Monkey King: Hero is Back Stats and Records

Stats time!

Play Time 5h 35m
Scrolls 28/39
PS4 Trophies 16/42

Skill Stats

Provoke Level Max
Unchained Level Max
Super Kick Level 3
Guidance Level Max
Mind’s Eye Level Max
Fenghuang’s Dance Level 1
Qilin’s Legs Level 1
Mythic Staff Level Max
Iron Needle Level 3
Kung Fu Bench Level Max
Magic Skills Level 3
Attack Skills Level 1
Defense Skills Level 3

Need for Speed Stats and Records

Stats time!

Game Completion 75%
Play Time 13h 21m
PS4 Trophies 32/46 (Platinum achieved!)
Journey 100%
Prestige Mode 0%
Eddie’s Challenges 80%
R Level = 50
Collectibles 4%
Activities 1/20
Events 92/99
Top Speed 236
Bank Earned $937,250
Miles Drifted 481
Miles Driven 801
Biggest Fine $9240
Biggest Fine Escaped $9640
Favorite Car: Murcielago

Crystal Ortha Review


It’s time for another Kemco RPG but this one is a shared production so it’s a bit different. Most of the mechanics from Asdivine Hearts aren’t here for example and this is a game that’s fairly unique in a lot of respects. For example one big change is that there are no consumable items. Yes that’s right there are no potions, revives, ethers, etc. I don’t think I’ve played an RPG without items before so that was interesting.

The game follows a bounty hunter/treasure hunter of sorts. He used to be a soldier within the government but left that to go free lance. He runs into a lady who is looking for the Crystal Ortha, a lake of unimaginable riches. Most people don’t believe that this thing even exists but she is determined to find it. Our hero is a bit of a softie so he agrees to help for a percentage of the profits which even he doesn’t totally believe in. Together they will find the money and in the meantime they’ll assist in saving the world.

That’s another way in which this game is a bit different. The main characters aren’t a bunch of superheroes trying to make the world a better place or anything like that. They are serving their own interests all the way and just so happen to be helping out in the process. They’re not bad people or anything so they help people out along the way but yeah they’re after the treasure first and foremost. Even at the very end of the game the main heroine uses that as the justification for taking all of the gold from the cave although I’d say none is necessary. If it’s in the cave then it’s finders keepers right?

That said, the main characters are some of the more forgettable ones to be sure. Ross is your classic tough guy with a mysterious past who can fight. It’s a solid character type so he’s good enough as the lead but doesn’t really have anyone to bounce off of. You have the heroine who has her gun and isn’t afraid to use it but there’s not much to her beyond that. Then you have the cowboy who is constantly flirting and making a fool of himself. There’s also a kid in a dragon costume but not much to say about him.

All you need to know about this group of characters is that they all just watch as the main heroine’s corrupt fiancé grabs her and starts to drag her away. They don’t jump up to help out or anything which made them fraudulent to me personally. Still, even without a dynamic cast I would still say that overall the story was good. It kept me engaged the whole time which was the important part and the game is fairly long. I beat it ahead of schedule compared to the play-time length it’s supposed to be but it was still around 15 hours or so. I’m even going for the Platinum which I should have soon.

The Platinum hunting is always a good sign for a game because that means it was fun enough to keep playing to the end like that. At the very least it means I didn’t want to put the game down and that’s definitely accurate. I had a lot of fun with the gameplay. So aside from the items there is another really unique thing about it. Each character has normal attacks and then special attacks. Special attacks take up MP meter which naturally grows in every turn. So you can use a basic super every turn or wait and do more powerful ones.

You unlock new skills are you progress through the story, level up, and some through side quests. The best abilities are naturally near the end but with the meter constantly moving it adds a nice strategy aspect to the title. There are also collectibles scattered throughout the game which are incredibly handy. They boost your stats permanently like “+3% health to the party” and they all stack so getting those collectibles can often be even more important than getting the traditional level ups. Trust me you absolutely need these or you’re going to be in for a very rough time. I ended up grabbing almost all of them in the whole game and the final boss was still extremely difficult. I was also at level 99 with all of the characters.

This game is absolutely difficult and so you really have to plan out your attacks carefully. This is one of those games where your health restores completely after every match though which helps a lot with grinding. If you stayed injured then that would have been more difficult particularly with how frequent the enemy spawn rate is, they probably could have toned that down a bit.

The graphics are pretty solid here. We don’t get the really fun illustrations in the style of Asdivine Hearts but everything still looks solid. Likewise the soundtrack isn’t quite as dynamic but in the end it’s still solid all the way through. There are a good variety of action tunes to enjoy. The game’s length is also good and while the post game isn’t very extensive, there’s enough for about 2-3 hours before you end up Platinuming the game. In part because it can be difficult to find the last skills Ross needs for that final trophy.

Overall, This is a bit of a more low stakes game compared to other RPGs but it’s still fun. At the end of the day the story is good and the gameplay is very solid. When both of those aspects are good then the other parts don’t matter as much. I’d like to see more games try this approach of no items. I would bring money back as the currency instead of using materials though, that was just more on the odd side and made it more difficult to buy everything. Still, this is the kind of experimenting that I enjoy. The gimmicks aren’t bad and you will end up remembering this game very well since it was so unique. I look forward to the next RPG either of these companies churns out.

Overall 7/10

The Lego Movie 2 Review


It’s time to dive into the Lego Movie game. I haven’t played a whole lot of Lego games. They’re fairly safe platformers that don’t try to be too ambitious and give you a good time but at the same time they never seem to really be able to match the big titles. There are so many of them that it could make for a good theme someday but as it is this would be the weakest one that I’ve played. It’s not bad by any means, but as I said it’s just rather basic.

The game starts off with the Lego world being invaded by all kinds of crazy enemies. Only the two main characters from the first movie can try to save the day since Batman and the rest of the heroes have all been scattered to different planets. They must be found and assembled before taking the fight to the villains but it won’t be easy. Do they really have what it takes this time? The game doesn’t go much more into the plot than that though and most of the story only appears very suddenly during the final cutscene which was an interesting move. I can tell you that I had not seen this before but ultimately it felt a bit lazy. They could have easily tried to throw in some more cinematics and a plot to this. The main character doesn’t even get to speak outside of grunts because there isn’t much to say although the heroine talks a lot.

Let me jump into my first main issue with the game which are the unskippable cutscenes. Right when you boot up the game you are greeted with a very long intro that can not be skipped and this happens every time you turn the game on. Then during the game whenever there is a tutorial you have to listen to a full speech and there are a lot of tutorials. This is an easy quality of life miss for the game since in this day and age there should never be so many moments that are unskippable. You should always give the player some way to get around that because if you don’t then that’s just going to be annoying.

It was a rough first impression. When it comes to the gameplay I can’t say that I have very many issues though. You use the legos to create objects and move through the stage. It’s all rather easy to understand and there are less characters with specific abilities than in other Lego games so that helps in keeping track of things. There are even some boss fights here which can be fun as you have to create specific objects to defeat them. They don’t always explain everything so get ready for some guessing but on the whole it’s handled well. I would have liked more bosses though.

The game is very short. You should be able to beat it in a few hours, maybe 4-5. There is some replay value in trying to get the Platinum trophy though. I’m not sure exactly what that entails just yet but I think I’m going to aim for that one. It seems like it would be a fun little thing to do that wouldn’t take very long. It does help to make the game a bit more worth it and the price is fairly low so you also have that to consider. If this was full price then I would be a little harsher but for the price it’s a decent value.

It’s hard to really gauge the graphics since the Lego style will never look amazing or anything like that but it’s clear enough. I was able to always know what was going on and keep moving from there. The soundtrack is more on the generic side and I don’t think that you will really love any of the tracks or even remember them to be honest. It’s very by the numbers in that respect and you can tell that the game is just playing it safe on every turn. Nothing wrong with that but you’ll never be a great game by doing that. You have to go a little farther and try something dynamic.

That sums up the game in a nutshell. You’ll have a good amount of fun the whole time if you just want a fun little platformer to play but there are so many better ones out there that you will never quite feel like this one is a title you would search out. For some things the game does well, I like the map/compass. It always tells you where you should be going and I appreciate that. The collectibles are clearly labeled and all of the menus are very easy to understand. You could put this game down for years and I bet you would still understand exactly what was going on after that. This is absolutely one of those games and some of the level designs are also decent. I actually liked the DC world where it’s just a bunch of houses and roads. It felt like something out of a classic Gamecube game which was great but other levels were more on the generic side.

Overall, The Lego Movie 2 is a decent game but it just doesn’t do anything special enough for me to call it very good. It ends up being stuck right on the edge instead of really going anywhere. If you’re looking for a little game to keep you entertained then you can’t go wrong here. That being said, you can do better so keep that in mind. Buying one of the main Lego games like Batman or Star Wars would also end up giving you a lot more content but hey maybe you should go and check them all out. The prices for the Lego games actually aren’t that bad nowadays.

Overall 6/10

Monkey King: Hero is Back Review


This game was definitely one of the more random ones that I ended up grabbing from Gamestop but when a title is just a few bucks you’re inclined to take a few risks right? Odds are that this would be worth the few bucks and naturally that was the case in the end. This is the kind of game that may not be great but it’s good fun and by the end you realize you had a good time with it. I’d definitely be down with a sequel to this one someday.

The game starts off with the Monkey King getting taken down by the gods so his powers have been sealed. A kid unseals him and the hero, Sun saved him but a girl gets kidnapped by the villains. The kid begs Sun to help out and at first this Monkey King can’t be bothered but as the adventure goes on he realizes that it is finally time to step up and be a hero. Without his famous powers will he really be able to win though? Only time will tell! One thing’s for sure, he will need to eventually find a way to remove those chains before it’s too late.

The story of the Monkey King is a classic one and this adaption does a good job of going through the motions. He gradually learns about empathy, kindness, and humility as the days go on. At first he is very gruff but gradually becomes a team player. It’s all handled rather well here even if it may come across as just a little generic. The story is fairly barebones as it is. Even the trio of characters have a fairly old dynamic with Sun being the gruff one, you have the guy who talks tough but is actually weak, and finally the kid who means well and is super cheerful but isn’t really cut out for tangling with the others even if he has the heart for it.

So you’re playing this one more for the gameplay which is fortunately pretty good. It’s a 3D action game where you take out enemies with hand to hand skills or use one of your attack powers. I highly recommend using a bench to fight most of your battles. Yes, you heard me right…. a normal bench. It’s surprisingly effective the whole time. It has a longer reach than your normal blows and also deals more damage so it’s kind of a no brainer right? Once you get hooked on it then you won’t want to use anything else. The only exception is a staff that you should unlock by the very end of the game. Once you have it, it is an immediate upgrade over the bench so you’ll never use it again.

You can upgrade all of your special abilities as you play through the game so choose the ones that you want to max out carefully since by the end of the game you won’t have enough points to max everything. Mainly if you go with a maxed out bench and staff then you should be okay. There are other fun abilities like your projectiles but they all just feel a whole lot weaker. Also, the game is more fun with those items because otherwise the game can feel a little too slow and clunky the whole time. I do have to say it’s a pretty valid complaint against the game. The core combat doesn’t feel super balanced or organic at times. Mix that in with how the game can actually be rather difficult and you can have a rough time here.

I only barely beat the final boss after a lot of cheesing and was nearly out of magic meter. Just one or two more hits and I would have lost. It makes for a spectacular story down the road of course and you feel good when winning a real nail biter like that but I can’t help but feel that I would have done better if the game was just a bit more polished. At times it can feel like you dodged an attack when you get hit or an opponent launches an attack with no real way to dodge it. The enemies also have a whole lot of health at their disposal and you feel like they would have calmed down on that a bit.

The free roaming parts of the game where you pick up collectibles and find things is okay but I wouldn’t say there’s a lot of effort put into that. The focus is definitely more on the combat. I do give the game a lot of props for making the final, final boss a blast though. There is a whole different gameplay style created just for that fight and it ends up making a real big difference. See, you can actually feel the power and high stakes behind the final boss due to this. It is worlds different from every other boss fight and that’s exactly the kind of feel and atmosphere you’re supposed to be going for with this. The game understood the assignment here.

Overall, The Monkey King is a fun game. I’ll admit that it gets off to a rocky start and you have to get used to the game so initially it was leading up to more of a 6 star slot but by the end the game came into its own and really surprised me. It’s still a fairly short game so you’ll likely have it beat in around 10 hours or less but it’s a complete title. It also helps that I got the game for around $5-10 which is a fair price for this title. If you see it for a price like that then I recommend grabbing it. There’s not a lot of replay value here beyond aiming for the platinum so I’d say to just enjoy the gameplay/experience and call it a day. At the end of the day that’s really all that you need/want here. The wii Monkey King game I played was more fun but this one still gave me a good time.

Overall 7/10

One Piece: Odyssey Review


It’s time to talk about Strawhat Luffy and the gang in their latest adventure. I remember thinking that Odyssey sounded like a lot of fun with how you would get to relive the old adventures in a new way. It was also bringing in the turn based combat system which is fairly rare for One Piece games as they usually go with a 3D action/beat em up style. It definitely does work well for this title even if I have some issues. Ultimately this is a great game but they really dropped the ball on the story itself which is unfortunate.

The game starts off with Luffy and the gang having a good time at sea as always until a storm knocks them off their course and they land on an island. A girl named Lim shows up and steals their powers with her cube abilities. In order to get their powers back they will have to defeat 4 legendary colossuses on the island and additionally they must relive some of their most dangerous adventures. Lim will help them do this by unlocking the memory world and her friend Adio is also glad to help in any way that he can. The whole thing feels a little suspect but the heroes figure they can get stronger and have some fun so it’s a win/win. Are they embarking on their final adventure?

The story’s a bit forced there but hey it’ll be fun to see Luffy and friends utterly demolish all of their old opponents like Lucci and Crocodile now that they are so powerful…right? Well to get around that the film says that the villains have all gotten way more powerful in their memories and of course the heroes have lost all of their new abilities thanks to the cube. So what that means is…every arc basically plays out in the same way. It felt like the laziest way possible for the writers to not have to think of any new scenarios which was unfortunate. What’s even the point of not just making this a direct adaption then. It just felt like the biggest cop out imaginable. The only arc with any real differences is the final one in Dressrosa and even then it was just a small change by adding 2 characters in there.

So the game really didn’t deliver on its premise at all. In a lot of ways it’s sort of like the bait and switch that Sonic Forces did back in the day. The present storyline with the Colossuses and the mysterious Adio was good at least. That’s the part where you can at least get invested in. If the gameplay weren’t so good I would definitely get a bit more annoyed at that though. Odyssey tried to fumble the bag there a bit that’s for sure. We did get a full cinematic fight near the end which was cool though. For a minute there I thought we were going to get another phase to the final boss fight but when it was all a cutscene I thought that was cool. It’s not every day that you get to just watch a pure fight like that after all.

The game is fairly long too and took me over 25 hours. There are 9 chapters here but they each have a lot of battles. Each battle can take a while since you can’t skip cinematics and all special attacks have a full cutscene animation to them. It can make the fights a little longer than they need to be but I’m guessing the devs wanted to show off what a good job they did. I totally get it even if I always love how the Asdivine series lets you turn off attack animations for that exact reason. One mechanic I liked a lot here is that using normal attacks fills your special attack meter. It’s something I don’t recall any other RPG doing so that was cool. It’s better than having to use ethers every turn.

The game also has a customization aspect to it as you can power up your attacks and skills using your level up points. You can also reset the points at any time if you want to distribute them in another way. Additionally you can equip items to improve your stats and make foods/smoke bombs to get stronger or make your opponent weaker. There’s a good amount of options within the game and so you’ll find that unlike most titles it starts out rather difficult and gets easier as you go. This is because you unlock more and more items to use as you go through the game and they easily outpace the enemies you’re dealing with. For example a level up may improve your stats by 30 but then you can by an amulet that increases your attack power by 1400. It’s like you suddenly jumped up tons of levels. Whenever I would see an item like that I had to grab it.

Then later on you gain the ability to merge two equipments together to keep both of their effects in one shot. That made things even better. So there are lots of ways to power yourself up. Finally there is the old fashioned way of leveling up by fighting enemies. The final area has minions that each give you close to 200,000 exp points which is enough to level up twice in every battle. It was crazy how the exp skyrocketed since that’s more than just about every boss fight in the game. You could say the game wasn’t very well balanced by the end.

That leads to one of my issues with the game which is that there actually seem to be “dead spots” where you are trapped in a place with no enemies to fight and no way to escape. So in theory if I couldn’t find a way to beat the boss then I would be permanently stuck. Any good game always needs to leave you a way out so you can go and train so that was surprising here. I could see that being a real big issue if I played on hard mode or something. It’s something any RPG needs to really be careful of because that would just be incredibly disheartening. I’d probably have to put my controller down right then and there.

Meanwhile the graphics are very solid here. The character models can be a bit stiff but we do get fight scenes with them so the game does know how to use this pretty well. Then you also have the soundtrack which is rather limited but still good. What this all tells me is that the game’s budget wasn’t super high or anything like that but they still did a good job in making the game fun so I have to give them credit there. That isn’t always easy. With an even greater budget I’m sure there is a lot more they could have done here.

As it is there is still a good amount of replay value here. There are plenty of bounties to be completed and collectibles to grab. At the end of your journey you can even grab the Platinum trophy which would certainly be fun to have. I’m not sure just how difficult this one would be to grab but if it’s not too high then I may go for it. I have already gotten the platinum for a few One Piece games in the past after all. Either way you can see how the game gives you a whole lot of content for your purchase so you can definitely buy the game at full price and feel good about it.

The game’s original characters in Lim and Adio do a good job of being very memorable. Lim may not be much of a fighter or anything like that but she has a classic character arc of slowly learning to enjoy the journey with Luffy and friends more instead of always being so analytical. Adio’s mystery gradually unfolds as you play through the game but ultimately he’s not really someone I liked all that much. Maybe in part it’s because the game was too obvious with where his story was going to go but whenever the guy was on screen you knew that nothing good was going to happen for him at least.

Overall, One Piece: Odyssey is a great game. At times the lack of budget starts to seep through but ultimately it’s a good chance to hang out with Luffy and the gang again. I think it did have some ambitious mechanics within it like every character having their own special ability. The game just could have done a little more with it. Mainly I’d just like them to follow their own premise a bit better and not just sabotage it right away. It’s just a very strange move narratively. Still, if you like One Piece or want to play a fun RPG, this one should be right up your alley.

Overall 8/10