Mario + Rabbids Sparks of Hope Review


It’s time to talk about Super Mario. He has had many adventures over the years but if you think about it the games have seemed to be drying up a bit lately. You just don’t see them coming out with the same amount of titles that they used to. It’s a real shame to be honest but it means that you have to really appreciate the ones that you do get. I finally got this game and it’s definitely a great title. I would say it easily beats the first one. I would still rather the rabbids be cut out entirely so it’s just the Mario characters though.

The story starts with Mario and friends needing to fight once more when a villain known as Cursa appears. This foe is so powerful, so evil that it threatens to destroy the entire universe. Mario and friends will have to team up with their Rabbid counterparts to fight this threat off but will those rabbids only serve to speed up the heroes’ defeat? That may have been the case but this time there is another member of the group named Edge. This isn’t a rabbid version of anybody and yet she is extremely powerful so her whole persona is a mystery. She clearly is keeping some secrets but perhaps Mario and friends are too so they all need to keep each other at arm’s length.

Like the first game this is a tactical title which is always fun since there aren’t a ton of those. You get to really enjoy playing as all of the characters too since they all have different abilities and strengths. Ultimately my main lineup was Mario, Rabbid Peach, and Edge. For the first half of the game I used normal Peach but eventually the healing skills were just more efficient for me than the barriers. You can use the terrain to your advantage and if you really master each ability then you will be coasting through this one in no time. If not, then the game can actually be rather difficult. It’s not for the faint of hart and there is no true way to grind out levels here because you don’t get exp for beating normal minions. I’d have preferred if you could just level up like crazy but I understand if the game just wanted to make this one a little more difficult. It’s certainly the right way to approach that goal since it forces you to really use your head.

The game has element typing too so you want to pick the right one to use at an enemy or you will suffer its wrath. The gameplay was definitely developed really well. You can feel the attention to detail there. This can even compete with Disgaea in just how many mechanics you have to think about and how streamlined they all are. You will definitely be having fun playing the game at all times as a result. There’s a whole lot to enjoy here and the game is a pretty decent length. I’d say it’ll take you around 13-15 hours to complete the story. After that you also have replay value to go and beat the rest of the sub quests. I’m not sure exactly what this gets you so that’ll determine if it’s really worth it or not but at least beating the story will still take some time.

Edge was a great addition to the cast because she’s a lot more serious than the other Rabbids. They all talk in this game but the others’ dialogue is usually quite dreadful so you want to ignore it the whole time. Edge at least has real things to say and is important to the plot. Put her in an even more serious setting and she would absolutely thrive while the other characters would really falter. Edge is built different and of course her gameplay is also fantastic. I recommend getting her the 4 dashes immediately. If you pair that with the increased movement and each dash getting stronger then it is a very lethal attack combination. It helped me a whole lot in the final levels.

Then Cursa makes for a pretty solid villain as well. Great design and good powers all around. I would have liked some real dialogue from Cursa though, that would have helped make the villain a lot more high tier. Still a strong villain though and an improvement over all of the forgettable villains from the first game. This one had on screen presence which is important. Also some good backstory and in general the game’s story was way better than the first one. The first did have a story too but far less dialogue and lower stakes so this one improved in every way.

In general that was a solid point for this game which is that it did improve upon the first one in virtually every area. That is a lot harder to do than you would expect after all. It’s always tempting to add some kind of annoying gimmick or something but Nintendo restrained themselves. All of the mechanics actually make sense within the framework of the game which is super important. Additionally, the graphics are excellent here. This looks like a AAA Nintendo game and I suppose it should since that really is the game in a nutshell. This is meant to tide us over for the next big Mario game after all.

In closing I would just say to focus your upgrades on each character’s special moves. They all share general upgrades as well like longer glide distance and more health but each time it just seems to be more worth your while to go for the character specific abilities. 4 dashes for Edge worked wonders and I got Mario’s reaction ability to strike twice every turn. These are the kinds of abilities that will pay dividends almost immediately. You absolutely want to have these abilities on hand. Then if you have a healer you can methodically take the enemies down and keep it moving. In most cases you want to go fast since new enemies will keep on spawning.

Overall, This was a great game. It had solid gameplay, the graphics were great, soundtrack was on point, etc. The game was very solid all around which is critical to being a great game and since the price won’t be getting much lower I would suggest buying the game now. You may as well after all and dive into the hype now. We’ll see if they make a third one at some point although I think they should keep the gameplay style but have them crossover with something else instead. Imagine Mario teaming up with Sonic or Mega Man instead? Now that would be a blast and a half for sure.

Overall 8/10

Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10

Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Rabbids Review

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Well, something had to take the spot of worst comic from Free Comic Book Day and I think that we have found the one! The Rabbids have never looked like good characters and that did not change here. I really have no hope for their games being great, but since gameplay matters more than the characters there, that should help. Still, this issue was worse than I had expected and that’s even considering that we got some backup stories here.

The Rabbids story has no plot as the beings just do a lot of crazy things. The main reason why the story was terrible is that the jokes are terrible. Naturally, there’s nothing suggestive about being a random bunny so the writers decided to just add things. One Rabbid wears Tennis Balls and another one spies on her. It’s all just sad and definitely not funny. I really hope that this comic bombs and the sad thing is that this makes video game inspired comics look bad. It’s a good thing that Street Fighter was so good so that it could help us forget about this one. It really had no good moments to speak of.

One of the backup stories was a really short one about Garfield. Garfield had to travel to the Moon to fight off some aliens and it was a decent tale. There wasn’t much to it, but maybe that was part of the charm. The art was intriguing as it made the story appear to be in CGI. I don’t think that it is a style that I would want to see very often, but for once in a while, it isn’t bad. We got some action after all and from the 3 stories, it is easily the best. This series would definitely have some potential if it was on its own. I wouldn’t mind reading a trade paperback for this one.

The other story was the Smurfs and that really didn’t help the issue’s case. The dialogue was too small, which made reading it a little harder than it should be. The main villain’s relative comes over and then betrays the man. After all, the villain is evil so his brother (I think) couldn’t let that happen and stops him. The Smurfs aren’t very likable and the villains aren’t charismatic so it is certainly a losing combo if you ask me. It wasn’t nearly as bad as the Rabbids story and I would probably just give it a 3-4 typically, but it wasn’t good enough to bring the issue up either. The art was all right here, it was essentially newspaper style.

Overall, This comic was doomed thanks to the Rabbids. They seriously ensured that I could not like the issue and this didn’t help me gain any respect for them as characters. It will be quite a while before I buy one of their comics. The Smurfs is a series that I have never been interested either. That meant that Garfield had to really hold everything up and that was too great a task for it. A 2 is rather low, but that’s just how bad the Rabbids story was. I’d advise you to skip this comic, but Free Comic Book Day is already over so you may not have had a choice anyway right? There are only 2 more free comics left to read so I should have those reviews up at some point in the very near future.

Overall 2/10