Mario Kart 64 Review


It’s time to check out a very retro Nintendo title but one that certainly made a whole lot of waves back in the day. Who could have guessed that this would end up being one of the most iconic video game series of all time right? It’s definitely a game that has aged really well. It may be a little more basic than some of the other Mario Karts as this is a series which has continued to get better and better but there’s no denying that it is still very solid in every area.

There are 4 tournaments to conquer in this game and each one has 4 levels to it. Not only do the stages get tougher as you go through the game but this also makes it feel as if the A.I. scales up with them since they master the turns while you will have some trouble with them. I was breezing through the first two tournaments but saw a big jump in the third tournament. Finally in the last one I actually took home the bronze instead of the gold which was real interesting. It’s kind of fun to be playing a Mario Kart game that’s really tricky like this.

In part this is due to some rubber banding though. I can’t prove it but it did seem like the computer’s would get way faster when I was ahead of them. Most of it is just me not mastering the turns though. It could be really hard to get used to the drifting here after playing Double Dash for so long. The more I play, the more I would get the timing down though, it’s really just about that repetition. I had fun switching up the characters a lot too although I couldn’t tell if they played differently or not here. I’d need to pay more attention to that.

The graphics are definitely pretty solid here. Interestingly it’s much less blocky than Mario Tennis so you can already see Mario transitioning into his more modern design here. Same with the rest of the characters so either this came out after Mario Tennis or it had a bigger budget. I’m not really sure which one is the case here but regardless the colors are on point and all of the characters look really good so big props all around.

The soundtrack is also timeless and you should recognize quite a few of the tunes since they tend to return in future titles. Mario certainly does a great job with variety and the soundtrack really helps to make the stages stand out even more. The composer did a superb job all the way through. So on every technical element the game succeeds and of course the gameplay is really smooth too. On 150CC I’d even say you move at a pretty impressive speed that is comparable to the newer games. It’s really just not able to compete with the sequels in terms of overall content which makes a lot of sense considering how long ago this one came out.

There isn’t a whole lot to say about the game beyond this since there isn’t a story mode so the gameplay is really the full package. There is endless replay value due to the multiplayer and this is high quality racing. You would likely not be able to find a better racing game on the N64 and the fundamentals are good enough where you can seamlessly play this in 2023. That’s how you know that Nintendo really spared no expense for this one.

At the end of the day you want to play a game that is fun and this one is really fun all the way around. The levels are short enough where they all really fly by and so that helps make it easier to replay the levels over and over again as needed. Even if you’re playing the game by yourself you’ll have a lot of fun although I’d say it’s barely even debatable that you will have the superior experience when playing with friends. That is the point of pretty much any sports game after all right?

Overall, Mario Kart 64 is definitely a pretty fun game. It’s certainly a racer that you won’t be forgetting any time soon. The amount of content may not be a ton next to the newer titles but it still has a lot to do. Of course there’s also the obvious perk of the multiplayer which is mainly why people play the series anyway. You can have a blast just racing over and over as you enjoy the fun competitive nature of the game. One wrong crash can take you from first to last in a heartbeat. If you happen to fall into a very unlucky area you may find that it takes almost 30 seconds to get back to the track which is pretty much fatal in this kind of game. So learn the stages well and you will really be all set for action here!

Overall 7/10

F-Zero X Review


It’s time to jump back into the world of F-Zero thanks to the Switch Online expanded pack! I’ll be having quite a few reviews coming up soon so get ready for that folks. This one’s fairly basic but you can see how it would eventually lead to the ultimate F-Zero title for the Gamecube. I also have to give it some serious props for the soundtrack which was already really solid by this point. Definitely well ahead of its time.

There isn’t really a story mode here so you just jump straight into the races. There are 3 cups with 6 races left. Each race is a little under 2 minutes so long story short, you won’t be here very long. The stages are over as soon as you blink but the designs and level maps are good. You are having fun while you play these stages because of how fast you are moving. It can feel a little tough to control as you get used to the speed but once you do then you are set. The gameplay is very smooth after all and it’s high quality so you won’t be feeling any issues here. That is why F-Zero cannot be stopped.

There is a decent character roster here as well and the boosting after level 1 is a fun mechanic. It’s something that the series has always stuck with and that was a smart move. Basically when you boost, it eats up your health so you have to choose between going too fast and conserving health for the turns. If you die during the race after all then you will finish in last so you don’t want to do that. You have to focus up and just get ready but of course the more you master the stages, the more you can afford to be reckless.

The graphics are definitely pretty good, they are well ahead of their time. The colors are striking and the backgrounds are really good. You always know what is happening. I already spoke about the soundtrack of course which is really high tier. The fast paced music matches with how fast the cars are going. I can see it having a ton of replay value in the multiplayer setup even if that isn’t true for the single player experience. 18 levels can only go so far after all no matter how fun the game is.

Of course you’re playing it for free if you have the membership so I’d still recommend giving it a play. Paying full price back in the day would have been a little trickier. I think that is in part why it would ultimately die out as a series next to the other racers. It has enough unique features to make it stand out from the pack but aside from that you also need a good amount of content which is an area where it will end up lacking in the end. It’s the classic tale of a really fun game that is just over as soon as it has begun.

Another fun feature here is how you can choose between having super good acceleration or high max speed. I usually kept my meter in the middle but going all the way in one direction or the other is an interesting way to go. I can’t see any argument for using the lowest speed but having the highest speed could make sense if you’re an expert player who masters all the turns. After all, otherwise if you bump then with low acceleration you will be completely stuck so that would not be a good deal for you to make. You would really be sabotaging yourself.

So when starting out I would recommend doing what I did and just keeping the meter in the middle. Also take a look at which racer you want to use since they all have different stats. Captain Falcon is one of the weakest in overall stats so ironically you want to stick away from him to have a better chance of winning. You’d think he would be a good character with high stats for beginners…but that is not the case this time.

Overall, F-Zero X is a pretty fun game. I have to dock some points for how quickly it ends but you’ll have a good time which is ultimately the most important part. I really wish Nintendo would give this series another chance in the current day. If they handled it right with a good amount of content I bet it would sell incredibly well. Every series makes a comeback eventually so I suppose we just have to wait…but hopefully we don’t have to wait much longer. I need my futuristic racing content and I need it stat!

Overall 6/10

Excitebike 64 Review


I’m gonna be brutally honest here for a minute. I was never a huge fan of the Excitebike series. I loved Excitetrucks when I played that for the Wii and to this day I’d say it’s up there with Asphault 3D as the most underrated racing game of all time. That said, the bikes could never keep up and this game really embodies all of the reasons for why that is. Your bike’s too weak so you’re always being thrown off of the track and the extra issue I have here is that even driving in a straight line is rough because all of the stages are circular. You don’t get to have fun just driving most of the time due to the level designs.

There is a season/tournament mode here but no real story so you can just have fun driving or go into those tournaments to try and test your luck. I’ll tell you those levels are not easy in the slightest. I managed to conquer the first tournament due to a lot of luck with the computers taking turns winning so my consistent 3-4th place was enough to keep up. With the second I wasn’t so fortunate and so I ended up getting wrecked. Most of the stages are almost the same though so I’d argue that you really aren’t missing much here. So just play for as long as you find it fun and then you’re set.

So like I said I do have an issue with the level designs here. In every level there are so many bumps in the road that you’re hopping up and down without being able to drive. Just let me drive for a while and see how I turn the corners. Instead these interruptions happen and there is nowhere to go. There’s probably a way to handle the bumps better as I see the computers jumping ahead but it’s still not really driving per say. I want to just be in there taking names. Also every time you even lightly bump an opponent you end up spilling into the ground.

It just feels so fragile and then you have to be careful about bumping into anyone in addition to trying to finish the race. That’s not the way to go here. The game basically eliminates all of the main reasons for finding the genre fun to begin with. I want the freedom of being able to just jump in there and do my thing. It’s why I’m playing a racing game in the first place. Then if you crash at all you better hope it’s a full crash and you aren’t stuck sideways. If it’s the latter then you are completely doomed and will end up placing in last. It’s a pretty tough feeling because you feel like you could and should have placed a lot better but one single mistake ended up being fatal.

It’s an old game so there are some quirks like that which you can let slide but they all add up. The graphics also aren’t all that impressive. It definitely does not hold its own against most of the other Nintendo 64 titles. After just playing quite a few of them, it’s clear that a game of this generation could and should look a whole lot better. The fact that it doesn’t is just pretty rough to be honest. The soundtrack is more on the forgettable side as well. Technically there is a lot of replay value here if you do find the gameplay fun though. Because then you’ll need to try and conquer all of the stages which is no easy feat, particularly as they don’t even open up until you’ve beaten all of the levels on various difficulty levels.

Overall, Excitebike 64 is definitely not one of my favorite racing games. You’re so busy just trying to survive the levels that you aren’t even doing much racing. That is a massive problem right off the bat and holds it all back. I’d like to see them change things and put a lot more power into the races. Let me crash into everyone and set the stage. The sooner that happens, the sooner I can really start to dominate! In the meantime there just isn’t much reason to play this one when you could be having a good time in Mario Kart or F-Zero. Both of which are massively better than this one.

Overall 4/19

F-Zero 99 Review


Nintendo likes to keep you guessing with new titles appearing out of nowhere and so it was finally F-Zero’s turn. I’d been waiting a long while for this franchise to be revived although admittedly I didn’t picture it in this context. It’s a pretty fun title to be sure but at the same time it’s not exactly the next big thing. It’s worth a quick play. You’ll have some fun here but the limitations quickly start to show themselves as this game becomes repetitive very quickly. I don’t think it lends itself as well to the format as say Mario or Tetris does. Both of those were basically built for the genre!

When you start the game you have to play through 4 tutorial races which feels like a bit much to me because the gameplay isn’t exactly hard to grasp. You’re driving through the course and just have to watch out for the other racers. You do a race where it’s just you, then with 10 people, then with 50 people, and then with 100. So a bit excessive but maybe they really thought people would be a little unsure of what to do afterwards. I won’t fault them for it but I would have definitely lessened this.

Once you finish that there are 3 modes to play from here. Quick race, special race, and grand prix. Grand prix is only active at some points which is 3-5 races in a row against opponents and boosting up your score. The special race can cost you a flag and you get points too. For now I don’t see much incentive to play those instead of normal race but I wouldn’t be surprised if you unlock more collectibles that way. I ended up unlocking 2-3 through level ups but you can check the requirements for each collectible in the shop. Some are about boosting a lot, racing a lot, just playing a lot, etc. Getting all of them should take you a very long time. I saw one that doesn’t unlock until you reach level 90 which is serious stuff.

I do like the collectibles though because it gives you a reason to keep on playing past the initial hour or two. If these weren’t there then there would seriously be no incentive to keep on playing. At the end of the day it will be based on how much you like the gameplay but even then, it’s very limited so that can’t be enough to keep you satisfied forever. Put it this way, there are around 5-6 courses right now. Sure they will probably add more as the game goes on but that means you will be playing on the same maps over and over again very quickly. In my brief time I already played on the same stage 4-5 times and I didn’t play all that long.

Also with the pure craziness of 100 racers on screen at the same time, you can expect a whole lot of bumping and shoving so you are very rarely able to race without interruption. It is fun at first of course since that’s the whole novelty factor but very quickly you will be wishing that you could just race and have fun on your own. That feeling of getting past everyone and just having the skies to yourself? Not going to happen for any period of time in this game since all of the cars are the same speed. Even if you make it to first temporarily, someone will get a super boost and speed away on the road above you.

Your skill is still rewarded of course as saving time around the corners and maximizing your boosts is crucial. You can expect RNG to hurt you sometimes but not enough where it matters. I was averaging spots in the top 40 and I imagine experienced F Zero players will probably be able to reach top 20 consistently. It’s all about learning the ins and outs of the game after all. The controls may be simple to learn but mastering them will be another story.

I am curious to see how long this game lasts. I can’t picture it having the huge success of titles like Fortnite or Among Us but hopefully it does well enough for Nintendo to keep on going for a while. Then we can get the AAA F-Zero game that I’ve been waiting for. So I’m rooting for this title even if I probably won’t be lasting too long on this one. It’s a fun game and the graphics are nice and retro. If I was more hooked on the gameplay then I’d probably be all in but I feel like the most addicting gameplay styles come in later on. For example picture Booksquirm 99 from Mario Party? That would be so much fun.

Overall, F-Zero 99 is a fun game and it’s cool that Nintendo just suddenly dropped it on everyone. That said, I still want a true F-Zero sequel to replace the old one so this better not take that place. There’s so much you could do with a futuristic racer like this after all and I need to see the end result of that. Jump into F-Zero 99 while you can because these 99 games tend to just vanish after a while. If you have the Switch Online there’s no reason not to jump into this free adventure.

Overall 6/10

Redout: Lightspeed Edition Stats and Records

Stats time!

PS4 Trophies 29/35
Level 29
Career Progress 23%
Races Entered 86
Events Completed 47
Platinums 1
Golds 18
Silvers 15
Bronze 13
Ships Owned 19/28
Ship Upgrades 14/112
Power Ups Owned 12/12
Power Up Upgrades 17/36
Racetracks Unlocked 35/35
Contracts Signed 10
Max Speed 1657
Longest Jump 2712
Distance Ran 1,015,863
Distance Ran Supersonic 652km

Need for Speed Stats and Records

Stats time!

Game Completion 75%
Play Time 13h 21m
PS4 Trophies 32/46 (Platinum achieved!)
Journey 100%
Prestige Mode 0%
Eddie’s Challenges 80%
R Level = 50
Collectibles 4%
Activities 1/20
Events 92/99
Top Speed 236
Bank Earned $937,250
Miles Drifted 481
Miles Driven 801
Biggest Fine $9240
Biggest Fine Escaped $9640
Favorite Car: Murcielago

Nickelodeon Kart Racers Review


I got this game almost for free thanks to some Gamestop points and a gift card so now I finally get to see what Nick is up to in the racing circuit. Unfortunately I can confirm that they weren’t up to a whole lot because the game is really not as impressive as you would expect. There just isn’t a whole lot to this game so it ends up feeling rather barren the whole time. There isn’t any real personality and it’s lacking in proper sound effects and replay value. Ultimately it doesn’t seem like it was quite ready for the challenge of trying to be the next Mario Kart but there is potential for sequel games.

When you jump in you’ve really just got two main options, free racing and the grand prixs. The gameplay is your classic 3D racing environment and it’s very much like Mario. You can drift with the R2 and L2 buttons and you pick up items along the track. Use them to smash up the competition and get to the goal. Of course the objective is to finish the race first and then you get the maximum amount of points. There are 4 races per cup but the final ones go up to 8. Each race is fairly quick though so you should blast through them. The difficulty level is also fairly basic. There is a lot of rubberbanding here though so when you’re ahead of the opponents be prepared for them to suddenly make a historic comeback to reach you.

I recommend keeping a boosting item on hand but don’t actually use it until you are close to the goal. That’s the best way to make sure that everything works out. It will work against any sudden surprises. The items have a decent amount of variety so I’ll give the game credit for having a ton of different items at the ready. It would have been real easy to have just had a few items so I appreciate their going the extra mile. I will also say that there are a reasonable amount of different stages here although they do tend to blend together a whole lot. I think it’s because of the slime that hits you in every level, it’s easy for the stages to start all looking the same once they’re covered in slime like that.

In terms of replay value I would say there is a good amount here because aside from the cups you also have unlockables in the form of each car part. You can get engines, wheels, tires, etc. There are a whole lot to buy and it takes a while to earn any money. The easiest way is to level up by winning a lot of races and I imagine that this will get more difficult the more you do it as well. So I expect this would be a fairly long grind by the end of it but it is nice to equip the parts and really feel the boost by the end. Each speed part definitely makes a difference when going up against the computers.

What this game is really lacking though are character voices, more cars, and more content in general. Customizing parts is nice but how about just giving us brand new cars each time instead? I think that would end up feeling a lot more fulfilling. Additionally I would also be on board with some kind of minigame mode similar to Mario Kart where you have another objective besides just the race. That could be do a lot to just make the game feel a little more expansive. Of course another big one is having more than 12 characters. That’s just not a big roster, particularly for a PS4 game. You feel like they could have done a whole lot more with this. I’d say Spongebob and TMNT individually could easily have way more than 12 characters when you think about it.

I think that would really be enough. At its core a racing game doesn’t have to be super fancy after all. Just put some wheels on the car and get us moving. That’ll be enough to do the trick in the end and everything else is about making it stand out. As a developer you want to be able to answer the question of: “Why should I play this instead of another racing game?” with some kind of definitive mechanic. It can be characters, fun levels, etc but you have to have something and right now I don’t think this one does have much of anything. I’ve played car games on the computer that felt like they had more depth but of course that could be my nostalgia goggles.

Overall, This was a good racing game but a bit more basic than I expected. It’s closer to the level of M&M Racing than Mario Kart which is a bit odd since you would expect this to be a big AAA title. That being said, I still did have fun. It’s just the kind of game that you would be having a lot of fun in short term rather than long term. If I bought this one day 1 then I’d probably have been far less pleased with the end result. For a few bucks though you can race as your favorite characters and earn a few trophies. I know there are 1-2 sequels out there so at some point I’ll grab them to see how they go. Who knows, if one of those adds a story mode it could really end up being the next big thing and that would be a lot of fun. Give me a quality story!

Overall 6/10

Redout: Lightspeed Edition Review


Redout is definitely a game that I can’t say I knew a whole lot about before getting it but it ended up being quite solid. It’s effectively an F-Zero type game. Granted there is no story mode here so you are really going to be focused on the races and going as fast as possible. There is a whole lot of content to be played through here so you’ll have a lot of bang for your buck. Especially considering how cheap the game goes for now. It’s definitely a title that you won’t want to miss out on.

The main mode you’ll be sticking to is Career Mode. Basically you will start off with a bunch of race options for class 1 vehicles. You will start to race on those and as you obtain medals you will earn EXP to level up. Once you have enough EXP then you will make it to the next level and then you gradually unlock more classes. There are 4 classes in total and the final one is unlocked at level 22. So at that point you can say that you have all of the content here ready to play. You don’t have to actually complete all of the stages in order to unlock the final class as it’s all about EXP. You could theoretically keep on playing the same level to grind out EXP although it would take much longer so there would be no point. Additionally I think the game is wise to that plan because I was farming gold on one level and then I suddenly started receiving 0 gold from there.

The reason gold is important is because that’s the only currency in the game so you have to budget out what upgrades to buy. An upgrade is around $10,000 for example, then power-ups are around $9,000, and a new car can go from $9,000 to $90,000. Everything gets more expensive based on the class of car/power-up you want and money gets scarce quickly. Each new car for class 1 and class IV get you a trophy so you’ll probably want to buy those right away. I ended up still needing to buy around 2 more cars by the end so maybe I’ll head back one day just to grab those silver trophies.

Ultimately if you want the platinum then you will need to beat all of the levels though. At least the base game levels. You will see some for the Mars DLC on the screen and you don’t need to worry about those unless you end up buying the DLC. So that’s one thing to keep in mind here. Beating all of the levels would definitely be really challenging. I played some of the tougher ones and kept on dying because it feels like you can just never move fast enough no matter what you do. It’s really tough to keep pace with the other racers but I suppose in the end that is part of the fun. Trying to keep outdoing yourself as much as possible.

The racing controls are fairly basic but one difference is that you use your right joystick to strafe which helps with the turning. This is the part of the game I likely didn’t master and feel like if I understood that mechanic better then I would hold my own a lot better. You also have the power-ups which are different based on which ones you equip but I have to admit that I never understood those so I intentionally chose passive ones. That way I wouldn’t have to even worry about activating them. In my races against opponents I never really got hit by anything so the whole thing’s a mystery.

This game could serve to have a real tutorial. I feel that’s pretty rare to say but that way I could be sure that I was playing the way the game expected me too. Instead I was sort of just driving as best I can which is good enough for the lower levels but really mastering the game’s specific mechanics is probably the only way I would be getting anywhere near the top. The graphics are really good though. Everything is colorful and vibrant the way you would expect for a sci-fi racer like this. I also enjoyed the soundtrack. There are some decently emotional songs in there but for the most part it’s very fast and techno the way you would expect it to be. It matches up well with what the game is going for.

There is also a lot of replay value because of all the purchases that I mentioned and the levels here. There really are quite a lot of levels so you should have plenty to do for a very long time. Just keep on plunging ahead to the goal and you’ll be at the end in no time. Even when you lose you earn a good amount of XP and Gold which I like because then it never feels like your race was a waste. There was always a purpose to entering each event and some other games can definitely take a few pointers from this one in that regard. You should always get something for your trouble.

Overall, Redout is a pretty fun game. The racing gameplay is on point and while I may not have understood part of it, the overall experience was still on point for me. There is a whole lot of content to enjoy here so you certainly won’t be bored all the way through. It may not stand out compared to other titles but it’s so cheap that you should really give it a chance. After all at worst you may just think it doesn’t stand out but at best it could be the next big racing game for you. It makes no real mistakes and I do like the simplicity of the level up system. Get stronger to race better cars. It’s extremely straightforward and so when you lose you just have to take a look at your car and rethink how you play the stage. There aren’t any big gimmicks to worry about.

Overall 7/10