
Pac Man is a legendary icon within the gaming space and the idea of a horror game involving him was certainly interesting. An animated episode was released which tied into the game and it weakened the hype but I was still ready for the game. Well, in the end it is a pretty good game but I would say it’s best to ignore any knowledge that it relates to Pac-Man. Think of this more like a general Namco tribute as you have characters with names relating to Galaga, Dig Dug, Galaxian, Pac-Man, and others. They have no real relation beyond the name but it’s still a nice homage.
The game starts with someone being warped into a strange world where a ball named Puck asks for his help. The world is on the brink of destruction with powerful forces making different moves across the universe. The main character has total amnesia now and has basically lost any sense of self so he goes along with everything. Now begins our journey into the darkness where everyone keeps their knowledge to themselves in order to keep this as cryptic as possible. Very niceeeeee.
We do learn more about the story as the game goes on and it’s a reasonably interesting story about war. I think it would have been more interesting as a straight forward narrative though. The cryptic, mystery type of story only really works when it is super carefully crafted and I don’t think this one prepared something with enough of a payoff to really warrant this. The ending is still satisfying and leaves solid room for a few sequels but the game would have done well to have had more story early on. Additionally I would have liked some voice acting. This is a modern 2025 game after all.
The gameplay is that of a 2D slasher as you strike away at your opponents in order to get orbs. These orbs can be used to buy items or improve your sword/energy meter. You can also get upgrades based on monster materials and can win Pac Mazes for other perks. The game made sure to stuff the title with a ton of collectibles and power-ups. I appreciated that because the map is absolutely massive in the game and so you will get lost quite a lot. This at least ensures that you are always accomplishing to an extent.
Some mechanics are not really clear and you have to stumble into them though. Several enemies can only be defeated by bombs and then you have to grab them quickly in order to get a rare item. Some of the puzzles can also be really crazy. The game’s difficulty is quite high but typically it is in a fair way. I had no problem with how difficult the final boss was for example as you just need to get good and defeat him. Likewise for any of the human trials. Where it gets tricky is absolutely the Pac-Man gameplay.
At times it just didn’t make sense to me. I still don’t know how you’re supposed to win some of the side content within that game and the rewards for the bonus mazes were bad enough where I couldn’t be bothered to go back. The controls are a bit too slippery and not polished the way that it should be. In some ways this still feels like a beta version of the game. The lack of a convenient quick travel feature is also crazy for a game like this. It’s expected that there will be a lot of back tracking but the game is really lacking in quality of life features. Even if you buy the quick teleporters, your old teleport spots start to deactivate later on so you have to go back and re-energize them. It’s just bad game design.
There are also smaller things like not being able to hit enemies from below even though you can clearly reach them. Ah well, at least I do like the core gameplay. You’ve got the parry system, air dodging, and a lot of ways to attack. It’s really a very versatile moveset which I like for this genre because it keeps things interesting. You also do feel noticeably more powerful as you go through the game so running through all of the old levels isn’t nearly as tedious as it could be.
That is what separates the good Metroidvanias from the bad ones after all. It’s like how in Castlevania you eventually learn how to fly so you get to easily blast through whole worlds because you fly above all of the enemies. Same with Xenoblade Chronicles X even if you really should not call that one a Metroidvania. I actually think this game should have added flight since it is the ultimate end game ability and a testament to your resolve.
Overall, Shadow Labyrinth is a pretty good game. It’s got a whole lot of action to it and the difficulty is refreshing. You don’t get a lot of crazy hard games like this nowadays. Being able to keep your progress when you die is also great. There are a number of bugs and questionable game design features which keep this one from being great though. They really If you are having trouble with a boss, go explore and get stronger. The company ultimately squandered the game when it counted here because this had all of the tools needed in order to be great. I’ll still be in interested in a sequel but I hope the developers take all of the criticism seriously. The next game needs to clean things up and then it will really be ready to take over.
Overall 7/10


