Super Smash Bros Wii U Review

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It’s been a week since Super Smash Bros came out so I think that I’ve had enough time to play it to post this review. I’ve thrown in about 25 hours so far and I’m pretty confident that it will double that by Christmas. I knew what to expect for the most part since the 3DS version is pretty similar, but they did make sure to leave a lot of content for the Wii U version that is unique for the series. It’s everything that I could have wanted and more! The Wii U may have been in need of games earlier, but I think we finally have enough games available where you could say that it has games. I do like having the covers since they really stand out and feel new. This one is no exception and it’s great to see Samus in the cover since she does look cooler than Mario and Link….just sayin.

There are many things to do in this game once you turn it on. It can be a little intimidating at first when you look at the modes. We have Classic, All Star, Home Run Contest, Smash Tour, Target Blast, Around 6 different Multi Man modes, Online Battles, Event Mode, Trophy Rush, etc. You’ll be playing all of these modes quite a bit as you try to complete the 140 challenges in the game. As of this writing, I have completed 121 of them so there are only 19 to go. I still have all 5 hammers, which should help out later, but I have a feeling that beating these 19 will be a lot tougher than the previous challenges. Three of them in particular will be difficult and/or long. Beat Classic on level 7 with everyone, (Long) Beat All Star on Hard with everyone, (Hard) and Beat Classic on level 9 without losing a life. (Definitely hard. I’m going to need Ganondorf or Marth and a great healing item)

I’m sure that you are familiar with many of these modes, but I’ll quickly provide an overview of them. All Star Mode pits you against all of the fighters in the game and you get 4 healing items to use sparingly throughout the 6 battles. Classic Mode is 7 battles long and you can pick which battle to jump in from a selection of 3-4. Typically, you’ll want to go for 1 one 1 battles in the higher difficulties. Target Blast has you break targets using bombs. It’s an intriguing take on the mode, but I really miss the classic Target Smash. Now that was fun!

Home Run Contest is unchanged and it’s fun to see how far you can shoot the Sandbag. The Multi Man modes are fun to try to take on 100 of them or to challenge the Cruel Smash. Event Mode features a lot of themed matches that are pretty fun and a great way to earn some much needed cash. There are a lot of events to be played in single player mode as well as multiplayer. Trophy Rush is a good way to earn trophies since you’ll typically get 30+ and at first most of them will be new. After a while you’ll only get a few new ones each time, but it’s probably still the most efficient way to complete your collection.

Smash Tour probably got the most hype since this is the mode that is replacing Story Mode. Naturally, it’s not even 1/100th as good as Subspace, but it’s a decent mode. You are on a board like Mario Party and you go through the turns as you move around. You collect fighters and items during this time and if you crash into another player, then a battle starts. Most of the battles have themes. In one, there may be only Pokeballs appearing and another one could be filled with hammers. It’s pretty decent, but I’m just not really a fan. Smash Tour can only go down to 15 turns and it still feels like a while thanks to the constant battles and item usage. I would mostly steer clear of it entirely, but there’s still a challenge that I need to obtain in this mode.

Master/Crazy Orders is a pretty great mode and particularly because it really helps you earn equipment, money, and CDs. Master Orders presents you with a single challenge and it costs money to jump into it. If you win, you’ll earn something and losing will have you forfeit your cash. Crazy Orders is similar, but you keep on going until you lose like in a survival mode. You can end the gauntlet at anytime by challenging Crazy Hand and winning. Losing means that you will lost a good portion of the items that you had obtained up to that point so you really do not want to lose!

The graphics are very good and they live up to the Super Smash Bros legacy. Melee was one of the best looking Gamecube games and Brawl looked very good on the Wii. (Although I didn’t like the grittier art style as much) The Wii U version looks more like an HD version of Melee and that’s great. The attacks all pop out and the animations are wonderful. It’s no stretch to say that it’s the best looking Wii U game so far (Edging out Mario Kart 8 for now) and it is certainly “Next Gen.”

The soundtrack is very good as well. The new Final Destination theme is probably my favorite out of the new tunes. There are so many that you will likely continue to hear new themes long after you’ve played each level a few times. There are just so many to choose from. It’s why I like that the game has an option to decide which songs will typically play in a level. It lets you choose the best ones to fit the high speed tone of the gameplay.

One criticism that I would have with the game is the gold system. The old games had money as well, but nobody took it seriously because there was nothing to do with it after a while. On the other side, I think this one has too many modes that rely on gold. The main one that I don’t like it to apply too is Classic Mode. I like trying out Level 9 for fun, but now it costs 2200 Gold to play. You’ll probably have enough money to spare if you’ve been doing well in other modes, but sometimes you simply won’t have enough money and that’s definitely not cool. Level 9 should definitely be free to play on Classic Mode.

Naturally, there is basically an infinite amount of replay value to be found here. Completing each mode with each character will take a whole lot of time and we can’t forget about collecting all clothing, trophies, and CDs as well. You can possibly finish all of that in about a month or two if you try really hard, but it will typically take the average player much longer than that. After that, you’re ready to have fun playing Smash matches offline with friends or in ranked battles online.

Super Smash Bros is still the only video game series that I get on opening day. It’s simply because it’s a model of excellence and it’s still guaranteed to have some of the best video games ever. I’m pretty glad that I went for it right away since the Adaptors are starting to be sold out all over the place. It makes sense though since playing with a GC controller is really the best way to play. It’s still the ultimate controller and I don’t see that going away anytime soon.

It occurs to me that I haven’t actually described the gameplay. An average match plays out like a Street Fighter kind of gameplay, but you have to hit your opponent off the screen by dealing them a lot of damage instead of draining away their health bar. Each character has his/her strengths and weaknesses and some just don’t match up well against others. For example, you don’t wan to use Mega Man against Mario or Ganondorf against Little Mac. Of course, you can beat any character with any other as long as you are a good enough player. It’s certainly a game of skill that requires a lot of concentration. Alternately, you can also throw in items and make it a chaotic battle that will still be a whole lot of fun. Items definitely add to the appeal and the stages themselves can work against you as well.

My favorite new stage is probably the one from Game and Wario. The lady who tries to KO you with a sudden glance is pretty tough and it can be hard to react at times. Naturally, the Boxing Ring is a pretty great stage as well since it’s really made for close quarters combat. The only thing that I wish they could have done was to not include the part that is outside the ring. Just having a boxing ring in the middle would have really been perfect. Star Fox has some great stages as well and the one where you jump from ship to ship is very impressive visually. It should also be noted that Yoshi’s yarn stage can be pretty tricky and getting caught on the ground with Little Mac can be fatal.

Fox has been my go to character since the very first Smash Bros, but that’s finally changed in this game. Little Mac is just too cool to pass up and I love playing as him. You’re always on the offensive while playing as the boxer and you just can’t beat that. Fox is probably still my second best fighter and I would put Mario as my third. Although, I do have a lot more fun playing as Marth than Fox or Mario so I throw him in whenever possible. Ganondorf is my best player for Classic Mode though since he was the only guy I could beat Level 9 with on the 3DS and so far he’s one of two characters who I’ve beaten level 9 with on the Wii U version. (Marth being the other fighter) He’s slow, but his attacks really pack a punch!

I also think that Nintendo really outdid themselves with the A.I. here. It’s simply fantastic as the level 9 computers can really give you a good fight now. I’d say that they are a considerable step up from the previous titles. It really makes completing Classic Mode on level 9 more of a treat. Also, it can’t be forgotten that the Wii U version has an extra form to the Master Core while on level 9. (8 as well I believe) The Core turns into a rather large fortress and you have to go through it without losing whatever life/lives you have left. There are enemies to slow you down and touching the lava while weakened enough will instantly obliterate you. I’ve lost there several times since it’s utterly brutal for Little Mac and still dangerous for most fighters. A quick and speedy fighter like Marth or Lucario is ideal here, but it’s tough to get them past the final bosses at times. I’ve fought the Master Hand/Dog/Sword/Man/Copy combo so many times that it’s a little easier now, but you still can’t really perfect the copy part since it’s so unpredictable. Beating the game with everyone on level 9 would have certainly been brutal so I’m glad that there is no challenge for that. Level 7 should definitely be doable.

I’m still not a fan of the whole custom characters concept, but it certainly comes in handy for Classic Mode. It’s almost been amped up so much just so that it could force you to use the items. Some items heal you over time, which is pretty crucial and there are three different attributes. Attack, Defense, and Speed. Increasing one of them will decrease the other so finding the right balance is key if you are to get through the gauntlet.

I aim to have all 140 challenges completed by Christmas, but it’ll certainly be a tough trial so we shall see. I should at least be pretty close by then so that I can really focus on my other titles. I wouldn’t expect to see another video game review in the very near future, but others will surely come up soon. One scenario that I could foresee is 138/140 challenges completed with the Beat Classic and All Star with everyone being the final two. That just seems like so much of a grind at the moment.

Overall, Super Smash Bros has always been a revolutionary video game series and this one keeps up its reputation as a really flawless series. I don’t really have any serious complaints for this title and the only reason that it is not a 10 is because I believe that only one game should ever have a perfect in my lifetime. Since the spot is taken, it’ll have to settle for a 9, but it’s definitely a really high one. I’ll be playing this game for years and years and I won’t stop playing it every week until the servers inevitably go down. After that, it’ll be time for offline fun that will still never end. The price tag is pretty steep, but I highly recommend getting it as soon as possible since the enjoyment is certainly worth it!

Overall 10/10

Actually, Dragon Ball Z Budokai Tenkaichi 3, which was the original 10 on the blog has been leapfrogged by Madden 13/2004 and Super Smash Bros Wii U/Melee. Now, The Wii U version is the greatest game of all time. It’ll be tough to top…extremely tough!

Championship Foosball Review

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It’s time for another game review! “2 in one day…that’s insane!” That may be the case, but this game is only around 30 minutes long…maybe less. It was easy to quickly complete it and then get back to you guys with this review. It’s the latest game from the infamous 5 dollar bin and it really holds up well to the hype….sort of. This isn’t the kind of game that you should expect to keep you busy for a while. It’s a short experience and it’s not spectacular. Let’s see how it really fared!

There’s actually not a whole lot to say about it. There’s no plot of course. When you begin the game, the main menu is rather empty. You have your standard exhibition battle against a CPU or another player and then you have the tournament mode. There’s also a tutorial mode that features a lot of “Challenges” to help you learn the game. I always skip tutorials unless there are trophies involved so I ran for the tournament. The tournament has about 5 rounds and each one is a best 3 of 5 games set. Each game requires you to win 5 points. So, that sounds like it should stretch out the game right? It better because there’s nothing else to do!

Do you guys remember Table Soccer or Foosball? If not, I’ll quickly explain the gameplay. You are using Soccer rules, but on a small table. So, your players are tied to a line. 3 on 1, 3 on another, and so on. You get around 3-4 lines. You just have to kick the ball into the opponent’s net. Sounds easy enough right? Well….

The game actually gave me a bit of a tough time at first because this is the kind of game that is tough on the Wii Remote. Let’s face it, AAA games have trouble utilizing it so would a 2 dollar, low budget game really be able to refine the controls? I didn’t think so! Turning the guys on the field to hit the ball can be very difficult. I lost the first match because of this and it looked like the game was going to be surprisingly difficult. Luckily, I quickly realized that the 1 button was the key to success. Just hold B and spam the 1 button for the entire match. It allows all of your players to perform an infinity kick so you just need to keep moving and only worry about kicking the ball. This easily made me breeze through the championship. That being said, it’s pretty hard to land a sure goal. The ball moves incredibly fast when you hit it and you just have to keep on smacking the ball as you run up and down to eventually try and score. Your eyes will probably not be able to keep up. That part was actually pretty intense since that’s a pretty good feat for the game’s speed. I’m not sure if it’s because of all the colors flying around or the speed, but it’s still pretty cool.

The graphics are decent, but they aren’t great. The humans look downright terrible and this could give Balls of Fury some competition there. Luckily, the actual gameplay is pretty sharp and it’s what you would want from a Foosball title. The colors around the ball when it’s shot look pretty good and you really feel like you’re in the game. It’s rather surreal and it can be pretty enjoyable to watch a match. There isn’t really a soundtrack so it automatically loses points in that area.

Overall, it was actually difficult deciding if I should give this game a 4 or a 5. See, the game still does have multiplayer mode and the gameplay really wasn’t that bad once I found out about the 1 trick. I’d actually say that the gameplay is downright fun, but I lot of it almost feels like chance because of how fast it is. These are decent reasons to give the game a 5. On the other hand, the game was basically over in 30 minutes and then there is nothing else to do. There are shirts and stuff to unlock, but they don’t make much of a difference. In the end, the lack of replay value ended up hurting the game and I went with the first score. 30 minutes is way too short for any game, even if you do count multiplayer. It’s not as if this is the next Super Smash Bros! I think you could have some decent fun with this game if you’ve never played Foosball before, but the sport definitely has the potential to be a much better game. Once the novelty is worn out, the game loses its charm. You will be better off just getting Madden 15 or the latest FIFA….choose Madden. I would still consider this game to be a success for the 5 dollar bin though. Simply because it was pretty fun and a good way to spend 30 minutes on a rainy day. (It was literally raining the whole day while I was playing! It’s still raining right now I believe)

Overall 4/10

All Star Karate Review

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It’s been a while since I stopped by the 5 dollar bin at Gamestop right? Yeah, I had that thought as well so I quickly snagged All Star Karate on my next trip over there! It’s definitely worth the 400 or so pennies that I had to launch in order to secure this title. It’s a pretty long game and there are tons of unlockables and other bonus content to really make this a heartwarming experience. Was All Star Karate the best game that I’ve ever played? In a sense…it was the best Karate game that I’ve ever played!

The plot centers around a teenager who loves to watch movies and eat ice cream. I forgot his name since he’s just that forgettable, but the important thing is that this guy never gives up when he’s in a pinch! One day, he comes across an old man who teaches him how to fight. The hero’s relationship with his friends starts to get pretty strained as a result of this and what about the ninjas from his dreams? The main character is definitely going to have a lot to deal with as he tries to become a black belt!

It’s easy to be proud of this game considering how much content is involved. As I mentioned earlier, this game is pretty massive! There must be at least 50-70 levels in this game, but I’ll know the real amount once I plug it into my stats and records post. There are also bonus levels that are around apart from the mandatory ones and we even get challenge mode versions of several stages. You unlock things based on your rank at the end of the level and it gives you a real incentive to keep on playing. (If you really like the game) Of course, the gameplay needs to be good if you’re going to be playing all of those levels so let’s see how it did.

This is a Wii game so you can expect that you’ll need to move your arms a lot. This is really where the game crashes and burns. Due to the nature of the game, it may not have been too much better on another console, but it would have been a lot easier on the arms. This is the kind of game that you have to play in batches since it really does end up hurting your arm a lot. I don’t remember playing a game that painful since Barrel Blast for the Wii!

Back to the actual gameplay. It’s sort of like dance dance revolution for most of the game. You have to match the symbols on the screen. One may signal you to punch out with your right arm and the other one will motion to your left. There are around 21 moves that you can pull off and you just have to keep on doing them. This accurately describes most of the minigames since they are just variations of each other. Tying up the belt, Mimicking, Follow the Sensei, and Learning the Kata are examples of this kind of minigame. From the 50-70+ levels, I’d say that they make up at least 60 of them. If you don’t like the sound of this gameplay, you’re definitely going to find the game very repetitive.

Luckily, there is one mode that is a whole lot more fun than those other ones. This is the sparring mode where you actually get to fight your opponents! You have to use the moves from the other modes, but you can do them at your own pace so it feels like a fighting game. The moves can be a little limited, but I’ll take what I can get at this point! This certainly helped the game and it was my favorite part! (There’s also a 3D mini game where you fight ninjas, but it barely appears and the whole FPA (First Person Attack) mode didn’t do any wonders for the game.

I do give the game props for trying to develop the characters a lot. (Even if it didn’t really make them very likable) The sensei is one of the main characters and his character development was rather odd. His sob story implies that he destroyed his mentor…although it was an accident. After that, he went on to train the main character and he disappears very mysteriously at different points in the game. The origin story just came out of left field and if it was trying to make the game more emotional…it failed. The sensei talks tough and I can tell what personality the writers were going for…but it just doesn’t work. He’s a little too mean to the main character and his big plot twists don’t really help either.

Karl is the main rival of the game, but he’s easily one of the weakest rivals a guy could have. He loses every single fight against the main character. Keep in mind that the main character fought him when Karl was a black belt and the main character was a white belt….intriguing eh? Despite his constant losses, Karl always comes back to brag and insult the main character. The humiliating part is the fact that the main character always makes sure to point this out. Karl does get the main character to engage in a street fight though and his first big plot twist is pretty epic. I guess I liked Karl in a parodyish way. I did appreciate all of the insults since the main character needed a rival, but he’s too petty and weak to take seriously. If nothing else, at least he makes the main character look good in comparison.

As for the main character….he can be a little annoying. He decides to learn karate, which is noble…but then he basically betrays his friends. He falls asleep whenever they go to watch a movie and he just acts distant in general. The friends start to get mad at the main character and vice versa so this is one of the big side plots the entire time. Every game needs a little drama I suppose, but I was actually more on the friends’ side than the main character’s. It did depend on the situation though since I was on the lead’s side when they forgot about his big tournament and didn’t stick up for him when Karl was around. The main character talks tough and he learns what it means to be a karate master. He has a solid scene where he lunges at Karl and his trash talking is good as well. Unfortunately, he does tend to get scared a lot and the danger room scenes can be a bit much. I guess you could say that he’s slightly under the average video game lead.

I do give Story Mode credit for the cutscenes as well as the length. The cutscenes aren’t really cutscenes since they’re just illustrations and text bubbles with some mild movement, but they do have voices for the lines, which helps it all feel a little more real. The length is a given as well so it’s safe to say that I was impressed with the overall format of the mode. Having a story mode in itself can be dicey for a 4 dollar game.

The graphics are naturally sub par to say the least. Everything looks pretty choppy and there is a bit of lag in between certain moves, which can look rather odd. The controls don’t always work that well either since this is the Wii Remote system. The soundtrack is decent and it reminds me of the Balls of Fury game. I’d say that this one isn’t quite as good though so both of these areas don’t help the game all that much.

One factor that helps the replay value a little is the fact that we are given a multiplayer option. Since the sparring mode is an option, that could actually be a lot of fun. This was before the online days so it’ll have to be local, but I imagine that the servers would have been down by now anyway. Including the extra levels and unlockables, this game definitely has no shortage of replay value!

Overall, All Star Karate is about as good as I thought it would be. The gameplay wasn’t great and it can get repetitive, but you don’t really mind all that much while playing. It does depend on the level as well since some will require you to do over 80 gestures while others can be beaten in a minute or two. The game is a little painful thanks to the Wii Remotes though (literally) and nothing about the game really screams “Excellent” or even “Very Good!” There is a lot of replay value in the game, but there really isn’t a lot of incentive to do everything in this game. It’s definitely a bargain for 4-5 dollars and I would definitely recommend it to those who love the Wii Remotes and want a good fighting game. If not, you’d be better off getting Street Fighter IV for around the same price as this one. This couldn’t match up to some of the other 5 dollar games that I’ve gotten, but I was still pleased to see that it was a complete game. (Unlike Casper) If you actually do get this game, make sure to let me know how you liked it!

Overall 5/10

Elebits Review

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Do you remember Elebits for the Wii? Well, it was never the most popular game around, but it was always at Gamestop. I would pass by it just about every week. Finally, the decision was made to purchase the elusive game. After that…it sat around in the backlog for 2 or more years. Now, I finally went back and finished it. Was this game extremely awesome? Well…let’s just say that this was not the case!

The plot revolves around a boy named Kai. He dislikes the Elebits and he just wants his parents to acknowledge his skills. The Elebits are really a way of life at this point and they power just about everything with their electrical abilities. One day, Kai’s parents leave and the Elebits all begin to go crazy as they cause a blackout to affect the entire planet. (or city) Kai quickly grabs his Dad’s legendary Capture Gun and sets out to recapture all of them. Still…what could have made them go berserk!?

Kai is the main character and he’s definitely not the next Mario. He has no good reason to dislike the Elebits. Naturally, he provides us with a reason, but it’s not something that I can sympathize with. He may have been alone a lot, but it’s not really the Elebits fault. If not for them, his parents wouldn’t have their current hobby. Kai gets his much needed character development by the end of the game, but I still couldn’t say that he was a likable character. He has a lot of room for improvement and the sequel could help with that.

The gameplay is really what didn’t click with me. As you may be aware, gameplay is the single most important attribute for a video game. You can have terrible looking character models and background while still being a great fighting game. That being said, you can have amazing graphics and die out from the gameplay. This game’s gameplay may not be the worst that I’ve seen, but it’s just not my style. Remember I Spy?

This game is essentially like that. You have to locate the Elebits scattered across the park and blast them with your capture gun. This is the kind of game that many would say was meant to be for the Wii. The truth is..this game would have been better on the PS3 or Gamecube. We are pretty well aware of how the motion controls can make things difficult right? Well, this game purely relies on pointing and turning so that was definitely a little more difficult than necessary.

The thing is…there’s really not much to the game. You spend 29 levels just shooting at the Elebits with the occasional boss battle thrown in. The bosses were actually pretty fun to fight against so I wish that there had been more of them. The game did show a lot of improvement in the second half as well. Once we finally got to leave the house, it was just more fun to take on the Elebits. The areas became pretty diverse as you fight in the streets and outside the park. I wish that the whole game could have been like that. The first 7+ levels you are stuck inside of the house and the levels really aren’t that interesting.

One of the bigger issues with the gameplay is how long each of the levels are. I’m all for long levels, but you need to have some kind of checkpoint system in place. The levels in this game go up to 25 minutes and you can imagine how annoying it is to replay a 25 minute level. It would be like having to start all the way from scratch in Shattered Dimensions whenever you lost a life. One could argue that it’s a good challenge and you just need to learn how to play. One could try to debate this…but I don’t agree. This is just tedious and it certainly doesn’t help the game. I lost my fair share of levels in this game and I was never thrilled about starting over.

The game does give you a lot of content. You can edit each stage, make whole new stages, and even explore the story levels on your own with no time limit. These options definitely make the game a little more appealing in terms of replay value. If the levels had not had a time limit from the start, I’m sure that I would have enjoyed them a little more.

The graphics for the game are decent. The actual cutscenes look pretty terrible since it’s like you’re reading from a book. It’s just a bunch of pictures/stills that keep on going. I can’t say I was impressed on that front. The narration is also really bad. This must be the worst voice acting that I’ve ever heard for a video game. Trust me…it’s not something that you’ll miss! The actual gameplay is pretty good though. You can clearly see an Elebit even if they are on a completely different stage. Moreover, you can even blast the Elebit, which is pretty good on the gameplay side. Usually, it just won’t work because the game can’t read such a long distance action. This isn’t the next New Super Mario Bros, but it looks good enough to satisfy me.

The soundtrack is less impressive. There are at least 29 different tunes in the game, but they’re all pretty forgettable. They’re supposed to be soothing to help with the gameplay I suppose, but I would have liked some fast electronic music. Maybe even a few guitar strums for that epicness factor. We didn’t really get any of that and I would say that the soundtrack is definitely in the sub par category. The insert song during the credits was pretty good, but that wasn’t enough to save this soundtrack.

This is a game that you likely won’t enjoy at first. You really need to let the game grow on you and by level 15 or so, you may actually enjoy it. I can safely say that I was heavily leaning towards a 4 when I first started the game. After picking the game up a few years later to replay it, I still kept the 4 in heavy consideration. I was only able to get through two levels on my first shot before I had to call it a day. Slowly, I began to play more levels per shot. I took on another 6 after that and then I marathoned most of the levels that were left. It’s still not a game that I really care for, but I can see the appeal of it. Trading levels online and trying to beat the custom ones would probably make things a little more interesting.

Overall, This game really isn’t my type. I’m not a huge fan of the controls and the gameplay isn’t very exciting. The stages are really important in this type of game and the opening levels definitely don’t succeed. I prefer to just rush into an arena and throw everything out of my way to find the Elebits. Unfortunately, this way won’t really allow you to win very often so I had to take a more cautious approach. That’s likely a factor in how the game got to be more enjoyable. Still, it goes against my gaming ways! You should enjoy this if you want a challenge for your observational abilities. Personally, I’d rather play a nice game of Bakugan!

Overall 5/10