Batman Dark Tomorrow Review


Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10

Birds of Prey Volume 11 Metropolis or Dust Review

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This is the first Birds of Prey level that I’ve played so that was interesting. Unfortunately, I can’t say that it was very good. The main characters aren’t the greatest and there are no real villains in this collection. Ah well…maybe next time I suppose. The concept is still pretty neat and as the group is made up of hand to hand fighters for the most part, that will give the series a chance for many hand to hand fights.

The Birds of Prey were on a routine mission when things quickly escalated in Metroplis. A lady became a big crime lord once her father was out of the picture, but the other mobsters didn’t take her seriously. That was their mistake and she decided to eliminate them all at once with her giant robot. Oracle’s preparations were sabotaged by Misfit and the thing became a big incident with many fatalities. Oracle’s confidence was shattered through this. Can she trust her instincts now? Meanwhile, Huntress must help Lady Blackhawk defeat an enemy from the past.

The plot in and of itself isn’t bad I suppose, but it’s not exactly an eye opener for someone walking through an aisle of comics. Seeing Superman was cool though and he made a lot of good points as expected. Oracle should have called in some extra heroes as soon as the giant mech appeared. That being said..who actually does that? You can bet that the Teen Titans or a fellow JL member would not have called for backup. While it is sound advice, nobody uses it and that includes Superman.

It’s also sad for Oracle since her group was doing just fine. In a way, Misfit saved the day by teleporting into the robot in the first place, but then she also wrecked everything by pushing the big red button. It was an odd scene as you would expect it in a comedy situation, but it actually had some real ramifications behind it. It’s always interesting to see that because when you really look at a comic, the heroes take crazy risks all the time. “Don’t move or the hostage gets it!” Heroes often ignore the villain and quickly charge in or throw something. It works out, but should it? Seeing these attempts and hunches fail sometimes is always intriguing for that reason, but it still makes Misfit look absolutely terrible as a character.

Oracle isn’t a likable lead, which probably hurt the comic a little. I’ve always thought that Batgirl was a character who could be likable one minute and irritating the next. She’s had a mixed track record, but I can’t say that I’ve ever seen an incarnation of Oracle that I was a big fan of. Barbara’s better as Batgirl and it would be nice to see her in that role again. Oracle is just too harsh with the characters and always acts as if she is in the right. Oracle isn’t actually helping on the field so she should act with a little more modesty. These heroes have a decent amount of experience under their belt at this point as well.

Huntress was easily the best character of the bunch. She still talks a little tougher than her skills can actually back up, but I would not call that a bad thing. It’s good to have one character who’s ready to take the win even if she’s not all that powerful. Lady Blackhawk is essentially DC’s Black Widow in terms of personality. At least, that’s how she is in this graphic novel and I can’t say that I’m a huge fan of her. That being said, she spends most of the comic being brainwashed so she didn’t have a chance to stop being a little on the generic side. We’ll see how she improves from here, but strength of will is something that she’s lacking.

Manhunter’s role was very small as she was mostly the group’s informant who went around doing the hard work. She seems like a good character and is certainly a tough one even if that’s part of why all of the members start to blend together. Each of the members is the tough and stern character who beats up on the bad guys. I feel like Misfit, Black Alice, and Huntress are the only characters with actual personalities and with the exception of the latter, the other two characters aren’t likable.

Black Alice is basically a villain who only pretends to be a hero when it’s convenient. She certainly has no business being on the Birds of Prey squad. She is decently powerful as she can steal your powers, which will come in handy when fighting someone like Superman. This technique seems to be activated by thought, which makes it nearly impossible to neutralize. That being said, she’s pretty whiney and isn’t a team player. It’s just hard to root for her.

Likewise, Misfit isn’t really a good character either. Oracle never lets her into the field, which makes you root for Misfit a little. That is all thrown out the window though when Misfit’s comic relief tendencies destroyed hundreds of people in a big explosion. Now we see why Oracle keeps her out of the field and it destroyed any chance that Misfit had of being a good character. I also don’t really care for jokesters if that’s their only gimmick. You have to have something to compliement it unless your jokes are just That good. If you’re great at that role, then it can work, but that’s not Misfit’s strength.

This comic would have been a lot better without the Killer Shark plot. One guy found some drugs in his grand father’s stuff and decided to become a super villain. It’s apparently easy to get into that profession once you have a costume. He was able to find Blackhawk’s apartment somehow and then he even made a villain lair as he defeated the two heroines. Do we really need more cheap villains like this? They seem to pop up all the time now. The plot twist about Lady Killer Shark also smells like a retcon to me. I hope that’s not the case because that would be a really bad change. Why not take things at face value like characters randomly being evil in the past? Of course, maybe this wasn’t a retcon, in which case it’s still bad, but not a bad twist since there wouldn’t have been a twist.

I did enjoy the art though. It’s smooth and fairly streamlined. The action scenes are fun when they happen and I’m always up for a good hand to hand fight scene when it’s done right. Good art can take a comic a long way. It won’t end up saving it in the long run, but it can win you part of the battle. This series just needs to step up with the rest of its sections to truly be a strong title. The writing wasn’t bad so we really just need a good villain and for the main characters to get a little more likable.

Overall, Birds of Prey is still a good concept, but this volume just didn’t work out for me. It could be a one time deal though and every series can have an underwhelming trade paperback at some point. There have been several Birds of Prey series over the past and this is volume 11 of one so maybe the series was just about to get good or it had jumped the shark. Instead of waiting to find out, check out the early Supergirl volumes in the New 52. That was a great series!

Overall 5/10