StarTropics Review


StarTropics is one of those games that definitely comes off as real strange and different. It’s certainly not your average title but at the same time this also means that it can often times be a little too ambitious for its own good. There are a whole lot of puzzles here after all and they tend to break up the gameplay. The gameplay itself isn’t bad for the most part but some of the bosses can randomly get annoying. It’s the type of game that you probably would not have had a whole lot of fun with if you had played it without the rewind feature.

The story is at least pretty crazy in a way you wouldn’t see in newer games. You have gods and monsters, robots and aliens. All kinds of different lores smashing together here where a kid has to basically contend with all of them as he travels across the world trying to find his uncle who went missing very suddenly. You’d think a boy and his yoyo would not go far but that would just mean you never played Earthbound. This main character is as tough as they get and even knows how to pilot a submarine.

The game is wacky and fast paced so if the gameplay could keep up then we would be all set. Mainly it uses a top down style like Legend of Zelda although some of the fights become more turn based. It’s a game that desperately needed more quality of life features though. For starters the game isn’t always very clear on where you are supposed to go next. It is extremely easy to get lost and the NPCs don’t tend to offer very clear advice.

It’s not as if the world is huge so you will eventually get unlost but it isn’t always even about the location. Sometimes you have to talk to people more than once in order to get them to open up and really talk to you. It puts you in a paranoid state where you have to keep on talking to people over and over again just in case something is different. I got stuck early on because I didn’t realize you had to talk to the chief twice in a row. Yes, you heard me right “Twice in a row”.

So if you talked to him and left the hut, when you got back he would still start with the first line. You had to click twice and I don’t understand how anyone is expected to reasonably know this. The game has a lot of moments like this where it feels like the rational move just wasn’t thought of. The game design just shouldn’t work like that as nobody normally talks to NPCs twice. At the very least, I can say that I don’t tend to go out of my way to do anything like that.

It’s why the best kind of puzzles are found in games like Professor Layton. You use clues and logical deduction to put the pieces together. It’s a puzzle that has a concrete beginning and ending. You aren’t just told to go find something in the distance. You have a puzzle in front of you to solve and then you solve it as smoothly as possible. It’s why puzzle games stick to their lane and you shouldn’t mix the genre with platforming. That just doesn’t tend to work.

The graphics aren’t all that bad. Yeah they definitely look super old but the game itself is very old. The art direction for it was about what you would expect and there’s nothing wrong with that. The soundtrack is on the forgettable side as well. In short, it’s not the kind of game you would generally pay money to play nowadays. I’m not sure if I would have paid much money to play it back in the day either to be honest but the times were different.

Overall, I want to emphasize that this isn’t a bad game. It’s just not a good one either. It’s the perfect example of a game that would end up falling right in the middle because it just goes through a lot of stretches where it isn’t very fun. It really can feel like work to solve those puzzles but at least the story was good and it could have been worse. The technical details don’t really help it either. So right in the middle makes a lot of sense to me. Maybe some tropical music could have helped the game at least be more memorable in the long run.

Overall 5/10

Mario Paint Review


Mario Paint is one of those games that you never forget because it’s just so bad. The game had some real potential initially but unfortunately it could not live up to that. The biggest issue here are the controls which are some of the worst that I’ve played with. It decides to turn your controller into a mouse and so you have to click on things as if you’re playing on the computer. It takes away all the potential for a smooth gameplay experience and turns it all upside down. A massive mistake if you ask me.

The game has 3 main modes, the paint, the music, and the fly swatter game. The painting part lets you make fun little pictures with a lot of tools that the game presents you with. There are a good amount of options to be sure but good luck using them without clicking on the wrong things multiple times. No matter how many times you try to grab something, the mouse will fail you. In a way it’s like the original version of motion controls so it is every bit as clunky as you might have expected.

Then you have the fly swatter minigame which is an interesting concept. I’d rather be swatting robots or something but it does take a lot of skill here. Thanks to the controls, I would even say that it is ultra hard. It’s going to take you a long while to take down all 100 flies and odds are that you will die before beating 30 of them. Conquering this mode would really be a feather in your cap.

Finally you have the music mode which was my personal favorite one. Basically you get to put different icons onto the music sheet and Mario will play them out for you. It’s pretty fun and gets you used to composing your own music. You can slow down and speed up the tempo as well to really get the exact sound that you want. So it all works out pretty well but I will say that you will still run out of content very quickly.

That’s probably the second biggest problem with the game after the lack of a good control setup. Even if you did really enjoy the game, there just isn’t a whole lot to keep you busy for very long here. The game will really only serve as a brief distraction and then after that it is time for the next title. So that will keep this game in the backseat for quite a while until they ever announce an update with more content.

The soundtrack isn’t bad at least. There isn’t much in the way of music but in the music portion all of the sounds are very familiar. That part feels very inviting at least. Meanwhile the graphics are good as well. It’s the Mario that you remember and it’s not like it suddenly looks low quality. So I have no negatives on that front but at the same time, it would be hard to mess up on a small game like this.

No replay value will also end up hurting this game bigtime as well. There just isn’t a whole lot for you to do here. I’m not even sure that this game would be something you could use to distract your kids since they would get bored too. I have high hopes that Mario Teaches Typing will not disappoint me the way that this one did. It’s no stretch to say that this is one of the weakest Mario games that I have ever played and that’s saying something!

Overall, Mario Paint is not quite the experience that I thought it would be. It is okay at best and unfortunately never manages to get beyond that. It’s not the kind of game that you will likely play for more than one hour unless you’re on a dare. If you have the Switch Online then you should definitely check it out since you will have access to this title. That said, you can really do a lot better with virtually any other Mario game. It’s no wonder why this one is so unknown. It just doesn’t have that usual 5 star seal of quality from Nintendo.

Overall 3/10

Fire Emblem Review


It’s time to return to the world of Fire Emblem. I had a pretty good time with the first game and I can tell you that this one keeps going on the same level. The gameplay is missing a few quality of life updates that the first one I played had, but this one ultimately wins on the story and characters. You really get attached to the characters by the end and won’t be forgetting this title anytime soon.

The game starts off with a lengthy 10 chapter “tutorial story” where you play as Lyn and save her kingdom from a corrupt guy who tried to poison the King. You then play as Eliwood and get to the meat of the game. A war has suddenly broken out as usually is the case in Fire Emblem titles and a bunch of Kings are being manipulated by the man in the shadows. This has caused a lot of tensions and so they need to shut this group down. Eliwood is assisted by the noble prince Hector, as well as the return of Lyn. Together the three of them are considerably powerful and will meet a lot of other characters along the way to strength their forces. The stakes are high because if a character dies in a match, they die within the story!

That’s a mechanic that is famous in Fire Emblem and rightfully so. It added a whole lot of danger to the game because if you mistimed your action at all then you will end up being in a lot of trouble. Even the strongest of warriors can go down quickly if he walk into a trap and the same is true of the other side. You can bump off a powerful enemy with a “weak” fighter as long as the weapon and range are right. This s a true strategy game in every sense of the word.

Even inside of the levels there is always a constant strategy of protecting your forces vs going on the offensive. If you stay defensive for too long, then the villains will send in reinforcements to destroy you. Of course if you go too aggressive then you will leave your back row fighters vulnerable or will suffer heavy casualties. You don’t know where the reinforcements will come from or when either. It’s like a true war where surprise is always on the table. A single misstep and you are really toast.

Fortunately to make you feel okay even as you have to retry the mission over and over again, the game has a great soundtrack. You will recognize quite a few tunes from Super Smash Bros. I would say this might be the best Fire Emblem soundtrack so far as the tunes are all so good. You can easily bop to the kind of music that is being played here. Meanwhile the graphics are also really good. I loved the attack animations that would appear and the stages are really clear. They put a lot of effort into this one and it looks better than the average GBA title. The art style has aged really well.

One tip I’d give is to make sure you play the final side mission right before the final battle. Turns out that it is a restock mission to let you get new weapons and such. Without that you could find yourself soft locked on the final level. This is one thing that is annoying about the game. There are no shops in between levels anymore. So you have to really find the shops within levels in order to get new equipment or you are going to be in trouble. It’s tough to do this though because it does cost a turn each time and those are usually hard to come across in the story.

You definitely have to pay extra attention to your formations as a result so you don’t waste one of your stronger ones searching for shops. Then investigating homes will sometimes get you extra items and even new characters but they can also be empty so it’s a gamble. In an easier game this would be no problem, but again this game is actually rather difficult. So every action is just time away from your main objective of defeating opponents. Above all else, just remember to protect your healers. They are incredibly useful in this game. Your main fighters may get potions but it’s not the same since they have to use their turn up for that.

Also, don’t underestimate the bosses of each level. These guys can chew through all of your fighter’s health with ease. Sometimes they only need one turn to do the job and they tend to have massive range. At least their are counter strategies. The cheesiest enemy though is the long range red mage because I don’t know what you’re supposed to do about him. He can hit you from anywhere on the map which mind controls you for 3 turns and forces an ally to murder you or get murdered. Without rewinding and constantly changing formations, it just feels like this is a super cheesy “you lose” button that can happen in the last levels. Maybe there is a solution to this but otherwise I thought that was the only time the game wasn’t being a good sport. Ah well, the game is so long so only having one kind of really cheesy villain isn’t so bad I suppose. The final level’s boss rush felt more fair in comparison.

Overall, Fire Emblem is a pretty good game. The story is considerably long and I will also say that the game can be very difficult. Underestimate it at your own risk! All it takes is one well placed move by the villains to destroy one of your pieces. The Nintendo Switch Online allows you to rewind, without that you would really be in a tough predicament. I look forward to Nintendo adding the Gamecube Fire Emblem soon! That’ll be a really fun day but until then this is a title I would wholeheartedly recommend.

Overall 7/10

Fire Emblem: The Sacred Stones Review


I’ve been a huge fan of Fire Emblem for a long time now but I actually hadn’t played many of the mainline games. I always ended up playing spinoffs and such instead. Well, now I’m getting a look inside and it’s all super nostalgic since Fire Emblem Heroes was one of the first big mobile games that I spent a lot of time on. I played that for hours and hours for 3 whole seasons before I finally stopped. The series has a lot of gimmicks and mechanics that have not really changed so I was able to jump in there. Only one mechanic was not present in the mobile game and unfortunately it’s a rough one. Weapon durability….

So the story starts by introducing us to a princess and prince who proudly serve their kingdom alongside their King. Unfortunately the neighboring country suddenly launches an invasion and the king is murdered. Our heroes must now find out why an allied kingdom would turn traitor so suddenly and see what they can do about all of this. It won’t be an easy fight and they will need to make a lot of allies along the way. One wrong move and the whole world will be lot. The forces of darkness have been prepping for this day for a long time and have the element of surprise on their side after all.

The core gameplay is that of a typical strategy title. You move your units around the board either to get to the capture area or to defeat all opposing fighters. There are 3 main types of weapons, swords beat hammers, spears beat swords, and hammers beat spears. Aside from that you have weapon sub types as well to deal with. Additionally the characters also have different types which factor in as well. So there is a whole lot to consider and like chess, each type has a different amount of movement options. A big deal for the series is also that if any unit dies in the level, they cannot be revived.

They are permanently gone along with any items and equipment they were holding. So you will definitely want to restart the level or rewind when that happens. The equipment actually breaking also ends up hurting quite a lot because it means that you always have to remember to buy more weapons. The problem? It is incredibly hard to earn money in the game and I ended up being broke for a good chunk of it. By the end I got more money and was able to buy weapons for the end but I can easily picture a scenario where I was completely out of funds for the final boss. Now that would have been real ugly.

It also means you can’t just grind EXP the way you normally would because every fight uses more of the durability. So if you get too powerful then you won’t even be able to fight. It’s not like Pokemon where your character will still use struggle to deal some damage. In this game if you run out of weapon durability then you will be dealing exactly 0 damage. So you definitely need to keep that in mind. The menus for switching weapons and all can be a bit clunky too. Takes longer than you would expect.

Ah well, these are technical elements that could be better but on the whole the game does a good job. I do like the gameplay and how tactical everything is. The fact that your allies die forever is also a big one since it forces you to play the game very carefully. A single misstep would really make it game over for you. The game also has some nice quality of life features like being able to turn off the combat animations and speed up the text. I ended up beating the game much quicker than the average completion time online and I think this is the reason why. You are fighting hundreds and hundreds of battles in the game so completely skipping all of those animations is a really big deal.

The graphics are fun though so you’ll want to play a round or two with the animations on. It’s cool how every character gets animations and it also makes the whole war feel a lot more real. Anytime someone lands a critical hit it is also a really big deal for that reason. It can completely change the flow. Additionally the RNG for the turn is decided at the beginning so if someone is going to miss, it doesn’t matter how many times you rewind. That character will still end up missing in the end.

The soundtrack is also solid. Little did I know that the soundtrack would get to be even better for the next one. Fire Emblem has always managed to deliver excellent tracks in its games though so I can’t say that I was surprised at all. The amount of polish and hard work that went into this game is really impressive. It’s no wonder that this ended up becoming a really big franchise. It really did all of the right things. There is also a good amount of replay value in tackling the maps in different ways or trying to win with everyone alive in order to get their epilogues in. It’s not something that would end up tempting me back in but it’s a nice thing to have.

Overall, The Sacred Stones is definitely a fun game. It was really satisfying to finally play through one of these adventures and I do like all of the strategy involved. It really makes you feel like a tactician. The characters were really likable and the story was good. I can see how people would find these games addicting. I do really wish that the game could have just removed the weapon durability concept though. It’s my only issue with the game since I’m the kind of guy who likes to grind early and put myself in an incredible spot to win. Having to watch myself and not play too long just doesn’t feel right. Any game with a level up system should allow you to get as strong as you want if you ask me.

Overall 7/10

The Sword of Hope Review


The Sword of Hope has such an intense name that you automatically assume you are going to be playing one of the best games out there. Unfortunately I am here to assure you that this is not the case. There are some interesting ideas here and even some great quality of life features but it is all tarnished by the game’s overreliance on RNG. Gone are the skill based matches of old. Now you must effectively hope in the roll of the dice at every turn. Not a good decision to be honest.

The game basically starts with the main character needing to use the Sword of Hope to slay the villains and save the day. The only problem is that the sword has been depowered for a very long time. The hero will now need to visit the 4 legendary spell crafters to see if they can fix the sword. Along the way he will fight many powerful enemies and so taking them on will be his true challenge. He has no other party members to help him so this will be a very long journey. Can he really pull it off?

Right out of the gate I can tell you that I appreciate how there is no such thing as a game over in this title. When you die, you just get warped back to the starting village where the sage tells you to try again. You keep all of your items, EXP, and gear. So dying is only a setback and you do have quick travel to all of the main locations. Those are two absolutely great features that I can’t rave enough about. I was really impressed here and additionally I like the fact that the upgrades you obtain are permanent and make a good difference in your defense and attack power. Each level up also dramatically increases your stats which makes sense since the game only goes up to level 31.

Now here is where the cracks in the armor start to appear. The way you inflict and endure damage is done through RNG. When an opponent his you, they have a minimum and a maximum range of power that spans multiple levels. So sometimes they will deal you 1 damage, other times they will deal around 40. This makes any kind of strategy completely reliant on RG and will cause you to have to replay the battles way more often than you should. This gets more and more crucial as you get deeper into the game.

Several of the final bosses can basically take you down in a single strike. So with the Switch Online’s rewind feature you are all set here and things aren’t bad but without it I feel like people must have taken ages to complete the game. You would certainly have to power level several levels above the recommended final battle level in order to increase your odds of success. This is such a bad mechanic that it basically slashes the score right away. I cannot in good conscience call this a solid game as a result. It should not be forcing you to have to account for luck in such a constant way.

The other big problem with the game are the countless puzzles. So every area allows you to perform 4 actions, “look” “open” “use” and “hit”. You can perform these actions on every object in the room which is usually around 3-4. Using the right option on the right location will give you an item, activate a boss, or clear a new path. So this means a whole lot of clicking and there are over 200 rooms in the game. Several of them are teleporting paths meaning if you get even one direction wrong then you have to start that puzzle from scratch.

After a point this goes from being immersive and challenging to just being rather drawn out and boring. You’re not having fun when you have to worry about all of these technical gimmicks instead of fighting enemies and getting stronger. I wanted to continue with the story, not be distracted by an endless array of puzzles. If I wanted a puzzle game then I would have played something like Professor Layton instead which is far better on the puzzle aspects. Yeah, this was definitely not the title to check out.

The graphics are okay but they do have to reuse character models a whole lot. Get ready to see the same lady showing up over and over as different people throughout the same game. The soundtrack is a bit catchy though, I like the main battle theme. They actually tried pretty hard on that one which I can appreciate. The game’s soundtrack will stick in your head for a while even after completing it.

Naturally there is no real replay value within the game but just completing it will take you long enough where you won’t mind. I can at least say with confidence that the game gives you a lot of value for your time here. The main campaign is technically beatable very quickly but good luck solving the puzzles in that amount of time. Personally I think this one will end up lasting for a whole lot longer than you might have been expecting. If you do like the idea of just being lost and trying to get out on your own, then this one could be worth a shot. It’s the only way I could possibly recommend it and even then you have much better options.

Overall, The Sword of Hope is a game with a lot of potential but unfortunate mechanics really set it back. This one was definitely a real challenge to complete but unless I am having a lot of fun, the challenge doesn’t move me. If this game got a modern PS5 remake it could end up being a solid title but until that happens, I just don’t see this game ever mounting a comeback. Even with the Switch Online there are far better games and I would recommend you play one of those instead. There’s no real reason why you would need to play this game in particular.

Overall 5/10

Survival Kids Review


Survival games never really tend to be my thing. There’s just not a whole lot to them gameplay wise and of course it can also be pretty rough to get any momentum going because of how realistic the game is going for. Give me a fun arcade style any day. With that I can really be having a lot of fun and it could be like a collecting type of game. Certainly a big improvement over this one with how narrow the whole thing is. Ah well, at least I can say I’ve played the game now.

You start off with a big accident and then the main character makes it to an island. He must now try and survive until help can arrive but he has literally nothing. So you now have to scrounge around for wood, food, drinks, a backpack, and many other items. There are also many wild animals out there which would be all too willing to make a nice meal out of you. So this kid is in a really tough spot but he’s not someone to be underestimated. Where there is a will, there is a way.

First off the graphics are definitely nothing special. This is an older game so I get it but it’s just not the most impressive looking title. I do enjoy the overworld though which reminds you of Pokemon in a good way. I appreciated that and it’s not like you’ll get lost or anything like that. The items all look clear on the hub world after all. This is about where the positives start to vanish though. I’m generally not a fan of survival games and this one is really just no different. It takes forever to do anything and it feels like you’re trapped in a cycle. As with most things, I understand the appeal of it but it definitely doesn’t work for me. I don’t want to just be running around trying to grab things for as long as I can. I want to get to the point where the game is really fun.

You’re left to your own devices immediately with a ton of menu screens that take forever to get through. For starters I grabbed a backpack to put things in but then it fills up almost immediately. I merged different items and got advanced items like a baseball set but what am I gonna do with that? Your top danger will immediately be the fact that you need to eat and drink at regular intervals or you will die. I found a water container but couldn’t find any actual water. So once my character got real hungry it was over. There was just nothing I could do at that point and so I lost. It turned into a bit of a spiral of doom for me with no way back.

I did grab some food but all of it was spoiled like the raw meat or not safe to eat like the clams. Why are clams not safe to eat? I know I don’t eat them in real life but I figured that technically they would be safe. I suppose I underestimated exactly what happens with those clams. I also wouldn’t say it was a whole lot of fun to fight the various animals running around. They were all just minding their business after all and weren’t trying to cause any trouble. Why did I have to take them out of the running so decisively? Maybe surviving at this price was just too much.

The only time a survival game works is admittedly on the mobile where you are matching fruits and that unlocks resources to help you stay alive. The gameplay should be kept separate from the survival gimmick and then you actually have a chance at a high quality game. A survival title mixing in the gameplay and everything just seems like a recipe for disaster in my opinion. Maybe one day there will be a survival game that I have a lot of fun with but it definitely wasn’t this one. It’s not a game I can ever see myself going back to.

Overall, Survival Kids is really not for me. It could be worse but it could also have been way better. At no point while playing the game did I feel like I was having a blast. It’s all too limited and while it feels like the kind of game that would quickly start to get more and more fun as it went on, I need a quality beginning to really get me invested. Without that, it just feels like I’m basically stuck. Give me a quality platformer or something like that any day.

Overall 3/10

Gradius: The Interstellar Assault Review


Gradius definitely looked like a fun game right from the jump but I was still surprised to see that it had a bit of a real storyline going for it. We got actual little cutscenes between levels and a real ending. So I was impressed there and it helps make up for how short the game is. There are only 6 levels here after all, although the game is exceptionally difficult so it will feel like a lot more than that at different points.

The main story sees you fighting off a powerful alien invasion. These creatures have the advantage in sheer numbers as well as technology. You will be using a lone plane to try and take them all down. The game is a 2D shooter where you can gain new weapons and abilities as you go through the levels. It won’t be easy without a doubt but you will certainly be able to help even the playing field this way. The key is to make sure you don’t grab the wrong weapon because it overwrites the one you had on previously. Some weapons can be combined though. As you gain item boxes, you see which slot is highlighted and pressing the A button will give you that ability. The letter stands for each one, L for Laser for example. So choose your abilities carefully and you should be all set.

Personally my favorite combination was the laser blasts with the shield and rocket. It covers your front pretty well and the shield also buys you a little time. The lasers seem to do a little less damage than the spread shot machine gun but I liked the speed. So you will need to find the right combination that works for you and then the rest will really come into place. Additionally, it’s fair to say that you need fast reaction times here. Most of the bosses revolve around you hitting the weak point but that’s the area where it rapid fires all of the attacks from. So if you don’t watch out then you’re gonna be in trouble.

The graphics are definitely more on the old school side. They’re not terrible or anything but they won’t be standing out. When you recommend this game to someone, you’re probably not going to be talking about the graphics. At least I doubt that you will. Instead it will come down to the soundtrack. That part’s okay but nothing too memorable either so maybe instead just focus on the gameplay. It’s a simple but effective game with how it controls. It’s easy to pick up but difficult to master.

There isn’t really any replay value to be found here so you should keep that in mind. Of course if you’re playing it on the Switch Online then that is more of a non factor since you won’t have to pay anything extra to check this one out. Instead you can just dive in and enjoy it. As long as the game is fun, it helps to override the length to an extent. It’s still not going to make a name for itself as one of the top NES titles or anything like that but I would say it is still good enough in the end.

Overall, Gradius is a good game. It’s not really anything to write home about but at the same time I give it points for just being a fun title. No real gimmicks or desperate attempts to try something new. Instead it settles for just being a fun space shooter. Perhaps that is a result of the game being fairly old so this was still new territory or the devs were just that confident. Either way it is a title that has withstood the test of time and I can really recommend it to any gamer.

Overall 6/10

Kirby’s Star Stacker Review


It’s time for one of those Kirby games that is so obscure nobody has heard of it. I didn’t think this was even possible but sure enough, it was a whole new experience. I could finally see what the retro Kirby was like. The game is fun enough but a bit on the limited side. It adds a new dimension to the stacking type of games with how the gameplay works but once you’re past that gimmick there isn’t really anything else left. At that point you’ve really seen everything that the game has to offer. Not saying that’s a bad thing, but it does mean the gameplay really needs to impress you.

There are 4 difficulty levels here. The first two are super easy, the last one is super tough. So you could say the third one is the best level to get familiar with things. Basically you need to make matches with at least two items of the same type. When you match enough of them, you summon stars to defeat King Dedede. Additionally there are stars scattered throughout the level and matching two items across from a star will automatically use it as well. This is where the main gimmick comes in. It’s not enough to be making basic matches here, you need to get really creative and make matches from long distance. If you can pull this off then you will be able to beat the levels easily.

The first difficulty has 8 levels and each level takes around 25 seconds so this is fast. The next one has 16 levels and they take around a minute so that’s a bit longer. Then the final one presumably has 32 with the third being 24 but I don’t know for sure. With the final one I just had fun doing a few levels here and there but by the end it definitely got old. Not the kind of game where I felt like I absolutely had to complete everything.

There is no story here after all so you’re just playing for the love of the game at this point. You go through all of the levels to prove to yourself that you still have what it takes. While there is some repetition, it’s not like the game is super long or anything. I can see why this one wasn’t remembered very well though because ultimately it’s just not going to last very long. I imagine even if you bought the game for full price on day 1, you probably wouldn’t stick with it for more than a week. Even that is probably an overly cautious estimate. There’s also just not a whole lot to say about the game in general either because the gameplay is so simple. Not in a bad way but it means that everyone knows what you are talking about right away.

The graphics aren’t bad but of course there are no colors for the Game Boy titles when playing on the Switch. Kind of removes any charm the game might have had there. The soundtrack wasn’t bad though. Nothing particularly memorable I gotta say but it still gets the job done well enough. Ultimately this is a Kirby title after all and you’re just happy to see the little guy running around. The game has a very calm atmosphere about it.

At least with the highest difficulty there is a real challenge here if you want one. If they ever announced a sequel I would be interested but it would definitely be conditional on their adding more content to the game. Throw in a story and I’ll have fun no matter what the gameplay is like. Trust me, that’s really all I need there. At least if you want me to spend money on a game. Now the next Kirby game for me to play might be the elusive Planet Robo.

Overall, Kirby’s Star Stacker is a good game but it doesn’t really bring a whole lot to the table. Nowadays you would expect this to be the kind of game that you would find on the app store for free. Buying it as an actual paid title is just crazy. Even if you really enjoy the Tetris type gameplay, there is a real lack of content here. Ultimately I would not be able to defend it. Of course you tend to be a little softer on it when you end up playing the game for free. At least that’s the way I see it.

Overall 6/10

Killer Instinct Gold Review


Killer Instinct is a pretty fun fighting game in some respects but it also does feel its age in others. The gameplay could stand to be a whole lot smoother than it currently is. Landing combos is also really difficult due to the way that the combo system is set up. You have to manually find the attacks that line up and go from there. This will vary from character to character of course so if you were thinking about any auto combos, well you can forget about those.

The game mainly revolves around the vs mode and arcade. The vs is about what you would expect as you fight someone and get to see who has really mastered the controls. It’s one of those modes that has endless replay value and it’s why multiplayer games are so good. You know that no matter what, this will still be around for whenever you need it. That said, it also comes down to how much you like the gameplay itself. A fun thing about Arcade mode is it does let you change characters every time you lose so you don’t have to get stuck with anyone. By the end of the Arcade playthrough I had played as every character. I knew that I just had to do it.

They all just feel a bit on the clunky side though. I can tell you that beating arcade mode was incredibly tough and took me many attempts. In fact, I can’t even really say that I completed the game because the final boss has a special gimmick where you can only beat him with a launcher combo. The problem is I couldn’t figure out how to do that so I would defeat him over and over again but he would just regenerate. Really a crazy boss and I can only imagine renting the game from Blockbuster and then trying to take him down.

It just wouldn’t fly. So that’s a bit of an annoying way to finish off the campaign but it’s not like there is a whole lot of story to the title either. At the end of the day it’s a retro fighting game where you can test your fundamentals and have a good time. There’s really not a whole lot more to it beyond that. So just get your game on and then you should be all set.

The graphics look pretty good for the game. That part has definitely aged really well. The colors are striking and I like the fact that the levels even seem a bit interactable. The soundtrack is good too so the technical elements are all in order. If the game could have just had a better gameplay style then this would have really been a very solid experience. I think the fix would be a mix of increasing hit stun on all of the attacks and just naturally letting certain blows connect to each other. At that point, once the hits are connected then it’s more fun since the whole game would become more fast paced. It encourages you to really go in and try to do something instead of all the random button mashing.

There’s not a whole lot more I can ask for from such an old game but this is one that I think would be pretty reasonable. Most games have basic combos as the standard after all and this one would have just needed to match that and it would have been all set. I can see why the series never hit it off to the same level as Street Fighter and Tekken. It definitely would have needed that extra gameplay boost.

I can say that the character designs are fun though. The roster will keep you entertained and it’s not even as small as you might have assumed for such an old game. The characters feel like interesting elseworld versions of popular characters like Predator and Sub Zero. Definitely one way to get around all that copyright I suppose.

Overall, Killer Instinct Gold is a good game but it could have been better. The fact that it is a fighting game is really the only thing keeping it afloat. Otherwise there’s just not a whole lot to say about it. If you have the Nintendo Switch Online then you may as well check it out while it’s there but otherwise I’d say you can definitely find way better titles within the genre. No reason to stick with this one for too long.

Overall 6/10