Alone in the Dark: The New Nightmare Review


I want you to imagine for a minute what it would be like to be alone in the dark. Not by yourself mind you, but surrounded by tons of giant man eating spiders. Sounds a little scary right? Well, the game is definitely trying to build up that atmosphere and I would say it does a reasonable job considering its limitations. That being said, I would not call the game an all star or anything like that. It’s reasonable but could have used a little more time in the kitchen to be baked to perfection.

The game starts with the main character’s friend being murdered so he flies out to the remote island along with his friend to find out what happened. Unfortunately she is eaten by the super spiders so the lead is on his own now. He is completely alone with no way to get off this island and must still contend with whatever happened to his friend. Do the spiders have a leader? Armed with only a few bullets and his normal gun, the main character must surpass the odds and try to survive.

The idea of a classic survival game on the game boy color is pretty interesting. It’s definitely not something that you see very often that’s for sure. I should say that this does lead into the game’s biggest flaw which is that there is a finite amount of bullets in the game. So if you run out of those, then you are dead. You automatically get a game over when you’re out of bullets. There are 2 more guns that you can unlock over the course of the game though. You need to make sure that you find these because the game is 100% impossible otherwise. I had to go backwards and unlock the final gun or I would have been completely stuck myself. I get the idea behind this as it makes the game scarier but much like an arbitrary time limit as in Pikmin, it only serves to hurt the game. It’s fun to explore around the house and find things but it becomes more annoying when you have to be stressed out about your bullet count.

Minion encounters only appear at certain points and you are unable to run away from them but that’s what makes it harder since you can’t just grind away at getting more ammo. The battles will have some ammo around so you want to grab it but you have to do this before you defeat all of the minions or what ends up happening is the ammo disappears. That means running from the spiders the whole time but of course they are faster than you so you will end up taking a lot of damage. Each bite takes out a whole chunk of health so you need to be careful. There are a lot of potions you get during the game but like everything else, these are limited.

The core of the gameplay is really a puzzle. Almost like a Metroidvania as you have to go back and forth across all the rooms as you obtain new items and abilities. It’s definitely not as linear as you might expect. Your I Spy skills will come in handy here too as almost every room has something to grab. So if you miss it, you will almost certainly need to make a long trek back which won’t be all that much fun. There are also a lot of exits and entrances in each room so it can be difficult to keep track of them.

This comes down to the console limitations. The graphics are very poor and stretched out the whole time so it can be very hard to tell where you are going or even where you are. There are full transitions between every room so the camera suddenly changing can be disorienting. Similarly every cutscene has a white flash between the dialogue which can be annoying. It’s definitely tough on the eyes. The game didn’t even try on the soundtrack as most of the game is completely silent. Music only plays during cutscenes and it’s usually the same track spammed over and over again.

The sad part is that the track is actually really good but you need it to appear during gameplay. It makes the cutscenes really jarring to go from silent to suddenly full of life. I will say though that the story itself is pretty good. I was fairly engaged and it felt like a proper narrative that you might see in a horror story. I definitely give the game full props there. They did good on this area even with the limited budget. I also generally think the concept of finding items through the house and gradually getting to the end is a fun one. With a bigger budget and quality of life updates then this could have really been a winner.

The campaign is fairly short but it is really easy to get lost so I would say to factor that in as you play the game. The videos online show people beating it in about an hour but that’s not really realistic for most players. I certainly ended up doubling or maybe even tripling that time. All it takes is to miss one item and then you are really in a tough spot. So make sure you really check everything out. Often times it is best to just keep spamming the B and A buttons as you move through each room. That way you can really be sure that you have inspected everything.

Overall, Alone in the Dark is a game that had its positives but the actual experience has too many rough patches for me to really call it good. It ends up staying right in the middle at best which still isn’t all that bad to be honest. If you have the Switch Online then you should check it out since it’s free at that point. There are better games to be sure but this is still a unique one and worth checking out in some capacity.

Overall 5/10

Blaster Master: Enemy Below Review


Nothing like an old game to remind me just how lucky I am that I grew up in the modern age of gaming. I am reminded quite often how I probably wouldn’t have been a huge gamer if I grew up way back in the day. Or at the very least, I would have really stuck to a select few franchises and called it a day. Yeah, game boy color isn’t actually that old but I would have been so sad if I had spent any money to play this game. How are you going to make a Metroidvania style game without a functioning map? Why would you ever do this? I can see why people love Castlevania and Metroid because they slaughter the copycats. I really like the modern Blaster Master games but the old ones are clearly not ready for the gaming world.

There’s not much of a plot here but the intro says something about bashing up the monsters. So the core gameplay is about navigating through a massive maze in your tank. There are 8 massive areas, each one has 3-4 other areas inside it and then there are portals that lead you across the areas. They are not sequential so don’t even think about going from area 7 to 8. No sirrrrrrr! You have to go from 7 back to 5 back to 4 back to 2, to then go to 8. You are constantly back tracking and running across the screens but the worst part is that there is no quick travel. Yes, a staple that both Metroid and Castlevania had for years is not present here. They also had maps while this game does not.

I’ll be the first to tell you that I’m not the biggest fan of Metroidvania games but at least those knew what they were doing. This game? Yeah it has absolutely no clue what to do. There is no indicator of what you need to get either or what is in the area. If I wasn’t using an online guide, I wouldn’t know to go take down the boss or even which areas had one. Then some areas have 1-2 keys you have to find so if you don’t have that then you’re toast. Good luck finding it too. Some areas have close to 20-30 rooms and each room has multiple exits and is absolutely massive. Without a proper map you will end up spinning your wheels and going in circles constantly.

I ended up going backwards by mistake more than a few times. We haven’t even gotten into the weapons yet. You need certain upgrades in order to proceed so if you forgot that then you better find the room that has it. There is a ton of trial and error here which is not easy. It’s not always obvious that you are missing a power up either so hopefully your intuition is on point. Then we have the boss fights….oh boyyyyyy. Most games show you a health bar or at least have the villain flash when you attack so you know which attacks are working and which aren’t right? Yeah….there’s none of that here.

You just have to hope you are attacking the right point and you never know if you are making progress or not until the villain loses. That is absolutely insane! You can see how this makes no sense right? Every indie game has some kind of indicator and if they can do that without a budget then this game should absolutely be able to pull it off. It makes the boss fights extremely annoying because they just don’t end.

Also, the game is crazy hard. I don’t even know what counts as a save point but I assume that it would take you back to the start of the area or something. I’d have died hundreds of times in the levels because it is extremely hard to dodge any of the attacks and there are so many of them. One of the levels near the end is also like something out of Super Meat Boy as there are spikes everywhere. You have to jump absolutely perfectly or you will get hit by them. It’s an extremely tedious section which took me many tries because then you also have the enemies trying to attack you and they keep on respawning.

There really aren’t many positives to say about the game. I suppose the graphics aren’t terrible. Most of the areas look almost identical in order to intentionally mislead you so you do have to get around that. It’s not the worst thing though. The weapons aren’t always clear but I suppose I don’t have any other problems. The soundtrack is definitely forgettable though. You do have a lot of replay value here though because it’ll take you ages to beat the game. It’ll be so long that you will have forgotten the intro and can play it again. I mean I couldn’t picture picking it up again, but I’m sure the game has its fans. It is definitely a lot longer than you would expect.

Overall, Blaster Master is one of those games that makes you shake your head. I feel bad for any kid who started with this as their first title because that would be absolutely traumatizing. Would you even be ready to pick up another game after this one? It forgot the most important part of being a video game which is that it’s supposed to be fun. The most fun you will have with the game is the first 20 minutes and then it’s all downhill from there. It needed dozens of quality of life updates before this game would really be ready for the Metroidvania treatment and even then I would be super cautious. But remember, you shouldn’t ditch the franchise. Just dive into the modern Blaster Master Zero games because those are actually excellent and even have a real story mode. Now there is a game you will be playing all the way through because of how satisfying it is.

Overall 2/10

Metaphor: ReFantazio Review


It’s time to look at one of the longer games that I’ve played recently. This one took me nearly 70 hours to complete and that’s considering that I didn’t do all of the side quests. I did complete each character’s bond story though, mainly because I really needed the power ups and job classes that came along with them. Without those then things would have definitely been a lot tougher. It’s a very complete game that doesn’t have many real weaknesses and turns out to be a top tier RPG.

The game starts off with the King being assassinated and then the Prince is cursed. He is presumed to be dead but his loyal followers hide him away. A battle for the throne begins among the Church and the leader of the military. Meanwhile the main character (Lets call him Terry) is instructed to find a way to break the curse for the prince. Seemingly the easiest way to do that will be to bump off the curse caster, Louis. Will it be that easy though? Also, there is no definitive proof that the killer is Louis so that could get a little dicey. With a game this long, you know it won’t be as straight forward as all that though. Additionally, until he can find an opening, Terry will enter the running to become the next King.

It works as a popularity contest of sorts. The characters have a few months to rally people to the cause and whoever has the most popularity on election day is the winner. The top 3-5 candidates are also protected by the King’s magic so they can’t be assassinated. That was a really clever ploy by the previous King because otherwise this would just become a big battle of strength right off the bat. He really prevented that. Sure, it doesn’t apply to all candidates but that makes sense too since you would just have a lot of people entering only so they could be protected.

The world building here is quite good and of course you have a fairly large party of characters who all get a significant amount of screen time. It’s one of those things that makes RPGs so engaging. What other form of media can give you 70 hours of content like this? For a movie series that would be at least 35 movies. For a TV show, we’re talking 200+ episodes, which happens but it’s still rare. A video game gives you all of this in one shot and so you can tell early on that this will be an elite game. The more you play, the more the plot really begins to expand more and more to include everything that is going on.

The graphics are naturally really good. The game has 3 different kind of cutscenes, the ones that are completely hand drawn, the pre rendered full cinematics that take place in game, and then the text box versions. Nearly the whole game has voice acting as well so it becomes a really cinematic experience. It’s always super impressive to see this because it takes a lot of budget and time to include all of this in one game. Then we have the soundtrack which may not be one of my favorites but it does have quite a lot of tunes. They definitely didn’t cheap out on the budget here or anything like that.

The gameplay is your classic turn based combat style. You can swap characters in and out as you land your attacks. There are multiple classes based on the robot you have chosen for your character and then each of those have their own special abilities. You can use your magic currency to swap them in and out so there is a ton of strategy involved. Even 70 hours in you won’t have enough energy to unlock every class for every character, at least not within 70 hours. The final area is an excellent grinding spot though so if I spent maybe 10 more hours there I could have probably done that.

I had to train for around 5 hours at the end to defeat the final boss. Make no mistake, the game goes really hard on that one. The jump in difficulty is considerable and you will be challenged way more than any other boss in the game. That’s how it should be though, you want to end with a bang and since there is a good place to train, I had no problems there. There is one point in the game where you are attacked by a powerful boss and auto save prevents you from fighting any minions to level up. That was the only rough patch in the game because it’s possible that you could have really been soft locked there.

It felt like a big oversight for such a polished game and all comes down to the day system. My only negative with the game is the fact that it grabbed the Pikmin styled clock. Every mission is related to days of the month. So lets say you have 10 days for chapter 2, you have to try and beat as many side quests and tournament battles as you can before the days are up. If you are not strong enough to beat the boss by then, you will have to replay the whole 10 days or find a good place to grind. This means that it is not possible to complete every side quest and bonus material that you want to accomplish.

Perhaps there is some kind of perfect planning that would make this all possible but it would definitely not be easy. I had to skip on quite a few quests as a result and it also did make training a bit harder at times. Removing the day system would be a net positive in every area because it doesn’t provide any benefits to the game. All it does is ultimately hold things back which is not a good idea.

Like I said, that was really my only main issue though. The gameplay is on point and I liked the UI. The hub world is easy to navigate and likewise the quests all make a lot of sense. The game was very well thought out in all the other areas and the sheer amount of content and gameplay mechanics are so vast that I can’t even go into them all. I don’t see myself ever attempting to get the Platinum in this game because there is so much content and it would take forever, but it is there for the extra replay value. When you consider everything, then this is definitely a full 100+ hour game and you don’t see a ton of those.

Overall, Metaphor is definitely an excellent game. I recommend it to anyone looking for a good title. It can definitely get rather dark so you should know what you’re getting into. The story is very captivating though and it’s never going for try hard edgy the whole time. The villains do sometimes get off rather easy considering the scope of their crimes though. Some might disagree with me on what it means to get off easy here but a last second redemption arc does little to redeem a character in my eyes after a certain point. I’d definitely be up for a sequel to this game someday. Just take away the calendar system and this will really be perfect.

Overall 9/10

Sword Art Online: Fractured Daydream Review


It’s time to enter the world of Sword Art Online for the ultimate crossover hype! Lets just say this is one of those games that you can’t put down. It’s a really great experience that keeps you at the edge of your seats. The story may be shorter than the average game in the franchise but the crossover appeal more than makes up for that. It’s just such a good story and this is what I would have liked to have seen for Jump Force, the latest Super Smash, Marvel vs Capcom, etc. This game understands what people want to see in crossovers like this, which is a lot of unique character interactions.

The story begins with Kirito and his friends taking down some monsters and having fun in ALO. One thing that doesn’t make sense though is how Quinella is hanging out with the crew and Kirito doesn’t question this. Well, it turns out this is because the various worlds have all been warped and the characters have had their memories sealed. This didn’t work on Quinella since she is generally too powerful for any hax and she wakes Kirito up. The two of them must now wake everyone up and figure out exactly what is going on here. It’s also not just the heroes who have been awaken but the villains as well. Hopefully they are willing to play ball.

Now this is the one part of the story that will probably have you giving it the side glance just a bit. The odds of someone like Death Gun working with the heroes seems slim to none. Additionally some villains just deserve to get beat up the whole time like Oberon. Some villains make sense for the redemption arc like Heathcliff but that’s not the case for the majority. I suppose at best you could say this just works because the villains know they would be absolutely crushed if they try anything. It’s not the most convincing argument but it’s the best that I’ve got.

The graphics were really solid with this one. The character designs even felt a bit more light novel inspired which works well. It’s a very colorful game and they really nailed the feeling of seeing all of the different game environments mesh into one. Meanwhile the soundtrack is pretty fun as well. I will admit I was hoping for a lyrical song at the end though since the series is so well known for that. It was pretty surprising now to have that included in some fashion. The grand finale still felt really epic with all of the characters getting their hype dialogue but this could have really helped to push it over the edge.

Even with a fairly nice sized story mode, the game’s content is focused on the online. So that’s where most of the modes are and you will probably want to get the PS+ so you can really experience it. A large number of the trophies are connected to that as well so I’m not even going to get close to obtaining the platinum without it. Playing with friends and tackling the super bosses does sound like a good deal of fun though. It’s definitely an added bonus. There isn’t really any offline content outside of the story mode so you should keep that in mind in terms of replay value.

After you beat the game, you can aim to get a bunch of S ranks I suppose. The trophy related to that is for getting half of them so that doesn’t sound too bad to me. I got a few S ranks here and there and they would probably be even easier when replaying the levels since your characters are a lot stronger. Down the road that is the trophy I would aim for since it actually feels really achieveable. I won’t call it super easy or anything like that and it will take some time though.

While the gameplay can be a little slippery, I appreciate that each character plays in a way that is accurate to their game. The GGO characters have machine guns, zoom in, and all of the usual controls associated with a shooting game. the ALO players can fly and zip through the air which is really cool, etc. Then each character has their unique skills, a number of special attacks and more. The game absolutely put the effort in and I definitely appreciate that. This did feel like a fun anniversary treat for the fans and I hope we do get more Sword Art Online games. There are endless possibilities for a fun online environment like this so I don’t see why you would ever really need to stop. The days of adventuring with Kirito must go on!

Overall, This was an absolutely hype game all the way through. It’s probably my favorite of the Sword Art Onlines. Having this original story was a lot of fun and while the combat itself may not be the most advanced, I can see how they went with the more arcade style for online. This way anyone can just jump in and it’s easier to coordinate everybody. The large scale of this is fun and the story mode does work as a good intro to the online. Next time there is a free PS+ weekend I’ll definitely check it out even if just to get a few more trophies in there.

Overall 8/10

Sonic X Shadow Generations Review


This game has been getting absolutely crazy amounts of hype and I am here to tell you right off the gate that it is all completely deserved. Yes, you heard it here first, this game is completely elite and an absolute credit to Sonic Team. The game may be short but just like Forces, it makes up for this with incredible gameplay and a killer story. I would even put this one above Sonic Forces as the 5th best Sonic game of all time. Ladies and Gentlemen…..we’re back!

The title includes a remaster for Sonic Generations which is pretty cool but of course I’m here for Shadow. So Shadow’s mode has a quick recap for new fans which is cool. Then the game starts out with him on the ARK looking into a mysterious life signature that GUN detected. It turns out that it’s Black Doom, the infamous demon has returned at last. His goal is unknown but Shadow will destroy him before it’s too late. Along the way he will have to fight off a lot of iconic bosses from the past like Metal Sonic and even gets to see some familiar faces from his past like Maria. This game will test Shadow as he has never been tested before.

The format is pretty similar to Sonic Generations in a lot of ways. You get to play levels from a bunch of different games as Shadow fights through his memories to get to Black Doom. A lot of times when you are close to completing a level, Black Doom will show up to throw you in Radical Highway. It’s a pretty fun gimmick and one that people have been playfully poking fun at. What can I say? It’s one of the greatest stages and Black Doom has good taste so it makes sense that he would keep bringing it back. It’s a pretty nice touch.

Each stage has 2 acts and then you play through 6 challenge levels to get to the boss. Rinse and repeat around 4 times and then you get to the final act. So the game is pretty short as mentioned, you can beat it in under 4 hours. I started it at around 5:15 and had it beat a little before 8:45. So we’re probably looking at it being a bit shorter than Sonic Forces but on that level. Pretty good considering that this was accompanying another whole game and for new players you’re getting both of them. There is also a considerable amount of play time here. I won’t oversell it or anything but it at least doubles the run time. You need to get well over 100 collectibles and have to 100% every stage if you want the Platinum trophy. I think it would be a lot of fun to really test out what you can do in every stage and go for the record.

I know a lot of people are having fun breaking the records over and over online. I doubt I would be near the top there because some of the stage runs I’ve seen are absolutely insane but getting all of the S ranks at some point would be fun. Generally I like trying to go for the platinum in Sonic games but they can be deceptively difficult. This one looks very achievable for now but I think the toughest trophies will be beating the final boss of both games without taking a single hit. That sound really tough and will take a lot of trial and error. I certainly got hit quite a few times in the Shadow campaign.

I could go on and on about how smooth the gameplay is. This is basically perfect and it’s what I think of when I’m ordering a Sonic game. I want to be running very fast like this in 3D environments. It’s just so epic, keep the boost mechanic and all of the hype platforming. Shadow’s gameplay is also unique with his various powers like the grapple, fish, wings, etc. None of them are stuff that I absolutely need to have but I definitely won’t turn them down either. It’s fun to be using the abilities and also gives you extra freedom on how you want to approach a level. Each level has so many different exits that it’s crazy. The amount of replay value built into each stage is really cool.

Meanwhile the bosses are a lot of fun and I also like all the extra details. Like in the Radical Highway stage, they modified the claws so they work the same way as they did in Adventure 2 where you had to click out to leave them instead of it being automatic. The character designs and animations are extremely good as well. The graphics are some of the best that we’ve ever seen in a Sonic game and definitely set the standard for future games. You want them to look like this going forward.

Then we have the soundtrack which is incredible! There isn’t quite as much hype as in Frontiers but we’ve still got lots of rock themes and remixes going around. The nostalgia for Shadow The Hedgehog was really cool. Right from the main menu theme you know that you’re in for a good time. The story itself is also really good. Now admittedly I would have liked more cutscenes and conversations with Maria and Gerald though. It felt like they didn’t get nearly as big of a role as I expected them to get. I suppose we got some closure there but assuming they never appear again, I guess I just wanted more.

Overall, Shadow Generations is an elite title! It may be a quick ride to the finish line but it’s a super enjoyable one all the way through. There is a good amount of replay value to keep you coming back but at the end of the day even without that I would have this one ranked super high. The top tier gameplay alone is enough for me to absolutely guarantee that. There’s a reason why Sonic is my favorite single player franchise after all and it’s because no other game series can keep up with this gameplay. At its best, Sonic will always be outdoing the competition. I eagerly await the new level in December as a reason to get back into the game and play it some more.

Overall 9/10

Vampire Survivors Review


Now here is a game that takes me back. I’ve never played it before but I used to see it on streams all the time and it looked like a lot of fun. I like the idea of a survival game like this where you are surrounded by never ending legions of enemies. You really have a lot of decisions to make each time with the power ups and win or lose, it feels like it was all on you. It’s also a unique title that you can completely play with just one hand which is also cool. You could be texting while playing, watching a tv show, reading a book, etc. You’ll probably die quickly if you’re too distracted but it’s just such a novel idea.

So like I said, the idea is to survive here. You start out with a whip or an energy blast scepter. (You can buy other characters with your gold) When the game starts, there are only some enemies at first. You blast them and level up which lets you upgrade your default weapon, select a new one, or upgrade one of your other weapons. As the levels up continue, you have to make hard decisions. Do you boost all your attacks by 10%, unlock a 4th weapon or strengthen the original? I would say a good thing to do is try and craft a strategy. Pick the build you want to create based on what you start with. Like I love having a scepter/garlic build because it lets me shoot tons of energy blasts while I also have the garlic to protect me up close. This is the strategy that finally let me survive the full 30 minutes and effectively beat the game. That being said, there is no guarantee that I get the garlic option.

It’s why you can’t be too stubborn about the build you want. If the garlic never comes up, you will have to pick something else up and if garlic shows up too late in the game then it might not even be worth picking. A level 1 garlic won’t be doing much once you’re already level 20 after all. So definitely keep that in mind. It’s also fun to be experimenting with all kinds of different decks anyway. That’s how you really have a lot of fun. The game will take you a very long time to complete anyway. I finally made it to the 30 minute mark where I fought the super demon who destroys you in one hit. I heard there is actually a way to get past him which sounds crazy but I would consider that to be the end of the game.

Of course if you own the game and want to continue then this is amazing because it adds a ton of replay value. You will have to really trin properly there. Fortunately this is a Rogue title which means that you will gradually get stronger in every playthrough. While you fight off the legions, you want to grab as many coins as possible since that is how you unlock more characters and permanent upgrades. So if you just play long enough, you’ll eventually be starting off with 10% increases in damage, speed, and exp. Things like that make a massive amount of difference the more that you play. Personally I really like the EXP one. That’s how I made it to level 50 on the run where I finally survived the 30 minutes. Without that I would have definitely died earlier.

One big thing to remember during gameplay is to always defeat the sparkling enemies or any enemy that looks very different from the others. Why? Because those guys will drop treasure chests which always have at least 100 coins in them. They also drop an extra level up upgrade bonus so you really want that. These enemies are absolutely more durable and can be a royal pain to destroy but they are still worth it 100%. You can’t just think about the current run after all, you have to factor in your future runs and this is where those chests come in handy. So just keep on earning those coins, trust me there are so many power ups that it’ll take ages to get every power up anyway.

The graphics look pretty good. I’m impressed that the game can handle so many enemies on screen at a time even without a bigger budget. There is no lag or anything like that, the game run really smoothly. It’s super nice to see and of course all of the action is clear at all times. So the graphics are good and I also really like the main theme of the game. It’s catchy and definitely fills you with energy right out of the gate. It works perfectly with the gameplay to further enhance the game.

Overall, Vampire Survivors absolutely elevates this genre of game. I haven’t played any other title quite like this one and apparently it got so big that other games like this are named after it as Survivors now. I’d be curious to play more games like this one but I’ve heard that so far there has never been another game even close to this one. That’s a shame but I suppose it would definitely be really hard to stop. The game has a ton of replay value and is incredibly filled with content for the price. This is a game that I could absolutely recommend purchasing even at its normal price. You are bound to have a whole lot of fun with this game and it will be hard to tear yourself away from it. It’s why I say that games with a power up system where you feel yourself getting stronger are absolutely awesome.

Overall 8/10

F-Zero Climax Review


It’s time for a classic F-Zero title although I would say this one feels a little more barebones next to GP Legend. It jumps you right into the game but really the only thing to do is play through the stages for a little while before you start to get bored. Now the racing gameplay is good but for F-Zero you are expecting a little more. Perhaps that is unreasonable since a number of the games are just purely racing titles without a big story in-game but it would have been cool to have had a little more depth. Either way it’s a fun time though.

I figured I would switch things up here a bit so I played Captain Falcon for the first tournament and then started switching it up. Only problem is I don’t remember who I played after him. Pico maybe? I know I looked for Skull and didn’t see him so I had to pivot quickly. The game itself is definitely very short though. After you play through the 3 tournaments, the credits start rolling so that’s about it. I have to assume that there are more secret stages out there though. I remember how in F-Zero GX about half of the cups were hidden and as a kid it was a blast unlocking them all. I have to assume that Climax probably functions in a very similar way with that although I suppose I don’t really know that for sure.

You still have the iconic spin move that the series is famous for so I had a blast knocking opponents off the ring. Boosting was very risky in this title though because you move so quickly that you can easily just fall off the stage entirely. Definitely something you should be careful of if you can help it. At the same time, you won’t reach the top spot without it so just try and learn the stages. I didn’t play long enough to truly master any of the levels but I imagine you could definitely do that before long. My average placings weren’t great here.

It definitely continues to be the harder alternative to Mario Kart. The stages really take time to master and of course the opponents also just keep coming. There are plenty of places to fall off the stage and you can also be directly blown up by the opponents which instantly takes you to last place. It’s a very unrelenting game in every respect so you must not take it lightly at all. There is also time attack mode so I should mention that as another way to have some fun. Try and beat your existing records to really see just how good you are. In a lot of ways this is really the right mode to start with as you hone your skills before getting into the battles.

Once you have a full grasp on exactly how the controls work, then you will really be in shape to do well. At least that’s the way I see it and while it may feel a little weird at first, racing games are the kind where you very quickly adapt. It may feel hard but after a few races you unconsciously start to turn with the right timing. So don’t give up and you will be leaving the CPU in the dust before long. I would also say as tempting as the spinning is, you should keep it to a minimum. It’s very hard to actually destroy an enemy vehicle and it takes up time to spin so every time you miss it’s rather rough. It’s probably not something that you should be completely spamming. Wait until you’re super good at the timing and then use it strategically.

There’s not a whole lot more to say about the game because it’s so basic though. This is exactly why you want to have a story mode since that is the ultimate cover up for any title. It can mask just about anything because the story will end up being memorable. It will end up being something that pushes you forward and you will have more incentive to clear every race if it takes you to the next stage. Even a super lazy text box only story will give you incentive that you just wouldn’t have otherwise and that’s why it can be a game changer.

Overall, F-Zero Climax is a good game. I think it could have been better but I suppose for its time it wasn’t bad. I cut it a little less slack though because by the GBA days I feel like games were advanced enough to really have full stories and such like that. I don’t think it would end up being an unreasonable ask at that point right? The character roster is rather small and likewise for the stage count although I assume there are more out there. It just doesn’t feel like you get a ton of bang for your buck with this title, especially when Mario Kart is also on the GBA with all of the usual bells and whistles. If you have the Switch Online then you should check this out but otherwise give it a skip.

Overall 6/10

A Little to the Left Review


It’s time for a puzzle game and you know those can be very hit or miss for me. For these types of games I either want a good story or I want something that’s just a lot of fun and really addictive like gem matching. That’s where it’s at but this game unfortunately doesn’t seem to have either. There are a lot of levels so I can’t knock the game in terms of content but the puzzles themselves really aren’t very fun to play and that’s really a big deal. Ultimately I would even say that it’s a game breaking deal.

There isn’t really any kind of preview of build up when you start the game. You are thrown right into the mix. The puzzles are divided into around 5 chapters. Each chapter has over 20 puzzles and you try to solve them until you win. If you are totally stuck you can ask for a hint or skip the puzzle and return to it for later. The puzzles are generally about organizing things. For example, putting everything into a basket, lining up books from smallest to largest, etc. You’re mainly going things like this until you get to the end of the game. As you go on, the puzzles naturally get a lot tougher to figure out.

The toughest part here is that outside of asking for a hint, you are given no context to the puzzles whatsoever. You have to try and use deductive reasoning here which is an interesting idea in concept, but I don’t think it really works. I would like to at least have a basic idea of what I’m doing here. Some are self explanatory like with the books as you try to sort them from smallest to largest. Others are a lot trickier like where you have 3 paintings. It seem like you have to try and tilt them a little but I don’t get the logic of that one and the tilts didn’t seem to stick. I should mention now that there is also no tutorial on how the controls work.

You are just thrown into the mix and have to try and work it out. Again this could work depending on how the puzzle goes but this game was definitely not up to the task. I think one of the reasons for this is also how silent the game is. It could have really used a hype soundtrack. Even just 4-5 different songs that cycle through would add a whole lot of life to the game. Without that, it just ends up being completely forgotten and you will have soon left it in the dust. The fact that it’s not free by default was also a bit surprising for me.

Sometimes games just don’t click though and that’s just how it goes. Believe it or not I’ve still played worse games than this one. As negative as this one sounds, at least it is a very basic title that manages your expectations right from the jump. It could absolutely be wayyyyy worse than that. I guess if there was ever a sequel to this one, I would say it should add some kind of a basic plot even if it’s only through text. Maybe every puzzle you complete lets you learn about 2 paragraphs worth of new information. Some kind of hook right?

I’m not sure if there’s a post game here but with the large amount of puzzles the game has, it is already plenty long. It’s hard to picture anyone just flying by the game because of how varied the puzzles are. There will surely be some of them mixed in there that will give you a little trouble here and there. Those are the ones that you will definitely need to watch out for and while you can skip them, I assume you need to complete all puzzles to truly complete the game. Not that there is likely to be any kind of story ending though but maybe they did sneak a secret cutscene in at the end. Technically speaking, there’s no reason to assume that would be impossible right?

Overall, A Little to the Left is not a game I would recommend. There’s just not enough detail to it so it really ends up holding itself back. The controls are pretty simple yet sometimes not very intuitive. I could see this working as a mobile game between subway stations to buy yourself some time but as a full fledged video game I don’t see there being many reasons to pick this over something else. At least for people who really do enjoy the game, there is a lot to do here. For everyone else, yeah it’s time to go back to Professor Layton or something like that instead for the quality puzzle gameplay. That also has the added benefit of having a full fledged story mode with it as well. How do you top that?

Overall 3/10

The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

Sonic Dash Review


It’s time for another Sonic mobile game. It’s really impressive just how much mileage Sega has gotten out of the Dash series. You’ve got the Sonic Forces version, Sonic Boom, Sonic Prime (Which I haven’t played yet) and of course this one as the main version. I think there is even a premium version on Apple Arcade. Well, I can safely say that this might be the best out of the main Dash titles. It’s a lot of fun and has a great deal of characters although from what I’ve heard it used to be even better before a recent update that happened several months ago. Well, I never got to know what the old version was like so in a way I suppose it doesn’t affect me as much.

Basically the concept is that you are always running. You keep on running in a straight line until you lose. You lose by falling into a pit, bumping into something, or getting hit by enemies when you have 0 coins. Otherwise you can theoretically play for hours since you won’t die, but the game is reasonably difficult so that’s hard to picture. You can change which aisle you are in while running as well as jumping up and sliding down. The controls are basic which is the point here. You also gain different items as you are playing like temporarily doubling your score or a magnet that pulls in nearby items. Both power ups are super handy so grab every item you can find. Every enemy you defeat also awards you little animals that you can use to unlock more maps which helps you get red coins and characters.

As you level up, you start with higher score multipliers. For example if you are level 15 then you earn points at 15X the normal speed. Some people are already at level 200+ so their scores are absolutely crazy by this point. It’s a pretty fun way to incentivize you to keep on playing more and more so that you can build up high scores like that. Your levels are easy to increase since just about every action increases them. Powering up your fighters, completing daily missions, etc.

As an endless runner there is endless content to be had here. You can just keep on playing. Some things are limited per day like red ring prizes and daily missions but you can always keep on getting cards (which unlock characters and let you power them up) and coins which are needed for pretty much everything. You will see cards on the course as you run through and you get more by doing tricks in the sky as well. During special events, some character cards will show up more often than others. For example I joined during a Super Shadow event so I unlocked him and then an Infinite/Mephiles event started so I unlocked those guys.

I unlocked 20 characters during my short stint with the game so you unlock them pretty quickly. I think there’s something like 100 characters in the game though so it would take a while to unlock them all. Generally speaking I like the way you unlock characters though so that seems fun. I have heard that one downside is you will eventually start earning cards for characters you have maxed out which sounds annoying. If you ask me those should be removed from the pool so that sounds really odd. Ah well, I can’t verify that anyway.

The graphics are definitely pretty sharp here. The character models are really clear and the stages are vibrant. Sometimes it can be hard to dodge an obstacle because a card is in the way which is a slight pet peeve but on the whole, as expected the game really does look quite nice. Meanwhile the soundtrack is also good. A bit limited but the Sonic music is clear and as always it’s pretty energetic so it works well in an endless runner. I already spoke about the unlimited replay value so you don’t have to worry about that.

It does have one of my big annoyances though which is a mandatory video ad every time you lose in a stage. The reason it isn’t game breaking though is apparently the game doesn’t have as many advertisers now. So as you’re playing, you’ll notice very quickly that the ads stop popping up and if you try to click on one, it says that there are no more ads available to view. So that’s pretty cool, then the gameplay really does become quite seamless. You can also permanently remove ads by buying anything in the shop, so maybe the $1 coins bundle but of course I don’t spend money on mobile games. Pokemon Go was the one exception to that.

Sonic Dash is hardly perfect, but I would say it is a very good open runner. The menus are all very clear and your objectives are also easy to understand. The game completely understands what it is here to do and isn’t trying to trick the player. What you see is what you get and I like that about the game. I do tend to enjoy open runners quite a lot. None of them have matched up to Miraculous which has the best game in this genre but Sonic gives it a good fight. Now all I need is an open runner with some kind of story mode and I would really be set! Surely they’ll come up with something like that eventually.

Overall, It’s time for another app game to be uninstalled but this was a pretty fun one while it lasted. I can definitely say that Sega knows what it is doing with these titles. Sonic Dash had a lot of heart to it and quickly becomes very addicting. If you are looking for a game to play for a long while then this is definitely the one for you. Hopefully they announce a new Sonic mobile game at some point, I’ll definitely be there. In the meantime, it’s back to Pokemon Go being the center of attention as per usual.

Overall 7/10