FCBD 2017 DC SuperHero Girls Review


I got to read one of the novels for the SuperHero Girls series so I’m finally a little more familiar with it than I used to be. It’s a fun concept and a good way to get more people to read comics. I can certainly get behind the series. It’s also impressive how it expanded so far in such a short amount of time. It appears to be going strong.

Well, the comic starts off with Wonder Woman and her pals dealing with a pair of rhyming villains. They had a lot of good burns even if they naturally lost to the Amazon warrior. After that, Wonder Woman is invited to spend the summer with her father Zeus, but is a little intimidated at this prospect. Fortunately, she is allowed to bring her friends. Nobody wants to go so Wonder Woman ends up settling for Bumble Bee. Upon her arrival, a gust of air assaults the heroes and Wonder Woman wonders if this was really a good idea!

There’s not a whole lot of action of course, but it’s a fun read that you’ll be able to blast through. It’s also very interesting whenever you see a villain since most of the characters who are usually villains in the mainstream comics are now heroes. I wonder how the writers decide which villains to keep as villains. Originally I would have thought that every character would be a hero, but I suppose that wouldn’t make sense and would take away any sense of danger.

The story isn’t quite as engaging as the one from last year’s event, but it’s still pretty fun. The friends all came across as rather unsympathetic to Wonder Woman’s plight and I’d call them mean spirited if I didn’t realize that it wasn’t intentional. They just already had plans. The artwork looks pretty solid. It’s not absolutely top of the line the way that a lot of DC comics look. It is going after the My Little Pony/Strawberry Shortcake crowd with brighter colors and more abstract designs. Maybe “simple” is a better way to describe it. It’s not all that intricate or detailed, but it makes it easier to read. All of the character models look right so I’m definitely on board with this.

Overall, SuperHero Girls continues to be a fun comic series to follow. It even had Supergirl catch the villain instead of Wonder Woman which lightly hints that Supergirl is still the faster heroine. It’s always a fun matchup to think about. The Zeus arc should be pretty fun, especially since it seems as if at least one god is against Wonder Woman. My money’s on Ares personally, that guy always did have a bit of a grudge.

Overall 7/10

Donkey Kong Country Returns Review


It’s time to finally go to one of Nintendo’s most classic franchises. DK even started before Mario which is pretty impressive. I got to play most of the old games so it’s cool to see the Country series return. I never really played the music games for the GC, but they are barely even referenced here so I’m confident that they won’t be missed. I ended up getting Tropical Freeze shortly after this one so it’ll be cool to see how it stacks up. I can safely say that Country Returns is a fun game and it’s easy to see that it’s another AAA title from Nintendo.

The plot is that a mysterious being made of wood has shown up to take over the world. It mind controls all of the nearby animals and forces them to start stealing all of the bananas in the area. That’s diabolical if you ask me! They try to control DK, but it apparently doesn’t work on him. This may be a subtle shot at DK’s intelligence since he really looks…not too smart the whole time. Ah well, whatever works right? DK must stop these guys since they are insulting the bananas with their cruel schemes!

There are 8 main worlds. There is also a 9th, but to get to that one you’ll need a lot of collectibles. That’s good for the replay value though. There are puzzle pieces and 4 Letters to grab in every level. Obtaining them all will require you to master all of the levels and show the world that you are a DK pro. Even without this, the main game should take you a reasonable amount of hours. If you beat every world in an hour, then that’s around 8 which is pretty good. Even if it’s a little less than that, it’s much better than Star Fox Zero’s <4 hour play time or Into The Nexus 3 hours.

The game is reasonably difficult as well. I don't think I would say that it is quite as tough as Super Mario World, but it's been ages since I played that game so it's possible that it would be a lot easier nowadays. The gameplay is divided into a few different segments. You have the traditional platforming levels where you jump and dodge obstacles to get to the end. Where DK differs from Mario and the others is that you can roll into opponents to deal damage and you can shatter objects by slapping the floor. You'll grab onto vines to swing around and there are just many more elements than a traditional Mario game. It's made to be more complex and you have to consider a lot of variables.

A great deal of the level is interactive as well with most bushes and other suspicious objects containing bananas and golden coins for you to grab. Some of them are just trolls, but you should check them all out. Gold coins in particular are very valuable in the game. Other parts of the level will see you head into a mining cart. One hit will destroy you so you have to jump with great precision. There's also a blue cart which only appears twice in the whole game. It's slightly different as when you jump, you actually leave the cart. Thus, you have to jump and keep moving to fall into the cart again since it will speed ahead of you afterwards. It's a little easier in co-op since you effectively have two chances to survive this way. There is even a whole boss battle modeled after this style. Surprisingly I don't think there were any under water levels. No worries, Tropical Freeze fixed that.

The soundtrack isn't very lively or memorable for the most part, but I really like the villain jingle. Whenever their theme plays, you know that things are about to get real. It's a little cheesy/corny, but it's catchy and that's what counts. It is even used as the final boss theme which is pretty surreal. I can certainly say that I wasn't really expecting it when it occurred. The graphics are pretty solid. They're not amazing, but the character designs look sharp. It's fun to see a modern DK and there is something novel about seeing any Nintendo character on the big screen. Mario, Link, Kirby, DK, the games never look outright spectacular in the cutscenes despite the gameplay being super crisp, but just seeing them is really cool. Maybe it's because their series don't tend to have a lot of cutscenes, but it is more satisfying than seeing another franchise appear fully animated.

When it comes to 2D side scrollers, Mario's still got the edge over everyone. He's just impossible to beat. I'd probably give Sonic 2nd place although I mainly like it for the boss battles. The actual platforming can be a little tricky at times. Kirby would probably be third because I love cheesing levels. If we just talk about pure gameplay, Kirby even beats Sonic. Then I'd put in DK. It feels like Mario, but the extra complexities do slow it down a bit. If you count one shot games that had side scrolling like Klonoa then the list can get quite long so lets stick to Nintendo for now. I'll merge Yoshi with Mario since they're so similar. DK may be the lowest on this chart, but that just goes to show how tough the competition is. Plus, Nintendo owns 90% of those series which is equally impressive.

Really one of the best things about the game is how much content it has and how fun the levels are. It's a very high quality title that you can play for hours without getting tired. The plot may not be amazing, but the gameplay is sharp and that's really what you're looking for in a title like this. I didn't get to play the Gold Pyramid world since you need to do a lot of bonus stuff for that, but perhaps someday. It's really good to have DK finally return to the home console and maybe we'll get a game for the Switch at some point.

I don't really have any negatives with the game either. The levels all have a check point or sometimes multiple ones. If you die, you can always respawn close by. You can buy extra lives with the medals that you collect and the medals keep replenishing so getting them isn't an issue. The levels are challenging, but not unfair the way that Mario and the Lost Levels was or Mighty No 9. The levels are made to be difficult, but balanced. You'll get the hang of them with practice since the levels themselves never actually change. It's just really good game design.

Overall, Donkey Kong Country Returns is definitely a fun game. I can see why DK fans were so thrilled when it finally came back. The title does a good job of bringing back all of the classic DK elements that fans were expecting. It may have had less barrel launching than I was expecting, but I don't mind since the actual platforming is really the fun part for the game. You can get the game for a pretty good price nowadays so I'd highly recommend it. There is a lot to do here after all and the level variety is excellent. You also won't be forgetting the main jingle of the game anytime soon either. It's simply too awesome and catchy. Now, it's time to check out Tropical Freeze! So far, I'd actually say that it's easier than Returns, but I've only conquered 2 worlds so far. There's still plenty of adventure left!

Overall 8/10

FCBD 2017 Wonder Woman Special Edition Review


It’s time for another year of Free Comic Book Day reviews! I wasn’t able to snag as many as I’d have liked this year, but I got 7 so that’s not so bad. Lets start it off with Wonder Woman since her film is coming out pretty soon. It’s…another origin story. Ah well, I guess this is so that new readers can hopefully pick up the series, but I always found the approach a little odd. I feel like the only people who know about Free Comic Book Day…are people who already read comics. Still, I guess I’ll assume that the company knows what it’s doing. Also, this is why I still prefer trade paperbacks if I’m being honest. Having ads every other page can be a little odd.

So the comic starts off with Wonder Woman longing to go to the outside world. Naturally, the Amazons are against this and Wonder Woman would essentially be exiled if she ever decided to go. Meanwhile, Steve Trevor and his army buddies are getting ready for another fight. Unfortunately, the planes crash on the Amazonian island and everyone dies except for Steve. Wonder Woman is left with the choice of saving his life or letting him perish. That’s how the issue ends.

It’s a pretty short comic of course and you can easily finish it in around 5 minutes or so. Based on the pacing here, the origin story shouldn’t last too many more issues. I’m not a big origin guy, but if you’re gonna do it, you may as well do it quickly. There don’t seem to be any real changes to the origin so it’s a fairly faithful interpretation. The art is fairly decent as well. There were maybe one or two faces that would seem odd when the camera zoomed in, but it looks good enough. I don’t expect that I’ll have any complaints with it and the whole thing should come to life once the action scenes start.

Overall, If this gets new readers interested then it’s worth it I suppose. I would have preferred a more plot heavy issue, but there’s always next year. I think this comic has a reasonable chance of being the best one this year, but I hope not since that would mean that the others simply raised the bar to a new level. Reviewing single issues is always tough when they’re this small since there’s not much to say. No need to drag it out I suppose, I got the main points in. I shall have the next free comic review up shortly.

Overall 6/10

Guardians of The Galaxy Vol. 2 Review


Well, it’s been a long time coming, but it’s finally time for the sequel to the original Guardians to see if it can live up to the reputation of the first one. Unfortunately, it definitely could not. The film’s own premise hurts it quite a lot as the main characters succeed at all being very unlikable jerks for the most part. That seems to be the point so to the film…You’re welcome! Unfortunately, this just isn’t an angle that they should have pursued. Still, thanks to a key scene and some nice action scenes along the way, the film was able to avoid an unfortunate fate.

Peter and the Guardians start the film out by getting into trouble as per usual. They decide to steal from their employers and are quickly found out. Fortunately, they have the help of Star Lord’s Dad who destroys most of the attacking ships and helps the heroes escape. He wants Peter to come to his planet to hang out so Gamora and Drax go along with him. Rocket and Groot stay behind to watch Nebula, the villain that the heroes picked up so they could get the bounty on her head. Unfortunately, they have a run in with Yondu. Meanwhile, Peter’s Dad may not be what he seems!

This is a pretty big movie so there’s certainly a lot to talk about. Lets start with the worst character in the film, Groot. I don’t know how this guy got to be such a fan favorite character. He was bad in the first film and he’s extraordinarily terrible in this film. He’s nothing but a big bully and he gives the film an extremely rocky start from which I don’t think it ever truly recovered. It can’t really be totally blamed on the opening since the film never really tried to get away from this, but it was a sign of things to come. Groot picks on a pair of creatures for no reason and then tries to eat a poor butterfly. It’s supposed to be a funny scene which shows just how twisted the humor is nowadays.

Now, Groot’s appeal is supposed to be that he’s cute because of how dumb and mean he is. Groot only cares about himself and never moves an inch to help his friends. Any scene with him is incredibly hard to sit through. One scene in particular which drags on a lot has him try to find something during a prison escape scene. He keeps on bringing the wrong things including a severed toe which was just gross and completely unnecessary. We get it, Groot is brainless. We knew that during the first film…why did the film have to shove it in our face the whole time? Groot was just terrible and I agree with critics that he was a scene stealer…just in the absolute worst possible way.

Next is Drax…who somehow found a way to be even worse and more unlikable than in the first film. One running gag as per usual is that he takes everything literally. If that wasn’t bad enough, he’s also grown even more grotesque and barbaric with his mannerisms. He talks about how his people are proud of talking about rather vile stuff and calls Mantis ugly multiple times. It’s fortunate that she is extremely naive so the insults went over her head. He’s just a very mean person which is why he fits in with the gang quite well. It’s just a shame that he’s such a terrible character. When you have Drax and Groot on the same team…you know that something’s wrong.

Next up is Rocket. Finally, we’ve got a step up from the other two. He’s the same Rocket that you’ll remember from the first film only he’s a lot meaner. Gee…what a surprise Rocket gets the gang into a lot of trouble but the team wouldn’t last long without his gadgets anyway so I suppose it’s a fair tradeoff. He’s surprisingly not very smart at times as Rocket can’t pick up on sarcasm or recognize insults when he hears them. I feel like he’s less intelligent than he was in the first film. Still, that’s fine since he still has his personality fully in tact. Rocket knows how to use his guns and does a good job of annoying Peter. We fortunately don’t dive too far into his origin story either as I got worried for a minute when Yondu started talking. Crisis averted. The winking subplot probably has Rocket’s best moments.

Gamora is my favorite character in this film. She’s still the only member who really knows what she’s doing. Gamora is actually trying to make the world a better place and she also knows all of the members well enough to know when something is wrong. She gives Peter a pep talk, helps Groot most of the time even when he doesn’t deserve it and she comes close to figuring out the sinister planet’s secret. She also does a good job of handling the situation with Nebula. It was a little hard to take Nebula seriously the whole time as a villain since she wasn’t very powerful but the film helps to fix that as well.

Finally, there’s Peter. After watching the TV show for so long, it took a little bit to get used to this version of the character again. At least he is trying to get away from his old flirting tendencies. If he can keep this up, this will really help him as a character. Peter is certainly a much better character than he used to be now that he is just focusing on one person. He does get a little unsympathetic though when he is tricked so easily. Thinking that Gamora is just jealous was pretty silly and I don’t think he was being mentally influenced at the time so it was all him. His reaction after learning a certain plot twist was also on point as well. Instantly blasting away and hitting all of the vitals was the optimal response. No questions like “But why!”, stuttering, going into shock, or any of the other terrible responses. Peter should never have been sucked in so easily prior to this, but at least he rectified the mistake.

There were also a few supporting characters. Yondu gets a fairly large role along with a lot of character development. I’m still not a fan of the character, but I do like his arrow. It’s certainly a potent weapon. Similar to Quicksilver getting a larger version of his scene in Apocalypse compared to Days of Future Past, Yondu gets a larger scale scene to use his arrow in this time. It’s a very good trick and if he was going all out he could likely do well against the cinematic Avengers. I highly doubt it would have an effect on the Hulk and Thor/Vision would be able to endure it as well. The others would be in a pickle and I’d include Iron-Man in that since his suit hasn’t been the most durable as of late. Now, why wasn’t Yondu the character convincing for me? Well, he did just kind of sit there when all of his men were being executed. He was also taken in pretty easily considering he had the really cool arrow and should have done something the instant a mutiny was starting. Take no chances when you’re the Captain! The transporting kids part didn’t do him any wonders either.

The Sovereign people weren’t bad either. I liked their video games and the idea of a virtual army is like something out of World Trigger. You actually feel bad for them to an extent since they held up their end of the bargain while the Guardians broke theirs. Still, we’re supposed to side with the Guardians since they’re the protagonists. I just couldn’t blame the Sovereign for wanting revenge. They just gotta work on their 3D Galaga skills and they’ll be all right for the re match. Their new secret weapon should help as well.

Nebula has probably improved the most since the first film. Her transition into being more of a rival went pretty smoothly. I think there was a little forced emotion when she was reminding the audience of her backstory since I don’t think Nebula cries easy. The whole film was maybe trying a little too hard in that end, but I guess as long as we get the “almost” death of the main character each time than it’s a good tradeoff. They always come so close, but don’t end up kicking the bucket because someone else is there to save them.

Mantis is an alien being who doesn’t know much about anything. She was raised by Ego in exchange for her assistance in getting him to rest every day. Unfortunately, the Guardians are the ones who help her expand her horizons so the lessons that she learns aren’t the greatest ones. She’s a decent character. Mantis’ character tropes aren’t really my style but I guess you can say that she did all that she could with them.

Finally, we have Ego. There’s nothing really likable about him and I can definitely say that the character fell flat. He didn’t do anything for me even if he did have cool abilities. The problem is that he’s way too overpowered. You know ahead of time that the heroes will need some plot hax if they want to come out on top. It delivers as it always comes through in the clutch, but they should have made him a little weaker. At least what wasn’t plot hax was the brief Man of Steel homage fight scene. That was pretty neat as you can instantly see where it took notes on the Zod vs Superman battle. If strength correlated with likability than Ego would be at the top, but it’s just not the case. He works well enough as a villain, but don’t expect to root for him.

As far as the soundtrack goes, the tunes are pretty good again. Most of them aren’t all that memorable, but it’s always nice to hear songs from the 80s. They’re just very catchy and it will remind you of the good ole days. The themes stand out and the best part is that you know the film had a soundtrack. There are a bunch of films that you’ll finish and wonder if they actually had any music to begin with. This film just didn’t have that problem.

The visuals are also pretty sharp for this film. Marvel is still a few years behind DC when it comes to the effects, but they’re getting closer. The brief fight with Peter and Ego was a lot of fun and I liked the Mass Effect Ego design. Peter’s element gun looked a little weaker this time as the blasts were quite small, but as long as it’s a blast I’ll take it anyway. You’ll go into the film expecting the graphics to be good since this is a space film and all so it’s good that you will not be disappointed.

One thing that the film definitely did right was its references. It was fun to be reminded of what we all loved about the 80’s. There’s a certain reference/guest star appearance in particular that worked really well. This iconic figure reminded me that I definitely couldn’t give the film a negative score. It had its issues, but the film reminded me that it could be classy. Moreover, you’ll probably gain some respect for the character who uses this guest star. It was a really exciting moment and the only thing that could have made it even better would have been an extended fight scene where Ego fights the Sm4sh version of this icon.

That was an example of humor done right. Unfortunately, as a whole the film did have an issue with the humor. The problem is that Guardians just isn’t a very funny film. Airplane probably had more laughs in 10 minutes than this film had in its whole generation. I blame it partially on the terrible writing, but it’s also because the film really televises all of its jokes ahead of time. For example, when a guy with a scarred face calls the gold villains. You instantly know what the joke will be and how it will be handled. That’s a bit of a problem because it’s not going to be as funny if you see it coming right? That’s how the film handled most of its jokes. It could have learned a thing or two from the Plane film.

One thing that made that film so funny was how sudden the jokes would occur. When the main character was asked if he wants a smoking or no smoking ticket you didn’t expect a good joke, but then they pull out a ticket that has smoke coming out of it. That was an excellently handled joke. Granted, the film had some bad jokes as well, but the ratio was in its favor and the good jokes wee really good. The best joke in Guardians would have trouble breaking even in Airplane. In this case, I don’t even think we can blame it on the characters all that much since they should still be good at humor.

Also, I’m not saying that the humor is terrible or anything like that. The film still did have a few moments here and there and you can definitely tell that it tried. It’s probably just a writing limitation. Unfortunately, the writing is fairly weak. There’s a lot of language throughout and edgy lines that serve no purpose being here. Some of the dialogues between the characters will make you wince or try to tune them out. Rocket threatening to place something vile on Peter’s bed was just sad and Ego talking about how he built his body was unnecessary. It’s little scenes like that coupled with everything else that begin to add up through the long haul.

Despite all of this, you should be satisfied with the action and explosions here. The film gives you everything you could want in a summer blockbuster. There’s a lot of banter and excitement around most corners. There are points in the film where not much happens, but I still wouldn’t really call these parts boring as the setting and characters are interesting enough. There are two kinds of films. Those that are fun to watch regardless of their quality and those that are not. I can safely say that this one is still enjoyable enough where you can try to overlook the negatives until the film ends. Your opinion of it will then start to deteriorate, but that’s an after effect. I’d also see this any day of the week over many other films.

One thing I’ll hope for in the third film is a longer fight. We had a brief fight with Peter and Quill, but that was the only real fight in the movie. The rest of the action scenes were just general action scenes against giant monsters or massacre fight scenes with the heroes wrecking a lot of flunkies. I’m hoping for more actual fights since the first film had quite a few of those. The Nebula vs Gamora fights here would be a highlight in that regard although again…they were pretty short. I always place fights above action scenes, but naturally having both of them is always a good thing.

There are quite a few post credit scenes 80’s style. They’re filmed like bloopers in a sense, but take place after the film. Some are important and others aren’t. One of them teases a new character who may show up in the 3rd film. Honestly, I wish he had shown up here since a fight with Ego probably would have been a lot of fun. Also, this guy is a personal favorite of mine so I have no doubt that he would have elevated the film. Another scene showed a group of classic characters. I can’t say that I’m super hyped for the group, but I did think that the rocky actor stole the show so it’d be pretty fun to see him return. A certain teenager who appears in one of the scenes is someone that I hope to never see show up. Luckily this wish will likely be granted. It was fun to see various cameos during the film as well. Referencing the rest of the Marvel cosmic mythos is always a good idea. Sadly Thanos didn’t show up this time, but Infinity War is finally getting closer so that’s good.

Overall, Volume 2 had quite a lot of problems. It started out really rough, had a bumpy ride during the middle, and then had a reasonably good climax. It’s still a fairly engaging film, but it tries way too hard to be funny. It’s an unsuccessful attempt. The characters are unlikable which takes you out of the film at times especially in Groot’s case. This is one of those films that I wouldn’t want to watch again at least not for a very, very long while, but for a one time viewing it wasn’t bad. At the very least you can’t say that the film isn’t engaging. There’s a good amount of action and excitement all around with witty dialogue in between all of the “witty” dialogue. I’d make a parallel to films like Suicide Squad, Lucy, Batman vs Robin, and other such films. They’re pretty entertaining while you watch them, but afterwards you still can’t give them a positive It’ll be fun to see the team show up in Infinity War, but beyond that, the Guardians don’t need another film. That or we just need a fresh new take on the Guardians. Get some new writers and we’ll see what they can do. In the meantime, I’m cautiously optimistic about Thor: Ragnarok (Gladiator scenarios don’t have the greatest track record and I can totally imagine some animal violence there, but I’ll give it the benefit of the doubt) and Spider-Man. (Worst Peter Parker…ever!) With the summer just starting, we’ll see how the rest of the films stack up. King Kong and Guardians may not have led it off to the strongest of starts, but the year is young.

Overall 5/10

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

The Legend of Zelda: Breath of The Wild Review

WiiU_TheLegendofZeldaBreathoftheWild_E32016_box_013
It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

The Band Concert Review


It’s time for another classic Disney review! In this special, Mickey Mouse is actually the antagonist for once. In my head canon, Mickey Mouse let the fame get to him and he forgot to look out for the little guys. As such, he is now the leader of a band and only allows top musicians to play with him. Donald tries to get in on the action, but Mickey reacts violently each time. He’ll have to think of something to get in on the act, but things get tough when a tornado sweeps through and carries them all off. Can Mickey finish his song or will Donald interfere again?

It’s a pretty entertaining special and I can see why people consider it to be one of Disney’s stronger ones. I thought it was more enjoyable than the others that I’ve seen as well. It’s pretty high energy the whole time. Sure, Mickey is pretty out of character, but it just goes to show that even he loses it once in a while. At least Mickey is super focused as not even the tornado could break his concentration. His team didn’t miss a beat and that’s why they’re considered as the pros.

Meanwhile, Donald Duck did his best to fit in. He didn’t let the others get him down and came with a lot of flutes just in case. I’d say that he’s easily the best character in this special. Donald is a reminder to us all that nobody can stop you from playing your tunes except for yourself. This special was a little light on dialogue so we didn’t get to hear Donald’s iconic voice as much as I’d like, but it’s still always fun to see him on screen. Donald is certainly my favorite from the old Disney characters. Another bonus is that Goofy doesn’t get much to do here since it’s just a bunch of Goofy ripoffs in the band and none of them have any lines if I recall correctly. Most excellent!

The actual song that the band was playing was pretty good as well. I definitely don’t mind old style songs for a special like this one. After all, something like Brave or Excalibur Clash wouldn’t fit so well right? I sometimes like to wonder what is better, to have a really epic song for something simple like baking a cake or to have a fairly uneventful theme playing the whole time. The latter would be forgettable, but the former would hint at something epic coming up and then you’d just be disappointed. It’s a tough question for sure.

Overall, it’s fun to check out these retro specials. They’re really short so you can breeze through them, but the animation holds up well. Mickey Mouse and the others certainly got iconic through these shorts so Disney knew how to market even back then. Still, I doubt anyone could have ever guessed just how legendary they would ultimately end up being. There are a lot of specials so it’ll probably be a while before I see them all, but I’m getting there step by step.

Overall 7/10

Justice League vs Teen Titans Review


The DC movies continue as I finally got to check out this film. As you may remember, I was pleasantly surprised by how Batman: Bad Blood was and hoped that this one would continue things on track. It’s definitely a solid film and I’d say that it is 2nd only to the former in the post Flashpoint era. I have more issues with it than I did for Bad Blood and it never reached the same level of intensity and animation that the former had, but it is a quality film. So don’t let the cover art scare you, it’s just DC’s way of reducing sales for all of its current films.

A demonic being by the name of Trigon has set his sights on the planet Earth. His ticket there is his daughter Raven, who is currently a member of the Teen Titans. She had trapped him in hell and he is unable to break free so he sends his subordinates to capture her. Can Raven defeat them and keep her friends safe? Meanwhile, Robin completely embarrasses the Justice League in front of the city so Batman demotes him from League member to Teen Titan. Robin doesn’t take it well, but learns that sometimes it is good to protect those who are weaker.

As you hopefully probably guessed, the title is pure clickbait. The Justice League vs Teen Titans fight lasts for only about 2-4 minutes. The rest of the film is mainly about the Titans although the Justice League gets their moments as well. That’s fine, I know that most Vs titles never actually go anywhere. Just look at Batman vs Robin although admittedly, that fight certainly lasted longer than this one. There’s a lot to talk about in this film so lets start with the Justice League.

They’re on the backburner in this film. While it is a sequel to Throne of Atlantis, the world just doesn’t revolve around them this time. Superman looks both good and bad. It was interesting to see him at first because he acts like the protagonist in a B grade horror film. A monster whizzes past, the door slams, and the room is even chilled to the core. Superman’s only reaction is the classic “If this is a joke…then it’s not funny!” and then he even yells in terror as he is taken over. For starters, the whole “Superman has no willpower” thing that the New 52 made popular is total nonsense. Superman doesn’t get taken over and his reaction times are good enough so he wouldn’t be taken in like that. It happens though. There is a lot of plot hax here. Nothing that hurts the film as a whole, but it does make you shake your head.

Superman getting steamrolled by Trigon at the end is another moment where you have to tilt your head. Superman beats guys like that for breakfast. The rest of the League didn’t do much better. Too bad Green Lantern wasn’t here to save the day eh? Superman’s fight against Wonder Woman and Flash was brilliant though. As I’ve always said, Superman is easily the strongest comic book character of all time. It’s not even close. I like how he’s faster than the Flash, Smarter than Batman, and a better warrior than Wonder Woman. It’s part of why he’s a good character, he invalidates the rest of the League with his existence. Effortlessly breaking Flash’s leg and then trapping Wonder Woman with her lasso is something for the record books. It was the best part of the film hands down and should answer any debates as to who would win in a fight. As Flash pointed out, it was a bit of a brutal way to take him down, but it was effective. It was also good to see Flash’s accelerated healing factor be acknowledged for once. I feel like most animated features don’t even remember this. On a final note, Superman’s voice has got to go. It was awful in this film. Maybe the guy was out of practice or something, but it sounded nothing like Superman.

Flash didn’t actually get a role beyond that. He got the shaft from the League members. Batman was good as always. It’s definitely unfortunate for him that Damian always acts out when they’re in public. Still, Batman takes control of the situation as always and even prevents himself from being mind controlled. He handled the whole thing quite well. His plan to have Wonder Woman hide herself and not engaging Superman as well was a little iffy though. Didn’t seem as brave a move as you’d expect. Wonder Woman didn’t hide which is a good thing, but she didn’t pursue either. I would have liked for her to have gone after Superman anyway. Her terribly irrelevant relationship with Superman can drag both characters down if it keeps up so hopefully that goes away soon. I don’t want it to be a main plot though, let it be a one line thing.

One last note on the Justice League, I can’t buy into the whole confrontation that happened later on. They want to take Raven in for questioning and basically arrest her? These aren’t the Avengers. The Justice League don’t randomly shoot civilians or kidnap teenagers for no reason. I can’t picture the heroes doing this. They could have handled the situation with more tact and I also don’t see how they didn’t notice Trigon the whole time. There were some stretches in logic to be sure, but at least it was still good to see the League. They got a bit more of a role than I had expected them too.

Now lets talk about the Teen Titans. As you’d expect, it’ll take a few minutes to get used to their new designs and voices. Starfire’s is an improvement from the start for me as I never liked her “I don’t understand human culture” gimmick. The jokes with it were never that funny so seeing her as a capable team leader was a nice change of pace. I feel like she was a little underpowered here. I do agree with her losing to Wonder Woman of course, but she did absolutely terrible against the Trigon demons to the point where Blue Beetle and Robin were doing far better. I’m just not sure I totally buy that, but it’s not an issue with her character.

Beast Boy was annoying as per usual. He was just a bit much the whole time and I also had to chuckle when I saw his undercover getup. It’s something that you usually see the mysterious heroine wear in an anime. I have a co-worker who has the same get up and she is not a guy. It’s just not something that you really see a guy wearing or maybe it’s just the way that it was animated. Either way, it was funny because that style isn’t for a character like Beast Boy. His personality would make you think that he’d be wearing something a lot brighter or more outlandish.

Raven was great as per usual. I think she did panic a little too quickly with the Trigon situation though. As she explained, he is still trapped in the crystal so it’s not as if he can do anything. All he can do is summon his minions and she can handle those right? Admittedly, she looked a little too weak in the first confrontation until she used her demonic powers, but they shouldn’t be a serious threat. Of course, once the Titans were held hostage, she didn’t really have any other choice. So long as we don’t get any random romance between her and Robin, their friendship is also a good subplot. They definitely do have similar pasts and aren’t good with others. Raven just handles it by keeping to herself while Robin likes to insult everyone. The Titans definitely would be in a jam without Raven’s powers so they’re lucky that she stays as a hero.

Robin was also a very solid character. Yeah, he’s a little meaner here and may have regressed a little in character development, (He still thinks Ra’s is a great man with good ideals? I feel like he should have moved on from that by now considering how crazy the guy was) but I still like his confidence. Robin does well in a fight and saving the Titans was a good way to start. He was also handling Blue Beetle pretty well until the unexpected attack. That’s why you should never let your guard down, even in a sparring session. At first I wasn’t thrilled about DC forcing Damian into every single plot, but now I’m okay with it. I’m still gonna say that Dick Grayson is my favorite Robin, but Damian is better than Nightwing. Nightwing appears for a few minutes here and never really looks good anymore. His era is really done at this point.

Blue Beetle is effectively Cyborg’s replacement on the team. For him, I didn’t have to get used to a new voice, but the new design would take some getting used too. The buzzcut look just didn’t feel quite as right as the Young Justice look. Still, he was a good character. He got less of a role than the others, but that’s probably because the Blue Beetle will get his own film like Raven at some point. There’s certainly a lot they can do with him. I definitely had no problems with him and I’ve always liked the Beetle. It definitely doesn’t take any nonsense from anyone and always goes out swinging. There’s not much to say about Cyborg to be honest. Of course, I had hoped that this film would help him see what team he should really be on. I can’t say that happens, but I can say that Cyborg has always acted more like a Teen Titan than a League member. It’s like how the Beast never quite fit in as an Avenger since he was an X-Man for so long. It’s hard to just switch teams.

I’d say that one thing which holds this film back a little is the writing. It is a lot weaker than the last film and maybe even last few films. It could be the Teen Titans angle I suppose, but a lot of the dialogue is pretty forced. Most of the lines are either from Beast Boy or about Beast Boy. Batman asking Cyborg what happens to the food that he eats was also completely out of left field. Those are just a few examples and the dialogue could be a little distracting at times. It got serious when necessary though and don’t get me wrong. It’s not overwhelming or constantly in your face, but it’s still consistent enough to be noticeable.

The animation for the film is pretty solid. That being said, it is certainly a step under Batman: Bad Blood. You’ll notice that for the hand to hand fight scenes, the camera starts to be a little shaky as to hide the actual animation. I found that to be a little odd, as if the animators weren’t too confident. The energy displays were on point though and the energy that all of the Trigon creations emitted was similar to Bass’ iconic energies or any cool anime villain. It worked quite well and since this film was a lot more supernatural than the last few, it got to use all of these effects quite a lot. I also like the fact that Batman and Robin’s eyes are always glowing through the suit. It does make them look more menacing.

The soundtrack is also a step down, but it’s reasonably good. There aren’t really any battle themes this time around or none that I can recall. That being said, we did get some lyrical songs for the montages. The song that played during Robin and Beast Boy’s duel was pretty catchy. The one for the amusement park adventures was also solid. They easily made up for the lack of battle themes although the best of both worlds would be to include them all. The sound effects for the hits was a little lower which was unfortunate, but I guess it’s tough to get that perfect balance.

I need to give a quick shoutout to Lex and the Legion of Doom for the worst villain plan ever as well. A little hyperbole thrown in there, but what were they thinking? So, Lex, Solomon Grundy, Toyman, Weather Wizard, and Cheetah thought that they could defeat the Justice League? They may have had the element of surprise, but they never had a chance of victory. Each individual fighter was outranked by his/her counterpart. There was just no strategy or gameplan here which was odd. Lex had a great line though. It went along the lines of “You guys are always fighting (Demons, gods, Superheroes, Machines, etc) and I’m just a poor industrialist caught in the middle.” Superman even had to sarcastically admit that Lex had a point there. It was just an awesome line to be honest. Plus, it’s a nice way to think about things and it could give you newfound respect for his predicament. That being said, Lex still needs to up his game. He may have had an after credits scene in a previous film, but apparently the writers decided to ditch that. Ah well, it happens. We’ll see if this post credits scene leads to something more direct. Well..we know it does since the next film is already out.

Overall, Justice League vs Teen Titans continues DC’s path into the light. This marks two films in a row where DC is looking like their old selves. I could definitely recommend this film to anyone. It moves very quickly and there is a lot of action. Superman’s scenes are great and went a long way to ensuring that this film got a solid 8. It was a team effort though with the film just being solid all around. Seeing the Justice League and Teen Titans in a movie together is pretty fun. While I’d like the film to be a little longer, being under 90 minutes does guarantee good pacing. It’s a tradeoff, but one that makes the film a little more accessible to everyone. Next up is Teen Titans: Judas Contract so we’ll see how that goes. I don’t expect it to be quite as good since Terra’s annoying and the whole arc will probably be annoying, but if handled well it could be good. I did like the comic after all and Damian can easily fill in for Grayson’s role since he is so skilled already. Also, it’s time to redeem Deathstroke since he looked completely terrible last time. Here’s to hoping that DC pulls out another winner. If they do manage this, then I think we can officially say that DC animation is back to quality for the forseeable future. Now they just need to fix their DVD covers.

Overall 8/10

Westworld Review


Peter and his pal John decide to visit the world’s most popular amusement park, Westworld. It is a futuristic life simulator where you get to live your life as a farmer, king, freelancer, etc. It acts as a very expensive vacation which is ultra realistic as androids play the parts of the rest of the town. It is billed as a place where you can do anything without worrying about your conscience or morals. It’s also extremely pricey though and honestly you wouldn’t catch me checking it out even if it was real. You can still have more fun at an arcade with a roll of quarters. Back to the park though. In Westworld, you are able to play as the hero or the villain and by the end of your experience you may even learn a thing or two about yourself. There is only one rule, have fun! Unfortunately, the robots pick up on this message as well. Why let the humans get everything? Why indeed…..

If Westworld is supposed to make you dislike the humans and really root for the robots, then it succeeded quite easily. It goes out of its way to show that all of the humans are fundamentally bad people who will use any excuse to shed their boring 9-5 jobs and become full fledged villains. One guy uses his vacation to cheat on his wife, others use it to murder people and have one night stands with robots, etc. There is nobody to root for except for the robots, but I was probably going to be rooting for them anyway.

Peter is the main character and he’s pretty terrible. He’s portrayed as the average joe, someone you can sit down and have a beer with. He’s in awe of this big amusement park and can’t wait to try it. Once inside, his bad influence of a friend named John shows him how to have fun in all of the wrong ways. Peter quickly picks up on this and becomes just as corrupt. It’s a shame, but the guy had no will power. Also, it was hard to believe that these two were friends since John was basically ignoring Peter the whole time until they actually landed on the island. As bad as Peter was, John could match him step for step. He’s just a terrible collection of the worst tropes for a movie lead and I was anticipating his big duel with the android quite eagerly.

It’s a fairly small cast in this film as those two characters basically get all of the screen time. There’s also a third traveler who is the most corrupt of them all. The robots make sure to deal with him right away though via a stab straight to oblivion. The guy was a terrible fighter though as the android gave him a fighting chance for quite a while. Finally it got tired of the whole thing and just took him down for the count. The main villain was a pretty good robot. He definitely had Peter on the run for quite a while and he’s like an old fashioned terminator. He’s a pretty good shot as well which is useful when you’re in the Wild West setting. None of the other androids got particularly large roles but they were around to help finish the job when necessary.

Unfortunately, the film really stresses the pleasure part of this vacation which drags the film down quite a bit. After all, I think we get the implications of the “You can do whatever you want” message that Westworld gives out. We don’t have to constantly be reminded of it via the two main characters that this means you can have as many fake romances as you want. That’s the element that gets them the most excited along with drinking beer all day and shooting people. It’s certainly not a family friendly destination. It would have been nice if the film could have focused on the fact that you’re essentially living another life for these few days and the thrills of having safe gunfights and old styled competitions.

Also, the concept definitely doesn’t hold up if you actually think about it. The characters are using live ammunition and getting into real fights during their vacation. The guns are set to not work if you target another human, but you can still get hurt during the ballroom brawls. There’s one such fight in this film that lasts for a very long time. The heroes get lucky as they dodge most of the glass cup attacks and don’t get seriously injured, but they could have easily had some broken bones if they missed a step. I guess you may sign a waver or something before entering, but based on John’s reaction to getting bit, it seems that Westworld guarantees you will not be injured. That’s quite the stretch if you ask me.

Also, we see that in real time, a few operators juggle everything around for the various plots to ensure that every guest gets his/her desire. I guess they’ve never had conflicting goals from players since they have a 100% satisfaction rate. Hmmmm, well no need to dwell on that. Lets just say that I wasn’t buying it. The film isn’t super violent or anything. I did assume that Westworld was R to be honest and was surprised that it wasn’t, but I don’t remember any scene in particular being all that gruesome. It was fairly standard action stuff if I remember right. If anything, it’s more the shock of the situation that may get you if you weren’t expecting some big characters to die.

The ending of the film is pretty fitting though. I definitely thought that it was handled well since the humans were already in enemy territory when the androids made their move. The whole thing is pretty realistic even if the engineer who designed the room to only open from the inside should be fired instantly. Poor designs are timeless and we still get them nowadays. I always think doors should open outwards instead of inwards because it’s safer (Infamous factory fires) and more convenient yet people still make it the other way around. It is what it is I suppose.

Overall, I didn’t really care for Westworld. Good (Even if unbelievable) concept, but poor execution. The main problems all can be traced back to Peter and John. They’re just absolutely terrible main characters and the third guy didn’t help their case at all. There’s just too much of a focus on the wrong aspects of Westworld. The special effects were good though and it did have a lot of fun visuals. While I don’t see this ever happening in the real world, we are getting to the point where it could be possible through Virtual Reality. I think it’ll be easy to do such a thing someday, but there will be a ton of risks involved so I certainly wouldn’t be a beta tester. If you want a film where someone gets trapped in a cyber game, check out the new Sword Art Online film. In this case, the game comes to the real world, but it has some similar themes and it’s certainly a lot more enjoyable.

Overall 3/10

Kino’s Journey: Country of Illness -For You Review


It’s time for another Kino special. I’ve never been much of a Kino fan but the concept isn’t bad. Because the whole series is about watching her go to various lands and experiencing their traditions and customs, it means that there is always the chance you will enjoy the adventure or also dislike it by the same token. Effectively the franchise gets a blank slate each time. I’d say this one was the best yet mainly thanks to the Moped not getting to do much and Kino being a little less deadpan this time around. It’s short so the special doesn’t drag on or anything either.

In this adventure, Kino heads to a futuristic city. The inhabitants are worried about germs because they may prove to be fatal. Their way of society seems rather flipped from the usual norm. The wealthy and influential people live outside in the rugged desert as they make a home and defeat the outside elements. The poor and middle class live in the city where they can do whatever they want thanks to the tech. It seems like a paradise for them and an endurance test for the wealthy, but why is this? Kino becomes friends with a girl who is sick at the hospital and agrees to deliver her letter to a boy who lives on the outside. Is Kino ready for what she may discover there?

It’s not a Kino adventure without a few twists and the adventure should keep you guessing for a little while. You can probably imagine that things didn’t go very well for the boy when the girl explains that she hasn’t seen him in over a year. That’s always a bad sign and when Kino sees how desolate the outside world looks, it brings a few questions to mind as well. People rarely tell the actual truth to outsiders in these things so at least Kino is ready. It’s also fortunate that she always has her gun at the ready as well. You really can’t trust these guys.

While it’s a pretty somber special, it doesn’t go overboard. It’s sad, but not over the top with big time human experimentation or anything. People were effectively sacrificed though and the government looks shady as always. We don’t really get any fights in this special although Kino does get to fire a shot. Her recommendation to the girl to go check the outside world out when she is better is probably not the greatest advice though. The girl is certainly going to be in for a very rude awakening.

As far as Kino herself goes, the character wasn’t all that bad this time. She’s still not very interesting, but at least she tried to keep the girl’s spirits up and didn’t stand by as a bunch of people were murdered for a change. Her “no interference” policy still ensures that she’ll never be a hero though. At best she will always be a person who looks out for herself first and foremost. The Moped still tries to be funny in all of his scenes, but they never really work. I’ll give him some credit for the constant attempts though. He certainly never gives up.

The other characters in the special were okay although none of them got a particularly large role. They’re meant to be background elements as you focus on just taking in the land and how it works. The sick girl was reasonable although it’s unfortunate that she has to go along with all of the tests. I opt out of just about every shot at the doctor because most of them just seem so pointless. That’s definitely what she should have done here. The boy from the flashbacks was all right I guess, but he was a little generic and nothing really happened with his plot. The night guard may have tried to justify his actions with every other line, but they weren’t very convincing. He makes for a decent antagonist though.

One thing Kino’s Journey always does well is keeping everything very quiet. The towns always seem desolate as Kino walks around even when people are there. There’s something about the series that always makes everything seem hollow and fake even if the people are being jolly. It’s that elusive Twilight Zone effect and it certainly gives the series an air of mystery.

The soundtrack is really nothing special as it’s the same tunes that we have been hearing over and over again. I can’t even say that it’s all that memorable. I suppose the laid back feel of the music is supposed to go hand in hand with how mellow the special is in general, but I wouldn’t mind some fast tunes once in a while. The animation isn’t bad either. It’s below average as it definitely hasn’t aged well and much older shows look more impressive. There is no way that you’d guess this film came out in 2007 as it looks like something closer to the 90’s or very late 80’s. However, if you look at it in a vacuum without comparing it to anything else, then Kino’s Journey still looks fine.

Overall, This was the most enjoyable Kino’s Journey feature. It’s still held back by a number of issues like the underwhelming technical aspects and the lackluster main characters. The plot is still interesting though and it doesn’t drag on. At it’s core, Kino’s Journey is like a nice breeze that is fun while it lasts and is then forgotten. There’s nothing there to call it a bad film, but there isn’t much to make it memorable either. It’s a good film because it doesn’t make any mistakes is the best way to think about it. Hopefully the series can get a reboot/sequel nostalgia film which will energize the franchise. I think that’s what it needs the most, some energy. It’ll be difficult balancing that and the eerily quiet scenes, but I’m sure it can manage. I think this is it for the franchise at the moment though so it feels pretty good to be caught up. At least as far as the animated content goes.

Overall 6/10