Sonic & All Stars Racing Transformed Review

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All right, it’s time to look at the sequel to the other Sonic racing game! I got the other one not too long ago so you’re probably wondering why I got this one so fast right? I got the first one for Christmas and I bought the sequel at the beginning of March so that’s only about a 2 month gap between the two games. What can I say…the first game was just that good! I knew that I needed the sequel and I have seen some declare that it is one of the greatest racing games of all time…maybe even ever! (By default as some have said that it possibly defeats Mario Kart 8. That was before the DLC though so maybe things have changed)

This game has more of a “story” mode than the other title as the main menu is called World Tour. There is no plot or story, but you do have to complete levels to unlock the next ones and you go from world to world. So, it’s a story mode without the actual story. I always liked this kind of set up because it really feels like you got to complete the game after you wrap it up. No worries though, we’ve still got Grand Prix Mode as well. There are quite a lot of levels in World Tour mode so you’ll likely be here for quite a while. Depending on what difficulty level you beat the game on, you can earn 1-4 stars per level.

That’s where the artificial replay value comes in. To unlock some of the final, extra levels in the last world, you must get a whole lot of stars. This means going back and doing a lot of the older missions on tougher and tougher difficulty levels. I thought that this was certainly a bit much, but for many fans that won’t be a problem. The gameplay is pretty fun after all so going back and playing the events again isn’t bad. Replaying the tournament missions is another story, but you don’t need to have literally every star to beat the final levels as far as I know.

World Tour is also where you unlock a majority of the characters and mods. The more stars that you get, the more gates that you can open for unlockable secrets. It’s a nifty system and it always feels particularly thrilling to unlock a new character or custom mod. As I mentioned earlier, we also still have Grand Prix mode, where you can play all the stages as they were meant to be played. Time Attack Mode is a given and naturally, we’ve got the multiplayer option as well.

There’s certainly a lot to do in this game so even without going back and doing old levels, you’ve got more than enough content here to warrant the 60 dollar purchase. Of course, you can likely get this game for a third of that at this point. The PS3 trophies to collect is also another piece of the puzzle to consider. I don’t plan on getting the Platinum here thanks to those tricky online trophies, but I got a decent amount of trophies before I put the game back on the shelf. Perhaps I’ll go back and get some more at some point, but for now I’m definitely satisfied. Each character gains exp when you race as them and you can work to max everyone out. I got Sonic to the final level as I used him for almost all of the World Tour events, but I didn’t get around to the other characters. It’s a nice incentive to make you want to play as every character. There’s even more things to do here that I haven’t touched upon so content is not a concern.

As for the actual gameplay, it’s definitely more arcade styled. The game definitely lives up to the billing there and that will decide whether you prefer it to the previous game or not. I actually liked the style in the other game more, but they’re fairly similar and this one’s still a blast. This game does introduce two new features, which are the boat and plane gimmicks. You can transform during the race at designated spots, which results in a fun change of pace for the gameplay and you get to really zoom through the courses. Perhaps a little ironic, but I prefer the traditional car gameplay to both the plane and the boat, but they are still fun methods of travelling around. You can grab items as you go through the course and naturally, the goal is to get to the finish line first. That doesn’t sound too hard right?

The A.I. is actually much better in this game than the previous one. I think it’s at a pretty good level. It’s tough enough that the levels are not a walk in the park, but it’s not too difficult that you will find it to be a little cheap. The controversial decision to make the computers input readers in Smash Bros was dicey as it is, but the computers here seem relatively fair. Just be prepared to bring your A game to the table for each round and you should be okay.

Graphically, this game certainly looks stunning. You can instantly tell that this is a PS3 level title as all of the details look flawless. Sega spared no expense for this title and you can tell that it came out back when Sonic was still a prominent figure in their plans. All of the levels are crisp with a great amount of detail and the oceans look especially good. You will certainly miss the graphics once you turn your TV off.

Audio wise, the game fares just as well. The stage themes are nice and cheerful, while also being fast enough to keep up with the gameplay. Sonic’s themes are typically the best by far, but we also get some more opera styled themes for the final levels. As this is a cross over, you can expect music from other games as well. While I know all about Monkey Ball’s themes, the rest of the series are all new to me so hearing their music is always fun. The city levels tend to have some really fun themes to listen too.

After a lot of thought, I do think that the first Sonic All Stars Racing game beats this one. At least, in terms of gameplay. That being said, it certainly loses in just about every other area and it can probably be tough to go from Racing Transformed to just Racing. The first game simply doesn’t look quite as good and there are less guest star racers in that game. Pure gameplay is typically what counts the most so the older one still takes the lead, but Transformed is certainly on the same level and deserves the hype that it has gotten. Now, if only they could throw Mario in the game so that we can call it a crossover!

Overall, Sonic & All Stars Racing Transformed is a great follow up to the first game. The racing is as fun as ever and the graphics are intense. Aside from racing, some of the events will have you fight other racers or even dodge traffic. Dodging traffic is always a lot of fun for me and it’s easily one of my favorite events in the game. If you plan on doing everything that there is to accomplish here, you should be prepared to spend a lot of time playing this game. It’s certainly worth the money and I can only hope that Sega decides to make a third game to finish up the trilogy at some point. Sonic has definitely proved that he can hold his own racing title and Mario Kart has a legitimate rival now. I definitely recommend buying this game when you get the chance!

Overall 8/10

Excitebots Trick Racing Review

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All right, let’s check out another game from the legendary 5 dollar bin! It’s games like this that make the bin so worth it for me because this is a hidden gem that I likely would have never played otherwise. It’s certainly not going to be the next Mario Kart of F-Zero, but Excitebots ended up being pretty fun and certainly worth the 5 bucks.

There is no plot so you are free to jump into the grand prixes. There are 5 different cups and each one has 4-5 different races in it. This title is a little different than most racing games as getting to 1st place is heavily encouraged, but there are other aspects in place. See, this game is also a bit of a stunt racing game as the amount of stars that you have in the end is what ultimately matters. Coming in first gives you an extra 55 as opposed to the 15 in second so that’s a good reason to get to 1st place, but you also want to do a lot of tricks along the way. No worries, they come rather naturally.

You get stars for drifting and bumping into other cars. If you decide to drive into a forest, you get a star for every tree that you dodge. The stars add up quickly there, but it is typically much more dangerous than the normal path so you have to decide if your driving skills are up to par. If you hit something, then you’ll quickly be taken back a little bit, which can eat up your time although it’s not all that bad. You’ll still be okay even if you crash a few times. Just make sure that you get the stars first. Naturally, you also have a nitro boost that you can activate quite often. You just can’t use too much of it at once or you will overheat so make sure to use it gradually and in bursts.

All of what I just mentioned was already in Excite Truck so let’s get into the new features for this title. This game placed a lot more emphasis on the Motion Controls than the older game. For starters, you’ll see various poles throughout the race. You will then have to make a motion with your Wii Remote depending on what color the pole is. Typically it will require you to make a sudden push forward or to act as if you are making a circular motion. To be honest, this is an addition that I definitely would have preferred to not have made the cut. Getting the motions can be as tough as you think considering the Wii Remote’s dicey reputation and it doesn’t add anything to the game. I can guarantee that the game would be even better without this gimmick although it certainly doesn’t hurt the game all that much. It was just a little unnecessary.

One of the new additions that I did like was the item boxes and tools that would appear. You can get items like some teeth to throw at enemies or a fishing rod to get some fish/stars. The items are typically fun and if you get a wrench, then you can turn into your true robot form. This was a good addition to the game and I’m glad that they added it. I certainly would like to play without any nitro or items as an option as well, but if you’re going to have some gimmicks, then you may as well add them all in right? You can play a lot of the individual minigames in minigame mode in case you really like one. There’s also a Poker Mode, but I decided not to try it out. It didn’t really pique my interest.

There are many other ways to search for stars during the race, but I’ll allow you to find those on your own. The actual gameplay is very smooth, which helps to negate the Wii Remote’s handling. The Wii Remote actually works well enough here. I would still prefer almost any other remote, but it’s passable as you have to hold it sideways to play this game, which has always been the best way to use the Wii Remote for a racing game. Each race is only about 2-5 minutes so they’re short, which helps to make them very exciting. Nothing’s worse than playing a really long race only to discover that you’ve lost and have to play it all over again.

The graphics are sound and the robots all look good. This is certainly no Mario Galaxy, but it’s still a big step above titles like Casper and Rudolph. The graphics are not bad, nor are they very good. They’re simply caught in the middle, but that’s not a bad thing. The designs still compliment the races rather well, which is all that I could ask of the title. The soundtrack is great, but I would expect no less from such a solid racing title. All of the themes are fast and intense, which lets you really feel like you’re in the race. Racing games have had a superb track record when it comes to the music included in them and this game does not disappoint here.

Completing the cups won’t take you very long. There are 24 courses and all of them are short, but you have to consider that you will be getting this game for a bargain price. Also, there is a good amount of replay value. If you get S ranks on all levels, then you can unlock the Super Excite difficulty so that you can play the stages yet again. Moreover, there are many things to buy with your stars. That’s where it gets to be a bit much though.

For starters, you have to actually buy the alternate colors for your vehicles. You have to buy the vehicles and then you also buy avatars for your profile and statues of your cars. This gives you a lot to buy, but earning stars isn’t so simple. For example, you will earn around 200-300 per race, but most of the cars are 2500-5000. I ended up with around 5000 stars when I beat the game so I bought one car. Imagine how long it would take to buy the 20+ profiles, 20 statues, colors, and cars. Certainly longer than I’d really be willing to play this game. I actually did bother to do the S ranks for Excite Truck, which shows how much fun these games are, but it’s not the kind of thing that I’d probably do now. Nowadays, Super Smash Bros is probably one of the only games where I’d actually go that far. Don’t get me wrong, the gameplay here is still a lot of fun, but I’ve got a lot of games to play so it’s best that I move on while I can.

Overall, Excitebots is a fun racing title. It’s certainly a lot better than you would expect upon looking seeing the cover and you should certainly give it a chance. It’s a short, but fun experience and the actual gameplay is quite good. It’s fairly unique for a racing game and you’ll have fun earning those stars as you beat the levels. The soundtrack is really good and the graphics are sound so this game really has no weak points. There’s also a multiplayer mode to boost the replay value a little higher. Yes, this is one of those 5 dollar bargain bin titles that is really tough to top.

Overall 7/10

Scribblenauts Unmasked A DC Comics Adventure Review

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Well, it’s been a while, but I finally went back to finish up the Scribblenauts series. The first three games were all pretty fun and this one added DC heroes to use as well. I was ready for the epicness that would ensue and this game even had an actual story mode, which was an added bonus. The story mode does come at the cost of the usual Starrite system, which is actually a big trade off, which I will certainly look at.

Maxwell has learned his lesson from his adventures in the older games. He now knows that his powers must be used responsibly. Unfortunately, he is transported to Gotham City along with his sister. He soon finds out that a doppelganger of himself is teaming up with various super villains and they intend to collect all of the starrites for their own purposes. Maxwell must team up with DC’s greatest heroes if he is going to stop the villains. Can Maxwell prove that he is the ultimate hero and save the multiverse from annihilation? Only one way to find out!

The gameplay is similar to how you would typically expect here. You have your notepad and what you create is limited only by your imagination. The new addition is that you can create DC superheroes to aid you in your quest to be the ultimate fighter. You must travel to each of the worlds and stop the villains who are causing trouble in each land. Each land will have citizens who are in trouble and need your help. When you solve the problem, you will be awarded with points that you can use to unlock future worlds and advance the plot. Each world has one main mission that you can complete right from the start to save the city. Eventually, you will make it to the final world where you can stop the ultimate evil. There are also some bonus missions where you view each hero’s origin story and try to help out as only you can.

As I mentioned, the story mode did come as quite a price. In this game, the missions in each world seem to be unlimited. As such, there doesn’t seem to be a point to actually helping the citizens. It’s possible that you actually complete each world eventually. If so, that helps to erase this complaint. Otherwise, it’s just not as fulfilling as it was in the other games. I suppose you can say that it increases the replay value, but I prefer when the game actually has an ending. Games like Pac Man could be considered to be the exception, but at the same time, I would like to have an ending as well. This way, you can keep on earning points I suppose, but I wish that each world only had a set amount of missions. The Starrite collecting was a classic.

Also, the gameplay seems to have gotten a little worse in this title. There are numerous glitches that are present and you are very likely to encounter some of them as you play the game. There were many missions that were instantly completed as you approached them and others that were lost for no reason. It’s partially due to the fact that your creations continue to move once you leave, but also because the game seems to have not been tested quite as much as the others. I’ve never really minded bugs and glitches. If anything, they serve to enhance the experience. Still, it does show that the gameplay wasn’t focused on as much as you would expect.

The graphics are nice as always. Scribblenauts is one of those games that isn’t meant to look really good of course like the Lego series. You could grab the graphics from Mario 64 and make a case for it looking better. It makes sense since it’s hard to imagine how you could make a lot of graphics for each items that Maxwell could create. It would simply take too long, which is why cardboard cutouts/sprite looking objects are what it used here. It works for the game and everything still looks rather clear. It’s nice to see the chibi heroes helping out as well.

It’s also nice to see Maxwell’s development through the games. He can finally talk now and we have learned that he is actually a wise kid. He knows how powerful his abilities are and he takes great pride in doing the right thing. He’s certainly come a long way from Scribblenauts Unlimited. He only makes one real mistake here and it can barely be counted as a mistake in the sense that he created a doppelganger. His real mistake was not remembering that he had made the drawing or checking it before he attached it to the globe. Ah well, in the end he learned how to fix this error.

The final boss was interesting because it came at a good time. The game actually goes into the Convergence styled plot, which is cool. We got to see other realities and learn more about the universe. The final villain even found a way to take care of the Justice League rather easily. He simply didn’t count on Maxwell. The game is rather thorough on the amount of DC heroes that you can summon. I believe that there are about 200 pages worth with each page having 6-12 characters on it. That’s certainly an impressive amount and the game did its research.

Some parts of the review likely seemed negative, but this is a fun game through and through. It’s rather short and you can probably beat it in a day or 2, but you’ll have fun exploring the worlds. Making this crossover was certainly a lot of fun and it would be cool if they did one with Marvel someday. It wouldn’t be quite as Epic without Superman of course, but I’ve always been a big DC fan.

How does this game stack up against the previous three? I think it’s safe to say that the original three were better games in how they handled this. The gameplay is still smoother than the first game though, but I miss the mission select. The guest stars and story combo does manage to propel this game though. Each game excels in its own area. The first one was the most difficult by far and really helped to stretch your imagination. The second game perfected the controls and probably offered the most complete experience. It was long and packed with a bunch of fun and difficult levels. The third one erased all of the difficulty, but had the big screen novelty to back it up. You could finally run around and help people out. It still had a core mission system with it and was a blast to play. Finally, this one had a real plot. So, all of the games had their strengths to be sure.

Overall, If you played the first three Scribblenaut games, then you need to add this one to your collection. If you haven’t played any of the other titles yet, then I still recommend picking this one up whenever possible. It’s a short game, but a very fun one and you may actually learn more about the DC universe. Summoning up about a dozen versions of Supermen to fight by your side can also be entertaining. Once you pick this game up, you can also bulk up your Wii U collection and see where it ranks. This may be my final Wii U game for a little while so I certainly savored the moment. My next stop is in PS3 land…for now!

Overall 7/10

Madden 2005 Review

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I finally got my hands on another one of the Madden games! The series is still one of the best video game franchises of all time and it’s never had a bad installment. That doesn’t change here as this title can holds its own with the best of them. I still prefer 2004/2013, but those are going to be nearly impossible to beat anyway. The important thing is that this game got the fundamentals right and it’s a lot of fun to play.

You have the usual modes here like play now or starting up a season/franchise. Sometimes the games leave out the season mode and I’m not sure if this one has it or not. Either way, Franchise Mode can be played out like a season mode if you wish so there’s not a big loss there. The gameplay is pretty explanatory as the game is following traditional NFL rules. If you know how they play Football on TV, then you’ll get the hang of the controls pretty easily.

Of course, I grew up with Madden so I already know the controls quite well. Once you have learned them for one game, you are essentially set for the rest of the series. If this is your first time playing the title, then it is understandable that it may take a short while to really have the controls down. Some things you simply can’t learn from just reading the booklet and you’ll need to actually play games and get some experience to truly get started.

As a new tradition for my Madden reviews, I first play a normal game on Pro level, but then I see how the game handles the toughest difficulty setup…All Madden mode! Needless to say, the game does cheat to an extent. Different game use different methods to make hard difficulties more challenging. Some like Mario just speed up the timer, others like Final Fantasy will make the enemies more powerful. Madden takes a different approach, it simply makes you a lot weaker. I definitely don’t care for this strategy and I would prefer for the computer to simply become more predictable and maybe blitz more often.

Instead, you’ll just realize that your receivers can’t hang onto the ball..at all! My main receiver dropped over 10 passes and you simply can’t win a game when your receivers aren’t making plays. Running the ball will typically only get you 1-2 yards against an All Madden defense so you need the passing game to be working. I found the perfect play where my receiver would always be open and if he wasn’t, I could simply toss it to my running back in the flat. It was a great plan, but I still need my receiver to make the catch or it’s all moot. Needless to say, it felt like the computer was cheating.

I still did keep it close for the first half. I had only been down 3-0 towards the end of the 2nd Quarter, but ended up leaving the half down by 17-3. Eventually, the score started to get more drastic as I was forced to go for it on 4th down. I can safely say that I was a little salty and a little voice in the back of my controller was probably telling me to “git gud” but I didn’t want to listen to it. No matter how good I got, my receivers wouldn’t be able to keep up and I would have an extremely difficult time beating the computer.

Suffice to say, Madden is one of those games that is at its best when you are able to face off against a human opponent. Pro difficulty is satisfying in its own way as well since the games can be close or you will blow out the computer, but your receivers will never miss the catch. Not often anyway… The stakes are always high when playing someone in the real world and it’s a great way to have a blast. The Wi-Fi element is what really helped Madden 13 become my 2nd favorite Madden title. Hopefully Madden 25 still has online servers going by the time I get to that game. I’m looking forward to facing some strong opponents there!

The soundtrack of Madden has always been really fun if you just listened to the rhythym. The fast music helps you get excited for the match and the jingle that plays before every game is really catchy. It’s essentially stuck around for all of the Madden games even if the theme gets slightly remixed nowadays. It’s a good theme and the games really feel epic as a result. That being said, I could certainly do without the lyrics as they just bring the songs down and don’t allow you to listen to the beats in peace. Naturally, the graphics are pretty great. Madden’s always been exceptional in this area and I don’t see them faltering anytime soon. EA really knows what they’re doing in this area. Madden may get a lot of complaints over the years, but at least they never concern the graphics.

Madden has more replay value than almost any other video game. It loses out to Super Smash of course, but that’s another story. There is no Wi-Fi here, which hurts, but you can still have a nice franchise mode started where you can fight the CPU for many seasons. It’s also easy to just jump in play when a friend comes over. Madden has virtually infinite replay value and it’s one of the reasons why people continue to buy it year after year. It is a winning formula that has continued to work for over a decade.

By and large, I can also see why Madden became such a popular series from the start. Even if we ignore the fantastic gameplay, it is simply a well designed game. The cover is very clear and engaging. It is a title that would have stood out over at Gamestop. The menus are all very easy to navigate through and it’s very new gamer friendly. I’m sure that many people were introduced to the world of video games through Madden and that’s a good thing. I’d love to be introduced to Gaming through a 9 star game. I forgot what my first game was, but it was probably X-Men for Super Nintendo, Home Alone for Game Boy, or Pac Man since I was probably at the arcades a lot. Either way, that’s not a bad way to start off either!

Overall, Madden 2005 is a great game and I got it for a bargain at 1 cent! (4 dollars shipping) Now, I am just missing Madden 2008 and then my collection (Up through 2013) will be complete! That’s definitely going to be a nice accomplishment and while I essentially get all sport titles, Madden is the best by leaps and bounds. It’s a series that I like to be almost current with since the games are so exciting and fun. This was before the recent upgrade for the defense so it’s still safe to throw deep bombs sometimes. You probably shouldn’t risk it on All Madden, but you can’t risk all that much when you’re playing at that level. I highly recommend buying this game and Madden 2005 is a good way to learn about the NFL. The important thing to remember is that the Dallas Cowboys is the team to root for. Go Dallas!!

Overall 9/10

New Super Mario Bros 2 Review

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It’s time to review one of the modern Mario games. This one definitely got more mixed reception than usual because many fans felt that it was too similar to the first title. Well, there are certainly similarities to be found and I can understand the critique, but….it doesn’t change the fact that this game is a blast to play. It’s a thrill a minute and Mario continues to be one of Nintendo’s best franchises. This game certainly holds its own against the original.

The plot is that…Peach is kidnapped by the Koopa Kids. Mario and Luigi didn’t want this to happen, but they were quickly overwhelmed and outran by these villains. This means trouble for the Mushroom Kingdom and the heroes are going to have to work together if they want to win this battle! The plot is certainly as generic as we come and I would prefer to have an actual plot, but it is what it is. The day a 2D Mario game has an actual plot is the day I replay Mario Sunshine’s epic levels once more. Galaxy 1 was a good start, but it’s 3D so it’s not quite the same.

The gameplay is your average Mario styled gameplay so I should not really have to describe it. Just in case, the basic goal of the game is to get to the end of the level by heading right. You can jump and land on enemies to take them out of the equation. Another useful application of the jump is to hit blocks and grab some items to make the journey a little easier. The gameplay is simple yet effective and it can actually be quite challenging. Not this game in particular because they are typically a lot easier nowadays, but if you’ve played Super Mario World, then you’ll remember a tough game.

I would count this as a negative thing, but it’s not quite that major. I do wish there was some kind of Master Quest mode where each of the levels became significantly harder, but it would likely be difficult to achieve. You really need the actual level designs to be created with that frame of mind. Hopefully something like this happens soon, but it’s not an absolute necessity. What I wouldn’t want is for the game to just speed the screen along in each stage. That would make it more difficult, but in an artificial way that wouldn’t be quite as fun.

This title is very easy, but that probably does help its charm a little bit. You can jump right into the game and breeze through the levels with your Mario expertise. You’re still enjoying the level designs, but you can jump all the way through without any stops or backpedaling. It’s simply different than the more strategic ways of playing Mario back in the day. The Raccoon Tail is also guilty of this as it is even more useful than the Cape from World. You can float over just about anything and running for a long enough time will allow you to fly like with the cape. I have been able to essentially skip whole levels using this technique.

The graphics in this game certainly hold up well and show just how powerful the 3DS can be. It’s safe to say that this is probably the best looking game on the console although 3D Land and Dream Drop Distance give this title a run for its money. The colors really stand out and it looks like it could be a home console Mario title. Are the graphics are good as Mario Galaxy 2? Probably not, but the fact that it is even close is pretty cool.

The soundtrack is another big positive for the title and the Mario series is pretty legendary for this aspect as this point. It’s hard for more of a casual listener like myself to tell what is original and what is a remix nowadays, but they all sound so great that it barely matters. Mario has always upheld a high level of quality for its music and I don’t expect that to change anytime soon.

The game is a little short, which is probably the only thing that should make you wary about the title. (The difficulty level shouldn’t make you wary even if I did mention it) You can go through an entire world in the time that it would take you to beat a level in War For Cybertron or another one of those long games. Some of the bosses can be beat in a matter of seconds or 1-3 minutes. The Rhino’s are hilarious to fight because you just jump under them as soon as the stage officially begins and it’s game over for the poor guys. The whole game was completed in two sittings for me and it does feel shorter than the average Mario game, but it’s probably about as long. It’s not that the levels have shrunk, but the Raccoon just helps out a lot in these situations. It’s also the kind of game that makes you want to play it for long periods of time and in normal bursts, it would certainly last longer.

The level designs should be applauded as they are very diverse and also a lot of fun. That being said, there is one level that deserves a shout out for being pretty bad. I’m talking about one of the Ghost Houses. I’m not really a fan of them in this game to be honest although I enjoyed them in World so it probably depends. I miss the classic ghost theme this time. Back to the point, one level had a little too much fun with the trap doors. You could go through the level over and over again as you’re stuck in a loop of unending scariness. I still think it was a glitch one time where I kept going through all of the doors, but it’s possible that I took a misstep. Still, that level just wasn’t cool. I prefer my difficulty increases through hard jumps and more enemies like in World than adding mazes where you can get lost. The former is simply exhilarating while the latter is tedious.

On an unrelated note, this is why I’m a little sad by the fact that Nintendo has slowed down the Mario series so much. I am now just about caught up with the franchise at least as far as the 2D World is concerned. A New Super Mario Bros 3 would come in handy right about now. Luckily, I still have New Super Mario Bros U to keep me busy in the future. The price has kept me away, but it’s certainly something to consider for next Christmas.

One improvement I would suggest for a future game is to get Bowser more involved. He doesn’t even appear until the very end and he goes down very quickly. I’d like a bit more of a climactic clash with the big Koopa and preferably he should fight through some mini boss levels before the end. He needs more screen time seeing as how he’s Mario’s big adversary right? Throwing Luigi into the plot early could also be something to look into.

Before I forget, the game also added a new gimmick through the gold coins. If you collect enough of them or grab the item, everything will turn gold. You can shoot gold bolts of energy and every enemy will drop a bunch of coins. It’s pretty fun, but it doesn’t actually happen very often so I wonder why it was marketed to heavily. It’s a nifty feature, but also a forgettable one that won’t really impact your video game experience. With a game like this one though, that’s no problem!

There’s a whole lot of replay value to be found here so it almost doesn’t even need to be said. You’ll want to replay all of the levels to collect the Star Coins and you’ll also unlock new ones along the way. Reaching 1 million coins will unlock something pretty neat and that will take some time no matter how good you are at collecting them. The sheer enjoyment of playing through a level also counts for the replay value as the levels never get boring.

Overall, New Super Mario Bros 2 is a great game. It is certainly following a formula and it didn’t add many new features to the system, but that’s all right because the system still works. Granted, there was a rather large gap for me between this game and the first one so the levels felt more like a nostalgia boost than an unfortunate copy. Still, the levels are so fun that you can’t tire of them very quickly. That’s a good thing since you’ll be playing them a lot as you go through the game. I certainly recommend this title and collecting a lot of coins gives you an extra incentive to really get your money’s worth (See what I did there?) out of this game. I had been leaning towards an 8 for this game, but when I think about it, there are very few games that I find to be quite as fun. Super Smash Bros and Madden have earned 9’s with ease in the past, I think this game is worthy of the title as well. It’s missing some elements like a plot for the story mode..but you could say the same about the other two games. I’m eagerly awaiting Mario’s next portable adventure and this one shall not be forgotten. Mario basically invented the word “fun” with its various installments.

Overall 9/10

Grill Off with Ultra Hand Review

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This game was world exclusive to the members of Club Nintendo. That was pretty awesome and while it probably meant that the game was rather cheap to produce, it was pretty thoughtful on their part. As Club Nintendo closed its doors for the last time, I had exactly enough points to buy this title. After seeing the “epic” live action trailer on the site, how could I not be intrigued? Let’s just say that motion controls get in the way here.

Essentially, you’re grilling in this game. There’s no story mode as there is just an infinite arcade mode like in Pac Man as well as a Vs Mode option. You use the wii remote and nunchuk to reach out to the grill by tilting your remotes towards each other and then press A to grab the piece of meat. Next, you tilt your remotes away from each other and release to let it go. You have to rinse and repeat as you try to grab all of the meat at just the right time for bonus points. If you drop one too close to the grill or burn a piece, then you automatically lose.

In theory, this game had the potential to be the next Flappy Bird or Pac Man. At least, that seems to be what the game developers were gunning for here. The problem is not the actual gameplay, but the controls. The Wii Remotes simply aren’t good for this kind of thing as they will constantly make you let the meat go or not move when you want too. It makes playing the game a bit of a struggle and it’s hard to have fun when your remote keeps sabotaging your efforts to win.

Otherwise, it’s a great concept that works flawlessly. The gameplay is addicting and it’s easy to get into the game since it just starts up right away. It’s the kind of game where you can have fun competing with a friend for the high score. Even if it didn’t have a local Vs. Mode, you could just take turns or post your scores online. The scores get higher and higher as you go on so you really want to increase your combos. Each piece of meat will then be worth up to 9 meats from the beginning part of the game.

The graphics are decent I suppose. There’s not much to look at as you are always on the same stage with a very limited selection of meats at the ready. This must have made animating the game rather easy for the developers. It’s still not going to be one of the greatest games that you have ever seen as far as graphics go, but it looks good enough.

The soundtrack is also limited of course, but the main theme when you pick the title from the startup menu is catchy. There’s not much more to say about that. This is the kind of game that you may have felt bad about if you paid 20-30 dollars for it, but it’s a free game. There’s literally no way to buy it from stores unless you decide to purchase a copy from a friend or on Ebay. Because of that, you can’t say that it’s a rip-off. How can something that’s free be a rip-off right? More effort probably could have been put into the game, but it’s simply as advanced as your average phone or mobile app game. In that sense, this title succeeds.

Overall, Grill Off With Ultra Hand is slightly worse than I expected and you can totally blame that on the controls. If you could play this with Gamecube controls, I can guarantee at least a 2 point boost and it could maybe try for 3 depending on how much I felt like replaying the game. The replay value is really the main incentive of this game and it should be rather high, but the controls negate that. I recommend grabbing this from Club Nintendo while you can since it will be out of print soon. It may not be much, but it’s free and it’ll be a good way to say goodbye to Club Nintendo once and for all. If you would rather play something that’s a little more fun, check out Wii Sports!

Overall 3/10

Rudolph The Red Nosed Reindeer Review

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I recently saw Rudolph The Red Nosed Reindeer so I really wanted to play the game! I finally managed to find it in the outskirts of the city and it was well worth the 1.89$ that I paid for it! I have to admit that I feel really bad for the people who paid 30 dollars to buy it on opening day though. Man, those people must have been shocked at what arrived in their homes that day. Heh heh heh…okay, let’s start the review!

The game follows the events of the film, but really only the ending of it. There are a couple of minigames as you build toys for the kid who have waited all year to open their presents. Luckily, you will only have to wait a few minutes to go and deliver it to them. See, the game’s length is rather infamous. Remember when I played the Casper video game that you could beat in around 15-20 minutes? This game is even shorter as the run time is more like 6-10 minutes not including the short cutscenes that probably extend it to around 13-15. It’s a blast and a half….if you have not played a video game before!

One of the video games involves baking cookies. Okay…you basically have to swing your wii remote three different ways. Strike once to pound the batter, Next strike to smooth it out, shove it in the oven, and throw in the toppings. Rinse and repeat until the timer runs out to show that you have completed the game! Next up, you have to punch presents into Santa’s bag or onto the Christmas tree. This is probably the trickiest minigame thanks to the controls. Still, it’s about as easy as World 1-1 of the average Mario game or even easier since you can’t die. Just move with the Wii Remote and you’ll be find. Finally, you have to ride with Rudolph and friends to drop presents on the kid’s houses. This one’s the easiest as you can literally just drop presents for eternity. Just keep dropping them and most of the presents will actually land on the house. You’re not penalized for missing so you can do this with your eyes closed! There’s also a paintball minigame where you have to throw paints at the toys. It’s very similar to the Basketball minigame from Mario Party 4 so it’s pretty catchy.

There’s no way to lose any of the games so completing this title will be simplicity itself. Now, those minigames probably didn’t sound like a lot of fun, but you can try to make them more exciting. See, each game actually has a score at the top so you can try to get it as high as possible. There’s no actual reward or incentive for doing so, but why not right? You may as well to pass the time by. On the bright side, the game is so incredibly short that it never drags on.

The graphics are surprisingly good/decent considering how cheaply produced the game was. The character models aren’t stretched or blurry and the in game graphics are surprisingly clear. I feel like the graphics got all of the attention from the developers so they could at least make the trailer look good. For everyone who bought the game, they probably celebrated with a pizza. There isn’t much of a soundtrack, but that probably goes without saying. (The theme that plays when you start the game is catchy!) We do have the classic Rudolph song though and that’s always great!

I appreciate the fact that there is a story mode even if it is extremely short. After each minigame, you get a small cutscene with the snowman from the intro to the film. He has a new voice actor who isn’t nearly as good, but he tries his best to be warm and friendly. The credits aren’t included when you finish the final minigame so you’ll have to go to the menu and enter the credits that have been available from the start. I guess they knew that you would finish it quickly so they decided to have the credits at the ready. Not a bad strategy right?

We also can’t forget about the hilarious loading screen for this game. In Super Smash Bros for the Wii U, people love to crouch over and over again. It’s a taunt in a way and it especially comes in handy when you are out of the normal ones. Well, the loading screen here just has the Yeti crouch spamming. That’s the loading screen! It’s like an inside joke that the developers are in on and the gamer can’t be apart of it. The loading screen almost makes the game and you’ll remember it for quite some time!

Rudolph is the perfect example of why I am always on the lookout for new games at the 5 dollar bargain bin. In particular, the Wii has a ton of “Shovelware” titles that actually turn out to be a lot of fun or at least highly amusing. This title will always hold a special place in my heart along with Casper for being so short that it is practically a parody of a game. No matter how small the budget was, it’s just incredible that anyone could actually get away with making a game that is this short. You’d almost expect the game to be sued!

Overall, Rudolph The Red Nosed Reindeer is a game that is so short that I’m tempted to give it a mere 3 stars. I still feel that it’s worth the extra star because the actual minigames are enjoyable and they don’t feel repetitive. I may have felt differently if I got it for 30 dollars, but at under 2 dollars, 10 minutes sounds pretty decent. I only recommend this game if you know what you are getting into. It’s one of the best 2 dollar games that I have played not counting sport titles. This is the kind of game that you will want to have at parties so that you can laugh at it along with your friends in some good natured fun. I don’t think I’ll ever be playing this game again since there is no real replay value to be found (I guess you could beat your high scores….) but it was a decent one time ride. Don’t believe all of the negative reviews (Mine is negative though) about the game not being fun. It is short, but the actual minigames are fun! Just watch the trailer and get back to me…

Overall 4/10

Cruis’n Review

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It’s time to look at another title from the legendary 5 dollar bin. Let’s face it, it’s always an honor to pick out a game from that selection and I specifically went to a new Gamestop when I heard that they were still carrying this title. Cruis’n is everything that I had hoped for from the screen shots and while it is a pretty short game, it does have a decent amount of replay value to keep it relevant.

There are 13 races and you get to challenge them in Circuit Mode. Landing in the top 3 allows you to move onto the next stage. It is true that you can theoretically complete this game in under an hour since the average race is 2 minutes or less, but but you’re bound to lose at least a few times so beating it in an hour can still be tricky. Keep in mind that you may need to swap cars during this adventure as your first one will likely have some pretty underwhelming specs compared to the first one.

Winning a race gives you some spending money, which you can use to buy your next car. I bought most of them and ended up with 3 left. I guess I shouldn’t say “buy” though. When you get enough money, you automatically unlock the car. The final car needs you to have 2 million dollars and I ended the game with a little over one million. You earn 100 grand for each first place so just 10 more races would have been enough to have achieved that. I was tempted to do that so that I could say that I 100% completed the game, but there’s ultimately not a whole lot of point to doing such a thing so I took a pass on that. Perhaps I will go back for that someday.

The gameplay is pretty straight forward for a racing game. There are no items or real gimmicks here aside from the casual boost. You can boost three times and it gives you a decent chunk of extra speed, but it’s not too drastic so it doesn’t take the balance away from the game. Since this is an arcade style game you really have a lot of freedom as you drive around. You can break into a building and watch with awe as you look at the fun details. The fact that the developers actually designed the insides of the building is pretty neat since there’s a good chance that you could beat the game without ever going inside. Turning works pretty well and the gameplay is a lot of fun. The game will quickly reset you to the right direction if you’re spun around for too long so you never have to worry about stopping. Just power through to the goal!

Cruis’n is also purely a motion control game as you hold the Wii remote sideways and tilt to turn. Surprisingly, it actually does a good job with these controls and you’ll never have to adjust the Wii sensor or back away when you realize that the controls are not working. Everything works almost perfectly here and that was definitely neat. Once again, I have to stress that this isn’t your average 5 dollar bin game.

One aspect that I liked about the gameplay was the unique addition of random cars on the tracks. A lot of games like Mario Kart have experimented with other cars acting as obstacles, but not to the degree that this game throws them in. Most of the stages have dozens of cars blocking the way in the stages and bumping into one of them can critically hurt your chances of reaching 1st place. They are sometimes driving in the same direction as you or going in the opposite direction so you’ve always got to stay sharp. It’s why using your boost can be a risky endeavor.

The graphics are actually very good and that’s where I disagree with most reviews. The general consensus seems to be that the graphics are pretty bad, but everything actually looks pretty sharp. I am quickly reminded of the racing game that I used to play on the computer over a decade ago. The cars and stages are similar to that as well as the gameplay. I loved that game and still consider it to be one of the best racing games of all time. This title may not be quite as good, but it’s still pretty great and that goes for the graphics as well. Most of the game takes place in the night it is impressive to see how clear the game looks. I definitely have no qualms in this area.

The area where I do have some qualms with the game is the music. The soundtrack tries to be edgy or ghettoish, which results in some good tunes, but the overall music leaves much to be desired. It’s why I’m not even a fan of the average Madden title as the music gets a little too out there. For racing, I just want fast paced themes with no lyrics. That will let me race to the best of my ability with no distractions. In a game like this, you certainly will need to focus.

I also have to take away points for the suggestive content in this game. As this is underground racing, the game has a scantily clad lady holding up the “Ready Set Go” sign and she’ll also dance in the background when you take first place. Throw in the sad voice when you are going through the modes and it takes away some of the wow factor from the game. We definitely didn’t need this and more games should just play it straight if they really want to win. From the voices, the only one that I actually like is the creepy laugh. It pops up randomly during the game and that can definitely be pretty intense.

Now, the main reason why this is in the 5 dollar bin is probably because of the lack of content. After you unlock all of the races, then you can unlock a handful of cars. Unlocking those will give you some more options, but there’s nothing to do with them. Playing the stages is the only thing to do aside from the classic Multiplayer mode. You can upgrade each car to its maximum potential by participating in races with all of them, but even the average perfectionalist probably wouldn’t bother with all of that. So the multiplayer mode makes up the majority of the replay value, which means that you will probably want to have someone to play this game with. Otherwise, it’s certainly going to be a very short experience.

Overall, Cruis’n is a very fun racing game. Keep in mind that it’s only about 3-4 dollars for a reason, but it’s well worth the price. Given the fact that you could be done with it in 30-60 minutes, I could understand being disappointed if you bought it for 30. Even 20 dollars would have been a stretch, but for under 5 dollars I think this is sufficient. The levels that you do play are pretty great and the A.I. actually manages to keep things competitive. It never gives up and all it takes is one wrong turn to throw you from 1st to 8th. The graphics are better than expected and they easily hold up against any racing game. The suggestive content can make you wince, but it’s still not as bad as it could have been and it disappears once you are actually in the race. I definitely recommend this title and now I’m looking forward to seeing what racing game I play next. Let’s just say that we may not have to wait very long for that. Also, it should be known that I used the Pontiac Firebird during my playthrough since they didn’t have the Quest. It’s a very reliable car and I recommend using it when you play this game.

Overall 7/10

The Destiny of Zorro Review

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Time to check out one of the classic Wii games that I got from the 5 dollar bin recently. Naturally, these games are typically in the 5 dollar bin for a good reason, but that never deters me from grabbing a game with potential. Zorro certainly has this as it’s an action game with a lot of fighting, but it manages to really blow most of its opportunities.

The plot sees Zorro vanquish some evil doers before he meets the toughest opponent yet. Mr. Calavera kidnaps the main heroine of the story and he heads off to an ancient location to become the King of the people there. He has already tricked them all so Zorro will have to infiltrate the island and defeat all of the guards. Once he has done that, nothing can protect Calavera from Zorro’s fury!

It’s a rather basic plot, but that helps it achieve that retro feel that the developers were aiming for. There are 14 levels in the game and some of them can be 5-9 minutes while others will take around 20-25 to complete. Typically, the levels tend to be on the long side, which can really make them drag on at times. A level will usually have you defeat a certain number of enemies, break an object, beat more enemies, and maybe even walk a little if you’re lucky. Diffusing bombs is easily the worst part of the game.

Battling enemies sounds fun, but that’s where the game eats up most of your time. You’ll have to defeat enemies in batches of 10 many times and you can’t defeat an opponent as easily as you would expect. Most enemies take 8 hits to defeat and the bigger ones require more of an effort from you. When they gather in groups, you’ll need to try to get some hits in through hit and run tactics, which are always a little risky. Sometimes, I would die 6-7 times before defeating an enemy because it is very difficult to separate them.

This is where the “unlimited lives” part comes into the equation. When you die, you are sent back a few steps, but the enemies keep their current health status. So, even if you lose a few dozen times, you can wear down the enemies eventually. It just takes some time and a good strategy at the ready. The only times where you can actually die and have to restart the area is when the bombs are present. I was taken out by them during one of the levels. (I blame it on the controls) Replaying a 17 minute level can definitely be dicey and I’m glad that it only happened once. There’s a chance that you can also lose in the second final level with the tower, but I didn’t lose there so I’m not positive about that. If there was ever a game that deserved to have infinite lives, it was this one. You really need them since there are no checkpoints and starting from the beginning is never any fun.

For the controls, this is back during the good ole Wii Remote days. You just swing it around a lot to slash at the opponents and jab at the screen for a stab. Stabs are the most effective attacks since you can KO almost any opponent in two hits with it. (The final boss takes 3 to defeat him) The reason why you need 8 attacks to usually win a battle is that normal attacks have no effect on the villains. They help you build up stamina so that you can hold B and then use the same attacks to actually deal damage. 3 hits gives you enough meter for one stab so you repeat the process once more. That lets you beat just about any opponent in the game. You also have Z attacks that lets you do a quick combo which also gives you back some health. It’s useful although it does around the same damage as a stab.

Zorro has a lasso that you can use, but it barely even stuns an opponent so there’s never a reason to use it in battle. It comes in handy for the platforming areas though as you jump from place to place. Considering that this game is not exactly a big budget title, you can see how the controls can be problematic. Using an attack that you didn’t intend too or watching an opponent slash you through a wall are common occurrences. One of the final bosses was pretty annoying with this as the goal of the fight is to let him hit a totem pole while you hide behind it. Many times, he would just slash right through it and knock you out. 2-3 hits are usually enough to beat Zorro so that is never a lot of fun.

Unfortunately, the retro feeling doesn’t help for the cutscenes. Zorro is the kind of hero that you can’t root for as he is always looking for romance and flirting with his alter ego’s friend is not beneath him. You really can’t root for the guy and his dialogue can be pretty off at times. He just talks in a 40’s manner as he says his lines very slowly and he loves to insult his opponents while talking. “Do you mind fighting up wind” is a line that you will probably hear about 100 times as you play the game since the dialogue can be pretty limited. The cutscenes are all stills so don’t expect any big cutscenes.

The soundtrack is definitely old and it’s not very engaging. You will barely hear it as you are playing anyway, but it’s definitely worth noting. The graphics are pretty sub par as well. The game often forgets to switch the head on the top when a character is talking and almost all of the enemies look the same. There isn’t a whole lot of detail added to anything so all of the backgrounds begin to look the same after a while. I’ve seen Super Nintendo games that have looked better to be honest as the classic Super Mario World games have a lot more detail and refinement. Actually, this is probably one of the worst looking games of all time and that is a little sad.

In the game’s defense, the combat system did have potential. Chipping away at an enemy’s health using strategic moves sounds pretty good in theory does it not? The bosses had some fairly unique gimmicks like being immune to all hits except counters. The game never tells you what to do against them, but you tend to figure it out pretty quickly. Swinging the Wii Remote around isn’t even all that bad and had the enemies had smaller health bars, it could have been better. The problem is that the battles simply drag a lot so you ultimately stop having fun. The final boss is hilariously bad as you just block all of his hits for what feels like an eternity before finally getting the chance to counter and beating him in 3 hits.

Finally, the game has its share of glitches as well. There were quite a few times where I ended up getting frozen in place because my foot sank into the ground. The pixels must not have been solid enough and I could only watch as a sniper shot me from the distance. It’s a pretty sad way to go and if it was a 3D game you may have tried to yell for help only to realize that there are no allies in this game to come to your aid. That’s quite the predicament right?

Overall, The Destiny of Zorro is certainly not one of the better games out there. I had been tempted to give the game a 6 star rating as the gameplay was not terrible and the actual game just dragged it down from a 7. Unfortunately, playing the game more and more began to expose it as a worse game than that. I feel like a 6 would just be a little too positive for this title and a 4 feels more appropriate. The graphics and soundtrack only add to this feeling. The main reason why this game gets a negative ranking though is that it can be a little boring. It was a bit of a struggle trying to power through the final levels of the game and I blame that on how long they were. You’ll feel relieved to part ways from the game by the end and I really don’t see myself ever playing it again. I dare say that the first levels were better than the latter ones, but that is probably because they were shorter and didn’t drag on as much. I beat 4-5 levels on my first sitting and then just beat 1-2 on my other attempts before powering through the final 4 yesterday. I definitely don’t recommend this title and you should just go out and buy Super Smash Bros for Wii U if you want a good party fighting game.

Overall 4/10

Speed Racer Review

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I finally managed to complete the Speed Racer video game! It’s actually quite fun although it’s the kind of game where you can definitely get worn out with the tournaments. Also be warned that it can definitely induce seizures. It’s rather unique for a cash in and it’s easily one of the best PS2 racing games. I got it for a decent price so I can definitely say that it was worth it and it is one of the final games from my Christmas batch that I had yet to complete. Let’s look at what makes this game cool.

First of all, there is no real story mode, but we do get a tournament mode. That’s a fair trade off if you ask me although I certainly would have preferred a plot. You basically have to play around 30-40 tournaments and each tournament has 2-5 races in them. Unfortunately, a bunch of the tournaments are in the 4-5 range so they can be quite long. That’s my main problem with the game. No matter how fun the gameplay is, staying glued to the TV for 30-40 minutes on one tournament can be quite taxing. Beating the game is definitely a long battle and it will leave you feeling very tired by the end.

The standard rules for the race are set to 2 laps and 12 racers. The 2 laps part may sound pretty great at first, but they still take around 3-4 minutes per track so it still manages to be as long as the average Mario Kart stage..or even longer than those stages. 3 laps would have definitely been too much and even with 2, I think that some of the stages should have been a whole lot shorter. Like I said, the tournament mode basically burned me out so I definitely can’t think about playing this game again for a long time. At least solo, local multiplayer would still make for a lot of fun races.

One of the new gimmicks in this game is that getting to 1st place is only a secondary goal during the race. It’s highly recommended since it helps you get points in a tournament, but staying in the middle of the pack has its perks. You get points by ramming into the other racers and a whole bunch of them when you destroy a car. Every 1000 points gets you 1 real point so if you get 13000, it’s even better than coming in first. The best of both worlds is hitting a lot of cars and still managing to come in 1st, but that’s extremely difficult in the latter stages. I would sometimes come in 11th, but I smashed so many cars that I still got the most points. If you ask me, that’s definitely the best way to go about it. You can juke from side to side to hit the cars or do a spin move if they are right ahead of or behind you. The combat system is a lot of fun to play around with. You also gain energy as you move, which you can use to heal yourself or boost. As for the boosts, you can wait until you have 3 of them and use the ultimate boost.

Be warned that the ultimate boost is great, but it is tough on the eyes. You go so fast that you don’t even need to steer as it just takes you through the course, but the game can’t really keep up. You colors start to turn purple and orange and the screen gets very blurry. You’ll even lose sight of the racers as things start to get loopy and I have a feeling that the developers were just having a little fun there. It’s still something that you’ll definitely want to be aware of if your eyes are weak against flashing lights. They definitely make me feel tired, but my glasses protect me from that kind of thing.

Naturally, this doesn’t speak very well for the graphics. They’re actually pretty decent when they work, but I’ll have to give this area a failing grade. The boosts should not make the screen as chaotic as they do and the game gets way too blurry for me to say that it is acceptable. If not for the graphics part of the game you probably wouldn’t be able to even tell that it is a cash in for the film.

Although, one tip off is the stage selection. Initially it looks like there are a lot of tracks. After all, you are playing on over 100 of them during the tournament mode. The trick is that a lot of the stages are simply recycled over and over again. Some of them are technically different, but just about the whole track will be the same aside from a slight twist. The background and road for most of the stages are identical so there was definitely not a whole lot of effort put into them. It can certainly make the game more repetitive than it would have been with unique tracks. The final two levels are basically the same with the difference being that the final level has opera style music.

Speed Racer’s soundtrack is definitely very good. It’s a little limited to be sure, but it fits the intensity of the races. It’s all very fast and the climatic sounding theme in the final stage is really fun as well. Racing games definitely need a good soundtrack since nobody wants to race with a boring theme playing in the background. Luckily, Speed Racer delivers on this front.

Typically, glitches aren’t a problem in a video game since they are rare occurrences that you may miss when you’re playing the game. That being said, it’s much easier to run through them when you have to play a game for as long as I played this one. It’s not uncommon to just fall through a stage or get launched off the rails. There are many times where you are not supposed to fall off the stage, but you are using your triple boost so you just go flying out of the level. Once I just fell through half of the stage and instantly fell into a big hole over in last place. The glitches still don’t occur too often, but they are certainly noticeable this time.

It’s definitely commendable that the game has so many playable characters. There may even be 50 as I lost count, but you tend to unlock 2-3 per tournament. There are many guys that you’ll never have even heard of here. I stuck with Speed Racer through all of the levels, but maybe you’ll find a character who catches your eye and forces you to change from the famous mach 5. You definitely won’t want to discount the possibility.

For replay value, there really isn’t a whole lot to be found here. Once you beat the game, you do unlock mirror mode so you can play a bunch of tournaments in reverse. You’ll probably find that you’re way too tired to do such a thing after the main mode, but it does add to the game’s length I suppose. After that, you’ll want to hope that you have someone to play the game with since there will be nothing left to do. The multiplayer option is the main reason why I ended up giving this game a 7 over the 6 after all.

Overall, Speed Racer is a pretty fun game. The actual gameplay is really a blast and it really says something about how good it is when you consider how many levels I had to play in this game. The stages are just a little too long, but the tournaments actually do auto save so you can turn the game off in the middle of one if you need too. Knowing this, that actually helps the game a whole lot, but I didn’t find out until the end. It only minimizes the problem though as the stages really should be shorter. The graphics look very sci fi esque, but they’re still too crazy and blurry. The music is good and the character roster is very impressive. If you are by yourself, I recommend the game, but it’ll be a shorter experience. If you have someone to play it with, then this game is definitely one of the ultimate racing titles and you’ll really want to play it. Just watch out for those glitches!

Overall 7/10