Mario Party 3 Review


It’s time for the next Mario Party title! The series has definitely come a long way and it’s always fun to take a trip down nostalgia lane with the older ones. Back in the day I played a lot of Mario Party 2 but 3 was sort of the odd man out. Now I could really go through it and see how it stacked up. It’s a fun game as are all of the parties but I would say that it’s not quite at the elite level of some of the latter ones like Mario Party 4 and Mario Party 5. In particular I think there are too many event spaces which do have a tendency to slow up the game somewhat.

I played a classic party match on the snow level. The gimmick here is that there is a snowman who throws a snowball at you and if you don’t time your jump perfectly then you will be sent flying and may even go right past the star you were hoping to be at. It’s a pretty tough one to deal with because the timing does have to be absolutely precise on every level. Mess it up by even the smallest amount and the stage will definitely make you regret it. Also there are a ton of event spaces littered about the stage so no matter what you really end up bumping into them. In my match the space was probably landed on at least 10 times.

It would be nice if the cutscene could be skipped after the first time but I guess because of the jumping that wouldn’t really be possible. As always I do have to say that the computer is incredibly skilled. It’s like you never really stood a chance against that guy. He wins just about all of the minigames and has incredible luck. I’m glad that Nintendo didn’t hold back here but man is it a different feeling than the A.I. nowadays. Although maybe I’m speaking too soon and I’m about to get clobbered when I try Super Mario Party soon. It’s not completely out of the realm of possibility right?

The graphics have aged very well if you ask me. Yeah they’re certainly a bit blockier and more pixelated as you would expect since it has been many years but the art style is magnificent so it just doesn’t matter. There’s one minigame where the characters are in their vehicles so you just see their giant heads popping out and it works extremely well. Meanwhile the soundtrack and sound effects are on point as well.

I haven’t talked much about the gameplay because it’s pretty self explanatory but I will say the most impressive thing here is really just that the game is a lot of fun. At no point are you bored or anything and the flow is pretty good. The minigames have a lot of variety as well. I should warn you that the Z button doesn’t appear to be configured/mapped with the GC controller. Not sure if there’s a way to fix that in the settings but if not there are definitely some unwinnable minigames here so I would keep that in mind. You basically just end up losing which boosts the CPU’s chances of winning matches even more as a result.

There are quite a number of maps in the game, each with their own little quirks so that adds a lot of replay value to the title. It’s also fun unlocking so many new minigames each time. I do think that it could get a little tricky eventually when you’re down to the last ones to unlock with RNG but that is always the case. Just means you have to get in there and keep on playing matches until you’ve obtained them all. A 20 turn match seems to take close to an hour so I wonder how long doing the 50 turn party they suggest would take. I feel like I did get to try that once in Party 4 or 5 but that was so many years ago that I just don’t remember.

Obviously the game has tons of replay value with minigame mode, and all of the other ways to play. You could really keep playing this game forever which is by design and Nintendo definitely aced it there. I would say it does beat Mario Party 1 with ease although to me Mario Party 2 seemed to have the better selection of minigames. I would also take it over a lot of the modern titles that really messed with the rules, these traditional settings are definitely the best way to go.

Overall, Mario Party 3 is definitely a pretty good game. I had fun with it and while you can definitely see some areas that could use a bit of work like all of the interruptions within the party stage and all, it’s still a positive experience in the end. The minigames themselves are a lot of fun and there’s also such a large variety of them. Even party games that would come out many years later like Sonic and the Secret Rings had far less minigames. So this one showed what was possible on a much smaller budget and made it look easy. Nintendo was definitely ahead of the curve. So I would say playing Party 4 is the better bet but if you have the Switch Online then you definitely owe it to yourself to give it a shot. No reason not to play it when you’ve got it in the collection right?

Overall 7/10

Sin and Punishment Review


It’s time to play a game that was really well known back in the day. I mean it still is as a legacy title of course but I’m betting most people probably have not heard of it at this point if you ask someone down the street. It’s why people need that big remake or reboot already. The sequel on the Wii was a lot of fun though. This game definitely has a very retro feel to it that you just don’t see nowadays though and it’s aged really well.

The game sort of just throws you into the story with some kind of resistance fighting some kind of alien invasion and an alien girl is around manipulating everyone. As the game goes on you get more and more context on what is going on but it’s also left vague enough to be part mystery all the way through. It works really well and definitely sets the stage for what you can expect here. It actually reminds me of Blame! a whole lot with the characters designs and story going on. There’s a lot of creepy visuals going on here and you have to keep your guard up at all times. The stakes get really high by the end and it even feels a bit meta at times.

The gameplay is pretty good to keep up with that. TO an extent it’s like a first person shooter. You do see your character but can only move side to side so I’d say it counts. You have to blow up all opposing forces before they can get to you and deal damage. What this means is that you need to try and go full throttle all the time. Predicting where an enemy will go and firing it a great way to stay ahead of the curve and prevent yourself from getting overrun. The game starts off rather easy but let me tell you that when the difficulty ramps up…it really ramps up! It hits you suddenly.

There was one boss in particular that I died to quite a few times where you’re fighting a spinning alien trash disc of sorts and then a giant robot shows up and stabs you. I couldn’t figure out how to dodge this thing and it turns out that I had to defeat the monster before it could hit me. So it’s a speed trial level and I didn’t realize that for quite a while. Not that it would have helped me much since it turned out that I also needed to use my sword on the object near the end.

I never fully mastered the controls. It seems like there are 3 gun settings and they change as you use the A button but that’s also the button you use to move to the right so I just wasn’t totally sure what was going on here. Sometimes I would switch settings accidentally when I was just trying to move. I do think there was some kind of a tutorial but…I didn’t click on it. So yeah no complaints on this end, I didn’t quite do my due diligence but that’s how it goes sometimes. The important thing is that the controls are still very smooth except for that and so the design is on point. Just go to the tutorial and you’ll have an easier time of things.

The game is fairly short although that’s to be expected for a shooter title like this. Generally in games where the level moves and you try to shoot your way to the end, the story will be short. I’m thinking it’s because it probably takes a lot of processing power to load up all of the levels and enemies. It’s just a guess of course but I think it makes a lot of sense because this feels really advanced especially for back in the day. The graphics may not be the best here but it’s hard to tell how much of that is on the tech and how much of it is stylistic. I do think to a degree the game is trying to look rough around the edges after all but I’m not sure and either way I gotta call it out all the same.

The soundtrack is definitely really good. It’s got that full sci-fi feel to it and the themes are always fairly quick. They match the tempo of the levels. The characters are good and the story is high quality at all times so I have no issues there either. This is a game that really had a lot of good effort put behind it which I really appreciate. It has no weakpoints, at most you could just say that it could stand to be longer. Still, it’s enough for you to have fun and the gameplay is solid which is the important thing. As a nitpick I do think they should have made movement be with the L and R buttons or something though just because having one button be for moving as well as for changing weapons can be a little confusing.

Overall, Sin and Punishment is a pretty fun game. I definitely had a good time with it all the way through. It does really finish in a flash but each level was well made and there was a lot of plot involved in it at all times. It’s what makes this game be a step above a lot of competitors. They definitely should have made many more games in this franchise already since the potential is absolutely there. If you have the Nintendo Switch Online then you should definitely play this game as soon as possible. It’s right there and ready for you to start playing it after all. You just need to dive in and have a good time. Keep your guard up and you’ll be fine.

Overall 7/10