Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10

NCAA 08 March Madness Review


It’s time to look at another basketball game. This one takes us to the college level of the sport rather than the NBA. Maybe this was intentional although I’m not sure, but the pace of the game is a lot slower. The players don’t move as quickly and you won’t be nailing the 3 point shots with ease. I’m guessing a whole lot of this is just placebo, but it’s definitely something that I felt like I noticed. I didn’t like it as much as the NBA games, but it’s still Basketball so you really can’t go wrong here.

There are the usual assortment of modes here, but you’ll probably want to get right into the matches. A new gimmick here is that before the game starts you can play a minigame where you try to score as many points as possible on your own and see if you can pass the total that the other team got. I was able to win the first minigame but then when trying to top the score from the final difficulty I couldn’t even get all that close. You need a lot of crazy skills to really go that far. It’s a fun little thing to make the game more unique.

Then we’ve got the actual basketball gameplay which is basically what you would expect from the others. You run up and down the field and try to make as many baskets as possible. Whoever scores the most wins. Passing and shooting is pretty basic and there are no meters so you just have to try and get the timing done. I really do prefer it that way so no meter is definitely fine by me. As I mentioned the speed is a bit slower so you’re going to want to do more passing here. Just running up the middle is definitely not going to cut it here. They’ll steal the ball like it’s nobody’s business.

Defense definitely feels extremely important here. I had a hard time stealing the ball, but the other team was definitely really good at it. There’s also a new technique you can do where you just lunge for the opponent’s ball. 9/10 times this will just result in a foul, but otherwise it is a guaranteed steal. Seems way too risky to be reliable, but maybe there’s actually a way to do it safely. If so, then that’s definitely a game changing move and you’re gonna want to have that one when you face off against real opponents.

This is usually where I’d throw in a tip but I basically got steamrolled when I fought the computer on the hardest difficulty. I won on the weaker one no prob, but on this mode I just couldn’t stop them and they would stop me about half the time. As a result the gap in the score just kept on growing. I guess your best bet is to try and anticipate who the computer is going to pass it to and make the steal that way. Otherwise they definitely aren’t going to miss many shots and even when they do their guy is always ready on the rebound. Stealing is always a tempting option of course, but foul them too many times and you’re going to see their free throws going up. Just as you won’t miss those (because they’re easy) the computer won’t either. Winning in a full on shootout like that is probably not going to work.

The graphics here are definitely pretty good. I’d say that they hold up pretty well personally. You won’t be distracted during the game or anything like that. If anything it’ll just hone your focus even more and make you ready for the sport. The songs aren’t memorable or catchy though so there’s not much to say on the soundtrack. This is par for the course with basketball games in general though. You’re not exactly buying a game like this to listen to the soundtrack.

As far as replay value goes there is a lot to do here. You can play basketball games for hours and starting a franchise is definitely not something that will end over night. That being said, as long as NBA exists there isn’t a whole lot of reason to play this one. I suppose if you’re just really into College Basketball in particular then it makes sense to get this one. Otherwise I just don’t imagine there will be a large audience for these games over the NBA ones. While it’s a minor point, I also like the NBA’s faster pace for the gameplay.

Overall, This was a fun game. It’s not exactly a game changer, but it’s always fun to have another sport title. I don’t really see this series around anymore so I get the feeling that it probably ended. I definitely have at least one more college basketball game coming up though so we’ll see how it stacks up to this one. It may feel like the sport games never end, but I only have around 30 left. Once Basketball ends it’ll probably slow down quite a bit though as I just don’t enjoy the other sports quite as well. All in all, I recommend this game, but you’re better off just sticking to NBA for the definitive basketball experience. That or 2K, that one is also supposed to be really good although I’ll find out for myself soon.

Overall 7/10

The Lego Movie 2: The Second Part Review


It’s time to look at the follow up to the original Lego Movie. That one was a pretty big hit and did a good job of being a big Warner Bros crossover. It was a good blend of action and comedy and brought the lego genre over to the general public. Unfortunately this sequel missed the mark on just about everything that made the first film so good. The biggest problem here though is that the film insists on making the human characters a bigger part of the experience and I don’t think this was a good move.

The heroes saved the universe last time, but the world is invaded by new creatures. I’ll quickly mention here that it was neat how quickly these guys attacked. It’s almost like the second Mortal Kombat film in that respect as they really waste absolutely no time. The heroes get wrecked and we get a 5 year timeskip. The Justice League left a while back to put a stop to these guys but they were never seen again. The invaders seem to be after colorful objects so the heroes removed all of them and now live in a very grim apocalyptic world. They’ve all adapted to these tough times except for Emmett. He still wants everyone to be happy but as a result his new house brings the invaders back. They break in and steal the 5 strongest heroes. Emmett must now man up and try to save them along with the help of the mysterious Rex. Can they do it?

Lets jump right into the human part of the movie. The big problem with throwing them into the mix is how it takes away from the actual movie. It worked a bit as a twist in the first movie, but this one should have just ignored the human aspect. Whenever the humans appear the film acknowledges this by showing us how everything happening in the fictional world is just pretend. Even the villain references this quite a lot about how their actions don’t matter since it’s all imagination. The heroes have the ability to slightly move but that’s about it. Also, the human scenes are pretty cringey. Maybe if the owners were adults it would help, but kids? Yeah, that’s not gonna work.

I think that if you’re gonna add human characters then you need to do it like in Toy Story. It works there because it’s acknowledges that the toys actually can move and think. They just pretend to be toys. In these films it’s basically stated that they actually are toys that only have small wills and can’t really do much of anything. It really takes you out of the zone whenever they show up.

If you ignore the humans then it’s still fun enough, but that’s hard to do. Rex makes for a pretty good character here. I dare say that he was probably the best character in the movie. He kept everyone on their toes and did a good job building his space ship and not being afraid of anything. He’s probably one of the only characters here who is actually prepared for an invasion. Even Batman wasn’t quite able to match this guy here. Batman gets his good share of scenes, but then towards the end there’s a bit of a marriage plot that doesn’t help his case. That whole plot….was not very good. I preferred the invasion dynamic. Of course the team-up is inevitable once you see the human plot, but it’s one that we really didn’t need.

Emmett is decent although I dare say he was better in the first film. Like all of the characters say here, the guy just hasn’t adjusted while everyone else has. While he is still a nice guy, those qualities that helped them in the first film are actually holding them back in this one. Every time there is a tense scene he quickly does something with comic relief to try and defuse the tension. It’s likely because he isn’t ready for this level of drama but after a point you want the heroes to put him on the bench so the real fighters can get in on the action.

Wyldstyle looks good as always though. When the first wave showed up she is one of the only ones who is able to put up a fight. She’s still got good fighting moves even if there are less opportunities to show them here. She’s definitely the best hero on the team. From the villains the best member was definitely Mayhem. She can also fight and definitely does a good job of infiltrating the hero base. If the villains had even one more fighter like her then the heroes would have definitely been doomed from the start.

As for the animation, it’s Lego style which still isn’t really my thing. That being said, I do feel like the animation here wasn’t quite as good as in the first film. This one feels more “normal” like any average TV special. The first one went all in with the action scenes and visuals. It could be in part due to the fact that there are less colorful backdrops here though or maybe that there’s less action and more comedy instead so the animators can’t show off. Regardless that part isn’t one of its strengths. The soundtrack is decent. We get a new rendition of Everything is Awesome although it’s not quite as good. I was surprised that the film didn’t opt to go for a whole new song instead but nothing wrong with throwing in a good remix.

One thing I’d like to have seen more here is the heroes manipulating the lego pieces to turn them into vehicles and weapons. That’s always been a pretty cool visual in the Lego films and the first one used it quite a bit. When you can turn anything into a weapon it really makes you a fighter to be feared. Emmett did try this near the beginning when he made a robot suit and while it wasn’t effective, I’d like to see him and the others do more of that. The final battle could have really been a battle of builders if the film had gone that route. It’s definitely the best way to handle the Lego visuals.

Overall, The Lego Movie 2 feels like one of those sequels that was slapped together for no real reason. It doesn’t really do anything original and instead just feels like a much weaker version of the first Lego movie. I think it should have had more screen time from Batman and I dare say that it should have had more fights with the invaders. There are some pretty neat themes here like time travel, but it’s not quite as big a factor as you would expect. I also liked the fake out for the film ending. It had been long enough where if you didn’t know your tropes you may have actually believed it for a second so that was cool, but does lead into the next part. The film’s pretty long and parts of it tend to drag on by the end. If you saw the first film then I suppose you should watch this one so you can say that you saw the full saga, but otherwise you should just stick to the first film. Still, it’s not as if it’s the weakest of the Lego films. There are still enough moments where you will have fun here. Hopefully we do get a proper end to the trilogy at some point though.

Overall 6/10