Play Time 6h 36m
Author Archives: dreager1
Kid Icarus: Of Myths and Monsters Stats and Records
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Bionic Commando Stats and Records
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Shining Force II Stats and Records
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Shining Force Stats and Records
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Landstalker Stats and Records
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Tonic Trouble Stats and Records
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Beyond Oasis Stats and Records
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Shantae Advance: Risky Revolution Review

It’s time for the return of Shantae! This game seemed like it would never come out for many years but now it has been finalized and released to the public. It’s definitely a pretty fun title and I’ve always enjoyed the games quite a bit. I would have appreciated a good map for this one since the backtracking can be tricky without it but I don’t have many real qualms with the title. If you like a fast paced Metroidvania then this is the one for you.
The title starts with our half genie hero Shantae faced with a new crisis. Risky Boots has returned and she intends to sink the entire country while looting it to the ground. Shantae will have to find the legendary relic hunters in order to spoil Risky’s plans but to do so she will need to face off against the terrible trio. Three powerful monsters who have sworn allegiance to Risky. So this won’t be easy by any means. Fortunately Shantae has a lot of friends on her side as well.
These games are always pretty light with some dark tones underneath. The banter is always a lot of fun. Now these games do tend to have quite a bit of fanservice but that’s easier to ignore in a game since you’re focused on the combat. It’s still a lot more in your face compared to other titles though so it’s enough to note. The game is especially shameless about this for the ending where they make sure you know what’s going on. Fortunately the script and gameplay are still strong enough here to make up for that.
This is a 2D platformer so you can jump, attack, and use a lot of special abilities to get through. I didn’t use any of the special abilities until the final boss because for the most part your normal attack is already busted enough. Your specials are really good though. For example you can become completely intangible with one of them, double your attack power with another, etc. You can also buy items that completely restore all your hearts and it only costs 10 gems. So this is a game where you essentially control your difficulty based on whether you use these items or not. You could choose to skip them and then naturally there will be more of a challenge.
One of the important things that the title does well is let you feel stronger as you get more power ups. It can often be the tipping point between a good and bad Metroidvania. For example you get a faster swimming form near the end so you can easily dash through areas that took a while at first. Then you get a flying form at the end so you can skip a lot of the platforming. These are absolutely crucial additions to the game because they feel like a suitable reward for playing. It’s nothing new for the series but always worth mentioning.
The game is a little short but there is still a good amount of content here. Finding all of the collectibles will take you some time and if you want the elusive platinum trophy then you are going to have to complete the whole game in under 4 hours which will not be easy. I ended up clearing it in around double that time for reference. You will really have to get a great sense of where the next items are each time. I would often get lost between chapters.
I guess the main advice I’d give is to constantly make sure to talk to everyone for hints and for them to give you more collectibles. I apparently got around 80 collectibles out of 100 so that’s not too shabby if I do say so myself. Perhaps next time I could get that number even higher. Most of the collectibles feel natural to obtain without you having to do a lot of crazy things or take on a fully alternate path. Then there are a few that you can easily see but it’s just difficult to get where they are.
There is a puzzle aspect to Shantae to an extent but it’s not a big focus. Yet another W for the game since we’re here for the platforming. The puzzle exploration stuff should only be something to supplement this as opposed to taking over. There are also several ways to approach a lot of the situations here with all of your abilities so you have a lot of freedom in how you play. There isn’t really a wrong way to enter battle here.
The soundtrack is really solid as always. There are quite a few fun references here and the final world in particular has a really ominous theme that worked really well. It was fitting for the game to let you know that the intensity was going up. The graphics are also really good. The artstyle is very colorful and fun. You’re never confused on what is going on within the levels. At worst, sometimes a platform can be hard to see because it doesn’t stand out next to the rest of the level.
Overall, This was a pretty good Shantae game. It’s definitely nostalgic to be playing through another one since the titles seem to come out so rarely. Hopefully the next one arrives sooner than later because the formula is really a strong one. I could play through these all the time and they are a staple for how Metroidvanias should be. Well, it’s just missing the map but that’s it. I’d recommend checking this one out if you haven’t already purchased it.
Overall 7/10
No Country for Old Men Review
This is a review of the TV-14 edited version. All thoughts below should be addressed as such as a review of the unedited version would be more negative

This is one of those films that tried getting a little too clever with itself. The whole film builds up to some pretty big confrontations and ultimately we don’t get to end any of them. It’s a bit of a downer and while this anti climax was clearly intentional, I’d say that it doesn’t make the end result any better. The film really should have gone with a traditional climax and it would have ended up being much better off for it.
The movie starts off by introducing us to the psycho hitman, Anton. This guy was captured by the cops early on but unfortunately the officer let his guard down so Anton escapes and continues his murder spree. He is then tasked with hunting down a man named Moss who escaped with a bunch of money after running into a total murder scene. Moss realizes immediately that this much money means a lot of trouble so he needs to stay on the run until he can defeat Anton. The problem is that Moss is married so that means his wife is automatically a target now. Meanwhile Sheriff Ed has now been assigned to this case and needs to arrest both parties. Finally, the bounty hunter Carson has been hired to take the money. With 4 parties involved, there should be a lot of chaos.
Well, there should have been at least….this is where things get a bit messy if you ask me. This should have absolutely been a good setup for a ton of awesome fights and while we do get a solid battle between Anton and Moss, the others never get any real fights. Carson is built up a whole lot as a top tier fighter. He has a lot of experience and isn’t scared of Anton despite his reputation. That implies a lot of things, the most important of which is that he can hold his own. Unfortunately instead he is dumpstered unceremoniously while making every mistake he warned against.
It’s an incredibly embarrassing scene and he should have went out with more dignity. It’s a bit of a western staple for the victim to just stand around while he is shot to death but you’d like to see someone try to land a counter shot at least once. This time wasn’t that time though. Then we have the sheriff Ed who is late to every confrontation. He misses every fight and basically just has to comment on the situation every time. He has some weird dreams but ultimately doesn’t advance the plot much at all. I would argue that there isn’t much of a point to him being here. He should have had some kind of action scene.
Then for Moss, well I’d say he generally did the best that he could throughout the movie. The only time he fumbles is at the very end by staying at a motel and getting distracted when he needed to stay on mission. He had lasted a long while up to that point but that’s what makes it all the more tragic. I was glad that he was finally someone who could stand up to Anton though. Everyone else was getting absolutely crushed but he would stand his ground. Again, the ending to Moss’ character was just underwhelming though and undercuts the movie quite a bit.
As for Anton, well he’s definitely as crazy as you would expect. We get a long scene where he stares down a gas station owner and continually threatens him for a while before leaving. It was good that the owner didn’t have to die there since it would have been tragic. The whole scene is there to show you how messed up Anton is. Hopefully we get to see one of the heroes take him out right? Yeah….but even with that I think he’s a decent villain. Only problem is he has a ton of plot armor because he’s still just a dude with a gun. He shouldn’t have broken out of custody so easily in the first scene and the cops just look too ineffective the whole film.
The film takes place just old enough where there wasn’t as much tech so I don’t envy the cops’ position though. It absolutely couldn’t have been easy to live in those times. This movie does a good job of showing how scary the wild west environment can be when it spills into the cities. It can be really violent and you don’t always have much in the way of backup or other people who can help you in general.
I enjoyed the main gunfight between Anton and Moss which is why I wish we could have gotten more of that. The back and forth is intense with how high the stakes are. They each have to use the environment to help as an assist like with the nearby car. Any pedestrians along the way are definitely in for a tough time though. There is quite a lot of collateral damage going on here.
While the film is pretty violent, for the most part it isn’t being too excessive about the whole thing. The deaths tend to be pretty quick and to the point. The bounty hunter’s is more of an exception but it still isn’t overly violent, it’s just longer as Anton wants to really rub his victory in.
Overall, No Country for Old Men is a film that takes a lot of time to really build up the atmosphere. It tries to really develop the situation and set up all of the big players. So things are looking up but then it pulls the ole fake out and ruins all the setup. There isn’t really much reason to watch the film as a result. With no proper ending, it means that all the build up ends up just feeling mean spirited as we see how dark the world is without a hero at the end to save the day. It removes any possible replay value here and the film just becomes really empty. You can do better within the western genre.
Overall 4/10