Frogger’s Adventures: Temple of the Frog Review


I saw that the next Frogger game was only about a buck on Amazon so I realized that I needed to snag it. Who doesn’t want to start off the day with some nice Frogger adventures right? That being said, shipping was 4 dollars so it nearly hit the 5 dollar bin. It’s a very short game so that’s definitely more or less what it is worth. You can beat the game in about an hour if not sooner. The gameplay is fun though and while one aspect worries me, it’s a wholesome game. (Like the 1 dollar pizza stores it will satisfy your craving for a delightful experience)

The game starts with the bigwigs calling in Frogger. They need him to find all 4 of the legendary elements, defeat the bosses who guard them, and liberate the Frog Temple! Frogger’s on board with this since he’s always wanted to leave the swamp but pretends that he just wants to stop the villains. The elders let him go and Frogger gets to work at doing what he does best…knocking out the baddies!

After the interesting (glitchy) PS2 Frogger game, it was nice to see one go back to its routes. This is the Frogger that you’ve likely grown up with as you move from space to space. You’re not dodging cars too often here as you’ll be dodging characters and animals the whole time. You can only move one space at a time usually, but you can jump which lets you cover 2 spaces. You can press B to stick your tongue out, but that’s only good for grabbing butterflies which gives you lives. Use L and R to turn Frogger around. These are the only controls in the game so you’ll be able to master it in seconds. The simplicity is what got Frogger popular in the first place and I can see why. A lot of simple games became masterpieces like Mario, Sonic, Pac-Man, etc. Of course, complex games can also go down as legends like Final Fantasy, but that’s another story.

There are 5 worlds and each world has 3 levels. They range in difficulty from easy to relatively difficult. None of the levels will stump you for very long which is nice. You get 5 lives and if you lose them all you can just hit continue. What worries me is that it said you only have a few continues left and the number started to go down. I completed the game before it hit 0, but I get the crazy feeling that it’ll take you back to the beginning of the game if you lost it all. Surely this wouldn’t be the case…right? I’m going to assume that this isn’t true but if it is and I had lost all of my lives, I’d probably deduct another star from the score.

The graphics aren’t bad. They’re decently bright for a GBA game and the sprites are on point. It’s not one of those games that will make you take a step back, but considering that the game feels like it had a low budget otherwise, I’d say that it did pretty okay for itself. The soundtrack is utterly forgettable though and you won’t be able to remember any of the tunes. It’s as generic as it gets and this felt more like the game you’d expect.

We have to address the elephant in the room, the game’s short length. It’s hard to justify a game only having 1 hour of content. There is no replay value either since there is nothing to collect. This will definitely be a 1 and done experience so you definitely have to get invested into the game. I enjoyed the gameplay which is why it has a positive score, but if you bought this for full price back in the day you should definitely be pretty upset. I wouldn’t pay 30 dollars for one hour, much less 50. That would be crazy and you’d basically be spending a dollar for every minute that you play the game. No, that definitely doesn’t sound like a blast to me. Keep the length in mind when you shop for the game, you need to get it at a good price.

The story is pretty forgettable, but that’s fine. For a game like this, you don’t expect much. I am glad that the game actually did have some bosses though and slight voice acting at the very end. That was a nice touch. The game was fairly innovative with the bosses considering that they were working with a very limited style of gameplay. It was a good test for my reaction times that’s for sure. The final boss nearly nailed me a few times, but I definitely wasn’t going to go down easy. They had some good designs as well.

There’s one part of the game where it tries to troll you so watch out. It says that you need 50 coins to enter the final world so I went out of my way to grab a bunch. However, you actually need 100 coins since you need 50 for each of the two acts. Luckily, I got that amount naturally but it would have been annoying to have to backtrack at that point. Make sure you earn 100 before you get there. It’s fairly easy if you know to get them, but it’s also easy to just skip them and shave a few seconds off each level. Once you earn 100 then you can fast blast through the levels.

Overall, This is a pretty fun Frogger game. While it is incredibly short, I can definitely say that it’s a lot more fun than the PS2 one. I like the gameplay and it tests your strategic decisions and reaction times. I expect that other versions of this game will likely ramp the difficulty up even further so I look forward to meeting the challenge. The duration is the game’s only weak point but it is a fairly significant one. You have all of the data now so you can decide if buying the game is worth it or not. For what it’s worth, I’d recommend it. 1 hour of fun is better than 10+ hours of repetition right? I look forward to seeing how the next Frogger game plays out.

Overall 6/10

Touhou Genso Rondo: Bullet Ballet Review


This is my first Touhou shooter game so I’ve finally been able to start a new franchise! The gameplay is certainly a lot of fun and it is a solid game. The plot is the main thing that holds this title back, but not enough to really take any points away this time. There’s a good amount of replay value after all and that tends to help quite a bit.

So, there is a story mode, but most of the stories don’t really have anything to do with each other. You play as one of the magical girls as they go around picking fights. The fights are called Danmaku battles and in cannon it seems to be similar to the actual gameplay, but naturally it is not lethal. One girl’s story has her beat everyone up because her mistress told her that dinner would taste better after these tough battles. In the end, it all turned out to be a lie though. Another story had a girl host a tournament and then she went around beating everyone up. The others didn’t want to enter the tourney, but they had no real choice in the matter. Another girl needed inspiration for her puppet shows so she went around challenging everyone. Rinse and repeat.

The story suffered from the same problems as AquaPazza. There just were not any real interesting characters and none of the stories were particularly interesting either. There simply were not any stakes to be had here as they were all just having fun. That can work out fairly well of course, but the game didn’t do much with the concept. It doesn’t help that there are no actual cutscenes here either. There is a still image for the beginning and the end as well as quick text conversations between the characters prior to each fight. It’s just not much though. Ah well, you’re really here for the gameplay anyway.

Each character has a standard attack where you can shoot a barrage of bullets at the opponent. You really want to land as many blows as possible since the opponent can absorb the energy from the stray hits. That means that the closer they get to the bullets without getting hit, the closer they will be to a final smash attack. Aside from the standard bullets, you also have power bullets and alternate bullets. I call them all bullets, but they won’t all necessarily look standard. One character’s alternate bullet has her summon a doll which shoots lasers and one power attack has a lot of energy stars appear and blow up, which sends energy everywhere. Each character can also move in slow mode, which decreases your speed, but also allows you to absorb more energy. There is also dash mode where you can quickly move with a burst of energy and you also have access to 3 new bullets. Speed Bullet, Speed Power Bullet, etc.

Once you have gained enough energy, you may use your final smash. This takes you to a new field where you will try to land hits on the opponent. While in this mode, the opponent cannot escape and can only leave by waiting out the timer or eliminating all of your health. Not to worry though, the health that you lose during the final smash has no effect on your actual health bar. That will only change if you activate your final smash when you have exactly 1 HP left. When you reach 1 HP, all bullets vanish for a second to give you a chance to launch a counter attack. The Ultra Smashes never work on computers, but I’m sure that they would be decent against a second player. If you don’t want to engage in bullet battles for long, you can also quickly turn things into a hand to hand battle if you charge into the opponent’s circle. There, you can use 2 attacks, standard and power. Standard attacks can be blocked and countered while power attacks beat the counter, but lose to standard.

As you can see from all of this, the controls are really quite complex. There is a lot happening in the game at all times and this is certainly not a cash in. It’ll take a little while to get used to all of the controls, but you’ll get the hang of it soon enough. It’s the kind of game that is definitely a lot more fun against actual players than against CPUs though. CPUs are simply too good at perfectly dodging the bullets and predicting your every move. Not to mention the fact that they are able to defeat your final smashes in an instant. I always thought that was pretty suspect.

On a technical level, the graphics are quite good. With all of the bullets hitting the screen at once, the area always looks very colorful. The game never starts lagging up either so they did a good job with the coding. The soundtrack is very limited though so that isn’t quite as impressive. None of the themes are particularly good either so that’s something that I would like to see improve in a sequel. At this point, a sequel is certainly not in doubt so if it is licensed as well, that would be the top priority for improvement. I’d also like a better story mode if that’s possible.

Aside from Story Mode, there is a good amount of other content to play around with. There is boss battle mode, where you only fight against Ultra Smash opponents. If you can beat 8 opponents with any character, you will get a trophy. I was only able to beat 3 opponents myself when I gave it a whirl so that sounds incredibly tough. You need to get really good at the game if you want to pull something like that off. There’s also Arcade Mode, which basically seems to be Story Mode without the story. I haven’t actually tried that mode yet though so maybe there are some wrinkles to be found there.

The main incentive for playing around in these modes is definitely the fact that this game has a lot of trophies to grab. Almost all of them were listed as Ultra Rare when I last checked so they are certainly no joke. I don’t see myself getting the Platinum anytime soon as I would need to get a lot better, but it’s a fun goal to strive for. You also can’t underestimate how good simply having Multiplayer is for the replay value. This is the kind of game that you can play and have fun with at any time.

Overall, Bullet Ballet is a fun title to have. I have not played a whole lot of games like this and the one that I have played didn’t have a multiplayer option so that was completely new for me. It’s a novel concept and if you have seen the game, but weren’t sure if you should take the plunge, I recommend jumping in. You will have definitely not played anything quite like it.

Overall 8/10