Kid Chameleon Review


The Genesis run is almost over but it’s time for another platformer real quick. This one does have me impressed with how long it is. There are over 50 levels which is almost completely unheard of for this console. Usually we’re looking at 10 levels, maybe 12, etc. 50+ though?? Yeah that’s really impressive. I don’t think the gameplay is the smoothest that I’ve seen on the console but the length really helps to make up for it.

So the levels are your classic platformer type levels which can be long or short depending on what the game feels like. You use different power modes in order to get past the obstacles. For example one of them allows you to break walls by running really fast, another one lets you fly, etc. The power system is really the critical part of the gameplay that makes this different from other platformers.

I would also say there are some puzzle type fundamentals to the gameplay as well. Finding the goal isn’t always as simple as just running to the right. Additionally the timer will actually become a big obstacle as the game goes on. You end up cutting it really close with the levels at times which isn’t easy. You have to have some kind of strategy in mind in addition to pressing on.

So what is the game’s weakness for me? Well, some of the costumes just aren’t that fun. For example there is a bee mode that lets you wall jump. The jumps can be rather tricky which isn’t bad on its own but mix in the game’s odd sense of momentum and you end up going too far or too short at times. It was hard to really wrap my head around it. Some of the puzzles that the level designs were wrapped in were also just a bit too much if you ask me. Removing that element and focusing completely on the levels would have been a good idea if you ask me.

When you get the flying power there are always a ton of obstacles to prevent you from running for long. When you get the power to run through walls, there will be something that makes you switch powers again later on, etc. There are always tons of power blocks to replenish your abilities and give you new powers but that also means you don’t always have a lot of time to enjoy them. There aren’t a lot of bosses here but they can be fun. They are the most difficult part of the game by far though. You have to blast away at these floating heads that are constantly moving and they deal you damage if you bump into them. It’s hard not to with how much they move so that’s where things get tricky. You’ll probably be rewinding a lot there and this is also where the timer becomes a real problem with how large their health bar is.

The graphics for the game are pretty good. They may not be top tier or anything like that but they work well. The soundtrack also isn’t bad. It’s way less memorable than some of the other titles but it works well enough. So the technicals are okay. Nothing to write home about but they also won’t hold the game back. You get a lot of value for your dollar with how many levels are in the game as well. It should take you around 3 hours or so which may not seem like a ton but it beats the average for this era.

Of course you don’t have to spend any money if you have the Nintendo Switch Online but if you did have to buy a Genesis game this would be a better value than most. There isn’t much of a story which is too bad but it’s not something you would expect a whole lot here. I do think the main character is very distinct though. He definitely has a cool air about him and it’s one that has aged well. It never gets cringe or anything like that. This guy knows he has what it takes to save the day.

Overall, Kid Chameleon is a pretty good game. I give it a little more credit due to the overall length than the gameplay. Naturally the gameplay still has to be good in order to reach this high of a level but if the game was short then it probably would not have been quite as high. So I recommend checking this game out if you have the Switch Online and see how far you are able to get in the campaign. If you make it all the way then you actually do feel a good sense of pride and accomplishment. The game’s difficulty level may not be as high as some other titles but it should give you some troubles.

Overall 7/10

Pulseman Review


All right it’s time for one of the stronger Genesis titles. Pulseman has aged really well as a quality platformer with a lot of life to it. The levels feel a lot like a Mega Man title but then you have the fun Pokemon soundtrack going along with it. It’s a fun title that feels like a hybrid of 2 of the most popular video game series of all time. You’re definitely going to be satisfied with your playthrough here.

Similar to the Mega Man titles you are given the option of choosing which stage you want to start with. You have 3 options in this one and when you clear them, another 3 stages appear. Once you beat them all then you end up fighting the big boss and the true conspirator behind all of this. Each level is unique and they fit the theme of the villain that you’re fighting. Some levels involve a lot of running, others a lot of fighting, etc. It definitely keeps you on your toes at all times.

So what makes this game so solid? Well, in the first place the fast paced nature of the gameplay is a very good thing. You’re always on the go here as you run around trying to charge your energy. Your main weapon is your energy punch but when you run for a while you build up energy. This allows you to fire off your energy blast or turn into a thunder ball and zoom around the area. The latter is what you will be using most of the time to solve puzzles and get to the end. Some bosses can only be damaged by the thunder ball form as well so you want to keep that in mind.

The thunder ball can’t be controlled but it always moves in the same angles so you can definitely use that to time it. It moves in a diaganal direction and upwards. You can cancel it at any time so that’s something to keep in mind. Usually you want to reach a place that’s very high up so you want to cancel this as soon as you are above the platform. If the object is too high, intentionally bouncing against a wall will increase your height and let you get up there. It’s simpler than it sounds.

Against enemies, well it’s really the same principle. At most it can just be tricky to build up enough running room with enemies around you. The punch will work well against most bosses anyway though. One of them I’m pretty sure I did not beat the way that the devs intended though. I just walked up to the boss and started punching. Somehow all of his hits would go over my head so I didn’t have to move at all. No way that’s intentional but hey…we take those.

The game is definitely difficult though. It’s not one of the toughest that I’ve played on the console because some of these have been super insane but it’s definitely still really intense. There’s one level that’s even a full blown maze so you can easily die many times by falling back o to the same enemies over and over again. Additionally it just takes time since you are given many options and basically have to find the right exit through trial and error. Expect to be here a while and then things will go a lot smoother.

As I mentioned before, the soundtrack is excellent. It’s really got a lot of those classic Pokemon vibes to it while still keeping the Megaman techno vibe. It’s really great and gives the game a very unique identity. The graphics are also very colorful and detailed. The artstyle is really what helps to keep this high up because it is timeless. So even 50 years from now it will still look good.

Overall, Pulseman is a very good game and I definitely recommend playing it. I would say that the game even feels ahead of its time in some ways as it plays like a very modern platformer. Everything about this game was well executed and the developers really did not hold back here. Hopefully it can make a comeback at some point. Yes, it will have to endure being called a Mega Man ripoff for a while but that’s not a big deal since Capcom refuses to do anything with that franchise anyway. In fact, maybe this can get them to finally make more games!

Overall 7/10

Earthworm Jim Review


It’s time to delve into the world of Earthworm Jim. Unfortunately I would not say that this one holds up very well. It plays around with too many different gimmicks and control schemes which unfortunately means that there is less time to make the platforming as good as it can be. It can be a little rough when you’re running around and constantly bumping into all kinds of traps.

The concept is still interesting as you play as a worm type of creature. It’s definitely not exactly what you would be expecting in a platformer like this although a while back I did get to play the sequel so I was more ready than I usually would be. I don’t think this one is quite as good though and you can feel the growing pains here. For starters, the level designs are rather convoluted. You sometimes have to spend more time wondering where you are going which is definitely not intended. Or if it is then I would argue that it wasn’t a good design choice. You get punished for moving too quickly.

The platforming is also really tricky with the jumps because if you get the angle even slightly wrong then you will fall to your doom and lose a ton of progress. When you factor in the enemies that you will encounter as well, it’s very likely that you will lose a life there. I died so many times here because the enemies are numerous and they move so fast. You really need to have lightning fast reflexes to even stand a chance. It’s definitely not easy by any means.

There are some creative things here though like some levels where you get separated from your body and have to keep up while jumping away from obstacles. It’s a pretty good challenge without feeling unfair. Then you have the high speed chase levels between the platforming ones. Those are definitely rather tricky as it’s hard not to bump into a boulder at some point but these levels are at least fairly fun. They help give you a change of pace from the platforming.

The game’s not even that long, it’s a little over an hour I’d say so it really should not drag at all. The fact that it does by any metric is the real problem here. A game should always be really enjoyable while you’re playing it and it should never drag unless the game is over 10 hours in which case it’s reasonable to have a slow chapter or two. Again it goes back to being stopped constantly when you’re trying to run through the levels which is a real problem. It’s something that happens in 2D Sonic games as well but they have more positives to offset that.

I will say that the graphics are good though. The game is really creative with the enemies and the level visuals so I do give it full credit there. The soundtrack is also reasonably good. On a technical level it’s good, but the gameplay is what holds it back and that’s easily the most important factor in a game so you can’t really survive with that part lacking. It’s just not going to work.

Overall, Earthworm Jim is a decent game but not one that I had a great time with. I think you could do a lot better in just about every genre. There are many platformers that would be ahead of this one as well. It’s worth checking out if you have the Switch Online but it is nowhere near the top of my list. I don’t think it really has much to offer here and while a modern remake could be a lot of fun, I do think that it needs to do something to really differentiate itself from the older title. Just give me some fun run and gun levels and we should be good.

Overall 5/10

Castlevania: Bloodlines Review


Time for a stroll back into the world of Castlevania! I played the mobile game not too long ago which was pretty fun. It did have some of the usual Gatcha type issues though. In terms of pure gameplay I would say this one definitely wins although of course the story isn’t quite as involved this time around. It’s aged very well with how smooth everything is though so I would definitely say that this is on the higher end for Genesis titles.

The basic plot starts with Dracula rising again and the heroes have to stop him. For some reason Dracula keeps on resurrecting but the Belmont clan is always ready. You have a choice between two characters to fight him with. One has the traditional whip and the other one has a lance type weapon. I went with the latter because I like using long range weapons. Gives you more options in combat after all. You can pick up sub weapons as you go through the levels including axes, holy water, and a cool energy bomb attack. The latter is the bet one by far so it is the rarest but they’re all actually helpful.

One thing I like about the game is that it’s difficult, but it’s not crazy. The enemies don’t have much durability, the danger is that there are just so many of them. No matter where you go, there is an enemy ready to take you down. Some of the zombies will keep on respawning endlessly so you want to knock them out and just start running. The toughest enemies to deal with are easily the flying ones. If you mistime your attack then you will take serious damage. The damage thing is tricky because as far as I could see there are absolutely no health items in the game. Additionally, each level is broken up into 11 areas which typically has around 2-3 bosses in them. That means you have to play it carefully and try to stay with a lot of health because otherwise you are going to be in some real trouble.

There are 6 levels but with the areas that comes out to almost 70 total which isn’t bad. The actual game is still fairly short at a little over an hour, but that’s not bad for the Genesis. There may not be much in the way of replay value but you will have had a fun time which is the important part. The gameplay is smooth like I said and I definitely liked the graphics quite a lot. It’s very colorful and expressive which is something you don’t always see here. I can tell that a lot of budget went into this one. Additionally the soundtrack is pretty solid as well. There are a good variety of themes in here and they sound good.

The game also goes all out with the final bosses. It feels more like an RPG with how many different forms and phases they have. You basically go through a boss rush of all the old bosses in the game and then have to fight a lady with super speed. That boss is tricky because you don’t do any damage unless you land a lot of hits within a certain amount of time. Miss one hit and your entire combo is nullified so she keeps her full health. That was definitely interesting.

Also one thing to note is that your sub weapon actually runs out of ammo after a while. So even though it’s an axe that you are throwing, you just can’t throw them after a while. It’s hard to tell when it runs out because I couldn’t see any ammo meter so just keep that in mind. It can be really tempting to spam the sub weapon but you want to make sure you still have it for the boss fights. They tend to appear throughout the stage though so still have fun using it, just don’t waste it when you don’t need to.

Overall, Castlevania: Bloodlines is a very balanced game. There’s a lot to enjoy in every aspect of it. I can see why the series ended up getting so big with titles like this one. As long as you have the Nintendo Switch Online you should definitely check it out. This is a game that you just don’t want to miss out on. I’m slowly starting to get to the end of the Genesis games so they will be missed but no worries there are definitely still more on the way!

Overall 7/10

Gunstar Heroes Review


It’s time for another Genesis title. This one is definitely a lot of fun and one of the stronger games on the console. In a lot of ways it’s like classic Mega Man. You have to blast your way through a bunch of enemies and you can even pick which stage to tackle next like one of those classic titles. It’s a hard game but not quite as unreasonable as most of the others on the console. I actually didn’t even have to rewind much until the final boss which is part of why I finished this game rather quickly.

The basic story involves taking down these evil fighters who are trying to dominate the planet. There’s an old guy back at base who supports you kind of like Dr. Light. I think this really could have been a solid Mega Man homage and it’s old enough where they could have made it a real franchise. Sure there would have been comparisons but it could have held its own. Instead this is a title that most people haven’t heard of, I sure haven’t heard of it and that’s even with the game getting good reviews and generally being high quality. Not saying it’s unknown or anything but it definitely didn’t reach my circles.

The gameplay is nice and fast paced. You dash through waves of enemies as you try to reach the goal. The enemies are near unlimited so you want to make enough of a hole to go through before more respawn. That means you can never stay in one place. Sometimes it actually makes sense to go backwards for a bit and then forward based on the timing and the angle. Just don’t rush and you’ll be fine. Enemies also drop little hearts that replenish your health which is very handy.

You also get to choose which gun you want at the start of the match. There’s the close range fire blast, mid range machine gun, and long range homing attack. You know which one I went for right? Long range homing is always the best option! Yes it does deal the least amount of damage but that is a very fair tradeoff all things considered. You can still hit the enemy even while retreating and some of these bosses would have been absolutely crazy without it. In any 2D shooter, I always go for the homing attack. You may be thinking that this can’t be a very frequent event but you’d be surprised. I’ve played quite a few retro titles like this with a homing option and it has never let me down yet. It’s just too good.

You can also pick up a second weapon but I didn’t realize that until the last levels. I had just been ignoring them so they wouldn’t overwrite my main weapon but I happened to see a homing attack on the ground and figured I might as well pick it up. Well, that turned into double homing which does a lot of damage and makes it super difficult for any enemy to approach you. It’s an absolute must have to be sure. So make sure you grab the extra weapon because it probably would have made the game even easier. Not sure if it’s best to mix the weapons or double down on one, but either way you’re in a good spot.

The graphics are really good like I mentioned. This is on the higher side for Genesis to be sure. The backgrounds are very colorful and the sprites have a lot of detail. Out of all of the Genesis games it may be the best in that regard. The artstyle has aged incredibly well. Meanwhile the soundtrack is also rather good. There’s a lot of variety here and fun tunes to enjoy all the while. They really help support the gameplay which is already fun.

It’s a very well rounded experience and the game deserves all of the praise that it gets. It took a rather simple concept of a 2D shooter of which there are ton on the Genesis and made it stand out with the fun gameplay and good visuals. At the end of the day that’s how a game breaks out after all. You don’t necessarily need a crazy hook or gimmick, but whatever you do, you just have to make sure that you execute the concept well and this game did just that.

Overall, Gunstar Heroes is definitely a game that I would recommend. It’s a lot of fun and while it may be short, at least it’s not trying to drag things out for no reason. better to end quickly than to get boring or repetitive after all. The difficulty is very reasonable and while you may have to retry a few times, it’s never annoying. The game is very fair all the way through and I would have loved to have seen this become a franchise. Maybe some day I suppose.

Overall 7/10

Shinobi III: Return of the Ninja Master Review


It’s time to return to the world of Shinobi. The last one certainly had a crazy hard final boss and the same is true of this one as well. In fact they ended up doubling it this time since you fight two of the villains and they both have fast moving attacks. Then after that is the actual final boss who is pretty intense as you would expect. He attacks extremely quickly and has so many different techniques that it is tough to match them all.

The plot feels more low key this time. I mean you have the usual villain running around trying to destroy the world and you have to stop him but there’s not much of an intro and then there’s nothing until the final boss. The second game had a more memorable intro all the way and felt more like a full adventure. Admittedly it’s a rather low bar since this is still a Genesis game but I still appreciated that all the way. You’re playing this more for the gameplay than anything else though. That part is largely unchanged from the last game but does have some improvements.

You can run now which is great since last time I said that the characters moved a little too slowly. Now you can actually dodge attacks as needed. Additionally you have better use of your special moves. I still don’t know how you could use the other symbols but in this game there is only the lightning so it’s less overwhelming. Beyond that, it still comes down to your overall ability on slicing through the enemies and landing hits before they strike you back. The Shinobi himself is fairly fragile so if you aren’t careful then you will be completely knocked out.

There are a decent amount of health items to grab in the levels though so it’s not quite as hopeless as in the second game. In that one if you ran out of health at any point then you were really doomed. It fits in with the overall feel being that this game is a fair bit easier than the second. The final boss makes them fairly comparable in the end but the actual levels are a lot easier. There is still a really tough maze level near the end though so watch out for that one. You could potentially be running around in loops for ages if you pick the wrong doors so you want to be careful about that.

The graphics look good, I do think they may have improved a bit over the second game although the second had some more memorable shots. So it’s a case of the technicals being better but you feel like the second at some more heart at times. Same with the bosses, they look better here but the second’s were definitely way more memorable due to the references even if they were toned down later on. So I guess what I’m saying is that the second was generally more memorable in every way which sounds a bit harsh.

This is still a good game that holds its own though. At the end of the day the gameplay is quite smooth and that’s one area where I would say that it beats the second one. You’re always in full control of what’s going on which I appreciate. At no point do you feel like you died because you made a mistake. Now there are areas where the enemies are unforgiving which goes back to the difficulty I mentioned but the fact that you can control your character more efficiently is a massive buff and can’t be overstated. Trust me it makes a huge difference. I wouldn’t mind if they made some of the jumps shorter though, you almost have to be frame perfect to make them. Reminds me of my Mario Maker days.

Overall, Shinobi III is a fun game. I do think as with many Genesis games it is a bit too unforgiving. It could stand to add more checkpoints and fun features to be honest. The overwhelming difficulty would have made it super difficult back in the day and I feel like that would even hurt the enjoyment level to an extent. Still with the power of rewinding thanks to the Switch Online it helps a lot. If you already have the service then it definitely makes sense to check this one out. My Genesis marathon still has quite a few titles left so get ready for more adventures soon!

Overall 6/10

The Revenge of Shinobi Review


All right, the Shinobi has returned for another adventure. This time he is going up against a bunch of different fighters who look like popular characters. Unfortunately this version is after the references were toned down a whole lot but it’s still fun to see them. The bosses stand out and the game has a real story but ultimately it still isn’t a great title. The gameplay isn’t all that high end if you ask me. It’s got its share of issues spread throughout the game with a difficulty level that almost doesn’t feel fair at some points.

Basically you can throw Kunai until you run out of ammo. Then you use your short blade to attack the other fighters. You can also use the blade by getting real close to an enemy even when you still have ammo. In general there are enough ammo boxes where you won’t run out of kunai too often. Typically this will only happen when you are fighting the bosses since they have so many invincibility frames everywhere that it can be hard to get through to them. Some enemies require you to wait until they temporarily expose a weak point and for others you just have to keep on blasting them. Naturally I preferred the latter but there is a fair mix of the two different types.

Then you have your special abilities. I couldn’t figure out how to toggle through them so I only used the thunder one. It’s really handy though, you temporarily get a barrier that is impossible to penetrate. With this barrier activated, you can really play hyper aggressively for a little while. I highly recommend saving this for when you fight the boss at the end of each area because it saves you a ton of rewinds. It’s not always possible to do that but it should be your goal.

You could also change up your weapons a bit at times although I didn’t fully understand how this works. You hold up or down it seems when you fire off the weapon and sometimes the kunai will turn into 3 or you will shoot off an energy blast instead. Either way I was pretty happy whenever that happened. You can also duck under some attacks so you should definitely get used to crouching whenever possible.

The controls themselves are fairly smooth. My only issue is with the double jump. Rather than be like most games where you just tap the jump button twice, you have to tap it at a specific time in order to land the double. This gets real tricky and I actually messed it up a whole lot of times. I wonder if there’s something else to it beyond the timing because I felt like I got the timing right a lot of times. Maybe it’s also in the angle or something.

You’ll get it eventually but it does result in a few jumps where you die but feel like you shouldn’t have though. Meanwhile the graphics are pretty solid. The third game will end up having a noticeable improvement even over this one but it has aged well. The color are dynamic and I like all of the stages. The soundtrack is actually good as well. So this one had a good budget behind it and is a very well rounded title.

The length isn’t very long but considering the kind of game it is, it would be more frustrating to replay if it was much longer. I still say just add check points and a level system but I’m not sure how common that was on the Genesis. There’s not much replay value but playing through it once is good enough. The final boss is fairly original with how he throws his hair at you the whole time. It’s extremely hard to dodge that attack and it took me a ton of tries. He doesn’t even look crazy hard at first but the trouble is with how fast the attacks move. If this was Mega Man you could just dodge because he moves fast but the Shinobi is rather slow in times like these.

It’s part of the difficulty in the game because you will see the attack coming and just won’t be able to dodge it. That’s always the worst part because deep down you know that this is no match for your gamer reflexes. You could absolutely outmaneuver the opponent but it just won’t work in the end. I’d like to see the character’s speed improve in the future because I think that would address some of the difficulty issues and also make you feel like you’re more in control which is always a good thing.

Overall, Revenge of Shinobi is a fun game. The difficulty level that take some of the joy out of it though. High difficulty can be a good thing as long as you have proper check points and a good level select system but in older games like this it would often be more of a deterrent than anything else. You don’t want to go back and play the whole game over again once you get a game over. Trust me, it just wouldn’t feel worth it at that point. Still, as long as you have the Switch Online you should give it a fair shot. It’s still a nice way to spend an hour or 2.

Overall 6/10

Golden Axe II Review


It’s time to follow up the original Golden Axe with the sequel. This one is very similar to the first game to the point where you could almost think of it as unlocking some new levels. They did fix the magic system though which I appreciate. The A.I. is a bit easier as well so it’s easy to always trick them into pitfalls. I highly recommend doing that to save yourself some time. It’s not like there is an EXP system anyway right?

The game starts off with the villain returning to conquer the land once again. You must now put an end to these evil ambitions! Yeah it’s an extremely basic story all the way through. Not much is going on here at all in terms of the plot so you’re really just thrown into the gameplay once again. The game feels shorter than the first and you should have it completed in under an hour. I think part of that is due to the difficulty not being as high so I didn’t need to rewind quite as much.

The basic attack combo does more damage than the first game which I appreciate. The jumping attack does a little less but that balances out fairly well. Your hitboxes also seem a bit bigger so you can actually approach the enemy more often without having to worry about getting hit with some kind of a counter attack. I definitely enjoyed being able to be a little more active here. Additionally the magic system fixes the main issue I had with the first game.

In the first title, you could store up to 6 magic crests so that you can cast spells but you were always forced to use the all up in one shot. Your magic would be more powerful when using all 6 of course but sometimes you just wanted to use one or two. Well, in this game you can hold down the action button to determine how many magic orbs you want to use at once. You don’t have to actually fire everything off in one shot unless you really want to and I can’t stress enough what a massive quality of life upgrade this is.

In terms of graphics and soundtrack, it’s very similar to the first game. It sounds and looks fairly good/decent so I have no complaints here. The themes may not stand out a whole lot but they work well enough within the context of what’s going on. It’s high budget enough to assist the gameplay but also not quite impressive enough to amplify it either. So it’s sort of in that happy middle ground.

I mentioned this in the intro, but if you see any area where you can fall, absolutely make sure to bring the enemies over there. It saves you a lot of health from having to beat them. Basically the trick is to exploit the fact that the A.I. mirror your movements. So just go a little to the left or right of the pitfall and walk down. Keep going and they will keep repeating the action until they fall over. It wasn’t so easy in the first game so I wonder why that switched. Granted, there aren’t many areas where you can fall so it is still a decently rare occurrence.

All of the different bosses tend to be very unique so the game did a good job of not copying them. Most of the bosses tend to be a bit easier than the minions since you only have to deal with one opponent. The exception to this is the final boss though who is incredibly difficult to defeat. That’s because he constantly summons new minions to attack you. He brings out up to 3 at a time and while they are weak, this is the kind of game where sheer numbers are hard to deal with. No matter how careful you are, a lucky hit will get through and deal a lot of damage.

You already have to approach the boss carefully as it is so this also messes with the timing. Then there’s the time factor because if you leave him alone for too long, the boss hits you with an unavoidable, unblockable magic attack. So you have to hit him before he gets that off, meaning you have to stay really close to him. This boss took me quite a while to defeat due to that. Get ready for a lot of rewinding or if not, a ton of game overs at this point. This is the kind of game where you have to start from scratch if you get a game over and let me tell you…that’s not very fun. Particularly when you lose at the end because in the back of your mind you know it could happen again at which point you will lose all of your progress.

Overall, Golden Axe II is pretty much just the first game all over again but the gameplay did have some improvements that I appreciated. The short length becomes more noticeable in this iteration though so that’s something to keep in mind. You will absolutely be blasting through this game at record pace. So it’s a fun title but definitely keep that part It keeps this one from going any further but it’s still worth a playthrough if you have the Switch Online.

Overall 6/10

Phantasy Star IV Review


Phantasy Star IV may be known as one of the easiest in the series and all but I had a good amount of trouble with it. The enemies are very dangerous and it takes a long time to level up in order to beat them. I’m always impressed at how people coast by these RPGs on such low levels. It goes to show that there is a whole lot of strategy that you can use once you have really mastered the system. As more of a casual RPG player I had to compensate by getting lots of level ups. So the game took me longer than most but I was still able to clear it.

The basic plot is about the eternal battle between light and dark. The light has won the last few rounds but now The Dark One has returned to cause a lot of mayhem and destruction at every corner. A dark plague has begun to get many people sick and it’s hard to know what to do. The main fighter for the heroes ends up going down early and so her sidekick must prove himself. Does he really have what it takes to fight against ultimate evil when he is still just a kid? Well, he’s about to learn the answer to that because ready or not…this is one battle that cannot be avoided.

Right out of the gate one thing I really liked about this game is that it had actual illustrations during the cutscenes. This is clearly a really high budget Genesis game and it is leagues above all of the others that I have played on the console. This absolutely could have been onto the next console and it still would have worked really well. There are a good amount of cutscenes here in general. The hub world is rather big, particularly since it is split up into 2-3 worlds. You have quick travel which is excellent as well as different vehicles to drive around in.

There are a lot of good quality of life features in here. The enemy spawn rate is rather high so you will be seeing a lot of minions but more times than not, you can outrun them. The only real downside here is that level ups take a while like I mentioned. I feel like the EXP wasn’t set up perfectly because you always feel like the minions should give a little more considering how long the battles take. Once you find the perfect area you can do fairly well with the battles but it’s still more work than the average RPG.

The gameplay is classic turn based combat with different spells, techniques, and physical attacks. You should play around with them and at times you may even use a combo by mistake. This seems to be part RNG but if you choose the right attacks in the right order then your allies will land a hit at the same time. I could never figure this out exactly but it was fun when it would work. Except ironically in one instance where it turned into a combo attack that the enemy boss was immune to, so I lost a turn there.

Aside from the graphics being solid, the soundtrack is also on point here. There are a lot of good themes throughout the game ranging from the battle themes to even the main tune when you first open the title. It has a lot of energy throughout and that’s always a good thing because it really gets you pumped to play the rest of the game. There may not be much replay value once you have beaten the game but the main story is already long enough where that’s no problem. It took me at least 15 hours or so to complete it and apparently there are side quests so you can work on that. Maybe there’s even a post game but I’m not sure how that would work here since beating the game takes you back to the loading page. I would have to double check that.

In terms of tips, this is one of the only games where I would recommend not equipping a weapon for some of your fighters. It’s way better to have the double shields for a lot of defense. Yeah I know that sounds crazy but it’s surprisingly worth it. I initially started out with 5 attack builds but they would all get shredded in an instant. So you want two medics that only heal and can use magic and then the other 3 can have their signature weapons. In general the concept of having to choose between equipping a weapon or shield is an interesting one. It definitely adds some extra depth.

Another reason the game can be really difficult is the way the techniques and skills are labeled. The game doesn’t provide you with any descriptions for any of them and the titles are super abbreviated so it can be hard to tell what does what. You will need to consult with an online guide for that or you will be really doomed there. You definitely need to be using the right abilities to defeat the boss. If nothing else, just test them all out against minions. By the end I was still confused on some of the abilities and why they would work on some enemies and not others…but as long as you beat the bosses that’s what counts.

Overall, Phantasy Star IV is a pretty fun game. Definitely make sure you grind levels quite often or you will get stuck though. I had to reach around level 45 before I was able to beat the game and even then it was super close. The bosses will randomly throw out crazy attacks that down your party sometimes so you have to hope that RNG is on your side. Towns don’t sell many items in this game either so if you get lost in a dungeon then it’s all over. Yeah, I would definitely say that this was one of the harder RPGs that I’ve played.

Overall 7/10

The Legend of Zelda: The Minish Cap Review


It’s time to play a Legend of Zelda game that has been on my wishlist for a super long time. I’ve wanted this game for years and so when they finally added it to the Nintendo Switch Online, I was pumped! Long had I waited for this one and I can tell you now that it absolutely lived up to the hype. It’s easily one of the best Legend of Zelda games that I have played. There are no annoying puzzles here and you really feel stronger as you get more items and power ups which is the way that it should go.

The story starts off with a mysterious sorcerer showing up and turning Princes Zelda and her subjects into stone. Only Link is able to escape but to defeat this new villain he will have to awaken the Master Sword! That won’t be easy but he is joined by a magician who has been trapped inside the form of a hat. Well, not the most impressive debut but he promises to be helpful and at least Link will not be alone now. Do the two of them have what it takes to claim victory here?

I do miss Ganondorf as that guy still has a lot more aura than the new villain here but Vaati is not bad. He has a cool design and can fight, I just didn’t find him nearly as impressive as good ole Ganon. Now there was a threat! Vaati could maybe get up there if he could just get a few more games I suppose. Zelda looks good here though. While she was taken by surprise and overwhelmed, she seemed like a capable leader and one of the Zelda versions that had a lot of personality.

So lets dive into the gameplay here. It’s an overhead platformer where you go through a lot of dungeons and lands in order to find the Master Sword elements and then save the world. There’s a lot of exploration going on here and while the main events tend to be linear, you have a lot of freedom in what you do on the way there. There are little pieces of rock that are scattered everywhere. Under bushes, dropped from enemies, etc. When you get those you can then try to find the civilian who has the matching piece. Almost every civilian has a rock but there are so many shapes that it can take a while to find the one that the villager has. Every time you make a match it unlocks either a new dungeon or a cool minion encounter that gets you a ton of rupees. A lot of the dungeons lead to useful items like extra heart pieces so I recommend doing as much matching as possible.

It’s a gameplay thing that I didn’t even realize was there until the very end of the game so the benefit at least was that I had a ton of pieces. I was handing them out for around an hour at least and it was cool to see the world opening up so much. In a lot of ways that is why this game succeeds, the world has such a high amount of replay value around every corner. You’re really incentivized to go out there and explore especially as you unlock more abilities. It feels a bit like Shantae where you have a noticeable power boost by the end. That series still does it best but Minish Cap is the best example that I have seen from the Legend of Zelda.

It also helps that the map is really good so you won’t get lost and of course there are a lot of quick travel points. So you don’t have to go everywhere by foot or anything like that. The benefits just keep on coming right? The hub world is really pleasant and the map is just small enough where the parts that you do have to walk through never feel intimidating. It’s really well crafted on every level. Then you have the actual dungeons where the puzzles are handled really well here. There’s nothing abstract like staring at a painting and trying to figure things out or anything like that. Yeah the puzzles can still be rather difficult but it’s in a very fair way. It all feels very legitimate which I appreciate.

The boss battles are also nice and creative here. Definitely no recycled bosses or anything like that. The dungeons are all unique and every weapon tends to be fairly useful. The only exception is probably the boomerang. I was pretty excited to find that one but in the end I never had any reason to use it. The arrows were simply better and the ammo for those was super jealous so I never ran out anyway. In general the game was very generous around the board. I would max out on the gems real quick for example and the same would go for all of the weapons.

I guess what I’m saying is that this game had a ton of great quality of life features. It was always a lot of fun every step of the way and I definitely appreciated that. After all you want to be having a lot of fun at all times and that’s what happens here. It sets a really high bar for the other Legend of Zelda games like Spirit Tracks to try and follow so we’ll see if they have what it takes there. Lets just say that I have some really big doubts there. Minish Cap is one of those titles that is just a bit too ahead of its time.

The graphics were definitely really good here. The character designs were on point and the backgrounds were nice and bright. Meanwhile the soundtrack was on point as well. The tunes were all fairly iconic and it’s another example of how this game got the big budget. They definitely spared no expense on this one and even the gimmick of turning small for some of the puzzles was fun instead of being annoying. That takes effort!

Overall, The Minish Cap is a great game. I really felt like the developers gave it everything that they had here and held nothing back. There are so many unlockables that I didn’t even get to explore a lot of them because the game ended. 100% completing the game would probably be a real trial with how many extra caves there are and such but it’s very satisfying to see the new areas. The gameplay is smooth and the graphics are solid. What more could you ask for right? You absolutely need to check this one out as soon as possible!

Overall 8/10