Kid Icarus: Uprising The New Myth of Light – The Mirror of Pathena Review


That title’s definitely a bit of a mouth full. You probably don’t need to write all of that out since part of it is almost like the full title that usually doesn’t make it over but I wasn’t 100% sure either way so I figured I would just do it like this. It works well enough anyway and what’s more important either way is the actual manga. The story and art here are definitely on point. You’ll definitely have a good time with this one although as a oneshot that means it is really over as soon as it has begun since it’s only around 20 pages or so.

Basically Pit had defeated the forces of evil a long time ago but for some reason monsters have started popping up again. The only way to stop them is to take down the leader. Palutena believes that it may be a powerful dog like creature which has popped up. It looks like the Cerberus but only has two heads. Is Pit really going to be a match for this guy? Also, he seems strong but is this creature really the leader or is there more to this battle than meets the eye? The chapter mainly focuses on this battle and then ends with a solid cliffhanger to keep you going to buy the game. It’s definitely handled well and gets you excited.

The artwork is pretty solid here with some real action all around so it’s easy to read. Granted, the scanlated version uses that blue tint that seems to happen when you turn a color chapter back into black and white so it can be a bit more difficult than it should be but you could see that the art underneath that was very solid. This is a title that definitely goes all out with the pages that it has. Realistically though I suppose you won’t remember this one for too long before you have finished it. That’s just the way that these things go because it’s really short but I like to think that this hopefully convinced at least a few people to buy the game.

The lore around Kid Icarus was always fun. You’ve got a lot of monsters and gods fighting it out and it’s like Nintendo’s take on the old Hercules myths. With Nintendo’s seal of quality it’s also not surprising that it’s so good. They never really give you anything sub par and I wish they would do more serious manga. The Mario and Kirby gag titles are an exception to this. When they bring their A game then you have great titles like with the various Legend of Zelda ones. You could absolutely do a good Kid Icarus ongoing story as well. I’d say that they shouldn’t even feel like they have to follow the game and can just do their own thing. There is so much to explore with the world and so many characters to introduce. It would be a whole lot of fun.

Overall, there isn’t much more to say here because of how quick the manga is. You’ll be breezing through this one in no time and I’d say that’s just a good thing. The story is on point and it never drags on. The characters are likable so oneshot or not, it covered every base here. The fundamentals are sound and it’s why I can confidently say that this would have been an ongoing. The ultimate purpose of a oneshot is to draw you in. Whether it is to sell a video game or just to try and get an ongoing from the oneshot, it has to grab you quickly because there aren’t very many pages. I would say that the game definitely succeeds in that.

Overall 7/10

Kid Icarus Review


It’s time to look at my next journey into the NES ONLINE collection. This time Kid Icarus was my next conquest and it’s definitely one of those games that is reasonably fun but held back by a lot of dated mechanics. Fortunately the save states do help make up for these aspects.

The basic plot is that Pit has to stop the ultimate evil known as Medusa from destroying his world. Lady Palutena has gifted him with many skills and now it’s up to him to put them to use. The gameplay is pretty basic as you jump from platform to platform as you deal with monsters by shooting your arrows. You can shoot your arrows in a straight line facing forward or up. Typically the levels will ask you to either climb very high or go all the way to the right. Each world has 4 levels and there are 3 full worlds with 1 final level. The 4th level in each world is the boss level which also serves as a huge maze.

The normal levels are pretty fun and will really test your platforming skills. A single misstep can mean the end of you. Your health also depletes quite rapidly so you’ll want to keep an eye on your health bar at all times. You do get a few lives so you won’t go all the way back but these levels are quite difficult so you would be wise not to underestimate them. You obtain hearts by defeating enemies which you can trade for health potions or temporary attack upgrades.

What holds the game back is the 4th level of these worlds. The mazes are quite frankly way too large. You’ll be lost with no end in sight here. It works like Metroid where if you don’t have a guide you will need to draw a map of your own. I can definitely acknowledge the time and dedication you would have had to spend to do such a thing back then. Games are really tricky back then…maybe too tricky. After all, this is more tedious than challenging after a point. You can easily waste hours going through this just as I used up a bunch of hours in Metroid. Some games just really haven’t aged well to be honest. Others have continued to excel though so that’s a good thing. Kid Icarus is kind of in the middle. It’s not bad, but this does prevent it from being truly good.

The final level is a nice look at what the game could have been like though. It’s an aerial level where you blast away at enemies in a level where the camera is constantly scrolling. It takes a lot of skill to blast your way to the end but it also doesn’t feel tedious. The final boss is also quite inventive as you have to blast at the enemy while blocking her attacks. You can only pick one option at a time so you have to constantly time your attacks just right. Mess up and then it’s all over for you. Definitely not a final boss to be taken lightly either. This whole game is one that is more challenging than it may appear at first glance.

As for the graphics, those are pretty good. The game uses the classic sprites as were the norm back then. The sprites do a good job of giving the characters clear designs. Then you’ve got the soundtrack which is pretty basic but effective. The main theme has certainly become iconic over the years. I can’t say that I really recall any of the other themes off the top of my head, but it’s pretty soothing and fits in with the levels. After all, this game is a pretty calm platformer in the sense that there is no timer. You can take as long as you need to in order to fully process the enemy movement patterns. Slow and steady will win the race here.

A unique gimmick this game also has is the fact that a certain enemy can transform you into an eggplant. If you are hit with this curse then you need to try and find a healing station to cure you. Until that happens you can’t attack anymore which puts you in a very vulnerable spot. It can definitely be annoying when it hits you since that’s most likely it for that life, but it’s a fun little feature that’s just so random that it really works.

Overall, Kid Icarus has its fun moments, but its downsides as well. You gotta take the game as a mixed package and likewise I gave it a pretty mixed review. Honestly there isn’t much reason to play it as this point though. If you want to experience the Pit adventures then just check out Uprising. It’s an improvement in literally every way and is a very satisfying experience. The original Kid Icarus is a good title to play for the novelty, but you won’t be missing out on much by skipping it. I’m sure it was fun for its time, but there are just better platformers to play nowadays like CupHead or something like that. Of course if you already have the online Nintendo Switch membership then you may as well check the game out since it’s free. It’s only a few hours long and you can use the save states as much as needed in order to secure your win.

Overall 5/10