Captain Falcon vs Charizard


Captain Falcon Charizard
The Pokemon rampage continues as Charizard takes on a smash fighter of his own! Captain Falcon is great at hand to hand combat and he’s a quick fighter, but not even his Blue Falcon will be enough to stop Charizard’s flames when he enters his Mega Form! Captain Falcon’s Falcon Punch still has enough power to knock Charizard out of the ring, but landing such a hit will be difficult. Charizard definitely has the edge in this bout. Charizard wins.

U.S. Marshals Review

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A while back, I saw the Fugitive. It was a pretty good film, but I unfortunately forgot most of it. A few scenes here and there to be sure, but my memory isn’t as clear as it once was. At least, that likely won’t happen much in the future thanks to these reviews! U.S. Marshals is a pretty good film and while it may have dragged on just a bit, it was a fun watch.

The plot involves a guy by the name of Mark Roberts who is injured during a car crash. He is then arrested and accused of murdering two American agents. Naturally, they take him into custody, but a plane crash caused by a would be assassin ends up giving Mark his chance to escape. He must now find out who set him up and clear his name. Meanwhile, U.S. Marshal, Samuel Gerard, has to find Mark before he destroys more people. He has no reason to believe that Roberts is being framed after all so he has to mobilize his troops. Tagging along by request order of the government is a new agent by the name of John. (The Government actually went with John as the name….don’t they remember their lessons on how to be subtle?) Can the heroes trust him and is Mark Roberts actually guilty or has he been framed? It’s time to find out!

One character who is really hard to forget is the U.S. Marshall. Samuel Gerard makes for a very interesting lead since he’s very experienced and he doesn’t really make mistakes. By “mistakes” I mean both in duty and in character development. Samuel is just a tough customer through and through as he resists all distractions and stiff arms the government. If Sam had just let the government walk all over him, he definitely would not have been quite as cool as he was. He can also fight when the need arises as he holds his own against Mark Roberts. (Supposedly the latter is an exceptional fighter so that is major props for Gerard) Gerard’s teammates are not quite as useful or likable. I don’t think I liked any of them to be honest. I didn’t really dislike them either, but they didn’t really have a purpose in the story. You could easily cut them out and there wouldn’t be many changes. It would get rid of a certain rage moment, but that could have happened through other scenarios. In a sense, I’d say that I’ve been lucky with protagonists lately. It’s rare to find someone as good as the U.S. Marshall and I just finished watching a film where the President was pretty great as well. I’ve gotta admit that the 90’s knew how to make solid main characters. Nowadays, it’s really just a free for all!

Mark Roberts is one of the main characters as well since he’s the one being chased the whole time. He’s a decently good character, but he’s definitely not as charismatic as Samuel. I don’t think he would have been able to hold his own film, but his scenes were pretty good. He’s definitely proficient in combat and he quickly adapts to the situation. It’s a good thing that he has some contacts because I don’t think he would really have a chance otherwise. It’s just him against the whole group after all. He does have one ally who helps him throughout the film. This is Marie and she ends up helping him out at critical points during the chase. Her role isn’t very large and she only makes a few appearances here and there, but at least she decides to trust him without calling the cops as you would expect from many other films. She never betrayed him and that’s always a good thing.

John Royce is played by Robert Downey Jr, which was pretty interesting. If not for the voice, I likely would not recognize him so he’s definitely changed over the years. As for the character, I’m sure that you’ve seen his type before. He’s the experienced professional that the government has added onto the squad so everyone resents his presence and he goes on to show them up….is what usually happens. The teammates don’t really mind him and while he is a professional, they show that he’s not quite as tough as the U.S. Marshal. He doesn’t play well with others and he always disobeys orders when he feels like it. He’s definitely not someone that you can count on. For a while there, he was actually a pretty likable character. By the end, he’s an intriguing one, but I’m not sure I care for how his character arc ended. It’s not really his decision that hurt his character, but the long theatrical way that he goes about making it. Just get over it and head to the next objective! He would have definitely been more impressive that way.

One thing you may have to question is the overall strategy of the U.S. Marshal. On paper it is a very sound strategy as they cover all of the bases and leave no stone unturned. The problem is the fact that he never seems to know what he’s going to do next. After following the suspects, they continue to follow them for as long as it takes. After a while, you just need to make a move and arrest somebody. By the time the heroes go to take out the villains, it’s typically too late. An example of this is when someone goes into a church with a suitcase…followed by another guy going in. The main characters just watch in horror for a while until they run in and the villains take the time to escape. Had the heroes charged through the door right away…they may have succeeded.

Another time where things got dicey was when the main character pretended to go for some coffee. I understand the plan and it’s a good one, but he took so long. If not for the villain stopping to boast about his master’s master plan and many other things, the U.S. Marshal would have definitely been too late to have done any good. It would have been Game Over at that point.

The film lacked closure in at least one way for me. I may have missed something, but it seems like one of the main villains actually manages to get away scot free. You’ll know who I’m referring to by the end, but he had a gun and he shot at the heroes for a while from the roof. He gets arrested, but the heroes admit that they’re toast thanks to politics. Diplomatic immunity is very real, but I’m sure that the heroes could do something. Show the proof and go through the military channels. Even if the government is shady, the information would have been made public.

As far as negatives go, I think the film may have dragged on a little. It is still my official view that all films should be two hours long at the very least and your plot should be good enough to carry you all the way. Of course, if your plot can’t hold out for that long, then accept the loss and cut some time out. The film could have cut out 15-30 minutes and it would have held up better. For example, letting Roberts get away after he was in disguise was one time too many for me. They should have just captured him and the exact same ending would have played out. We would have just skipped about 15-20 minutes where the heroes really do catch him. (We would have missed the sand fight, but I’m sure that they could have squeezed it in somewhere.

The Marshal’s boss could also be a little annoying at times. She keeps reminding the main character that he works for her so she can threaten him as much as she wants. She constantly reminds him that she doesn’t mind firing Samuel and she’s always giving him some kind of order. If she had been a little more helpful in the actual case it would be okay, but she typically isn’t. She’s just there to drag them all down with government policy. She only gets one hardcore scene with another politician and it was the Marshal’s idea.

It’s more of a formality at this point, but I’ll still mention the soundtrack. Unfortunately, it was pretty unmemorable and it was practically nonexistent. I can’t think of a single memorable tune and that’s always a bad sign. I wouldn’t really expect a soundtrack in this kind of film, but it’s still disappointing to see. A great soundtrack always has the potential to raise the film up an extra star so it could have come in handy here.

One more thing to mention is how the plane crew wasn’t very smart. One of the villains asks to go to the bathroom. Suuuuuuuure he needs to go…..that’s the oldest trick in the book. After they take him to the bathroom, the two cops leave to go talk. The villain has all day to grab his gun and head for the prisoners. Granted, the cops didn’t expect any guns to be on board, but they should have been paying attention. That was a pretty sloppy job on their part and they wouldn’t last a minute in Andy Griffith’s neighborhood.

Overall, U.S. Marshals was a pretty good film. It wasn’t great, but it was a fun watch and one that I would recommend to action fans or to people who like to watch government proceedings. It is more of a one and done deal though because this film has no real replay value. Films like this one rarely do since they rely on a lot of different plot twists throughout the feature. Why watch it again when you know everything that’s going to happen? It’s different for a film like Yugioh or the Avengers, but replay value doesn’t really affect the score anyway. (It would only hurt if I forgot to review this film and had to watch it again someday…) There’s definitely a lot to like in this film and hopefully you are prepared for it!

Overall 6/10

Sonic Genesis Review

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It’s time for a Sonic arc that is a little more recent than the last pair of archives that I reviewed. Sonic Genesis takes us back to the good ole days where all we needed to see was Sonic defeat Eggman. No side plots, No Sonic clones, just good ole fashioned speed. It’s ironic since this is basically a tribute to the original Sonic comics that I am currently reading. As always, Sonic Genesis makes for a pretty fun read and Sonic is as intense as you would expect from the hero.

The arc starts off with a big battle between Sonic and the latest Silver Sonic robot while Sally tries to deactivate Eggman’s ultimate weapon. The battle is going well, but they are unprepared for Eggman’s plan. Let’s just say that Eggman basically takes the decisive victory and Sonic is thrown into a whole new world and his memories have been taken along with everyone else’s. Can Sonic defeat Eggman in this new timeline and what has changed with the time shift? The only way to find out is to take Eggman down once and for all.

The art is pretty solid as you would expect from the Sonic comics. The opening and ending are particularly good since it really has a modern feeling to it and the fight scenes are intense. The majority of the comic still looks great, but it’s a homage to the classic comics so it’s not quite as intense. It’s a lot brighter and more colorful though and witnessing the old designs is cool. I definitely have no complaints on this end.

The comics continue to show me why Eggman is a much better villain in this continuity than in the games. He had his moments in the video games, but they are all over and it could be a long time until he looks cool there. In the comics, he’s pretty serious when he wants to be and his victory in the beginning is easily one of his biggest ones. He actually murders one of the Freedom Fighters and let’s just say that the planet has seen better days after he’s done. This is basically the second time in a short period that he has brought Sonic onto the losing side and I’m sure that it won’t be the last occurrence. Eggman goes back to being a comic relief character in the new world so we may have to wait a bit until his next serious moment. (Or will we……)

Sonic is true to form in this arc. There’s not much more to say here than what I’ve said in past Sonic collections. He’s a great leader and he knows when it’s time to go in solo. He made the heroic choices when necessary and he was also careful to learn from his mistakes in the first issue. He did get a little distracted by romance at one part, but I’ll let it slide for now since nothing came of it. Sonic starts out the collection epicly and ends on a solid note as well since he managed to take Metal Sonic and Silver Sonic on at the same time. That’s a pretty impressive display if you ask me!

Sally gets a decently big role from the Freedom Fighters since she is the leader in the new world. (Although, she’s always the leader right?) I don’t know how the Freedom Fighters ever managed without Sonic, but she comes up with the plans and the others follow her. They figure that they will destroy Eggman’s facilities, which will take away his power and halt his plans. A good strategy to be sure, but it is time consuming so it’s good that Sonic split away from the group. Sally was all right here, but she really needs to keep her guard up. There were a few times where she would have been doomed if not for Sonic.

Antoine isn’t a good character in this collection. His accent is still hard to read, but the real problem is that he never actually helps out when the going gets tough. He’s just there to remind the heroes that he’s still around and he typically gets in the way. He has his big moment, but he’s still comic relief during it. Unlike Eggman, he never turns serious, which certainly doesn’t help his case.

He still does have more of a role than Boomer/Rotor and Tails though. Boomer is really just there to remind the Freedom Fighters that they would do better if Sonic was around and Tails provides air support for Sonic. Keeping them as assist characters isn’t bad though since every team typically has a member or two who doesn’t appear all that much. We know that Tails gets some comics to himself and maybe Boomer will someday as well.

Silver Sonic looks pretty impressive and he’s definitely not someone to be trifled with. He gives Sonic a very good fight in the first round and the second one barely counts since Sonic knows what he will do ahead of time. Metal Sonic is given more of an expendable role this time since Sonic is able to deal with him as an afterthought. That’s the main problem with appearing so much. Eventually, the villain will just start to get weaker and weaker until he isn’t even a threat anymore.

It’s always fun to see teams forming so it was nice to see how Sonic and Tails met the Freedom Fighters. Sonic definitely showed them up right away and we even got to see his first meeting with Eggman and Snively. Sonic’s origin stories actually aren’t told very often so I didn’t mind seeing these new experiences. If only Sonic had a rival back in those days to spar with. Shadow is referenced, but it wouldn’t be fitting to have him in a homage to the old comics.

This Sonic comic goes back to its roots since there is a lot more humor while maintaining the tense feel of the new comics. It’s a tough blend to achieve, but the collection does it well. The bright levels and backgrounds really contrast with the present setting of the beginning and ending. The ending is pretty great as it ends with a pretty big cliffhanger that shows a brand new villain to the franchise. This villain is pretty tough and I’ve read an issue with her in the past. Let’s just say that she may be able to give some of the Metal Sonics a run for their money! The next volume will likely not be quite as cheerful since things are getting pretty personal for Sonic. Of course, it could be a while before I read that graphic novel.

I can’t really say that there are any weaknesses in this volume. It’s a blast to read and you’ll be stuck to it until you are done. The comic has no negatives and that’s pretty rare although not really for this series. The ultimate factor in a comic is how much fun it is and Sonic is never lacking in that area. The collection never drags on either. Even if you don’t understand the references and homages to the olden days, you will still enjoy this collection for its solid story and witty dialogue.

Overall, Sonic Genesis is yet another solid installment to the Sonic franchise. I haven’t met a bad Sonic comic yet and I don’t really see that happening at this rate. His comics are just too interesting and the artwork is too good. The writing is always well done and the characters all have the potential to be likable. (With a few exceptions) Eggman finally gets the respect that he deserves in these issues and the stakes continue to get higher and higher. I highly recommend this title to all Sonic fans and to all people that like a nice blend of comedy and action.

Overall 7/10

Jabu Jabu vs Link


Link vs Lord Jabu Jabu
Jabu Jabu is pretty huge and he’s not a monster who should be underestimated. His raw power is impressive, but Link is an experienced warrior. Link can use his advanced sword techniques and Light Arrows to fend off Jabu Jabu. Jabu Jabu’s defense will eventually reach its limit and then Link will have taken the win. Link wins.

Spryte vs Zelda


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Spryte is back and she’s ready to take on Princess Zelda! Spryte is already at a disadvantage in this fight because she’s not a magical master like Zelda, but Hyrule Warriors has widened the gap. We know that Zelda can now wipe out entire armies with her spells and Spryte will just be another foe to be vanquished. Zelda wins.

Toadman vs Zelda


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Toadman is a decently tough navi to have on your side when the chips are down. He’s no Metalman, but he’s still a good fighter and he’s very quick. Unfortunately, he doesn’t really have the abilities necessary to take on Princess Zelda. Zelda’s great at long range and her close range sword techniques aren’t bad either. Toadman won’t be able to claim victory. Zelda wins.

Link vs Spryte


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Spryte is a fairy who was one of the main characters in the Legend of Zelda cartoon. You could always count on her to give Link a tough time and she was a pretty tough rival for Zelda when it came to protecting the kingdom. That being said…we can definitely see the size difference and Link is just the tougher fighter. This should be a quick fight. Link wins.

Bokoblin vs Zelda


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Bokoblins are minions that have appeared in almost every Legend of Zelda game. They are like Goombas in the way that they never give up and they always try to win the big battles. That being said, they aren’t very powerful and Zelda can take out dozens of them with a single Light Arrow. The Bokoblin was doomed from the start! Zelda wins.

Ganondorf vs Robin


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Robin may be a spy who has a lot of experience in hand to hand combat, but he would quickly be overpowered by Ganondorf. Ganondorf has dark magic at his side, but he’s also pretty good with a sword. A single strike would take Robin down and we’ve seen how Deathstroke accomplishes this. Ganondorf is like Deathstroke and he’s even stronger when it comes to physical strength. Robin just doesn’t stand a chance. Ganondorf wins.

Link vs Rauru


Ch 13-2 Link & Rauru (1)
Rauru may talk tough from afar, but he wouldn’t have lasted a minute in Link’s shoes. He doesn’t have that warrior instinct that is necessary for battle and his equipment isn’t that good either. He’s just out of his depth when you really think about it and this should be an easy win for Link. Link won’t even need his boomerang this time! Link wins.