All Star Karate Review

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It’s been a while since I stopped by the 5 dollar bin at Gamestop right? Yeah, I had that thought as well so I quickly snagged All Star Karate on my next trip over there! It’s definitely worth the 400 or so pennies that I had to launch in order to secure this title. It’s a pretty long game and there are tons of unlockables and other bonus content to really make this a heartwarming experience. Was All Star Karate the best game that I’ve ever played? In a sense…it was the best Karate game that I’ve ever played!

The plot centers around a teenager who loves to watch movies and eat ice cream. I forgot his name since he’s just that forgettable, but the important thing is that this guy never gives up when he’s in a pinch! One day, he comes across an old man who teaches him how to fight. The hero’s relationship with his friends starts to get pretty strained as a result of this and what about the ninjas from his dreams? The main character is definitely going to have a lot to deal with as he tries to become a black belt!

It’s easy to be proud of this game considering how much content is involved. As I mentioned earlier, this game is pretty massive! There must be at least 50-70 levels in this game, but I’ll know the real amount once I plug it into my stats and records post. There are also bonus levels that are around apart from the mandatory ones and we even get challenge mode versions of several stages. You unlock things based on your rank at the end of the level and it gives you a real incentive to keep on playing. (If you really like the game) Of course, the gameplay needs to be good if you’re going to be playing all of those levels so let’s see how it did.

This is a Wii game so you can expect that you’ll need to move your arms a lot. This is really where the game crashes and burns. Due to the nature of the game, it may not have been too much better on another console, but it would have been a lot easier on the arms. This is the kind of game that you have to play in batches since it really does end up hurting your arm a lot. I don’t remember playing a game that painful since Barrel Blast for the Wii!

Back to the actual gameplay. It’s sort of like dance dance revolution for most of the game. You have to match the symbols on the screen. One may signal you to punch out with your right arm and the other one will motion to your left. There are around 21 moves that you can pull off and you just have to keep on doing them. This accurately describes most of the minigames since they are just variations of each other. Tying up the belt, Mimicking, Follow the Sensei, and Learning the Kata are examples of this kind of minigame. From the 50-70+ levels, I’d say that they make up at least 60 of them. If you don’t like the sound of this gameplay, you’re definitely going to find the game very repetitive.

Luckily, there is one mode that is a whole lot more fun than those other ones. This is the sparring mode where you actually get to fight your opponents! You have to use the moves from the other modes, but you can do them at your own pace so it feels like a fighting game. The moves can be a little limited, but I’ll take what I can get at this point! This certainly helped the game and it was my favorite part! (There’s also a 3D mini game where you fight ninjas, but it barely appears and the whole FPA (First Person Attack) mode didn’t do any wonders for the game.

I do give the game props for trying to develop the characters a lot. (Even if it didn’t really make them very likable) The sensei is one of the main characters and his character development was rather odd. His sob story implies that he destroyed his mentor…although it was an accident. After that, he went on to train the main character and he disappears very mysteriously at different points in the game. The origin story just came out of left field and if it was trying to make the game more emotional…it failed. The sensei talks tough and I can tell what personality the writers were going for…but it just doesn’t work. He’s a little too mean to the main character and his big plot twists don’t really help either.

Karl is the main rival of the game, but he’s easily one of the weakest rivals a guy could have. He loses every single fight against the main character. Keep in mind that the main character fought him when Karl was a black belt and the main character was a white belt….intriguing eh? Despite his constant losses, Karl always comes back to brag and insult the main character. The humiliating part is the fact that the main character always makes sure to point this out. Karl does get the main character to engage in a street fight though and his first big plot twist is pretty epic. I guess I liked Karl in a parodyish way. I did appreciate all of the insults since the main character needed a rival, but he’s too petty and weak to take seriously. If nothing else, at least he makes the main character look good in comparison.

As for the main character….he can be a little annoying. He decides to learn karate, which is noble…but then he basically betrays his friends. He falls asleep whenever they go to watch a movie and he just acts distant in general. The friends start to get mad at the main character and vice versa so this is one of the big side plots the entire time. Every game needs a little drama I suppose, but I was actually more on the friends’ side than the main character’s. It did depend on the situation though since I was on the lead’s side when they forgot about his big tournament and didn’t stick up for him when Karl was around. The main character talks tough and he learns what it means to be a karate master. He has a solid scene where he lunges at Karl and his trash talking is good as well. Unfortunately, he does tend to get scared a lot and the danger room scenes can be a bit much. I guess you could say that he’s slightly under the average video game lead.

I do give Story Mode credit for the cutscenes as well as the length. The cutscenes aren’t really cutscenes since they’re just illustrations and text bubbles with some mild movement, but they do have voices for the lines, which helps it all feel a little more real. The length is a given as well so it’s safe to say that I was impressed with the overall format of the mode. Having a story mode in itself can be dicey for a 4 dollar game.

The graphics are naturally sub par to say the least. Everything looks pretty choppy and there is a bit of lag in between certain moves, which can look rather odd. The controls don’t always work that well either since this is the Wii Remote system. The soundtrack is decent and it reminds me of the Balls of Fury game. I’d say that this one isn’t quite as good though so both of these areas don’t help the game all that much.

One factor that helps the replay value a little is the fact that we are given a multiplayer option. Since the sparring mode is an option, that could actually be a lot of fun. This was before the online days so it’ll have to be local, but I imagine that the servers would have been down by now anyway. Including the extra levels and unlockables, this game definitely has no shortage of replay value!

Overall, All Star Karate is about as good as I thought it would be. The gameplay wasn’t great and it can get repetitive, but you don’t really mind all that much while playing. It does depend on the level as well since some will require you to do over 80 gestures while others can be beaten in a minute or two. The game is a little painful thanks to the Wii Remotes though (literally) and nothing about the game really screams “Excellent” or even “Very Good!” There is a lot of replay value in the game, but there really isn’t a lot of incentive to do everything in this game. It’s definitely a bargain for 4-5 dollars and I would definitely recommend it to those who love the Wii Remotes and want a good fighting game. If not, you’d be better off getting Street Fighter IV for around the same price as this one. This couldn’t match up to some of the other 5 dollar games that I’ve gotten, but I was still pleased to see that it was a complete game. (Unlike Casper) If you actually do get this game, make sure to let me know how you liked it!

Overall 5/10

Tsubasa Spring Thunder Review

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It’s time to review the second Tsubasa OVA, which is also the final one to ever be created. For better or worse, the franchise ended (On TV anyway) with this installment so does it provide us with a lot of closure and such? No….not quite. Luckily, this turns out well for us in the sense that it is basically nonstop action. This OVA raises the stakes from the last one and we have less exposition so more time for fights. As you can tell, this one easily defeated the last OVA!

The plot continues after the heroes saved Fai from the sorcerer….is that really how the last OVA ended? Wellllll…maybe not, but they assume that you guys read the manga so it’s okay to jump a lot! Kurogane loses his arm and someone goes to get him a replacement when an old foe appears. Remember Seishiro, Syaoran’s mentor? Well, he’s back to keep on searching for the vampire twins and he also decides to intimidate the heroes as a consolation prize. Syaoran isn’t having any of that and he attack the man. He shall get the feather at any cost! Unbeknownst to the heroes..the other Syaoran also approaches! (The original Syaoran who was with us for the whole series before turning evil…that Syaoran)

Now, this OVA can be a little cruel to longtime fans of the series who didn’t read the manga since it skips a whole bunch of story arcs while including flashbacks that reference them. It’s an intriguing strategy and one that many will not really appreciate. It’s probably a lot more fun if you’ve never seen Tsubasa before since it’ll be a mystery. (I said something similar for the last OVA) Starting off with the heroes escaping from a dying world after murdering the magician who had been hyped as one of the ultimate villains since the very first episode is rather anticlimatic as well. I’d be pretty disheartened if Frieza or Aizen had been taken out off screen like that. We also don’t really hear the plot twist about Fai’s name. (Tsubasa loves its name twists…..just wait for Kurogane’s!)

So, the continuity of this OVA is definitely a little dicey, but if you read the manga everything will still make a lot of sense. At first, I was pretty skeptical about Kurogane losing his arm since it seemed to be counterproductive at the time. It would just reduce his chances of escape right? Luckily, we just find out that he had to sacrifice his arm to save Fai and escape. (Fai’s always getting rescued now and that’s a trend that won’t end anytime soon) Tsubasa saved itself from that small stumble.

This OVA is only two episodes so it’s extremely short. Luckily, it tries to make up for this with all of the action and its a winning strategy. The first episode mainly deals with Syaoran’s fight against Seishiro and it’s nice to see how Syaoran’s improved since their last encounter. (Different Syaoran, but same fighting techniques) However, Syaoran has not improved nearly as much as you would have thought and he’s still losing pretty badly in this fight. I love his determination, but it’s disappointing to see him so outmatched here. Things get even dicier for him in the second episode since he goes up against Dark Syaoran. (I’m going to just say Dark before his name to make it easier to tell them apart) Dark Syaoran is much stronger than Seishiro in my opinion although I’m sure that many would disagree on that. Syaoran puts up a brave fight, but I seriously don’t see him posing much of a threat for the experienced villain. The fight scene is fun and it’s nice to see the contrast of fire vs thunder.

I definitely enjoyed the action scenes in this OVA more than the last one’s. They weren’t rushing and the fights were allowed to really develop. The energy attacks from Seishiro’s blade as well as the two Syaorans also helped since energy attacks tend to look pretty great when they’re used in such a high budget OVA. One area where this OVA lost to the last one is the theme song. The last one was lacking in images, but the overall atmosphere helped it and the green circle was ominous. There really isn’t anything redeeming in this opening and it’s just very boring. I don’t know what happened, but it feels like it was created as an afterthought. There’s no action scenes or anything and it just shows all of the characters a bunch of times. Sailor Moon and Dragon Ball Z has openings over 20 years ago that were better than these. There’s no excuse for a bad opening these days since so many anime produce great ones every year!

Aside from the opening, the soundtrack is pretty good. Naturally, most of the selections are from the show so they are tried and true. They never get old and it’s very well rounded. I’m pretty sure that my favorite theme didn’t play this time, but I suppose that it can’t make the cut every time. (Even though it is the best theme….)

I would almost say that Syaoran is a 5 star protagonist in this OVA. (5 out of 5 of course) However, there is one scene that holds him back and it is near the beginning. Seishiro starts to intimidate the heroes and he beats up on Fai for a while…and nobody helps. This is actually worse for Kurogane (Since he does nothing, but Syaoran should have done something. Syaoran does challenge Seishiro to a match, but it’s only because he wants the feather. He seemed to not care about what was happening to Fai, which was pretty out of character. Aside from that brief moment, Syaoran was basically perfect.

At this point, Sakura is basically avoiding him (As seen in a new flashback) so he is basically alone. He’s still intent on getting the feathers so that Sakura can have her memories back, but he’s going to have the short end of the stick either way. He’s still very resolute in this decision and he’ll face anyone to get the feathers. He never backs down and Syaoran is just a great hero. He’s certainly more heroic than your average fighter and he doesn’t even need any comic relief scenes to balance his personality out. He’s completely serious and stone faced the entire OVA and it works for his character.

Dark Syaoran mainly appears for the second episode, but he does get a pretty epic cliffhanger for the first episode. He definitely means business and to be honest…I’m basically rooting for him. I try to root for both Syaorans equally, but Dark Syaoran is technically the character that I’m more used too and if you didn’t see the last OVA, you wouldn’t know just how evil he is. From this perspective, he seems more like an anti-hero, although a strong case can be made that he’s the villain since he’s willing to destroy the other Syaoran. Regardless, his goal is to help Sakura get her feathers back and the main difference is that he doesn’t take no for an answer. His design is epic and you can tell that he’s more on the dark side than the regular Syaoran. Dark Syaoran definitely helped the series excel to new heights!
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Sakura is a lot better here than in the last OVA. She is typically awake…well, she’s awake inside of her dream anyway. It’s an interesting moment since she has a meta conversation with Watanuki and it’s all very deep. (Literally since they’re basically underwater) It can be a little upsetting to see her avoid Syaoran, but we do find out the reason for it at the very end and it’s explained more at the end of the manga. It makes sense to an extent since we wouldn’t want Syaoran to get any false hopes. Her final moment is not that great though since it’s something that we’ve seen a lot of characters do in the past and it’s always a clock stopper. (Not in a good way…I want my action scenes to keep on going!) She doesn’t fight in this OVA, but we can always hope that she’ll grab her gun and take on a villain someday.

As mentioned earlier, Kurogane looks really bad here. Not only does he freeze up when Fai is attacked, but he has been reduced to sitting on the sideline for all of the battles. Gone are the days when he was a big fighter. (He does get a big fight soon, but it is not animated at this point in time) He does have some scenes with the princess where we find out new twists and such, but it’s not really going to help him rise up the ranks. I like him as a character, but I just didn’t care for him here. Just counting this OVA and not the previous one + TV show, Kurogane just wouldn’t be that great.

Although, Kurogane would still be better than Fai. Now that Fai is basically powerless, he’s really no help to the team. He tags along and gets beat up by the enemies, but that’s about it. We know that he’s a very good hand to hand fighter from the TV show…unless he was just amping up his abilities with magic. Still, I would expect him to do better and I’m sure that he would have some good moments in the future. This OVA just happens to take place at a time where he doesn’t really have a role to speak of. It’s a sad time for him and Kurogane.

It’s good to see Seishiro appear after being gone for so long. He’s easily one of the best characters in the franchise and his character is still a mystery. He seems to have joined the side of the heroes in this OVA sine he’s a lot friendlier then he once was, but you still have to question his goal. What will he do with the vampires once he finds them? It’s too bad that Seishiro won’t stick around to help since he could definitely do a lot of good. He may be the strongest hero at the moment and that’s saying something! I guess he’ll just have to let the main characters do their thing, but it would have been nice if he had stayed with the party.

The tone of this OVA is a little more like the show. There are still a lot of twists, but it’s a little lighter. The stakes haven’t gone down, but these two episodes feel like they could have been in the animated series. Maybe the director changed or it’s just a coincidence in the story. The Kamui arc was likely darker in the manga as well. This one had more nostalgia for me in that sense and that’s always a nice plus.

The ending may be more than a little dicey for Tsubasa fans and for those who just picked this OVA up on the fly. The ending gives us a huge cliffhanger with the heroes deciding to take out the main villain once and for all as they make another dimension jump. After all of the adventures, we are finally at the final battle! Only to find out that the series was not going to be continued and that you would have to read the manga and try to decipher the fight scenes to see it! On one hand, it’s not cool since you’ll never see the ending, but I do have to admit that I’m a sucker for a good cliffhanger. That type of ending really makes me jump on the hype train! It’s just so intense and it’s one of the ultimate cliffhangers! (Another example of an ultimate cliffhanger is Goku finally arriving to his allies’ aid against Frieza or Sasuke preparing to fight Gaara after some intense training. Shonen Jump is full of these scenes and it’s one of the reasons why they are awesome!)

Overall, Tsubasa definitely ended on a high note with this OVA! It’s a mixed bag since it doesn’t really tie up most of the loose ends and it doesn’t really end, but it was still a very fun ride. We had a lot of action and the soundtrack/animation will hold up very well for many years. Bringing back Seishiro and Dark Syaoran was a good way to bring in most of the villains and Fei Wong got his little cameo. Kurogane and Fai looked really underwhelming and this is their last animated appearance to that could be a little disheartening to their fans. (Not quite as bad as being a fan of the evil sorcerer though…) I definitely recommend this OVA to Tsubasa fans and to anyone who enjoys a nice anime fight! It doesn’t really have any negative qualities and it fixes the mild issues that I had with the first OVA. (I’ll miss the Angelic Layer crossover from the manga, but I suppose that this was how it had to be. Hopefully it’ll get animated someday) This is something that you’ll be glad you saw!

Overall 8/10

Tsubasa Tokyo Revelations Review

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I watched the Tsubasa show pretty recently (Or it feels recent anyway) and it was an enjoyable watch. It was a great adaption of the manga and I dare say that it was more interesting except for the fact that it didn’t cover the second half of the series. The half of the series where the action really kicked into high gear and the part where I became a fan of the series. Well, this OVA covers the Kamui arc, which was my favorite volume of the series. It helps that this is the first part of the story where I really began to enjoy the series. Let’s see if it has the same effect on the animated adaption!

The OVA is three episodes long so it’s actually still shorter than your average theater film and it may be a little longer than your average animated film. This story takes place immediately after the library battle so the filler from the TV show has been ignored for the sake of the canon plot. The heroes arrive in a land where it is always raining acid and the world’s inhabitants have all been destroyed except for a handful of people. They have divided into two groups who protect their supply of water as they try to survive. Both groups don’t like each other and the heroes bump into a group that’s led by a vampire named Kamui. Syaoran needs to find the feather that is in this island, but what if it means extinction for the poor inhabitants of the city? Meanwhile, the Syaoran who has been trapped in the water tomb finally awakens and Sakura has to go on a solo adventure.

A lot of things definitely happen in this OVA so hopefully you are prepared for a fast paced journey. Right away, you’ll likely be able to tell that the animation is much different from the show and the tone has shifted as well. This one is a lot darker and it’ll be tough for you to locate any cheerful moments. (Whereas the anime had those in spades) Of course, we do get plenty of action scenes, which is always a solid consolation prize!

The soundtrack is pretty good and you should recognize most of the tunes from the anime. My favorite opera theme only appears once, but that’ll have to do. The rest of the themes are pretty good and while Tsubasa doesn’t end up having anything that will become iconic, the overall soundtrack is well above average. The theme song is intriguing since nothing really happens and we just see a glowing object. I think it works really well for a theatrical experience since it would slowly build up the hype for you. It definitely would have been more fun to look at if there were fights and fun images in the song, but this was still pretty good. For me, it’s a natural hype builder.

The animation is solid and I supposed it’ll be based on your personal preferences on whether you think it beats the show’s animation or not. I think the animation here is more fluid, but the fight scenes may have been a little hurt by this. It’s hard to describe, but the action scenes aren’t really fleshed out as much as they could be. The characters are fighting and yet, not much is happening. Either the screen will cut away or they’ll only have time for a few blows to be exchanged. (The next OVA is better in this area) This OVA really only has two fights. Kamui vs Syaoran and Syaoran vs Syaoran. Both fights are very short though, which could also be why I wasn’t very impressed with them. Good action scenes take time and the OVA covered so much that they breezed through them. Sakura fights with giant monsters, but I can’t say that it’s much of a consolation prize this time.

Syaoran is the protagonist that we all remember, but his personality quickly changes as the OVA goes on. He starts out as the happy camper that we’ve come to expect and by the end you can only call him a hero who has strayed from the path and turned into the villain. He wants to get the feathers at any cost and that cost may now include murder. (Of course, he did risk the lives of everyone in the village to get a feather in the TV show so…) One can argue that the change is beyond his control since a soul is taken from him, but he still has his soul so I like to think that he can control it. He still has his memories and everything so this was basically his decision. It’s intriguing, but I would say that he is my favorite villain in the series. He gets a pretty huge power up to coincide with the trope that a hero who turns evil gains great power.

The mysterious Syaoran in the container wakes up and he gets a role in this OVA. He uses a mixture of sword techniques and thunder abilities to contrast with the other Syaoran’s fire sword and spellcasting. He is similar to the original Syaoran, but he’s definitely more sullen. He’s not very cheerful and his thoughts always seem to keep him preoccupied. His arrival brought many questions along with it and it’ll be tough for the other heroes to get used to him being around. Which Syaoran is to be trusted right? All is explained in the OVA and they’ll continue to bring up more plot points as Tsubasa goes on.

Kurogane is really more of a non factor here. He proves that he can go up against Kamui in a fight and he’s definitely a skilled warrior, but he doesn’t really have a stake in the whole situation. He does get a lot of character development with Fai though since they have definitely become closer as allies. Fai still keeps his secrets, but it doesn’t stop Kurogane from making a dangerous decision to save his life. It’s also frustrating for Kurogane since he’s unable to help when the two Syaorans face off against each other. It wasn’t a great moment for him, but I’m sure that he’ll do better in future stories. He’s still a pretty good supporting character and he just needs a good power up to keep him in the helpful section of characters.

Fai doesn’t look very good in this OVA. He has a lot of power and he’s finally willing to use it to help the others, but he underestimates his opponent. This is a critical mistake and he ends up losing just about all of his power. He went from being immeasurably skilled to suddenly being the weakest member on the squad. Kurogane makes a deal to keep Fai alive, which also gives Fai some superhuman abilities, but it’s regrettable that the situation had to occur at all. I would have expected Fai to have put up a better fight. I definitely didn’t care for him in this collection, but I’m sure that he’ll do better in the next OVA. He just needs to learn how to fight in his new state and he’ll be set.

Sakura is mostly asleep or unconscious in this OVA due to circumstances that happened earlier. All of the clone drama and other twists have likely weakened her condition as well. She is unable to prevent the tragedy of the two Syaorans fighting and when she finally wakes up once again, Sakura is given a task. She must find a treasure and bring it back to the base so Yuko can grant a wish to help the heroes. This results in Sakura going on her own adventure to get past giant monsters and prove that she can help the team as well! It’s a noble gesture and Sakura is a good character although it would be great if she was conscious more often. Going on the trek by herself did grant the other heroes some much needed rest so it certainly helped.

Kamui quickly became one of my favorite characters in the manga so it was nice to see him appear in the OVA. He’s still one of the better characters although he may not be quite as high for me here as he originally was in the manga. He was just a little weaker than I remembered since he looks bad against the other squad of humans and his showing against Kurogane wasn’t great. He still pulls through when it counts, but Kamui wasn’t quite as awe inspiring as I had remembered. Still, his design is pretty good and he’s one of the few vampires that I actually like. Kamui is also pretty unreasonable to the other group. They just want to share resources to last longer in this world, but Kamui just wants to fight. Perhaps they did something in their series to make Kamui distrust them, but strictly speaking from a Tsubasa viewpoint, Kamui and his team seemed to be at fault. Kamui’s twin, Subaru, isn’t quite as memorable since he doesn’t really get to appear until the very end. He spends most of his time being trapped, which doesn’t help his case.

This OVA definitely takes place at an interesting time since there is really no conclusion. The animators likely should have just made this a 13 episode OVA to adapt everything since there isn’t a whole lot of time in 3 episodes. Still, it was good to see that Tsubasa’s popularity was still strong enough to get it this far. Viewers of the show may not appreciate how different the OVA is from the show, but this also occurred in the manga. The OVA isn’t very violent although one character does steal someone’s eye, which is definitely the most graphic part here. I never liked that kind of violence since attacks against the eye are rather sensitive. It’s just not the same as losing an arm or something like that. Still, it’s not very graphic and it’s just the thought that can be stomach churning. The OVA is certainly a lot more intense than the show, but likely nothing that you can’t handle if you’ve seen Naruto Shippuden or Bleach. The only other scene that may not be a lot of fun is the Sakura vs Giant Monster part. She has a gun so you can likely tell that the monsters are doomed. That part’s a little iffy since giant monsters are practically the same as animals at times so those scenes would be a little negative as well.
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Overall, Tsubasa Tokyo Revelations is a pretty solid OVA. I think the adaption may have went more smoothly if they had kept going in the show format and I have to wonder how the scenes would have been altered to fit the show’s format. I’m sure that it would have been a little more cheerful and the fights would have been longer. So, in that sense, I still think the show was their best bet, but this OVA does a good job of continuing the series. The soundtrack and animation are very solid and the plot has definitely moved forward. We have been waiting for the Syaoran in the water tank to get out for so long that it’s refreshing to see him finally get out. There isn’t much of an ending and it’s basically a “To Be Continued” so it’s good that this OVA got a sequel. (Which I shall review shortly) This is a fun stand alone story that I could recommend to people who didn’t see the Tsubasa show as well as those who did. It’s pretty atmospheric after all and it’ll play out like a mystery if you didn’t see the show. We get a lot of references to other old villains and even Fei Wong makes a cameo as he takes down his assistant. Of course, every viewer can appreciate Mokona and all that he does for the team! The eye scene and giant monster violence are the only things that you may want to be on the lookout for as the rest is all clear sailing! (The next OVA has more action so get ready for epicness!)

Overall 7/10

Inhumans The Origin of the Inhumans Review

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The Inhumans have been getting a pretty big push over at Marvel so it’s a pretty good time to check out some of their first comics. It’s mostly Fantastic Four adventures where the Inhumans just happen to be present, but I’ll take it. I’ve always found the Inhumans to be rather unnecessary, but maybe this collection could change my mind…maybe! It was a pretty good collection, but it was just lacking something.

Naturally, there are a lot of plots within this collection, but most of them are stand alone stories. We see the Frightful Four arrive to challenge the Fantastic Four on more than one occasion. Medusa is one of their members, which leads to inevitable battles with the Inhumans. (Johnny’s friendship with Crystal also complicates matters) The final part of the collection is dedicated to mini adventures with the Inhumans during the Thor comics. Thor’s part is cut out unfortunately and the stakes are noticably lower, but they’re decently fun short stories.

It should be noted that the Fantastic Four comics are typically pretty solid. They don’t tend to be quite as interesting as the other big hitters like Spider-Man, the X Men, or the Avengers, but their adventures can be pretty fun. What limits them is their small roster of 4 and the fact that they typically don’t open their ranks up to the public. So, you know what to expect in each issue and the actual story will need to be interesting to help you not mind the lack of character development. Well, this collection gives three of the members some character development due to some intriguing circumstances that change them so it’s an interesting time for the Inhumans to appear.

Mr Fantastic’s personality has definitely changed a lot during his encounters with Invisible Woman. He is typically the intelligent leader that we’ve all come to know, but he can be very testy with her. “Not now woman” is the kind of line that you can expect to hear from him. I know that this used to be something that was generally accepted back in the day, but I’m certainly glad that people don’t talk like that nowadays! There are two main reasons as to why Reed and Sue’s relationship is so strained. Reed Richards doesn’t see her as a Fantastic Four member anymore as he can only look at her as his wife and Sue keeps trying too hard to be helpful while also pulling pranks on Reed to get him to notice her. This doesn’t go very well for either of them, which causes a lot of arguments.

Both of them are to blame depending on the circumstances. Sue pretended to be dead at one point to get back at Reed and she also continues to bring up their honey moon when Reed is more worried about Johnny’s troubles and what’s going to happen to them. It doesn’t really seem like the time to think about those things. On the other hand, Reed tends to blow up at just about anything that Sue says and he continues to treat her as an underling. His orders are basically absolute and they must be followed!

Despite this, Mr Fantastic and Invisible Woman are still pretty close throughout the collection. They have their differences, but they start to work through them in their final appearances in this collection. They finally manage to go on the honey moon and they are able to keep their personal lives separate from the superhero biz. Once things are back to normal, they’re back to being good characters.

Mr Fantastic is still one of my favorite Marvel characters and he gets a lot of action in this collection. “Now you see why they call me Mr Fantastic!” is one of his big lines as he charges into powerful foes. He never backs down and he’s a very sensible leader. I dare say that he’s better at leading a team than Captain America or Cyclops! Invisible Woman is also closer to mastering her abilities in this batch and they come in handy many times. She shields the Fantastic Four from large explosions, tidal waves, and many other things. Being able to make her teammates invisible is very handy for just about any mission and her force abilities can affect any foe. She may not have realized that she’s potentially the most dangerous member of the team yet, but she’s definitely getting there.

The Human Torch can be a little annoying in this batch. This is during the time where he became distracted by Crystal and she was the only person that he would talk about. He kept on trying to shatter the barrier during a mini arc that felt like it would drag on forever with his college roommate. Teleporting from place to place was a decent plan, but it didn’t really work out very well. Reed Richards kept commenting that the Human Torch was finally a man because of this, but I wouldn’t say that the situation made the Human Torch more manly at all. He still pitched in to help whenever the need arose, but the Thing still does most of the work. Most of the villains have some excuse for why the Human Torch can’t burn them and it can be pretty sad for the guy. Technically, the Human Torch is still a pretty dangerous fighter, but he just tends to be out of his league. This was not his best appearance to say the least. (And he insulted Lockjaw, which isn’t cool)

The Thing is definitely in character since he’s constantly insulting himself and reminding the team that he is a monster. He definitely doesn’t like how he looks, but it could be a whole lot worse. Power wise, this could be the Thing’s most impressive outing. He’s able to defeat Black Bolt in a fist fight and he was also holding his own against Gorgon and Dragon Man. Whenever a strong opponent appears, you can bet that the Thing will be the last one standing. His personality can be a little too mopey for me, but he also has his moments where he can be likable so it really depends. It’s always good to see how determined he is and the Thing never goes down quickly. I like different aspects of his character while I don’t care for others. At least I can say that he’s a complex character!
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Black Bolt is the legendary leader of the Inhumans and you can be sure that he’ll get a huge role in the upcoming Inhumans film. I’m not really a fan of the character and I blame the recent Fantastic Four run where things got cosmic and epic. The overall arc was great and I really enjoyed the series, but it contained all of the worst traits from Black Bolt. He was very proud and full of himself the whole time and he acted more like a villain than a hero. “It’s because he’s King” but that’s not a good enough excuse. Kings have to make the tough calls sometimes, but other characters have handled their royalty better. (Yu-Gi-Oh for example)

Luckily, this is before that era and maybe it was just that series since Black Bolt looked good in Infinity. (From what I saw) Black Bolt is a pretty heroic leader in these comics. Of course, most leaders were pretty heroic back in these days, but it doesn’t take away from the fact that Black Bolt is pretty likable here. He risks life and limb to help the Inhumans escape their (basically anyway) prison. He’s also acknowledged as one of the stronger fighters and he’s likely the strongest fighter here aside from the Thing and maybe Gorgon. (He could take out the Thing and Gorgon if he yelled though) I definitely have no qualms with him here and maybe this is a good sign for the fearless leader.

The elemental master Crystal gets a large role and hers is probably the largest aside from Medusa. I can’t say that her role was too great though. She was a little more reasonable than the Human Torch, but she gets a little too caught up in the romance of it all. She should be trying to help her comrades find an island to stay at while the humans go away. Heading for Johnny does allow her to save Mr Fantastic and play a critical role in several other dangerous situations though, so there is always a good silver lining. Unfortunately, Crystal doesn’t really get to fight that much here, but we do see that she at least has the potential to be very powerful.

Medusa gets the largest role from all of the Inhumans (arguably I suppose), but it’s mainly because her first few appearances come before the Inhumans appear. Before the Inhumans were invented appeared, she was a member of the Frightful Four and she challenged the Fantastic Four with these allies. She always met with defeat, but the Frightful Four did give the Fantastic Four a run for their money on quite a few occasions. She eventually started to change into a nicer person and then the Inhumans arrived to claim her. By that point, any shred of toughness was basically gone since an arranged marriage was coming. Luckily, the Fantastic Four don’t let this kind of thing slide and that’s how they jumped in to fight the Inhumans. I think Medusa could have put up more of a fight when she was taken and I can’t really accept how she went from total villain to possible hero so quickly. As such, I can’t say that I’m a big fan of hers. She was better as a villain.

Maximus is the most popular Inhumans villain, but he doesn’t really have that much strength. He doesn’t even really have a super power, which is always a disadvantage in this kind of comic. He goes insane for most of the collection and his only cohesive thoughts aren’t that good. He’s as petty as a villain can be and I doubt that anyone will be rooting for him at any point. He wants to be King, but he doesn’t even know what to do when he is King. He had his chances, but he was doomed from the start. I will admit that it was a little annoying to see the Inhumans following him at the beginning of the collection. They must have thought that they had joined the Shiar for a second there! Trust me, you won’t miss Maximus when his appearances are over!

Gorgon is another Inhuman who had a decently large role in this volume and he was easily one of the better members. That’s not saying a whole lot and I definitely wouldn’t be putting him in any Top 10 Marvel character lists anytime soon, but his abilities are definitely impressive. With a single stomp he can take out a city and that probably makes him the second strongest Inhuman behind Black Bolt. His fight against the Thing was intense and it’s a shame that he didn’t really get to use his abilities after that comic. I suppose that the fights would be over a little too quickly if he got to fight.

Karnak knows advanced martial art skills and he can find the weak point in any object. Essentially, this means that the writers can have him break whatever he wants whenever he wants. He’s not very likable though and I dare say that he’s the worst member of the Inhumans. He’s seriously out of his league in every fight because he’s still a human physically. Having advanced martial arts is cool, but I’m sure that Ironfist or Spiderman could still outfight him.

Triton is the water member of the group and he’s not that powerful physically, but he’s good underwater. (Who would have guessed right?) He does have a key moment where he ends up saving Reed Richards, but he mostly spends the collection getting knocked out or just being a non factor in the fights. He’s a pretty bland character compared to the others, but I would still say that he is better than Karnak.
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Blastaar is only around for a quick issue, but he is definitely a formidable opponent. He gets a whole lot of feats during his trip in the negative zone and even the Sandman is intimidated by him. The Sandman was decently good in this collection since he fears no one and he talks tough to the end, but I still prefer him in later issues. Paste Pot Pete and the Wizard are so forgettable that I don’t even need to mention them. (The Wizard will always be one of my least favorite FF villains. At least Paste Pot Pete is good in the Spiderman series.) Blastaar really gives the Fantastic Four a tough time and it’s similar to Darkseid in that the heroes seem to be outmatched. (When Superman isn’t around of course) It makes for a solid stand alone comic.

Dragon Man and Black Panther get small roles as they aid the Fantastic Four. Dragon Man is in over his head as he faces Gorgon, but his heart’s in the right place. He’s pretty heroic and he thinks that Crystal is in danger so he attacks. He definitely gets the short end of the stick here though and his ending is downright tragic. You really feel bad for the poor guy. The Black Panther gets to appear briefly for his daily page filled with hype and his wise words of wisdom. He attacks the Inhumans and he naturally overwhelms them until Black Bolt arrives. Black Panther implies that Black Bolt would give him a good fight, which made me smirk a little. I have nothing against Black Panther, but if I had to name a character that I felt was the most overhyped in Marvel…he may actually be at the top of the list! He’s still a good character though and he ends up helping out in the big battle.

Most of the villains in this collection were pretty good, but Psycho Man was definitely not one of them. I’ve always found him to be pretty dull and his arc in a recent Spiderman collection was one of the only downers to be found. He relies on his minions to fight and he really has no distinct characteristics. I really hope that he never appears in the cinematic universe and he should be fazed out. He’s just too weak to be a real threat to the Fantastic Four.

Ronan is one of the final villains to appear in this collection. I still can’t say that I find him to be too impressive in the comics, but that’s mostly because he wasn’t established as Thor level until the more modern days. That’s not to say that he doesn’t get his props here though. It’s safe to say that he could also take the Fantastic Four down depending on the circumstances and it’s heavily implied that he is much stronger than the Sentry 459. (Who gave the Fantastic Four a beating)

The Sentry 459 was a solid guardian and he actually got some character development. He technically feels no emotions, but he sure acted like he had them in his flashback with the Inhumans. He doesn’t bare any ill will towards the heroes, but they invaded his island so they have to pay the price. He’s pretty impressive looking and I wish that EMH had kept this design. (Although he still looked cool there) For a one shot villain, he makes for a nice opponent.

The artwork for the comics is pretty good. It’s what you would expect from the classic Marvel days and I always enjoyed this style. It has its advantages and while it may not look quite as sleek as some of the newer comics from the current days, you can’t underestimate the fact that it was a lot of work. No fancy computers back in those days so they drew the comics as best as they could. A good amount of work was put in and you can tell from the backgrounds and the emotions of the characters.

The fight scenes in this volume are pretty solid. They involve more strategy than the other teams because the Fantastic Four aren’t quite as powerful as the Avengers or the X Men. That being said, the Thing is always ready to slug it out and he has three really good fights against Gorgon, Black Bolt, and Dragon Man. He fights several others as well and he puts up an admirable fight against the Psycho Man. The rest of the team also get their share of action and Reed really tries to show just how powerful he can be by thinking of advanced tricks that he can perform with his stretching abilities. The action scenes definitely hold up well against the other comic book brawls that you may be used too.

There really aren’t any negatives in this collection. I guess you could say that the romance was a bit much and it could start to drag on, but it’s not as bad as it would have been if it was a modern comic. One thing that keeps this comic from getting a higher score is that there was no story that really blew me away. The fights were great and we got several story arcs, but there weren’t any moments that would make me take a step back or go high five my dog. The team fight between the Frightful Four and the Fantastic Four as well as Black Bolt vs Thing would be the highlights for the collection though. The short stories about the Inhumans were definitely a little lacking in excitement since nothing really happened in those. I would say that this could be a negative, but the mini comics are so short that they can’t really hurt and the collection Did have well over 300 pages in it so it can afford to have some moments that didn’t have action.

Overall, This was a solid collection of Marvel comics. It was really a Fantastic Four collection, but I suppose that the Inhuman mini comics as the end help it live up to the title. They don’t even appear for the first few comics, which was intriguing. I definitely recommend this to any Marvel fan who wants to be introduced to the Inhumans. If you’re a Fantastic Four fan, then you’ll definitely like this one as well. This bundle definitely has some fun issues and it’ll never get boring since the writing was really good back in those days. You won’t regret picking this title up and it takes a while to finish the volume since it’s so long. Length is always an important part of any media! This may be the last Fantastic Four adventure that I read for a while so I tried to make this one count!

Overall 7/10

U.S. Marshals Review

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A while back, I saw the Fugitive. It was a pretty good film, but I unfortunately forgot most of it. A few scenes here and there to be sure, but my memory isn’t as clear as it once was. At least, that likely won’t happen much in the future thanks to these reviews! U.S. Marshals is a pretty good film and while it may have dragged on just a bit, it was a fun watch.

The plot involves a guy by the name of Mark Roberts who is injured during a car crash. He is then arrested and accused of murdering two American agents. Naturally, they take him into custody, but a plane crash caused by a would be assassin ends up giving Mark his chance to escape. He must now find out who set him up and clear his name. Meanwhile, U.S. Marshal, Samuel Gerard, has to find Mark before he destroys more people. He has no reason to believe that Roberts is being framed after all so he has to mobilize his troops. Tagging along by request order of the government is a new agent by the name of John. (The Government actually went with John as the name….don’t they remember their lessons on how to be subtle?) Can the heroes trust him and is Mark Roberts actually guilty or has he been framed? It’s time to find out!

One character who is really hard to forget is the U.S. Marshall. Samuel Gerard makes for a very interesting lead since he’s very experienced and he doesn’t really make mistakes. By “mistakes” I mean both in duty and in character development. Samuel is just a tough customer through and through as he resists all distractions and stiff arms the government. If Sam had just let the government walk all over him, he definitely would not have been quite as cool as he was. He can also fight when the need arises as he holds his own against Mark Roberts. (Supposedly the latter is an exceptional fighter so that is major props for Gerard) Gerard’s teammates are not quite as useful or likable. I don’t think I liked any of them to be honest. I didn’t really dislike them either, but they didn’t really have a purpose in the story. You could easily cut them out and there wouldn’t be many changes. It would get rid of a certain rage moment, but that could have happened through other scenarios. In a sense, I’d say that I’ve been lucky with protagonists lately. It’s rare to find someone as good as the U.S. Marshall and I just finished watching a film where the President was pretty great as well. I’ve gotta admit that the 90’s knew how to make solid main characters. Nowadays, it’s really just a free for all!

Mark Roberts is one of the main characters as well since he’s the one being chased the whole time. He’s a decently good character, but he’s definitely not as charismatic as Samuel. I don’t think he would have been able to hold his own film, but his scenes were pretty good. He’s definitely proficient in combat and he quickly adapts to the situation. It’s a good thing that he has some contacts because I don’t think he would really have a chance otherwise. It’s just him against the whole group after all. He does have one ally who helps him throughout the film. This is Marie and she ends up helping him out at critical points during the chase. Her role isn’t very large and she only makes a few appearances here and there, but at least she decides to trust him without calling the cops as you would expect from many other films. She never betrayed him and that’s always a good thing.

John Royce is played by Robert Downey Jr, which was pretty interesting. If not for the voice, I likely would not recognize him so he’s definitely changed over the years. As for the character, I’m sure that you’ve seen his type before. He’s the experienced professional that the government has added onto the squad so everyone resents his presence and he goes on to show them up….is what usually happens. The teammates don’t really mind him and while he is a professional, they show that he’s not quite as tough as the U.S. Marshal. He doesn’t play well with others and he always disobeys orders when he feels like it. He’s definitely not someone that you can count on. For a while there, he was actually a pretty likable character. By the end, he’s an intriguing one, but I’m not sure I care for how his character arc ended. It’s not really his decision that hurt his character, but the long theatrical way that he goes about making it. Just get over it and head to the next objective! He would have definitely been more impressive that way.

One thing you may have to question is the overall strategy of the U.S. Marshal. On paper it is a very sound strategy as they cover all of the bases and leave no stone unturned. The problem is the fact that he never seems to know what he’s going to do next. After following the suspects, they continue to follow them for as long as it takes. After a while, you just need to make a move and arrest somebody. By the time the heroes go to take out the villains, it’s typically too late. An example of this is when someone goes into a church with a suitcase…followed by another guy going in. The main characters just watch in horror for a while until they run in and the villains take the time to escape. Had the heroes charged through the door right away…they may have succeeded.

Another time where things got dicey was when the main character pretended to go for some coffee. I understand the plan and it’s a good one, but he took so long. If not for the villain stopping to boast about his master’s master plan and many other things, the U.S. Marshal would have definitely been too late to have done any good. It would have been Game Over at that point.

The film lacked closure in at least one way for me. I may have missed something, but it seems like one of the main villains actually manages to get away scot free. You’ll know who I’m referring to by the end, but he had a gun and he shot at the heroes for a while from the roof. He gets arrested, but the heroes admit that they’re toast thanks to politics. Diplomatic immunity is very real, but I’m sure that the heroes could do something. Show the proof and go through the military channels. Even if the government is shady, the information would have been made public.

As far as negatives go, I think the film may have dragged on a little. It is still my official view that all films should be two hours long at the very least and your plot should be good enough to carry you all the way. Of course, if your plot can’t hold out for that long, then accept the loss and cut some time out. The film could have cut out 15-30 minutes and it would have held up better. For example, letting Roberts get away after he was in disguise was one time too many for me. They should have just captured him and the exact same ending would have played out. We would have just skipped about 15-20 minutes where the heroes really do catch him. (We would have missed the sand fight, but I’m sure that they could have squeezed it in somewhere.

The Marshal’s boss could also be a little annoying at times. She keeps reminding the main character that he works for her so she can threaten him as much as she wants. She constantly reminds him that she doesn’t mind firing Samuel and she’s always giving him some kind of order. If she had been a little more helpful in the actual case it would be okay, but she typically isn’t. She’s just there to drag them all down with government policy. She only gets one hardcore scene with another politician and it was the Marshal’s idea.

It’s more of a formality at this point, but I’ll still mention the soundtrack. Unfortunately, it was pretty unmemorable and it was practically nonexistent. I can’t think of a single memorable tune and that’s always a bad sign. I wouldn’t really expect a soundtrack in this kind of film, but it’s still disappointing to see. A great soundtrack always has the potential to raise the film up an extra star so it could have come in handy here.

One more thing to mention is how the plane crew wasn’t very smart. One of the villains asks to go to the bathroom. Suuuuuuuure he needs to go…..that’s the oldest trick in the book. After they take him to the bathroom, the two cops leave to go talk. The villain has all day to grab his gun and head for the prisoners. Granted, the cops didn’t expect any guns to be on board, but they should have been paying attention. That was a pretty sloppy job on their part and they wouldn’t last a minute in Andy Griffith’s neighborhood.

Overall, U.S. Marshals was a pretty good film. It wasn’t great, but it was a fun watch and one that I would recommend to action fans or to people who like to watch government proceedings. It is more of a one and done deal though because this film has no real replay value. Films like this one rarely do since they rely on a lot of different plot twists throughout the feature. Why watch it again when you know everything that’s going to happen? It’s different for a film like Yugioh or the Avengers, but replay value doesn’t really affect the score anyway. (It would only hurt if I forgot to review this film and had to watch it again someday…) There’s definitely a lot to like in this film and hopefully you are prepared for it!

Overall 6/10

Sonic Genesis Review

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It’s time for a Sonic arc that is a little more recent than the last pair of archives that I reviewed. Sonic Genesis takes us back to the good ole days where all we needed to see was Sonic defeat Eggman. No side plots, No Sonic clones, just good ole fashioned speed. It’s ironic since this is basically a tribute to the original Sonic comics that I am currently reading. As always, Sonic Genesis makes for a pretty fun read and Sonic is as intense as you would expect from the hero.

The arc starts off with a big battle between Sonic and the latest Silver Sonic robot while Sally tries to deactivate Eggman’s ultimate weapon. The battle is going well, but they are unprepared for Eggman’s plan. Let’s just say that Eggman basically takes the decisive victory and Sonic is thrown into a whole new world and his memories have been taken along with everyone else’s. Can Sonic defeat Eggman in this new timeline and what has changed with the time shift? The only way to find out is to take Eggman down once and for all.

The art is pretty solid as you would expect from the Sonic comics. The opening and ending are particularly good since it really has a modern feeling to it and the fight scenes are intense. The majority of the comic still looks great, but it’s a homage to the classic comics so it’s not quite as intense. It’s a lot brighter and more colorful though and witnessing the old designs is cool. I definitely have no complaints on this end.

The comics continue to show me why Eggman is a much better villain in this continuity than in the games. He had his moments in the video games, but they are all over and it could be a long time until he looks cool there. In the comics, he’s pretty serious when he wants to be and his victory in the beginning is easily one of his biggest ones. He actually murders one of the Freedom Fighters and let’s just say that the planet has seen better days after he’s done. This is basically the second time in a short period that he has brought Sonic onto the losing side and I’m sure that it won’t be the last occurrence. Eggman goes back to being a comic relief character in the new world so we may have to wait a bit until his next serious moment. (Or will we……)

Sonic is true to form in this arc. There’s not much more to say here than what I’ve said in past Sonic collections. He’s a great leader and he knows when it’s time to go in solo. He made the heroic choices when necessary and he was also careful to learn from his mistakes in the first issue. He did get a little distracted by romance at one part, but I’ll let it slide for now since nothing came of it. Sonic starts out the collection epicly and ends on a solid note as well since he managed to take Metal Sonic and Silver Sonic on at the same time. That’s a pretty impressive display if you ask me!

Sally gets a decently big role from the Freedom Fighters since she is the leader in the new world. (Although, she’s always the leader right?) I don’t know how the Freedom Fighters ever managed without Sonic, but she comes up with the plans and the others follow her. They figure that they will destroy Eggman’s facilities, which will take away his power and halt his plans. A good strategy to be sure, but it is time consuming so it’s good that Sonic split away from the group. Sally was all right here, but she really needs to keep her guard up. There were a few times where she would have been doomed if not for Sonic.

Antoine isn’t a good character in this collection. His accent is still hard to read, but the real problem is that he never actually helps out when the going gets tough. He’s just there to remind the heroes that he’s still around and he typically gets in the way. He has his big moment, but he’s still comic relief during it. Unlike Eggman, he never turns serious, which certainly doesn’t help his case.

He still does have more of a role than Boomer/Rotor and Tails though. Boomer is really just there to remind the Freedom Fighters that they would do better if Sonic was around and Tails provides air support for Sonic. Keeping them as assist characters isn’t bad though since every team typically has a member or two who doesn’t appear all that much. We know that Tails gets some comics to himself and maybe Boomer will someday as well.

Silver Sonic looks pretty impressive and he’s definitely not someone to be trifled with. He gives Sonic a very good fight in the first round and the second one barely counts since Sonic knows what he will do ahead of time. Metal Sonic is given more of an expendable role this time since Sonic is able to deal with him as an afterthought. That’s the main problem with appearing so much. Eventually, the villain will just start to get weaker and weaker until he isn’t even a threat anymore.

It’s always fun to see teams forming so it was nice to see how Sonic and Tails met the Freedom Fighters. Sonic definitely showed them up right away and we even got to see his first meeting with Eggman and Snively. Sonic’s origin stories actually aren’t told very often so I didn’t mind seeing these new experiences. If only Sonic had a rival back in those days to spar with. Shadow is referenced, but it wouldn’t be fitting to have him in a homage to the old comics.

This Sonic comic goes back to its roots since there is a lot more humor while maintaining the tense feel of the new comics. It’s a tough blend to achieve, but the collection does it well. The bright levels and backgrounds really contrast with the present setting of the beginning and ending. The ending is pretty great as it ends with a pretty big cliffhanger that shows a brand new villain to the franchise. This villain is pretty tough and I’ve read an issue with her in the past. Let’s just say that she may be able to give some of the Metal Sonics a run for their money! The next volume will likely not be quite as cheerful since things are getting pretty personal for Sonic. Of course, it could be a while before I read that graphic novel.

I can’t really say that there are any weaknesses in this volume. It’s a blast to read and you’ll be stuck to it until you are done. The comic has no negatives and that’s pretty rare although not really for this series. The ultimate factor in a comic is how much fun it is and Sonic is never lacking in that area. The collection never drags on either. Even if you don’t understand the references and homages to the olden days, you will still enjoy this collection for its solid story and witty dialogue.

Overall, Sonic Genesis is yet another solid installment to the Sonic franchise. I haven’t met a bad Sonic comic yet and I don’t really see that happening at this rate. His comics are just too interesting and the artwork is too good. The writing is always well done and the characters all have the potential to be likable. (With a few exceptions) Eggman finally gets the respect that he deserves in these issues and the stakes continue to get higher and higher. I highly recommend this title to all Sonic fans and to all people that like a nice blend of comedy and action.

Overall 7/10

Sonic The Hedgehog Archives Volume 2 Review

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Sonic’s comics continue to prove that they can hold their own against the competition with this volume. Eggman is ready with some more plans, but the Freedom Fighters shall never yield! The series was still a comedy with some action at the time, but the superb writing and spot on art make it work. It’s hard to have a main character who’s as cool as Sonic nowadays.

There are quite a few stories in this collection. One story adapts the famous Christmas Carol story and Eggman is visited by Snively and multiple Sonics. Will they be able to show Eggman the error of his ways or will everything be for naught? We also have an adaption of Sonic Spinball and things are definitely a little rough for Sonic to say the least. He may have finally met his match since Eggman’s booby traps are everywhere and even Sonic’s speed will have a tough time countering them. One of the highlights was probably the issue where Sonic had to fight off a bunch of robots based off of famous comic book characters. Let’s just say that Spawn is one of them and Sonic has to exploit the weakness that all superheroes have. The fact that they have to pose for the camera! Other stories have the Olympics where the Freedom Fighters must stop Eggman and his cronies, A search for Uncle Chuck’s treasure, and more. There are definitely a lot of tales to be told despite the small size of the collection.
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Surprisingly, there are many people who refuse to believe that Sonic is faster than light. That’s why I posted a picture that confirms that he is. This is one of the many reasons why the old Sonic comics were awesome. They try to nerf him nowadays by making him only around supersonic in normal battle speed, but that’s not the Sonic that I grew up with. He casually moves at hypersonic speeds in this volume and as shown, Sonic can also reach lightspeed at will with no prep time. Does he need to start building up speed first like Superman? No! Sonic is just That good!

Sonic is as likable as ever. He’s the best fighter that the team has and he knows it! Sonic really flaunts his speed in the collection and this never gets old. We get all kinds of crazy feats and the other Freedom Fighters take it in stride. Eggman will land the occasional shot in, but Sonic is always grinning so you can tell that he’s not worried. Why would he be? Sonic does manage to defeat Eggman and his cronies whenever he feels like it so he definitely has every right to be immensely confident. Yup, it’s definitely hard for any of the other characters to match Sonic’s brilliance.

Eggman is also pretty solid in this collection. He does especially well in the Christmas Carol since he actually mails a bomb to the Freedom Fighters. You gotta admit that this is actually a great plan and it’s not even that risky. I also find it pretty awesome to see Eggman trash his subordinates with such ease. At one point, he’s tossing one of his minions in the dumpster when a Swatbot comes in to watch. He’s goading Eggman on and loving every second of it…until he’s thrown in as well. See, Eggman really doesn’t mess around and that’s why he’s so intense!

The rest of the characters are around. I mean, Sally is your typical leader and the Walrus is still decently smart as well. Snively is already on the losing side of things and Tails doesn’t appear for very long. I will say that I like the Swatbots more and more as they continue to appear in the comics. It’s just hard to make minions that cool anymore. They make puns and they even insult the heroes when necessary. As a certain commenter once said “Your insults are not necessary.” They may not be, but the Swatbot likes to throw them in anyway!

These are definitely the Sonic comics that I remember. I have to say that the Sonic comics from back in the day are easily better than the competition from DC and Marvel. The comics even address this as Sonic beats up all of your favorite mascots from the good ole days. I will admit that the old Superman comics do give this title some competition, but Sonic edges out. It’s consistently great! We’re still in the older days of the series and it’ll be fun to see how the series develops. One thing’s for sure, the Sonic comic series was awesome as a comedy and it’s awesome as a plot based series in the current issues. Either the author is that good or Sonic is a franchise that will always turn out okay. (Even Sonic Boom has its charm)

Overall, There really isn’t anything wrong with this Sonic collection. All of the comics are a lot of fun and it doesn’t fall into any holes. The art is great and the writing is just as solid. The adventures are all pretty amusing and the many references add extra replay value to the issues. We can’t forget the fact that this comic finally ends the debate of whether Sonic is lightspeed in his base form or not. It’s something that I’ve always figured and it’s good to have some confirmation of this. I highly recommend this collection and it’s a very light read. It won’t take you too long to breeze through it, but you’ll be reminded of why you liked the Sonic franchise in the first place. Sonic definitely has the most successful game based comic series of them all and I’m looking forward to reading the next volume! (Hopefully this title convinced you to buy Sonic Spinball!)

Overall 7/10

Cross Game Review

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It’s time to throw a baseball review into the mix. Cross Game is really the only manga about baseball that I’ve read and it’s pretty fun. You don’t need to worry because the actual sport gets a lot of screen time and that’s how it should be in a sports manga. It doesn’t take itself quite as seriously as many of the other sports manga that I’ve read. Prince of Tennis, Slam Dunk, Whistle, etc. They were all pretty serious and Eyeshield 21 still managed to keep the stakes a little higher than Cross Game. Does Cross Game’s attempt at mixing Baseball and humor work? It’s time to find out!

The plot for the first part of the series is mainly about Ko as he learns what it means to be a great pitcher. He becomes pretty close to Wakaba and things are going pretty well. She wants him to win the big tournament so Ko’s going to make sure that he does this. After all, who doesn’t want to become the world champ for that age division? (Actually, this part is only 1 volume. I thought that it was around half of the series for some reason, but it’s a lot shorter than I thought. Well, I guess Wakaba and the early adventures with Ko were very memorable then!)

The plot for the rest of the series is more or less the same. Ko still needs to become the best pitcher that he can be, but the pressure’s really on now. It’s less fun and games and Ko can’t let down his guard for a second! His team has gotten a lot more talented and Azuma has helped to make their offense a contender as well. If Ko’s ever going to make it to Koshien, it’s going to be in this tournament. It’s do or die and there is no going back now!

Ko is an intriguing main character. He’s definitely pretty unique compared to most other leads like Naruto, Allen Walker, Goku, etc. He doesn’t want to be the very best Baseball player because he loves the game so much. (Although he really does love Baseball) He needs to throw an extremely fast pitch to impress Aoba and he needs to make it to win the final tournament to fulfill a promise that he made to Wakaba. So, unlike most other leads, the stakes are very high from the beginning. After all, he can’t make it to the big tournament once he graduates from the school so he only has 2-3 tries to make it all the way. Because of this, Ko continues to train hard day in and day out. He tries to keep the atmosphere light, but he can never be quite as chipper as his teammates on the inside.

He ends up being a pretty likable main character. He can joke around a lot, but it’s mostly to keep team morale up and to put up a solid front. He does also get into the romance subplot for the majority of the series and that can be a distraction from his pitching. Luckily, he’s still pretty good. Ultimately, he’s a nice guy and Ko is serious about winning at Koshien. He exercises vigorously every day and he never loses sight of his goals.

Aoba is arguably the main heroine. I would say she is since she’s around for both parts of the series and she’s especially important in the second half. She has a rivalry with Ko in the sense that they are both pitchers. Aoba gave up her dream eventually since girl teams became harder to find, but she still took the time to practice and trade techniques with Ko. Aoba definitely played a big part in how Ko became such a great player since he learned from her stance and technique. Aoba mostly resides in the role of game manager as she finds out a player’s strengths and weaknesses. She’s typically pretty gruff with Ko and the two of them keep up their rivalry for the whole series. Both of them were pretty close to Wakaba, which likely helps in this regard. Aoba challenged Ko to pitch a 100 mph fastball back when they were kids and that helped to jump start the whole series. She’s a pretty good character and probably one of the best members of the cast. (Who else could knock out a criminal by throwing a baseball from a moving train?)

Akaishi is one of the main characters and he’s a good person. He becomes a catcher to help Ko fulfill Wakaba’s final wish and he does a pretty good job of it. He does fall into the whole romance angle a lot easier than the other characters, but he manages to resist it for the most part. He hasn’t totally gotten away from it, but he tries. He’s one of the few characters who knows how personal the Baseball games are for Ko and he’s always someone that he can count on. His role never becomes as large as it could be though.

Azuma is probably the best batter in the series. He starts out as Ko’s biggest rival since one hit can make or break the game for Ko depending on the situation. Azuma always has a chance to hit a home run so he shouldn’t be underestimated. He ends up joining Ko’s group for the second part of the series, which makes their team almost unbeatable. He likes Aoba, which can cause tension between him and Ko. It’s a professional rivalry though so they don’t spend their time trading insults or trying to back stab each other like you may expect from a movie or something. They both do their best to reach their goals without trying to sabotage the other. They’ll let the playing do the talking! Ko badly needed a rival in this series so it was good to have Azuma on board. He’s a decent character. I don’t care for the romance part too much of course, but at least he’s a good player and he definitely doesn’t mess around. (Unlike Senda)

Senda is the main source of comic relief in this series. He flirts a lot and he seems to think that he’s actually a great baseball player. Unfortunately, this couldn’t be farther from the truth. The heroes don’t even try to humor him most of the time. Things never end well for Senda, but he stays pretty chipper about the whole situation. I definitely wouldn’t mind if he wasn’t in the series though since we don’t need more flirts. At least he never does anything really drastic though so I can let him slide for the most part. His comic relief stays classy and that’s always a good thing.

Wakaba is one of the big players in this manga. Her story is definitely one of the more emotional ones, but she was pretty optimistic through it all. She was a nice person and she definitely helped Ko to excel. She doesn’t really play Baseball, but she’s still pretty influential to the series in other ways. Her name probably pops up more than all of the other characters. As with most of the other characters, Wakaba was a good addition to the series.

An intriguing plot point develops when a girl named Akane moves into town. She looks exactly like Wakaba and the same goes for her mannerisms. The similarities are uncanny and this can definitely be dicey for the main characters. It also helps to provide the Wakaba plot with some closure, but it’s safe to say that she wasn’t quite as good as Wakaba. They were a little too similar so you end up thinking of Akane as a poor substitute for the real deal. That being said, Akane doesn’t do anything wrong and she’s still a pretty good character. I definitely prefer Wakaba though.

As you can see, Cross Game has a pretty good cast of characters. Senda can be a little annoying and the same goes for a certain truck driver, but nearly all of the other characters are pretty good. If there was a character who could have been a lot better, it would be the coach. He’s very old and wise, but he’s just not as enthusiastic as the other coaches from your average sports manga. I would take the coach from Whistle any day. Being able to play is also a key factor and that’s something that this coach really can’t do. He has an assistant as well, but she never really gets a role in the story. There are definitely other members of the team that I could mention as well, but they’re mostly just here to fill in the ranks. I will say that the coach of the main rival team was a lot better than our coach. He was pretty sinister and he’s an antagonist, but he has personality. He really took the games seriously and he always got upset when his team loss. It’s what you would expect from a real coach and the (not so) subtle insults from him are a nice change of pace from the polite cast of characters. His shades also add an extra dimension of coolness for his character.

The art is very clear and easy to read. An argument can be made that it is a little too basic, but for a Baseball manga maybe that’s okay. It doesn’t look bad and you can always tell what’s happening. I won’t deny that a more intense looking art style like Prince of Tennis or Eyeshield 21 may have helped the series a little more, but the artwork here fits the tone. One problem that I have with it is actually the number of reused facial expressions and panels in the series. It seems like the author can only draw a handful of different facial expressions so every member of the cast gets to try them out. There are whole panels that look exactly the same and the dialogue is only subtly changed. I’m sure that it saves the author time, but maybe it’s intentional. Some of the gags rely on the fact that the panels are the time so maybe it’s a mix of saving time and allowing the panels there for joke reasons. The series has a lot of comedy undertones so it’s always possible.

Cross Game is certainly more emotional than the other series based off of a sport. It also manages to balance other genres like comedy and romance while giving the Baseball games a lot of screentime. It’s a little tricky to do all of that and I wouldn’t have minded if they cut down on the romance and comedy a little more. Keeping it as a Baseball themed story with some drama would have been interesting. The romance was just a ltitle too much of a focus. The rival likes the main heroine and the main character is conflicted since he sort of likes the heroine, but he also likes someone else. He can try to move on, but is it the right choice? There’s also tension because the catcher liked one of the main characters and we can’t forget about Senda. Essentially, all of the main players liked someone so there was always some kind of romance plot in the air. It’s handled in seriousness sometimes or just played for laughs. The series jumps from both genres a whole lot so it can be hard to tell at times. It is what it is though and Cross Game did a decently good job considering. If you’re going to have romance then at least do it in a professional manner and that’s what the series did. They didn’t waste time with random fanservice scenes and the series should be proud of itself. It managed to jump past a hole that most other series fall into quite a few times. The series got close to 20 volumes, which is pretty impressive. As with Bakuman, the series goes by in a flash and it’s hard to imagine that it went on for so long.

So, how does it stack up against the other sport manga? Well, I may have already hinted that it’s not quite as intense as some of the others, but let’s be direct about it. Cross Game isn’t quite as good as Whistle, Prince of Tennis, Eyeshield 21 or Slam Dunk yet. (Granted that I’ve only read one volume of Slam Dunk, but I thought that the start wasn’t bad) I prefer those series because they are a lot more fast paced and the sport action is really intense. They feel like Shonen Jump titles and they can even hold their own against battle manga like Naruto and Bleach. Cross Game just isn’t that kind of title and it doesn’t try to be. It’s still a pretty fun read though and it’s more about the overall experience than the excitement. You won’t get a rush from reading it, but you’ll still enjoy the experience. It’s a manga that leaves you feeling happy and that is definitely a good thing for any title.

Overall, Cross Game is definitely a fun read. From start to finish, it’s an enjoyable experience and it’s something that you could recommend to anyone. The story is very accessible so it’s something that the mainstream crowd could enjoy as well. (Provided that you like Baseball) The characters were all fleshed out and it’s a fairly deep experience for a Baseball manga. The story never drags out either and I definitely wouldn’t have minded if the author had continued for another 5-15 volumes. I do think that the artist could be lazy with the dozens of reused facial expressions and panels, but it may have just been an artistic choice that didn’t go over very well with me. There aren’t a whole bunch of characters in the story since you don’t get to really meet a lot of the opponents, but that’s all right. As long as the main characters are solid, then that’s really all that we need. I definitely recommend checking this series out!

Overall 6/10

Air Force One Review

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Disclaimer, Note that this is the TV version of the film so that it has been appropriately edited down to a TV 14 rating. The original version would likely score lower and every part of the review should be correctly associated with the TV version.

I’ve seen a few airplane films recently. By “airplane film” I mean a film where nearly all of it takes place inside of the plane. It’s an interesting genre and it tends to be pretty successful. I dare say that I liked this one even more than the blackmail film and the lost kid story. This isn’t just any ole plane story either…it’s an action film! There’s a lot more fighting involved than the others and the story is solid as well. There’s a lot of tension and excitement so this film earns the thriller genre. It managed to jump into all of the right spots and I don’t think I’ll be forgetting Air Force One anytime soon!

The plot involves the strongest country in the world as they helped to liberate another area. America is doing pretty well and the President promises that they will act a lot quicker in any future situation. He stresses that America will never negotiate with terrorists and he heads for the Air Force One jet to take him back home. He’s prepared to watch the game and everything is going well…until terrorists take over the plane. The President manages to fake his escape as he hides in the back of the plane. Alone and outnumbered over 5-1, President James Marshall must fight his way to the cockpit and find a way to save the many hostages. Among them are his wife and daughter…so this just got personal.

Unlike the last few films I’ve seen, Air Force One opens up with a pretty solid start. The men in black quickly dispatch the guards and take someone away. After that, the film really starts and we get some character development for the President and his men before they enter the plane. Of course, things really begin after the plane is hijacked. President Marshall makes for a great protagonist and I’ll be sure to talk about him in a bit. It’s safe to say that the film wouldn’t be nearly as good without him.

It’s interesting to see Marshall’s plan as he goes through the plane. He definitely can’t just run at the villains so he has to be methodical about his approach. There are many action scenes, but Marshall has to try and keep them quiet so he doesn’t alert the others to his position. The hostages have basically given up. It would have been nice to see them try something, but it would likely require at least one human shield and nobody was volunteering. Ah well, we’re mostly here to see the President defeat the terrorists anyway!

I don’t really have much to say about the soundtrack. I can’t say that any of the themes were that memorable, but I’m sure that everyone will recognize the victory music when the President first gets up in the jet. I actually agree with his plan to grab the phone since making plans with the outside world could really help. Too bad it was such a complicated type of phone though.

I do think that the other countries looked pretty bad or one in particular anyway. The pilots nearly land the aircraft and everyone is ready for the quickest end to a film in ages. Unfortunately, the police officers forget that terrorists are in the plane and they don’t try to land it. Maybe they had orders not to injure Air Force One, but those would be terrible orders. As such, the plane gets away and the terrorists get a free second shot.

James Marshall is the main character and he does a great job as the American President. This guy definitely isn’t messing around and he really believes in the ideals that he sets for America. We find out that he was actually a pretty great soldier back in the day and he even won a medal. That’s good because he wouldn’t have lasted long if he didn’t have that level of experience and expertise. He takes everything in stride and Marshall never cracks. He does have a moment where he has to question his ideals to save lives, but I don’t blame him for his decision. He arguably made the right call at that point and it’s easy to see anyone making that move. It’s also easy to sympathize with James since he just wanted to watch the local Football game before all of this happened. Now he’ll never get to watch the big battle!

Grace Marshall doesn’t really get to do a whole lot in this film since she’s one of the hostages. She takes the situation pretty well and she makes sure to try and protect her daughter as much as possible. She’s a pretty good character, but she really doesn’t get any notable scenes so there isn’t a whole lot to say about her. At least she doesn’t panic like half of the guys at the White House.

I have to admit that I didn’t really care for Alice Marshall’s portrayal. She’s the President’s daughter and there isn’t anything wrong with her personality. I would actually blame it on the writer. Her lines just don’t sound natural and I can’t imagine a 12 year old girl saying them with such confidence and poise. She lets the villain know that he’s nothing like the President and how he is a bad man while the President is a hero. Noble sentiments and I can certainly see someone saying a variation of that, but she’s really calm under pressure and her voice gets pretty deep as she says this. I think the lines would have been written to make them flow more naturally and perhaps she could have delivered them a little better. It’s a mix of the acting and the script in this case. One can also get a little irritated when she interrupts the President’s talk with the air force commando (To try and get home safely) to tell him that everything’s going to be okay. Wise words to be sure…but unnecessary ones at that point in time.

The Vice President is one of the major players in this film. She definitely does not look as impressive as the President and she does her best to make sure that he is safe. On that, she disagrees with some of the other members as they just want her to blow up the plane. “Save the lives of the many while sacrificing the few.” It’s definitely something that we see a lot so there is a lot of pressure on her no matter what choice is made. I have no qualms with her character and it’s just too bad that she never really got to fight.

Egor is the main villain and he’s as unlikable as you would suspect. He’s a crazed terrorist who wants to plunge Russia back into chaos like in the days of old. I don’t think any of us figured that they’d try to make the terrorist likable and that’s a good thing. At least they didn’t go overboard in making us dislike him either. He murders everyone, but at least he’s direct. I’m sure that everyone was waiting for him to meet his end and we even get an iconic line out of it. Egor is essentially the plot device that helps the film to move forward, but he’s not meant to be much of a character.

Gibbs is one of the big players of the film since he is the one who betrays America and aids the terrorists. The film tries an interesting method in his case since the viewers know that he is the traitor from the very beginning and yet he keeps up the act for a while. It’s pretty suspenseful since you don’t know when he’s going to try to backstab one of the heroes and you always have a sense of dread. As far as the villains go, he was much more interesting than the terrorists. His final lines are intriguing as well since he plans to trick the next President as well. I don’t think that would ever work since it should be obvious to everyone that he shouldn’t be trusted. This character definitely got a lot of screen time and we shall not forget Gibbs.

The guys on the ground team at the White House were all right, but they didn’t always take the events very well. At a tough time, the official forgot which wires to cut and he had to look at a schematic. As you can probably guess, he figured out which wire to cut a little too late. Another guy is just interested in asserting his authority over the Vice President. I’ll admit that he was definitely pretty bold and he would make for a good leader, but he definitely didn’t have his priorities straight. The secretary of defense was pretty bold as well, but I don’t think that anyone believed that his plan would work for a second. The co pilot at the end with the President is pretty good, but unfortunately…we know what to expect for him. He was in a pretty bad situation at the time and there wasn’t a really clear way out.

Overall, This was a pretty solid film. It has everything that you can really want from this plot. There are some scenes where you may feel like it’s a bit of a stretch with how easily the terrorists took over, but they had to get control of the plane somehow and it could have been a lot worse. A film like this is guaranteed to have some scenes where the viewer will be skeptical and it did a good job of minimizing this. The President is pretty likable and he has to use a lot of stealth to retake the plane. We get action scenes against other jets and the villains fight on til the end. The hostages can be a little annoying since they never try to do anything, but I guess they had already accepted their eventual demise. Naturally, this is a terrorist attack film so expect some people to be shot at point blank range and there are certainly a lot of casualties. If you don’t want to watch something that is fairly realistic in that regard, then this isn’t the film for you. It never really gets graphic though as the situation is worse than the actual shots. Otherwise, this is a film that I recommend wholeheartedly and it’ll join the other classics as a solid 90s film. It’ll be tough to top this film for a while! Also, don’t worry, it’s highly unlikely that terorists could take over Air Force One so easily in real life. Our government is prepared and ready to win!

Overall 7/10

2001: A Space Odyssey Review

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Have you ever seen a film that made you go to sleep? No, I’m not talking about the Lord of the Rings! 2001: A Space Odyssey surpasses that film in that category as the scenes are even more stretched out and the film runs for around the same amount of time. With less plot than a Saturday Morning Cartoon; A main character that makes Alex Hopper look like Tom Cruise; and an ending that would make Inception viewers cringe….we have this film! I hope that you’ve prepared yourself accordingly because watching this film is basically like throwing hours of your life out the window.

What is the plot? The film never figured that out so it’s barely worth mentioning. The first plot is about animal violence and how we descended from Apes. The Apes learned to destroy each other until they managed to become as brutal as the modern humans. After that, we go to David Bowman as he goes to the board meeting. It’s a big conspiracy between the members as they can’t let the press find out what they’re about to do. This journey will be dangerous after all so they convince everyone that there is a plague on board. David takes Frank and Hal 9000 as they head off into the great unknown. However, nothing is as it seems and the humans eventually start to distrust Hal 9000. Obviously, there is only room for one type of being so now they will have to fight. Man vs Machine!

It’s like watching a bad sci-fi film that doesn’t know if it wants to be a thriller, a political film, or a thematic sensation. As a result, the story telling is very convoluted and nothing makes sense. The writing makes the Amazing Spider Man 2 look amazing and it makes the Lord of The Rings appear to be a thrill a minute in comparison. It’s no shock to say that I’m giving this film a single star and it would be hard to say where that star came from. (Or not, Hal 9000 was pretty epic after all) Let’s quickly talk about the characters since there really aren’t many to talk about.

David Bowman is the main lead of the film, but it won’t matter all that much by the end since he has no real personality to speak of. He’s pretty careful around the news reporters, which is good and he doesn’t really gossip. He’s pretty much a no nonsense character and he seems to be pretty reasonable. Did he get a little too drastic in his plan to get Hal 9000? That’s something we’ll discuss later on. Overall, I would actually say that Bowman was a decently good main character. He was very bland and he didn’t have much of a personality, but that also meant that he didn’t really have time to make many mistakes. I can’t say that he fell into any character holes. He’s a perfectly acceptable main character.

Frank Poole is his friend/co worker. You could say that he’s a more aggressive version of David Bowman. Bowman never really voices his opinion about Hal 9000 being dangerous until Frank suggests that they take him out. Bowman was hinting at it, but he was very indecisive and he seemed to want Frank’s agreement before even suggesting it. Frank isn’t subtle like that and everything he does is direct. Because of this, Frank ends up being more likable than David and he’s the best human character in the film. Going outside when the ship is a suspect may be a little….optimistic at best, but every character makes a big error at some point right? Frank Poole was definitely a good character.

Hal 9000 is the big villain of the film. He’s famous and everyone knows about Hal 9000. Despite this, Hal 9000 isn’t actually a very big player. His screen time is a lot shorter than I would have thought. Despite this, Hal 9000 is still as sinister as I had pictured. You really can’t get past his sarcastic voice. “Hello Dave” “I can’t do that Dave” are some of his lines and Hal 9000 never lets up. He has nothing but contempt for humanity and it really shows. I can definitely see why he was remembered since he was one of the only really good things about the film. Right down to the end, Hal 9000’s voice will give you the chills and his end is probably where the film should have ended.

Unfortunately, the film did not end! After that, we just get a lot of scenes that don’t really have any relevance to them. There are a lot of meta readings that you can take from the scenes, but you can also just go to sleep and let the film end on its own. The problem with trying to have a lot of symbolic interpretations is that there is no correct answer. Once you put out a vague ending, the viewer can name any ending that they please and it won’t really be wrong. Thus, there really isn’t a point anymore. The film had no point and that’s one of the saddest parts. We never really begin to like the main characters so there isn’t a sense of relief at the end.

The whole film is really dragged out. The first 5-8 minutes of the film are pure darkness and we even have an intermission with more darkness. The final 15-20 minutes just consist of random oceans and other locations where we can appreciate the view. If I wanted a good view, then I’d pop in my Homer Price dvd and check out the realistic donuts! The main character eventually goes insane and that basically represents the audience by this point. I think it’s safe to say that you’ll lose interest before the halfway mark of the film anyway, but this would throw you off if you were still on board. Even eating a sandwich can take a while in this film as they slowly go for the food and they take forever to finish it. Don’t worry, they silently jog afterwards to burn off the calories. Another example of how the film is dragged out is the conversation with the media. “I’m not at liberty to discuss this” is something that the main character says when they try to get information out of him. What’s his next line? The same exact thing! The writers were just grasping at straws at that point as they just wanted to drag out the dialogue as much as possible. The characters make sure to cough and take deep breaths so that they can stop themselves from replying for a little longer. The camera also has a little lag to it so the scenes end up staying on the screen for longer than necessary. Not that we could expect anything less from this film!

Okay, we’ve established that the film is boring right? I could keep on mentioning this fact and give more examples, but I think you get the point. Still, that can’t be enough to give it a 1 right? Even the Lord of the Rings scored higher than that! Well, one big hole that the film charged into was the classic case of animal violence. Yes, there is animal violence in a space film that is about man vs machines. Why is animal violence present? Because the film forgot what it was about!

The first half hour or so is about a group of monkeys massacring each other. That’s it….there’s no plot, no point, and no fun. It’s just about the animals hurting each other and maturing into humans. It’s essentially a silent film at this stage and it makes the silent scenes of the Arthur tv show look profound and relevant. By this point in the film, I already had a sneaking suspicion that the film could not score above a three. Little did I know that it would never rise up from this error.

The end of the film is all about being trippy and we have a lot of inverted colors and random events that occur. You keep waiting for something to happen and it never does so you’re left with an empty feeling. This is why you shouldn’t make a film very crazy looking just so that you can try to win some awards and get recognition for being unique. Using the tried and true formula of the Mario Bros film would be much better.

Now, should the humans have decided to destroy/dismantle Hal 9000 and his upper functions? He did make a mistake with the satellite, but was it really on purpose as part of some conspiracy? I definitely think that he was trying to cover up his mistake as the film went on, but I don’t think he would have felt that it was necessary to murder the whole crew if Bowman and Frank hadn’t discussed their plan. (Talking in front of a window is never a really smart thing to do) It just seemed like the humans were a little rash in their thinking. Hal 9000 may have been in error, but he didn’t seem to be malicious. There were possibly some veiled threats in his dialogue with the main characters and if he’s so smart…then the mistake had to be intentional right? Nonetheless, while there are some doubts as to what side Hal 9000 was on, they should have given him a chance. At least wait until they’re back on the ground to disable him. Going on the offensive just wasn’t a wise thing to do in their situation. Then, sending out Frank to put the satellite back in place? That’s just asking for trouble. I can’t say with complete confidence that deciding to work with Hal 9000 would have helped them out in the end, but I do think that he wouldn’t have turned completely evil. (Not so quickly anyway)

Overall, 2001: A Space Odyssey is a lot worse than you may have guessed from the cover. There isn’t much of a plot and the events that could have taken 30-40 minutes end up stretching to around 3 hours. The director really wanted this film to be long so he used every artificial technique that he could think of to keep the film going. Because of this, over a third of the film consists of pointless aerial shots or stills of the characters thinking. The intro with the animals is also pointless and the ending doesn’t add anything to the film. The only part with any meat to it was the battle against Hal and that was all too brief. Stay away from this film and all of its animal violence. You would have more fun watching paint dry or taking a nap. The only slight positive would be the main characters, but that’s really not enough to save such a long film. This film may be known as a classic, but I’ll just know it as the film that was more tedious than Lord of the Rings. Watch the latest Star Trek film if you want a good spaceship film.

Overall 1/10