Teenage Mutant Ninja Turtles 3: Mutant Nightmare Review


This game has been one of those titles that I’ve had my eye on for decades now. I owned the first two after all so I would need to play the third one too. Unfortunately the gameplay’s been overhauled quite a bit for this one so it’s not quite as solid as the first two, but it’s still a good addition. I like the way they use clips from the show and then new cutscenes to really build the narrative here. The game is longer and even a bit harder than you might have expected as well. So you really have to go in with both eyes open and then hope for the best.

The game has 4 episodes here. The first one deals with the dinosaur war, the second has you taking on Bishop and is goonsquad, and the third one pits you against the Shredder! The final episode brings you up against a monster mutant and you’re in actual nightmares so it makes sense within the title. The final episode really amps up the difficulty although it has less chapters than the other episodes and over half of them have no cutscenes so it’s a lot emptier to compensate for that. There are also a lot of side levels you can do to grind for energy points and buy upgrades.

The upgrades are rather important here because they’re how you learn how to extend your combos as well as hold more scrolls. Scrolls can increase your base state like health and attack power as well as give you other kind of benefits. The health/damage increases are your best bets though. They can make you a real monster out there. I didn’t bother collecting a whole lot of scrolls on my way to the top so I really had to change that as I went through.

A pretty cool thing about the game is that all 4 turtles are fighting at once here. It’s not like the other games where you maybe have 2. The computer also controls them well so they aren’t just there to make you look bad or anything like that. Now, don’t expect them to be amazing. You’ll still have to do most of the work but they actively contribute which is all that I can really ask for here. Usually it feels like the A.I. just stands around in these kinds of games.

I would recommend maxing out your standard attack combo as soon as possible. The combos are level gated so it will take a little while but it’s the best way to go in. Until you have maxed out a combo, your attacks will just stop midway which makes it easy to hit you. So you are going to need to watch out for that. Damage adds up fast in this game so even the foot soldiers will take you out if you’re not careful. Never be afraid to turn back and regroup for a while.

You can use commands to help instruct the other 3 turtles during combat and you can also use super attacks. I never really understood how to do the inputs for the energy ball but the other attacks went easily enough. I ended up choosing Raphael as my character but I didn’t realize he would end up being one of the weakest. Technically I would recommend you pick Leonardo if you ever buy this game. His special attack and general moveset are just so much better than Raphael’s.

The graphics for the game have aged pretty well. The levels look sharp and there are quite a lot of character models. You can feel that the game got a pretty good budget here. Additionally the soundtrack is also classic so I have no issues here. This is a game that is just a lot of fun to play through all the way. Even when you run into a setback, it doesn’t take long to go and train to come back for the rematch. It’s the beauty of shorter levels since it is only when they are very long that you dread having to redo things.

There is some replay value here although I wouldn’t say a ton. You can search for the CDs and Scrolls in each level so that you can say you’ve beaten the game with 100% clear rate. That’s certainly not easy but it is doable. If you pay attention during your initial run, you can probably get over half of them naturally, maybe even 80%. They will help you for the final bosses (The scrolls at least) so that is something to keep in mind.

There are also some bonus modes like time attack and score attack. They each only have one level but every bit of extra content was nice to see. The game definitely went above and beyond when it needed to. So why did I not like the gameplay as much? Well, it’s more about minigames and less time was spent on the combat. You have levels on the hoverboards, first person levels with the shuriken, and also hangglider levels.

For the beat em up sections, often times you can skip all the enemies and just run to the goal. Sometimes you have to fight though and when fighting you’ll quickly notice that it’s very slippery. You end up just running past your enemy when trying to combo him or you will land the blows and they don’t have a lot of oomph to them. It feels more arcade style than the last two and just a bit watered down. Not terrible or anything but the combat just used to be noticeably better which means this is naturally going to lag behind the other two by a bit.

Overall, Mutant Nightmare is still a good game. I’m glad to have finally gotten a chance to play it after all these years. It’s definitely been waiting, that’s for sure. The difficulty will probably survive folks who were expecting a walk in the park and so I would definitely recommend checking this one out. It has aged pretty well and it’s also so nostalgic to go back to the Gamecube days. You do not want to miss out on this one!

Overall 6/10

Chibi-Robo! Plug Into Adventure! Review


This is one of those games that I would pass by all the time. I never took the plunge and actually bought it though so now that it was added onto the Nintendo Switch Online, I knew it was my chance. Now I could finally see what all the fuss was about. Ultimately this is a good game although I wouldn’t call it a pretty good game because it is missing some solid quality of life stuff. If it can fix those in the sequel, then we can really be in business here.

The game starts out by introducing us to a really dysfunctional family. The daughter believes that she is a frog while the parents are always fighting. Their marriage has grown really strained thanks to the father always spending their money on toys and then lying about it. Not a really good idea at all and you can see why she would be super upset. Well, Chibi Robo exists to spread happiness and joy so this is really his big chance. His partner Telly is a nice little tv bot that provides moral support. Chibi has to find a way to save his family and may even have to go up against some serious spider bots. This will not be easy at all.

The core gameplay is really about walking around and seeing what everybody needs. It feels like an RPG in that respect. Your ultimate goal is to become the best Chibi Robo in the world in order to unlock your super mode and you do that by collecting hearts. You need thousands of hearts for this and you get them by breaking boxes, helping your friends, and picking up the trash around the house. It’s steady work that will gradually get you to the top although there are also main story quests that you have to accomplish. You won’t be able to get the top ranking without completing them all so you want to be doing both at the same time.

There is also a day and night system to keep track of. Initially the time changes every 5 minutes but eventually you can buy a power up that extends this to 15. Trust me, it’s a mechanic that you will find annoying almost immediately. Sometimes you need the day to end early or to stretch a bit longer and you’re just out of luck. I think this was definitely a mechanic that should have been skipped.

You also have to watch your energy meter. If it goes to 0, you will lose a ton of money and be sent back home. At the start of the game you don’t have a lot of energy at all but by the end you have a sizable amount. This means a lot of recharging at the various sockets scattered around the house. This can get rather monotonous fast and mixing that in with the day/night timer, you are always in a rush. You can’t afford to just survey the area and try to plan things out. For an exploration game like this, it’s a really questionable strategy.

The graphics are fairly good. I do think the art style has aged well and the special effects are solid. Some of the animations/unskippable cutscenes can get old quickly but that’s not the graphics fault. This game does opt for the made-up language/random sound effects of dialogue which is definitely unfortunate. It’s not as bad as in other games but will still get grating rather quickly. The whole time you will be hoping that you don’t have to see the characters talking too much.

Although on the other hand you are glad to have a real plot here. The soundtrack is mainly forgettable although there is a good track or two in there. The game isn’t generally combat heavy btu we actually do get a full boss fight near the end so that was pretty cool. I’d like to see more combat in the sequel since Chibi has his own blaster and everything.

While I didn’t find it to be too captivating, I give the game credit for establishing some lore and actually trying to tell a full story here. It could be a bit too repetitive, but the attempt was at least made. I also think the concept of a platformer that revolves around you being tiny is really good. You just don’t need the other gimmicks along with that. Let me enjoy running around cleaning up the house without putting some kind of a big timer on it.

Overall, Chibi Robo is a game that suffered from its own ambitions. It would have been a great calming game if they had just stuck to the core concept. It reminds me a lot of De Blob in terms of the cleaning efforts but that game was many times better because you could actually take your time and have a lot of fun. While cleaning games won’t be for everyone, I would bet that a large amount of the core fanbase would agree that they want to be able to have fun without constantly rushing the whole time. At the very least I know that’s how I feel about it. If you don’t mind being rushed the whole time, then you should check this one out. I would even say that it can be reasonably difficult at times. At least in finding out how to reach certain areas. You really have to keep a close eye on every part of the house and memorize the layouts for day and night to get to the bottom of this. Things change every few chapters as well so you want to keep that in mind.

Overall 6/10

Metroid Prime 2: Dark Echoes Review


It’s time to finally check out the second Metroid Prime. It’s been many years since I played the original so it’s about time that I get onto the sequel right? Prime 2 does a great job of getting a more intense atmosphere than the first game but still does deal with a lot of the big issues you’d expect from a Metroidvania. Additionally, the game is lacking in quite a few of the quality of life updates you would hope for.

The story starts off with Samus landing on a planet where all federation staff were wiped out by some odd zombie creatures. As she goes deeper into the planet, she really sees just how vicious the massacre was. Now she needs to eliminate this threat before she leaves the planet or it could spread across the solar system. Will she be able to fight off all of the aliens…even Dark Samus?

One thing I can say for the game right away is that it starts off with a very memorable beginning. Getting to see how the aliens took over through the flashbacks was really good. I also enjoyed all of Dark Samus’ appearances and fights throughout the game. That villain was an absolute standout and I can see why even Ridley had some competition in terms of popularity. Dark Samus is the big mastermind here and is one step ahead for most of the game.

Unfortunately the game is very front loaded when it comes to the cutscenes. The story really starts to taper off after the initial levels to the point where there will be large gaps in time where there is no big story updates. So for the most part it is just about you solving the puzzles. The puzzles can also range from being reasonably fun to incredibly tedious.

The biggest issue that plagued the game was how you had the light and dark modes. This gimmick meant that you would have to look for a portal to take you to the other side. Each side is a complete duplication except that each one has different power ups. So you will be going through the same rooms over and over again as you switch back and forth. It would have been nice to have been able to have just stuck to one side since it would have been less repetitious.

This also meant if you used up your light or dark energy, you would have to go around looking for enemies or crates to smash in order to replenish. I can tell you that this wasn’t always easy. Sometimes you would have to go through several rooms in order to find what you’re looking for. These are small things that would really begin to add up.

Aside from that there is also no quick travel until you reach the climax of the game. So you have to run a long way to get to a portal to go from world to world. Honestly even the quick travel we do get is incredibly limited so I suppose I shouldn’t give that too much credit either. It feels like a game where they did not prioritize the consumer as much as they should have.

The soundtrack is really good though. The Dark Samus theme is really quite incredible and I also liked several other themes that play during the game. There was definitely no effort spared on this one and it worked out very well. The graphics are solid throughout and that definitely helps to ramp up your enjoyment. Ultimately if the technical elements were not as good then this game could have been in real trouble.

As far as the gameplay goes, it’s not bad. The thing is, I’m still not a big fan of the FPS style of gameplay. It’s okay but the camera work just doesn’t do me any favors. I will always take a more zoomed out style where I can actually see the character. The combat works well enough but you spend more time running around rooms and trying to scan everything in order to trigger the next level.

Maybe in a way the game realized this and so there are mandatory mini boss battles every time you enter some specific rooms. Trust me when I say this gets old pretty fast. You don’t want to have to continue beating up the same opponents over and over again. That’s not really going to make things any more exciting. Especially since it’s not like there is an exp system here with level ups and everything. That would change things.

I’d say this is a game where the gimmicks really held it back. No switching between worlds and this would already be better. That said, it’s still not a bad game or anything. While getting lost for the 50th time will hurt, at the end of the day it is a game where you will gradually get stronger as you go on. The more you get used to the controls as well, the more you will be blowing your opponents away. So don’t lose heart and every 2 hours or so the game will even throw in a hint.

Overall, Metroid Prime 2 is a good game but it is carried a bit by the soundtrack and graphics. It’s a game where you could easily picture it being an amazing title if it was more of a classic 3D action brawler. Metroid should consider leaning more into that kind of gameplay someday if you ask me. Well either way if you played Metroid Prime 1 then you should play the sequel. It’s very similar in a lot of ways after all and you want to continue the saga. You will definitely be missing the daylight early on though as just about all of Prime 2 is indoors compared to 1 where you got to be outdoors at times. Hopefully Prime 2 is able to give us a little more balance there. All I need is at least some brighter level backgrounds.

Overall 6/10

The Legend of Zelda: Twilight Princess Review


After all these years I have finally gotten to play one of the legendary Legend of Zelda games from the Gamecube era. I remember reading through the user guide for this one so many times back in the day. I think it was a double pack with Wind Waker’s or something but it was always cool reading up on it. The manga was also fantastic so I had high hopes for the game. Let me tell you, it did not disappoint! I can safely say that it is the definitive title for the main Link, even if Wind Waker will always be the head honcho.

Everything was going good for a while until Link and his village are attacked by a bunch of creatures. They quickly overwhelm the heroes and curse Link into being a wolf. Fortunately Midna shows up and agrees to help Link. She will help him save the world and protect his friends. In exchange he will help her gather all of the dark power so that she can crush the evil Zant who has taken over the world. Many lives hang in the balance but Link is ready to save the world. He is just the guy for the job.

It was pretty interesting to have a new villain in the mix here. Usually Ganondorf is the one running around so having Zant in here was cool. The guy actually makes for a great villain for most of his screen time. He talks really tough and is constantly in control. Unfortunately the mask starts to weaken later on and he loses a ton of hype. While he does sink pretty drastically from where he started, I can safely say that he is still one of the higher Legend of Zelda villains. He may not be head honcho material like Ganondorf but he can fight. I also thought he had the hardest boss fight in the game, even harder than ole Ganon himself.

The game takes everything very seriously as you journey through the realms. Outside of Majora’s Mask it would be fair to say that this may be the darkest game. The atmosphere is always intense and it’s nice to see all of the characters in their latest incarnation. The games do tend to recycle the same regions over and over again like the Gorons and the Zora so I would like to see that changed at some point though. Lets just have a true fresh start since it is a new adventure every time anyway.

While the game is darkly lit because of all the shadows, I would say the graphics are still pretty good. The art style doesn’t hold up as well as Ocarina of Time or Skyward Sword but it is still strong. The soundtrack is also good as well. The technical aspects don’t miss here and of course the gameplay is also on point. I always like a good 3D action game and you have so many different weapons and gadgets to choose from. It definitely allows you to play in a rather free way. For bosses you will have to fight them as the developers intended but for minions you can mix things dup a whole lot.

There are also several different gameplay styles here like being on foot, on horse, and as a wolf. The wolf gimmick is the main one that is new to the game. I can’t say that it’s my favorite but it doesn’t bring the game down or anything like that. I just tend to miss playing as Link himself whenever I’m in the Wolf form which is probably not the intent. It’s just that using the wolf’s sense abilities would usually feel like i was slowing down the game.

Meanwhile as Link, you really can’t go wrong with the fundamentals. Even the puzzles feel pretty smooth in this one. There were some puzzles that I couldn’t solve, but fortunately a good deal of them are optional. Even in the final dungeon, I couldn’t figure out why some of the doors wouldn’t open but I could just keep going. I definitely appreciated that, it’s a good balance of how these things ought to be.

One mild quality of life change I would like would be for you to be able to open chests even when your wallet is filled though. My wallet was always filled up so when a chest would have a rupee it would automatically close. The annoying thing about this is that the chest will still appear on the map so I would have to keep track of that while looking for the one item that I missed. They should let me take the rupees even if I’m at my limit. Also as another mild thing, Midna is often not helpful at all with the hints. They should have given her more things to say because half the time when you ask her for advice, she just reminds you of the plot. That’s not exactly what I was hoping for after all.

The game is quite long so you will definitely be getting a lot of bang for your buck. Nintendo is always delivering quite a lot with the Zelda series there. There is a ton of replay value as well. This is a game that you can stick with for quite the long time. As a final note, I like that most of the bosses have weaknesses that make practical sense. Zant is the one exception because I don’t get why arrows literally go through him but the others play their way around the items that the game doesn’t want you to use. It’s fairly creative as opposed to the game just making the weapons do 0 damage for no reason. Having actual explanations and everything is always the way to go.

Overall, Twilight Princess is great stuff. It is absolutely a title that all Nintendo fans should play at least once in their gaming careers. The boss fights are creative, the technical aspects are on point, and the characters are likable. You can’t really ask for much more than that in the end. It’s the stuff that dreams are made of and it’s why Twilight Princess is a game that can be enjoyed by any generation. There is also a ton of side content and dungeons to be tackled. I mainly just sped through the game and it still took me 30 hours which shows you just how long the game is. They did not cheap out in any area.

Overall 8/10

Dragon Ball Z: Budokai Review


It’s time to look at one of the oldest DBZ titles out there. Budokai is a true classic title that doesn’t even have the Buu saga contained within it. So the game goes by very quickly. It’s fun to play through the first two sagas again and the game gives a decent amount of context for the levels. That said, there’s just not a whole lot of battles here. How could there be when most of the characters aren’t even playable? You’ll be done with this in around 2 hours or so.

The gameplay is your classic 2D fighter. You use your close combat moves and energy moves to try and take down all of the health your opponent has. If you play better than your opponent, you will have won the round. There’s nothing complicated or tricky about the gameplay so it’s all about execution. If you lose then you know that you were outplayed. It’s really as simple as that and I can appreciate this. You have to lock in and mix up your combos if you really want to win. You learn more and more combos/attacks as you play through the game.

In general I wouldn’t say that I ever really got too good at learning all of the attacks. I would try to find one or two that would work really well and then I kept on using them. This seemed to be the perfect balance for me. Just spam the Kamehameha and the normal attacks and you would do pretty good. In general the Super Saiyan fighters really had crazy fast moves too. When I was using them I didn’t have to worry quite as much about strategy or anything like that. I do like how you would go back to base mode if you took too much damage though. The enemies would have the same thing happen to them too. I liked that the game was fair about it as others would just stack the deck in favor of the villains which is always a bit iffy.

The hits are satisfying and so I have no problems with the gameplay. Maybe it wasn’t the fanciest out there but this is an older game. Every character does have a combo move that triggers a whole animation with a lot of blows and good background damage. That was definitely a lot of fun. I didn’t get to land a whole lot of them to be honest but each one that I did get was very satisfying. You really have to time the attacks just right in order to land these special moves. Trust me when I say that it’s not easy.

The graphics have that retro feel which works really well here. Everyone is super blocky like an N64 title but the character designs are really handled well and you still recognize them from the show the whole time. Everything is fully voice acted which is always really nice as well. The soundtrack is fun enough, I enjoyed seeing the English theme song even if it’s not one of the all time greats. Everything about this feels like they put a lot of effort into the game back in a time when things weren’t as advanced as they were back then.

You also don’t have to worry about replay value. The campaign may have been very short but there is still the vs mode which is the main reason people would stay playing the game anyway. You can keep having fresh games with your buddies forever since the core gameplay is so solid. It’s why that part of the game is so absolutely critical. If it had not been up to snuff then the whole experience would have been hurt big time. Fortunately that was not the case so that’s why I can recommend this one.

Now the final question is, can you dive into this one without any prior knowledge of the DBZ universe? I would say yes. While the game has to skip a whole lot due to the limited amount of characters, they give you just enough story before and after each fight to know what is happening. I actually think it would be a very interesting way to get into the franchise that’s for sure. Still, this game is so old that by this point I doubt it will be the intro point for anyone.

Overall, Budokai is definitely a really nostalgic game to dive into. It’s pretty nice seeing the retro animation and having the theme song before every story saga really makes it feel like watching the show. It does a good job of tackling the story but is a really short game without a ton of characters to play through. Ultimately there aren’t too many reasons to play this over any of the newer ones. They will all have more things going for them but now I feel like I have really gotten to have more of the full Budokai experience so that alone was worth the trip. I eagerly await seeing what comes next with Sparking Zero although I will have another DBZ review up before then as my gaming marathon continues!

Overall 7/10

X-Men Legends Review


I remember playing X-Men Legends 2 a long time ago. It was a really fun game and definitely one of the titles that I spent a lot of time on with the PSP. I never got around to getting the first game though so it’s nice to finally get to experience it. For sure you can tell that it is a bit dated in some ways compared to the second but the gameplay holds up well. It’s a really solid all around title with a good amount of content.

The game starts with a girl being attacked by the Brotherhood of evil mutants. We put a stop to that real quick and try to get to the bottom of this. It turn out that she is a mutant with top tier potential. We convince her to join our group and now she is in for a real exciting time as we deal with threats like Magneto, the Juggernaut, and even the government itself. If we don’t watch out, it will be game over for everyone involved. Does she have what it takes to really assist us against these fighters?

It does seem a bit iffy to have her on the missions so quickly but there is some down time between missions so maybe we can say the game takes place over a year or so. In that case at least she would have had more training. We do get to play a few missions in the danger room to be sure so it’s not like she’s going in completely fresh. It’s just a big difference between fighting out there and in the real world. I’d also note that as always the Danger Room seems incredibly impractical. The X-Men lose control of it as always and she almost dies. I’m shocked that more people haven’t died in there but Prof X. doesn’t seem to care as he just tells her to get back in there and try again later. Not the most sympathetic character around that’s for sure.

The gameplay is an overhead style similar to Ultimate Alliance or Warcraft. You control teams of 4 characters as you go through a level and defeat all enemies/activate consoles. The objectives a level will differ so you won’t always have to do a whole lot of fighting. Keep a close eye on the objectives so you don’t just waste time. You can access them from the start menu at any point in case you forget what’s going on. Each character has 4 special moves and then of course you have the standard and power blows. There is almost never any reason to use power blows though so that part of the moveset ends up becoming unnecessary.

Your characters level up as you go through the game so it’s important to keep in mind their stats and abilities. I tended to focus on a glass cannon build so I put all of the stats into pure attack power. This makes all of my fighters hit like a truck and I found it to be useful with the sheer amount of enemies that the game throws at you. You’ll be there for a long time even with heavy attack power but I felt like a battle of attrition would be more in their favor. You also get points that you can use for your abilities.

What I would do is max out the main power X3 for all characters and with any extra points I would put that into more health and energy. It’s fun just how many options there are in the game and it’s something that Legends does very well. It’s a super customizable experience. When playing through the game, I could have a completely different experience than someone else playing at least from a gameplay perspective. Whether the game is more of a hit and run or full aggressive style will depend on your earlier choices.

It’s part of what I love about RPGs. Being able to make your own choices in terms of how you want to proceed is just great. That’s not even getting into the equipment. Then you also have danger room missions back at base to increase your exp further and you can find collectibles which boost your base stats permanently. So the more you explore the game, the more you are rewarded here. There are even a few bonus missions outside of the main events you could tackle. I accidentally knocked one of those out and it was cool seeing the original costumes since in the present they’re based more on the Ultimate X-Men looks. Still good, but not nearly as solid as classic.

The graphics are definitely really good. I would say the faces may not have aged super well but in gameplay the character designs and everything look really good. I like the special effects used for the super powers as well. So definitely no complaints from me here. The soundtrack is forgettable though which is unfortunate. I think you really could have come up with some great tunes for a game like this right? Comic book games can be a little hit or miss in this department though so it really does depend.

There isn’t really a post game here so make sure you have all of your fun while you are playing through the campaign. Like I said it’s fairly long and there are some stuff you can do on the side so I would say you are really getting a lot of bang for your buck. I’d like to see something like this for each of the comic book teams. In general Marvel has had quite a few of these so I need DC to step it up and get us a Justice League title or something like that. Now that would be awesome!

Overall, X-Men Legends is a pretty fun game. It has a well rounded cast and switching between all of the characters is fun. The game’s actual length is rather solid and there is a good amount of replay value to be had here. There’s really everything to like about this title so you definitely want to pick it up. If you haven’t played the sequel yet then I would definitely advise playing that one afterwards so you continue on with the adventures.

Overall 7/10

Bomberman Jetters Review


We’re back in the world of Bomberman with this next adventure. It’s pretty fun to finally be getting back into the swing of things as this series is always pretty good. Platforming with the bomb explosions is unique and you can’t really compare this to very many other titles. I would actually say this one even improves upon the last title because of various quality of life updates. Less missable collectibles/monsters this time around. In fact you’d have to try in order to actually miss any of the creatures. The collectibles can be a little more difficult though, I actually missed two of them and had to head back. Technically you don’t necessarily need every material but I didn’t know that until the end.

The basic plot is that the villains are causing a lot of trouble once again. This time they have powered up a rocket that will either ram into a planet and destroy it or it is going to fire some kind of laser. Either way Bomberman’s mission is clear, he has to destroy the ship right away. If he can do that, then the worlds will be safe and perhaps this villain group will forever stop trying to get in the way. The main villain is protected by the elemental bombers though. You’ve got a fire bomberman, water, ice, etc. They’re all working for the villains so I guess the main Bomberman is one of the only heroes left at this point. There is also Max who is around but don’t expect him to say anything.

The graphics are really solid here and I wanted to jump into that right away. It’s super impressive how many fully animated cutscenes we have here. I was super happy about that because not many titles did this back in the day. There are 2 big cutscenes in every world which establish the boss and set the stage up very well. Meanwhile the soundtrack is fairly decent. A little less memorable I will admit but it still works well so the technicals for this game were on point. Then we have the gameplay which was really solid too which makes for a balanced game. I will jump into that now.

In each level you have to get to the goal in order to complete it. To do that, you typically have to find some kind of switch or blow some enemies up. Each world has 6 levels at first although the latter worlds tend to be 4 levels instead. The first, second, fourth, and fifth levels are classic stages. You run and jump over obstacles. Then stages 3 and 6 are the boss fights of the area. Usually the third level’s boss is fairly easy and you can use any bomb to beat him while the 6th level’s boss is more difficult and only one element will be particularly useful here. So if you miss an ingredient for one of the bombs, the level will get tricky.

This is where Max comes in. He can hurt every boss with the exception of 1 with his unique power. It takes an extremely long time to charge but has the largest range in the game. It deals a quarter of 1 heart per hit so you can beat a boss with around 20 of those. I can see this working as a self imposed hard mode of sorts. If you get hit while charging then the energy ball drops and you have to start again. It makes it so Max is actually a rather difficult character to use but I did have to resort to him twice. You can also switch to him at any point during the normal levels but there isn’t really a reason to do that. Typically Bomberman is better for every situation.

There are only 12 different monsters to recruit in this game but they are all pretty interesting. The level up system is a bit basic this time as you can only go up to level 3. So at that point you will have maxed out the monster and there isn’t much more to be done there. You level up fairly quick so I maxed out around 5 of them before I beat the game. I don’t think it would take long to max out the rest. It looks like you can also unlock a bonus world but I’m not sure how you would do that. It’s probably connected to at least one of the collectibles that you can grab. So there is a decent amount of replay value here. The main campaign’s not all that long so you’ll have it completed in under 10 hours but with the replay value it might make it up to the double digits.

I appreciated that the collectibles weren’t fully mandatory for completing the game though. This one could be fairly difficult at times but in a very fair way. You just had to really apply yourself and be good at using the bombs and not rushing. Often times you will only get yourself into trouble if you try going too fast and start bumping into enemies. That’s really where the trouble starts but if you go slow then you shouldn’t really be getting hit. Some levels can take a while, one took me close to an hour although in part that’s because I got lost.

Each level does have a map but it’s fairly zoomed out so you can still end up bumping around a lot. Level 5-1 was easily the most difficult if you ask me. You have to activate statues and play a little minigame to determine your route and there is a lot of backtracking so that often meant I would pick the wrong path and have to start again When in doubt just go back to the start of the level and retrace your steps. The good thing is that the enemies don’t respawn so feel free to knock them out and then decide on a plan. That way you have no real distractions.

Overall, Bomberman Jetters is a pretty fun game. The actual gameplay is fun and the level designs clearly had a lot of effort put into them. The sheer size of some levels could be rather daunting but the game was really fair about everything. The way that the monsters and bombs are handled was better than in previous Bomberman games as well so this leads to a very smooth experience. It’s an easy game to pick up and play and I can safely say that it did exceed my expectations. The full anime cutscenes were just another boost to add to the top. So I would definitely say to pick up this game as soon as possible. You won’t regret it!

Overall 7/10

Dragon Ball Z: Sagas Review


All right, buckle up folks because we’re diving into the really nostalgic days of DBZ. We’re talking classic dub with the famous narrator and it’s just got that retro vibe to it. The game certainly doesn’t compete with the average DBZ game in really any way but the series has set an extremely high bar for video games. As a title in its own right I would still say Sagas is pretty good. It takes you through the first two main arcs of DBZ (If you’re a super big DBZ fan you’d probably argue it’s more like 4-5 sagas but in general I consider the series to be Frieza, Cell, and Buu. Those are the 3 arcs) and it’s fun to beat everyone up.

The game introduces each level by playing scenes from the anime with the narrator talking over it and stills being thrown in as well. It’s like a compressed clipshow version of the episode which is pretty interesting. You’re then thrust into the level and after beating it you get a second set of clips. There are a decent amount of levels, around 25 or so. Some of the levels can be a bit on the longer side while others are really short. So it varies but the total game length would be around 5 hours or less I’d say.

So it is a short game and there is really no replay value to be found here. I suppose you can go through the levels again as different characters like Broly but there is surprisingly no multiplayer option here. Now that would have helped boost things up further. There is co-op mode for the story apparently which would be pretty interesting with these gameplay mechanics. Still this is mainly a single player experience through and through and so you really have to jump in and prepare yourself to be taking down scores of enemies. Can you succeed?

The 3D gameplay is a little hard to pick up at first but once you get the controls down you will be completely steamrolling through the rest of the game. Seriously, the first few levels really got me nervous but by the end I was winning with almost full health. You have your punches, kicks, ki blasts, and you can block. You can hover around but it’s rather useless in the game so don’t worry about that. The idea in the beat em up levels is to destroy all opponents in your way while the boss levels just have you beating someone. Occasionally there is a special condition like use a Kamehameha to clash beams in order to win but I was able to beat the final level without that. Not sure if it’s a glitch or something but that was neat.

All right so at first where you might get overwhelmed is with the minions. When you punch one, you’ll get hit by another and take a lot of damage. Part of what confused me at first was I kept trying to lock onto them before attacking. Don’t bother with lock on at all. Just rush in and land a bunch of blows. Move onto the next one. If you try to block and dash towards them, this will trigger the enemy to attack so it’s not worth it. If you just run up to them without lock on or anything like that then they typically won’t attack until you attack first. This is exactly what you want to happen. It puts you in the driver’s seat here because once you land an attack you can keep on chaining it.

Normal game logic would tell you to finish a combo right? The trick is to stop your combo midway and then start it up again. You can do this endlessly until your opponent’s health goes to 0. By the very end of the game they will start blocking and using combo breakers to try and stop this combo but it only delays the inevitable. It never actually stops the attacks which is the key part here. You absolutely will claim victory in the end by doing that and this is the key.

Sure you can finish a combo once in a while if you really want to, but the lost time often isn’t worth it. The only reason to end a combo is when you need a second to power up into Super Saiyan mode. You get that later on in the game and it is very useful. All of your attacks deal massively more amounts of damage with each hit to the point where you may not even believe your eyes. It’s super impressive. So definitely use Super Saiyan whenever you can. Beyond that, you should never use your super attacks. They take too long to load and every boss will block the hit 100% of the time without exception. It makes the attacks super pointless, same for ki blasts to be honest.

I’d say that’s where you could tell that the gameplay was not super refined. It definitely had its share of issues and limitations there. So you gotta exploit the gameplay with the infinite combos that I talked about. In terms of extra content you are able to collect coins in order to buy new moves and combo attacks. They’re decently helpful so buy whatever you need but for the most part you won’t be using them anyway. The game also gives you senzu beans in the levels and you can hold up to 3 of them. Think of them like extra lives so when you die, you automatically consume a senzu bean. I ended the game with all 3 of them in my storage so again I do emphasize that the game is fairly easy. You likely won’t need to eat them but it’s still nice to have them around.

Meanwhile the graphics aren’t the best. I would say it still looks pretty good but it’s clear that for a Gamecube game it could have looked way better. The soundtrack is also not super memorable. There are some good tracks but the main theme is way too somber for this title. This is a beat em up, why is the music so sad? It would have worked perfectly for an emotional scene but there aren’t really any scenes like that in this game anyway. This one is definitely way more focused on adapting the best fights and action moments of the series.

Overall, Dragon Ball Z Sagas is a game that would likely be many times better if it came out nowadays. With a good amount of extra polish and more context it really could have been an early version of Kakarot. In a way that game is like the spiritual successor to this title. Still, I had a good time with Sagas. It’s a pretty fun game. It may not be a great title but once you start the game you will be sucked in until the end. You just can’t help but really get engaged with the content. Especially seeing the anime scenes really brings on the nostalgia. So if you can get this for a good price then I would recommend it.

Overall 7/10

Marvel Nemesis: Rise of the Imperfects (Gamecube) Review


I remember playing Marvel Nemesis on the DS so many times back in the day. I was hooked on that game! The controls worked really well on the DS and it kept track of play time well so I would just have a blast beating the game over and over again. Well, after all of these years it is pretty cool to finally be checking the Gamecube version out and actually witnessing the story first hand. It’s definitely a very unique Marvel game, one that you don’t really see nowadays with the general roster.

The story begins with an invasion. The Imperfects and their leagues of monsters have attacked the planet. Heroes like Captain America and the Hulk go down quickly. The story parts that we don’t actually see are just as interesting as the ones that we get to witness. Like we hear about Avengers Mansion being attacked, the FF being in trouble, etc. There’s no time to see these guys but we do see the aftermath. For example Wolverine is told to go to Avengers mansion and see what’s happening. Everyone is gone by that point except for the Imperfect assassin. We see the story through very narrow instances like this which is part of what makes the story so intriguing.

It’s going for a sort of spooky approach for the most part. Also, you choose what paths to follow. For example, you have 3 different heroes you can play as at first. Each one has 3 missions, the first 2 typically don’t have any real cutscenes and then the third is the big boss fight with an Imperfect. After that you get an origin cutscene for one of the Imperfects. Then you have the tough call of deciding which Marvel hero to kill off. Whoever you choose will no longer appear in the game and the rest of his levels are lost to you.

You keep up this format and eventually there are 5 heroes at a time and you have to keep bumping one off. By the end of the game almost every hero is dead which shows just how powerful the Imperfects are. It’s a little hard to believe that they would do this well in a fight though. A lot of them seem like street level fighters so how did they beat someone like the Hulk? Well, regardless it makes for a very interesting story. Elektra and Daredevil even show up and while that may not seem like a huge deal, it’s rare to see them show up in one of these big Marvel titles like this.

There is full voice acting and everything. So yeah the story is the highlight of the game to be sure and I think if we ever got a remake, they could go even further with it. Unfortunately one thing that hasn’t aged well is the animation. The graphics are well below average for Gamecube and the issue is that it’s all so dark. The whole game has this green tint that makes everything hard to see and it also makes it so that none of the characters really stand out. I’m not really sure on what the point of this artstyle was.

Maybe it’s just to make the whole thing look scarier? Well, either way that part could have been a lot better. Screenshots of the game don’t tend to turn out well and even while playing it, you feel like the game should be way more vibrant than what it is. It’s a real problem and one that the game really created onto itself. The soundtrack is really good though. The themes there definitely stand out a whole lot. I also like the various stages. They all look really good and there is a lot of variety. You have Avengers mansion and a lot of other really iconic locations. That was definitely a really good idea.

As for the gameplay, it’s very unique. I would say it’s good but some parts of it haven’t aged well. For example, each character has a ton of regeneration going for them. So you can land a ton of hits but if you don’t follow up fast, most of the damage will be restored. The game also heavily favors characters with long range throws like Spiderman and Venom. They are simply better than short range throws and it’s not even close. There’s not much incentive to using your hand to hand moves because a lot of them can be interrupted mid combo.

Projectiles are super handy because they strike so fast that you have no time to put up your barrier. You can replenish your super meter rather quickly as well so you won’t be running out of the projectiles very often. The best method of attack is definitely to throw something. Yes, the opponent can catch the object but that’s when you hit them with an energy attack. Throwing things is easily the most effective way to deal damage and during the story I was spamming that the whole time. If there was something that could be thrown, you better believe that I was picking it up immediately!

The game could definitely have benefited from making the hand to hand attacks more useful though. This is probably the only 3D fighting game I’ve ever played where you’re encouraged not to fight like that. Of course, that is why I say that the game is unique. It’s different enough where you should have a lot of fun playing with others. It’s more fun to fight a real person than a computer by far since they react perfectly to the projectiles which seems to be a bit iffy.

Overall, Marvel Nemesis is definitely a nostalgic game. The story is really interesting the whole way through so I had a blast there. Hopefully some day we can get a sequel or a remake. If you can find this one I would definitely recommend getting it. The game’s not that expensive nowadays and it’s worth the play through. Then you can keep on playing vs mode for a while which really has unlimited replay value. That’s definitely the way to go and remember…make sure you play as Spiderman or Venom and you will be dominating!

Overall 7/10

X2: Wolverine’s Revenge Review


All right it’s time to jump in for some Wolverine adventures. This game plays out a lot differently than what I would have expected though. The focus isn’t really on the action and slashing the foes in front of you. Instead it is mainly a stealth game where you have to be nimble and hide in the shadows like Carmen Sandiego. When you find an opening, then you strike but otherwise you are taken out of the game real quick. The shots just do too much damage.

The basic plot though is that Wolverine has been poisoned and is slowly dying. He needs to find a cure and fast or it’s all over for him. The X-Men would help but they’re all rather busy which isn’t a great excuse but hey it’s something. So Wolverine will have to travel around the globe to find the cure and that means tangling with old enemies like Sabertooth and the whole Weapon X group. If anyone could handle this though, it would be Wolverine. He’s been through a lot over the year and isn’t about to throw in the towel just yet. No way!

So the stealth is my main issue with the game though mainly because of how it’s executed. You could absolutely pull off a stealth Wolverine game where it’s like he’s going back to his wild side and you’re picking everyone off one by one. Yes it may be a bit of an odd decision but not necessarily a bad one. No, the real problem here is how the levels are really long so if you make one mistake then you have to go all the way back to the beginning. That part is absolutely brutal because some of these levels are 15-20 minutes long. You’re losing so much every time and of course it makes you a bit impatient so then you end up losing again and now you’re in a rather rough cycle.

The easiest fix here would have absolutely been to add more checkpoints. That’s all you have to do. Add in those checkpoints and you are really set for anything. Then you can stomach the stealth a lot better and losing isn’t as bad since you can quickly get back to where you were at. I guess the game was really intentionally trying to be difficult but this was the wrong way to do it. Give me a challenge but don’t make me keep on replaying large parts of a game. I’m trying to progress as much as possible.

Then the few times we do get a boss fight with actual combat, there is always a gimmick around. For Magneto you have to chase him a lot while getting hit by objects and then if he runs over to his generator for a few seconds you lose by default. The final boss has unlimited health so you actually can’t beat her in hand to hand combat and are forced to go use some background objects. Likewise when you fight Sabertooth you have to throw him into a train. He can’t be beaten normally.

See a pattern here? Again that doesn’t have to be a bad thing but it felt like the game absolutely did not want to let you fight any of the opponents straight up. Even fighting the minions would usually get a little dicey because their guns deal so much damage. So what you have to do with those is hide behind a wall for a while as your health very slowly starts to recover. Have a book or your phone handy because the game is not kidding for this part. They actually want you to just slowly get the health back. Cmonnnnnnnnn

The actual combat gameplay isn’t too bad but it’s a bit sloppy. The hitboxes don’t always match the character models so a lot of times you are hitting the opponent but he doesn’t feel it and then he misses and so the two of you keep on taking shot at each other but neither one is making much headway. Eventually you connect and he goes down but it doesn’t feel very polished at all. The budget for this game was not nearly as high as it should have been and the game knows it.

As you get deeper into the game you will learn how to work around this and get a win. It takes time but you won’t be stuck. Some parts are just really hard to guess like the final phase of the final boss. For reasons unknown that boss is completely invincible so you have to go to the edge and wait for her to be in position to fall off. Why is this so bad? Because it’s the 4th phase of the fight so most likely you’re going to try and attack her since that makes sense and then you die. I don’t see how you could possibly guess on the first go around and so that means the game is dooming you to lose at least one life there. Not cool if you ask me.

It’s like an invisible block that makes you die in Mario Maker. It’s just not a fair way to go out and so you end up blaming the devs. This game has quite a few moments like that and each time it makes you shake your head. You know that you did not deserve to lose like that and so you’re wondering why the game had to mess with you. Okay so I had a lot of issues with the game design but on the positive side I’d say the graphics are fairly good. All of the characters and their costumes stand out pretty well. They look very classic all the way and the level designs are also good. A map would have been really nice but there’s only a few that are big enough to get lost in.

Then we have the soundtrack which is actually pretty good. There are some tense themes here and in general there is a wide variety. The sound clips at the start of a mission can get old as you keep on hearing them over and over again though when you lose. “Stay quiet, Stay low, Stay Alive!” is something I had to hear Wolverine say dozens and dozens of times. It’s why every game should allow you to skip cutscenes and should not replay the same dialogue option every time although I now that’s a bit harder to work around.

In terms of length I’d say the game is fairly satisfying. That’s in part due to the difficulty of course but still this is not a game that you will be conquering in one day and that’s important to note. It’s going to be sticking around for the longhaul and really making sure that you bring your A game because without it you really will get stuck on the levels. There’s not really any replay value unless there is a bonus ending of sorts but there is a challenge mode where you can have some fun in.

Overall, X2: Wolverine’s Revenge is a game where the gameplay sacrificed the story’s effort. I actually thought the story was really good with a lot of characters running around everywhere. It managed to stay exciting the whole time and the ending leaves a ton of cliffhangers for a possible sequel. The game was having quite a bit of fun here even if you knew the odds were not great that they would be able to complete this plot. Well, if you’re looking for an old superhero game that you haven’t played yet, this one is just obscure enough where it could fit the bill. It’s not going to touch most of the big ones or even come close to those but you definitely can’t call it a rehash or anything like that. It was trying its own thing from the start.

Overall 5/10