Tombs Review


It’s time for another horror anthology. The author is definitely really good at making everything really spooky here and you already know this title will not be any weaker in that regard. The stories do tend to get quite dark and violent at times though so I would caution the younger readers around this one. You are unlikely to find very many manga that surpass this one in the scares department.

There is a wide variety of stories to go through here so lets dive right in. First up we have a spooky story where a couple drives into a town where gravestones seem to be put in the most random of places. They’re even in the middle of the road. They run over a girl and quickly hide her in the trunk but this is only the start of the misfortune that is going to happen. They find out that in this town, you are supposed to leave a person wherever they die. That may not bode well with how they ran over someone and then hid her eh? Her body continues to get weirder and weirder while also getting to be very heavy. I’m afraid that the end is nigh for these characters.

Naturally it’s hard to feel too bad for them since they did run someone over. Yes, that was an accident but hiding her body and acting like they hadn’t seen her is really bad. As a result the whole family is wondering where she is and they’re all getting really nervous and stressed out. It’s super selfish and basically evil to hide such a massive fact from the others. Now I’m not saying they deserve a gruesome end and lets just say the fates for most characters in the town is pretty gruesome, but they certainly weren’t innocent either. It’s definitely a very ominous story with how weird the whole setup was.

The next story is one of the weaker ones. So one day a girl starts having more and more trouble speaking. It’s a bit odd but the family figures it’ll get back to normal soon. Instead, her tongue becomes a slug and just keeps on regenerating. So not only can she not talk but she basically can’t eat or anything. I’s just such a gruesome fate and the family tries everything but hurting the slug seems to hurt her as well. We naturally do have a bit of a twist ending here but it wasn’t really my cup of tea. It definitely got the creepy factor down though because merging with an insect like that would definitely be very eerie. You’d absolutely have to feel sick after all of that.

In another story, and one of the only ones that has a happy ending, a guy keeps hearing his name being called at night. He looks out the window and there is a lady outside asking him to come over. He refuses of course but then she keeps trying to get into his room. He tells his parents but they don’t buy it and the house seems too far away for her to reach. Gradually her voice gets closer and closer though as if she is nearly at the house. If the boy doesn’t leave soon, then she will reach him and that’s probably not a good thing with how demonic she looks.

This one may have felt a little ordinary next to some of the other stories as it isn’t absolutely crazy but it’s still scary. You’re supposed to be safe when you’re sleeping by your bed so the idea that anyone would be able to get to you in the dead of night is terrifying. Sometimes it’s the simple fears that hit the hardest. Also why you can’t let yourself get gaslit. If you know that somebody is outside your window, stay prepared and ready.

In the next one we have what I would call more of a classic ghost story. So a girl gets invited to this abandoned house to hang out with some other girls. It’s like a clubhouse you could say. Thing is…they all seem absolutely psycho and dangerous and unfortunately it is the kind of place where you aren’t supposed to leave once you join. There is also another group on the floor above, only these are all boys. The girl quickly regrets going here at all and the parents even say not to go. It used to be a really dangerous place back in the day and everyone died. So as you can guess, these seem to be their immortal spirits.

This one’s not bad but perhaps a little bit on the unspectacular side. Usually there tends to be more of a twist outside of the ghosts angle and this one didn’t really have that. It’s really just about the ghosts which isn’t as scary. You could also absolutely say that this is just because the author has set a really high standard with how scary the other stories are. That would definitely be valid.

After that is the smallest story by far and possibly the weakest. I just wouldn’t say it’s scary so much as weird. So there are a bunch of giant fish and weird creatures that wash up on a small island. When the villagers cut them open, they find people inside and surprisingly the people are alive. They are traumatized but beyond that there are no other weird effects. So…how did they get in there in the first place? Like I said, it’s more weird than scary. Maybe I missed some kind of subtext in this one but either way I would say it’s okay. It’s just not going to wow you or anything like that.

After that is the best story in the whole collection. There exists a large tunnel right outside of town and whenever you go near it, you start to hear a loud humming sound. It’s really weird and so kids like to explore around there sometimes. Then people slowly start disappearing and the main guy doesn’t even want to go there anymore but he finds himself unable to stop. In the middle of the tunnel is a group of FBI type agents running weird experiments. Hmmm..the guy wisely runs off and escapes for ages but eventually returns. Huge mistake but it seems like he wasn’t really in control of his body so he wasn’t really able to do anything about it.

This is one of those stories that is perfectly unnerving because there are so many questions. Why is this tunnel in particular so weird? Why do people just vanish inside it and start to turn into ghosts? It’s all strange, unnerving, and most importantly scary. Particularly since there seems to be no escape as the whole town was decimated and the more anybody gets close to check things out, the more the body count will continue to rise. Yeah this is the real tunnel of doom that’s for sure.

After that we cut to a town where a bunch of ladies are gossiping. There is a rich lady in the area who is rumored to have murdered her husband and then she even put a big statue of herself in the park. Naturally nobody is particularly happy about this and it comes across as arrogant. This lady invites the women to her house though and things get dicey from there. I think right off the bat part of the scare factor here is that most of the story feels like something that could happen.

Now, obviously I would recommend not going to the house of someone who is supposed to be crazy. I know the ladies outnumbered her but that still seems like a super bad idea. Never approach a villain unless you absolutely have to. It’s only asking for trouble there. We do delve into the supernatural as the story goes on though. Mainly it reminds me of the classic Wax Museum movies. Definitely a rough one and the moral is to definitely keep your guard up and you probably shouldn’t be gossiping so hard either. It’s got a bit of a dark ending although the villain definitely dug her own grave you could say.

After that we have a story where little mothballs of sorts appear and tell your biggest secrets to people. They are born out of secrets and yell them at max volume. So one guy decides to try and capture them all to have a monopoly. Naturally this becomes an obsession and he starts to really go crazy. This one didn’t really feel like a horror but I guess the scary thing might be about people learning your dark secrets. This guy definitely had some really awkward ones for sure. The whole thing felt a bit mean spirited though for all parties involves. Especially rough for the main guy to find out that his girlfriend may have liked the other guy back as well. Not a whole lot to say about it though. Living secrets is an intriguing concept but I was waiting for some kind of a twist.

Finally we have the blood village. A doctor is called to go to a small village to help out and for some reason everyone there looks beautiful one day and then drained as a zombie the next. They all seem to have significant blood loss but aren’t dead. It seems like the whole village’s blood is linked to the land itself so everyone is functionally immortal but doomed to basically be tortured every other week. It sounds like an absolutely terrible existence and if you stay for too long then you’ll be caught up in it as well.

This is definitely back to horror vibes because imagine being stuck to a village where your blood will be drained the whole time. That’s got to be really rough. You could surprisingly make the case that it has a bit of a happy ending though. Things worked out a whole lot more peacefully than I would have otherwise guessed. I was definitely surprised and the main guy was someone with a glass half full approach.

As always I have to give a thumbs up to the art here. While I wouldn’t want it for a battle shonen, it is absolutely perfect for horror. It just looks off in all the right ways and you can feel the atmosphere through the pages. The author has good range where you can always tell if someone is possessed or just lifeless in general. Yeah the art is a big reason why the whole thing looks so effective and it balances out the stories well.

Overall, Tombs is definitely another really intense collection of stories here. As with any anthology there will be ups and downs here. It can get quite violent and dark to be sure but at the end of the day it does deliver in scaring you quite a bit. This is a horror anthology so you should absolutely only be reading through it if you really want to be scared. I think it can be hard to hit the perfect balance of being scary without getting too grim and horror isn’t my top genre as it is so the deck tends to be stacked against this series. It also seems like mission impossible to get through one without any animal deaths. I would say that none of the stories are quite as twisted as the most twisted ones from the first collection though.

Overall 4/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

Batman: Return to Arkham Review


It’s time to return to the world of Batman games. Yes, this collection absolutely lives up to the hype and it’s been great playing so many elite games back to back! It’s really hard to see how DC can top this Batman series in the future because of just how well it nailed the mythos and atmosphere. Not to say we’re done with the Arkham series as there are still two games left to get but this was a fantastic start all around.

The first game in the collection is Arkham Asylum. Batman was undergoing a normal operation where he took down the Joker and arrested him but unfortunately the jail isn’t as secure as it should be. Joker ends up breaking out and takes over Arkham Asylum real quick. The inmates all answer to him now and they are united in their drive to destroy Batman. Batman will really have to call upon all of his knowledge and gadgets in order to take these guys down. Batman is heavily outnumbered by tons of opponents after all so this won’t be easy.

The game does a terrific job of embracing the combat elements of Batman along with his detective’s nature. It’s all really handled quite spectacularly and whenever you lose, you do feel like you deserved the death. The infiltration missions for example are difficult but never unfair. You have to watch the opponents carefully and if you are caught, take down the opponent as soon as possible. Often times I would get into a gunfight and die but sometimes I would pull off the win. The game felt very open with how many options you had and it was ultimately up to you to use them in the right ways. If you made a mistake then the game would punish you quite harshly for it and I didn’t really see any problem with that. It’s all on you after all.

For example the parry system is quite incredible here. The timing is tight but you always have a visual sign that someone is going to make a move. It’s possible to fight whole scores of enemies and not take a hit or you might have your timing thrown off by getting hit and then suddenly you’re panicking and taking a lot of blows. It feels a lot like a real fight due to this which adds a real layer of realism to the whole thing. I was definitely real impressed and it’s not something that you would see in a lower tier game. It’s all these things that add up.

The gameplay is something I could take about for ages. You have tons of gadgets in the game that allow you to strike at an enemy in a variety of ways. You can just keep on going and really overwhelm them by freezing them, stunning, using a batarang, normal blows, etc. The gadgets are mainly the same across both games but do change up a little bit. I liked each variation and they both ultimately do the same kinds of things. The gameplay is incredibly smooth in both titles so I wouldn’t really change anything. I played them back to back and had no complaints. The games have aged extremely well in either case.

Naturally this goes for the graphics as well. It all looks really HD and crisp. They have all of the little things like the cape fluttering and all of the textures. The artstyle is one that will age really well I’d say so even 10 years from now it will look great. The sequel also went all out in allowing you to change into a bunch of different costumes so I really had fun with that. They all work rather seamlessly into the gameplay.

Arkham City has Hugo Strange show up to take over the city. It was pretty cool to be playing as Bruce Wayne temporarily since he doesn’t appear very much in the video games. It was also the natural follow up with having the whole city being taken over this time around. It really helped to change up the scenery as well. I really liked the Asylum and the whole atmosphere there, but being able to be outside with all of the different environments was great! It may have been a bit easier to get lost at times but that’s just how it goes. It was absolutely worth the trade off.

Getting sniped by randoms on the roof could get a little tricky at times but hey…skill issue. Like I said, you are always really in control so if you lose then it’s on you. The only time where it felt like it would be hard for you to reasonable guess what to do was in the boss fight with Mr. Freeze where you have to use every gadget once in order to take out his health. You basically couldn’t injure him the same way twice. Now that was a super hard boss fight to win. It was extremely difficult but still fun. I also thought it was creative how he would foil any follow up attempts.

It goes back to the game feeling really vibrant and alive. The A.I. is years ahead of many other titles around. The grunts will actually team up and come up with plans to stop you. They’re not just wandering around and wondering what to do. They’re getting out there and doing what has to be done. If you make a wrong move they all gang up on you and cover all exits. It’s really fun and the reason I don’t mind dying a ton of times is how many checkpoints there are. You never lose a significant amount of time for dying which I extremely appreciate. These are the quality of life features that I absolutely live for. Nobody’s walking around talking about why check points make a game amazing but boy do they feel good!

It was also cool to actually play as Catwoman for a few levels in the second game. While the majority of gameplay should always be with Batman, I do think switching it up a bit to other fighters is not a bad thing. Emphasis on fighters of course, I don’t want to be playing as any civilians. Next time Robin should be playable as well. It was cool seeing his cameo and everything and I think they could really do a lot with his gameplay options.

Overall, These two Batman games are absolutely elite! The stories are real interesting and while the campaigns aren’t super long, there is a considerable amount of replay value here. Certainly enough to keep you really engaged. They didn’t rush any part of the experience here and so I can easily recommend this to anyone. This is AAA gaming at its finest and definitely one of the best superhero games out there. You owe it to yourself to play through this collection. There’s really nothing bad to say about the game, it is an absolute masterpiece in every sense of the word. The developers clearly knew what they were doing and had a lot of passion for the product.

Overall 9/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

King of Fighters 2002/2003 Review


King of Fighters has had many games over the years. There are very few who can say that they have played all of them. Even for me thanks to the elusive 99 I won’t be able to say that but I will have basically played through the whole series so that feels like a rather massive W if you ask me. These two games are pretty fun and continue the game on a rather high note.

First up the 2002 game doesn’t really have a story. So for that game you’re really playing through the arcade mode to have a general sense of the controls and you get to beat up a revived Rugal again which is always intense. Definitely not a boss that you want to mess with. In 2003 you’re mainly playing with Ash as you try to get more power and then get wrapped up into another big villain conspiracy. Looks like the Orochi factions aren’t quite done yet but Ash can hold his own.

At this point King of Fighters has so many different factions and it’s always fun to see all of them being active a the same time. That’s not something that you usually see so that’s pretty different compared to other fighting game titles. You have the Orochi revivers, the NEST remnants, Ash basically counts since he’s trying to absorb more power, Rugal’s kids, etc. The game would really be able to do a whole lot as an RPG with this many characters to play around with.

The gameplay is pretty classic as you would expect. There are different mechanics that get added and removed as the games go on but the classic core of the gameplay is still the same. Use your attacks and special moves to take your opponents down. The arcade mode will take you down the path to taking down the main villains. After playing so many of them in a row, I do think it’s impressive how consistent the games are. They all tend to generally follow the same patterns and schedules.

It’s mainly the story that changes and of course some specifics in the actual gameplay like I mentioned. I wonder if the hardcore fans could immediately tell you which game it is based on the win screens after a match. That would be a fun test for some of the more intense fans. I naturally wouldn’t be able to clear that quite yet but I do think I would be able to put up a decent fight since they’re all really fresh in my mind.

The graphics are good as always. I definitely have no problem with them. I do miss Terry’s old design with the cap but since he gave it to a girl at the end of one of the games, it makes sense that he no longer has it. It was so iconic though. I forget if he ever gets it back in the newer games but hopefully he does. He still has it in all of the spinoffs after all. The soundtrack is also good. I felt like we got some more memorable tracks this time around although it might be difficult to find them. I suppose I’d just have to listen to the full soundtrack to pick it out.

As always there is no limit to the replay value here. Just keep on playing with a friend and you could do that all day. If you’re only playing by yourself then that might not be quite as fun but that’s always been the case historically. So it’s not unique to King of Fighters or anything like that. These games were made to be enjoyed by everyone and that way you can also learn how to fight the right way. In a lot of ways fighting the computer teaches you the wrong things since you are focused on exploiting the AI and your moves may not be optimal. Like overusing the jump kick to sweep kick combo may work on the computers but if you keep on doing that against a real opponent then you’re going to be countered real hard.

As always get ready for some real crazy final bosses. These aren’t the craziest to be sure but you’ll likely still die a few times an need the bonus. It’s still very impressive that the bosses are always this tough though. It’s like a point of pride for the series and it is definitely well earned. That kind of difficulty doesn’t just appear on its own. The developers had to work really hard on that one.

Overall, These two games were fun as expected. They had some fun tunes and the gameplay was good as always. You really get to test your limits in these games as well as your reaction times. You’re not going to go down very easily that’s for sure. I’ll be having more King of Fighters reviews up pretty soon so get ready for that. It is definitely a really fun franchise and if the developers were willing to go just a bit harder with it on the next big title, it could really start to make waves on the fighting game scene. Give us a story like Street Fighter V or what Tekken always has. The characters in KoF and their backstories are definitely detailed and expansive enough to support this.

Overall 7/10

King of Fighters 2000 & 2001 Review


It’s time for some King of Fighters hype! It’s pretty fun to be playing through all of the games in the series. These two start to feel a bit more modern on the PS2 but you’ve still got enough retro elements in the game to make it feel nostalgic. You’ve also got some real stories going on here which is always fun. It would be nice if there was a longer story for everybody but I’m still satisfied. There is basically always a cliffhanger here as well to keep things moving.

In 2000, we get to play as K who is fighting for his memories and to take down the villains like NEST. He enters the King of Fighters tournament to deal some serious damage and along the way the villains make their move as well. Kula also gets involved which is fun because for me she’s one of the more nostalgic characters. I played as her a lot in one of the spinoff games. So to see her with more of a starring role was definitely a lot of fun, her ice abilities also work pretty well in the gameplay.

The game has the striker system active so you can summon assists like in Marvel vs Capcom. It’s pretty fun although it never really works on the bosses all that much. This is the only game where the final boss isn’t too crazy though. You can actually fight him like a normal boss and eventually win as opposed to just being cheesy the whole time and staying in the corner. Hey, you have to win whatever it takes right? So no shame there, you just look forward to actually rushing in and fighting so this was a fun change of pace. Part of King of Fighters’ whole appeal is the insane difficulty though. These final bosses are really made to make you work to find whatever exploit you can in order to win.

2001 adds another extra mechanic to the striker system. This time you can have up to 3 strikers. So you can use all 4 fighters to attack the enemy or only have one. The balance is up to you but one thing to keep in mind is that the final boss will have more health if you opt to go with 4 fighters. I didn’t even realize that so for a while there he was dominating me and had tons of health. Fortunately every time you die you can readjust your team so after a bunch of losses I put everyone into being a striker except my main guy and then I used him to win the day. It was still extremely difficult to be sure and I just barely pulled it off but that does seem like the play. You are basically banking on RNG here to be able to beat the final boss.

You need him to make the wrong choices just a few times on 2001 and then you will be able to finish him off with minimal difficulty. I suppose the one drawback is you will be getting sent to the game over screen a lot quicker this way as your one fighter will keep on going down quickly but at the end of the day it’s still worth it. I still advise going through this way. Also, make sure you do not use your summons. They will never land a hit anyway and only exist to get in your way. Activating them is basically ensuring your own defeat. So definitely make sure that you don’t do that. In the split second it takes to call them out the boss will inevitably use a wide energy wave to take down both of you.

The final boss is also able to use super attacks without using up any magical energy. This means that blocking forever is only worth it if you are aiming for a timeout but otherwise it’s not like you’re going to tire this guy out. So definitely just keep an eye out on that. For most battles you still want to go with the tried and true tactic of an aerial kick into a sweeping kick but you never want to approach these final bosses. Let them come to you and you just stick to punishing their mistakes. Each small hit will eventually add up and then you’re good.

As you would expect the graphics for both games are pretty good. In general you can see the graphics improving s the games go on but it still will take some time before they’re completely up to PS5 level or anything like that. The sprites are very colorful though and that’s why I recommend them as an artstyle. They will never get out of date and will always look very pleasant no matter how many years go by. The soundtrack is another okay one as well. The themes match the stages but aren’t something you would necessarily be looking up on Youtube.

That’s good enough though, at the end of the day this is a fighting game and one that is a lot of fun. I enjoy all of the combos and the big character roster. It’s a game that really never has to stop giving you entertainment since you can have endless vs battles. The replay value is there and since the gameplay itself is really solid, that’s all you need. It’s certainly possible that you won’t need to play this one if you have the sequels but at least this will still work out. Terry is still my favorite character even if I’ve had to play as the other characters lately for the story.

Overall, King of Fighters is a solid series that has certainly had a lot of games. This collection does a good job of bringing two of the games in and they work really well together. I’ve certainly improved my King of Fighter fundamentals even if I would not exactly be tournament ready just yet. I would really need to stud the games for that and get used to the combos. In the meantime, going through story mode is definitely the right amount of investment for me. I don’t really need anything more. Of course if we ever do get a massive cinematic story mode then I would have to really learn the controls because I would not want to miss that!

Overall 7/10

Rocket Knight Adventures: Re-Sparked Review


Believe it or not, I actually hadn’t heard of these games before. So playing them in a collection was definitely different although it was pretty fun. It’s definitely got that retro platformer vibe with a lot of fun level designs and colorful characters. I’d be down for a modern remake/reboot at some point.

The 3 games are all fairly similar but I’ll break down the differences. The core gameplay in each one is a 2D platformer. You have a jet pack which you can use to charge into enemies and through obstacles. You also have your close quarters weapon which does a lot of damage. Often times you will eventually have a vehicle or some other kind of assist tech that can really get you places. So definitely don’t lose that or you are probably going to be in a lot of trouble here. It can be tough to defend yourself in those suits so move with extreme caution.

One thing you will notice right away about the first game is that the difficulty level is incredibly high. You are going to absolutely have to pull out each and every stop in order to win without rewinding. I can tell you that I died so many hundreds of times that I absolutely needed it. This is a game where that feature is pretty much mandatory. Without it I would have been in a whole lot of trouble. You are able to save after each level so you can try doing that to potentially dodge the rewinding but the levels are rather long so I can tell you that this will still be a very difficult task.

The second game changes the boost feature so that it’s a separate button now. This makes things easier because you can just spam that without having to hold any of the controls down. Pretty handy stuff I would say. Unfortunately the trade off is that your blade doesn’t shoot any projectiles anymore so you have to get really close to the enemies. Your health bar is fairly low and your attack range is short so this is risky. When possible, use your boost instead. Of course the one drawback is when you use the boost attack, the recoil will often cause you to fall into another attack. So you will definitely have to watch out for that.

Sometimes you would get yourself into a loop where you get hit, rewind, get hit again, etc. Because once you’ve already boosted it’s hard to control yourself and everything is happening so fast. One thing about rewinding that you have to understand is when you are thrown back into the level, you have to immediately do whatever movement you were doing before. If you lose your momentum then you will be slow and will get hit by another attack. Even with the rewind this ended up being very difficult and not many games can say that.

Then we have the third game. I like how this one was the most colorful of the 3 and the characters were super expressive. It plays out more like the first one even down to the story. (Well all 3 don’t have much of a story beyond the Princess getting kidnapped but 3 is really just doing the same scenario as 1) Once again you have to charge up for your boost and your sword shoots energy blasts. I would say that it is the easiest of the 3 games though. I still had to rewind a whole lot mind you but the levels were considerably shorter.

The toughest part was definitely the final level. Defeating the giant mech suit I was up against was tough. I’m still not sure if I was really doing that the right way but it was fun. The third game experimented a bit more with the different fighting styles like riding on a kangaroo type dinosaur robot and then using an aerial one later. Platformers can always have a lot of fun like that but of course the main gameplay is always the best part.

The graphics are pretty solid like I said. The artstyle has really aged well for all 3 games. Meanwhile the soundtrack is also good although not quite as memorable. It’s not quite the next Sonic The Hedgehog in that regard. In terms of length, the games are all short but this brings all 3 of them so that helps a whole lot. You’re still going to wind up getting some good bang for your buck. There is also some replay value in going for the Platinum and I guarantee that won’t be super easy. You have to beat all 3 of the games roughly 3 times and you have to do the boss rushes. With enough rewinds you can pull it off but I was having trouble on easy mode. I can’t imagine what hard mode is like!

I’d definitely be up for a modern reboot for the series some day. The main guy has a lot of potential with the cool design. I also like how he’s not crazy about the princess like some other heroes and just runs off after saving the day. It works for a good contrast. There are naturally tons of stories you can tell within this universe and we just need some writers to step up and give it the ole go. There were definitely a whole lot of platformers back in the day and I look forward to seeing how the next one is.

Overall, Rocket Knight is a pretty fun game. Definitely one of the all time most difficult platformers that I’ve played. I don’t know how kids would have pulled this one off back in the day. It definitely would have taken a whole lot of dedication and effort to memorize all of the enemy patterns and keep it moving. So I give them a whole lot of props there. That being said, a remastered port should always have some quality of life updates and this game succeeded in a very big way. Rewind and Access Points are very huge. I definitely recommend this to anyone looking for a fun time.

Overall 7/10

The Last: Naruto The Movie Update


Update, I now own this movie on Blu Ray! Was fun rewatching it and the movie definitely still holds up as one of the best Naruto movies. Top tier action and Sasuke has a really hype role in here. Would have worked well as the true final movie as well although of course I’m glad that the series kept on rolling. If you haven’t seen this movie yet then you ought to change that!

Seven Little Sons of the Dragon Review


It’s time for a anthology. You know those can get a little dicey at times because it’s just hard to come up with a bunch of good short stories. Worst case you have a really good one and it ends too quickly and then you’re still mad about this being an anthology. So there are a lot of ways that this can go wrong but not a ton of ways that it can go right. That’s the real problem here when you really think about it. Fortunately this one was pretty good.

The first story introduces us to a world where a big dragon has been parked between two kingdoms for a very long time. They used to be bitter enemies who would murder each other but nobody can leave the kingdom or they are eaten. As a result everyone is slowly getting ready to die of hunger. Fortunately there is one guy who is able to freely cross between countries with small supplies. So he does his best to help get supplies from the other kingdom to his. What he learns is that the other kingdom isn’t evil, they’re really just like his people. Unfortunately the grudge between kingdoms has been going on for so long that nobody is really backing down.

So it’s a fun intro about how sometimes battles and grudges have been going on for so long that they’re basically pointless. Ultimately they are able to find peace once the dragon leaves and so this big trial was a blessing in disguise. It’s a fairly low key story that had a good ending. I was really worried that something would happen to the dragon at the end so I’m glad that he was okay.

The second story is also solid. Basically humans and mermaids are not supposed to interact. Mermaids may look totally human but officially they are classified as animals so you’re supposed to leave them alone. That’s hard for the main character to do though, especially when he sees one mermaid who is always having a lot of trouble. So they get close despite warnings from his friend and the mermaid nearly drowns him. So the lead realizes that he needs to learn a lot more about mermaids

I wasn’t expecting the mermaid to try and drown the guy but it was a good way to show that they really couldn’t understand each other at that point in time. No matter how much the kid thought they were friends on equal ground, it just hadn’t happened yet. The mermaid was just trying to be friendly and show him the sea but couldn’t understand that he couldn’t breath. It’s not likely that he will come up with a sci-fi gadget to make them understand each other but doing research to help bridge the gap between the two species definitely sounded like a good idea.

Next up was probably the most low key story of the batch. A little girl wants to do well on a test so she is hoping that one of the gods will help her. In this world, every kind of object has some kind of god watching over it or that embodies the object. So she raises a god in her fish tank and she eventually gets it to full strength only to find out that it can’t actually help her with tests. So the whole thing was futile and the story set this up well. There are gods for everything here so why would a fish god be able to help with studying?

It’s almost so basic that you have to do a double take because it makes a ton of sense in hindsight. So it’s a pleasant story but there isn’t really anything to ponder compared to the first two stories. Like it just ends and you move on to the next story. You don’t even really think about what just happened all that much. By no means does it make this a bad story or anything, it’s just not all that eventful and that happens sometimes.

After that we have a much more serious story. Basically in this world some people are born as werewolves and so when the full moon strikes, a separate personality shows up. This has often been seen as super dangerous and so the main guy’s mother was scared at first but did her best to learn about the condition. She is now the top expert in the world which is really impressive. Her son sometimes feels that she profits too much out of this though and wonders if she has his best interests at heart. That’s really where the drama comes in here and so I would say that it doesn’t reflect super well on him.

It would definitely be awful to not be in control of yourself any time a Moon comes up. Or to not even remember what you did at that point since the other soul has all of the memories. That said, he should have discussed the situation with his Mom rather than just holding it in and being sad the whole time. The moral of talking things out is a good one and I liked the premise. It’s fairly original.

After that was my least favorite story of the bunch though. So there’s this painter who is so good that anything he draws becomes alive. He’s sort of retired now but there is a fake knock off making drawings of his own. So the old guy has to get out there and settle this. Along the way he is protected by a rather sloppy counterfeit of one of his own paintings and a lot of other distorted ones.

There is naturally a twist on who is drawing these but it was hard to get all that invested this time. The whole drawing plot just wasn’t very interesting. The ending is certainly wholesome but also still pretty sad. Especially when you consider that the paintings basically do have feelings. In a way having the ability to make your paintings become real is probably not something you would want to have. It would make you really double guess every single thing that you draw.

After that we have one of the more fun ones with a mysterious lady offering to help a group of soldiers get across a mountain towards a vicious monster. What they don’t know is that she’s bumping them all off one by one. There’s definitely a bigger sense of danger here than in any of the other stories. The lady is really deadly and just overall scary the whole time. Clearly not someone that you ever want to mess with. I liked the premise here although I would have changed up the ending a bit.

I felt like the soldier got off a bit too easily. Now none of this is directly his fault so I’m cool with him surviving but I found the whole thing to be a little cheesy especially considering the resolve of the assassin. You probably could write an interesting dynamic there if you wanted this to be an ongoing but as a one shot it ends up feeling rather rushed. This finally goes to the potential issue anthologies run into where the story concept/premise is just too much for such a small window of time. I thought it was the most interesting of the bunch though.

However, the final story is my favorite. It’s about a family where everyone has different powers. The main character feels bad because she feels like her power is the worst. She can change your clothes into pajamas. Not much compared to mind reading, telekinesis, teleporting, etc. Well it might come in handy this time as a detective shows up and the house turns into an elaborate murder mystery.

The whole thing is a big tribute to Detective Conan and it works really well. The mystery is fun and you really see how all of the misunderstandings start to work. The ending’s a bit of an unbelievable gag and I felt like the author was trying really hard to make the pajamas power cool. It didn’t work….but I appreciate the effort. In general I just really liked the vibes the family had and the setup was good. This is definitely a story that could have been an ongoing.

The art is fairly decent here. I don’t think the artist is one of the higher tier ones in the business but this is still professional through and through. I definitely have no issues here. The volume is easy to read and so you’ll be blasting through. Most of the stories are pretty good as I mentioned earlier so you’ll have a fun time here.

Overall, The stories are pretty well balanced. They all bring something different to the table without being repetitive and I liked just about all of them. The author has good range as the stories really have a lot of variety. Even the painting one which is the worst one by default isn’t bad. I just found it to be borderline boring at times but still not one that I would flat out give the thumbs down to. I can definitely recommend this to anyone looking for a fun collection of stories. While none of them are great to the point where they will wow you, none of them are bad either. At the end of the day that makes for a good collection.

Overall 7/10

2022 Christmas Haul

With Christmas over I have compiled all the games I got. It was a pretty good haul of 20 games this year with a lot of high powered titles here. I’ve attached an image below as well as a written list of all the games. It’ll definitely be a little while until I have completed all of these of course so this should last a while. It’s a good variety of games among different consoles.

As a console milestone, the 3DS caught up to the Switch as I now have the same amount of games for each console. Pretty impressive I must say but ultimately I see the Switch winning this one as they just have a lot of games that we haven’t gotten yet. No other console took a lead yet but PS4 got the most new games here with 8 so that console continues to rise quickly.

Mario + Rabbids Sparks of Hope
Legend of Zelda Link’s Awakening
Mario Party Star Rush
Detective Pikachu
Legend of Zelda Link Between Worlds
Final Fantasy III
Children of Mana
Golden Sun: Dark Dawn
He Man and the Masters of the Universe
Madden 23
My Little Pony Maritime Adventure
Doug Flutie Maximum Football
Astria Ascending
Spongebob Squarepants Battle for Bikini Bottom Remastered
Nexomon Extinction
Trial of Mana
Need for Speed Payback
Star Ocean The Last Hope International
The Nightmare Before Christmas: Oogie’s Revenge
Rengoku The Stairway to Heaven