Insomnia Review

This review is of the edited TV-14 version of the film and all thoughts below should be addressed as such. A review of the unedited version would likely be more negative.
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It’s time for a dark thriller by Nolan. This film’s a pretty sharp contrast to the light hearted Christmas films that I’ve reviewed of late so it’ll serve as foreshadowing to the horror films coming your way. The film’s battle between Will and Walter is interesting enough and the writing is pretty deep as you would expect. It gets a little too dark by the end though and the film ends on a rather bad note, which ends up hurting the film in the end.

Will is a pretty good detective who is caught in the middle of a rather tricky controversy. His partner wants to sell Will out because otherwise he’ll be the one who is caught in prison. Will has a solid reputation so he wouldn’t be in jail for too long, but the real problem is that many of his cases were dependent on his word so if he becomes a convict, a lot of villains will go free. It’s a tough moral dilemma and Will ends up shooting his partner. It’s an accident, but as the film goes on, Will begins to question whether or not that is really the case. Making things even worse is the fact that he is now being blackmailed by Walter, a villain who murdered a teenage girl. If Walter takes him to justice, then he’ll be freeing many other murderers and if he lets him go, Walter may go on to hurt others. What will Will do?

You can already tell that this is the kind of film where nobody really wins. It doesn’t matter what Will does to an extent, people are gonna get hurt. Now, this is true in life as there are always more villains out there and every choice has its repercussion, but it’s just a little too much if you ask me. I won’t spoil the ending I suppose, but lets just say that it’s verrrry dark. It’s heavily implied that one character makes a certain decision which means that the courts could make another decision that’ll end up with a lot of victims. Now, it’s not a 100% guarantee that the convicts will get out, but as there is no epilogue to the contrary, it’s just a very sad ending. It could have been easily fixed with a single scene at the end where the felons are still behind bars or a judge just says that the old cases are completely shut. It does show why vigilantism won’t work too well in the long run though. The truth always catches up to you and Will learned that the hard way.

The main plot is also rather dark with Walter murdering the girl. Not only did she die, but first she also had an abusive boyfriend who immediately moved on to her friend right after that. The rebounds were strong here and it’s why you can’t always trust sketchy friends from school. I don’t think we needed all of these dark elements. The film was already somber, this just helped to make it grittier and grittier with every scene. Of course, I’d expect no less from a Nolan and Al Pacino team up. Mix dark with gritty…and you get a dark, gritty film.

Will’s a good main character for the most part though. I’m of the opinion that it really was an accident when he shot the partner although the film makes it very ambiguous. You wouldn’t be wrong if you chose either option since it’s up to the viewer to make the final call. It’s a shame that we couldn’t see Will in his prime since he is clearly a very good detective, but doesn’t get to shine since he is being black mailed and manipulated the whole time. Walter’s actually a step ahead of him for the majority of the film, which is rather annoying. It seems like the villains are always geniuses as well in these kind of films.

Walter wasn’t a likable villain, but of course, he’s not meant to be. He’s just there to fill in the antagonist role and give Will an obstacle to overcome. There’s nothing redeeming about him and he’s just another psychopath on who needs to be brought to justice. It’s why you have to remember that someone’s always watching and lies will be found out eventually. In this case, it’s the worst possible scenario as it’s best to be found out by law enforcement or some kind of positive force rather than being found out by a villain. Then they can manipulate you as they please.

Ellie was a good supporting character. You feel bad for her since she looks up to Will and wants to prove herself as a detective, but slowly realizes that he is actually the culprit this time. She really did do a good job and ended up proving herself, but not in the way that she would have liked. Letting her guard down against the villain was pretty sloppy though and Walter really did embarrass just about everyone in this film. Again, it’s why it would have been fun to have a film where she could have teamed up with Will first before this situation had to pop up. No matter, Ellie made all of the right calls and depending on how you look at the ending, maybe she made another one. The decisions were all very hard, but in the end she had to accept the truth, whether or not she liked it.

The other supporting characters were mostly all good as well. I liked the local chief of police as he didn’t want to engage in all of the spying and double talk and just got down to business. He didn’t care about the scandals, he just wanted to solve the case. The local detective was also good and while Will kept on trying to steer him down the wrong path, the detective wouldn’t listen. He did a good job and I can sympathize with him since nobody likes to get pushed out of their job. He didn’t let Will’s legacy intimidate him and he just kept on chugging.

So, the whole film is just rather tragic. You’ve got a lot of good guys and girls trying to solve a murder, but little do they know that one of their own has been compromised. Will does try to break free of the black mail a few times, but Walter’s just too smart. The film also adds another layer to this by having Will murder an animal to try and use a gun’s bullets as some kind of evidence. I forgot the exact purpose of this, but I definitely don’t like to see any dead animals. Upon second thought, the animal may have already been dead and he just put the bullets in it, but I forgot. It wasn’t a pretty sight either way.

Overall, This was a well written movie and a fairly engaging one at that. There’s just only so much that a tragedy film can do and this is an example of a dark film getting too dark. There’s just too much misery here and almost no “feel good” scenes at all. It’s a somber ride from start to finish and it’s definitely not a film that I can recommend because you won’t enjoy it. It’s the kind of film that you simply experience. Cut out a few of the subplots and parts of the main plot…and maybe you’ve got yourself a good film. If you want a thriller with a good battle of the minds, then check out the recent Sherlock Holmes films. Those were actually quite good and also have a lot of engaging mind battles.

Overall 4/10

Super Mario Advance Review

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It’s time for another one of the Christmas games. I believe this makes 5 completed and 4 to go. Mighty No 9, Shantae, Mario Kart, and Klonoa have been completed along with this one and the ones left are Frogger, DBZ, and Mario Party. Not bad…not bad at all! I suppose Mario Party will probably be next, then Frogger, and then DBZ, but expect some game interruptions in the middle of those from the New Year’s batch. Anyway, this Mario game is pretty solid. It’s definitely shorter than some of the other Mario games and not quite as polished, but certainly a good game all around.

The “plot” involves Mario, Peach, Toad, and Luigi saving a kingdom from the tricky Wart. Wart will send his army of Birdos to stop you, but the heroes won’t waver. They’re just too heroic and determined. You know, it’s almost odd just how skilled these guys are. Mario’s just an ordinary man right? How can he jump so high and perform all of these feats? Well…just stick around for the ending. Lets just say that it makes everything clear and will answer all of your questions.

Mario’s gameplay has remained mostly untouched over the years, but this was one of the few games that tried to change the formula up a bit. At first, it seems like your usual 2D adventure with lots of jumping and running. The main difference is that the characters can grab things and that’s how you defeat enemies. Jumping on them won’t hurt the villains, but once you’re on top, then you can grab them. Throwing villains into each other will defeat them and you can also throw chairs at them. (They’re basically chairs) You use objects to defeat all of the villains. The backgrounds are also fully in 2D so if you run off the screen on the left, you’ll usually appear on the right. It opens up a lot of possibilities in the stages so keep your eyes peeled.

Attacking enemies with throws instead of stomps is a very different approach for Mario. It’s pretty fun and I enjoyed it, but I wouldn’t want this to be the staple. Jumping on enemies is a lot more satisfying and it’s just so central to Mario that it’s hard to let it go so easily. Mario Advance’s large roster (For a Mario game anyway) also makes it interesting for long time Mario fans. That’s because there is really no reason to play as anyone besides Peach. Remember how overpowered she was in Super Mario World? That’s the case here as well. You can cheese a lot of levels by using her float ability along with the super jump. For example, there was one level that involved a lot of precise little jumps. I just chose Peach and floated over the obstacles. You could scale a few jumps with one and that made the levels a lot easier. Did you jump too far? No worries, you can float back a little. Playing with Peach makes everything a lot simpler. I can’t say that there’s any reason to play Toad and for Luigi, getting used to his jump would take a bit of time.

The level designs are pretty solid. Having your second heart is crucial for making the obstacles more bearable. It is annoying to run into an area that’s a dead end though because it becomes your new re spawn point and getting back up can be very difficult. That happened to me once on the last level, but for the most part, the check points are usually next to a heart, which helps a lot. I do like the fact that when you die, you always return to the last room that you were in. Having fewer checkpoints would have definitely made the game a whole lot tougher and more tedious as well since some of the levels were a little long.

There are 20 levels in the game so it’s good that they weren’t standard length or you’d really breeze through the game. As it stands, the length is decent. While it is less than most Mario games, you’re still getting a good value for your dollar and you can add in some replay value for grabbing all of the Red Coins and the Yoshi Eggs from the bonus mode. You can also play the classic Mario Bros game on the side to see how high of a score you can get. That game’s always entertaining and I like how the GBA Mario games always seem to include it. Why not right?

The graphics look pretty good. I wasn’t crazy about these sprites compared to Super Mario World, but they get the job done. The bright levels all age really well and I was a little surprised not to have any fire worlds this time around. Bowser should have made a surprise appearance at the end, that would have been really cool. The soundtrack is solid as always and it’s always fun to hear the old Mario tunes. Nintendo’s always done a good job with that and this game is no exception.

There is one part of the game that’s rather unnecessary and just slows the whole thing down. After completing a level, you can spin a roulette for extra lives. The problem is that it pops up after every level even if you don’t have any coins available. That just results in the game over sound effect and a lot of extra loading time. It should really only pop up if you are able to use it at the moment. Otherwise, what’s the point? It also feels rigged since I only won it once, but that’s another story I suppose.

Overall, Super Mario Advance is a solid game. I still consider it to be one of the weaker Mario titles, but if you compare it to something else then it still ages really well. The bosses are a little more limited since around 80% of them is just Birdo over and over again, but it’s a well designed fight. It’s certainly tougher than the modern Mario games that come out and the difficulty helps to extend the game’s length. It’s nothing unfair, but a good challenge that’ll keep you at a level for a while. The game doesn’t have much plot, but Mario’s never been about that. The gameplay is the important part and the game does that well. I certainly recommend it and it’s a game that anyone can get into.

Overall 7/10

Klonoa: Empire of Dreams Stats and Records

Stats time!

Stage Stats

Vision 1-1 30/30
Vision 1-2 30/30
Vision 1-3 30/30
Vision 1-4 72/100
Vision 1-5 17/30
Vision 1-6 44/100
Vision 1-7 30/30
Vision 2-1 27/30
Vision 2-2 30/30
Vision 2-3 25/30
Vision 2-4 78/100
Vision 2-5 24/30
Vision 2-6 40/100
Vision 2-7 15/30
Vision 3-1 25/30
Vision 3-2 18/30
Vision 3-3 30/30
Vision 3-4 59/100
Vision 3-5 27/30
Vision 3-6 50/100
Vision 3-7 15/30
Vision 4-1 21/30
Vision 4-2 25/30
Vision 4-3 20/30
Vision 4-4 24/100
Vision 4-5 28/30
Vision 4-6 40/100
Vision 4-7 20/30
Vision 5-1 19/30
Vision 5-2 23/30
Vision 5-3 21/30
Vision 5-4 15/100
Vision 5-5 20/30
Vision 5-6 33/100
Vision 5-7 13/30

Transformers: Combiner Wars Review

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It’s time to look at the recent online miniseries that came out. Unfortunately, it would be taking the old “5 minute episodes” tactic that rarely ever works out well. The main difference between this one and Pokemon Generations is that the episodes do combine to tell one self contained story. It does have a bit of a cliffhanger to lead into the next part of the trilogy though. It’s a pretty solid mini show that could have certainly benefited from having normal length episodes instead of mini ones, but was fairly decent for its limitations.

The plot takes place in the far future, which is a nice change of pace since most of the shows and movies all take place during the war between the Autobots and Decepticons. The comics have long since passed this part in history, but the shows and movies don’t seem to ever want to leave it. I guess it makes sense since that era had a lot of interesting characters and battles to look at, but the future arcs can be a blast too. Case in point, the plot in this series is actually very interesting and epic. The series itself just fails to completely utilize it.

Both sides are now working together since there aren’t Decepticons and Autobots anymore. Rodimus Prime, Starscream, and The Mistress of Flame are the three rulers now. They use Combiners to take any pockets of villain resistance left. The world still isn’t at peace and it probably never will be, but the situation isn’t half bad at this point. Unfortunately, that’s when the heroes get the bright idea to try and use a super special item to mind control all of the Combiners to have them serve as a personal army. This will take away their autonomy and it’ll serve as the ultimate counter to evil. How can this fail? Rodimus half heartedly advises against it, but is then for it later on. All three of the members go back and forth on the issue until someone ensures that the device is used. It’s like they always say, if you have a weapon, that means you intend to use it at some point.

Windblade knows about what is going on so she recruits Optimus Prime to help her end this. She wants to destroy the device and Prime is in agreement, although he isn’t thrilled about being called back into action. He’s in retirement and nobody likes him even though he fought for peace for many centuries. People blame him for the war and that just goes to show that the average Cybertronian isn’t much smarter than the average human. I can’t believe that Prime of all people would be turned into an outcast after the many sacrifices that he made for justice. It’s pretty unreal. Prime also realizes that the two of them against an army of combiners may be a bit unrealistic so they call in Megatron. Megatron’s enjoying his retirement at a Colosseum, but he’s certainly happy to help if it means messing up Starscream and the others.

Seeing Optimus Prime and Megatron team up was probably the biggest hype moment of the mini series. Unfortunately, there really weren’t any villains for them to fight by that point. They got to shoot at the giant Starscream and at a few Combiners, but I would have liked more of a tangible threat for them to be honest. The back and forth between the two rivals was always good though and we saw their battle experience first hand. You always get the sense that Megatron and Prime are head and shoulders above the rest of the robots. Prime’s retirement was definitely pretty iffy if you ask me and seemed like another hero giving up the Luke Skywalker way. It’s a stretch to imagine Prime just deciding to give up and let others wield the torch, but at least that won’t be a problem for the next two parts of the trilogy. Megatron was definitely in character the whole time though and I can definitely see him being a big villain again someday.

Rodimus Prime didn’t look all that smart though. I don’t know how everyone just decided that it would be a good idea to let Starscream on the tribunal. If you ask me…that’s just not a smart move. Even if he claims that he’s changed….it’s Starscream that we’re talking about. He’s the shadiest Decepticon of them all. Starscream’s definitely pretty solid though. He has a good plan and considered all of the angles. You definitely can’t say that he’s not one of the smartest bots out there.

Windblade was basically the main character and she was really good. It’s nice to see her as a hardcore assassin. Robots in Disguise tried to make her really cool as well and she is decent in that show, but this one goes a little more all out. She’ll remind you of Arcee from the Transformer comics. Windblade gets the job done and while she should not have won her fight against the Combiner, (Get ready for a lot of plot hax, but this show is full of that so you won’t be surprised by the end) Windblade is definitely a character who is easy to root for and I would certainly say that she is one of the better Transformers overall.

As expected, the characters and the plot are good. Now, where did the series fail? Well, the 5 minute episodes really ensure that the show can’t do much. Now only are the episodes only around 5 minutes long, but they really waste time. One episode will have someone flying for about a minute or another will just have people talking about nothing really important for a while. I feel like the show was trying to show off its animation, but since the graphics weren’t really anything to write home about…it didn’t work. Plus, time was a big factor here so the show needed to take it into consideration.

The graphics aren’t bad though and despite getting a lot of heat, I dare say that they even look great. They have the style of a PS2 game, but with modernized graphics. The colors really stand out and since it is night time for most of the series, the contrasts make for really good visuals. The energy attacks all look sharp as well and these are graphics that I grew up with to the extent where the designs look solid. It’s hard to describe, but the robots actually look strong and menacing instead of skinny and more unassuming. It can’t hold its own to a modern hand drawn anime or anything like that, but the CGI is really good. I can’t say that I really remember the soundtrack all that well though. It’s very forgettable and it’s the kind of fare that works well while you’re in the moment, but just barely. It covers its bases and that’s about it.

Combiner Wars does end on a really epic note though. The cliff hanger for part 2 is really intense since aliens may finally be showing up to make a move. That’s one aspect of Transformers that was never handled too well. Aliens showing up could be really awesome, but usually their designs aren’t great or they just don’t get to do much. A proper Transformers vs Aliens plot for the sequel could definitely be really cool. It would certainly make for a better fight than Prime and friends against Cosmic Giant. The final fight is a little underwhelming because the villain can barely move and the heroes can’t hurt him, which leads to an unfortunate stale mate. Some good visuals make it in there, but that’s about all that you can say for it.
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Overall, Transformers: Combiner Wars is a pretty fun little show. Just treat it as a 30 minute OVA and it works well. The animation is solid and the fight scenes are a lot of fun aside from the last one. The plot is very engaging and the main character cast of Windblade, Prime, and Megatron is a good trio. It will also remind you of just how good the show could have been had it been full length though. Despite it being a series about Combiners, we didn’t get to see them do all that much here. There was simply no time since the series had to try and fit everybody in with the limited length. Hopefully the next part will either have more episodes or they will be able to extend the length of each episode. I think that would do wonders for the show. Still, I recommend it if you’re interested in the future timeline of Transformers, which is rarely explored.

Overall 7/10

Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10