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Davide Yamazaki vs Sheila Vanna


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Suggested by Sonic Davide Yamazaki makes his blog debut and he will have to get past Sheila to claim victory. Sheila is dangerous with a sword and isn’t exactly a pushover. That being said, Davide has a lot of monsters at his disposal and their sheer numbers will overwhelm Sheila. Sheila probably couldn’t even take on some of Davide’s stronger monsters one on one. It’s a tough matchup for him but maybe he’ll get himself a solid win at some point. Davide Yamazaki wins.

Kirito vs Silica


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Silica isn’t really much of a fighter. She has a pet dragon which can help her in a pinch and just by playing the game for so long I’m sure she is at a reasonable level. That being said, Kirito was a beta test player of Sword Art Online and has been intensely leveling up for quite a while. I don’t think Silica would be able to catch him at this point even if she spent years training. Kirito was just made to be a sword fighter and his skills are at the human peak. Silica would get speed blitzed as soon as the round started. Kirito wins.

Kirito vs Asuna


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Kirito is on a roll and he’s not done just yet. Asuna is known as The Flash because of her blinding attack speed and she was one of the most powerful fighters in SAO. That being said, Kirito was at the absolute top of the game and she simply can’t beat him. They fought once and it was actually reasonably close, but Kirito’s battle experience and heightened reaction times will always grant him the win in the end. You need reactions like that to parry Asuna’s rapier. Kirito wins.

Kirito vs Lizardman Lord


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Lizardman Lord was one of the tougher monsters in the game, but even he wasn’t enough to fend off a warrior as skilled as Kirito. Kirito’s Dual Blades ability is pretty overpowered and it allows him to simply overwhelm his opponents with pure speed and power. It’s just really hard to compete with that level of aggression and Lizardman’s just limited in his abilities. He can’t ascend to Kirito’s level without a major power up. Kirito wins.

Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Drizzt Do’Urden vs Jedah Dohma



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Suggested by Unknown Drizzt Do’Urden has returned, but taking down Jedah is certainly no easy task. Jedah is fairly quick in his own right and his scythe will let him trade blows with Drizzt’s swords. Jedah has some projectiles as well and this should be a good fight. It really comes down to the speed and I’m inclined to say that Jedah is faster here. Drizzt would have a tough time proving to be his equal in that regard and it will ultimately cost him the match. Jedah Dohma wins.

Drizzt Do’Urden vs Pyron


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Suggested by Unknown Drizzt Do’Urden makes his debut onto the blog with this fight. He’s a skilled fighter who can fight up close with a sword at blinding speeds. He’s so tough that he prefers to not even bring potions with him so that he can rely on his own strength. This is one character that you definitely do not want to mess with. That being said, I think it’s safe to say that Pyron has the edge here. He’s even faster than Drizzt and certainly has many more attack options at his disposal. Disposing of the fighter will be easy. Pyron wins.

Azula vs Kuvira


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Suggested by Eric Both of these fighters are very skilled, but there can only be one winner. Kuvira’s metal bending abilities are poorly matched against Azula’s lightning style. A hit will deal incredible damage so Kuvira will have to fight without her armor which will make her more susceptible to Azula’s fire abilities. The fact that Azula can use both forms of magic and at such a high level is really what makes this fight impossible to win for Kuvira. She won’t be able to keep up. Azula wins.

Pabu vs Momo


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Suggested by Eric Pabu and Momo are the two animal mascots from Legend of Korra and Avatar The Last Airbender. Neither one of them are particularly skilled fighters, but they can certainly deal some damage in a pinch. What I’m saying here is that you shouldn’t underestimate them. That being said, I think it’s safe to say that Momo has the edge. He is surprisingly strong despite his small size and can lift fully grown humans off the ground. It’ll be difficult for Pabu to match that feat. Momo wins.