Teenage Mutant Ninja Turtles: Mutants in Manhattan Review

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It’s been a while since I played a Ninja Turtles game. Platinum has been doing a good job with their titles and they are well known for their combat mechanics so this definitely looked like a fun adventure. Reviews have not been kind to it, but this is definitely a solid game. It may not be quite as polished as their Transformers title or Bayonetta, but it’s definitely still a solid game. Platinum leaves their signature combat mechanics and level of difficulty on this title so don’t expect it to be a walk in the park.

The Turtles are called back into action when their old villains start to make some moves. Alien Invasions, Bank Robberies, and more things occur as the villains continue their onslaught of attacks. What is their goal and are these just distractions? The turtles will have to stay on their toes if they don’t want to be caught off guard, but can they really hope to defeat the Shredder? The plot is fairly standard for the TMNT and it doesn’t go for anything grand, but it’s possible that it’s meant to feel like a normal episode. To an extent, that’s what Platinum seems to do for their retro games.

While the gameplay is fairly intricate, I don’t think it’s all that good. The way that the buttons are configured does take quite a bit of time to get used to. You may have beaten the game by then so I suppose it could be useful for the second run through. R2 is to block and evade while attacking is with the SQ button. You can also throw shruiken with L1 although that is really never necessary. It is good for getting some trophies like blowing up cameras though. It’s just very difficult to utilize the blocking button on instinct with how quick the villains strike and how odd of a button it is. I’d prefer for blocking to be R1, but you can possibly switch that somewhere.

You do have quite a few options for attacking though and a lot of ninjutsu can be purchased. I personally liked Stealth Mode, Combo Attack, Super Shruiken, and Healing Circle for my set. You can have 4 at a time. Charms can also be equipped, but they didn’t make much of a noticeable difference. I may just need to buy better ones. You can switch between turtles at any time and you only lose a level if all 4 of them are defeated at once. In that case, you are taken back to the lair to eat some pizza and recharge your strength before going back to the level. For most levels, you are taken back to the exact point of time in which you died, but some bosses regain their full health. It seems to depend on the level.

There are a lot of collectibles and trophies so obtain so there is a solid amount of replay value here. That’s definitely a good thing because the campaign isn’t all that long. It’s around 4 hours, which is quickly becoming the average for games nowadays. That, or maybe games were always that short and I never noticed. Maybe that’s why people love RPGs so much. If nothing else, they’re always long, but I gotta admit that turn based gameplay can also be a real blast as well. Seriously, I love grinding those level ups. There are over 50 trophies so it should take you a while to collect them all. I only got 11 of them while beating the game. Most of them aren’t hard though, but simply rely on repetition. Play the levels again and again enough times and you’ll earn most of them. For example, one of them is saving 10 pizza trucks. I maybe saved one during the whole game. It’s partially chance that you end up getting that mission which is what makes it a little tricky. I’m not a huge fan of that and some trophies are tricky and may require online help from other players. It’s a doable Platinum, but not an easy one by any means.

As per usual, Platinum hits us with a great soundtrack. The rock themes are always a blast to have even if it seemed like the game started to reuse them a little after a while. It’s fine, I’ll still take this over 70% of boss fights in the average games. A good theme can go a long way. That being said, the actual boss fights could be a little annoying at times. I feel like the bosses had too much health and our attacks didn’t deal enough damage. It could take quite a while to take some bosses down and I can only imagine what it’s like on Hard Mode since they gain even more health on that difficulty. Each level isn’t all that long with the boss taking the most time, but it does hurt the replay value of the level a little. Especially with the annoying bosses like Wingnut.

Graphically the game looks good. There is only 1-2 day-time levels though so the graphics usually have it a little easy in the dark. It’s not as impressive as Transformers Devastation by any means, but it certainly doesn’t look bad. The graphics will suffice. Whether it was a glitch or not, a funny thing occurred during the final level though. The game actually replayed an old cutscene in its entirety. For a second there I thought I had clicked on the wrong level, but nope, it still ended up being in the right place. So…what’s up with that? It wasn’t a particularly good cutscene either which was unfortunate.

They reuse a lot of gags in the story mode even though it’s fairly short. For example, Michelangelo always wanting pizza. The turtles should be used to it, but they still act a little surprised and reprimand him each time. I mean, the Turtles are known for this and it’s supposed to be nostalgic I suppose, but this definitely wasn’t my favorite portrayal of them. Leonardo definitely looked the best as he was down to business and had a plan each time. Splinter isn’t quite as good as he seems rather nervous the whole time and subtly recommends retreating for a little while. Seeing Shredder actually be a lackey for once was also rather interesting. Krang’s the boss this time eh? He’s certainly moving up the ranks and if he also calls the shots in the new live action film, maybe he will eventually replace Shredder in that role completely.

I tried going to the online mode, but nobody was online. That’s not a good sign considering how new the game is, but I may have just missed everyone. The online mode is basically a way to play the game co-op, so I imagine there is not a whole lot of incentive for people to do that besides the trophies. Local Co-Op should have been a thing. This isn’t bad if you have a friend who is far away, but it’s definitely not optimal. I suppose TMNT fans will still be thrilled that the series finally has a new game. Granted, it wasn’t amazing, but this game is still a big improvement from games like De Blob and maybe it’ll get a sequel at some point. Platinum doesn’t really do sequels very often, but you never know.

Honestly, I’d probably say that this game does lose to the rest of the TMNT games that I’ve played except for the PSP title. They’re all fairly close, but the Gamecube game was just a little more fun and the plot was certainly a lot more intense. Being related to the 2003 show helped quite a bit as well. It just shows that the series sets the bar rather high though. Transformers is also held at a high level, but each game tends to be roughly equivalent to the rest. Likewise with TMNT, but in the end its weak plot and less likable characters hurt it a bit.

Overall, This is a solid TMNT game, but not one that I’d really recommend for 60 dollars. There’s not enough content here to justify the price, but once it goes down then I’d definitely recommend snagging it. It’s essentially a beat em up with today’s graphics and that’s always fun. In the end, the plot may not have been great, but the most important part is still the gameplay and that’s solid. There are a lot of attacks to mess around with and for those who like difficult games, you’ll get a kick out of this. I lost quite a few times, but luckily the other turtles would revive me. I only had my full team lose twice, but if you don’t adapt and block a lot, prepare for that total to go up quite a bit.

Overall 7/10

Teenage Mutant Ninja Turtles: Mutants in Manhattan Stats and Records

Stats time!

16/99 Charms
Level 15
11/51 PS3 Trophies

Stage Stats

Level 1 A Rank 3503
Level 2 S Rank 7130
Level 3 S Rank 6624
Level 4 S Rank 4969
Level 5 S Rank 5569
Level 6 S Rank 2520
Level 7 A Rank 4276
Level 8 S Rank 17834
Level 9 A Rank 4265

Attack Stats

Stealth Mode Level 3
Combo Attack Level 3
Warp Dash Level 2
Shell Crusher Level 1
Super Shruiken Level max
Spin Attack Level 1
Shruiken Rain Level 1
Super Sumo Slap Level 1
Ninja Drop Kick Level 1
Spin Slash Level 1
Flying Piledriver Level 1
Healing Circle Level 3
Turbo Mode Level 2
Decoy Level 1
High Jump Level 1
Barrier Level 1
Invincibility Level 1
Rain of Fire Level 1
Homerun Swing Level 1
Slash Roll Level 1
Teleport Attack Level 1
Shark Attack Level 1
UFO Attack Level 1
Beam Cannon Level 1
Giant Hologram Level 1
Ground Pound Level 1

AquaPazza Review

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AquaPazza is a game that I really decided to buy on a whim. It is a 2D fighting game with random anime characters, how could this not be epic? Well, the story mode is unfortunately very bland and the gameplay is rather lackluster which makes this one a bit of a miss. It is still a good game purely thanks to multiplayer, but there is so much lost potential here that it is quite scary. Seriously, the series that the characters are coming from are either the most bland ones ever or the writers just didn’t understand them. I can say with confidence that even if I did not know who the characters from Dengeki Bunko were, I would have still enjoyed the story quite a bit more.

As for the gameplay, it is your average 2D fighter, but it is simply not as smooth. The gameplay can be very choppy. This seems to be due to how slow the gameplay can be at times. After working on some trophies for a while in vs. mode and score attack, I grew a little more fond of the game. Not enough to say that it beats any other big anime fighting game, but I suppose it will still be a positive in the end. It is cool to see that every character has a fully animated super attack. That is a solid amount of dedication and work from the game.

Unfortunately, this game is also a prime example of cheating A.I. programs. The semi final boss/ final boss both have incredibly high attack power. This means that you can be winning the whole match only for you to die in one super attack. The opponent also gets to rewind time and get a full health bar back. It took me many tries to beat the semi final boss and I didn’t want to burn another hour or two on the next one so I just left by that point. The trophy was all that I needed, but I do think that the attack power was too high. If I had been playing the mode for fun, I would have definitely been more upset.

The story is as bland as you can imagine. A comic relief witch unleashed a spell that merged all of the worlds somehow. As a result, the heroes have to join forces and stop her. Unfortunately, the characters are not interesting. For some reason, none of them are intense characters. None of them are overconfident, tough talking heroes like I would have wanted. It is possible that a different story would be more interesting, but after the first one I knew that I was done with it. I even tried out the second story for the initial character, but it was not any better. Story isn’t too crucial in a fighting game but every pebble ends up hurting the final product a little more.

There is a decent amount of replay value to be found here. You can probably forget about getting the Platinum since nobody really plays online anymore, but you can still get a lot of the other trophies in the game by learning how to pull off some rather advanced combos. I grabbed quite a lot of them and someday I’ll go back to get a few more. It is definitely rewarding to pull them off. You can also work on clearing score attack and both stories with each character. That should definitely take quite a while and vs. Mode itself should add quite a bit of time to the overall length.

I didn’t really go into the specifics of the gameplay earlier, but each character has around 5 super attacks and one ultimate move. They all take up meter so you can choose to wait for the ultimate or go for a lot of supers. You also have an assist character at the ready who will jump in to help when you summon him/her. Some are better than others since they are vulnerable to attack so you probably want long ranged assist. As mentioned earlier, it is a little slower than most other fighting games. Getting close to the opponent can be tricky as a result since neither side will really want to approach as a result.

At the end of the day, I am still surprised that the character models are so bland. Most anime games are hype because the characters look really cool. Only a few of the characters have interesting designs in this game and most of the movesets could use some work as well. It is a PS3 game, but it is not even close to being as polished as Dengeki. I don’t see this one getting a sequel, but I’m sure that it would be able to improve most of the complaints that I had with this one.

Graphically the game holds up rather well. The animated attacks look sharp. The character models aren’t bad either and the stages are all right, although they can be a bit bland. The soundtrack is also on the generic side. I believe that I only particularly liked one theme and it was for the final boss or the semi final boss. The rest of them weren’t bad, but I certainly forgot them. I could use the time to compare this to Dengeki again, but by now you can the general idea. Anything AquaPazza can do, Dengeki can do better.

Overall, AquaPazza is a decently good fighting game, but that is where the buck stops. The story and characters aren’t all that great. Some of the designs aren’t bad, but the personalities just aren’t there. That being said, it is not all that strange for this to be the case in a fighting game. To an extent, this was the situation in Virtua Fighter and King of Fighters. That being said, Virtua Fighter had the clearly superior graphics and gameplay on its side. It was also more interesting due to how you would rise in rank as you fought stronger and stronger opponents. I’m very early in the King of Fighters series so that title still has time to improve as well. If you’re looking for a solid action title to last over the weekend and play with some friends, this could be a good purchase. Otherwise, you are better off….just buying Dengeki Bunko.

Overall 7/10

Young Justice Legacy Review

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It’s time to take a look at the Young Justice game that came out a while back. It was a decently big deal at the time since the show was basically over so this was the last chance for the franchise. It’s cool to see the classic characters once again, but I’m afraid that the game is a little disappointing. Mainly because just about any random superhero game can easily snag a 7, but this one makes it quite the struggle thanks to a large array of glitches that simply aren’t fun. It’s a shame since the game is a 7 no questions asked otherwise.

The plot is a little odd. So, The Light is after some stones or artifacts or some nature. They kidnap a scientist along the way and we free her. The Light is using these artifacts to try and resurrect something so the Young Justice members are called in to halt their ambitions. The Justice League would help, but they’re busy dealing with some other crisis. Ah well, the young heroes can handle this I suppose. Still, the plan just doesn’t seem like something that the Light would be after. The game hints at something grander the entire time, but nothing ever comes of it. Ultimately, you fight and defeat the giant monster and that’s about it. There still is a big moment here though as one of the team members dies towards the end. No worries, I won’t spoil who bites the big one here.

The gameplay is similar to Marvel’s Ultimate Alliance. It takes a overhead view as you attack wave upon wave of enemies. You can just spam the normal attack button and you’ll be able to win. This game is extremely easy in co-op mode and still decently easy with one player. You only die if all of your members die at once so you just have to hope that the A.I. isn’t too bad. Unfortunately, they fall into every trap that is laid out so they aren’t really dependable allies. They nearly cost me a trophy and they did cost me a few levels. That leads to a big complaint coming up. Still, the gameplay isn’t terrible. This overhead style just isn’t all that engaging though and it could have been handled better. Ultimate Alliance had better gameplay than Legacy.

Let’s talk about the glitches since that is what really hurt the game. There are glitches everywhere. Most of the cutscenes have no actual sound effects so they can be oddly quiet. The character models don’t move at times when they are talking and the actual gameplay is glitchy. There will be enemies that suddenly become intangible so you have to exit the level or you may fall through a wall. The amount of glitches that are in this game is crazy and it makes Sonic Boom look like the most well crafted game imaginable. For most games, even if they have a history of being glitchy, you may never notice. That’s not the case with Legacy and I can certainly assure you that having to go back and replay a level is not something that I tend to enjoy. Especially if it’s a long one and some of these levels can be a bit long since you have to defeat the enemies in many situations. I skipped all of the enemies that I could though which helped trim the length of the game quite a bit.

Legacy isn’t all that long, but it’s not extremely short either. That’s due in part to the fact that you’ll want to grind a little in the game so that the boss battles won’t be exceptionally long. I grinded quite a bit to grab some extra boosts to my armor and special attacks along the way. That helps for replay value I suppose and there are a lot of trophies to nab. They seem to be a little difficult and time consuming so I’m not planning on getting them all right now, but dedicated trophy hunters should still find them manageable. There are a lot of collectibles to consider as well so you can be kept busy here for a bit. Not for a long while, but a decent enough time I suppose.

Graphically, the game looks pretty bad as you would expect. I rarely find graphics to be all that bad, but this is definitely not a PS3 game. I wouldn’t be bashing the graphics if this was on the PS2 since it would be roughly par for the course there, but these graphics simply don’t look so good. They are decently blurry and while the character models look accurate, that’s about all that I can say for them. They’re not horrendous or indie level as this game still got a decent budget, but that’s partially why it is bad. For the budget that this game got, this level of graphics is pretty unacceptable.

The soundtrack is pretty bad even without the lack of sound. I appreciate the voice acting, but the soundtrack is really just not there. Good music can always bring a game to the next level so not having it is really not doing the game any favors. The deck was really stacked against Legacy from the get go with the glitches so adding on these other issues is really not helping all that much. Some of the level designs were also not so good either. For example, just about every level where a Justice League member would appear. The game would take advantage of stock footage and you would have to beat the same wave of enemies up to 5 times. Those levels got old fast since you had to wait for the JL member and you would just be beating enemies over and over until the level finally ended.

Overall, Young Justice Legacy is not that good. It is a decent enough way to spend an afternoon I guess, but there are better options. Still, this is one of the only ways for you to expand your knowledge on the Young Justice universe and the game is canon so hardcore fans will enjoy it. It is also one of the few games to have the Justice League in it which is pretty big in its own right. I just wish the gameplay was more fun since that is and always will be the most important factor in a game anyway. It could also be a little more helpful with showing you what you are supposed to do. The final boss took me a very long time to beat because I didn’t know that the only way to beat him was with a team attack. That’s due to the fact that I didn’t know what a team attack was. Apparently you have to activate your rage mode with all members at the same time in order to do it, but I just figured that out through trial and error at the very end. Now the boss is super easy as a result. (Also a glitch kept him pretty much frozen which helped out a lot) You should never need trial and error for a boss fight though. So, Legacy isn’t a bad game and it goes for a fairly low price so you probably won’t regret the buy, but I’d sooner recommend the Superman Returns game. Yes…..that game was actually more fun.

Overall 6/10

Tornado Outbreak Stats and Records

Stats time!

52% Complete

PS3 Trophies 69%

Level Stats

Chicken Con Carnage
100/100 Fire Demons
0/3 Rock Giants
0/2 Water Monsters
Score: 516000

Double Wide Damage

165/200 Fire Demons
0/6 Rock Giants
0/4 Water Monsters
Score: 912000

Military Mayhem

183/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters
Score: 995000

High Roller Blowout

192/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters
Score: 1062000
1?

Carnival Chaos

249/300 Fire Demons
1/9 Rock Giants
0/6 Water Monsters
Score: 1497000

Coastal Calamity

159/300 Fire Demons
0/9 Rock Giants
2/6 Water Monsters
Score: 696000

Camelot Falls

158/300 Fire Demons
0/9 Rock Giants
2/6 Water Monsters
Score: 572000

Ringling Village

176/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters
Score: 793000

Tornado Outbreak Review

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Before Star Fox Zero arrives in the mail later I decided to go through one more game. This one had trophies, was on the backburner for a while, and it was a short title. That made it super qualified for this role. It’s a fun game although they definitely could have done more with the overall concept. The game really is over before you know it. The actual campaign only lasted a few hours and was certainly less than I had heard. Ironically it is about as long as Star Fox Zero. This review was originally going to come out before Zero’s, but when the game arrived, it naturally took top priority. No worries though, this game is short, but it is definitely fun.

The story revolves around a guy named Zephyr. He is a living tornado and he is the prince/leader of the Wind Warriors. His mentor is one of the wisest guys ever and reminds Zephyr that they must defeat all of the fire spirits before the Earth is destroyed. Zephyr is glad to help even if he has no real regard for the safety of Earth’s citizens. Still, he is going to have to move fast since the villains are everywhere and the tornadoes are really starting to weaken the Earth’s defenses. Also, Zephyr isn’t being lied too right? That would be too sinister even for the villains…uh oh!

There are 8 worlds like your average Mario game and each one has 3 zones. The first two revolve around the Tornado gimmick that I actually liked quite a bit. You start out as a really weak wind that can only hurl away small objects. The more objects that you absorb, the stronger you become. Eventually you become a rank 10-11 Tornado that can whip away everything in sight. You can then find the Fire Spirits and return to your portal before the time limit is up. Rinse and repeat for Zone 2. In Zone 3, you have to quickly win a Ring Race and then destroy the evil Totem Poles that have been placed in the center. You have to avoid the spotlights as you do this.

I like the concept of gradually getting stronger in a level until you accomplish everything within that level. The only game that I’ve played with a very similar concept would be De Blob, which I also enjoyed quite a bit. There’s something about this style that is simply a blast to play through. Both titles are fairly short so maybe there is some reason why that is the case. Perhaps it is tough to program a lot of levels for this style of the developers thought it could potentially get repetitive. I suppose that would happen if it was too long.

The plot isn’t all that engaging, but I did like the style of the cinematic. It felt very similar to the Sly games to the point where I would consider this a homage. Even the main character’s voice was like Sly’s. The plot may have even been a bit better than Sly’s since plot was never Sly’s strong suit when compared to his two rivals. (Ratchet and Jak) I think they could have done a lot more with Tornado Outbreak’s story though. It is very short, but aside from that the character cast is very small so there isn’t a whole lot of banter. In fact, you end up feeling a little bad for Zephyr’s men.

Sure, they doubt him a lot, but Sly’s always rather short with them. They constantly try to make one liners only to have Zephyr quickly take them back to the mission or tactfully insult them. The mentor tries to talk tough, but he can be a bit annoying and cryptic as well. The main villain was decently cool although he could barely talk and by the end he became your average giant villain who could no longer fight. The Rock and Water allies were all right. Basically, what I’m getting at is that the gameplay should be the selling point of this game rather than the plot even if the actual premise is fairly good.

One issue that is never really brought up in the game is how the Wind Warriors, the heroes of the story, seem to do just as much harm as good. The villains are rocking the planet to its core and will destroy it if they are not stopped, but the heroes should still be careful of how they save the planet. Zephyr and his men essentially raze the countries to the ground as they destroy whole neighborhoods and landmarks. They also destroy all of the animals and humans on board depending on how you look at it. I guess you could say that they are just flinging them away and that they’re all okay thanks to Toon Force, but is that what really happened here? Zephyr mentions in one cutscene that they should all try to help rebuild at some points, but then he’s distracted by the villains and it is never mentioned again. I dunno, it is hard to see Zephyr as an actual hero here and he is more of a lone vigilante than anything else. If not for how “Toon Force” everything is, the whole animal thing would have decimated the score. For the sake of the game and my experience, I’ll say that the tornado did gently throw them all away. Zephyr claims to be a hero so it is the least that he could do.

There is a decent amount of replay value to be found here. I wouldn’t call it a super large amount, but enough to make this game a decently long experience. Once you beat the game, you can go and replay all of the older levels with your new power ups so you can free the Rock Golems and the Water Spirits. There are currently no real collectible guides out there so you’ll have to use trial and error as you explore the levels for that shiny Platinum trophy. I can’t say that this game is high on my list to Platinum since it seems rather tricky, but I got a decent amount of trophies so I’m pretty satisfied.

I can’t say that I was very impressed with the soundtrack. It was a little lackluster, but not outright bad either. It was just pretty nonexistent the whole time and typically got drowned out by the actual gameplay. It is satisfying to just swallow up everything on the stage though. The graphics look nice. The cutscenes seemed to be hand drawn and the character models in the levels were good. Nothing awe inspiring, but certainly good enough.

Overall, Tornado Outbreak is a solid game. It’s a little shorter than you would expect, but unlike Star Fox Zero, the game is only about 10 dollars or less. It is certainly worth the price and this is a good game to add to your collection. The gameplay is quite unique in a world where many games are very similar at this point. It is hard to come up with new gameplay styles that work, but Outbreak pulls it off. A sequel to this game would be fun, but if not, maybe he’ll be in PS All Stars 2..heh heh.

Overall 7/10

Transformers Dark of The Moon Review

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Transformers definitely has a very solid track record when it comes to video games. Although the same could be said for shows and comics, the video games are really something else as they all typically grab 8/10s. This one is no exception and while Dark of The Moon may not have quite as much depth as War For Cybertron, the gameplay is still great like always. The game doesn’t play like a movie tie in and it’s good to see the developers still give this game their best shot.

So…the plot. Well…you can beat the game while barely recognizing that there is one. Things are happening and the government calls in the Autobots to help out, but what is the grand scheme? Well, it leads to Megatron activating Shockwave at any rate and he makes for a pretty tricky boss. Interestingly enough, Megatron isn’t the final boss and I don’t think you even get to fight him. You do fight Optimus Prime while playing as Megatron though so I suppose that can count to an extent. It was an odd choice, but it was a curve ball so I can appreciate that. There is even a big cliffhanger left in the ending since the Decepticons are now stronger than ever. Who knows, maybe the movie tie ins will diverge even more than we thought or things will tie up nicely. (Shockwave being in Transformers IV suddenly makes sense.

Graphically, you probably could not tell the difference between this one and War For Cybertron. If anything, Cybertron probably looks a little more impressive as all of the levels are futuristic and high tech. At the same time, I do love the city/forest levels in this game so its certainly not a big loss there. The designs are bland if anything and that’s because it is based on the films. I still think the robots could have been a lot more unique and it was a big missed opportunity, but that’s on the films once again. The soundtrack is pretty nonexistent when I try to think about it, but I’m sure that there were some decent tunes while I was playing through. They just escape me at the moment, which is the price of being generic.

Now let’s talk about the gameplay. It is a 3D shooter, which is the norm for Transformers. You can also engage in fisticuffs or turn into a vehicle to throw the opponents off. I don’t recommend close quarters combat..ever, unless you are trying to get a trophy. It simply puts you at a disadvantage as far as I am concerned. Turning into a car is great though and you should do that a lot. I’d say that the game did a terrific job with this mode and the occasional driving level is much appreciated. It brings in a whole new element to the game. (Not the franchise tho) Towards the end of the campaign it will start to be less helpful, but it’s always fun. Normal shooting mode is slightly sketchier than usual as the aim can be a bit off and there is no good lock on as far as I am aware. I think the game mentioned one, but if I did use it, It definitely was not helpful.

The game is reasonably difficult so you can expect a bit of a challenge. There are also a lot of checkpoints which is good since nothing is worse than having to redo a large section from the very beginning. Watch out for large enemy hordes since they can take down your full health bar in seconds. Those guys will give you more of a challenge than the bosses in this game (Which are pretty easy since there are check points at various points so you can enter the fight midway with full health if you lose) and it may take a few shots to beat some of the minion hordes. Strength in numbers and all.

It is worth mentioning that each character has a special ability. I would say that the Machine Gun is the best one, but Invisibility can be quite handy as well. Just use your abilities wisely and you will be okay. They all have their uses and I don’t believe that there were any bad ones, which is good. As far as replay value goes, this game does all right. There are collectibles to grab and a lot of trophies to earn. Considering that the online is basically dead, it will be extremely hard to platinum this title so you’re just earning trophies for the fun of it. If you’re really serious about this, you can probably find some people to help you boost the trophy as well. I collect em, but I’ve never done the whole boosting thing. I’m not quite that into it and I want to earn the online trophies the standard way, with skills and brawn! This will definitely extend your play time in the game, but in the end a multiplayer mode would have been even better.

Overall, Dark of The Moon is pretty fun. It is easy to see why the online died quickly however, since you may as well stick with War For Cybertron. The multiplayer feels more epic and Team Deathmatch is still a blast. While the game may lose out to War For Cybertron, that does not mean you should completely take a pass on the title. The action and enjoyable gameplay still makes this a pretty complete game and you’ll enjoy it a lot even if the plot is very forgettable. We did have some good banter between one of the Autobots and the government in one level though. The Autobot talked tough for a while, but once he started to get pounded by the Decepticons, he knew who to call. I do wish that we could have gotten a game for the 4th film. Ah well, maybe the 5th film will get a title. If not, another stand alone title like Devastation will fit the bill.

Overall 8/10

Men In Black Alien Crisis Stats and Records

Play Time 3h 9m
28/39 PS3 Trophies
Total Score 61268300
Shots Fired 17286
Hits 6587
Enemies Defeated 968
Vehicle Shots Fired 2165
Vehicle Hits 263
Vehicle Enemies Defeated 159
Collectibles 588
Health Packs 313
Ammo Packs 149
Grenade Packs 7
Rocket Packs 10
Bubble Packs 0
EMP Packs 5
Upgrade Points 104
Total Boom 49
Total 5X Combo 2
Total Cold Group 1
Total Reflection 1
Total Bubbled 63
Total 4x Combo 7
Total Triple Shot 9
Total 3x Combo 31
Total Frostbite 210
Total Caught 23
Total Shrapnel 19
Total Sniped 5

Level Stats Completion Time and Score

Chapter 1 9m 48s 1248600
Chapter 2 16m 29s 3918000
Chapter 3 10m 18s 120800
Chapter 4 15m 35s 2224100
Chapter 5 23m 10s 4520700
Chapter 6 8m 54s 109300
Chapter 7 14m 47s 4757600
Chapter 8 31m 35s 23207100

Men In Black Alien Crisis Review

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Looks like it’s time to take a look at Alien Crisis. This is the first Men In Black game that I’ve played and one of the only ones to have ever come out. It’s a pretty fun game and you could tell that some effort was put into it, but at the same time you can also see how the developers were a little lazy at times. There are parts of the game where there is no real explanation on how to handle a boss and that can make it last a lot longer than it really should. One boss took me nearly an hour until I realized that the game was actually showing me the wrong weak spot. That wasn’t very helpful.

The game revolves around a guy named Peter. He’s a thief who used to be a respected archeologiest until he started having theories about aliens living among us. He was discredited so he decided to get back at society by stealing things. He gets in a little over his head when aliens show up, but he dispatches them with his gun skills. The Men In Black organization is intrigued so they blackmail him into helping them, but as the journey goes on, Peter starts to realize that being a hero may not be such a bad thing. It may be a brief realization though since the Earth may not be around for much longer!

Unfortunately, Peter’s not a good character. He’s modeled after James Bond in a sense so while he makes a lot of good puns and one liners while in imminent danger, he also gets his undesired traits like constantly flirting and most of his lines are about that. It’s too bad that we can’t get a character who’s super confident and everything without being a flirt. Wait a minute The main heroine is the hardened agent who blackmailed Peter into joining. She’s no nonsense and keeps reminding Peter that he’s not ready for this line of work. I could have sworn that she has the same voice actor as Black Widow. She’s a good character and by default, she’s basically the best in the game. As you may expect, she’s naturally possessed at the end so the rookie (Peter) can save the day, but I guess she takes it well. If we ever get a sequel, their dynamic will hopefully be more like the duo from the original Men in Black films since Peter will have some more experience. The dog makes some cameos here and there, but his role is not as big as it could have been. There’s also a professor who tried to outwit Peter and the MIB a lot, but he always fails in the end. One thing you’ll have to think about though is whether you should be rooting for MIB or not. After all, they did destroy a guy who came to Earth for an arranged marriage as part of a truce between races, right before they murdered his partner. Well, you know what they say..Don’t Mess with Earth!

The gameplay is your standard shooter, but it’s not totally first person like you would expect. You can still see your character and to an extent it can almost be called a third person shooter. I wouldn’t really call it that because you can never move forwards or backwards, but sideways is always an option. You can choose to hide behind a wall and strike out at the enemies or you can just stand tall and keep on blasting them. Either way, you should have the edge here as the enemies can’t stop you so easily. One health pack is enough to get you back to around full health although I imagine that this will change on higher difficulty modes.

You have around 6 different guns and they’re all pretty useful. I really like the machine gun, but the others have their uses. The two weakest ones have unlimited ammo so you’ll go to them when you’re desperate or in a tough spot. Those two situations are almost identical though. You also have a few gadgets to help you out like anti gravity grenades that send enemies into the air and a freeze ray that can really come through in the clutch. There’s also a barrier, which I highly recommend using as it can block all enemy fire and will never shatter. If you’re low on health then there’s no reason not to use it and it recharges very quickly as well.

I’m going to give this game some props for the fact that it didn’t stop at just making one gameplay style. There are several levels where you have to play in a different way in order to win. For example, there are 2-3 car chase levels where you’re flying through the city and blasting away at the aliens who are chasing you. You have to be careful not to his civilians or cars as you do and it makes for a fun level. There are also the sneaky levels which are all about strategy and silently taking down your foes. I’m always up for a stealth game even if I admit that they can be a little more irritating at times. Carmen Sandiego did this style best with Shattered Dimensions being a close second. Men In Black pulled it off quite well and would probably make it at number 3 here. The Batman games ironically get wrecked in this department.

The soundtrack is a little limited, but the tune for the main menu is catchy. The other themes are mostly non existent, but it’s your usual action fare. I wouldn’t say that the themes are bad and they’re fun to listen to in the heat of battle. The audio is interesting though as some characters sound robotic at times even if they’re trying to be charismatic. Ah well, I appreciate the effort at the very least. It can be annoying to hear the dialogue sometimes though since it is set to always replay if you lost in a level. I lost to the final boss several times before finally winning and to have to hear the same lines over and over again can get really old really fast. As for the graphics, they’re perfectly acceptable. It has that cash-in vibe, but the blasts are nice and colorful. I also like the designs of the enemies. The game did a good job of adding many different species unlike Battleship and the Iron Man inspired villain was also pretty hype.

I can’t say that there’s a whole lot of replay value to be found here. I read that the average completion time for this game is 2 and a half hours. I guess if you skip cutscenes and take out all of the enemies without a problem this can be true, but personally I’d expect the campaign to take you closer to 4 hours the first time. After that, you should have most of the trophies as well. The only things left to do are get the rest of them and maybe play around with the challenges a little if you really want too. I would say that the game is worth the current price although if you spent 60 on it (Not sure if this ever was 60 though. I personally doubt it) then you probably got ripped off.

The only real negative that I have with the game are the boss fights. As I mentioned earlier, the game really leaves you to your own devices, which means that you need to put on your detective hat and figure out what’s happening. Unfortunately, since the moments where the boss is actually vulnerable are few and far between, it can take a while. I lost to one of the bosses over 10 times before defeating her and I still don’t know what the problem was the first time. I basically just got lucky. As for the final boss, I did figure out that I was shooting the wrong target, but man did it take a while! The bosses were certainly the weakest part of the game, but they could have been worse.

Overall, Men In Black Alien Crisis is a pretty fun shooter. I found the actual gameplay to be better than Battleship, James Bond, and several other shooters. I even preferred it to Metroid Prime although that game naturally did have a better plot and more of an epic vibe. The story mode here did feel like a decent movie though and the snappy dialogue made for a believable main character. If you didn’t know any better, you could have easily thought that the movie probably had the same plot as the game although they are completely different. The writers thought it through and made a full on story mode so props to that. This may be a bit of a cash-in, but there was clearly more effort put in than usual. I’d recommend checking this title out.

Overall 8/10