Bakugan: Rise of the Resistance Review


It’s time to look at a Bakugan game I’ve had for quite a long while. This one I would have beaten ages ago, but I got stuck in a bit of an odd glitch at one point in the game and couldn’t move forward. Ultimately what I did was cleared out the save data and started from scratch. It’s been so long since I played the game that it felt new anyway so I can’t really say that it was a chore to get through. The gameplay was just as fun as I remembered and the story is pretty good. It’s just a solid DS title that reminds you of the good ole days. They don’t really make quick portable adventures of this style nowadays.

The game starts with Dan’s Bakugan warning him that a new threat is approaching. Before Dan can say anything Drago transports the two of them to a new world where aliens are trying to take over. Dan saves a robotic girl named Eva who was under attack and decides to help out. Eva explains that these villains are after nothing short of total global conquest and so Dan will have to utilize all of his skills if he wants to win this match. Fortunately he is one of the best Brawlers on the planet so this shouldn’t be hard. Along the way his other friends show up to try and get a piece of the action. Teamwork makes the dream work after all right?

The story is very direct with the characters not opting to waste any time. The heroes got their development in the show and none of the villains get any kind of sob stories. Our mission is just to take them out and nobody bothers with any small talk. As a result the game goes by in a flash. You’re thrown into fight after fight until the game just ends. You’re able to pace yourself pretty well because the game follows a strict formula. You fight a few bosses and then rescue an ally. Rinse and repeat until you have all 6 allies and then you fight against the final boss. I always like to know how far along in the game I am so that’s a nice little touch if you ask me.

As for the gameplay, it’s actually a tower defense style game. I haven’t played a whole lot of these in the past. I played Locke’s Key and a RWBY game on mobile but that’s about it. It’s a gameplay style that I find fun enough. It probably wouldn’t work in super large doses or anything like that but for a short game it’s a fun change of pace. The idea is that you’re protecting a core and you have to set up fighters to attack the enemies coming your way. You can also actively intervene with your Bakugan to attack invaders. Part of the fun is choosing whatever setup you want. You have 6 different Bakugans to choose from and also 6 different kinds of guardians to summon. As a result, you’ve got a ton of creative freedom in choosing how you want to go about doing this.

Personally my ideal set up for the first 70% of the game was to use Dan’s Bakugan. His fire attack is incredibly powerful plus he also powers up any Bakugan he is next to. This really helps for your army of attackers. For a while I just used an all fire team. However, that changed when I got the Light Bakugan and I never went back. His final smash is he makes a barrier around the core which even blocked the hit from the boss of the level. As far as I could see this attack is incredibly overpowered. So long as you don’t get sloppy and start letting everyone cross, it’ll block the few enemies who escape you. As far as I’m concerned, that makes him a winner in my book. The Shadow Bakugan is also good because of how powerful his slashes are. If you’re going to pick a leader Bakugan, I recommend one of the main 3 but the light one is the best if you ask me.

From the bodyguard Bakugan fighters each one has a different special ability. I recommend the Time stop Bakugans to start the level out with. Post 2 of them by every entrance into the castle. Then summon the missile ones everywhere you can. You don’t unlock them til near the end though so during the early game I’d say to use the fire ones since they can spam their fireballs and later on you can add the light ones since they blast multiple enemies. I’d advise putting one aerial Bakugan by each entrance as well to deal with the flying enemies. There are a lot of strategies to use of course so this is just mine. The biggest key fact to remember is that the time stop Bakugan is the most OP. It slows them down to a crawl which gives you more time to make your move.

The graphics are pretty solid. I like the sprite style used here and all of the attacks look solid as well. The special effects are all on point and I wouldn’t really say that there are any points that look sloppy. In terms of soundtrack the game is very limited. There are probably 3-4 themes in the entire game so get ready to hear them on loop after a while. Every character only has 1 sound effect as well so get ready to hear the same one spammed to death over and over again. It may not be the highest budget game but it’s all pretty endearing. I do think they could have put more of a budget into the soundtrack at least though. Why not grab the tunes from the show?

The campaign is around 4-5 hours I’d say. It won’t take you very long to complete. Each battle can’t really be sped up though since they’re timed with how the waves keep coming. That being said, there isn’t a lot of platforming to do between battles so those parts go by very quickly. My playtime by the end was 11 hours but that was between the two playthroughs which is why I’d say that it’s around half of that. There also isn’t really any replay value. You can easily have almost all of the characters close to being maxed out by the end if you alternate them. You can also grab all the cards in the hub world to unlock them, but the cards barely help much anyway and it’s not like you’ll need them since this game isn’t all that difficult.

Overall, Rise of the Resistance is a pretty basic game. There’s not much to it outside of the battle system. That said, it’s the kind of basic game that you just have a lot of fun with. It’s all pretty smooth and since not many games use this combat system it ends up being pretty fun to play through. Who doesn’t like a classic alien invasion story right? I do think one way the game could have helped itself out a bit would be to have the characters move a little quicker. Walking from one part of the hub world to the next could take a whole lot longer than it should. I don’t really have any other negatives than that though. I’d definitely recommend picking up this game, you’re guaranteed to have a lot of fun playing through it.

Overall 7/10

RWBY: Amity Arena Review


It’s time to take a look at the recent RWBY game that came out. No, not the super awesome Chinese one that arrived this year, but the watered down Tower Defense game that America got. I had pretty low hopes for this one from the start because Tower Defense just isn’t my cup of tea, but I figured I would give it a shot just in case it was good. Well, unfortunately it is not and the game is incredibly bare bones. There is little to no content to be had here so if the gameplay isn’t particularly fun then it’s dead on arrival. Lets look at the missed opportunity that is Amity Arena.

So what is a tower defense game? Well, you start off my assembling a team of 8 characters based on the cards you have. A typical starter pack is Ruby, Jaune, Yasuhashi, and a bunch of Grimm and Atlas soldiers. The game then loads you onto a small map. There are two mini generators and one big one on your side of the field and the same is on the opponent’s. You can your cards into battle to watch them run over to the opponent’s side while they do the same to you. You win as soon as the main generator is defeated, but if the time runs out then whoever destroyed more of the mini ones wins. If it’s a tie then nobody gets any rewards. That’s the whole game in a nutshell there. The matches don’t have a lot of variety since you’ll be using the same cards over and over for a very long time until you can buy others. Unfortunately you don’t get a whole lot of money per win either. This is definitely more of a P2W title than the other mobile games that I’ve played as of late.

There’s nothing wrong with a P2W title, I just want to put that out there. However, it can still be a little rough to see how small the rewards are. There’s not too much reason to keep playing if you’re F2P. Of course, I’d argue that there isn’t much reason to keep on playing regardless since there’s just not much to the game. Lets get away from the PVP mode for a second. What else is there to do? Well….nothing. There are no other modes aside from a practice mode where you just play against the A.I. to test out strategies. That’s the entire game. This is a game that is made for PVP. You can go to the shop and buy stuff, but that’s also it. There’s no story mode or galleries or anything like that. This game seems to have been made with no real budget which is a shame.

There’s only one good thing about this game and that’s how great the technicals are. First is the soundtrack. There are remixed themes for many of the songs from the first 4 volumes and maybe even some from volume 5. You at least get to hear a lot of cool tunes while playing. Still, if I wanted some music I would just boot up Youtube. Then we’ve also got the fact that the game looks really nice. There’s a lot of cool artwork here and the character models are on point. The aesthetic of the game makes it easy to look at and the colors are very vibrant. I feel like most of the effort went into making sure that the game looked veyr fancy and appealing. That’s certainly nice and I’m glad that the game doesn’t look ugly. Still, there isn’t a good reason to keep on playing this game if we’re talking about the gameplay. That’s what I’d say the disappointing part of this is. Even if you’re a tower defense game, couldn’t the developers have added a story mode? I’d keep playing if there was a story, but without one the game is sunk. Not all app games need a story of course, but if not then you have to have a lot of other modes to keep you busy. Say what you will about Pokemon Go, but there is enough content to keep you busy there for years. Not so for Amity Arena.

It doesn’t help that Amity Arena was completely glitched out for the day of release. Not a particularly good look although I’ll give the developers props for fixing it up with a patch by day 2. I’m sure they were all super stressed at that point. I’m sure the game will still make a reasonable amount of cash given how many micro transactions are in the game. People tend to eat that stuff up. I also do like that Pyrrha and Penny are currently the two top tier characters in the game. It’s a nice way for the fans to be able to remember those two at their best.

Overall, Amity Arena did not impress me. I dare say that it may be the weakest app game I’ve played since the Domino’s one and at least that one gave me real points so I could order a pizza pie. Amity Arena is just one of those games that seems to be made to earn a quick buck and doesn’t strive for much beyond that. You always want to make money as an app developer of course, but at least put in the effort to make this a complete title. Who knows, maybe they’ll improve the game and I’ll find myself back here one day, but as of right now the app is getting uninstalled as soon as I’ve finished uploading my stats page. Hopefully we can get the other RWBY game to show up soon since that one looks a lot more fun. It’s a fighting game for starters and does have an actual story. That’s two checks for that one. It may not have full voice acting and such like this one had, but there’s not all that much point to it with no story. There is a mysterious mode that is labeled as “Coming Soon” so lets keep our fingers crossed there.

Overall 4/10