Metroid Prime: Hunters Review


It’s time for a portable Metroid Prime. This definitely changes things up since the DS is a very different console than the Gamecube or Wii. In some ways the most tragic thing is that this would have been amazing for the home consoles but alas the DS does begin to show the cracks in its armor here. The main drawback is absolutely the fact that the game is extremely painful. You can feel it breaking your wrists as you try to move the screen and fight the enemies. By the end you will have had a true workout but not one that was really intentional from the game design.

The Federation calls on Samus to stop yet another alien infection across the universe but this time there will be competition. A bunch of other hunters have decided to step in for a grand prize that is said to be present on one of these planets. Samus must crush all of these guys but they are professionals as well so it won’t be so easy. She will have to really focus up and may have to use new abilities that she never had before.

At this point it is a running gag that Samus absorbs just about every kind of creature and energy that she can over the course of the series. She has had the powers of darkness, the dread, and other mysterious energies in each game. They just never stop and yet she is still around so Samu is made of sterner stuff. This game decides to leverage that in a different way but letting her have elemental abilities. Yes, in this game you have around 6 different powers like ice, electricity, fire, and other attacks.

It makes for some really fun variety as you keep on blasting away at all the opponents. The vania aspect is naturally still around but the worlds are much smaller and bite sized so you won’t get lost as much. To counteract that, the game doesn’t actually display the map so you have to pause every time you want to look at it. A most regrettable game design choice if you ask me. You want to be able to see where you’re going even in a smaller world.

Still, the main issue here is the gameplay itself. You have to use your stylus in order to move the screen and attack the monsters. This results in a whole lot of moving but it’s clearly geared towards someone who is right handed. As a leftie myself, this was really tough. You have to tilt your hand in an unnatural way in order to get to the enemies. There is a whole lot of combat here like the constant mandatory minibosses so your hand will be sweating it out during that.

Additionally, these minibosses will re spawn every time you enter their room so if you get lost or just have to backtrack because of a mandatory power up, you will have to face them again. This makes for a pretty rough amount of tedious gameplay because you aren’t getting anything from these battles. At least if it was an RPG you would be getting stronger and stronger but that’s not the case here.

The graphics are pretty good. We have actual cutscenes here which is nice and of course the gameplay is sharp. The soundtrack is also good even if it isn’t nearly at the level of the main primes. It’s just hard to make it through without the big Ridley or Dark Samus themes. It still gets the job done and as a whole it’s clear that they put a lot of effort into this one. It’s quite advanced for a portable game and plays like the real home console versions.

As always Prime just needs to tone down some of the weaker gameplay design elements and then this would be a more fun adventure. The stylus controls were naturally a terrible decision right from the start but also the forced mini bosses doesn’t make sense. I’d also argue for more quick travel points in general but it seems like the Prime games just tend to avoid that for all of the titles. This is still a third person shooter though so at the end of the day it will be satisfying to shoot down the opponents. The large variety of weapons is fun after all and some of them are super broken like the electricity. That one is definitely a lot of fun to spam at enemies.

You do have to use the stylus to switch abilities so that can get a bit tedious but on the whole it works out well enough. Just slow down when you need to and that can make a world of difference. Pure difficulty-wise it is definitely tougher than Prime 3 but not quite as hard as Prime 2 so it’s somewhere in the middle there. Not exactly a walk in the park but you’ll get enough power ups through the course of the game to claim victory in the end. If you die, there are restart points so you don’t have to run to the boss. You just restart the fight which is a great quality of life update.

Overall, Metroid Prime: Hunters is a good game. It would have been a very good one but unfortunately the pain is just too much for me to put it any higher. I suppose if you are right handed then you can add an extra star to this game and have a blast. Otherwise I can’t say that I would fully recommend it though. You’re better off skipping ahead and getting Prime 3 or going back and playing Metroid Fusion. In either case you are getting a much stronger experience there. Prime Hunters does add some fun characters to the mix like actually getting other opponent hunters but that just isn’t enough to overcome that gameplay.

Overall 6/10

Yoshi’s Island DS Review


Yoshi’s Island is one of those games that I would have imagined that I’d have played years ago but it always fell through the cracks. As a result it feels really retro to be playing this one because it’s just from such a different time. This was back when Nintendo really did not hold back on the difficulty. Some of these levels are really quite hard but never in an unfair way. Your platforming skills will simply be tested in ways that you wouldn’t have thought possible.

The story is fairly basic but with one little twist that was nice. Basically babies around the world are being kidnapped and this includes poor Luigi. Fortunately the stork is able to save Mario and quickly locates Yoshi so that they can team up to save the world once again. These two are no strangers to mixing it up with the likes of Bowser and so they quickly get ready for this. What they don’t realize is that King Bowser has come from the future as well to really complicate matters. Dealing with two fierce opponents may be a bit much and then we have Wario as a wild card.

Right off the bat I can appreciate the wide character roster here. At least for a Platformer this feels pretty big. You can use Baby Mario, Peach, Wario, DK, and even Bowser at one point. Each character has their own special abilities while riding on Yoshi and this even affects your running speed. Additionally Mario has the ability to grow his cape while using a power star and you temporarily control him instead of Yoshi. It’s clear that Nintendo was really working hard to ensure there was a whole lot of depth to the gameplay. It’s certainly doing more than the original.

That said, more isn’t always better. How much you enjoy this game will really come down to how much you like playing as all of the characters. If for any reason you do not like playing as them, then you will probably miss the standard Yoshi gameplay. As its core the gameplay still has many of the same elements like running through the levels and getting past all the obstacles but then you use the character specific items like DK’s climbing to get past different barriers in the level.

I mostly stuck with Mario as his basic gameplay is the most comforting but the game does force you to switch on many occasions. So get used to playing as everyone. Like I said before the difficulty is also quite high so don’t think that you will just be sleep walking through this adventure. No, you’re going to have to really put in a lot of effort. Stock up on as many lives as possible in the first few worlds. I nearly didn’t spend enough focus on that since I figured lives wouldn’t be important but the difficulty really spikes starting with world 4. I had around 65 lives by that point and ended up with less than 20 by the end.

There are a lot of check points in the game which is good but some of the jumps and timings are really intense. It’s fun to see how creatively Nintendo added this difficulty while preserving the basic concept of Yoshi not having a health bar. You die if you fall through a pit, touch lava, or let your baby get away from you for a long period of time. The latter is the easiest way to die so just be careful where you’re at when you take damage.

For the most part the bosses are all really easy though as even the final boss moves fairly slow and only has a few different attacks. I suspect that it is harder to balance a boss than it is for a level which explains the huge disparity between them. So at least that’s one part you don’t have to worry about, for the most part you will be blowing the bosses away with ease. For the levels, you just have to keep going at them over and over again until you’ve found a way to win. Over 90% of the challenging parts are just about execution though so you don’t have to worry about solving puzzles or anything like that. Just put your best foot forward and you’ll be fine.

The graphics are pretty solid here. Again it has a very nostalgic kind of vibe to it with the looks and designs really being classic Mario all the way. It’s an easy game to enjoy visually and the soundtrack is also good. A solid array of themes even if I can’t point to any one theme and say that it’s an all star. They all work well within the context that they appear in which is good enough for me. Nintendo typically always does a good job on that front so I’m not surprised.

There is also a formidable amount of replay value here. The main campaign is fairly long with 5 worlds of 8 levels each but then each world has 3-4 bonus levels as well. Then you have the collectibles and there are a ton of those to grab in each level. We’re talking massive Yoshi coins as well as red coins. It will take a very long time to achieve all of those so that will add more than a few hours to your total docket.

Overall, This is a very complete Yoshi game. It holds its own with the classic Mario titles although I will always prefer the Mario gameplay over Yoshi overall. Nothing wrong with Yoshi’s but Mario’s tends to be more fast paced. Here you do often have to wait for things to get set up. The worst are the auto scroller levels but that is true for any platformer title since the movement is so slow. You should definitely check this game out if you are looking for a good challenge. I can definitely guarantee that you will find one here. It’s the kind of game that you really can’t underestimate.

Overall 7/10

Rafa Nadal Tennis Review


This is one of those games I had never heard of until I saw it in store. I always tend to like tennis games so this felt like a safe pick but unfortunately I couldn’t have been more wrong. It takes the stylus to the absolute extreme which really doesn’t work well for the sport. You need to have easy movement options to really make this worth it and unfortunately that is all gone. It’s easily the weakest tennis game that I’ve played and probably the weakest overall sports title.

The game has a training mode, exhibitions, and then the main mode is the career. You start out as the 100th ranked player and have to try and win a lot of games so that you can be the best in the world. There is no kind of story or anything like that so this is really just about excelling and doing your absolute best at every turn. You can unlock different shits and rackets but yeah there’s not a whole lot of replay value here either. Thing is, that’s not necessarily a big deal for a sports title. You’re playing it for the gameplay and everything else is meant to enhance that.

Well, that’s where the stylus comes in. You have to tap different points on the screen in order for your player to move there. It means you can’t change directions very easily because that’s a lot of tapping and the balls are coming in fast. Then you also have to swipe your stylus in order to make the shot and that’s also how you aim the serve. A whole lot to consider there and the game is very sensitive so you will be hitting the ball out a lot as well. You’re basically having to calculate a whole lot of things all at once which isn’t super fun. Tennis should be a game that you play on instinct.

I should be able to be dashing back and forth landing hits and countering blows without having to worry about the exact inch I swiped the stylus. That’s just not a good look at all. It took me a while to even get a good serve and while the A.I. isn’t particularly good, their movements are very natural so it’s even hard to score on them. That’s not even getting into lobs and slices. There are just too many details here.

Meanwhile I suppose the graphics aren’t bad. It’s fairly standard DS stuff. Nothing particularly high grade but I wasn’t really expecting that in the first place. It’s just enough to get the job done and that’s really it. So it doesn’t lose any points there. The soundtrack is generic but that’s true even for AAA sport titles so it’s not unexpected. With good gameplay, the title would easily have gotten past all of that.

I generally don’t care for gimmicks much and titles like this are a good reason as to why that is. There are many games with good gimmicks of course but it is just something that is really easy to mess up. If the game went with the “generic” option of normal controls then it would have been many times better. Sometimes the generic controls are the way to go and they are the standard because they have worked for many years. Why change something that is already working really well on its own right? Don’t fix what isn’t broken and I definitely don’t miss that part about the DS. The stylus was almost as bad as the Wii’s motion controls. Almost.

At least the game is very cheap. I only spent $5 on it which is less than the going price of a Subway sandwich. So even though the game wasn’t particularly good and I don’t expect that I will ever be playing it again, it doesn’t really feel like a waste. It’s pretty rare for me to play a game that I would consider to be straight up “Bad” after all and that helps me to really appreciate the good titles out there.

Overall, This is not a particularly good game. I have my doubts on if the devs really put a lot of time into this one. It feels like a very rushed product where the core design doesn’t even make sense for the kind of game that they were trying to make. It’s all a big mismatch and tennis is something that should be absolutely difficult to mess up. I think that’s even the worst part when you really think about it. This should have all been really easy and straight forward, instead it wasn’t. I would advise you to stay far away from this game. It really doesn’t have anything to offer you.

Overall 3/10

Final Fantasy III Review


It’s been a very long time since I completed Final Fantasy II. Finally it was time to get back in there for the third game. This one changes some things up with the mechanics and it’s pretty interesting how each of the first 3 games have had something experimental going on. I wonder if that will keep going with each title or if it’ll eventually settle into what I consider to be the classic RPG type.

The story starts with a vague message about light and darkness as we then cut to the main characters who are about to be tasked with saving the world. We’ve got a fairly varied crew here with a princess who is being a bit of a rebel, a classic hero type, a body guard, and other colorful characters. They have to bring the light back to the world and it turns out there are two worlds around as well. As you go to each land you learn more about the people and the troubles befalling them. The game’s early enough where I wouldn’t say the story is particularly deep but it is definitely there throughout compared to the first two games where often times there wasn’t really much dialogue happening at all.

Additionally a big change is that the main character himself can actually talk here. Trust me that’s a big change from the first two games where he was completely silent. I wouldn’t say that any of the characters particularly stand out though so that will be a job for the 4th game or maybe the installments after that. For now that just hasn’t happened yet and I would say the same is true of the villains. So that’s also part of why you won’t remember the story too clearly by the end either. You’re really here for the gameplay more than anything else so lets jump into that.

This game uses a classic level up system. You fight enemies in turn based combat and get stronger. One big change though is instead of an MP system you have magic divided into levels and none are learned as you level up. You have to buy each spell and then equip into the level slots for each character. Whether the character can actually use the spell will ultimately come down to which class you have equipped. Some classes simply can’t learn any spells and others can learn some but not others.

Aside from leveling up your own level you also level up the class that you have equipped as you go through the game. Everyone starts off with a standard class and then as the game goes on you can go into other ones. Ultimately I would say to leave Standard as soon as possible since it won’t help at all in the end. Also the reason you want to switch sooner than later is each class starts back at level 1 which lowers your attack power by a whole lot. For example if you’re level 70 but with a level 1 class then you’ll be hitting so weak that you may get folded by a level 40 opponent. Your equipment still comes into play as well but it can be tough enough to find strong weapons as it is.

I changed my class several times during the game which isn’t optimal so find your favorite one soon. I recommend one top tier healer class, 2 attacking ones, and then a dark mage. With that squad you will be well equipped to take on just about every challenge. I’m not going to say it is literally unbeatable or anything like that but it will be a very strong squad that is hard to stop. I was finally able to beat the game after getting everyone to level 75 and it still wasn’t what I would call easy so keep that in mind.

The final level is a boss rush of around 10 bosses which is really hard to deal with. You do get healed after 5 of those fights at least so you should plan them out well. In general this is one of my issues with the game though which is that you can only save outside of a dungeon. Some of these dungeons are fairly long so going all the way through one and then dying is rough. I lost to the final boss several times and it would always take around an hour to get back to where I was. It did help inflate the play time to over 40 hours but I think the game could have been a little more user friendly in that respect.

Meanwhile I also think the equipment could be a little less fussy. When you change classes all of your equipment is taken off because different classes accept different things. So often times you would have to go find a shop to get some equipment but most of the time the shop wouldn’t have all of the options. This then takes you back to square 1 which isn’t easy. Mix that in with a lack of a good map and that could make things tricky as well. Some of these issues really just come down to the game’s age but others are just game design choices that I would say did not work particularly well.

The graphics look pretty solid though and the soundtrack is on point. I would say the technical aspects are on point and of course I really can’t complain about the length. Being over 40 hours is really fantastic so I can’t possibly fault that. I don’t think you’re going to get much better than that in any RPG when going through the story since that’s not even counting the post game. There’s definitely a lot to do here so you’re getting a ton of bang for your buck. While it will take you a while to beat the game, there is always a lot of hope due to the nature of a level up system like this. For example if I had still been stuck I could have tried switching classes again, hard grinding to level 80, etc.

Now there is one huge pro tip I would mention now since I didn’t learn about this until the final boss. You can use any kind of spell on all allies at once by pressing the right arrow on your D Pad. Why? Who knows, but it’s a really good hidden feature. I started using the heal on everyone at once which was a massive game changer. I can tell you now that I would not have been able to defeat the final boss without that. Honestly I wonder if I could have beaten him at a lower level if I’d known about it sooner. So yeah this is a tip I recommend you really take to heart.

Overall, Final Fantasy III is a pretty fun game. The gameplay is fun and the overall experience is solid. I had some problems with a few of the gameplay mechanics here and there but in the end you’ll spend dozens of hours here and will be glad that you did. Final Fantasy is always the first title you think of when discussing long RPGs and the length here certainly lives up to it. You have to put in a lot of work to get to the end of the game but it’s all worth it and you will feel a tremendous sense of pride and accomplishment.

Overall 7/10

Children of Mana Review


Time for another installment in the Mana series. The Children of Mana has a title that really makes sense by the final boss which was a really unique opponent to go up against. I’d call this a dungeon crawler RPG. You don’t have any partners to help you out this time around so it’s like you’re some kind of solo leveling warrior on your way to stop all of the villains and prove your power. It’s a title that definitely ends up being really solid the whole time and you’ll have a good experience here.

The story follows a kid named Ferrik who one day gets roped into a massive adventure when monsters start appearing everywhere. Tess, one of those who prays to the Mana lets Ferrik know that he has to stop these monsters and use the Mana Sword for justice but the Mana Lord doesn’t want this to happen. He aims to create a lot of chaos and endless battles among those in the world before destroying it all. He is effectively using the mana to wipe out everything and believes it is the will of mana. Ferrik has to stop this lunatic and quickly but it won’t be easy. This guy basically is pure power after all.

The structure of the game is fairly straight forward. Each world has you enter a dungeon and go through a bunch of floors until you beat the boss at the end. At first the worlds are around 4 floors long, then 8, and then the final one was around 15-16. You can save every 4 floors which is really handy. One minor annoyance is if you lose you have to shut the console off and on again to load your save because otherwise it takes you back to home base. SO keep that in mind and try not to lose too often. On the other hand the big plus about this setup is that when you die you keep your EXP and weapons that you obtained. In that way it’s like a rogue game in that each playthrough will make you stronger. You get exp really quickly here so the level ups just keep coming in.

Each floor will have you try to find a gem in order to get to the next floor. Once you find that then you have to find the portal and each level will always give you a hint as to where that is. It can be trapped inside a crystal or perhaps generated by beating all of the enemies in the floor. The messages are very clear so you should never be confused on what to do next. It will just end up coming naturally to you. This is very much a game where you will get more and more comfortable with the controls as you play through the game. The important thing is to make sure you are good at attacking and then running off. Don’t bother finishing the combo unless it is a one on one fight or you may leave yourself open to a counter.

You equip gems to balance out your character so I made mine a glass cannon. The plus of that is that every enemy goes down quickly including the final bosses but the downside of that is that each hit really knocks you for a loop. A few hits and you will not be surviving. I still thought this was worth it because while I might die more I will also be obtaining exp a lot quicker so it adds up. Wouldn’t you say hat this is the right move when you take all of that into consideration? You can switch your setup at any time too so there’s no rush there. The game is very plentiful with the resources.

The gameplay style is that of an overhead real time battle system by the way. You start with a sword but gradually get 3 other weapons in the bow, hammer, and chain. Each one is handy so you will be using them a lot. Mainly I would focus on the hammer for environmental damage like destroying the big crystals and activating traps. The bow is great when you need to pick off enemies from a distance. It will take longer than using the sword but it is always a whole lot safer and I found myself relying on this more in the final worlds. The chain is good for if you are getting overwhelmed by enemies and need to create some distance. It hits in a full circle so you can hit a lot of enemies at once.

Grow used to each weapon and you will really be set. You also have magic but I never really used it the whole game since it just seemed really weak. My advice is to equip the light based one since as a passive ability it will heal you from time to time. At the end of the day that’s all I really need. Just give me that and I can take care of the rest with my weapons. There is really a lot of depth to the gameplay though so playing around with the equipment and weapons is really fun. I recommend just messing around with all of them and finding the setup that works for you.

The graphics here are pretty good. The game gets major credit from me for having some cutscenes that were fully animated. I know that’s not easy based on how few games for portable would actually do it. So that’s a really good amount of extra effort that’s just really nice to see. Major kudos on that! The soundtrack is also pretty good. I enjoyed the boss theme here and the game had that classic RPG feel to it. The music is very authentic and so you should be satisfied here. In terms of replay value, well the game is decently long. I want to say it took me around 15 hours or so. There isn’t really much replay value beyond that that I could see but the game hinted that there may be a post game hidden somewhere so that’s something to keep an eye out for. You should be able to get this for a decent price right around now too so this is definitely worth it.

Overall, Children of Mana is a pretty good game. The dungeon elements are fun and it’s not something that is done very often in the RPGs so I think it worked well as a change of pace. I don’t think the story itself was quite as engaging as some of the other Mana games and mainly I think that is because I do miss the banter with all of the characters. Since you’re just playing as the main guy with nobody around for about 90% of the game, there isn’t a whole lot of time for witty dialogue and all of that. If anything there isn’t a lot of talking for a very large portion of the game. As a result the story just didn’t have as much time to really grow and adapt. Still the gameplay will always be the most important factor and the game delivers on that so I would definitely recommend checking it out.

Overall 7/10

Yu-Gi-Oh Nightmare Troubadour Review


Feels like quite a while since I completed a Yugioh game. They definitely tend to be on the long side so you always get a whole lot of content and satisfaction from them. This one even has a full story along with the usual duels. It has a day and night system that I don’t particularly care for but ultimately it’s still a great game. One that would be nearly impossible to complete without the internet though as everything is so secretive. I suppose eventually you could pull out the win but the play time would certainly skyrocket.

The story is sort of an adaption of Battle City but extremely loose along with minor adaptions of the Noah and Rebecca filler arcs. You play as a new character who I called Terry and you have to try and be the best duelist of all time. To do that you will need to become the World Champion and crush every opponent who tries to get near you. It won’t be easy but this wouldn’t be satisfying if it was a cakewalk right? Will Terry really be able to adapt and take out the villains or will he be wishing that he could just duel for fun?

Lets jump right into what works about the game. First off, there are a lot of cards here so you can customize your deck really well. Initially it’ll take time to build up enough funds to get the cards that you really want but gradually this won’t be an issue. Eventually you will have all that you need to make a deck. So far I have never made 2 decks that were really similar. My deck ends up being really different in every Yugioh game and I think I know why. See, the cards that you get at the beginning of the game are super important because subconsciously you start to build around them. For example, even after I had a lot of really good cards, I kept in a ton of my originals.

I’d already been dueling with them for so long so why remove the right? My deck was more trap oriented so I could block opponent moves and then win with my 5-6 star monsters. I always have a hard time condensing my deck to 40 cards though so I tend to have around 60 or so. It does mean that sometimes you won’t get one of your cards in time but it also means that you will never be timed out. That has happened in the past and sure enough in this game I did have to win at least one match that way. Always make sure that your deck is larger than your opponent’s to be ready for such an attack.

The duels themselves can be a bit long and to this day no game has optimized the speed more than World Championship 2007. Still, it’s way better than the older GBA games which just couldn’t load the screens as quickly. Some of the menus in this game aren’t great so deck construction can be long but the duels themselves are very polished and work well. Ultimately I don’t have any real issues there. The gameplay is solid and in general I like Yugioh a lot so it’s a blast to be able to play through the duels.

The soundtrack is also good. A little repetitive though to be honest. Given how long you’re going to be playing the game, I think they should try to have a larger soundtrack just to keep things fresh. Usually there are only a few themes and it works like in Tag Force when all of the themes are amazing, but when they’re fairly ordinary you just feel like you’d like to see something else. The graphics are okay but the series is not really known for its visuals and I would say this game is in line with that. There’s nothing that jumps out at you.

I already mentioned the game’s length before but don’t expect to beat this game in under 35 hours. It’s an extremely long game due in part to how many duels you have to go through. I played over 100 duels in the game and there are story events you have to go through to get to the ending. These events are dependent on your dueling various people so it really adds up. You also can’t see who you are dueling ahead of time until you beat them a bunch and become friends with them. Hypothetically if you didn’t know what to do, the way to get through the game would be to keep challenging everyone over and over until you registered everyone as a friend. Some seem quite resistant though, like I beat Rex over 20 times and he wouldn’t become my friend.

Now on the downsides to the game, the biggest one is how the story is presented. Without a guide I really would not have been able to figure out where to go next. The randomness of the story is not a strength but a liability. Additionally, I don’t like how duelists randomly attack you at night and if you lose then it’s a game over. At least make it take you back home but don’t threaten me with losing a bunch of save data. I had to save constantly when it was night time just in case. Same with all shadow duels, if you lose then it’s all over. So if a shadow duelist sneaks up on you then it’s really going to end up being messy.

My deck was great but not unbeatable. I would still lose from time to time and sometimes I would get a bad draw. Part of the fun in Yugioh is how many different variations of the same duel you can have based on what you draw. So in that sense I thought the game was a little too merciless with this. There’s also a leveling up system but it seems almost pointless to an extent. You unlock decks by leveling up but that just seems like a way to really keep you from getting good cards for a while. It takes a lot of duels to level up too so I think that could have been really reduced.

Overall, I had my issues with some of the mechanics like the day and night system which keep this from being an elite Yugioh title. The core gameplay still ensures that it is great though and I did appreciate that we got a full story mode. Some of the decisions may have been a bit odd and it certainly aims to be one of the loosest adaptions that I’ve seen but I’ll take that over not having a story mode. If you want to check out a Yugioh game with a lot of content then this is definitely one to check out. You’re not going to regret picking this one up even if it doesn’t quite beat the top tier Yugioh games.

Overall 8/10

Yu-Gi-Oh Nightmare Troubadour Stats and Records

Stats time!

Play Time 37h 48m
Level 15
Cards: 961
Dueling Record 177 Wins-33 Losses -1 Tie
Win Ratio 84%

Duelist Records

Yami Yugi 7-4
Yugi 16-2
Joey 8-6-1
Kaiba 4-3
Mokuba 9-1
Yami Bakura 3-2
Bakura 5-2
Tea 12-0
Mai 5-2
Serenity 7-0
Rebecca 4-8
Solomon 5-2
Bonz 3-0
Mako 6-5
Espa Roba 13-0
Rex 21-1
Weevil 5-0
PaniK 2-0
Dox 4-0
Para 2-0
Pegasus 7-0
Bandit Keith 3-0
Big 1 1-0
Big 2 1-0
Big 3 1-0
Big 4 1-0
Big 5 1-0
Noah 1-0
Gozaburo 1-0
Rare Hunter 1-0
Lumis 3-0
Umbra 3-0
Odion 1-0
Ishizu 3-0
Yami Marik 1-0

Card Pack collection

Miracle of Nature 67%
Shadows in the Labyrinth 67%
Mechanical Trap Power 67%
Flight to a New World 67%
Broken Seal 67%
Inherited Will 67%
Infinite Illusion 67%
Cursed Darkness 69%
Legendary History 71%
Magician’s Soul 69%
Visitor from Beyond 69%
Beautiful Challenger 71%
Wonderous Sorcery 74%
Tricky Toons 71%
Royal Relics 67%
Chosen Warrior 65%

Bleach the 3rd Phantom Stats and Records

Stats time!

Play Time 31h 51m

Character Levels

Fujimaru 37
Matsuri 31
Yanmamoto 18
Soi Fon 18
Kira 23
Unohana 16
Hanataro 18
Aizen 14
Kaien 12
Momo 18
Byakuya 23
Renji 16
Komamura 24
Shunsui 13
Hisagi 24
Hitsugaya 18
Zaraki 20
Yachiru 17
Ikkaku 29
Yumichika 16
Rangiku 16
Urahara 15
Mayuri 23
Nemu 18
Ukitake 13
Rukia 17
Yoruichi 23
Jidanbo 20
Ichigo 28
Chad 21
Uryu 36
Orihime 41
Kon 30
Don 10
Shinji 30
Hiyori 30
Kukaku 23