Mappy-Land review


Mappy-Land is a fun game and one that manages to have a fairly unique gimmick to it. Instead of jumping on all of the enemies or heading to the goal, each stage is a mini collectathon. You have to grab all of the parts in each level to proceed. Some levels even have a second set of collectibles to grab as well so you’re always on the move here. At times the level’s goal can be a bit too vague for my liking but on the whole this is definitely a fun game that you should enjoy. It’ll be over in a breeze but the level designs are all solid and I have to imagine that if this was before the Switch Online version it would have been extremely difficult to complete. I would have died so many times if not for being able to alter my fate.

There’s not much of a story here but what we do have is told through little cutscenes like Pac-Man. It even follows some of the same story beats as we meet the wife and kid. Definitely an emotional kind of moment right there but it’s safe to say that you’ll really be here for the actual gameplay either way. So with that as the main hook you should have a good time. My advice would be to learn the attack items right away since those help when you’re in a pinch. Also, you can actually jump over the minions which is extremely handy.

At first I would just run away from them whenever they showed up so being able to keep going where you wanted was a game changer. Naturally the risk is a lot greater since if your timing is up even by an instant you will lose a whole life there. You definitely gotta be careful about that but otherwise you’re all set. When you’re on the balloon for the aerial levels, just try not to get too close to the enemies. You can blast them from afar and then move forward. Your weapon has a lot of range.

This tricked me a bit at first so once you get the usual collectables you need to go inside of the Church. That’s where you will find the key item that will let you go further. Without it you will end up being essentially stuck in place so you definitely want to keep that in mind. I remember wasting a bunch of time on the train in one level because I wasn’t sure what to do next.

When you wait too long, an unbeatable enemy will appear. It’s like a floating plate that keeps going after you and any contact means defeat. Of course, that is true of any enemy in this game since Mappy has 0 durability but this thing is extremely fast and can fly so jumping won’t cut it. If you see this enemy in a level it’s fair to say that it may already be over for you. Dodging it or staying our of the way are both incredibly difficult and nearly impossible to actually pull off.

Meanwhile the graphics are pretty fun here. I thought they were nice and colorful and the art style really holds up even to the modern day which I find impressive. It’s not easy for a game to hold up over decades but it is absolutely possible if you play your cards right. The soundtrack is more on the forgettable side though. Not bad…just good luck actually remembering any of the tunes. It’s not as iconic as Pac Man or as energetic as Mario which leaves it in a bad spot. It just doesn’t excel the way that it could have.

The game is reasonably short so you’ll probably beat it in a day or 2 if you’re focused up. Either way there is some replay value. This game keeps going on loop after you beat it so you can still try to work on your high score as you go through. That’s at least something to aspire to right? I don’t see you sticking around for too long on this one as there are just so many other big titles to check out but all in all it’s just a well balanced title.

Overall, Mappyland is definitely a game that I can recommend. It’s just a fun little experience and one of those games that is extremely easy to plug and play at any time. I certainly had fun with it at the very least. A modern remake of this game could be a lot of fun and it’s also a good way to show people how to do a collectathon. A proper one should have the collectibles built into each level so you can’t proceed without them. That way you aren’t suddenly blindsided by having to go back and grab them later. I feel like this series is so forgotten that a remake is unlikely but never say never right?

Overall 6/10

Driver 2 Advance Review


I don’t recall how old I was when I was first told that I was the Wheelman but it was definitely a while ago. The original Driver game was a blast as you drove around town in the huge open world environment. It was fun to work on the story but it was also neat to just have fun in free roam. I’d spend hours following the law there and then hours running from the police. It was really an ambitious game with a really intense final level involving the president. This game is a lot more low key and a step down in all areas but still a good title in the end.

Tanner is still as involved in the underworld and mafia business as ever. It’s definitely not the safest job and you’ll see a lot of people getting shot all the time. Well, some big gangsters have run off with more money than their fair share so Tanner is going to take them down. It won’t be easy since these guys have a lot of connections but that isn’t scaring the lead here. He’ll still jump right into action and take down anyone who stands in his way. He has the skills to back it up so the villains better be worried.

There are around 30 levels here and most of them are pretty short. You can easily beat this game in around 2 hours if you don’t lose but I think it’s safe to expect that you will lose sometimes. I wouldn’t say the game is super hard or anything like that but it’s not a cake walk either. You will occasionally get defeated by RNG a few times as well.

See, the gameplay initially starts off like your average driving game. You have to get to the destination located on your map to beat the level. Other levels will have you trying to take down an enemy car instead of running to a different car. The levels where you have to go out on foot are few but they do happen. It’s a mechanic that doesn’t seem to have had any point being here by the end though. You could take it out and things wouldn’t really change.

Now where does the RNG come into play? Well, the police cars will randomly appear at times to get in your way. If they happen to teleport right in front of you then you’re doomed from the jump. Sometimes they would appear as soon as the level started and I had to quickly restart because there was no chance of making it through. I wouldn’t say this is an issue too often but you always feel a little fear when turning the corner because a car may suddenly be there. It’s clear that this one did not have a whole lot of processing power. Things would disappear right when they are out of sight and a lot of times what you see isn’t really there. There are countless times you will see the ocean ahead before the buildings load.

The game is also quite glitchy in general. I lost 2-3 levels because of glitches. One involved the computer being unable to move and since it was one of those “Tail the villain” missions, that meant I couldn’t win. In another one the enemy fell into the ocean which counted as a loss for me since I was supposed to take down all of the health points myself. Those glitches would always be quite unfortunate. The game’s fairly short so at least even with all of that I didn’t have to replay too much of the game but there should have been more polish here.

On a technical level the game just isn’t very impressive. The GBA graphics are some of the weakest ones I’ve seen in quite some time. Definitely on the weaker side for the console, no doubt about that. The way the story cutscenes go is also not very inspired. The text is very slow as it auto scrolls and it just follows still images which aren’t stylized at all. The story isn’t super engaging but the way they put this in did not help matters at all. The only thing I could say that’s really good about the game from a production perspective is the soundtrack. I actually thought that was really catchy the whole time. I had a good time with it at the very least and while they tend to replay the same tunes a lot, they still really get to you.

The gameplay is also pretty good. It’s nowhere near the level of the first game but it does still manage to capture the essence of what this is all about. The game is short so you won’t get to enjoy this for long but while you’re playing you will have a good time. So in the end what does this really mean? Well, Driver 2 is a game that I can recommend if you really like driving around but there’s no real good reason to pick this one up in particular. There are countless amounts of better titles in the genre to pick up after all so no reason to stick it through here. In a vacuum it can hold its own but it won’t be winning any awards.

Overall, I think Driver 2 could and should have been a little better. At the very least the story should have been more engaging since the first game had its fun moments. There is absolutely no replay value in this game which is unfortunate. That could have at least been a way to spice things up and keep you here for the long-haul. Instead that also shows how this game will be one that you complete and then forget forever. I’m hoping Driver 3 will be the game that really takes things up to the next level because I know the potential is here for the franchise. It just needs to live up to it and soon.

Overall 6/10

Beast vs Beast Boy



Suggested by Destroyer This is a fairly close battle between fighters with very different movesets and personalities but they have a similar name. Beast Boy is certainly more versatile with how he can keep changing shapes but ultimately I would have to go with Beast here. He has mutated further in the past which really improved his strength and speed. I think when you factor all of that into the equation you will see that Beast Boy just doesn’t stand a chance here, he just won’t be able to keep up for long. Beast wins.

Ebirah vs Scooby Doo



Suggested by Destroyer Scooby Doo has returned and now he is up against the powerful Ebirah. Against a stronger kaiju Scooby may have finally been in trouble here but I don’t see Ebirah being able to do all that much in this fight. Scooby’s just on a different level right now. His constructs will slowly deal more and more damage until the fight is really over. At that point, there just isn’t a good way for Ebirah to counter. It’ll all be over as soon as it has begun. Scooby Doo wins.

Scooby Doo vs Jack Sparrow



Suggested by Destroyer Jack Sparrow may have some immortality going for him but it really doesn’t help all that much when you consider just how much more powerful Scooby Doo is. The yellow power ring turns Scooby from a normal dog type fighter to a serious threat here. Try as he might, Jack will not be able to escape Scooby’s attack range. It’s just not going to happen, the ring is too versatile. It’s also not like Jack is particularly fast either. He just has human stats which won’t cut it here. Scooby Doo wins.

Scooby Doo vs Presence



Suggested by Destroyer The Presence has a good right hook and he’s not afraid to use it. That being said, that’s pretty much all that he’s got. It’s not nearly enough to take down Scooby Doo. Scooby Doo once had the yellow power ring at his disposal which instantly makes him more than a match for the Presence. Not trying to say it would be an easy fight but it probably would be. These kind of cosmic beings tend to never be quite strong enough to do a whole lot when it comes time to fight. Scooby Doo wins.