Mutant Mudds Deluxe Review


It’s time to look at a game that everyone was talking about a while back. Mutant Mudds was the next big thing back in the day, but there was no physical release. Well, now there finally is one and I can safely say that it’s a fun game. It’s pretty short and you can tell that it had a limited budget since there aren’t a lot of levels. That being said, the gameplay is solid and ultimately that’s all you really need to be a good game.

The story follows a young kid as he decides to save the world from mud monsters. There’s not much of a plot as you are just thrown into the action and there are maybe 2-3 text bubbles that pop up. Of course if you were expecting a long story, then you’ve come to the wrong title. The main experience here are the levels. There are 20 levels in the game and each one comes with a 3-5 minute timer. You will have to run and jump to get through them. Fortunately, the main character has a jet pack which lets you hover for a few seconds. It’s a very useful ability and you also have a blaster with can defeat enemies. Furthermore, you unlock 3 power ups as you go through the game although you can only activate one of them at a time. There’s the super hover, (I recommend this one) the vertical boost, (Fun, but only use it when you have too) and the Super Blaster. (No real purpose aside from bonus collectibles)

The toughest parts of the levels are typically when you have to make some real precision jumps. That being said, they aren’t all that hard when you compare them to real extreme titles like Mario Maker or even the DK games. Fortunately, the game does manage to increase the difficulty through the extra levels. Each of the 20 levels has a ghost counterpart where you play the levels again but this time you cannot let yourself get hit. It certainly raises the stakes since your platforming skills are really put to the test now. This works as part of the replay value in the game. It’s a bit of a forced time extender so if the levels had been longer I would have been a little upset. As it stands now, the levels aren’t very long I found it to be fairly reasonable.

Another form of replay value is the fact that all of the levels have 100 gems. You want to get all of the gems to complete the game and also to get closer to getting all of the game’s trophies. There is no Platinum unfortunately, but you can still get 100% completion to show off your true skills. To do that, you’ll have to beat the 40 levels as well as the 20 levels inside of the normal levels. To get to those final 20 levels, you have to use your power ups to get to the secret entrances. The tricky part is that you don’t know which one is in which levels so expect some trial and error here as you figure out what’s up.

The game also operates on a few different layers so you can jump from the front of the screen to the back at certain points. Always be careful that you don’t land right on an enemy. The trickiest parts of this are usually when you can’t tell if an enemy is next to you or on a different layer. It makes for some good mind games as you have to figure out what’s happening before you get slammed. You get 3 hearts and recover full health whenever you make it to a check point. Each level has a check point which is really helpful because even if you lose, you have somewhere to go back to.

This game brings you back to the retro world of sprites when it comes to graphics. That’s always fun to see since sprites really were a lot of fun back in the day. We’ll always be sad to see them go since they were a big part of the gaming world. The graphics aren’t going to look like a modern game’s, but the actual sprite models hold up pretty well. The soundtrack is less inspiring though as the tunes have all already faded at this moment. They weren’t bad tunes, they just didn’t sound as good or unique as they could have been.

If I have any complaint, it’s that I would have liked a boss battle. At least one for the very end to help give the game a grand ending. I don’t imagine it would be too difficult to code one in. Send in a giant version of a minion if necessary and make the battle take place in a room where you can drop things on the monster. It will keep the fight a little difficult while not being insane either. It would be a nice middle ground for the game.

Overall, Mutant Mudds is a pretty solid game. It’s short so you shouldn’t spend 60 dollars on it, but for 30 or so it’s not a bad buy. Considering that you have to beat the levels more than once, it has enough content to last you for a few hours. It’s not quite ready to hang with the likes of Shovel Knight, Shantae, or Mighty No 9, but the fact that it got a physical release already helps to put it above many of its rivals. If you’re looking for a good side scroller, then I’d definitely recommend checking this one out. It’s like a Metroid game only without the puzzles and you can’t go wrong there. I can definitely see myself going back and grabbing all of the trophies one of these days and hopefully the next installment gets a Platinum. It’s games like this one that give Indies a good name so hopefully they can keep up the good work. I can also see why people really like retro games like this one. They’re simple, but easy to get invested in as you watch yourself play for long periods of time. I’ll always be more of a big budget AAA gamer myself, but I like to enjoy all the styles.

Overall 7/10

Thru the Mirror Review


Thru The Mirror brings us even further back into Disney’s roots as it is a solo Mickey Mouse adventure. The good news is that this means Goofy isn’t present…the bad news is that Donald also isn’t around. Mickey can usually hold his own special no problem but he isn’t able to talk in this special. That makes the task a great deal more difficult. It’s an entertaining short, but one that could have used more dialogue.

The short starts up with Mickey’s soul being thrown out of his body. It’s at this point that Mickey realizes he may never go back to his body again so he decides to have fun messing around in the real world. He doesn’t get to stay there for long though as he enters Wonderland and must now struggle to stay alive against an army of Cards and a vengeful King. Fortunately for Mickey, he is actually a great swordsman and this is good foreshadowing for the Kingdom Hearts franchise.

The animation is nice and smooth as always. The soundtrack was more limited and less eventful than the last two specials, but it still wasn’t bad. It is definitely interesting to see Mickey’s old design here since it is such a contrast to the one we are all used too. It helps you buy into the different personality a little better though.It’s hard to imagine modern Mickey being so rebellious and messing with people the way that he does here.

What you’re probably wondering now is…was the King acting rashly or did he make the right call? I can safely say that it’s the latter. Mickey went too far when he danced with the Queen and I’m glad that the King arrived to put him in his place. The fight may not have gone as well as the King would have hoped, but it wasn’t super one sided either. He made Mickey sweat and I’m sure that the mouse will have second thoughts before crossing him again.

The rest of the Alice in Wonderland cameos and elements were fun as well. It’s definitely a legend that is used quite a lot as many different titles have been inspired by it. It wouldn’t be the last time that Disney would head back to this arena either. Hopefully Mickey brings Donald around next time so we can have some banter between him and the Cheshire Cat. At the very least, I’d like Mickey to bring along his keyblade so we can have some real fights.

Overall, Thru The Mirror is a fun special that has aged reasonably well. I would have liked it more if Mickey could talk though. Dialogue is just so important in a movie because it lets you become one with the film and only then can you embrace it to its full potential. Oh well, it’s still a fun way to spend 15 minutes and after that you can get a milkshake as you continue to remember the good ole days.

Overall 6/10

Clock Cleaners Review


Mickey, Donald, and Goofy have finally found steady jobs as clock cleaners. Unfortunately the clock seems to be alive and doesn’t like to be cleaned. Mickey, Donald, and Goofy are systematically attacked and defeated. We all know that they have absolutely no chance of winning here so the question is…how badly will they be pounded? I may as well say that the clock gets in a lot of serious hits. Possibly even lethal ones.

As always, Donald was the most interesting member in the group. He actually defeated his part of the clock until Mickey and Goofy wrecked it. Donald’s soap voice just doesn’t get old. Mickey’s plot isn’t bad as he spends a lot of time getting beat up by a bird. To his defense, it was a pretty tough bird who wasn’t playing around! He wanted his sleep and nothing was gonna stop him.

Goofy’s plot is the weakest as expected. He gets smashed by a few golden hammers and this causes him to go loopy. He keeps almost jumping off the skyscraper so then Mickey has to save him. The effects of the hit certainly lasted a while as well since Goofy stayed that way for the rest of the special. I wanted to be more sympathetic but he didn’t handle the situation very well.

The animation is pretty nice and fluid the whole time. Disney’s style has certainly aged very well over the years which is most impressive. The designs are all iconic and they certainly got famous so the company knew what people wanted to see. The sound effects and music aren’t bad either. The main clock theme is quite catchy.

Now, I suppose the real question you’re all wondering here is who was in the right..Mickey or the bird? You may not be surprised to hear that I was on the bird’s side 100%. He can sleep wherever he wants and we just have to deal with it. Clearly Mickey wasn’t on the same page, but that’s totally on him. I’m glad that the Bird fought for his American rights and never gave up even when the going got tough. There was no tie and the victor was never in doubt. This bird wasn’t playing around!

Overall, it’s another fun Disney special to add to your viewing history and I’d recommend checking it out. The special is very short so it’s not as if it’ll take a whole lot of time to watch and it’s fairly timeless. You can watch it in any year and it’ll be just as fun as you can recall. It’s definitely interesting to see how Mickey and the gang changed over the years.

Overall 7/10

Donkey Kong Country: Tropical Freeze Review


It’s time to review the final DK Country game and possibly the final main DK game of them all. The Country series has been pretty solid for all of the installments so it’s nice to see what the Wii U can bring to the table. The game is a little shorter than Returns and noticeably easier as well, but it’s still a quality platformer. One nice mechanic that they added was the dash and now I can’t imagine playing a DK game without it. It makes the characters so much more versatile and deadly in the levels.I certainly had a blast spamming it and it’ll remind you of the 3D Sonic games.

The plot involves a group of ice creatures deciding to take over a mountain. This angers DK and his pals because they want more bananas and they don’t grow in frigid temperatures. Thus, DK and friends decide to beat people up along the way and eat what they can. Still, can they defeat this Bowser impostor or will the trials be too much for them? The story definitely pales in comparison to the last game though for one key reason…the first 4 worlds are filler. They have nothing to do with the plot and there aren’t even any ice levels in them. For a game that’s called Tropical Freeze, this was a little odd. Once you enter the final 2 worlds then the ice levels start to show up so that was neat. Either way, the level variety is always fun, but I wish the plot could have worked with that a little.

The gameplay is the 2D platforming that you would expect. That being said, as mentioned earlier we now have a dash mechanic. It is incredibly handy as you can cross large distances with the move. It’s also not too automatic or easy so it feels like a legitimate technique that you’ll want to master. If you learn it just right, you’ll find yourself blasting through the levels. The gameplay is very smooth and you can definitely know that this is a AAA game right off the bat. I was very happy to trade in the Wii remote controls for a more proper All Pro and Gamepad setup as well. It’s night and day comparing the two styles for this platformer.

While the levels are significantly easier than DK Country Returns, it’s not really fair to say that it’s too drastic. The main reason for this is that I just got done completing the former so it’s possible that I’m just more prepared for whatever the DK series throws at me right now. It’s like playing Dark Souls 1 and 2 back to back. 2 will probably feel a lot easier than 1 did initially. I do think that Tropical Freeze probably had the tougher bosses though. It’s a close one, but the last boss for example would certainly be rather difficult to defeat in one player mode. He has a lot of health and it’s hard to predict his horn attack. It almost feels purely random. I don’t think any of the bosses are inherently unfair though. They’re tough, but you just need to keep on going at them until you win.

The soundtrack isn’t bad. There are no super hype themes like the Returns villain jingle, but they’ll get you through the stages. The boss theme that plays when a boss first shows up is similar to Mighty No 9’s main boss theme which is pretty interesting. There’s a good guitar/drum solo that works well for that. I don’t really recall any of the stage themes, but they were pleasant enough. The graphics also look pretty sharp for the title. It brought back the Shadow levels and the elements all look really sharp. The characters also look good in the cutscenes. Nintendo never disappoints when it comes to the technical aspects and they rarely do with the gameplay either.

There’s a good amount of replay value here as you’d expect. Collecting all of the puzzle pieces in the levels will certainly take a good amount of time. There are quite a few of them in each level after all. Most of the levels require repetition to really get them down so it’s more about the time than the difficulty. I believe you unlock an extra world if you do that so that’s a nice incentive. It’ll certainly give hardcore DK players a few extra hours to have fun with. The main game will only take you a handful of hours as well. 6-8 I’d imagine, but that’s a pretty decent length for a platformer. Having 8 worlds helps a lot, but 6 will do.

Overall, Donkey Kong has brought us another pretty solid game. If you want to really experience the difficulty as the true DK experience, make sure you choose to play as DK. If you want to coast through the levels a little easier, make sure to pick Diddy Kong or Dixie. They can cheese you through just about any obstacle. I look forward to seeing another Donkey Kong country game rise to the surface. Hopefully the plot will be a little better even though I know that is rarely Nintendo’s goal. As long as the gameplay is good, I suppose the rest doesn’t matter quite as much and Nintendo certainly knows how to handle gameplay. I never got to play as Cranky, but that’s fine. I get the feeling that his special ability wouldn’t have been all that great.

Overall 8/10

Digimon World Next Order Review


It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Super Mario Bros: The Lost Levels (VC) Review


It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

FCBD 2017 Boom Summer Blast Review


I always leave this one for last because it doesn’t look very interesting. I’m not a big fan of anthologies in general either so mixing these two elements together is a nice recipe for disaster. Still, maybe it would surprise me right? The first story certainly didn’t as we start the comic off on a low note. The plot is that a mouse wants to leave his village because he’s curious and a wise animal tells him about how everyone who crosses the woods…dies! Cats live out there after all and mice can’t do anything about it. Ah well, the mouse decides not to cross. The art was pretty bad and the story tried to be rather gritty and serious. No fun was to be had here and I certainly won’t be checking out the trade.

The next story was about a girl who is opening up a restaurant in monster world. Unfortunately, nobody wants to help her except a very entitles monster who doesn’t care about the business. She just wants the paycheck and isn’t afraid to say it. Again, the art is very underwhelming and I don’t see this series being very fun. None of the characters are likable and the premise will get old after the first few pages. It’s easy to see why so many comics are cancelled before they really got to run. They just never had a chance in the first place.

The final story is about a band. They were in a mysterious car accident where one member died, 3 were seriously injured, and one emerged unscathed. We then jump forward a year and the group is still playing. I guess this mystery will be addressed at some point, but I can’t say that I’m intrigued. The big problem in the issue for the characters is that they have to play in the same concert as the Boneheads. The groups don’t get along and a lot of insults are hurled from one side to the other. Great. The art’s pretty bad as per usual. We also get a gritty story about kids being drowned for no reason and all of the characters are incredibly bad. This isn’t a good recipe for success either so for those reasons I’m out. Unexpected Shark Tank reference

Overall, Boom lived down to my expectations as always. If there’s one thing you can count on from this free comic, it’s consistency. The only good thing I can think of in this comic is the Pac-Man image on the wall in the final story. I gotta admit, that was pretty classy. Still, there’s no reason to read this issue since you won’t be checking out any of the 3 series anyway. You should just get going while you can and stick to Marvel/DC for now. If you want to branch out, then read some old Mega Man or Sonic comics since both of those aren’t exactly hitting it big at the moment.

Overall 3/10

FCBD 2017 Bongo Free For All Review


It’s time for Bongo! It’s pretty impressive how you can always count on the Simpsons to show up with a comic year after year. You can also say that it’s a little worrisome how the writing in this story may be the best out of all the Free Comic books. Maybe that’s just a credit to this story rather than a diss to the others. Regardless, it was surprisingly good and reminded me that the Simpsons can be a good show when it remembers how to be one. It just so happens that it remembers very infrequently and there are probably more bad ones than good titles. (Bold statement I suppose)

The first story here is the best one as Bart Simpson breaks his back and now has to use a suitcase to get to school. The bullies have a field day with this and Bart finally learns what it is like to not be one of the cool kids. His reaction to this is on point as Bart uses the wheelies to his advantage. He can now out run the bullies to the ice cream sandwiches and also beats them in a basketball game. It’s just a very satisfying story all around and while Bart may have betrayed his new friends in the end, they got the last laugh.

The next story wasn’t quite as hype but it did its best. Homer Simpson stayed out late for some reason so he dashes home to steal his son’s sandwich. As he’s eating, Homer realizes that a burglar is outside so he goes to face him, only to be soundly defeated. The burglar in question is actually an animal and Homer finally realizes that it’s game over. The banter between Bart and Homer wasn’t bad to be honest. I also like the idea of Homer stealing his sandwich and their temporary alliance since they both should have been asleep. The execution after that wasn’t as interesting with the whole burglar nonsense.

The final story was the weakest one. Two kids are running around for some reason when they decide to start panicking over a bunch of cosplayers. They hide in the sewers and run all around town until they finally go home again. It was rather boring. The only good character was the local pastor who kept everyone in line and talked a really good game. He may let crooked cops take advantage of him, but at least the guy means well. I have a feeling that he may be the most entertaining character in the show.

Overall, This was a pretty good Bongo, I dare say that it was one of the better issues in the long series. I’m not going to become a Simpsons fan anytime soon, but at least this reminds me that the franchise always has potential when it’s handled right. Of course, you could say that about almost anything. There’s only one more free comic to get through so I’m pretty close to the end. It’s been a good run, but they all must end eventually.

Overall 7/10

FCBD 2017 Secret Empire Review


It’s time for a look at the big Marvel event that is coming up. The premise is pretty laughable and the actual comic has more plot hax than I’ve seen in a very, very long time. That’s part of the charm though, think of this as a satirical parody and you’ll be just fine. Otherwise, you’re just going t have to stretch your disbelief on this one a bit.

So, as you have probably heard by now, Captain America has turned evil. He works with Hydra now and wants to rule the world. The issue has him attack the Avengers so that he can bring everyone under his domain in one fell swoop. The Avengers roster is pretty strong as this point since they have female Thor, Iron-Man, Hulk, Ms. Marvel, and a bunch of other fighters. No worries, Captain America has this planned out through very vague stuff as the heroes just start fainting. The narrator is pretty dramatic about the whole thing as he lets you know that the heroes were clearly outmatched. I value his input, but the heroes should have easily defeated Hydra. Even with Captain America on their side….it’s not as if the villains are that strong.

The art isn’t bad. There’s a red effect playing the whole time so it can be hard to see anything though. I don’t see this event being all that great, but I’m hoping that it’ll be somewhat good. Any Marvel event has the potential to be great since you’re bringing all of the big characters together for a lot of hype action scenes. How can that possibly go wrong right? I’m just going to need the writers to come up with a bunch of reasons for how the Avengers lost so easily so that at least one of them can be believable. Evil Captain America holding Mjolnir? Ha!

The backup story sees the start of a new Spider-Man series that must be written by Slott. The dialogue is just so bad that it must be him right? It starts off with Spider-Man and Mary Jane arguing quite a lot about everything that they can think of. They get in a lot of personal insults and then Spiderman has to run off to fight the Vulture. Spiderman acts very aggressively the whole time as he keeps on insulting the Vulture over and over again. Finally, they’re both immobilized because the new Trapster comes and takes them down. She steals the cash and insults both of them as well. Good thing she’s one of the “nice” villains who doesn’t want to actually destroy the heroes. She could have finished off Spiderman but decided not to do so. That’s nice of her.

I’m also glad that the comic referenced how old Spiderman is nowadays. The new Trapster mentions how he was around when she was a kid so he must be ancient by now. It’s definitely true since Spiderman should be very old at this point and time. Luckily being a hero gives you some immunity to the usual effects of time passing. You just can’t stop a friendly neighborhood Spiderman. I can’t say that there’s much of a hook to continue reading the story though. It seems like this is going to be a pretty bad depiction of Spiderman and the new villain isn’t much of a threat. Perhaps the point is that Spiderman will be back to dealing with street level opponents, but that doesn’t really come across as very epic now does it? Still, if the writing improves then it could be a good story.

Overall, I still can’t get past the concept of Secret Empire. Am I really supposed to be taking Hydra seriously after all of these years? The characters sure weren’t as they kept making puns and one liners even while they were being defeated. Clearly they weren’t feeling the danger. For Spiderman it seems like the same ole same old stuff, but I’m sure they could do something there to make the whole thing more exciting. Hopefully the event/series premiere ends up turning out good. It’ll have to be from the normal comic readers though as this issue likely won’t bring more people on board.

Overall 7/10

FCBD 2017 Guardians of The Galaxy Review


With the film currently out, it definitely makes sense to have a Guardians comic. The marketing guys were definitely ready. It’s also clearly movie inspired at this point with the roster being identical. Surprisingly the comic seems to have gotten the D rank artists. The art looks terrible and I’m just wondering what happened to the series. The previous comics that I had read of it looked quite good so this is a big drop in quality. In particular, Rocket and Drax look very off. Still, you can’t say that Gamora or Star Lord look much better either.

In the plot, the team has gotten captured by the Nova Core. The Nova are finally back in biz after apparently being out of commission for a while, but now their members are all expendable green aliens who are picked on by the Shiar. The Guardians escape of course and steal a ship as well. The problem is that everyone is after them as per usual so the team is going to have to stay sharp and stick to the shadows. It’s a decent story, but the art is just a real drawback. The comic also got surprisingly brutal in one scene as someone’s eye is taken. That scene was pretty unnecessary and you can probably guess which member of the group brought this to the table. Meanwhile the “Drax is a pacifist” plot will definitely be intriguing. We’ll see how long that lasts.

Luckily, the backup story is a lot better. This time, the Defenders are getting some hype since the show is almost here. With the Kingpin out of the way, Diamondback wants to bring Hell’s Kitchen to its knees once more. The problem is that Daredevil and his friends are always getting in the way. To fix this, he heads to Jessica Jones’ office and shoots her. He also sends a message to the other members via attacks from his cronies and declares the neighborhoods to be his. If the heroes attack him…he’ll attack back!

This story was good because the art was very solid. The shading effects were great and all of the characters seemed well rounded. The writing was solid and this is a good way to hook in a new audience of comic readers. The cliff hanger was good and even if these gangsters seem a little outmatched, it could still make for a pretty good story arc. I’m not sure about Jessica losing so easily but maybe she doesn’t have any real abilities in the current comics. That or this Diamondback fellow is just that fast. Regardless, it brings some nice stakes to the table.

Overall, this was a good issue. Defenders really brought its A game and it’ll be nice to see the team get some recognition again. It’s been a long time since they were talked about in the same sentence as the Avengers or Fantastic Four so if the series gets big, then that problem will go away. Guardians didn’t really go anything for me. I suppose the Shiar vs Nova corp subplot could be good, but only if there are some actual characters on the Nova side and they’re not just all nameless aliens. Bring back the X-Men as well, those crossovers always looked pretty fun.

Overall 7/10