Mario Pinball Land Review

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I’ve played most of the Mario games at this point so it’s always neat to finally play one of the elusive ones. I love pinball and I’ve had fun playing many variations of the game. Unfortunately, I wasn’t a big fan of Pokemon pinball and the Metroid Pinball game that I bought never actually worked. It’s the risk of buying used games, but only 1 in every 100 doesn’t work so it’s been a fair trade off. I’m happy to say that Nintendo once again showed that the extra effort they put in can pay off big. Mario Pinball Land isn’t your average Pinball game and chooses to alter the core gameplay a bit to make this more of a complete game. It comes at the expense of the old style where you would try for high scores, but that’s fine since it ends up making Pinball Land feel like more of a full Mario game.

Peach is kidnapped by mean ole Bowser so Mario makes the hero call and turns himself into a pinball. He’s taking the fight to Bowser now, but since he’s a ball and his friends launched him to a circus instead of the castle, it’ll be a long journey. Mario must now gather the four star keys to open the doors to the areas where he can really deal some damage to big bad Bowser. Can he make it in time or is he toast?

The gameplay is essentially pinball. You have two flippers and you must try to bounce Mario around. Unlike an average game of Pinball, there are typically 2 or more exits in the levels, which you can use to get to other parts of the world. When you want to leave, you must go to one of the pipes in the level. That part can be a little annoying as you can’t just pause and escape to the next world. You must make it to the pipe or die trying. Meanwhile, the pipe only shows up once you beat the boss of that world, which can be tricky. Your only other recourse is to get a game over, which takes you to the first world, where you should have a pipe since you must have beaten the first boss…right?

There are around 35 stars to obtain in the worlds, but you only need 15 to go and fight the final boss so that’s pretty lenient. You should get that amount as you wander through the levels, but don’t underestimate the doors. You’ll find yourself getting rolled to the next room whether you want to go or not, which can definitely get sad at times. I was actually surprised at the merciless difficulty within this game. It may be a Mario game, but don’t let that fool you into thinking that it’s an easy ride. This will require patience as the final boss took me around an hour or so. At one point, it took me 2 hours to get 4 stars because of how many times I would shoot past the enemies and have to redo the battle.

Each star is won by achieving certain feats. Typically, this involves defeating each of the enemies in a room or something like that. You’ll know if a room has a star because a star will glimmer for a split second as you enter. The enemies aren’t tough and the risks of falling through the level and losing a life are slim so it’s really just a matter of time. Eventually you will be able to secure the win and the whole game is auto save ready so that’s a nice plus.

The graphics are surprisingly good and Nintendo did a good job of giving each character 3D models. It’s sort of like playing Mario 64 portable with a different control scheme. Everything seems to be based off of that game and why not right? Mario 64 is still the ultimate Mario experience. So, the graphics aren’t just good, but very good. Meanwhile, the soundtrack is decent, but certainly less remarkable. I probably couldn’t tell you any of the themes from the game because they definitely were not all that memorable. It’s Pinball so that’s to be expected and the constant sound effects would distract you from that anyway.

Since the game is so tough, the duration isn’t as short as you would expect. Getting the 15 stars will take you some time unless you’re some kind of Pinball whiz. It’s a complete game and there’s a good amount of replay value as you can go back and try to get the rest of the stars. One important aspect of the game that will help you during the tough fights are the power ups that Toad gives…for a price. You pay him in coins and he can give power ups like Mushrooms, Lightning, or 1 Ups. Lightning is the best power up in my opinion as it destroys all enemies on the field. A perfect way to instantly get a star. The Star power up is also good since it makes you invincible and sometimes you can injure bosses that way instead of going through the actual fight.

Speaking of which, I actually believe that Mario Pinball has the toughest Mario final boss from any Mario title. That fight was seriously hard and I could not beat it at will. It may take less grinding than the final boss of a game like Mario and Luigi or Paper Mario, but once you get the level ups, then you’re set. In this fight, even though I know what to do, it would still probably take me a few more shots if I tried to complete it once more. Luckily, the second phase of the boss is pretty easy, which helps to balance that insane first part.

Aside from the replay value, I also feel like mentioning that Mario Pinball Land has difficulty that is fair. Some games (Finding Nemo) are tough, but for all the wrong reasons. Poorly explained puzzles, bad graphics, etc. Mario Pinball Land is tough, but the mechanics are all solid. Your reaction times just have to be on point and eventually you will be able to hit the ball where you want it to go. It’s all about player skill and none of that luck or puzzle nonsense. This is a game that leaves you feeling satisfied.

Overall, Mario Pinball Land is a great pinball game and probably the best one that I’ve played. It easily beats the Pokemon version and the Metroid one has not worked yet so I can’t say for sure, but I’m pretty sure that it beats that one. I finally got it to work earlier today so I may play it a bit for a review later on. I definitely recommend Mario Pinball Land. It’ll give you a nice challenge and it’s still close enough to the real Pinball game so that Pinball fans can enjoy it. It’s a very unique Mario game and one where you can feel proud of yourself upon completing it.

Overall 7/10

Bowser vs Godzilla


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Godzilla - Mar 2014
This could be a little controversial, but I’m going with Bowser all the way here. His Giga Bowser form greatly amps up his attack power and he has enough projectiles to hit and run against Godzilla. Bowser definitely has the edge in speed here and his Clown Car can safely let him travel through the air. Godzilla will have an incredibly difficult time landing any good hits in this round while Bowser will be sniping him the entire time. The hits will add up and then it’s game over for the big G! Bowser wins.

Charizard vs Bowser


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Bowser is a tough Mario opponent and he has Giga Bowser form, which can cause a lot of damage. That being said, Charizard is simply the more powerful fighter here. He has a decent amount of resistance to fire attacks and Bowser will have a tough time landing any physical attacks due to Charizard’s speed. The Pokemon can afford to stay from afar and throw out his long range attacks for a while. A few hyper beams should do the trick here! Charizard wins.

New Super Mario Bros 2 Stats and Records

It’s stats time!

Play Time 17h 20m
Coins 38151
Lives 462

Stage Stats Coins and Gold Coins

World 1-1 448 3/3
World 1-2 153 3/3
World 1-3 157 3/3
World 1-Castle 152 3/3
World 1-4 161 3/3
World 1-5 175 3/3
World 1-A 614 3/3
World 1-Castle 181 3/3
World 2-1 326 3/3
World 2-2 173 3/3
World 2-3 323 3/3
World 2-Castle 248 3/3
World 2-A 256 3/3
World 2-Ghost House 189 3/3
World 2-4 670 3/3
World 2-5 269 3/3
World 2-Castle 171 3/3
World 3-1 172 3/3
World 3-2 102 3/3
World 3-3 158 3/3
World 3-A 179 3/3
World 3-Castle 222 3/3
World 3-4 238 3/3
World 3-B 347 3/3
World 3-Ghost House 86 3/3
World 3-Cannon 141
World 3-5 201 3/3
World 3-Castle 112 3/3
World 4-1 198 3/3
World 4-Ghost House 231 3/3
World 4-2 139 3/3
World 4-A 152 3/3
World 4-Castle 137 3/3
World 4-3 233 3/3
World 4-4 180 3/3
World 4-5 521 3/3
World 4-Castle 209 3/3
World 5-1 105 3/3
World 5-2 187 2/3
World 5-3 405 3/3
World 5-Castle 205 3/3
World 5-4 376 3/3
World 5-5 270 3/3
World 5-6 232 3/3
World 5-Castle 40 3/3
World 6-1 90 2/3
World 2-Ghost House 194 3/3
World 6-2 71 2/3
World 6-B 169 3/3
World 6-3 213 2/3
World 6-Castle 179 3/3
World 6-4 92 2/3
World 6-5 32 0/3
World 6-Castle 28 0/3
World Mushroom-1 343 2/3
World Mushroom-2 172 3/3
World Mushroom-Ghost House 187 3/3
World Mushroom-3 372 3/3
World Mushroom-Castle 153 3/3
World Flower-1 218 3/3
World Flower-Ghost House 182 3/3
World Flower-2 187 3/3
World Flower-3 281 3/3
World Flower-B 237 3/3
World Flower-Castle 106 3/3
World Star-1 77 1/3
World Star-2 63 2/3
World Star-3 50 0/3
World Star-4 187 2/3
World Star-5 22 0/3
World Star-6 126 3/3
World Star-7 57 1/3
World Star-Castle 71 1/3

Mario Kart DS Review

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This is certainly a title that has been pretty high on my video game list for quite some time now. Mario Kart is just one of those franchises where I want to eventually own all of the games so I had to start somewhere. Now, I’m only missing Mario Kart Advance, Wii U, and 3DS. That’s not so bad, but it could be a while until I get the latest one since the price is going to be very high for a long time. This title does a good job of keeping the Mario Kart DS series near the top of the Mario franchise.

There are 8 cups to complete in this game and the style is similar to Mario Kart Wii. There are four cups filled with all new stages and the other 4 cups consist of old levels from the previous games in the series. I do think that this is a little lazy, but seeing as how most of the old games only had 16 levels anyway, I guess it’s still a fair trade off. It is certainly fun to see the old levels come back with updated graphics of course…not counting Double Dash though since it looks better than this game. Completing all 8 cups can be done pretty quickly, but the game has other features to keep you hooked to the screen for some extra hours.

There are many unlockables to be found in Mario Kart DS like extra characters and items. There’s even an alternate opening/ending screen for the game if you get golds on various tournaments and beat the cups on harder difficulties. These features certainly add to the intensity of the game and there is no ultra long cup to worry about so trying to finish these cups off on 150cc shouldn’t be much of a hassle. Finally, the game also has a mission mode, which is a pretty unique feature for the series. It’s pretty fun and I think they should keep it for future installments as well. The missions help you focus on driving skills like steering and drifting in a fun way. You also get to race against popular bosses and even face off against King Boo. A certain Legend of Zelda villain makes an appearance as well so the missions are pretty great. There are over 50 missions in the game and I ended up playing close to 40 of them before deciding that I should probably take my leave of the title. (The L button was also acting up and some of the missions can be pretty tough to complete without such a crucial button at the ready)

So, the actual game may be pretty short, but the replay value is certainly there. A long time ago the replay value would have been much greater, but the servers were naturally taken down so that gets rid of the Wi-Fi potential. The home console versions always have the option of just racing a friend, which definitely give them an advantage over a portable title. Naturally, the game is still worth it if you are just looking at content since it should certainly tide you over for a few days or maybe even a week depending on how often you play it.

I doubt that I really need to describe the gameplay, but I’ll give it a quick run through anyway. The object of the game is naturally to cross the finish line first, but you will have to get past the other 7 racers to do that. There are many items that you can obtain by going through item blocks and you can use them to get the other racers in trouble or just breeze by them. Anything goes here so be prepared to do a lot of fighting as you power through.

That being said, the second screen can almost be unfair against some of the items. One item has a squid pour ink all over your main screen so that you cannot see, but a new feature of the DS version is that you can look at the race from an aerial view on the bottom. Evidently, the developers forgot to think about this so the squid is now pointless as you can quickly shift views. The aerial view can actually be more efficient in some ways since you can see everything from that point of view so you can turn accordingly. It’s a very useful feature, but I think the ink should affect it as well when someone uses that item. I suppose that it’s just a minor slip up.

The graphics are pretty good for the DS. There are few games on the console that look better than this one and Nintendo has always done a good job of working on the graphics for their sport titles. It’s fun to see how the older stages look on the portable screen and you can clearly tell what is happening at all times. The character models are never too blurry for you to comprehend what is happening and they have held up well against the test of time.

The soundtrack is also one of the better ones that you will see on the console. A lot of the themes are pretty nostalgic and the new ones are pretty good as well. They are suitable for the races and there isn’t really a “bad” theme. They’re all pretty peaceful and soothing, which help you to fight off the long roads when there are no other racers in sight. It’s easy to listen too many times, which is good since you will likely be playing the stages several times to try and unlock everything.

How does this game stack up to the other Mario Kart titles? Well, it naturally loses to Mario Kart Double Dash and Wii. I’m guessing that it likely loses to Mario Kart Wii U and 7 as well so it’s best chance is against the old, old Mario Kart games and the Advance version. It should beat all of those in terms of gameplay, although the older ones for the Super Nintendo and 64 would probably win overall thanks to the multiplayer aspect. That’s not a knock on Mario Kart DS of course, but it’s a racing game and that genre always does best on the home console front since you have people to play it with. Mario Kart Double Dash doesn’t keep a record of your play time on it, but I’m confident that it is my most played game by a long shot with 999+ hours. I played it just about every day for a few years and I still end up playing it now and again. It’s simply the ultimate Mario Kart title, but the DS version is pretty fun as well.

Overall, Mario Kart DS is a very strong racing title and it could be one of the best portable ones that I have played. The controls are sound and the graphics hold up pretty well. The soundtrack makes the stages pretty fun to play since you don’t have to worry about getting bored of hearing the same tracks over and over again. The other portable racing games that I’ve played would probably be games like Sonic Rivals and F Zero. I think this game is probably better than those if we look at them for pure gameplay, but Sonic Rivals’ story mode and longer replay value would ultimately give it the edge. I look forward to seeing how fun Mario Kart 7 is since I’ve only heard good things about that title. I know that Mario Kart DS is old and that just about everyone has already played it, but if you don’t own it yet…I highly recommend checking it out. The online functions are gone, but you can still enjoy some good races. If nothing else, Mario Kart is always a whole lot of fun and it’s the kind of game that you will never get bored of…like Smash Bros!

Overall 7/10

Bowser Jr vs Bowser


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Bowser Jr makes his debut on the blog with this round and while he may be a pretty tough customer, he’s not quite ready to take on Bowser. Bowser has his Giga Bowser mode where all of his attacks are amped up considerably. There’s no way that Bowser Jr can hope to match that…not even with his Shadow Mario form. Bowser wins.

Mr Fantastic vs Bowser


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This is one of those dicey matches. Mr Fantastic has a lot of good tech like his jets and his many Infinity Gauntlets, but I don’t see him taking Bowser down. Bowser has his Giga Bowser form and he has a lot of dark magic that he can use to enhance his attack power. He’s surprisingly quick when he needs to be and Mr Fantastic’s overwhelming edge in intellect won’t be enough to save him here. Bowser wins.

Bowser vs Zoroark


Bowser Zoroark
Zoroark is a powerful Pokemon and he got a whole film to convince us of this. His shape shifting abilities won’t be very useful, but he won’t need them in this fight. He can easily overwhelm Bowser in hand to hand combat and he’s lethal from long range as well. Bowser has his Giga Bowser form, but it’s not quick enough to deal with Zoroark. The King of the Koopas is going to have to drop down the blog ranks with this loss. Zoroark wins.

Yoshi Topsy Turvy Review

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Yoshi has always been a pretty solid supporting character for Mario. He’s a trusted ally who is always ready to help the plumber whenever the hero is in a tough spot. I am definitely glad to see that Yoshi has gotten several games. We had fun with his adventure with Mario on the GBA so a Yoshi solo game should be fun as well right? I’m happy to say that it was definitely a blast and it’s a very unique Mario game thanks to the tilting feature.

The game opens with Bowser going on the attack once again. Using his magical spells, Bowser makes pretty short work out of the opponents. They just don’t have what it takes to defeat these guys. Mario and friends are busy somewhere else to it’s up to Yoshi to save his island. Before he can accomplish such a feat, a new character with unlimited power throws the whole island inside of a book. Yoshi will have to quickly adapt and take out Bowser himself if he is ever to get this being to let him out. It’ll be Yoshi’s toughest adventure yet, but he’s definitely ready for it!

The gameplay is what you would expect from a Mario side scroller right? Well, I’m happy to say that this is not the whole story. I’d be just as happy as the next guy if this played out as the next Super Mario World or Advance, but it’s good for Yoshi to be able to distinguish itself from the famous plumber. There are the usual 2D side scroller elements to be sure, but with a few new twists. The first one is the fact that there is the new tilting feature. You can walk on walls as they become the ground when you tilt the Game Boy. You can use this feature to jump higher, move obstacles out of the way, and much more. Using the tilting feature is all about strategy and it also makes the usual actions like jumping and walking a little more strategic.

Yoshi’s famous boots are back as well and it’s fun to jump on the enemies. I forget if his boots will allow you to stop on spiky enemies or not, but it’s a nice addition. Of course, you can always choose to eat your opponents, which is Yoshi’s most iconic attack. As with most Mario games, there are 6 worlds. There aren’t any bonus levels that I’m aware of, but given that this is like the Mario games…I wouldn’t be surprised if there was one for getting all of the Gold Medals. The 6 worlds vary in length. The last world had as many as 12 levels in it while the first only had 3. It’s a nice balance though and the game will definitely last you for a decent amount of time on your initial playthrough. (That’s before we even begin to count the replay value factor! Not bad if I do say so myself!)

As you play through the game, you will notice that there aren’t many boss fights. There is actually only one boss fight in the entire game and you also get a level where you have to avoid Bowser’s flames. Pretty tricky stuff eh? I’ll admit that the game loses some minor points by tossing out the bosses, but not enough to make it drop in the overall rating. The actual levels are still very fun.

Each level has a goal. There are the levels where you have to run to the goal, levels where you collect eggs, defeat enemies, spare enemies, and so on. It makes the levels a little more challenging since you can’t just worry about getting to the end. Each level has 4 sections as well, which helps to make them a little longer. Some levels even have two goals at once, which can really make you work for the win. Clearing the goals will give you a silver medal and you can earn a Gold if you really over performed on the requirements. Getting the golds can definitely be tough and you’ll really have to play the level a lot to get a feel for how you should go about completing it.

The graphics are pretty nice and I can definitely say that they are a cut above the King of Fighters game. They are still using sprites, but everything looks so neat and colorful. This is definitely what I want to see from a big Nintendo game. You can tell that they put the necessary effort into it. The drawings look pretty decent as well. The game may not be ready to challenge something like the New Super Mario Bros just yet, but we’re getting there.

The soundtrack is very good as well. This is to be expected for any game that is related to the Mario series. The stage themes are pretty soothing and they help to enhance the experience. Admittedly, they may not be that memorable, but it doesn’t take away from the fact that they are still some very good tunes. The sound effects are all iconic at this point and you’ll have fun zipping from one place to the next. This game definitely holds up pretty well in all aspects.

There are at least 5 different mini games to unlock in this title. There was one that was already unlocked when I got the game, but I don’t know how to unlock the others. Maybe I need to get all of the Gold Medals and all of the Eggs to get them. That definitely adds to the replay value and just trying to get all of the Gold Ranks will take some time. Moreover, the gameplay is a lot of fun so you may want to just have fun going through some of them without worrying about the goals.

Now, did the tilting actually improve the game? Well, it was an interesting effect and it did make the game more unique. It’s hard to say whether it actually helped or not though since I still would have had a lot of fun without it. The tilting was just there and it added another dimension to the gameplay. It definitely didn’t make it worse and I actually prefer it to the new concept of motion based gaming. It’s too bad that the whole tilting thing basically died out. I guess it’s because you can tilt while using motion controls anyway.

Overall, Yoshi Topsy Turvy is definitely another great sidescroller from Nintendo. I still find the regular Mario games to be more fun, but it’s a very tried and true formula. It’s good to see Nintendo taking some risks with the tilting effects and Yoshi deserved to have another title for himself. It’s not every day that we see the happy dinosaur take on Bowser! Trust me, Yoshi is not to be trifled with. “Yoshi was not amused” is one of the final lines in the game and Yoshi’s expression is pretty fierce in that instant. This dinosaur definitely has the bite to back up his bark. I definitely recommend this to any gamer and especially to Nintendo fans. Don’t let the tilting effect scare you away since it’s done pretty well. This game has enough content to keep you busy for quite a while and the most important part is that it’s just fun to play. It’s easy to just pick it up and try out a few levels at any time. This is why the Mario games have gotten so popular over the years. This definitely makes me a little more excited to get Yoshi’s new 3DS game!

Overall 7/10

Zavok vs Bowser


Bowser Zavok
Both of these fighters have some pretty good super strength at their disposal. Zavok can turn into a giant and likewise Bowser can transform into Giga Bowser. Zavok does have the edge in long range ability since he can fire a giant laser while Bowser will have to rely on his fireballs. Zavok is also a master at hand to hand combat, which is certainly enough to give him a decent edge. I’m afraid that Bowser may be doomed this time. Zavok wins.

Link to original image by Chibi-Tediz below.

http://chibi-tediz.deviantart.com/art/Bowser-vs-Zavok-411798337