
All right guys, it’s time for a game that was really trying to be different and I can respect that to an extent but ultimately this was definitely not the way to go. The gameplay gets overshadowed by how often you have to keep replaying the same levels over and over again. The bosses tend to be rather annoying and you don’t get stronger by enough of a margin to make the whole experience worth it. And so in the end this game could not surpass all of these hurdles.
The game starts with Wario messing around a bit too much and so he crashes and then falls inside a music box where he is isekai’d into a whole new world. There, a mysterious being asks Wario to free him and stop the dark lord. If he does this then he will be given a ton of treasure and can go back home. Wario is never one to turn down a bunch of treasure so he gets to work. The musical instruments are scattered across the planet and all of them must be secured in order to rescue this guy. The problem is that each one is guarded by a monster and then those monsters can’t be accessed without different power ups that are found by getting other treasures.
So you get the idea, this is a game about journeying through the different worlds and finding all of the items that you need. You start with only basic moves like being able to run and jump. Then as you beat more levels you obtain stronger abilities like ramming through walls, picking up enemies, etc. Each level has 4 treasures. The treasures are hidden through different obstacles and paths so generally they are blocked behind obstacles that you cannot get past with your current skill level. What this means is you will be replaying the levels a whole lot of times so get ready for that. There are 25 levels so you will be playing through 100 times if you get everything.
Fortunately you don’t have to get all 100 in order to move on so you can skip some of them. That was definitely a relief because they definitely get old after a while. A game only works like this when you get noticeably stronger to the point where you can blow through the levels. Let me just blast along but the problem is that the distance tends to be the same in this one. So you are stronger but you don’t feel nearly as strong as you should and that’s the real problem here. I think there was a reasonable amount of potential here but the level designs would have needed to be just a little bit better.
At least we did have a quality of life feature where the guy trapped in the chest would tell you which level to go to next if you were lost. This is good because you rarely know where to go next after you beat a level. It’s annoying that you have to run to the guy constantly but I do appreciate that this was at least a feature since other games would have definitely missed out on that. With this, you will eventually be able to beat the game even if it will still take a while to clear.
The length is actually fairly solid so I can give the game some credit there. It may be forced because of having to replay it so much but you won’t be beating this game in an hour or two. This is a full length Nintendo title so we’re looking at around 5-6 hours I’d say. Add more if you get lost since it is quite easy to do that. The replay value is also there in getting the rest of the treasures so you don’t need to worry about that either. This is definitely a game that will be there for you…for better or worse.
The graphics are pretty good. I thought the colors were on point and the level designs were fun to look at. I may have had some issues with the layout at different points but definitely nothing against the look of the game. As for the soundtrack, that’s more on the underwhelming side. There are no tracks here that will really excite you or anything like that. A modern game could at least fix this aspect which would definitely make things more fun. The game is also desperately missing more of a story. If we had more cutscenes in between the levels that would do a whole world of good for the game as a whole. It would absolutely jump to the next level and could actually be a good game.
Overall, Wario Land 3 is definitely not one of Nintendo’s stronger titles. I would say it has enough going for it where I’m not jumping right into the negative score levels but at the same time it’s definitely not doing wonders for itself either. It’s a game that tried too much and got too ambitious in the end. It should have focused on having more levels instead of having to replay the same ones over and over again. Just focus on the platforming. If you don’t really have anything to play on hand then at least the length ensures you will be kept busy for a little while. It can pass the time but I wouldn’t actively recommend it to anyone when there are way better games out there.
Overall 5/10








