every few steps and if you have a full team of 4 that’s a lot of messages to keep clicking out of. It also seems to effect all dungeons until the effect randomly goes away. I understand that this is probably to add more drama to the dungeon since you’re constantly taking damage but since you heal more health than it can take away while walking it still feels pretty pointless in the end.

One other angle that’s not too interesting is how there are a few recycled animations every time you go to sleep and wake up again. You have to watch the heroes eat dinner every time and sometimes you are randomly chosen to watch out for foot prints which triggers a minigame and ends the whole day. I’d definitely be game with that being removed from the sequels. It’s just not needed and if anything it just wastes time. The post game hints that you won’t have to worry about these things anymore once you beat the hidden boss which hints that the game knew this would be a bit of a hassle as well.

In terms of characters, Terry’s pretty great as always. He’s very heroic and is always ready to make the hero call when necessary. He’s someone you can count on. His partner Pikachu isn’t quite as interesting. He’s a little too quick to believe whatever the villains say and has a hard time keeping up with the plot even when it’s not all that difficult. When someone tries to murder you, you should probably connect the dots that this character must be evil. The Guild is fun enough. Their leader Wigglytuff is a bit annoying at first but since he can actually fight I did gain some respect for him. At least that means he can be powerful when the need arises.

Grovile and Dusknoir are both pretty interesting characters. It makes for an interesting dynamic in the game and is also a pretty serious plot that works out well. Finally, we’ve got Dialga who is excellent in this game. We even get a cool time travel scene where Dialga and Celebi square off. Both of them are known for their mastery over time of course although I suspect everyone already knows that Dialga would have the edge in such a confrontation. You just can’t hope to beat one of those guys.

The graphics are pretty solid. There are quite a lot of Pokemon here which are nice to see and occasionally you’ll get a cutscene that is almost animated as the pictures light up and have some special effects. That always helps to add some weight to the moment. Then you’ve got the soundtrack which has some really nice themes in it. In particular one great theme is when Dusknoir grabs the heroes. That theme is always really epic and one of the best that I’ve heard in a spinoff lately. I still can’t go as far as to say that it beats the themes in the main games though because those are pretty phenomenal.

Overall, Explorers of Darkness is a great game. The RPG story can really hold its own and the ending is pretty emotional. Make sure you stick around after the credits because there is an extra scene. This is definitely one of the best stories I’ve seen in a Pokemon title. It’s going to be very difficult for the next Dungeon game to pass this one but it’s always possible since the game is on an upwards trend. The next one also makes the jump to the 3DS system so that should be pretty interesting. If you haven’t checked this game out yet then you should. It really shows you just what the Pokemon series is capable of.

Overall 8/10

Final Fantasy Fables: Chocobo’s Dungeon Review


It’s time to look at a recent Final Fantasy spinoff I got to play. This game has been sitting on the back burner for a very long time at this point. It always looked pretty fun, but I figured it would be pretty long so shorter games kept jumping it in line. Well, no more! I finally took the plunge and it’s definitely a fun game. While I’m not a fan of all the mechanics, I can say that the game was pretty well made. It certainly does the Chocobo character justice.

The game starts with Chocobo and Cid trying to grab the Timeless Power stone from some kind of ruins. Unfortunately Cid’s rival shows up and nabs it first. Before she can gloat, the whole group is transported to another dimension and the rival vanishes. This town is a little odd as nobody remembers anything including what their names are. A bell rings every few hours which makes the memory loss even worse. Fortunately, Chocobo seems to have the ability to go inside someone’s mind which allows him to restore their memories. There is also a baby named Rafaello who seems to have something to do with it. Chocobo starts on his mission to get everyone’s memories back, but everyone keeps telling him that this is a bad idea. Even the gods of the world tell him that he will only bring despair. Is this really the right thing to do?

Chocobo’s Dungeon is the kind of game where a large part of the story doesn’t really seem to have much of a plot. You go around restoring memories, but beyond that nothing much happens. Still, it’s a pleasant enough game. Right away you can see how much content is here as there are a bunch of side missions and sub quests to fulfill. The towns people seem nice enough as well. Still, you get the sense that something isn’t right since as I mentioned everyone is against Chocobo. The bosses you have to defeat in order to save the memories are also characters like the guardians of Light and Flame. Are they really villains or are you the villain?

All of these questions are answered in the climax which is definitely intense. It’s a climax that wouldn’t feel out of place in a main installment like Final Fantasy VII. The Destroyer, who is the final boss even looks a little like Sephiroth. We get a nice cutscene towards the end where this character even takes on Chroma and I wasn’t expecting such a fight. It was cool and I’d be up for seeing this game get a remake or be turned into a movie. I know there is a sequel for the DS so maybe I’ll get that one pretty soon.

Now lets talk about the gameplay as that is the bulk of the game. It’s a 3D turn based dungeon explorer type game where you have to navigate through the many floors until you get to the boss. Each step you take counts as a turn so you will have to quickly decide whether you want to move, attack, or use an item. I do really enjoy the strategy here. Most dungeons are only 8-10 floors while the larger ones are around 20. The final dungeon is 50 floors so get ready for that. Fortunately there is a check point every 10 floors so you don’t have to worry about starting all the way from the beginning. That would have been annoying.

The game does add in some stakes here though. For one, if you die you lose all of your money and all non equipped items. This encourages you not to take unrealistic risks. Make sure you have an exit strategy in mind or at least store your money in the bank before going on a tough quest. You’ll definitely want to do some leveling up before you get to the end of the game since the final bosses see a considerable increase in difficulty. Don’t underestimate them or your items will be sorry. When going into a dungeon you also have to choose what class you want to play as. Each new dungeon unlocks a new form for you. I highly recommend the Knight and White Mage forms. The Knight has great special attacks and gives you extra defense which is always good. I used him for the first 3 and a half chapters. However, eventually he simply wasn’t cutting it so I switched to the White Mage and never looked back. This form has a lot of great healing abilities so you no longer have to worry about carrying potions. Then he also has the best ability in the game which is the fact that he can cast a revive on himself. You can also use the escape ability to just get out of the dungeon if things look impossible. The Dark Knight is typically considered to be the best, but by the time I unlocked him the game was almost over so I couldn’t really verify that.

Now, I mentioned that not all of the mechanics were my favorite. In particular I am referring to the fact that enemies can rot your weapons. It works like in Breath of the Wild where your weapons just get weaker as you use them. They don’t actually break in this version but they do get weaker which is annoying since the only way to power them up further is to spend more money. What you want to do is find a weapon with an anti rust upgrade and then fuse that to your main weapon to ensure that nobody can weaken it. At that point you are all set. There are others for extra EXP and money, but I never found the former. It would have certainly come in handy though.

The graphics are pretty decent. It’s certainly a step below most of the other Final Fantasy games, but it still looks pretty good I’d say. It’s just using a different style. It’s sort of like World of Final Fantasy but not quite as polished. It does have each character keep up a motion throughout the game which is cool though like Chocobo’s power squats. He is doing squats during the entire game which is pretty impressive. Then we have the soundtrack which is pretty ordinary for the most part, but I do like the Chrome boss theme. That one’s definitely hype and will pump you up for the actual battle. It’s just that kind of high energy theme. So this game ultimately definitely delivered when it counted.

Overall, I’d recommend checking this game out. It’s a pretty fun RPG and one where you really feel like you got a lot of value for the price. The story took me 18 hours and that’s certainly a good amount of time. As I mentioned, the plot does take a while to get going, but as long as you’re fine with that then this is a slam dunk. With this game gone now I’ll be eagerly awaiting the Spyro trilogy. In the meanwhile I’ll work on Ridge Racer, but those turns are definitely real tough. I need some more training before I can be a master at the game like Chocobo. They always start out tough, but get enough level up and any RPG is cake. Sadly there are no level ups in something like Ridge Racer.

Overall 7/10