Pacific Rim Tales From Year Zero Review

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Pacific Rim got a lot of hype when it was coming out and I had pretty high hopes for it. It had a pretty epic trailer and the very notion of Kaiju battling robots was epic. It turns out that my hopes were probably a little too high for the film since it ended up underwhelming me, but it was still a solid feature. Checking out the graphic novel was a given. I was ready for some big fights, but unfortunately…they were nowhere to be found. This comic definitely isn’t going to help you become a Pacific Rim fan.

The comic takes place before the film as we get to see a little homage of Gypsy Danger as well as some of the old robots. We see one of the main characters as a child and briefly get to see the original Kaiju attack. After that, some new cadets are brought into the Jaeger program to give the outfit some new life. To pilot one of the mecha, you need a pair of individuals who are really in sync. A moment’s hesitation or distraction can be the difference in battle. Technically, the comic takes place after these events, but we see the story through an interview that a reporter is working on with various people. She actually contributes to the problems that arise though.

Well, the comic was really just a lot of filler. That’s to be expected I suppose, but you wouldn’t really enjoy the comic if you just picked it up at a bookstore. They talk about how dangerous the Kaijus are and how the mechs are being sold, but it’s hard to really care. The Kaiju don’t seem to be an imminent threat at the moment and there’s no sense of urgency here. In the present, the humans just seem down and pretty somber. I guess they are on the losing side, but it feels like the war is already over.

One of the main reasons why the comic is not good is that it resorts to cheap fanservice scenes. Neurolinking inside of the mech apparently means that you have to meet in astral forms that really resemble your normal body. You can at least keep on some sci-fi clothes so that the whole thing is less provocative. It’s pretty unnecessary and there’s no point to this. We also get a one night stand just for kicks and so the two main characters would have something to argue about. (Although, it’s tough to call them the main characters since they barely do anything at all)

The main reporter appears to be a decent character at first, but we see her true colors through flashbacks as the comic goes on. She hints that she’s changed since then, but the comic is too short for real character development so we can’t totally buy into this. The flashback definitely didn’t help matters and she just didn’t feel like a real character. She was there to give the reader some backstory, but that’s about it.

The brothers who are asked to pilot the Jaeger aren’t much better. They’re basically your average mainstream joe. They let romance cloud their judgment immediately and they definitely believe that beauty is only skin deep. Gone are the days when we had noble main characters who would really try to be heroes without any reward. It’s hard to sympathize with them at all during their fight over the girl and you’re just waiting for them to fight a Kaiju.

There’s also a subplot with two researchers who used to be friends, but then work caused them to drift apart among other things. They’re picked to help out in the research division and more romance drama ensues. The comic definitely put too much of an emphasis on romance and that’s certainly not what you want to see in an action comic that features Kaiju and robots. The only decent character would be the general guy who saved the kid in the film. He’s still the only character who can get things done here. It’s a shame that he only gets to appear for a few brief pages.

It should also be noted that the art is pretty bad. I would compare it to a fan comic or the titles that are aimed at older audiences so they try to just this style for effect. (Never works anyway) It’s definitely under average and after reading a lot of solid titles like Mega Man and Sonic, it really stands out. I haven’t seen art that was this bad since some of the random Free Comic Book Day comics from a while back. This certainly didn’t help the comic score either and the fight scenes didn’t look bad, but they were extremely brief. You can barely call a 2-3 page skirmish a fight since it’s over before it’s even begun.

So, the comic didn’t really have any notable positives to it. The comic could have easily risen up to a 6 if they had cut out some of the romance and included an actual Kaiju fight. As it stands, the cover is very misleading. I think it may have also been more engaging if we had experienced the events instead of just finding out about them through flashbacks and stories. That’s never the best way to show what happened in the olden days. A more interesting cast definitely would have helped as well. You’ll walk out of the comic forgetting all of the names because the characters just aren’t memorable enough to be remembered.

Overall, Pacific Rim Tales From Ground Zero was pretty disappointing. There isn’t really anything very good to say about it. The concept of this universe is pretty good and it has the potential to be a pretty great franchise. I’m still looking forward to the upcoming TV show and the film sequel should be pretty good as well. This prequel just didn’t add anything to the series and we really learned nothing here. There were no real action scenes and the main characters were all pretty bad. It’s hard to root for the humans, but the Kaiju don’t get to look very good either. Add in the fanservice and the romance and you have a losing formula. I was pretty close to giving this one a 5. It was neck and neck with the 4 star rating, but sometimes the score becomes clearer as you’re writing the review. This was one of those times and I ended up giving it a 4 since I would not recommend this one. Read a Transformers comic if you want some good mecha action with a superior plot. Tales from Ground Zero could not live up to its cover and I hope that future comics will be better.

Overall 4/10

The Mummy Review

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Looks like it’s time to check out the original Mummy film! This one came out almost a century ago so you shouldn’t expect the effects to look quite as good as Tron’s. That being said, a film can still manage to be pretty good without effects as long as the writing is strong. That’s what helped a lot of the previous retro installments. Alas, it could not last. This film is nowhere near as good as the remake although I applaud the supernatural elements that made things pretty intriguing at points. Let’s see where the film messed up.

The plot involves an Archeologist and his partner as they are pretty sad. Their expedition into the desert turned out to be a waste of time and they are getting ready to rejoin civilization so that they can be mocked for their efforts. At that moment, a suspicious character tells them of a hidden tomb that is nearby and his minions uncover it for the heroes. The courageous fellows quickly inform the press and send their findings to the museum. This has all been too easy…why would this person help them? It makes more sense when you watch the flashback before this scene as the Mummy is uncovered because a man opened the legendary chest that had a curse inside of it. (Don’t worry, the curse isn’t random, we find out who placed it there towards the end of the film) The Mummy awakens and one of the guys goes insane with laughter as his mind breaks at the mere sight of the Mummy. In the present, The Mummy needs the ancient manuscript for his devious plans and he also wants to revive his partner. Time for the heroes to do something about it!

The plot sounds rather deep and convoluted thanks to how I wrote it, but it’s not as bad as it sounds. You are aware of the Mummy and the sinister developments for a good portion of the film. The heroes are just unsure of what they can really do about it, which results in a lot of tense scenes. None of the characters are really likable though, but more on that later. The film was doing all right in these moments, but let’s look at one of the big pitfalls that the film threw itself into.

First up…Animal Violence! I expect animal violence when I watch something like Sucker Punch or Toriko, but I don’t expect it from one of the most famous horror films of last generation. The scene comes out of nowhere, which is pretty sad. The main heroine randomly admits that she has a dog and takes him to the villain’s base. Seeking to impress her with his hypnosis, the Mummy tells his slave to take the dog away…then the slave murders the dog. Why would he do such a thing and why would the Mummy allow it? The whole point is that he is tricking the heroine and that shouldn’t help matters. Unfortunately, she is rather weak willed and her strength of character is not enough to even remember how her dog died. It was a rather depressing moment in an uninteresting film and I quickly slashed a few points off the score. (Although, even without the animal violence this film was destined to fall within this range. Animal Violence or not…this was not going to crack a 5)

I don’t really comment on the acting so I won’t get into how terribly awkward it was for the film. I’ll just point to how they wrecked the characters through the drama scenes. A lot of scenes just have the characters staring at each other or making terrible decisions that lead to their untimely demise. With that set up…it’s time to look at the characters!

The main character is Frank. He’s better than his predecessor in the opening who goes insane just by looking at the Mummy, but he’s not much better. (I still can’t get over that though. Do people honestly think that someone would go crazy just by sneaking a glance at a dead guy? That was one of the biggest moments of plot hax that I’ve seen since Colonel actually held his own against Forte in the Program of Light and Dark) Frank is the kind of guy who believes in (fake) love at first sight and he really pushes the point when he meets Helen. She keeps on telling him that she is not interested (For about 5 minutes anyway) but he won’t take no for an answer and she quickly relents. After that, he doesn’t really care about anything except helping her and he can’t do a good job of that either. He knows that the Mummy is playing her like a fiddle, but he still decides to just go to sleep on the couch. It should be noted that his partner tried to help by giving Frank an amulet that stops the Pharaoh’s abilities from working, but Frank decides to hang it on the doorknob as a little keychain. You may admire his courageousness, but you’ll probably just face palm as the Mummy quickly uses the Force Choke to take Frank down for the count. A rather embarrassing end and no amount of main character hax that occurs in the film can take that moment away from us. It was pretty inexcusable.

I can’t say that Helen is much better. Again, she tried to say no to Frank, but then she just agreed that the feelings were mutual. They evidently were not at first so she changed her mind way too quickly. Her mind is also very frail since the Mummy is able to quickly convince her that she must go with him. She always enters a trance and he has complete control over her. She tries to fight it once in a while, but with terrible results. Forgetting about her dog was also pretty inexcusable and she should have been able to fight the mind control. This is definitely a strong example for how you do not write a main heroine. It was a rather poor showing.

There were two old men who tried to help out as well, but they couldn’t get the job done. One of them had the simple task of burning a few papers in the fireplace, but the Force Choke surprises him so much that he drops the papers and starts to backpedal until he bites the big one. (Which is when the slave breaks in through the unlocked door and steals the papers) The other guy just gives advice like “Let Helen go to Imhotep so we can find out where his hideout is” before taping an untimely nap. These guys loves to beat around the bush as seen with their interrogation of the Mummy, but they know that they are outmatched. They actually admit it in front of the Mummy, which is pretty sad.

The actual Mummy isn’t great either. We get a sob story for him about how he did all of this for romance and stuff. Unfortunately, deciding to reincarnate yourself is against the law so he’s quickly destroyed….thereby speeding up the reincarnation. I guess they didn’t have any mages back then to counter the Mummy’s spell. After that, he evidently decided to wait years and years for some archaeologists to come and discover the tomb instead of just going inside of it himself. He would have been able to have gotten the scroll without any objections that way and then he could have searched for his reincarnated partner. Alas, he decided to do things the hard way. He has a strong amount of telepathy and possibly some superhuman strength so I guess it’s okay for him to be confident. Unfortunately, he underestimated the humans or overestimated his Force Choke when push came to shove.

The flashbacks and the ending were intriguing, but they just threw in supernatural elements without any true meaning. I applaud the effort as we actually get a “god” at the end who decides to help out, but just barely. The Mummy still would have gotten away for it if not for a few missteps. I mean, the Mummy Did basically laugh at Isis’ rules by coming back to life so you would expect a little more urgency.

Overall, This was definitely not one of the better retro films. I definitely preferred the newer Mummy film. It was more action packed and while it wasn’t downright amazing, it was a lot more fun. The Mummy just isn’t a fun or engaging villain and his telepathy is the only thing that actually made him a threat. A lot of scenes didn’t seem to have really been thought through either. (The heroes going after the Mummy after the villain had a super long head start and still making it in time.) Strictly speaking from Frank’s perspective, the ending felt like a parody. He’s the big hero, but he never got to be useful from start to finish. I would sooner recommend watching the remake or checking out Speed Racer than this film. This film was lacking in positives while still containing a lot of negatives.

Overall 3/10

LBX Little Battlers Experience

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All right, it looks like we have another solid manga series to add to the current lineup. The LBX show is good, but it’s been very slow paced and the animation can be better. The manga improves on just about all of its faults and volume 1 was a pretty great start. It reminds me of Megaman in many ways. Keep it up and this series could go down as one of the big toy based manga. I shall have a review for it when the series finishes.

Overall 7/10

M&M’s Kart Racing Stats and Records

Stats time!

Coins

Yellow: 404
Everyone Else: 0

Best Lap Times

Chocolate Factory 37s
The Streets 52s
The House 33s
The Farm 38s
Forest 39s
Mountains 1m 16s
Beach 57s
Sea Carrier 1m 6s
Arctic 1m 15s
Alien Space Craft 38s
Alien HQ 57s
Abstract World 48s
Chocolate Volcano 30s
Coliseum 34s
The Stadium 35s

M&M’s Kart Racing Review

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I’ll admit that this was a title that I have been wanting to buy for some time now. Who here didn’t grow up with the famous M&M candies? They were and still are awesome. I feel like having a bag of them right now. They’re just sooo good. Well, that was one of the reasons why I wanted this game, but I also noticed that the reviews for it were rather negative. I like games that tend to get poor scores (especially on the Wii) and I like the M&M’s so throwing in the racing genre was an added bonus. It was about as good as I had expected although it should have been 4 players.

There’s not really a plot in this game so you’ll probably just jump into the tournament mode. There is only one tournament, but it is over 10 races long so it should last you a good 30-40 minutes. The first stages were pretty dicey, but the backgrounds get more interesting during the later levels. You actually get to go to space as well as a chocolate mountain. That sounds pretty fun right? Most of the levels are around 2-5 minutes so they shouldn’t take you very long to complete. One of the levels was especially funny since it’s basically just a generic circle as you follow the road and there’s no danger of bumping into anything. You can just coast along and chuckle at your brilliance.

There’s not much to say about the gameplay. You accelerate with one of the buttons and then you head for the goal. There is only one item in this game and it takes the form of a cup of tea. (It looks like tea anyway) If you run over it, your character will get a slight boost in speed, but your kart will also start shaking a lot so it’s a gamble. It’s great on the easy stages without many turns, but it’s typically not worth it on the earlier levels.

I liked the final 5 stages much more than the first 5 ones. The main reason is that the camera is pretty bad and you won’t be able to see where you’re going until it’s too late. I crashed quite a few times on those levels, but I still managed to squeak out a first place finish every time….except for one level. It was a boat level and I got stuck for so long that I was firmly in last. I quickly redid the level and nailed it, but it’s nice to know that the computers do have a little fight in them. My recommendation to beat the camera is to put on the brakes a lot and keep your foot off the gas when you see any kind of turn approaching.

Don’t worry folks, this isn’t the next Casper! Once you beat the Tournament there is still one thing to do. You have to keep on racing the levels over and over again until you get enough coins to get every kart with every character. It shouldn’t take too long since 30 races will be enough to get enough coins for one character so you just need to enter the tournament like 20 times. Of course, that’s the long way. The best way is to just find the level with the most coins and keep on playing it until you have them all. I’ll probably attempt this someday……if video games stop coming out. I have too much on my plate to worry about this at the moment so it’s going to have to take a back seat.. (Smash Bros on the 21st, DBZ early next year, Big Naruto game late next year…etc)

I got enough coins to unlock one or two cars for the blue (or yellow) M&M and that’s good enough for me at the moment. You can tell that the game was made rather quickly due to the lack of replay value. There really isn’t anything else to do in single player mode and that’s where the multiplayer mode comes in. This is the kind of game that will only have a lot of replay value if you have someone to play it with. The gameplay definitely pales in comparison to the other racing titles, but it’s not that bad when you’re actually playing it. It’s actually fun and you just don’t want to play it in super large batches. As long as you keep this in mind…you’re set! Of course, one flaw in the multiplayer mode is the fact that it only goes up to 2 players. In this day and age, that’s a little unacceptable. It’s the kind of game that would be perfect for 4 players so I don’t see why they didn’t do that. It would be hard to see where you’re going, but that’s already the case in single player mode.

The graphics are definitely not that good. They are better than some of the other Wii games from the bottom of the barrel, but they’re definitely not the next Mario Galaxy. I would actually compare the graphics to some of the older DS games like Alex Rider. While you are going through the course, it’s usually still loading. So, you’ll see parts of the wall not be there in one moment and then they’ll suddenly appear. You’re simply going too fast for the actual game to keep up so the animations are a step behind. It’s a pretty bad sign to be honest, but it’s mostly just hilarious. I imagine that there are a ton of glitches here just waiting to be found.

There’s not really much of a soundtrack here. I seriously don’t recall any specific themes during the races. Maybe I was too excited to notice them, but I’m assuming that they were just unmemorable. I quickly turned on the game as I was writing this review so at least get the theme song (And my stats post) ready to go and it’s not bad. It’s just ultimately generic so you will forget it instantly. I should also mention that the loading times can be rather long so you should hope that you don’t dislike the music since you will be listening to it a whole lot. There is no opening or ending cinematic in the game for beating the tournament so there’s no chance for music at those points.

Finally, you can rest assured that this game does provide each character with a few taunts. Feel free to use them while racing since it won’t slow you down and the voice acting may cause your opponent to crash into a wall while they try to cover their ears. The M&M’s are very sure of themselves and you should hear how confidently they insult the others. The character designs did make me pick the blue (or yellow) one by default since they all looked pretty bad, but at least they mean business. It should be noted that while you are driving at over 200mph, the gameplay speed is very slow. You’re basically going through the stage as if you were on a real toy cart. Since some of the stages are only about 2 minutes, this means that the scenery is pretty limited. (30-40 seconds per lap after all) So, that can be interesting, but maybe it just makes the game more strategic.

Overall, M&M’s Kart Racing won’t last for very long, but it’s not an unpleasant experience. I may not actually play it again until around Christmas, (If at all) but I knew what I was getting when I bought it. It was a little over the usual 5 dollars that I’m willing to shell out for a game, but I knew that it was worth it. If you are going to use the multiplayer option then feel free to add an extra number to the score and if you’re by yourself, then you may want to keep it as you see it. I had a tough time deciding whether this game deserved a 5 or a 6, but I went with the latter in the end. After all, the game is still entertaining and there is a little replay value thanks to the coin collecting. I would sooner recommend Mario Kart 8 or F Zero GX, but this is a fun title if you’re looking for a Wii Racing game that you can get for a few bucks. How can you go wrong with eatable main characters? Also, don’t fall for the hype! There are 15 levels, not 10. Everyone reports it as 10 and it’s the most false advertising that I’ve seen in a while. It’s good for the game not to spoil the secret levels, but everyone else should catch on. We don’t want to underscore the game now do we?

Overall 6/10

Madden 2003 Review

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I managed to find a store that was still selling Gamecube games so you can bet that I dashed to pick up this title! I currently own Madden 2002, 2004, 2006, 2007, 2009, 2010, 2011, 2012, and 2013. Now that I have this title, I’m just missing 2005 and 2008. After that I can finally say that I own all of the titles in the series. (Up to 2013 of course, I’ll get Madden 25 and Madden 15 once the price dips a little) This title is nostalgia gold and it may even bring tears to your eyes. I can certainly say that it’s one of the best Madden titles!

Right when you turn the game on, you’re greeted by the great color scheme that was present in Madden 2002. It’s all so retro and impossible to put into words. I grew up with Madden 2002 and played it a lot until I got Madden 2004. (The ultimate Madden) It’s just awesome to see the old menu’s and colors again. It’s easy to pick up and play as you grab your favorite team and you get to face off against any other team. You can play in a season or join the minicamps to have fun with drills. I decided to see how I’d stack up right off the bat in Play Now.

I beat the CPU on Pro, but I lost on All Madden and All Pro. I’m confident that I can win on those levels though and it shouldn’t take many tries. It’s a good feeling since other games practically cheat to make the A.I. better. Madden is guilty of this to an extent as your receivers tend to drop more passes, but it still feels pretty fair. I made some hasty decisions on some throws and the game really got out of hand once I was down by 10. Win or lose, it makes for a fun challenge.

This was the first title to bring in the Mini Camp mode and I loved that feature in 2004. It’s pretty similar here and it’s a fun way to get better in the various aspects of the game. I didn’t really get a chance to do more than check out the feature since I have a lot of games to go through, but I highly recommend giving this mode a spin. It’s pretty cool and it’s probably the best Madden feature that is no longer around.

The graphics are pretty good. It’ll definitely seem pretty different from a title like Madden 13, but that could be in a good way depending on how you look at it. The graphics help for the nostalgia and it’s a top contender amongst the Gamecube titles. (That’s saying a lot) Once you play NFL 2K3, you really appreciate these graphics as well. The soundtrack is pretty fun while you’re getting ready to play if you don’t listen to the lyrics. Once you notice them, they can be a little off putting, but it’s easily remedied through the settings. Also, it won’t really affect you during game time, which is the important part!

The gameplay is a little faster than 2012, but it’s slower than 2004. I’d say that Madden 2004 was probably the fastest Madden that ever came out and even the modern ones aren’t quite as quick. (Especially with the commercials and extra loading times) I’m fine with the speed here since it can also portray the real deal a little more accurately. For the record, the faster the better is my motto, but I can find a lot of positives with both aspects. You’ll be happy to know that quarterback scrambles are still very effective here as I had a tendency to gain more yards on the ground with Quincy Carter than I did with Emmett Smith. I was able to pull off traditional runs no problem, but it is more effective to run with your QB when he’s about as fast as your running back and the defense is not expecting such a play.

EA has gotten a pretty bad reputation in the video game industry and that’s too bad. I still prefer their Sport titles to the competitors despite the fact that many prefer the NFL 2K games. I finally got one of them and I’ll be reviewing it shortly, but I easily prefer Madden. Keep in mind that I grew up with Madden and have been playing it since I was a child, but it’s just more fun for me. NFL 2K can be a little too slow at times and while that’s not necessarily a bad thing, it makes it very difficult to run the ball of pick up big yards on a play. Of course, I’ll get into that in the NFL 2K3 review.

So, where would I rank Madden 2003 among the titles? It’s very difficult since I didn’t play some of the Madden games as much as the others and they can sometimes start to blur in with each other. Roughly, I would say that the rankings go: Madden 2004>Madden 2013>Madden 2006>Madden 2002>Madden 2012>Madden 2003>Madden 2007>Madden 2011>Madden 2010>Madden 2009. Again, note that I barely played Madden 2006-07, I don’t own Madden 2005 or 2008, and that my recollection of Madden 2009 is pretty vague. I’m mostly familiar with Madden 2010 through 2013 and Madden 2002 through 2004. Maybe I’ll pick up some of the others again to review them at some point, but I’ll wait until I’ve gotten through most of my backlog in terms of reviews.

Another aspect of Madden that many fans don’t care for is the commentary. Supposedly it gets very repetitive and annoying. I definitely don’t agree with this either. I think they do a great job calling the game and it makes the experience that much more authentic. By now, you’ve seen that I really like just about every part of the game. Madden is great and I dare say that it is now officially my favorite video game series of all time. Madden 2004 has taken the title of the ultimate game from DBZ Tenkaichi 3 (Which got leap frogged since Brawl also passed it for second) and I don’t think it will be relinquishing that title anytime soon. I have high hopes for Madden 25 and Madden 15, but it would be just about impossible for them to win.

Overall, Madden 2003 is easily one of the best titles in the series. It’s easy to pick up and play and you should be totally ready to take on any level of difficulty so long as you understand the rules. It can be a little annoying to see your kicker randomly kick the ball out of bounds during kickoffs, but you are in complete control for the other situations. The gameplay speed is solid and there are no real negatives in this title. You’re guaranteed to just have a blast when turning the game on and that’s not a feat that just any title accomplish.

Overall 9/10

Scar vs Pain


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Scar has a lot of destructive power within him. One touch can be fatal, but he won’t be able to land that hit. Pain is much too fast and his array of ninjutsu is pretty large as well. Pain can just repel Scar away and take him out with a classic speedblitz attack. Scar is a cool character, but he’s physically outmatched here. Pain wins.

Boa Constrictor vs Rattlesnake


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It’s time for a battle between two tough snakes! Boa Constrictors are fairly long and their way of defeating other fighters is rather iconic, but Rattlesnakes have a pretty fun gimmick as well. The size can really vary depending on exactly what snake we’re talking about, but the Boa is usually larger. I would give him the edge because squeezing an opponent is more effective than letting out some noises. Boa Constrictor wins.

The Blob Review

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It’s time for another retro horror film in The Blob! The Blob never really sounded very intriguing since it doesn’t seem like it can be an engaging villain. On the other hand, this guarantees that the film won’t be the slasher kind and the heroes will have to use their wits to escape this ordeal. It was a little better than I had expected and you shouldn’t underestimate The Blob!

A meteor crash lands in an abandoned area one day and an old farmer notices this. He stabs the egg with his stick, but The Blob adapts as quickly as it evolves and it grabs him. The man bumps into the main characters, Steve and Jane. They take him to a doctor, but things take a turn for the worst when the Doctor is murdered. Who would do such a thing? Unless….it was The Blob! The heroes can’t afford to let their guard down as time is not on their side anymore.

The set up is pretty good since the Blob has to infiltrate the town somehow. From there, it’s up to the writers to really make The Blob a threat. It’s pretty fun to see him go after the heroes since he…or it can’t move very quickly. One character makes the mistake of tripping into The Blob though and the other one runs for the window despite The Blob being near it. These fellows probably didn’t watch a whole lot of horror films and now they’ll never get the chance!

The actual Blob is pretty formidable since bullets don’t even faze it. It also absorbs the mysterious elements that are thrown at it in the lab and endures the raw power of lightning. Let’s face it, this guy has Kaiju levels of durability! For all we know, it’s still out there….lurking….and prepping for the fights to come. I think it’ll be pretty hard to find someone who says that they actually like the Blob a lot as a character, but it’s an interesting villain.

The main problem is the lack of speed on the Blob’s part. While it may be funny to see characters trip and get absorbed, it’s not something that you will find believable. It should be simplicity itself to avoid the Blob. Even the very beginning was dicey since the farmer’s reaction times were very slow. I’d like to see the Blob take on Nemo from the animated film. The unstoppable force meets the invincible fish. It would be a fight for the ages. That being said, the Blob may sort of be alive…but maybe it isn’t. It continues to grow and it absorbs everything, but it could be like a plant that moves to face the sun. More reactions than actual thoughts. I don’t really consider it to be alive in the literal sense…or should I say figurative sense? It’s about as alive as a plant.

The film did manage to scare me in one scene. A dog decides to tag along with the heroes to avenge his owner, but then the Blob steps in. I was on the edge of my seat poised to deduct some massive points from the film, but the dog manages to escape. Never before have I been so epicly ready to give back the points. Most horror films would have taken the low route and allowed the dog to be eaten. Not The Blob! It’s one of the reasons why this film was actually pretty decent.

The writing is pretty good and it’s why I still like these old films a lot. The cops were all pretty likable and even the “bullies” were good by the end. I’m not a fan of either of the main characters though. It’s not the writing’s fault of course, they were just very unlikable. I’ll explain why!

Jane drops the dog…twice. That’s inexcusable and I knew that I wasn’t going to like her at that point. I was already pretty wary since she fell into the romance plot with Steve, but this was the extra push that really sunk her character. It was pretty unnecessary and just sad. Steve isn’t much better since he has a lot of cheesy lines to try and convince Jane that he’s on the up and up. He shrugs her off once when he gets distressed about the Blob. He overreacts a lot and he conversation with the policeman at the very beginning was pretty wince worthy. His excuses needed excuses and he didn’t even get to win the street race. He wasn’t really much of a hero by the end and he was just thrown into the circumstances. He nearly convinced himself that it was all fake as well.

The bullies from the beginning actually turn out to just be friends who were having a little fun with the main character. It’s a good thing that this is the case for Steve since he probably couldn’t have held his own in a fight. They heavily outnumber him and they seem to be a little tougher. They help the main characters out a lot by helping them search and waking up the town. Without these kids, Steve probably would have been sunk.

There are three main policemen and they are pretty neat. We have the strict guy who has a big sob story on the left and the reasonable joe on the right. The third guy likes to play chess, but that’s about it. The strict one is pretty intense and you can tell that he has a lot of experience and I have to say that most of his tips were pretty sound. (Keep the kids in the cell sir!) The veteran actually likes kids so he’s a lot more reasonable, but the heroes don’t give him a whole lot to work with. It’s tough for the cops since the heroes are always messing around with the rules.

I guess a minor criticism for the film could be that everyone adapts a little too quickly to the monster. The cops almost immediately stop trying to shoot it because they find out that it’s impervious to all conventional weaponry. It’s true that nothing (Possibly including nukes) can hurt the Blob, but I’d expect them to try a little more. It’s good that they can give the Blob the chills through natural methods, but that was really just a lucky guess. We expect the police to fight for us until the last man! It’s still a pretty small thing though and the romance/main characters is the only true negative of the film.

Overall, The Blob is a pretty fun creature feature film. The main characters are very below average though and I prefer the leads from most of the other films of this era. These guys weren’t polite to the animals and they just weren’t interesting. I much prefer the other kids since they stay up to watch the creature feature films as well and they have a solid sense of justice. They couldn’t just walk away when the going got tough! The Blob may not have a roar or a real design, but it deals some damage and it made for a unique villain. I definitely recommend this film to anyone who likes a good monster film or a survival story. It’s just the kids against the big Blob that continues to grow. Who knows how powerful he’ll be in the sequel! The film didn’t really have much in the way of negatives, but I still refrained from giving it a higher score due to the fact that it would simply need more action or a better lead to vault it into the Super Six level. A different pair of main characters probably would have been all that it would need to get to the next level.

Overall 5/10