Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Drizzt Do’Urden vs Jedah Dohma



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Suggested by Unknown Drizzt Do’Urden has returned, but taking down Jedah is certainly no easy task. Jedah is fairly quick in his own right and his scythe will let him trade blows with Drizzt’s swords. Jedah has some projectiles as well and this should be a good fight. It really comes down to the speed and I’m inclined to say that Jedah is faster here. Drizzt would have a tough time proving to be his equal in that regard and it will ultimately cost him the match. Jedah Dohma wins.

Drizzt Do’Urden vs Pyron


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Suggested by Unknown Drizzt Do’Urden makes his debut onto the blog with this fight. He’s a skilled fighter who can fight up close with a sword at blinding speeds. He’s so tough that he prefers to not even bring potions with him so that he can rely on his own strength. This is one character that you definitely do not want to mess with. That being said, I think it’s safe to say that Pyron has the edge here. He’s even faster than Drizzt and certainly has many more attack options at his disposal. Disposing of the fighter will be easy. Pyron wins.

Azula vs Kuvira


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Kuvira
Suggested by Eric Both of these fighters are very skilled, but there can only be one winner. Kuvira’s metal bending abilities are poorly matched against Azula’s lightning style. A hit will deal incredible damage so Kuvira will have to fight without her armor which will make her more susceptible to Azula’s fire abilities. The fact that Azula can use both forms of magic and at such a high level is really what makes this fight impossible to win for Kuvira. She won’t be able to keep up. Azula wins.

Pabu vs Momo


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Momo
Suggested by Eric Pabu and Momo are the two animal mascots from Legend of Korra and Avatar The Last Airbender. Neither one of them are particularly skilled fighters, but they can certainly deal some damage in a pinch. What I’m saying here is that you shouldn’t underestimate them. That being said, I think it’s safe to say that Momo has the edge. He is surprisingly strong despite his small size and can lift fully grown humans off the ground. It’ll be difficult for Pabu to match that feat. Momo wins.

The Day The Earth Stood Still Review


It’s time to look at a really retro Sci-Fi film that would change the way we all looked at the genre…forever. It’s a title that you’ve probable heard many times even if you’ve never watched it before. It’s definitely a solid movie that has aged well. The monster is good and the effects actually aren’t half bad. It may have been the first big Sci-fi classic of the 50’s since it even came out before Godzilla.

The plot is relatively straight forward. A mysterious object shows up on the scanner and everyone starts to panic. It is moving too fast to be a ship and it’s unlikely that it’s a bomb. Either way, the army gets set to fend off whatever lands. A human walks out of it and reaches for his gun so the army sends him to the hospital. His pet Robot disarms a lot of the guards, but the human stops him. After a brief rest, the mysterious being reveals himself as an alien named Klaatu. Klaatu is here to wipe out the threat that the Earth poses to the universe. He’ll blow it up if necessary but he wants the world to abandon their space program otherwise. If they do that, then Earth can continue to exist. America knows that the Soviets won’t be on board with this so they prepare for the biggest fight yet!

Klaatu doesn’t actually state his mission for quite a while though. He wants to talk to everyone at once which isn’t really possible and you can’t help but feel bad for the army at times. Klaatu really doesn’t make it easy for them with his large demands and the guy should realize that humanity can’t unite on a whim. He basically states that their affairs don’t affect him in the slightest, but they kind of do. Ah well, in the meantime, Klaatu will hang out with a kid and learn more about human customs. He learns that not everyone is ruled by fear, just most of them.

Klaatu is very annoying, but hes a good character. At his core he seems to be a nice guy who really doesn’t want to destroy Earth. The fact that he came here at all supports that since he could have let Gort go on alone to destroy everything. He seems to possibly have some abilities as he escaped a hospital room quite easily. He also carries around sand that speeds up the healing process and a ray on his ship that can help to stall death. It’s all pretty useful when you’re in a hostile environment. He’s a nice guy and always stays polite to the rest of the cast. Here’s why he is annoying though.

Klaatu just can’t take a hint. He constantly asks the impossible and then ends up going with threats by the end anyway. He basically took it out on the scientist I felt and while he doesn’t fly off the handle, he’s a little unfair to the humans who are actually trying to help. He’s not supposed to be perfect though and those laws I can live with. He’s a fun lead and takes things in stride a lot better than most aliens. The rest of the cast isn’t quite important as they are merely around to help fill in the plot. The main kid gets a pretty large role as he isn’t yet old enough to fear Klaatu and instead enjoys all of the cool new inventions that he finds out. The media also does a good job of burying the story as per usual.

Helen is the main heroine and she is all right although a little slow to act. She is glad that KIlaatu gets along with her son so well at first, but then her friend shows up and tells her that it’s a bad idea. She ends up just listening to him even though the guy seemed very selfish and uncaring. Their romance falls through anyway as he chooses riches over her in the end. It’s hard to see how they ever gt together in the first place since the movie does its best to write him as a very unlikable guy. He never leaves a positive impression on you. Helen cuts it a little close when delivering her final message to Gort, but she gt the job done in the end so that worked out.

It’s always fun to see everyone talking a good game about the alien while sitting at home and drinking coffee. You probably wouldn’t see that much paranoia in real life if an actual alien showed up as here even the radio kept having people talk about how they needed to destroy it. It was all handled so casually which made it all the more fun. The few dissenting opinions were quickly dodged so everyone could be in unison.

Of course, while Klaatu may have barely been an alien, Gort certainly was one. He has a cool laser blast that can disintegrate whatever it touches. That makes him a very formidable threat in this film and he looks good throughout. He comes across as a very reliable friend that you can count on and it’s never personal with this guy. He just destroys people as part of his job. No apologies accepted and none given. It would have been neat if the film ended with him firing off one last giant energy blast to destroy the world, but I suppose that would have been rather dark right?

As expected, the writing is quite good. I can’t really think of any bad lines here and all of the characters looked pretty good. Even the unlikable ones were written well as they weren’t too exaggerated. They simply went into their roles and did a good job. The film’s pacing is also rather good. If I have one complaint, it’s that the middle of the film starts to clue you in on how nothing is really going to happen. After Klaatu is rejected a few times and goes to meet with the first scientist, you know that he’s doomed. There’s no way he’s going to get his audience because the film has already told us what his goal is. By that point you can figure that he’ll never get his audience but at least he’ll get to hurl a few last insults before leaving. It may not have been the most satisfying way to end the plot, but it was still an enjoyable ride throughout.

Overall, The Day The Earth Stood Still is a good film. It reminds us that paranoia is no good and you’re better off sticking to more productive things like making memes with good messages at the end. The climax/ending of the film may not have been all that satisfying, but the build up was good and it’s still a really good premise. The opening act was probably the best part of the film and it usually is in a film like this as I love the opening reactions from everyone. Klaatu will have to work on being more subtle about his alien knowledge if he ever returns for a sequel. If you haven’t seen this film yet, then you should definitely fix that as this is a must watch for Sci-Fi fans.

Overall 7/10

Superman Adventures Volume 3 Review

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It’s time for the next volume in the Superman Adventures series! The last one was pretty great and this volume continues to operate on that high level. It’s hard to say which volume is actually better. This one may claim a slight edge but it’s pretty much neck and neck. I’m gonna miss these Superman stories, but coming up I’ll be reviewing some Batman comics so those should also be pretty cool. The DCAU lives on!

The first story has Jimmy show a new intern around as he tries to get a story. Unfortunately, this kid isn’t very good at anything so he holds Jimmy back the entire time and even embarrasses him in front of Superman. I thought the story was a little mean spirited towards Jimmy. I didn’t like the new kid at all and he was a little over the top with how quiet he was and how he constantly kept getting in Jimmy’s way. There was a twist at the end which you could probably have guessed from the start, but it couldn’t save him. Not a bad story, but probably the weakest of the batch since Superman didn’t really get to appear much.

Another story has Bruce Wayne get kidnapped by the Mad Hatter. He won’t be released unless Batman shows up but the problem is that Bruce Wayne actually is Batman! Superman decides to lend a helping hand and teams up with Batgirl to find him. This leads to Superman showing her how he deals with criminals in Metropolis like buying them a coffee. It was a pretty interesting scene and reminds you that above all else, Superman’s always a stand up guy. Batman even had to thank him in the end. It was a fun crossover story and probably one of the only times we’ll see Superman and Batgirl team up.

Next up we have a Clark Kent story. He’s been spending so much time as Superman that he has been neglecting his reporter duties. It’s hardly his fault as he can’t let someone get mugged just because he wanted to write an article. Still, Clark’s in hot water so he has to find a way out of this predicament. He learns of a suspicious rail road and decides to crack the case. The issue lightly deals with the classic topic of whether or not he should really be Clark Kent. The comic can’t get into that much as it’s way too deep of a topic for a single issue, but it’s always an interesting question. If he were to become Superman 24/7, where would it stop? He could eventually become a dictator or society would start to rely on him too much. I do think it would be for the best if he wasn’t Clark Kent much at all, but I suppose if he never took time to relax he’d go crazy. It’s a tough call for sure.

The Parasite comic is more of a standard Superman action story. It’s one of the only comics in this batch where Superman could fight an opponent at his level so I was certainly all for that. Superman does fall for his tricks a little too easily and I think his power shouldn’t leave quite so quickly but that’s what makes Parasite such a dangerous opponent. His fight with Superman is fun and I’m glad that Superman decided to get in on the action so quickly. Letting the cops try to deal with Parasite seemed like a reeeeally bad idea from the start. No offense to Metropolis’ finest, but they’re not ready for this. I always liked Parasite quite a bit as well. He just has a really cool design and great powers.

The action got dialed up further in the Supergirl adventure though. With Superman busy on a Justice League mission, it’s up to Supergirl to protect Metropolis. It won’t be easy though as General Zod and two other Kryptonians escape from the Phantom Zone. Taking on all 3 of them is pretty difficult even for Supergirl. What helps is that she’s immune to kryptonite but so is General Zod. This was pretty interesting and it goes against Justice League Unlimited, but I suppose they couldn’t have known there would be an episode like that. I don’t really see why Supergirl would be immune to Kryptonite and didn’t quite buy into the explanation. Still, it is an incredibly useful ability to have without a doubt. She’ll always have the edge as long as she carried a chunk around with her. It would have been fun to see Superman show up so it’d be 2 against 3, but Supergirl really did a nice job of out thinking the villains.

Brainiac returned in another comic as he started messing with everyone’s electronics. Professor Hamilton is around so he’s as annoying as ever, but Superman has to do all of the hard work. While Hamilton is busy destroying Superman’s precious memories, Superman stands up to Brainiac. The intellectual villain has always been one of Superman’s iconic foes and it’s nice to see him here. I think Superman’s massive speed advantage makes it so that he should always win the fight with ease, but we shouldn’t discount a genius intellect too quickly eh?

One unique story had a group of kids decide to outwit Superman. They got a prototype suit from Lex that could teleport so they’d use it to steal sneakers and other such stuff. They would each take turns in the suit which made them all act really differently. This made it difficult for Superman to actually pinpoint a motive or track them at all. He would need science for this mission and even then he had to find a way to apprehend the kids without actually hurting them. Fortunately, the suit is a prototype so it’s not completely perfect yet. It wasn’t my favorite story in the batch but it was all right.

A much better story involves an assasination attempt. Someone is after the President’s life so Superman decides to act as a bodyguard until an important meeting is over. The Assassin shows up and is strangely confident despite Superman being around. It’s a pretty tense issue and the villain was pretty fun. You may not feel too much of a threat since it’s a guy with a gun trying to get past Superman, but he is resourceful I’ll give him that. It’s also nice to see the President and the army teaming up with Superman. It always makes for a pretty fun dynamic.

As always, the art is pretty good. It captures that nice DCAU feel the whole time. Sometimes the artist will even have a lot of fun and make Superman look serious all of a sudden. A good example is when he broke into the White House. There’s a twist about that of course, but it made for a pretty intense moment. The fight scenes are all on point as well. It’s certainly not the streamlined masterpiece that you see from today’s comics, but it has that retro hand drawn feel to it. I’d personally say that it works quite well.

What really helps these issues shine is the high writing quality. Superman always acts like himself, a peerless hero who always makes the right calls. He doesn’t waver in the line of good and evil or doubt himself, he just makes the hero calls. The supporting cast is very fun. They all have personality and aren’t portrayed as caricatures of themselves. The stories balance humor and being serious with great results. There are really no negatives with the comic once again and you’ll find yourself reading it cover to cover in one sitting. It’s not too short either so don’t worry about that. The collection has 9 issues I believe.

Overall, Superman continues to have a lot of great stories. The actual series had over 60 issues, but for some reason this is the last main graphic novel collection. After this they started reprinting the comics or throwing random ones into a collection. I hope the rest of them are nearly packed at some point because I want to check out the rest. It’d be a shame to see them just end like that. I highly recommend checking out this collection. As a Superman fan you’ll definitely appreciate it and you’ll certainly enjoy it even if you just like comics in general. It’s a must buy!

Overall 8/10

Azumanga Daioh: The Very Short Movie Review


I recently saw the Azumanga Daioh show so now it’s time for the short movie pilot/intro special. I enjoyed it more than the show because of its impressive pacing and improved animation. I suppose it’s easier to give a 4-5 minute short a high budget because of how short it is, but it would have been really neat if the whole show could have been animated at this high level. Aw well, it is what it is.

So, the new girl on the block has entered the school. Her name is Chiyo and her hair is detachable. One of her classmates finds this out the hard way as her hair tries to escape the building when Osaka pulls it out. This leads to a big chase scene where Chiyo gets pretty upset and Osaka realizes that it’s all her fault. Yukari makes fun of the students in another scene and Sasaki remembers that one time she got bit by a cat. A lot is constantly happening and this could have worked very well as the first episode. Everyone is still in the same class and everything, but none of them know each other yet (Except for Tomo and Yomi who were already friends) so it’s a way to introduce the characters before they all get to know each other. You see a bit of their personalities, quirks, etc. In the show they all got together almost immediately so we didn’t have much time to meet them.

As I mentioned, the animation is quite sharp here. There’s a lot more movement than in the show and all of the designs feel more modern by a few years. The colors really pop out of you and everyone is extra shiny. I’ve always considered J.C. Staff to be one of the better animating companies out there so I was surprised at the full show. This shows that they’ve still got the talent, I guess they just had to rush too much to really use it on the main show. There’s not much to say about the music. I suppose you really can’t hope to use much when you’ve only got around 4 minutes to show off.

Overall, This special is only about 4 minutes long so it’s not as if you can really say a whole lot about it. That being said, it was fun and none of my negatives from the show apply here. It’s not repetitive and none of the really unlikable characters got to appear either. Right away that was nice to see and since the special tried cramming in as many jokes as possible, we didn’t get to see any of them repeat. It was all pretty original and the pacing did a good job with that. It’s 4 minutes that doesn’t feel long but covers a lot which is always the final goal in this. I definitely recommend checking it out.

Overall 7/10