StarTropics Review


StarTropics is one of those games that definitely comes off as real strange and different. It’s certainly not your average title but at the same time this also means that it can often times be a little too ambitious for its own good. There are a whole lot of puzzles here after all and they tend to break up the gameplay. The gameplay itself isn’t bad for the most part but some of the bosses can randomly get annoying. It’s the type of game that you probably would not have had a whole lot of fun with if you had played it without the rewind feature.

The story is at least pretty crazy in a way you wouldn’t see in newer games. You have gods and monsters, robots and aliens. All kinds of different lores smashing together here where a kid has to basically contend with all of them as he travels across the world trying to find his uncle who went missing very suddenly. You’d think a boy and his yoyo would not go far but that would just mean you never played Earthbound. This main character is as tough as they get and even knows how to pilot a submarine.

The game is wacky and fast paced so if the gameplay could keep up then we would be all set. Mainly it uses a top down style like Legend of Zelda although some of the fights become more turn based. It’s a game that desperately needed more quality of life features though. For starters the game isn’t always very clear on where you are supposed to go next. It is extremely easy to get lost and the NPCs don’t tend to offer very clear advice.

It’s not as if the world is huge so you will eventually get unlost but it isn’t always even about the location. Sometimes you have to talk to people more than once in order to get them to open up and really talk to you. It puts you in a paranoid state where you have to keep on talking to people over and over again just in case something is different. I got stuck early on because I didn’t realize you had to talk to the chief twice in a row. Yes, you heard me right “Twice in a row”.

So if you talked to him and left the hut, when you got back he would still start with the first line. You had to click twice and I don’t understand how anyone is expected to reasonably know this. The game has a lot of moments like this where it feels like the rational move just wasn’t thought of. The game design just shouldn’t work like that as nobody normally talks to NPCs twice. At the very least, I can say that I don’t tend to go out of my way to do anything like that.

It’s why the best kind of puzzles are found in games like Professor Layton. You use clues and logical deduction to put the pieces together. It’s a puzzle that has a concrete beginning and ending. You aren’t just told to go find something in the distance. You have a puzzle in front of you to solve and then you solve it as smoothly as possible. It’s why puzzle games stick to their lane and you shouldn’t mix the genre with platforming. That just doesn’t tend to work.

The graphics aren’t all that bad. Yeah they definitely look super old but the game itself is very old. The art direction for it was about what you would expect and there’s nothing wrong with that. The soundtrack is on the forgettable side as well. In short, it’s not the kind of game you would generally pay money to play nowadays. I’m not sure if I would have paid much money to play it back in the day either to be honest but the times were different.

Overall, I want to emphasize that this isn’t a bad game. It’s just not a good one either. It’s the perfect example of a game that would end up falling right in the middle because it just goes through a lot of stretches where it isn’t very fun. It really can feel like work to solve those puzzles but at least the story was good and it could have been worse. The technical details don’t really help it either. So right in the middle makes a lot of sense to me. Maybe some tropical music could have helped the game at least be more memorable in the long run.

Overall 5/10

The Mystery of Atlantis Review


It’s time for another really retro NES title. This one actually didn’t get translated but it’s a platformer so it’s not like there is really a lot of dialogue anyway. It’s a pretty fun title, they did a good job of emulating that classic Mario style. At the end of the day the fact that it isn’t sequential does hold it back a little and I prefer always having a straight forward level vs the puzzles but it lands way more wins than you would expect.

So I can’t really say much about the story but you play as a guy who looks like Indiana Jones and you’re wandering your way through a maze of 100 levels. Each level will have you running and jumping over obstacles. The only weapon at your disposal is the pocket grenades. The cool thing about them though is that they damage anyone on screen. So if you throw it and miss, the enemy will still take damage in most cases. Some enemies take 3 hits to take down but most go down in one hit or two. It can be tough to angle the weapon just right so this helps to alleviate that pressure a little bit.

There is a really fast timer that is going on the whole time so you need to keep that in mind though. If you forget about it for even a moment then you might be in trouble here. The time is just as deadly as any enemy you will face and in some levels I barely had any time left at all. When you jump, the momentum will keep you going the whole time so it is hard to change directions in mid air. This means one fall can set you back a whole lot or even when you bump into any of the walls. You need perfect control of your character in order to make it through these levels and it takes a whole lot of skills.

This game can be deceptively hard in that way. Then you also have the fact that levels have more than one exit. So this can launch you far into the future or it can even send you back at times. Imagine picking the wrong door and having to go through a level again? That would be rough and a lot of the levels are so relentless that one mistake will cause you to be completely defeated. There are also several “dark” levels where you can’t see anything. These levels were incredibly difficult for me to navigate. The trick in the end was to keep blowing up your grenades which causes the level to appear for a split second.

Of course this doesn’t make it easy in the end either though. You still have to time your jumps perfectly so one wrong step and you will end up falling to your doom. This is definitely a game for platforming vets. So why is this game good when it’s so difficult? Well, it feels difficult in a way that is generally fair the whole time. Additionally the levels being colorful and fast paced helps out a lot as well. You will never be just totally stuck waiting for something to happen.

So the graphics are above average for a NES game which is good and the music wasn’t bad. It’s no Mario though but it was good enough. The game feels very well balanced. It is not without faults of course but easily stands above most of its peers. If you are looking for a fun time then you should definitely play this while you have the Switch Online. Of course it would probably not be as fun without the rewind feature but that’s just how a lot of these classic games go. Each level is around 1-2 minutes so even with 100 levels it goes by quickly. I would even say some levels are under a minute because I knocked them all out in around 90 minutes. Of course, skipping levels helps quite a bit with this.

Overall, The Mystery of Atlantis is a good game. It gets a little too clever for its own good by the end with some of the gimmicks but it was certainly creative. I would say it pushed the NES hardware pretty far. Especially with 100 levels. Yes, they have a lot of levels that are pretty similar and reuse assets but this is still really impressive. I’ve played several games that basically just had one level after all so it’s not particularly easy or anything like that.

Overall 6/10

Cobra Triangle Review


It’s time for one of those old school NES titles. It’s been a little while since I played one of these so that was definitely nostalgic. You have to grant the titles some slack because they’re ancient of course but the NES has delivered some good ones over the years. This one just tries a little too hard to be the next big thing and ultimately doesn’t pull it off. I appreciate the effort though.

Basically there are around 5-6 different gameplay styles in this one. All of them involve you piloting a boat. The main gameplay style is that of a race. You have to drive through the course and make it to the end within a certain amount of time. During the race, other boats will be trying to blast you away so you need to take them down. As long as you drive fast you should be able to win this one. It’s easily the easiest kind of gameplay style in the title. Ironically it is also the final stage where I was stuck at. There are some jumps that are introduced later on and if you don’t have enough speed you will lose. The problem? You need upgrades to get to that level of speed so if you made it to that part of the level without any, then you’re sunk.

Another gameplay style is about defusing bombs. You have to grab a bomb and then push it over to your side of the field like a soccer game. The other boats will try to steal the bomb back and bring it to their side. So you have to really try zigzagging a lot to keep them off your trail. It’s not easy but you’ve definitely got this. As long as you shake a whole lot while driving they usually won’t be able to steal the bomb.

You’ve also got the boss fights which is the toughest ones if you ask me. Each boss has different patterns and touching them at all will cost you serious damage. It’s extremely hard to maneuver the boat without crashing at least a little bit and then usually the vulnerable part of the boss is very small. So you really have to adjust for absolutely everything which doesn’t really leave a whole lot of time to yourself to get things right. This took a whole lot of tries to get right.

Along the way you will also have to dodge more and more traps as the game goes on like whirlpools that spawn out of nowhere and a ton of glaciers that appear from underneath the sea. They really went all out like I said before but sometimes you can just overdo it and this is one of those cases. They should have taken it a little easier on all of this and that would have made things a lot better.

The graphics are pretty good for its time. There is a lot of color here and it is absolutely in better shape than I have seen for other titles. The soundtrack is pretty much nonexistent but the themes that were there weren’t bad. Nothing to write home about. There are 25 levels in the game so that adds up to a reasonable amount of value here. It’s not a game that you would just complete overnight or anything like that after all. Well..I guess if you’re really good at it then you probably could. Technically each level is only about 1-2 minutes long, you can just expect to die a whole lot of times before you get to the end. Particularly if you intend to try and beat the game without rewinding. Me personally? I don’t recommend doing that but if you really love the game then it is definitely a way to make it last longer.

While I prefer to be able to just zoom my way through the levels and pit my speed against some opponents, I know some people like to be able to experience a lot of obstacles and having to get through them. So for those cases, this will probably work out pretty well. It’s certainly different compared to most other racing games, I can tell you that much.

Overall, Cobra Triangle isn’t really a game that I would play again. The main problem is ultimately that it’s just not too fun and of course that is a huge problem to have here. Without the rewinds you’d be dying hundreds of times to the most random RNG-esque obstacles. There is always a whole lot of dodging so you rarely get to actually just drive and have a good time. You want to strike the right balance with a game like this and unfortunately Cobra was not up to the task.

Overall 5/10

Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

Mach Rider Review


It’s time to bring in the Mach Rider! The gameplay isn’t my favorite but the game deserves some props for actually having a story. That’s a whole lot more than I can say for some games, that’s for sure! It’s not a whole lot of a story of course, it’s mainly a prompt that you get before every level but the main theme here is that aliens have taken over and we have to take them down. It’s what the Mach Rider does!

The story mode is 10 levels long and basically you just have to survive until you get to the end of the level. This may sound easy but the game is actually fairly difficult. Basically you have to drive through a fairly narrow road while dodging any obstacles and pitfalls in your way. You have 4 speed levels, if you stay on 1-2, you will be slower than the CPUs so they will ram into you which causes you to lose. If you go on 3-4 you will stay ahead but will have a really hard time controlling your car. Other times the enemies will come from in front of you so you need to blast them away with your machine gun. It’s definitely a handy weapon to have but you can run out of ammo so be careful how you use it.

With the power of rewind and access points I did good, but this would be a super difficult challenge without it. I can’t imagine that you would have had too much fun at that point because when you lose you go all the way back to the first level again. That’s always a pet peeve of mine in any game. Be as difficult as you want to be but at least restart me on the same level. If you take me too far back then that’s just rough. There are more modes to be played though.

You have endurance where you just drive without any computers around. You have to make it to a certain distance within the time frame and then you win. It’s a pretty interesting way to go about things and I thought it was actually the most fun mode. You really had to be careful here and I made it pretty far even without using any of the Switch features. I always felt like it was mostly luck though that kept me from crashing because I really could not see where I was going at all. The objects were coming in at the speed of light, even the game couldn’t always process them in time.

There were also battle challenges about seeing how many racers you could beat. This is more effort than the average NES title so I appreciated that. The graphics aren’t bad for their time and the music is okay. Alas, at the end of the day gameplay is the King when talking about a game. You need that to be on point and the style wasn’t really something I was super into. For racing games I always like the 3D titles so you know where you are going and can make plans. In a more overhead setting like this, it’s harder to see the object before bumping into it which is my main problem. So no matter how much content the game has, it can only go so far for me as a result.

Overall, Mach Rider is a fun game in super short doses but doesn’t have the staying power for me to call it good. I’m ready to call it quits after 20 minutes which is just way too short. For a game to be good, it needs to be one that can last and ultimately this was just not up to the task. If you have the Switch Online then there is no reason not to check it out but ultimately it will be forgotten in the end. There are just better racing games that you can find around every corner that exceed this one and outplay it at every turn. The concept of the Mach Rider is solid though. Make a modern 3D remake of this game with a big story and there is a lot of potential to be had.

Overall 5/10

Wrecking Crew ’98 Review


It’s time to look at a game that I didn’t even know existed until very recently. The game has an actual story and everything which was cool, although sadly Nintendo didn’t translate the text so we’re missing out on that quality dialogue. Ultimately the gameplay itself is interesting and reasonably fun but it does get hurt by the implementation. I can see why this game was not originally licensed.

The basic plot involves Mario heading back to the Mushroom Kingdom but Bowser has developed something far more sinister than his old Koopa Hotels. Now he has whole towers and is taking over with a lot of corrupt builders. Mario quickly switches out his classic M hat for a construction one and gets to work. Can he really tear these buildings down and defeat Bowser or is this a fool’s errand? There’s only one way to find out.

So the story is fun of course and the art style has aged well for the cutscenes. The graphics within the game are fun too and it’s why a colorful artstyle like this will often beat a more realistic look that gets dated way quicker. You could have a game look like this in 2024 and I wouldn’t bat an eye because it would still be a fun look. Meanwhile the soundtrack is reasonable enough. It doesn’t quite have the popping themes of the mainline Mario games but it works well enough.

Unfortunately the weakness here is the gameplay and as all gamers will know, it can be hard to get around that. Think of this like Tetris. Technically there is another game type that is even more similar but you have blocks raining down from the top of the screen. Your goal is to match sets of 3 or more of the same type. This allows you to summon block to the opponent’s side of the screen. You win by getting their blocks to go past the ceiling and you lose if the same thing happens to you. One main difference this game has compared to other games of the style is you can jump from row to row and use levers to move the blocks across different spaces. It’s an interesting addition but unfortunately it paves the way for the game’s downfall.

Put it this way, the game is just too easy. You can keep on moving the blocks and breaking them as fast as they come down. The opponent can do this as well so even when you’re landing big combos, nobody ends up dying. The first stage took over 20 minutes before the enemy finally gave in and that felt more like a fluke than anything. The difficulty of the game really needs to be ramped up because otherwise the matches are too long. I imagine it would be even worse with a player who really knows what he is doing.

Now, I’m sure I would still lose against an expert player who is able to chain such long combos together than they would exceed my speed of destroying boxes but the single player mode is almost unplayable. It is possible that I have missed something but it seems to be that the only way to really defeat your opponent is to dial in and risk the big combos but it also means that you run the risk of being defeated. It doesn’t make a whole lot of sense and so you are unlikely to keep on playing til the end.

There’s no real reason to do so when there are better versions of this game out there. Titles with a good sense of balance that let you progress a lot easier. Maybe the platforming elements are what doomed this one even if they made the title stand out more. It’s a shame but that’s just how it goes sometimes. It definitely keeps this game from having a whole lot of replay value.

Overall, At best I can say that with friends this game could be a little entertaining as everyone takes turns poking fun at the game. Look, I wouldn’t say that it’s downright bad either. There’s just no real reason to play it and that’s a really important factor. If you have the Switch Online then you may as well give it a try since the game is free but otherwise there’s no real reason to dive into this one.

Overall 5/10

Snake Rattle ‘n’ Roll Review


It’s time for another classic retro game. This one’s definitely fairly difficult with how the control scheme goes. Particularly in the last levels you wonder how anybody could pull this off in a reasonable amount of time. You have to be running and jumping while trying not to slip on the ice and it’s a really difficult task. I had to retry the sections so many times. There may only be 11 levels in here but let me tell you that the levels can take a while to complete.

The gameplay itself is fairly simple. You have to maneuver your way through the level until you reach the scale where stepping on it will cause the alarm to hit the ceiling. That means that you have put enough weight on it. At that point, the door at the end of the level opens and you can crawl through it. The way that you pick up weight is to eat the little balls that get shot out of a cannon somewhere in the level. The cannon also shoots out bombs that look similar but you must make sure not to pick up those or you will lose health instead. All the while you have to keep the timer in mind because if that goes to 0 then it is all over for you.

The timer is often the most difficult part to get around. The exception are the ice levels that I mentioned earlier, but it can just be really difficult to get big enough to break the scale before the time goes away. I suspect there is probably a better way to optimize how you eat the pellets since I was just button mashing though. All in all, it’s an interesting gimmick but it’s a gimmick that does get old quicker than standard platforming.

In terms of graphics this isn’t the most impressive Nintendo title. It looks good but it’s nothing to write home about. I do like the artstyle though. In terms of the soundtrack, eh it’s okay but also not super good. So all in all it is passable which is sort of how I would describe the whole game. It excites you a bit with how unique it is and by the end you start to get tired of it. I would say that’s what separates a good gimmick from one that gets old. As you see it used in more difficult contexts you have to ask yourself if this is still a lot of fun or if it’s getting in the way now. In this case it was the latter so then that’s an issue.

While there may not be much in the way of replay value, the 11 levels will take you longer than you might suspect so that’s not actually a big problem. Especially for back in the day when most games were super short. I’d say it’s why people loved RPGs and Mario titles because those were certainly way longer than the average title. It’s definitely quite impressive and I couldn’t appreciate that quite as deeply as I do now after playing all of the competitors. Who knows, maybe this will get a remake at some point, but in the meantime it’ll stay forgotten and that just makes sense to me. It needed to have a little more pop.

I guess my quick gameplay tip for this title is to remember that you are always moving in 4 directions. There is no way to move diagonally despite what the camera angles might indicate. So if you are having trouble getting somewhere, pick a direction and plunge straight ahead. It can be really tough to see exactly where you are going so this helped me a lot in the later levels. It doesn’t mean that things will suddenly get easier but it certainly helps.

Overall, Snake Rattle is a decent game but I do think that the level designs end up holding it back quite a lot. There needs to be less slipping and sliding. If you remove ice from the equation then the levels end up being a lot more pleasant but part of the problem is that you just don’t want to play through the later levels. You just spend too much time slipping around which takes away from the platforming. That’s where this game doesn’t really age well if you ask me. Give it a try if you have the Nintendo Switch Online but it’s not a game that you will be coming back to.

Overall 5/10

Devil World Review


It’s time to jump into one of the new NES online games that has surfaced. Devil World is interesting because the gameplay is really not what you’d expect when you jump into it. It plays a whole lot like Pac Man to the point where they copied the fruits (switched to desserts) idea as well as the monsters chasing you. I like it but it doesn’t beat the original.

The gameplay is easy to describe, you have to eat all of the pellets in a maze before you get tagged by one of the monsters trying to destroy you. To protect yourself you have to pick up a cross which allows you to shoot blasts of fire at these creatures. You also aren’t able to pick up pellets unless you are holding the cross so keep that in mind. The cross only lasts for a few seconds so then at that point you have to pick up another one or you are really going to be a sitting duck there. So don’t let the opponents get the upper hand or you’re doomed.

Each stage has 2 levels to it. Once you beat the first level then the second has you collecting 4 Bibles to seal up the portal of doom. You basically have to carry the book over to the entrance and you’re good. In some ways this level is a lot easier than the first because it gives you unlimited firepower until you drop it off and then you just repeat that until you’ve done it 4 times in total. Of course the one tricky part is being patient here because if you go to the center too quickly you may find yourself surrounded.

There is one big change compared to Pac Man though which is that the devil is constantly moving the screen. If you get caught being a little too slow then you will be squished and that will be game over. Additionally this mean some pellets will go off screen and you have to wait until the next rotation in order to grab them. It’s actually a pretty interesting gimmick that does help to differentiate this from Pac Man. Granted I really don’t think you needed this gimmick but it’s a good way to really test your skills. I would make the case that it increases the difficulty level right out of the gate compared to Pac Man. In a lot of ways for Pac Man you’ll probably master the first 20 levels or so after playing it enough times while the screen shifting here adds a whole other dimension to it.

The graphics are fun enough for the NES. You can easily tell where everything is and the screen is always clear. The game never lags and the screen never gets too cluttered either. The music isn’t particularly memorable though. Pac Man at least has the fun stage transitions and such which have iconic sounds but this one is a lot less memorable. Fortunately the gameplay itself makes up for that and of course there is pretty much unlimited replay value to be found here. You can be playing the levels over and over again for pretty much forever. I can especially see this being fun to play with friends and trying to get the highest score.

Overall, There’s not a lot more to say about the game beyond that. It’s a very simple game and that’s what makes it fun. You can jump into the adventure at any time and just work on getting as far as possible. It’s easy to just pick up and play and from there it all comes down to your strategy skills. So even if someone has a 1 year head start on you, it’s completely possible that you could just go in and start getting a higher score. I love strategy titles like this. Again that’s why Pac Man is the better game though since without the screen moving it is complete strategy but this is still a fun little rival to play from time to time. I bet it would be a hit at parties since most people don’t even know about it. The best tip I can give is to just be really patient here and wait for the right path to open up.

Overall 6/10

Joy Mech Fight Review


So I like a good fighting game as much as the next guy. This one even has a plot which is cool so I would have been pretty satisfied if I got this back when it first came out. That being said, it’s a shame that Nintendo didn’t translate this one. Seriously would that have been so hard? The game has an impressive amount of battles in the story and while it will be tough to beat them all in one batch, I appreciate the replay value since you get a decent bang for your buck if you had bought the game.

The basic plot appears to be similar to Mega Man where two doctors have created a bunch of robots but one of them turns evil. So you play as the main character and every time you beat an enemy robot, the heroic scientist mind controls it so it joins your side. You rinse and repeat this until you’ve beaten all 8 robot masters. You then jump to the next planet and do the same thing. You beat all of them…then you go to the 3rd planet. It just keeps on going and going and going. The robots actually do change a bit, some are color swaps while others actually swap parts a bit. They’re mainly similar but I liked how creative the devs were here.

My only issue is that you can’t unlock these robots so that’s a bit of a tease. I beat the first two worlds and stopped at the 3rd one. There appears to be 4 worlds and every fight is a best of 5 set so this actually takes some time. You’re basically looking at 40 battles per world so over 100 in the game. Again, the value here is pretty good. I won’t say the gameplay is extremely polished and everything but it’s fun enough. It should remind you of the old Street Fighter days where you would spam the hadouken to keep on hitting enemies for as long as possible. That would just keep them at bay over and over again.

Well I did that here with my main projectile attack and it was great. I would then use a flying kick and take the win. I never even needed to rewind which was cool although it was starting to get really close in the last world so I was probably pretty close to that point. The game would be a lot more difficult without spamming since the attacks can be hard to dodge. Like you think it’ll hit a certain area but then it hits you somehow instead. The hit boxes may not be perfect but granted it can also just be that the designs are all a bit different and take some getting used to.

The graphics aren’t bad but not super clean. I’d say for NES standards they’re a little below average. They make up for that with the colors and the interesting designs though. You won’t forget some of these robots very quickly so I give the devs credit for that. Again I also give them credit for having an actual story since that’s pretty awesome and you don’t see it very often.

Overall, This is a decent mech fighting game. To be honest there is little reason to play it more nowadays with so many other fighters on the block but it doesn’t take away from the fact that a decent amount of effort was put into this one. Certainly more than I would have expected based on the box art and how the game’s never gotten popular. As long as you have the Switch Online you should play the game. It’s got a multiplayer mode as well so you can definitely play that for a long while before getting bored. It’s yet another game that I would consider a good proof of concept for something that could be a lot grander with a modern remake.

Overall 6/10