Sonic Boom Review

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The first time I started watching Sonic Boom I knew that I had a winner on my hands. The series is the perfect blend of action and comedy. Due in part to the solid animation and naturally the strong writing as well, Sonic Boom is one of those all star titles that is not to be trifled with. It’s rare to see a comedy centered show actually be really funny throughout as opposed to once in a while but Boom pulls it off.

The basic plot of the show is that a group of friends live on an island. Their names are Sonic, Amy, Sticks, Tails, and Knuckles. This town is fairly isolated so the friends have to try and not get tired of each other or the fact that there is only one eatery in the entire town. They just have to learn to live the sub par food. Meanwhile, we also can’t forget about the evil Dr. Eggman who uses his evil inventions to try and conquer the town or sometimes to fight off tax corruption. One thing is for sure, there is always something happening in this show.

Sonic Boom may be a CGI show but the animation is so smooth and colorful that it is basically on the level of hand drawn animation. The character designs are really on point. At first people did make fun of some of the designs like Knuckles and Sonic but you quickly get used to them. The bright animation works well for the action scenes as well as the back and forth banter. It’s very versatile. Then there is also the solid soundtrack. It’s quite large as some episodes will have guest star montage themes. The normal everyday themes work well too and one of the big ones is the theme that plays when Sonic fights Shadow for the last time. It will keep you guessing throughout the show and that’s the sign of a good soundtrack.

The writing is certainly 5 Star material as the jokes just work so well. Part of it is the delivery of course, but you also have to give credit to the script for coming up with the jokes. In particular Sonic and Knuckles tend to get all of the best ones although every character has their moment. Eggman naturally gets a lot of time to shine as well with all of the banter between him and Sonic.

One thing you’ll also notice about Sonic Boom is that the show can get serious when necessary. Not all of the serious arcs may have always worked out, but for the most part they were pretty hype. The final two part event for the series certainly brought in the hype as Shadow’s battle with Sonic was as good as it gets. We haven’t had many battles with the two characters so it was cool to see them go at it. Shadow certainly had the edge in the fight which certainly makes sense since his speed is comparable to Sonic’s plus he has his chaos abilities like teleportation. It was fortunate for Sonic that Metal Sonic showed up and that fight was certainly epic as well. He was really doing pretty well against both of the hedgehogs even though he was outnumbered. The best part of the episode was still the early part though as Shadow’s takedown of the main cast was particularly brutal and showed him to be a legitimate threat. He did have a rather similar role in both seasons, but because his screen time was rather rare and limited it never actually felt redundant.

All right, let’s look at the cast. Sonic is essentially the perfect lead as he acts just like his hand counterpart, but dialed up to 11. This let him bring in a lot of snappy dialogue while still wrecking everyone when it came time for combat. This is definitely the Sonic that I remember from the games and his character is really done Justice. Whenever he faces off with someone you basically know that he is going to come out on top. Occasionally he will even subvert whatever the message of the episode was on account of being so talented. That just goes to show his skilled he is. He also does a good job of insulting everyone without being all that mean about it. He just tells it like it is and manages to look cool while doing so.

Knuckles certainly isn’t a very smart character and the show makes this as extreme as possible. Such an exaggerated character would certainly be either a big hit or a disaster and fortunately this portrayal was spot on. I think what really sells the character is how absolutely confident he is of being right. If someone tries to correct him Knuckles will typically put on a smug expression and explain why they are wrong. He has delusions of grandeur and at times he has gotten so big into his own ego that he ends up forgetting his bonds with the others. Knuckles is a nice guy, but one who just can’t cope too well with being the head honcho. He is still the power hitter of the team as well so you want to have Knuckles on your team.
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For Tails, it’s an interesting case because rather than simply play up the genius angle, they play up the “genius wannabe” card. He is consistently shown to not be as smart as Eggman in this version and his inventions have to be fixed many times. Still, he does send up saving the day a lot through his inventions as well so it basically cancels out. Tails is a good character and he also has a bit of a rivalry with Sonic at times which is pretty fun. Sonic tends to come out on top, but the same can basically be said for all of his rivalries in the show (except Shadow) so that’s not bad. Tails’ best invention was certainly the one that could make clones of the individual. That’s a useful piece of tech for any situation.

Amy has her girl power sticker on for the show and loves to remind Sonic that not all problems have to be responded to with violence. Although, she is typically the one to jump into a fight. Her split personality is played up a lot in the show and makes her a character that can be feared by others aides. You just don’t want to make her angry. Her part time job as a psychiatrist also makes for a lot of entertaining scenes. She may be a little on the gullible side, but she is also the hero who gives the villains the benefit of the doubt more than the others which is surely a nice thing to do. Sonic never tends to buy into the villains actually having a change of heart in this show for better or worse.

Sticks was made up for Sonic Boom so it was always going to be interesting to see what route they took her. She is the big conspiracy nut of the series and spends a lot of her time yelling and trying to tell the cast what is actually happening. Her refusal to use technology does come in handy at times like when the villain tries to mind control everyone through the TV. Such tactics won’t work on Sticks. In a fight she does appear to be the weakest member but it’s not all about strength when you’re looking at a character. She’s definitely not one of the best members of the main cast, but she’s a reasonably solid member of the team:

Then we’ve got Eggman who is definitely a very important character in the series. He keeps everyone in check and seems to have a fairly formalized deal with Sonic that he will attack the town every week or so. They reference these plans quite a bit. Of course, a Eggman does sometimes switch things up if the town gets on his nerves. It’s not a great defense but if we’re being honest the town can be pretty annoying. They’ll try to cheat you out of money or cut out in line. Other townsfolk will try to guilt trip you into helping them and the mayor is absolutely corrupt. Some characters may just sit there and take it, but not Eggman. In all of these instances I am actually rooting for Eggman since he just seems to be in the right. It’s the town that really needs to change, not really Eggman.

Shadow only appears in 2 different stories but they are both quite good. He sounds intimidating for sure and just isn’t someone that you want to mess with. Especially when you consider how strong he is. Shadow may be a little gullible which is an unusual trait for the character and the only one that doesn’t work well, but he looks really good beyond that. His style of chaos control based combat is always fun to watch. As Sonic Boom surprisingly didn’t use guest stars all that often, it made their appearances even more special than usual.

Then we have Dave the Intern. Well, he has many jobs to be honest but he is most well known for his time over at Metburger where he sells fast food that isn’t healthy for you and the ingredients are also very suspect. He tends to get everyone’s order wrong and you run a risk whenever you go inside. So why do people eat there? Well, it’s the only food place in the small village. This is actually mentioned quite a few times and you wonder why the heroes would even live in such a village. There are probably quite a lot of fun theories about this, but I like to think that they are just trying to lay low for a little while. They don’t want to have to constantly be fighting so this was a way to get some r n r, but Eggman showing up definitely broke that plan. Dave is a really fun character thanks in large part to how his voice sounds. He clearly doesn’t want to be at the burger shop and has a lot of goals. Dave just isn’t particularly skilled enough to pull any of them off.

Another fairly big character in the show is Eggman’s twin brother robot from another dimension. His name is Morpho and his accent is certainly on point. I imagine that it must have taken a while to perfect it. He uses his shape changing abilities to great effect as he makes it hard for the heroes to trust each other. Eggman’s mother was also a quality character as she kept everyone in line. The supporting cast is just so great in this show and all of them get their due screen time. Even the old lady who is always losing her baby manages to be a solid character. There’s also a whole group of villains who work at the club house who are sort of like the Cutie Mark Crusaders, but the evil version.

For other guest stars, we’ve got Metal Sonic and Vector. It was a surprise to see Vector show up, but definitely a nice one. He’s not one of the coolest Sonic characters, but it was certainly about time that he got to be in something animated again. Metal Sonic was awesome as expected with his abilities still being top notch. Eggman’s lackeys Cubot and Orbot show up constantly and while their comedic moments don’t work quite as well as some of the others, they have their moments. It’s hard to totally be a bad character when you’re in this show. Even relatively weaker characters like the girl fox who showed up a bit and the old man who guilt trips everyone are more passable than they usually would be.

What really brings the humor home for Sonic Boom is how self aware it is with the characters and what is happening. When it pulls off homages to old sport films or classic moments in the Sonic franchise it works because the writers clearly know what they are referencing. Research was certainly being done on this show throughout. Superman is naturally referenced as well which is hype. Sadly the show did not last long enough for us to get to Super Sonic, but I like to think that the next season would have managed to squeeze that in at some point. There are so many more possibilities for episodes here.

In the end I’d definitely have to say that this is the best Sonic TV show. Sonic X isn’t far behind and then from there they all get rather close. I’d give the original Sonic The Hedgehog cartoon third, Adventures of Sonic 4th and then Underground would take a respectable last place finish. Sonic’s never really had a bad show before and that’s a credit to how good the franchise is. The original movie was excellent as well and hopefully the upcoming one will continue the trend.

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Overall, Sonic Boom is an excellent show and one of the best non anime shows that I’ve seen in a long time. You could always expect high quality episodes from week to week. I’m still not a big fan of how many shows like to divide their episodes into 2 parts nowadays, but Boom pulls it off as well as it can. Hopefully it does get another season someday although its odds aren’t looking very great at the moment. I doubt the next Sonic show can surpass this one, but hopefully it is quite solid as well. So if you haven’t seen Sonic Boom yet, be sure to check it out asap.

Overall 8/10

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Sonic Boom Shattered Crystal Stats and Records

Sonic stats time!

Game 96% complete
Play Time 14h 11m
40/40 Crystals
34/34 Emblems
48/48 Tools

Stage Stats Coins and Clear Time

Lyric’s Airship 113 coins 7m 6s
Worm Tunnel 250 coins 1m 50s
Air Fortress 159 coins 6m 30s
Seaside Race 239 coins 1m 38s
Seaside Jungle 325 coins 4m 492
Worm Tunnel 250 coins 1m 45s
Seaside Beach 367 coins 4m 502
Scrapyard 144 coins 4m 3s
Worm Tunnel 250 coins 1m 51s
Shadow Canyons 144 coins 6m 32s
Worm Tunnel 250 coins 1m 57s
Shadow Canyons Race 232 coins 1m 33s
Ancient City 288 coins 4m 29s
Robot Facility 303 coins 4m 11s
Facility Race 233 coins 1m 45s
Worm Tunnel 250 coins 2m 4s
Volcanic Caverns 323 coins 5m 32s
Worm Tunnel 250 coins 1m 55s

Sonic Boom Shattered Crystal Review

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I reviewed the Wii U version of Sonic Boom not too long ago. Despite the bad press it was decently good. It wasn’t great, but it was a fun Sonic game. Now it is time to see how the other half of the Sonic Boom game franchise fared. I can safely say that it held its own against previous portable adventures.

The game starts off with a bang as we see Amy dueling with Lyric. The Reptile manages to get the upper hand when Amy stops fighting to talk to Sonic over the communicator. He wants the Shattered Crystals and nothing will get in his way this time! Sonic quickly gathers up his three trusty allies (Tails, Knuckles, and Sticks) and heads off for his toughest challenge yet!

Timeline wise, this game seems to act as an alternate version to the Wii U title. We fight Shadow again because he is brainwashed and Metal Sonic joins in on the fun too. Amy is kidnapped so there are a decent amount of differences to be found, but many parts will make you think of it as the Wii U game. I give Sega kudos though for giving us a different game instead of a normal port for the 3DS.

The graphics are decent, but they aren’t as impressive as they could be considering that this is a 3DS game. The environments are pretty fun and the gameplay is actually pretty quick, but the camera can keep up. This area may still be a little underwhelming, but it could certainly be a lot worse. Shadow always looks cool no matter how the animation turn out. That being said, there are only 2-3 animated cutscenes in the game. The animation looks pretty good for those, but the rest of the events are all text based, which shows just how limited the budget was. Little thing like the fact that you can’t speed up the slow moving text during a scene will become noticeable over time.

The gameplay is pretty good though and I definitely can’t fault the game there. There are no real glitches to be found and it plays out like most other Sonic portable titles. One difference is that the characters have electro whips so that you can jump over large areas and disarm enemies. I never use it for the latter effect, but it is mandatory for the jumps. I am okay with it, but it is not really necessary. The game could have done just as well for itself with or without the item. Knuckles can dig, Tails can glide, and Sticks can fire a boomerang. These abilities help you progress through the level, but you will still want to play as Sonic for the majority of the game. He is just the most fun to play as!

One mechanic that I felt was utterly pointless was the gate system. You definitely do not need that to be in the game and it is just an excuse to get your stylus out. You simply swipe down to go from area to area, but you could have just done that with the push of a button. It’s not a huge thing, but it just makes you wonder. There are several gates in each level and they can also be found in the stage select menu.

The soundtrack is pretty uninspired and I couldn’t really recall any of them right now. They are pretty decent while you are playing, but that’s about it. I miss the good ole days of Sonic Adventure 2 Battle and Heroes. Now those games had some really good tunes to listen to during the stages. As it stands, Sonic Boom could certainly do worse though.

An interesting thing to note here is that there is only one boss fight in the game. it’s your big battle against Lyric of course and it’s a fun final boss. It doesn’t have the scope that the others typically have, but I was just glad to have a boss fight. It’s a hybrid of a racing level and a boss fight as you chase after Lyric until he turns around to fight. Then you chase him again and repeat the process. My only complaint with the fight would be in how everything is repeated. You do the same things three times in a row so the actual boss fight is around 7 minutes, but it could have been much shorter. He doesn’t even switch his attacks as he can only fire a laser, shoot a rocket, and try to hit you with his claws. Memorize the 3 attacks and you’re all set. If anything, the speed part of the level is the dicey section.

The other “bosses” don’t get to fight you in battle. Instead of confronting Shadow and Metal Sonic, you just race against them and the loser automatically self destructs or flees the scene. I’ll admit that this was more than a little disappointing, but I do like races as well. I just would have liked to have had a race and a boss fight. As mentioned earlier, the game seems to really have a set up that is very fixed. Meaning that each world has the same levels more or less…or the same kind of level. Naturally, we have the race level. There is one per world.

Next up, we have the worm races. 1 of these is featured in every world. These are only about 2 minutes and they feel more like a minigame than anything else. They’re actually pretty fun though and it’s a great way to train your reflexes. Finally, we have the platforming levels. Typically there are 2 of them per world. They’re the longest ones and they can easily take you over 10 minutes to complete the first time around if you’re not careful. They’re pretty good although I prefer the races and the worm rushes.

This is one of those games where you will really want to keep an eye on the collectables. The game forces you to get at least 30 of the 34 Emblems in order to face the final boss. So, you’ve got to get just about all of the crystals and screws to beat the game so you may as well get the final few right? We ended up with just about 100% completion as there are just a few medals left to get. The big secret for doing this is that you get to go to Amy’s house and watch the heroes dance. It’s not exactly as good as the bonuses that you used to get in the Sonic games for all emblems. (Sonic DX all emblems = Metal Sonic; Sonic Adventure 2 Battle all emblems = Green Hill Zone…etc) It almost felt like the game was mocking us..maybe the developers just wanted to have a little fun with that.

So, naturally the collectibles represent some replay value for the game. Getting all of them should buy you a little more time and then you can spend your medals at the shop to get titles and other things. There’s also a few pages of a comic to read that provides us with some backstory for the game. It’s good that these things are here since this would otherwise be one of the shortest Sonic games ever. You can probably beat it in a day or two if you put your mind to it. There are only about 21 levels and since you can beat over half of them in about 2-4 minutes…that’s not a whole lot of play time. The bulk of it will enter once you have to replay all of the levels to find what you need. I recommend seeking them all out with the map right away…so upgrade the map to its fullest potential at your earliest convenience.

Sonic and his friends are in their Boom interpretations so you should know what to expect from the rumors. Sonic is still really fast and confident. I dare say that he is one of the only characters to really not have changed that much in this series. He mocks Shadow a lot, but you can argue that he would have back in the olden days as well. He’s still a very likable character and it’s hard not to root for Sonic. Tails is also true to form and he’s still the genius of the group. His teammates don’t always appreciate this, but Tails isn’t afraid to put them in his place.

The other characters are a little more changed like Knuckles. He has really lost a lot of intelligence so that he could become the punchline for just about every joke. He has trouble forming proper sentences and you probably haven’t seen a character this unintelligent in a very long time. It can be a little painful to watch for longtime Knuckles fans. Since this is practically a parody it’s okay, but I can only imagine that it’s similar to what Pac Man fans felt when they watched the new show. Amy is more independent in this version and they try to hammer that in (See what I did there?) by having her give Lyric a good battle in the intro. She’s actually winning, which is sad for the villain, but she let her guard down, which was a pretty huge mistake in the long run. She seems pretty cool here and her character trope is better than the other allies for me.

Sticks got so much attention before the game came out, but it seems as if the franchise has forgotten about her. The TV show is the only place where she really gets to get some character development as the games try to tell you that you should already be familiar with her character. She’s known as the nutty raccoon in the forest who is paranoid and that’s basically her personality. I like the fact that she’s basically crazy and admits to this, but she really doesn’t add much to the group. We may as well have just stuck with Marine.

Eggman is surprisingly absent from the game. He just doesn’t make it and that’s rather odd. Metal Sonic is here, but he has no character and he’s just obliterated on arrival. Shadow’s role is similar to the Wii U version in the fact that he just attacks the heroes for the lolz, but he actually isn’t doing it out of free will here. He was thoroughly defeated by Lyric earlier so now he is being mind controlled. The heroes save him and he storms off until the very ending where he has his big moment. It’s pretty satisfying for his fans so I’m glad that the game had a strong ending there.

Lyric is still not a likable villain. He’s not bad by any means, but he’s ultimately generic and you have to wonder how he is a threat to Sonic at all. He has a tail to attack people with, but he’s slow and not all that strong. I wouldn’t be surprised if Lyric never appears in any of the games outside of the Boom series. Maybe he’ll be in the next Sega racing game…maybe.

Overall, Sonic Boom Shattered Crystal was a pretty fun game. I’d say that the game was a little better than the Wii U version. It felt more like a traditional Sonic game and it stayed fast paced from start to finish. Shadow looked a lot better here as well, which is a plus and the moral at the end was pretty intense. Sticks finally put two and two together and she came up with the logical outcome. The gameplay is pretty tight and it definitely doesn’t shame the Sonic name. I highly recommend checking this title out and don’t trust the rumors that it is super buggy and glitchy. The Wii U version had a little trouble with that, but it was also exaggerated on that account. The only reason why you may want to be wary of getting this game is the short length, but the game has already had a price reduction in several places so it’s certainly worth the price. Even at 40, a short, but fun game is always worth it. Take the plunge and pick this game up while it’s still new. You won’t regret it!

Overall 7/10

Sonic Boom Rise of Lyric Stats and Records

Stats for Sonic Boom!

Play Time 7h 11m
Game Completion 58%
Power Glyphs 2/9
Robot Scrap 4657
Total Rings Collected 8696
Shinies 1/68
Crowns 67/266
Robot Scrap Chests 66/176

Stage Stats

The Pit

3/22 Crowns
0/3 Shinies
6/19 Chests

Lyric’s Weapon Facility

3/12 Crowns
0/4 Shinies
4/9 Chests

Abandoned Research Facility

7/16 Crowns
0/4 Shinies
4/17 Chests

Lyric’s Tomb

13/15 Crowns
0/2 Shinies
15/15 Chests

Cliff’s Excavation Site

6/27 Crowns
0/10 Shinies
10/20 Chests

Crater Lake

1/8 Crowns
0/5 Shinies
1/12 Chests

Creeper Gorge

10/21 Crowns
0/6 Shinies
6/20 Chests

Bygone Island

10/19 Crowns
1/15 Shinies
8/22 Chests

Sky Citadel

3/12 Crowns
0/5 Shinies
2/9 Chests

Ocean Purification Plant

0/17 Crowns
0/5 Shinies
4/12 Chests

Lyric’s Lair

6/16 Crowns
0/4 Shinies
3/8 Chests

Slowpoke Isle

4/13 Crowns
0/5 Shinies
3/13 Chests

Sonic Boom Rise of Lyric Review

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Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10