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Uncharted 4: A Thief’s End Review

It’s time for Nathan Drake to have one last journey. I got to play this one pretty much immediately after the original trilogy so it was fun to see how the gameplay had changed over the years and how it remained consistent. This is a great wrap up to the main series. Naturally I would still like a full Uncharted 5 but the game went out of its way to really wrap everything up nicely so it really does feel like the end.
The game started off by introducing us to Nathan’s brother Sam. Turns out that they were really close as kids but unfortunately a job went sideways one day and Sam seemly died. We fast forward to the present where Nathan has put his adventuring days behind him and married his adventuring buddy Elena. The two of them have agreed to lead quiet lives now but Sam shows up one day and asks Nathan for his help. They need to find a $400 million treasure fast or Sam’s going to get bumped off by the mafia. So Nathan agrees to help and lies to his wife about a quick work trip. Will this come back to bite him and does Nathan still have the physical abilities needed for a mission like this?
Obviously lying to your wife is never a good idea and this game shows you a bunch of great reasons for that. You’re throwing a ton of trust out the window in a single moment and also showing that when the going gets tough you are willing to do your own thing. Elena gives Nathan a hard time about this later and it’s completely justified. Honestly I think she would have ultimately been ready to help Sam even if she wasn’t big on the idea. Sully also stops by so we really have the whole gang together for one last ride.
You could tell that the game wanted to go all out here as we have several gameplay types outside of the main one. You have at least 2 levels where you drive a car around and there are even puzzles bult around the car. You play as Sam in one level which is the first time you’ve played as someone other than Nathan in one of these titles. Then you also have some underwater sections as well as a boat level. The game has much larger levels than the other titles. While the overall game length isn’t much different, you can actually get lost in some of these levels.
As a result I got less collectibles than in the other games as you’re probably supposed to explore these sections. There are also mor kinds of collectibles than in any of the other titles. You’ve got a good amount of replay value built right into the title although it also looks like the hardest platinum since one trophy is about beating the game in 7 hours. I believe it took me at least 4-5 hours over that in my initial run. Knowing the puzzles will help a lot but even then I feel like this would take me a whole lot of practice.
The core gameplay is still built around a lot of parkour and platforming. They actually streamlined this a little bit as you don’t have to worry about jumping into nothing anymore. The game has invisible guard rails that prevent you from taking wrong jumps. Yes, this may make things a bit easier but it’s a nice quality of life approach. Then the shooting gameplay is still around even if it doesn’t feel quite as tight as in the last few games. Shooting is much less of a focus this time around as you are heavily encouraged to use stealth attacks to take down your opponents.
I enjoy hand to hand well enough so it works but part of me did miss going for 1000 headshots for all the trophies. The shooting gameplay is still solid but perhaps it feels a bit more arcade-like. The difficulty is pretty reasonable. I’m sure you’ll die several times during the adventure and usually it’ll be because you just got too aggressive. I’d see two enemies and charge in, only for another 5 to show up out of nowhere and take me out. I did like how the villains would essentially set traps like that.
The game also has an easter egg for another Playstation title which was a lot of fun. It definitely felt nostalgic and I like the idea of being able to play a video game within a video game. More titles should try something like this. You don’t want to overuse the idea but right now it is absolutely underused. The game’s story is also really solid and by the end of the title you will feel like you had a whole lot of different adventures. Sam may only have been around for this one game but the title does a great job of giving him a lot of character. At the end of the day I can’t say that I was a big fan of this guy but I was glad that he was in the game. You need somebody to dislike a bit and there was nothing two dimensional about him. If the series keeps him on as a main character, I’d say that it would make a lot of sense. I would still want Nathan to show up in some capacity though. Maybe he could be the one Sam calls for some of the trickier puzzles?
Overall, Uncharted 4 is definitely a great title. For the record, I’d still say that the second game is the best one but this is a close second. It’s all relative though as all 4 games were really excellent. Uncharted is absolutely a true AAA series and after marathoning all the games, I’m going to miss it. I’ll absolutely be getting the spinoff at some point so that I can say that I really experienced the whole franchise though. That’ll buy Uncharted 5 some more time to get everything in order. If you haven’t played the game after all these years, then you need to change that asap!
Overall 8/10