Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Battles of Prince of Persia Review


Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.

The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?

There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.

The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.

One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.

So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.

There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.

The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.

That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.

Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.

Overall 4/10

Prince of Persia The Fallen King Review

POPDS_NDS_BXSHT_RETAIL_ONLY_1000w
The Prince of Persia franchise is a pretty good one. I enjoyed the film that came out and both games for the PS3 were very well done. I enjoyed the GBA installment as well and the only one that left much to be desired was the “Battles” spinoff for the DS. This is another Nintendo DS spinoff so there was definitely a reason to be a little worried. I’ve actually been working on this game for years and I finally got around to beating it. It’s definitely a decent game, but nothing more than that.

The plot is pretty convoluted and while it is a sequel to the PS3 game, it’s back to just being the Prince. (Evidently the epilogue explains why this is why, but I wasn’t about to spend money to buy the DLC) The Prince is basically looking for the King so that he can help out to stop the dark forces that he unleashed in the last game. He finds a mysterious being by the name of Zal, who is also dealing with some issues at the moment. Pieces of the puzzle have been stolen and villains are running rampant with all of their newfound power. The Prince agrees to help out Zal since he’s such a nice guy. Can they find out who the mastermind is and stop him before it’s too late? (The plot is a little vague because my recollection of it isn’t too good. Good ole Wikipedia definitely helped for the early parts.)

The gameplay for the game is essentially the traditional 2D Prince of Persia style from the good ole days. What’s the problem? Well, you should always be able to jump in a 2D side scroller. Always! Unfortunately, you can’t do this. The stylus is used to control everything and it’s very sensitive. A single misstep will cause you to lose and be forced to go through a long part again. I’m guessing that’s why the developers decided to give the player infinite lives. The only way to jump is if you are leaving a platform and tap the air or the next platform. This will cause the prince to do a little jump, which may destroy you when he jumps unexpectedly. Your partner (Zal) is around to fire energy blasts that can’t hurt your opponents or to disarm them. He grabs onto the purple energy, which is used to finish off puzzles. He can do all sorts of things that are just variations of each other throughout the game.

The actual combat is pretty rough. You have to tap the enemy and hope that the Prince won’t roll and leave you open for attack. The enemies are generally pretty easy since you just need to attack, block, attack, over and over again. It’s a winning cycle, but a tedious one at times. You really don’t feel like you’re fighting at all since you’re just tapping the same part of the screen a lot of times. Thanks to the infinite lives, nothing will really be a challenge for long. The final boss took some time because I couldn’t figure out what the game wanted to do, but I eventually solved it. (Hint…some giant swords can be stuck for a while.)

The Prince is all right, but definitely nothing special. He talks a good game and saving the world is a cool goal to chase after. He just doesn’t do anything noteworthy and The Prince is really along for the ride. I’m sure that he can fight, but there isn’t anyone for him to fight. Most of the game is just banter between him and Zal, but it’s not very good banter. The writers could learn a thing or two from the Sly Cooper writers.

Zal is really the only character in the game aside from the Prince, or at least the only notable one. I did not like him because it felt as if he was constantly making things harder for the Prince. They just need to hash out their differences and team up long enough to go and save the world. Zal may have some noble sentiments in there, but it’s hard to root for him. It doesn’t help that the plot is so vague and the story isn’t that well told. He’s just a really unmemorable guy who happened to be around for most of the game.

Graphically, the game isn’t very impressive, but the cutscenes aren’t bad. The “cutscenes” are stills where we get to see the plot advance. The artwork may not be top tier, but you do know what is happening and how to get there. While in gameplay, you’ll really just see a pixelated figure running around. The Megaman Battle Network games would put this one to shame. The Prince’s super form is awesome, but you can only see this thanks to the illustrations. In gameplay, it’s just not that effective. I don’t think a whole lot of effort was put into it.

There isn’t really a soundtrack. Sure, there is music in the game, but it’s just generic desert music. Nothing special and you won’t be remembering it after a while. This is unfortunate, but just how it has to be. I don’t believe that the music even changed all that much for the boss battles, but maybe it was a little different. Either way, I typically don’t expect much out of the DS games in terms of music, but this won’t win the game any stars. (Now, the GBA had some incredible tunes!)

Uh oh, this is not sounding like a positive game is it? It definitely fails as far as sequels go and it’s really just filler. I think the game was quickly made for a few bucks and you can tell that the quality control just wasn’t there. That being said, the game was pretty long so you definitely got what you paid for. (I got it for 5-10 dollars, which wasn’t bad) I forgot how many levels there were, but around the same as a typical Mario game. Unlike Mario, you cannot go back to play previous levels and you are permanently stuck to the world that you are up to. This means that I can only play the final three levels if I wanted to relive the good ole days. Trust me, I have better games to play so I wasn’t planning on it, but it’s disappointing that the option isn’t even there.

Overall, this is easily one of the worst Prince of Persia games. I’m tempted to say that it is the worst, but I’ll have to go and play the other one a little more first to be sure of this. The story is pretty dull and the characters aren’t very interesting, but the gameplay length is good. The actual gameplay could be much better, but it could also be a lot worse. I would say that the game isn’t very good and it gets repetitive very quickly. Still, the game is decent and I would never say that it was a downright bad game. I do wish that the stylus didn’t have to be used because the controls are definitely prone to cause unnecessary deaths because any movement will have the Prince running or jumping to his doom. I can’t say that I recommend this game and buy the New Super Mario Bros game if you want a true 2D side scroller.

Overall 5/10

Prince of Persia Review


The Prince of Persia franchise has always been an exception to my desert rule. I typically do not like adventures in any form of media that take place in the olden times or in a desert. This game manages to accomplish both while still being a very good game and that takes a lot of skill. I’d say that the film is what got me into the franchise and then I quickly went and bought most of the games in the series. Currently, this is my favorite installment and it even passes the other PS3 title. (Forgotten Sands)

The plot involves a guy who has lost his donkey in a sandstorm. We don’t see the Donkey for the rest of the game so it’s safe to assume that it decided to go to New York. The hero then notices that a few guy are trying to attack a lady so he steps in. Her name is Elika and she needs to cleanse all of the lands. Unfortunately, her father has succumbed to the powers of darkness and all of the legendary villains have been awakened. Our hero must now go on his greatest adventure yet and save the planet!

Pretty safe plot and it’s good enough for me. Who doesn’t like a plot where the Earth is going into darkness and must be purged? It’s not super original, but it makes for a good formula. Naturally, the gameplay determines how well that will work out. During the platforming part, it’s a little bit like Mario. You run and jump through and place and Elika can give you a double jump in a sense. The gameplay is not quite as smooth as Mario and you’ll likely fall a few times due to unresponsive controls. You can temporarily run on walls and use grass to climb along them. You don’t have to worry about falling because Elika will make sure to save you.

Yes…you can’t really die in this game. If you get hit enough to the point where you get a red warning, then you have a chance of dying. I believe that it may have happened to be once, but I can’t really verify that. Aside from that instant, it’s extremely hard to die even if you end up throwing the fights. You can jump into an endless abyss for eternity and Elika will keep on saving you.

The Combat Gameplay is definitely my favorite part of the game and it’s what makes the title so enjoyable. You’re basically fighting in Dynasty Warriors mixed with Spiderman style. You can use slashing attacks, athletic maneuvers, or classic grabbing. Elika will also help you by charging into the opponent with her blue energy abilities. You can link these attacks to hit the opponent as many as 14 times in one combo. Mastering each of them is fun (and necessary for a trophy) and the gameplay never gets tiring.

The only problem with the fighting is that it is way too easy. The first boss is pretty much as simple as the final one. The final boss is a bit of a joke because you can beat him with ease. If anything, you just don’t want to beat him too quickly if you’re trying to get a 14 hit combo on him. This is a game that could have greatly benefited from an online vs mode. Testing your mettle against other players is always good and it would have been especially fun in this game.

The Main Character never really gets a name. Mostly, people refer to him as the Prince (Prince of Persia…it all makes sense now) but it doesn’t really matter as far as this review is concerned. He’s not one of the more likable main characters. He spends a lot of time flirting and he should concentrate more on the fight. I did like his decision at the end, which gained back some respect from me. He’s definitely a good fighter and that’s always a plus.

Elika is around for the entire game as well and she doesn’t always get along with the main character. I can’t say that I was really a fan of hers as well. She could get pretty irritated at the main character for no real reason at times. Her abilities are great, but she put too much faith in Ormadz all the time.

The King isn’t very likable either. He turns evil without really having a good reason. He’s also not very powerful and even after his super forms…he’s not much of a threat. The main character is still more than a match for him and that’s a little embarrassing for the King. So much for the power of darkness eh?

There are 4 main minions of Ahriman. The Warrior, The Hunter, The Concubine, and the Alchemist. The Concubine is really the only one that talks a lot. The Alchemist may have spoken, but I do not remember if he did or not. The Hunter and The Warrior were silent. I didn’t care for the Warrior. He struck me as a jungle fighter and he wasn’t very powerful. Quick, but that’s about it. I didn’t care for the Concubine and she wasn’t a terrific fighter. Usually she would just try to get Elika out of the picture so that she could win. The Alchemist was all right, but he didn’t really have any character so it’s hard to know if I’d really like him. The Warrior had the best design from the group, but that’s about it.

Graphically, this game is pretty underwhelming. The animations aren’t really fun to look at. The character designs are pretty good for the villains, but the graphics don’t really help their cause. I’m not saying that this game looks as if it were on the PS2, but it’s just not very good. It’s possibly because they were trying to get the game to look old or gritty, but it didn’t work for me. Give me Mario 3D World anytime!

Unfortunately, the soundtrack isn’t very good. I can’t really say that I liked any of the themes. The boss themes were uninspired and the stage music begins to get old as you listen to it for the 50th time. Considering how great the soundtrack was in Warrior Within and other Prince of Persia titles, this was a little disappointing. It’s not a terrible soundtrack, but it’s definitely one of the weaker ones that I’ve heard in a while.

The trophies in this game are definitely reasonable and none of them are insanely hard. I should know since this is one of the select games where I achieved the Platinum. It shouldn’t take you too long and one playthrough could be all you need for all of the trophies if you play your cards right. I ended up using 2 playthroughs with a few stages in the third one to get them all. Trophies are always an incentive and they can make a great game even better by adding that extra boost or replay value.

One extra negative that should be mentioned is the fact that you can’t skip cutscenes. That can be very frustrating when you have to start a new playthrough since the cutscenes are numerous and they can be very long. You should always have the option to skip cutscenes in a video game and I never like it when games stop you from doing this. It’s not large enough to take points away from the game, but it should definitely be noted. I suppose that the game would be pretty short without the cutscenes, but that’s no excuse.

I have to say that the ending to the game is awesome! More games should end like this and it was a good move on the main character’s part. It may be a little controversial, but I believe that he made the right move. The ending is almost worth getting the game for. It’s just that good and it’s definitely one of the best endings for a video game. If only a Mario game could utilize this ending…it would be one of the best Mario games out there! This game got a sequel…in a sense. I own it for the DS and it’s in the same continuity. I should probably go back to beat it someday….someday.

Overall, this is a pretty fun action game. It’s a mix of platforming and cool sword action which is great. The combat is definitely the best part about it since the soundtrack, character cast, and graphics aren’t the best. Sometimes, the gameplay is all you need to be a great game. I highly recommend checking this game out and it’s at a very low price right now. I don’t see why you wouldn’t enjoy such an epic adventure!

Overall 8/10