Mario & Wario Review


It is always a shame when you have a pretty solid game that is really ruined by a single aspect of it. Unfortunately that is exactly what happened here. The game has solid graphics and an interesting level system but alas the controls are just dreadful. They actually make the Wii Remote look good in comparison! Trust me, you’re going to be feeling rather down about the whole thing by the time you’re done. Still, this was the first new Mario game I’ve played in quite a while so that was pretty cool.

The game lets you choose between Mario, Yoshi, and Peach. Naturally I had to go with Peach because she doesn’t get many chances to shine, but also because her walking speed is slower. That is actually very important in this game because the character is always moving. How it works is that Wario has thrown a bucket over the hero’s head and so you play as a fairy who has to keep the road clear. You will tap on blocks to summon them in front of the player or attack enemies who would have been in the way otherwise. This takes a lot of precision timing and you have to react quickly. So when the player is slower, it ends up helping out a lot.

There isn’t really a plot beyond that unfortunately. There are 10 worlds here and each world has around 10 levels in it So that’s a lot of levels but they tend to be very quick. Most levels you can beat in around 2 minutes or so. The levels start to become more like puzzles once you get deeper into them though. In World 10 there were several times where I just didn’t know where to go. That’s rather impressive in a game like this where there are only a limited amount of actions you can take.

You really have to memorize how high the springs will send you here for example. Otherwise you won’t reach the target or you will go way past it. So it’s definitely something to chew on a bit there. You can use the fairy to reverse Peach’s direction as well which will be key in the final levels. You have to do this a whole lot and with quick timing to avoid the various traps. I can tell you this, without the rewind feature this would have really been a very difficult game to complete.

The artstyle is pretty fun and has definitely aged well. It’s something that Nintendo in particular has done really well over the years. The soundtrack also isn’t bad. It’s not extremely good or anything like that but the main tune doesn’t get too tiring even after hearing it for a large chunk of the game. It’s clear that some real thought was put into the game and that’s why it is a shame that the controls are no good. The gameplay itself is fine. It’s all about pointing and clicking but I have no problems with that.

No, where the problem lies is in the controller itself. To play this game on the Switch Online you need to use the Joypad and then convert it into mouse mode. Nobody wants to use mouse mode. I don’t even know why this is a thing in the first place. Sometimes Nintendo just develops new gimmicks for no real reason. It has really hurt this game and it will hurt others if it continues to be a mandatory style of playing.

There is some replay value here as you don’t have to clear every level to get to the final one. If you go back and do them all, you unlock a final boss level. So you may want to do that to see how the story really ends. Ultimately I just couldn’t get past the controls to do that though. They are really draining the whole time and so you don’t get a whole lot of enjoyment out of them. You’ll die quite a few times even when you know exactly what to do because the controller just isn’t listening to you. Those are always the worst ways to go out and you’ll be left just shaking your head.

Overall, Mario & Wario may have finally arrived on modern consoles but unfortunately it should have been left to history rather than return in this form. It tarnishes the Mario brand and ends up being a waste even with Wario being the big villain. This is the kind of game that could desperately use some kind of high budget remake. I think there are many ways they could improve upon the source material without drastically changing things. It could be a worthy puzzle rival to Mario vs DK. In the meantime though, this is the kind of game you’ll want to skip. If you have the Switch Online then you may as well check it out for free but otherwise I certainly wouldn’t spend any money on it.

Overall 3/10

Romance of the Three Kingdoms IV: Wall of Fire Review


It’s time for another tactics title and unfortunately I am here to say that it is definitely not a particularly good one. As with the others that I’ve played recently, it takes away all the fun from the concept. The game goes too far in trying to be as realistic as possible and completely forgets about the fun factor. You always need a good balance in order to succeed here and the game completely forgot about that. It’s a shame since I think this could have really ended up being solid but in the end it definitely did not live up to the potential.

When you begin the game you get to pick which event you want to play through. Big history buffs will recognize the differences but to a casual player it all looks the same. Fun enough and all that but nothing to really hang your hat on. They may as well have only had one level for all the difference it would make. The levels can also be quite long as I managed to survive for well over a decade before dying and that’s considering that I had no clue what to do.

Aside from combat you can also make deals among the men, give them food, barter for items, etc. The game lets you simulate almost every part of a real war from back in the day. You definitely have a lot of control this way and I can definitely see someone getting a kick out of it but the problem is that everything takes so long. This is probably unavoidable for a game of this scale from back in the day but it also means that you wish it was not so intricate.

You want to be able to just rush in and start fighting but of course you are penalized for doing that. It puts you in a really bad position because you are meant to do all of the side parts of the game but in that case it will be forever until you see any real combat. The actual combat is slow enough as it is since you can barely move in each turn. It ends up feeling like a real RNG fest. I know a lot of it comes down to skill as well and I couldn’t figure that out either. So as a result everything ends up going sideways here. Not really the way to go about things.

At the end of the day this feels like a war simulation game but without any real hook. It doesn’t help that the graphics are not particularly good. They’re not awful or anything but they also aren’t testing the limits of the SNES architecture. You’ll forget all about them by the end, same with the soundtrack. It’s just very generic and doesn’t do anything to elevate the experience. At the end of the day it means that this is a game that will not withstand the test of time, not even by a little bit.

Throwing in a true story mode would really help for this kind of thing. Adding that in addition to the simulation mode would have been a really good idea. For starters it would give you a way to really identify with the characters as well as make you want to keep playing. There isn’t much reason to play through otherwise since there are no real cutscenes. You just have to absolutely love the gameplay and it feels like that would be a very limited audience. How many people actually enjoy that kind of thing? Give me a classic 3D beat em up instead any day. Then no matter what happens with my allies and the A.I., I know that I can do in and just start taking names. That’s a way more fun experience.

Overall, This is definitely not a game that you have a whole lot of fun with. It was too ambitious for its own good although even in the modern day I’m not sure how good a remake would be. If it can make things very cinematic then that could work but the key will be ensuring that every part of the game is fun. Counting up the money and distributing among the warriors doesn’t really seem like a good idea if you ask me. It’s just not the proper way to play a game and have a blast. Definitely skip out on this title if you can.

Overall 3/10

Uncharted Waters: New Horizons Review


Okay this one is actually a bit more brutal than the Nobunaga’s Ambition title. For starters there is still combat but it’s even slower and the bartering is even more detailed. Well, I’m jumping into this a little out of order so let me slow down here. Lets just say this isn’t like the Uncharted games that you’re used to. No sir, this is a very different experience and unfortunately I can’t exactly say that in a good way. I suppose there is a whole lot of water though.

So the game starts off by letting you choose from a bunch of characters. It probably makes a difference on how the game starts off so I picked the guy who seemed the most well rounded. You start off by talking to a bunch of people to get your starting equipment. Some food, water, men, items, and of course a boat. Now what you gotta do is travel the world and buy/sell items of commerce in order to get things rolling.

This is of course where the game starts to really lose a whole lot of steam. It’s just not a fun kind of gameplay. For starters you have to monitor the going prices on each island. Say Island A sells corn for $5, but island B sells it for $3. You want to go to Island B and buy a lot of it, then go sell to Island A where they really need it. Multiply this by over 20 different items and of course factor in that you need to have enough money to invest in buying more food for your men as well as to buy more material to buy. Amp up the confusion even higher when you have to deal with pirates that are running around.

These fights are hard to win and take a lot of men. If too many die, then you’re going to have to find more at another island which will of course take even more fuel out of your tanks. That’s not good. Did I mention that you can also run into random storms that eat up materials? Bet you didn’t think of that one….and if you die at sea it’s a full game over. There is no save point to go back to. You have to start from scratch. In a way it’s sort of like Digimon World Next Order where the intro is the toughest part as you will lose a few generations on getting the basics going but by the mid game you are really well prepared for what’s next.

Difference is that I don’t have a really enjoyable story and fun graphics to incentivize me to do all of that. No, instead I’m supposed to just enjoy the process and that’s not good enough for me. There is a story here of course as you’re taking someone back to his kingdom, helping a stowaway, etc. There’s also a war going on but none of it is particularly captivating. It doesn’t move you the way that a more interesting story could have. I know there were some technical limitations back in the day but it didn’t stop a lot of other big SNES titles that I’ve played back in the day. No sir, those just kept on trucking through.

The most I can say for the game is that it looks pretty nice. It reminds me of the old Final Fantasy titles. It’s peaceful to be moving around without any wild encounters running around. It feels like a long time since I could just explore the hub world like that so it was really a good change of pace. It even made me think that the game could have been good if it was limited to just the island. Maybe you’re the mayor and you have to take care of folks with a lot of trading. I think that could have actually worked out well but this one was just too ambitious for what it was trying to do. It ultimately was doomed to not be able to succeed this time.

Now just to leave the series some hope, the other way it could work out is if they made this into a big MMORPG. Imagine this scale but all of the people running around are actually real people. It’s why that genre always had a lot of potential. I don’t see myself really getting involved in any of those because honestly that would be extremely time consuming but I do get the appeal. If you are ever going to make a trading game that is actually fun, I don’t see any other way around it. You need to add that social element to the game, it would make you heavily invested. Particularly if there are social guilds and everything since then you don’t want to let your party down.

Overall, Uncharted Waters is not a good video game, I would even go as far as to call it a pretty bad one. I actually think it could be a good educational tool for kids but in that case the gameplay is a bit too difficult. They would need to find some kind of a solid middle ground but ultimately this just isn’t it. This is not the game that will really change things for folks and that may be unfortunate but it’s just the way that it goes. I can see why this game never got all that huge. I like to say that I am a fan of strategy titles but perhaps I’ve been overrating myself in that department. These definitely show that I’m still out of my depths past a certain point. I need some kind of excitement to get me going. Unlike fighting games or platformers, the gameplay alone cannot carry the game.

Overall 2/10

Nobunaga’s Ambition Review


It’s time to get into the old time strategy games on the SNES. Nobunaga’s Ambition is definitely a game that everybody has heard of but I’m sorry to say that it has not aged well in practice. The gameplay takes too long to get to and there is too much RNG. Hardcore strategy fans will have a kick with this but it is lacking the quality of life features that would make this a winner. You end up watching more than actually participating which is not a good idea. Maybe one of the sequels will do the trick but I have my doubts.

The game starts off very ambitiously as you decide how many players will be participating between 0 and 8. Yes, 0 is an option as you can then watch the war going on. I tried that mode once and watched for about 10 years of in game time but the war just never ends. The world is too large so when one faction gets a lot of land, the others end up capturing some eventually. It’s an eternal war you can say. When you are actually playing the game with 8 people you can prevent that but of course it will still take a while. Playing as one person? Well you’re going to get crushed.

I do appreciate the game allowing you to choose if you want to watch the computer’s turns or not though. I made sure to say no because the game would absolutely take forever if you did that. Each match is a very long experience because of the amount of details put into it and watching all of the 28 countries duke it out would really take forever. When it’s your turn, you can choose to attack a neighboring country, make a deal with them, or flat out bribe their citizens to join your country. I suspect these options don’t really begin working until you have a lot of money and prestige though because I tried on several accounts and it just didn’t work. Even with rewind so I know the chance was 0% there.

As for fighting, well that’s something you can win but without rewind I imagine you would be dying a lot. When the match starts, you position where you will put your men. The kicker? You don’t actually know where the opponent will put their men until the match has actually started. So worst case your king will be immediately surrounded. If that happens then you are really cooked because it’s not just a loss if your king is defeated, it’s an instant game over! It’s quite the harsh punishment.

You also keep all injuries and deaths from the previous rounds. So lets say you start with 100 men and lose about 30 in the first fight. Well, now you will have 70 fighters left for round 2 and that number will only continue to be reduced in each ensuing battle. That’s I guess where the bartering would come in. You can try to buy and sell rice and even order more men but it’ll cost you gold. So in addition to the fights you have to really take all of that into account as well. You’re also surrounded by 2-4 enemies no matter who you pick to play as so you have to hope that they don’t all attack you back to back. If they do then you’re really in trouble.

Sites list the game as 50+ hours and I can definitely see why. I imagine that eventually you will beat enough opponents to really make a name for yourself and improve your reputation but it’s definitely not going to be easy and is going to be a long time. You will have to suffer some losses to give your other forces time to marshal their defenses. It’s the only thing that makes sense. Where some modern quality of life features could have helped would be with the speed of combat and the little cutscenes here and there. If you remove those then everything probably gets to be a whole lot easier.

As far as the graphics go, the game looks quite old. None of the character models are all that descriptive and the game also just throws you right into the fire. If you want a tutorial then you’d best look for that online because you won’t be seeing anything here. No as far as this game goes, you just need to try your best. There’s not much of a soundtrack but I wasn’t really expecting that anyway. This is an old time war game so it’s meant to be very somber.

To me there just isn’t a lot of incentive to playing this. If you want to try and take over the world, I imagine it would be much more fun irl in a dungeons and dragons kind of setup. One of those real rpg games where you play with everyone and just enjoy the game itself. That’s the way to do this kind of game rather than in a video game. Still, this game got enough sequels where it makes sense that a lot of people do have a good time with it. I will also say, it is still better than Harvest Moon for what it’s worth although I can’t see myself playing either game for very long.

Overall, Nobunaga’s Ambition just makes you want to play some Dynasty Warriors. I think that series spoiled me a bit because uniting the world through combat just makes way more sense than this strategy title. If you’re gong to do strategy, then do it in a straight forward way like in Fire Emblem. You keep the strategy fights while also not having to worry about the smaller stuff like supplies, grain, etc. Just focus all the way on the combat. Hey it’s free on the Switch if you have the online though so maybe you ought to give it a shot.

Overall 3/10

Super Ninja Boy Review


Super Ninja Boy is a very unique game because it’s sort of trying to be 3 different games at once. For starters it is a turn based RPG for the big boss fights. Then it becomes a full platformer adventure for some of the minion encounters. For the others it becomes a 2D beat em up. During the hub world you have an overhead style like Final Fantasy. The game has you travelling the world on foot, then in a boat, and then in a giant mecha. It’s tackling everything but unfortunately excels at nothing and that’s probably what doomed the title.

You play as the Super Ninja Boys who are needed to save the world. Villains are emerging from all parts of the planet and some of them aren’t even human. Their father (Or uncle) went missing as well. These two have formal training but are they really ready for an adventure like this? They will really have to travel the entire world so this is no picnic. At the same time, these two boys know that they are the last hope for humanity.

The story’s fairly forgettable but it does have a fun script. I appreciated all of the one liners and burns that came up during the game. There are quite a large number of villains running around as well. Now like I said before I do think the game is too ambitious. If they had just picked one genre they could have succeeded. For example, the reason the overhead part fails is because the encounter rate was set up to be way too high. You have a minion trying to attack you every few seconds. Your odds of fleeing are near 0 unless you are considerably stronger than the enemies. The other problem is that you barely get any EXP from fighting minions so it’s not like you can easily power level.

Eventually you will need some level ups but the grinding sessions are annoying at best when they show up. It’s just not something that you really want to be doing at this point in time. Then for the RPG battles, they have a ton of RNG at every point. None of the attacks have descriptions or show how much damage they do so you really have to wing it here. Trial and error is how you get used to all of the attacks and that feels like sloppy game design to me. There should be a better way of knowing what’s next.

There is no map in the game for the massive hub world so good luck remembering where everything is. If you take the wrong path then you have to play through a whole platforming level before you return. This gets old quick. I can safely say that the game would be really difficult to navigate without the rewind feature. At least that helps to mitigate the worst parts of the game’s design. It doesn’t mean that you are totally safe or anything but at least you can quickly retreat.

These all feel like pretty basic game design choices as well so I don’t know how the game launched like that. It’s a shame because the novelty of actually having multiple games in one is a pretty good one. I would like another game to try this in the present with a big budget studio behind them. If the game pulls that off then it will have really made history. Well, at least you can’t say that the game is short. It’s a true RPG through and through and it took me even longer than all the estimates had guessed.

I suppose most gamers were able to figure out where they had to go right away. I definitely can’t say that was true for me. I really had to put on my thinking hat and exploit the rewind to visit a lot of towns at times before I found the right ones. The NPCs aren’t typically handy and there is also a glitch where sometimes you will enter someone’s house twice and stay in a bit of a loop. More sloppy game design, it just doesn’t stop.

Overall, Super Ninja Boy made quite a lot of mistakes. So why am I not calling it a bad game? Well, for all its faults, the game still does some things right. It does provide a lot of content, the story can be fun, and the actual beat em up/RPG gameplay isn’t bad. It’s just the various mechanics around those which really hold the game back. So while I won’t say that it’s a good game by any means, it does enough to stay in the middle. Just make sure you beat up as many enemies as possible and you will shorten the grinding time needed. Learn which enemies go down quickly and ignore the ones that don’t. No enemy that survives a lot is worth fighting. Trust me on that.

Overall 5/10

Sutte Hakkun Review


It’s time for a puzzle title but unfortunately this is not one of the top tier ones. The mechanics are interesting to be sure but I wouldn’t say that they are all that good. They get old pretty fast and so you are unlikely to go through all of the puzzles in the game. Kudos to whoever pulls it off though. The puzzles are really difficult too so it’s not like you can just dive through them either. This is not a game for the faint of heart as you will have to keep on thinking hard all the way through.

The main goal of the game is to reach a rainbow gem in each level. In order to get to this gem you have to use your blood sucking skills to alter blocks. Each block in front of you can be made to move in different directions based on the kind of energy that you give it. Yellow goes diagonally while blue goes up for example. You can jump on top of blocks but can’t inject colors while in mid air. A lot of the puzzles involve timing so you want to be careful on the order of when you do things. That is absolutely important here.

If you make a mistake and get stuck you can always reset the level. Each level is a one room puzzle so at least you don’t have to back track a lot if you lose. Each world has 10-15 levels within it. Once you complete the levels in a world then you move on to the next one. You also don’t have to play through the levels fully chronologically either. You can mix and match as some puzzles might be easier for you to solve than others. Due to the way puzzles work in general, you may find that later ones are easier than the one you’re stuck at.

Although I don’t imagine that will be the case forever. As the worlds go on, even the weakest puzzle will probably still beat the strongest from a previous world. The setup really allows for a ton of difficulty jumps with how many blocks are in play at once. I very quickly got conquered myself. These puzzles were more than I was prepared for and I can say that with absolute confidence here.

The sheer amount of levels is super impressive. The game has at least 60-70 but it is probably over 100. Thinking of that many puzzles in general is already impressive. I always thought that had to be one of the most difficult things about game design because you have to come up with a puzzle that works without there being a way to break it and solve without following the right steps. Of course some games may allow that but in general the devs don’t want you to cheese the solutions. They want you to actually solve the puzzles which is the entire point of the game right?

The graphics aren’t bad although they are nothing to write home about. It’s a very basic kind of art style that works well for a minimalist kind of game like this. The screen is always clear and only basic colors are used. You’re ether into that kind of thing or you’re not. If you’re not then this could be a very long experience for you. The soundtrack is not really going to be popping off either. So you’re really here for the gameplay all the way through. If you don’t enjoy the gameplay then I don’t see how you will be able to enjoy any other part of the title.

Overall, Sutte Hakkun is a very unique game. I have to give it full points on creativity here. You are unlikely to see another game that is quite the same as this one. Unfortunately it is an example of a game not being able to get by on creativity alone. It’s just not all that fun by the end of it and that’s considering that I didn’t play through all of the levels. This is a game that has a massive amount of content so you can give the devs credit there. To someone who finds the gameplay to be very fun, they will have an excellent time all around. As for me, I’ll wait for the next Mario title.

Overall 4/10

Battletoads/Double Dragon Review


It’s time for the return of the Battletoads and this time they’re meeting up with the Double Dragons. It’s one of those games you wish they had waited like 20 years for though because we could have had a killer story with it. Instead, this is pretty solid for the gameplay but there’s not a whole lot to the story itself. Still, it is pretty fun to see the characters again after playing the other Battletoads title not too long ago. Would have been good to have had more dialogue out of the Double Dragons though since they didn’t get much dialogue at all here.

The basic plot is that the villains are back and causing chaos again so the Double Dragons and the Battletoads must unite and fight. That should give long time beat em up fans chills as you go through the levels. I opted to go with the double dragons and beat up the opponents with the old school techniques. It’s fun to hit them with the various combos and in this game enemies tend to wait their turns. That’s good because now I don’t have to worry about being surprised by a cheap shot from behind. Perhaps it makes things a bit easier but I can live with that.

In general you can see how they toned down the difficulties. None of the levels are anything close to the Battletoads racing levels. You still will be dying a lot and I had to use the rewind feature quite a bit but nothing compared to Battletoads. The game also feels a lot shorter here as the 7 levels go by in the blink of an eye. As long as you have your fundamentals on point then you will eventually score the W though. Just focus on landing those blows and your best bet is the dash attack.

When you time is right, no boss can hit you before you land it. Then you can back up and quickly do it again. I was able to land as many as 4 dash attacks in a row before quickly retreating, regrouping, and trying again. It’s an absolutely broken technique so you need to take advantage of that. Going in and trying to win with pure hand to hand combat is going to backfire and fail on you hard. The enemies almost always have better range at their disposal which is a big issue for your fists.

They are durable so you will need a lot of dash attacks but you will eventually win. Just make sure to walk up or down after the dash attack so the boss will follow you and that gives you enough time to land another one. If you follow this procedure the right way then you should definitely not have any issues. It is easier said than done so expect to get blasted a few times while you are perfecting this.

The graphics are pretty solid. The game is very colorful and also expressive. The characters have their eyes popping out whenever a villain shows up in total shock. Additionally you can pogo stick enemies into the ground and they panic as they sink deeper and deeper. The studio clearly had a lot of fun with the facial expressions and I definitely appreciate that. It helps make the whole thing more enjoyable. When the gameplay and graphics are on point then you have a winning formula.

The soundtrack is less memorable but it’s not bad. It’s just not something that you will really be humming in the parking lot afterwards or anything like that. In terms of replay value, there really isn’t any though. Perhaps the cutscenes are slightly different with other characters but I’m not sure. The double dragon I played as only had one line so if that’s the case with the others then you really aren’t missing out on much. It’s a great deal to play through the Switch Online but I would say it’s probably not one you would want to spend money on because of how short it is.

Overall, It is always fun to play through a crossover. They didn’t really do much with the concept as the two sides don’t interact among the main heroes but the game itself is very sound. As long as you enjoy playing beat em up titles then you will definitely be having fun with this game. It has no real weaknesses aside from being fairly short but I would say that’s more of a genre issue. In general none of the 2D beat em ups are all that long and mainly what extended the other Battletoads game was the crazy difficulty which was definitely limited in this one. I imagine after a while you may memorize the frames and attack animations though. At that point you will really be unstoppable. Final shoutout to the game for having a bunch of notable bosses. That was a nice touch not to have them look like normal minions. With these bosses you could tell that they jumped up a tier.

Overall 7/10

Cosmo Gang The Puzzle Review


All right, it’s time for the Cosmo Gang! I tend to like puzzle type games like this where you match objects. Although personally I much prefer rearranging vs the style where the blocks are falling from the ceiling but it all comes down to execution in the end. Ultimately I didn’t think the execution here was all that good and the gimmick of needing arrow orbs to destroy the enemies fell flat for me. It should have been basic matching like match 3-4 of the aliens to destroy them. Then for the blocks you need to match 6 which I found to be super excessive. So in pretty much every way you could say that this game really did not meet my expectations.

There is a story mode of sorts with dialogue but it’s untranslated so that’s just how it goes. The main mode is about seeing how long you can survive as the blocks come down. Every minute or so you move up a level. You can start from level 0, 10, 50, and 100. Naturally the level 0 will be a lot easier than level 100 so that’s one thing to keep in mind. The main annoying thing though is that the score jumps up with you so there’s no point to choosing anything other than level 100. For example, if you start with level 0 you have a score of 0. If you manage to survive for a while, maybe you can get to 20,000 or so.

If you start at level 100, you begin with a score of 2 million so by default I shattered all the records. Even if you lose immediately you end up having a higher score which doesn’t really make sense. I suspect the developers didn’t think that through or perhaps originally this was something you had to unlock and the Switch Online just sped up the process. It’s hard to say for sure but either way it means the score is something you shouldn’t take very seriously. You’re going to have an extremely hard time beating that legitimately as you would need to be a real expert at this style of gameplay.

Even the gameplay feels a bit dated here. You can only move objects in a single direction so there is no going backwards or anything like that. You have to keep spinning until you get the right shape/formation that you want. I imagine you will eventually get really used to how the shapes interact but I would keep on getting confused and shift things to the wrong way. In a game like this that is naturally fatal though. A single misstep will set you back a great deal and there’s no real coming back from that. As it is, sometimes I felt like I was playing perfectly and I was still getting demolished.

I do consider these types of games to be among the harder ones out there though so that definitely tracks. You really need to have a long term plan at the ready in addition to just making matches as soon as possible. Because of how the arrow orb works, you even want to line up the enemies in a way where they can all be hit in a row. Of course, that also lowers the chance of getting a 6 way match so now you have conflicting goals. Good luck on survival, I will say while there is a good amount of RNG, there is also a lot of skill here as well. I don’t want to sell the big players short, it clearly does take talent to win here.

As far as the graphics go, the game looks pretty decent. I wouldn’t say it’s amazing or anything like that but it definitely gets the job done. Then for the soundtrack it’s more on the subdued side. Not exactly something that you will be humming in the shower but it doesn’t distract from the game either. So it won’t hold the gameplay back but it won’t take things to the next level either. In terms of replay value, I suppose it is endless here as you can keep on playing for as long as you find the gameplay fun. Due to the way the game operates, no two matches will be exactly the same anyway so that’s why it never ends. I just don’t find it quite so fun and since that’s the only real gameplay that the title has to offer, this ultimately dooms it in the end.

Overall, Cosmo Gang really wasn’t my cup of tea. I think the main problem is that there are just way better puzzle games of this style out there. Why play this when you can play the original Dr. Mario or Eggman’s Mean Bean Machine? Cosmo Gang just doesn’t beat those in any tangible way and when you have a game that is super basic like this, it helps to at least have some franchise appeal. Without a legendary character like Mario or Sonic around to help out, it meant that the game was really doomed from the jump. Great gameplay could have helped to bridge the divide but we didn’t get that. I would say to skip this one personally.

Overall 4/10

It’s Kunio’s Dodgeball, Assemble Everyone! Review


I thought about leaving the title untranslated considering that Nintendo didn’t even bother to translate this one at all but let me put in the extra effort here. Unfortunately this game isn’t particularly good. The dodgeball mechanics really don’t hold up very well at all and the game is just too simple. Sometimes being simple is good for a sports game but there has to be something really fun about it. This one feels very low effort even considering that it is such an old game. Ultimately this holds it back in a very big way. Without more variety, there really isn’t anything to keep you going here.

The game doesn’t really have a story so you’re just jumping into a big Dodgeball match. There are probably more customizations and modes out there but of course with all of the text in Japanese you’ve basically just gotta guess through everything anyway. So in the game your goal is of course to hit all of the players on the opposing team. You have to do this a few times and once a player has taken enough damage, he turns into a ghost and leaves the arena. If you can do this to everyone on the opposing team then you will have won. Of course they will try doing the same to you. So when they throw the ball at you, you can try to dodge, catch the ball, or duck. Either one of these options can work although the safest option is naturally to catch the ball. Additionally if you do that, then the one who threw the ball takes some damage.

To confuse the opponent, the best thing to do is pass the ball around. Often times the computer won’ be able to keep up and then you slam them with a shot. If you shoot the ball normally, odd are that it will be blocked or caught. So you don’t want to just be running in there and taking shots without a care in the world. If you don’t have some level of strategy then you’re going to lose. The A.I. is not even that bad if you play it cleanly. If you abuse the passing mechanics then you will win without any real effort but if you don’t do that, it can come down to the wire.

So the game has reasonable difficulty but that’s not enough to stave off the repetition. Additionally I don’t think they thought things out very well. There is no timer here so if you’re holding the ball then you don’t have to do anything. You can just keep on holding it or walking around and the other team can’t do anything about it. There needs to be a timer because otherwise the game will never go anywhere. Additionally it just makes more sense. Of course with gentleman rules you can assume people won’t hold onto the ball but the fact that it’s possible isn’t a good look to the game in general.

We do have some super attacks like throwing the ball so hard it turns into an energy blast. It looks cool but the opponents still catch it every time so don’t bother with it too much. You’re better off with the trick of passing it until you get a good shot. In terms of graphics, the game’s not awful but it does feel like most of the sprites are effectively the same one just tweaked a bit. It doesn’t feel very high budget and the one song isn’t very inspiring. I would consider this to be one of the original cash grabs to be honest. Imagine spending money on this game? I’d be so sad I’d probably be in tears by the end. This is the kind of game you have fun with for a super brief time that wouldn’t even justify a Blockbuster rental. I’m glad I played it of course, but really only to warn you all about it. I’ve played better NES games and this is a generation after that.

It’s also a shame because as it is there aren’t very many Dodgeball games. It’s weird because the game feels perfect for one to be turned into a game. You have to be running, jumping, evading, etc. These are all really cool things to do in game and they directly translate into controls. There is no real RNG in Dodgeball either so it would be a satisfying win/loss. Hopefully Nintendo makes a full on Mario Dodgeball at some point to how the world how it’s done because we desperately need that.

Overall, This game just won’t hold your attention for very long. There is really not a whole lot to the game as it is. One mode and one stage can only take you so far. I had fun messing around in the game by passing the ball back and forth over and over again but even that can only stay amusing for so long. Unless you are a mega fan of Dodgeball then there really isn’t anything for you here. I would say this one’s worth a skip. Just go on to the next game because you will be done with this one within 15 minutes or so.

Overall 3/10