Shantae Advance: Risky Revolution Review


It’s time for the return of Shantae! This game seemed like it would never come out for many years but now it has been finalized and released to the public. It’s definitely a pretty fun title and I’ve always enjoyed the games quite a bit. I would have appreciated a good map for this one since the backtracking can be tricky without it but I don’t have many real qualms with the title. If you like a fast paced Metroidvania then this is the one for you.

The title starts with our half genie hero Shantae faced with a new crisis. Risky Boots has returned and she intends to sink the entire country while looting it to the ground. Shantae will have to find the legendary relic hunters in order to spoil Risky’s plans but to do so she will need to face off against the terrible trio. Three powerful monsters who have sworn allegiance to Risky. So this won’t be easy by any means. Fortunately Shantae has a lot of friends on her side as well.

These games are always pretty light with some dark tones underneath. The banter is always a lot of fun. Now these games do tend to have quite a bit of fanservice but that’s easier to ignore in a game since you’re focused on the combat. It’s still a lot more in your face compared to other titles though so it’s enough to note. The game is especially shameless about this for the ending where they make sure you know what’s going on. Fortunately the script and gameplay are still strong enough here to make up for that.

This is a 2D platformer so you can jump, attack, and use a lot of special abilities to get through. I didn’t use any of the special abilities until the final boss because for the most part your normal attack is already busted enough. Your specials are really good though. For example you can become completely intangible with one of them, double your attack power with another, etc. You can also buy items that completely restore all your hearts and it only costs 10 gems. So this is a game where you essentially control your difficulty based on whether you use these items or not. You could choose to skip them and then naturally there will be more of a challenge.

One of the important things that the title does well is let you feel stronger as you get more power ups. It can often be the tipping point between a good and bad Metroidvania. For example you get a faster swimming form near the end so you can easily dash through areas that took a while at first. Then you get a flying form at the end so you can skip a lot of the platforming. These are absolutely crucial additions to the game because they feel like a suitable reward for playing. It’s nothing new for the series but always worth mentioning.

The game is a little short but there is still a good amount of content here. Finding all of the collectibles will take you some time and if you want the elusive platinum trophy then you are going to have to complete the whole game in under 4 hours which will not be easy. I ended up clearing it in around double that time for reference. You will really have to get a great sense of where the next items are each time. I would often get lost between chapters.

I guess the main advice I’d give is to constantly make sure to talk to everyone for hints and for them to give you more collectibles. I apparently got around 80 collectibles out of 100 so that’s not too shabby if I do say so myself. Perhaps next time I could get that number even higher. Most of the collectibles feel natural to obtain without you having to do a lot of crazy things or take on a fully alternate path. Then there are a few that you can easily see but it’s just difficult to get where they are.

There is a puzzle aspect to Shantae to an extent but it’s not a big focus. Yet another W for the game since we’re here for the platforming. The puzzle exploration stuff should only be something to supplement this as opposed to taking over. There are also several ways to approach a lot of the situations here with all of your abilities so you have a lot of freedom in how you play. There isn’t really a wrong way to enter battle here.

The soundtrack is really solid as always. There are quite a few fun references here and the final world in particular has a really ominous theme that worked really well. It was fitting for the game to let you know that the intensity was going up. The graphics are also really good. The artstyle is very colorful and fun. You’re never confused on what is going on within the levels. At worst, sometimes a platform can be hard to see because it doesn’t stand out next to the rest of the level.

Overall, This was a pretty good Shantae game. It’s definitely nostalgic to be playing through another one since the titles seem to come out so rarely. Hopefully the next one arrives sooner than later because the formula is really a strong one. I could play through these all the time and they are a staple for how Metroidvanias should be. Well, it’s just missing the map but that’s it. I’d recommend checking this one out if you haven’t already purchased it.

Overall 7/10

Astalon: Tears Of The Earth Review


It’s time for another Metroidvania and this time it even has rogue elements! You can’t go wrong with that, at this point it’s safe to say that I love rogue elements. Throw those into every game. For those who are not familiar, it basically refers to any game where you can obtain permanent upgrades once you die. In essence, every death gets you closer to completing the game. I like when you have something to show for your efforts. It is also why I really enjoy RPG titles because that’s how level ups work. If it were up to me, you would be able to do this in every game.

The game starts with a party of 3 approaching a tower. They need to stop the villains here because right now the waters are all being poisoned and people are dying. Just about everyone in their village was destroyed as well. A mysterious Black Knight stands in their way as well as a legion of Gorgon monsters. It’s unknown exactly how they will get past them but they haven’t died yet..or have they? Well, it turns out that the spellcastor made a deal with an evil deity of death where he can be revived along with his two comrades every time they die. Only he will remember though and once they have conquered the tower, he will surrender his soul.

It’s essentially a classic deal with the devil but the mage felt that there was no other way and it’s easy to see why. They die many times in this tower so without the deal they would all be dead and the world would be over. Your soul is naturally an absolutely huge price to pay but in a story like this it’s hard to say how you could succeed otherwise. Additionally this is how the story explains all the power ups so the party literally gets stronger at all times.

The gameplay differs depending on who you are playing as. You have the swordsman who is good for classic hack and slash gameplay. He’s basically average in every way. Then you have the archer who is extremely quick but she also ends up having low defense. Her double jump is immensely handy for platforming too. Then you have the mage who is slow but packs an absolute punch. His energy blasts can go through walls and hit enemies from a distance. The game will have you constantly switching between the three of them as you go through the game to solve each of the puzzles.

Metroidvanias will be good or bad all depending on how you handle the world at large. Is it easy to travel? Are there any quick travel points or shortcuts? Do you actually feel stronger as you go through the map? These are all absolutely critical pieces of the puzzle and I have to admit that a lot of games surprisingly mess this up. It really shouldn’t be hard but I suppose it might be a case where this is easier said than done.

Well, this one pulls it off as long as you can find these things. For example, the quick travel key is found in a random room on the map. I found it fairly quick but it easily could have taken me a long while. Same with the portal key and every other quality of life key. The fact that the game made each quality of life feature a physical item in the map was pretty fun. It helped make the place feel rather massive. Like at first you have to find a campfire to switch between party members and eventually you get an item where you could do that at any point.

For most of the game you have to die in order to access the shop and then later on you are able to access the shop from different points on the map. There are also a lot of secrets in the game that I didn’t fully understand. I recommend holding down the attack button as the mage because attacking invisible things seems to work sometimes. Some switches are invisible for example and that’s just the tip of the iceberg. Later on you will end up finding a statue that wakes up when you blast 8 randomly glowing skulls throughout the hub world.

I don’t know what it does yet because I only found 5. The map is so huge that by the time you beat the game there will still be around 20% unexplored. This is because you need a bunch of blue key to unlock the white/red keys and then you use those to find more blue doors and then you need more blue keys. Every room has tons of secrets and while it can be a little overwhelming, it’s also fun because you know this way that there are always more ways to get stronger.

Whether it is in finding health items, magic items, or even just beating more enemies to put into the bestiary, you are always doing something. There are enough elevators and your speed is high enough where that is all really fun throughout. The game really feels smooth the way that a modern game should. I was really satisfied with the gameplay and I ended up making the mage my best fighter. He seems to easily do the most damage so you can just run up to a boss and really beat the health out of him.

There are a lot of different power up options to choose from when you die. I recommend grabbing the one offs first like being able to see all secrets on the map and getting the description ability. You can also buy 3 extra cutscenes which shows you the whole history for the main villain. After that, you should focus on only one character and max him out. I went with the mage of course but you can power up the others once you have beaten the game. You want one solitary fighter who can be the best.

I gotta admit that some of the things to buy are a little too vague. I feel like the game should give you descriptions when you buy items instead of just having to go by the title. Personally I got the wrong impression of the item on a few different occasions as a result of their being so vague. I suppose it’s meant to work well with the fact that the game is super vague in general but there are limits to that. Let me see what I’m buying!

The artstyle is really good. It’s got that retro look but stays very colorful and I also appreciated the rare illustration like right when you are about to fight the final boss. It looks really good all around and the game has to load a bunch of villains at all times with no real lag. The processing within the game is on point. The music is also good enough. It’s not super notable but works with the story.

The game’s story will probably take you around 8-10 hour or so. Then if you want to get the platinum that’ll probably take longer still. It’s a game that has a good amount of bonus content and that comes with more story and lore details. So I’d say it’s definitely worth it and I guess many agree with me because nearly half of all players got the 100% ending. That’s super impressive and I’ll have to go for that at some point because right now I’ve got an E rank in the game even after beating the campaign. Now that’s surprising!

Overall, I definitely recommend this game! Rogue elements go hand in hand with a Metroidvania experience like this and make the whole thing better. The game was a real blast and it’s why from the Christmas batch I had to jump into this one right away. If they ever make a sequel to this one then I will definitely be ready to play it. You really can’t go wrong here so even if you aren’t a big fan of the vania style, I recommend trying this one.

Overall 8/10

Batman: Arkham Origins Review


The Batman Arkham games have definitely been a blast and so now it’s time to get back in there with another one! Arkham Origins is a great addition to the series and easily has some of the longest cinematic battles within the series. The fights with Deathstroke and Joker were good examples of QTEs mixed in with live combat. It’s all aged incredibly well so this is a game that is very strong on all sides.

The general plot involves Black Mask putting a bounty on Batman’s head. It’s a rather large sum and so now Gotham’s most dangerous villains are all after him. Batman is fairly early in his career and yet he will have to deal with a wide assortment of crazy villains. Finding Black Mask will not be easy, particularly since GCPD is also after him at full speeds. Commissioner Gordan is not exactly impressed with Batman’s approach after all.

Right away the gameplay will feel familiar to Arkham fans. The action is heavily centered around parrying. You want to be dishing out damage but also keeping an eye out for nearby attacks. If you time your parry right, you will block the hit and land a counter. You can also finish off an opponent but it will leave you vulnerable to attack. The benefit is that they will stay down and otherwise they will get up several times during the fight. So there is a lot of strategy here right out of the gate.

You also have an array of gadgets to help you out like smoke bombs and such but honestly they are sometimes more work than they’re worth. I preferred to just jump in each time and start the combos. I did die quite a few times though so perhaps this wasn’t always the right move. The game has a kind of old school level of difficulty. It’s tough enough where you will be dying quite a few times but the checkpoints are fairly close by so you never feel like you have lost a ton of progress. I would say it is really balanced. When you die, it’s always to a very avoidable mistake on your part.

What will really test your creativity are the stealth sections of the game. You often have to find ways to isolate a bunch of the villains and take them down one at a time. At the same time, the game does allow you to go and fight them if you want but the bullets deal massive damage. So this way you have some freedom to challenge the villains in whatever your preferred option is. I like that it’s not the kind of game where you instantly die as soon as the villains see you.

The graphics are really great and have definitely aged well. The art style nails a realistic look without making the mistake of trying to simulate a live action movie. As a result it is still stylistic enough to get the job done. The soundtrack is a bit more on the forgettable side though. I would have liked some kind of fast paced battle theme for some of the battles but that wasn’t really going to be the case in this one.

If I have any slight issue with the game, it’s that the loading times can be a bit long. When you boot up the game, there is no way to skip all of the company announcements. Then when you die, you have to watch a fairly extensive cinematic of the villain making fun of you. It’s not ultra long or anything but when you die a lot, it certainly begins to feel that way. It’s a nice touch that the villain mocking you will change based on the level but I’d prefer a quicker restart.

There is a lot of replay value here in getting the PS3 trophies to aim for a Platinum. It seems like a rather difficult set of trophies to get, or at least a very time intensive endeavor. One day I may go for it but this doesn’t seem like the highest one on my list for that reason. You are definitely getting a lot of bang for your buck here though. You can also unlock different costumes for after you beat the game, although low key I would have liked to have had those sooner.

There is also a progression system where you can use your level ups to unlock moves and such. The EXP system is maybe a little too generous though because you will have all of your moves maxed out before the end of the game. There are gadget upgrades you can do next but not without doing some kind of side mission so I never actually got around to that part.

Each of the boss fights have their own unique mechanics so you will be glad to hear that there are no recycled fights. Each one also incorporates some level of QTE into it. It’s not exactly surprising, the games have always been really good at that. Like I said before, this is a very high quality title that clearly had a lot of effort put into it. The main campaign may be fairly short but that is true for most of the games in this series. The replay value helps to counter balance that with how much more content is available.

Overall, Arkham Origins is a great title that really avoided making any big mistakes. You could tell that some of the platforming could be a bit clunky next to Arkham City but just on a relative level. If you look at the game on its own then it is as smooth as it needs to be. If you don’t own this game yet then you definitely ought to change that. This would also make for a pretty good movie one day. Now there is only one Arkham game left in my marathon adventures so we’ll see how that one ends up playing out.

Overall 8/10

Immortals Fenyx Rising Review


This is one of those games that I passed by in the store 100 times. It’s clear that Ubisoft made a whole lot of copies for this one and unfortunately it doesn’t look like it panned out. You can usually get the game for about $5 which isn’t what you want to see for a big budget title. The writing definitely tends to be a big miss but the gameplay itself is really stellar. So this is a game with a lot of ups and downs but ultimately the gameplay is able to keep this one at a high level.

The game starts with Poseidon begging Zeus to free him from his endless torment. Zeus basically laughs at the idea and he’s busy because all of the gods have been taken down by a villain known as Typhos. Zeus is the last one ready to fight but Poseidon tells him the story of a mortal who may be able to tip the scales of battle. Her name is Fenyx and she is on a quest to save all of the gods. Perhaps if Zeus is amused by this story, he will free Poseidon. Maybe…he tends to shift with his moods at random points. Poseidon will have to risk it all here though and Fenyx is his only chance. She will have to harness all of her abilities to win this one.

So when it comes to the writing, this is definitely a game that isn’t taking itself very seriously. There are jokes in every other line and aside from Fenyx, all the other characters are total jerks. By the time the game does transition into being a more serious title, it’s just a little too late. There are definitely some lines that will get a chuckle out of you but also a lot that will have you rolling your eyes. Your best bet to enjoy the story is if you just really like that kind of annoying character. A character who complains nonstop but has absolute power so everyone just has to roll with it.

The game doesn’t shy away from all the darker parts of the old gods either. Zeus and the others are all basically evil with how many crimes they did so it’s hard to root for them. Typhos may be less sinister as he’s just evil in a basic destroy the world kind of way. Zeus and the others are busy torturing people for life so it’s a little hard to be worse than that.

Like I said, the gameplay is why you are really here though. It has a large hub world like Breath of the Wild, but you can glide at high speeds and have a more generous stamina bar. It lets you navigate the world a little smoother than Link. There is also a ton of content here with the main game being around 20 hours long and the bonus content will probably take you another 10 hours or so on top of that. Not a bad deal for your buck right?

The gameplay is intuitive enough where I had a lot of fun exploring and completing side missions. Not purely for the fun of it but because each power up makes a solid difference. The collectibles expand your health bar, potion inventory, stamina, and attack power. Even with all of those power ups, I still lost my initial attempt against the final boss which shows just how powerful he was. The game never gets absurdly difficult but it will give you a fair challenge. It’s not the kind of game you can just beat with your eyes closed.

The combat is all in 3D so picture any 3D action title. You have your sword, an axe, and a bow to shoot arrows with. I used axes for 90% of the game as they hit harder than swords and can also stun enemies. They are a bit slower but that’s fine. You can roll to dodge enemy attacks or parry them. I never tried parrying in this game because dodging felt a whole lot more natural but it’s worth noting that it is an option. So you want to keep it all in mind.

The game has enough customization where you can really have a very different gameplay style than the next player. Do you go aggressive or focus on parrying? The choice is really yours here. Then the puzzles come in a wide range of different options. They can sometimes be a bit too unclear on what you’re supposed to do but for the most part they aren’t bad. This game is probably the first time I’ve seen a puzzle rush as opposed to a boss rush. I was definitely not expecting that.

The graphics are pretty solid here. The artstyle isn’t my favorite but on the whole the game is clear. I only encountered two glitches and both were purely artistic ones so it’s not like losing save data or something. The soundtrack is more on the generic side though. None of the tracks were particularly impressive and you will forget them as soon as you put the game down.

That’s why the game is fully dependent on the gameplay here. There are a bunch of quality of life features here as well like quick saving anywhere, fast travel, and a super detailed map. I would like it if you could refine the map a bit more in terms of limiting what you want to appear but that’s me being a little greedy. This is still more than what most other games have. The clear progression and really fun action gameplay makes for a dynamite combo. I think you could pull off just about any kind of story with this gameplay because I’m just going to be addicted to the combat. This game was a good example of that as it is a very weak story compared to pretty much any game I’ve played in a long time and yet the experience was still a lot of fun. Not fun enough for me to buy the dlc though.

Overall, This is definitely a pretty unique game. I can definitely say that for better or worse I will certainly remember every bit of it for a very long time. The goo and the bad. I wouldn’t be running to grab a sequel but I certainly wouldn’t avoid it either. If you’re looking for a solid action game with a ton of content to play through, then this is a good one to check out. It will really test all of your abilities.

Overall 8/10

Pokemon Legends: Z-A Review


It’s time for the latest big Pokemon adventure. I was definitely hyped to get this one as soon as they announced it. At this point Pokemon is just one of those games that you have to get right away. It may not always have the life or death stakes that you will see from other big games but the pure gameplay and quality of life features are always on point. This game is incredibly smooth and while you may run into the occasional issue, I can recommend it without any reservations. It’s really just a lot of fun all the way through.

The game starts off with the main character getting off the train into a new town. His luggage is stolen but a girl helps him get it back and asks if he wants to join her team. She helps keep the city safe while working at a struggling hotel. The manager, AZ is a guy who is said to be 3000 years old and is rather mysterious. Still, this means the main character has a place to live and immediately has 3 friends so it’s a pretty good deal. He agrees to help and gradually rises up the ranks. Still, there is something mysterious about the tower in the middle of the city. Terry may be uncovering a mystery that leads to disaster!

Now to be clear, around 90% of the game is just happy slice of life adventures. If you’re looking for a super epic game, this isn’t really it. Although the climax does end up being pretty intense so I have to give it some credit there. The game also has a good amount of callbacks to the original XY games and the continuity is pretty strong. I wasn’t expecting much in that area so it was a pretty nice bonus. Also while the game isn’t particularly difficult, the climax did raise the level for the opponents quite a bit. I ended the game around level 80 and that felt right for an adventure like this.

The main campaign took me around 20 hours and there is a short post game that would probably add a few more. You’ve got a good amount of content for your dollar here. Completing the Pokedex and all of the challenges will probably take a little time as well although probably not a ton. The game keeps the recent addition to the games where every member of the party gets EXP at the same time which helps a lot. You can also earn screws to permanently increase the exp boost and other passive effects.

I ended up getting enough screws for most of the passive effects. There are also about 140 side missions, I beat maybe 20 of those. They’re mostly all really fast and easy so you can have fun going through those. The most important thing here is that the game is just a lot of fun to play. It’s why you can even go out of your way to play the bonus content because it’s very easy to access. I didn’t come close to 100% or anything like that but I certainly had more fun exploring and doing bonus content than in other games. It just ended up feeling natural.

Now when it comes to the gameplay, this is a full real time adventure. So when you call the Pokemon out, you can have it use any of the 4 moves. There is no PP or energy meter this time so you can spam the attacks after the cooldown is over. This is fun but it does mean that the game is way less strategic than usual. Just spam your attacks until you win. Potions and revives are dirt cheap so you can keep on healing your Pokemon until you win. It’s why you should rarely lose here. The only time you may lose is if you let your guard down and let the Pokemon attack you directly. You have a health bar of your own but you can’t see the progress of it so sometimes you will die when you thought you had more health.

Occasionally your Pokemon will attack a wall by mistake or something like that but otherwise I didn’t really encounter many glitches. At times if there are too many Pokemon, the game can’t load them all so they teleport out of nowhere but these instances are few and far between. While the game may not be the most strategic, I still had a lot of fun battling. That’s a good thing since you will have to defeat well over 200-300 opponents over the course of the story. Many fights are over in less than a minute though so I have to underscore how quick they are.

Meanwhile the graphics are pretty solid. The game looks good even if it’s not quite at 2025 level. It looks like a game you may have played on the PS3 at some point. Nintendo isn’t worried about graphics though, they’re here to hit you with intense gameplay and they succeed on that front. The soundtrack is also way better than you may have expected. The songs have a lot of pop to them and there is a large amount of variety. Various bosses have their own theme which is really nice since lately you are stuck with just a general boss theme.

As you play through the game, you will have more and more areas where you can engage in a little platforming. It’s pretty fun and a good way to get more items. The world has an abundance of rare candies and screws to trade for more power ups. They even seem to be unlimited but I could be wrong about that. Either way the game is set up so that it’s very easy to level up. This allows you to switch up your party if you want to. For the most part I didn’t do much switching as I get attached to my main fighters but it wouldn’t set you back much if you did. Of course I recommend saving your rare candies as long as possible since each one is a guaranteed level up so you get the best bang for your buck if you wait until near the end in order to snag it.

Overall, This was a great game. I do get the concerns about the company phoning in the effort to an extent. It’s clear that this wasn’t a super high budget game and the lack of voice acting is still disturbing. That being said, it’s a lot of fun to play and at the end of the day that is the most important part for any video game. It never felt like the story was dragging on for me and there was no point where I just wanted to put it down. I could easily keep on marathoning it for a long time and I have to give the company a lot of credit there. The gameplay itself is really tight and that makes up for having a smaller world/cheaping out on different areas. I’ll still be eagerly awaiting the next Pokemon game as soon as it comes out!

Overall 8/10

Donkey Kong Bananza Review


It’s time to look at the new DK game that came out recently. I knew that I needed to get this one as soon as possible because it was really going to put the Switch 2 on the map. There aren’t too many destruction games that come out either so that was another reason to pick it up. I can safely say that this was a really good game as well. Playing through it just feels like a lot of fun and it’s really something that Nintendo is super good at doing. They always bring in that fun factor which is super important to any title.

The game follows a character named DK who works in the mines for bananas. One day a sentient rock shows up and it turns out that her true identity is Pauline. A mysterious group led by a villain named Void Kong are after her. She has some kind of special ability that makes her a big target for these guys and DK agrees to help her get to the planet’s core. There is something there that can grant wishes and her wish is to go home. DK also has a wish, he wants lots of bananas. Together the two of them will dive through the planet and pass a great many number of countries. Will they be able to pull this off?

The game is playing it fast and loose on what exactly is happening here. Why is Pauline a kid and how does this work in the timeline? The answer I like is that this is a hard reboot and is serving as essentially a DK origin story as well as a prequel to Mario Odyssey. It works really well when you look at it that way even if the timeline will still have various questions for you. Ah well, we’re playing more for the gameplay than the story as this is a Nintendo title. DK is not quite as serious as Mario so you can expect DK to be goofing off a lot and getting distracted by bananas. Fortunately Pauline is here to mainly keep him on task.

None of the new villains are all that good but we still get a super good climax regardless. Also while the game is a cakewalk for a good chunk of the adventure, the final boss is legitimately difficult. Not in a cheesy way either but in a very well developed boss battle that forces you to use your various abilities to their full potential. The boss battle certainly took me several tries to defeat and even now I feel like there has to be a better way of dealing damage than what I was doing the whole time. Make sure you don’t slack on your damage upgrades, that’s all I gotta say there.

I do appreciate the skill tree and how many different areas there are to power up. It ensures that you can really be getting a whole lot stronger as you play the game and also makes you prioritize what you are doing. If you really can’t get past a level, you can always go back and earn some more bananas. You should naturally get a whole lot of bananas by beating the game but there are over 700 throughout the game so there are tons of bonus levels and challenges to play to get them all. There are several other kinds of collectibles as well like different buttons and amulets that you can use towards clothes and other items.

The game has an incredible amount of replay value thanks to all of the content. The main campaign is less than 10 hours but the collectibles will likely triple or even 4X that amount by the time you’re done with it. Fortunately the game has a good amount of quality of life features on this, like letting you see the secrets on the map by paying a fee and also giving you a wide range scanner. It ensures that the game won’t feel tedious or anything as you are going through it. Instead, it will remain as a super fun experience the whole time as you go through the game.

The gameplay also lets you feel really powerful since almost anything can be destroyed. You can punch your way through any object and then you unlock various forms with abilities of their own. One of the big ones is the time slow with the snake and you get this near the very end of the game. It really comes in handy and of course flying is really good for skipping some of the puzzles near the end of the game. Use each transformation strategically and you will be just fine.

It’s always fun to run into an old face like Grumpy or Diddy in the game. Look out for the characters when they appear and make sure to say hi. It’ll definitely be worth your while. Meanwhile the graphics are definitely super good. The level designs look really solid and each level is so large. The colors are striking throughout and you’re never confused on what is going on. Then you have the soundtrack which is a lot better than I would have dared hope. The first Bonanza theme is the highlight of the game. I’ve heard it a ton of times and it’s really super great. It’s a catchy theme that gets you right into the action. Pauline definitely had real talent here.

So in the end there are really a lot of things to be happy about within the game and I don’t really have any big negatives. I do think it would have been nice for DK to have been a little more serious when it counted. So as a small issue I would say he was super underwhelming the whole time. Still….it is DK we’re talking about so it’s not like I should be all that surprised. Pauline is one of the few kids I’ve seen in a game like this that was not annoying though so I give her full props here. That can be a tough challenge.

Overall, DK Bonanza is a great game. Nintendo really did a good job with this one and it feels so creative. I would definitely be down for more destruction type games like this one. It is surely a genre that has a ton of potential within it. I’m sure other companies could mess it up but Nintendo just laid out the blueprint. There are no tedious moments, no times where the game gets randomly unbalanced, etc. Every minute you are playing the game is a minute that you are having fun. The controls are super smooth after all and you always feel like you are fully in control. If you don’t have this game yet then you should definitely change that. Nintendo has set the bar rather high here but they’re always a company that continues to climb higher and higher. The game should keep you plenty busy working towards that true ending as well so it won’t be going anywhere.

Overall 8/10

Gotham Knights Review


Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.

The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.

The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.

Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.

I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.

Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.

The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.

While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.

The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.

Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.

Overall 8/10

Heavenly Sword Review


It’s time for a game with a really iconic cover but I admit that I completely forgot it existed for a while there. Heavenly Sword is one of those rare 3D beat em ups that isn’t a warriors title. I love the beat em up genre so this was definitely fun although the game is very short. So keep that in mind because you will have this game done in under 6 hours easy and there are no PS3 trophies in terms of replay value. The initial playthrough needs to be enough for you to get all your enjoyment in.

The game starts off in the climax with Nariko fighting off legions of warriors but the cursed blade is draining her life force. Her battle is at an end but then we cut back to 5 days earlier. Nariko always grew up as someone that everybody disliked and she wasn’t treated particularly well. People wanted a boy, not a girl. Well Nariko did her best to get strong either way and it turns out that she is the one destined to use the Heaven’s Sword. Now she will have to fight off the enemies for a people who don’t even respect her. She only has one friend in the world, a girl named Kai. Perhaps that will be all the inspiration that Nariko needs.

Honestly if Kai wasn’t around I would not blame Nariko if she just up and left. Even up through the end when she’s saving lives you still have the NPCs being rude for no reason. Nariko is basically a one woman army and without her the main fighters would have died out ages ago. The whole thing is just so absurd that you get annoyed when thinking about it. Her own father was tempted to murder her several times and just doesn’t seem like a good guy. I know the game tries to redeem him to an extent but it’s all just too late and he nearly convinces Kai not to help Nariko near the climax.

Kai is the only solid heroine here to help out. She may not be nearly as strong as Nariko but her bow and arrow skills are really good. While most of the gameplay is your classic 3D slasher, her levels are more motion based. You shoot arrows and then control them by tilting your controller to hit the soldiers from the opposing side. While I am not a fan of motion controls and this was the weakest point of the game, I did really like the concept they were going for here. An archer or any kind of sniper is always a huge asset on the battlefield because of how many people they can take out.

Due to the game’s war setting it’s fun to see her taking people out even while the main fights are occurring elsewhere. So that was pretty cool but of course the best part is playing as Nariko. You have light, normal, and heavy attacks. You switch them up to cancel the opponent’s moves and then keep attacking to land damage. It is like a game of rock paper scissors with the 3 elements and it can be tough to memorize them. The game has a lot more depth than the average beat em up. I was actually button mashing for a good chunk of time towards the end of the game because it was hard to land the hits perfectly.

My biggest piece of advice is to roll a lot because that allows you to get out of the line of fire and start some counter attacks. Especially with the final boss who has a huge health bar you need to do this. Any time he lands a hit on you, that’s going to set you back big time. So keep that in mind here. There is some motion control elements with the platforming but not too many. You also have a lot of quick time events which are fun but the timing is incredibly fast. I wasn’t able to react to almost any of those and just had to memorize them for the second run through. Fortunately there are constant check points in this game.

The graphics are definitely pretty solid. It’s going for a big of a realistic vibe but the effects have aged well. The characters do tend to look rather ugly though and while that is the point, I wouldn’t mind a more stylized version for a sequel. The soundtrack is also pretty solid. Nothing out of this world but it works well within what the game is trying to do. You can easily picture this being a movie so I’ll be curious to check that out at some point.

The story ends with some interesting directions they could go in although I would need them to undo one decision near the end of the game. You need certain characters to make this a success. I’m cool with a whole new cast of villains though as none of the bosses you fight in the game are particularly impressive. I enjoy them more for the banter than for their actual characters. I also give Nariko a lot of credit here for her own tough lines of dialogue which bring out the best in her opponents. The shadow bird is really our best hope of a big villain for a new game.

Overall, Heavenly Sword is a short game but it is a hype experience. So how much you enjoy the game will really come down to how well that balance works for you. If you don’t think that’s good enough then you may end up skipping it but at the same time the going price for it isn’t all that bad nowadays. So to me there isn’t really a downside anymore. I would also say the high quality of the hours that we do get is more than enough to keep you going here. The levels will even give you a reasonable challenge. So I’d definitely be hyped for a sequel.

Overall 8/10

Castlevania Dominus Collection Review


It’s time to look at the next Castlevania title. This collection brings 3 more main games as well as a revisited version of one of the classics. So you’ve got quite a lot of content in here, especially considering that the main games all allow you to play through them a second time with another character. Effectively a whole second story mode so that’s pretty crazy. It’s definitely one of the fun things about collections because you really get your money’s worth with them.

First up lets talk about the Order of Ecclesia. In this game you don’t play as one of the Belmonts and instead you are a spellcaster who is charged with absorbing 3 legendary spells inside her. If she can do this then she will prevent Dracula from coming back to murder everyone but she is betrayed by her good friend and gets amnesia. Now she has to regain all of her skills and get the spells but can she really stand a chance? It’s a very different kind of Castlevania game when it comes to the gameplay. You have to use a ton of spells and continually switch between them.

It’s a pretty interesting idea but one immediate drawback here is that because of how you actively need to switch abilities to use the new ones, you probably won’t even touch about half of them. Once you get the good abilities that you want then there is really no need to try out any of the others. They can be fun to switch around with but for the most part you just don’t need them. Still it does mean everyone’s playthrough will probably be a little different as you pick the play style that suits your needs the best.

The layout of the map is pretty smooth as you would expect and I also like the fact that they have little sub quests in the hub world. The missions are never anything that really puts you out of your way so it’s easy to complete a lot of them while exploring. It gives you extra incentive to look around thoroughly and the quests give you little rewards. I ended up completing a whole lot of them on my way to beating the game. As always I got the bad ending first but that also helps you appreciate the level of detail they put into the game. Putting in more than one ending definitely has to be difficult considering most titles don’t do that.

This is a very fun game and the story is engaging. Castlevania has really come a long way from the 2D platformer titles into the very iconic vania styled ones. As always I can also give the games a whole lot of credit for making this part fun as well. You really feel stronger as you absorb more abilities and level up. There are a few rooms that don’t appear on the map which feels like cheating to me but most of it makes a lot of sense as you just play through the game normally. The layouts are food and there are enough quick travel rooms to keep anything from being tedious.

Then we have Portrait of Ruin which is a little more traditional. You play as a guy who is distantly related to the Belmonts but has never been able to use the iconic whip. He’s still been able to defeat every vampire that he needed to though. Now he faces one of the most powerful vampires alive and may need some help. Will he be able to face up to his destiny and use the whip or will he fall? I also hadn’t been using the whip very often so this game definitely encourages you to do so. By the end of the game it ends up being one of the most powerful weapons even if you will probably be using the sword for most of the early game.

The game’s main difference from the last one is that there are a lot of little worlds instead of one big one. You jump into paintings which become their own worlds like Super Mario 64. It’s a fun idea and if anything it probably makes the game easier since all of the individual worlds are a lot smaller. The game also becomes a lot more linear this way since you very rarely have to go back to an old world. It is technically still a vania as there are optional power ups and such but don’t expect to get lost or anything.

It definitely makes things really calm the whole time. The bosses are all fun and getting good enough to beat them all is a real feat. This time you actually fight Dracula and Death as a combined tag team which made for a cool boss fight. I thought that was a really nice way to spice things up since that had never happened before. It’s a really smooth experience and it can hold its own as one of the stronger titles in the franchise. At this point it’s safe to say that the modern games all hold their own on a high level.

After that is Dawn of Sorrow which is a direct sequel to one of the prior games. Dracula is surprisingly still gone but a lady named Cecil has decided to work on destroying Soma so one of her proteges can become the new Dracula. Soma decides to stop her before she can hurt anyone but will he be able to resist the powers of darkness? The Belmont of this generation thinks this is definitely a bad idea and Alucard agrees but nobody is going to stop Soma. He figures this threat is too big to be ignored and must be dealt with effective immediately.

In this game you absorb the souls of enemies when you defeat them although it is part RNG. You have to defeat some enemies numerous times in order to absorb their soul while other ones will drop it on the first try. I didn’t really care about the souls initially but for the rue ending you have to absorb a specific three and this led to me having to enter and exit a room over and over and over as I farmed the same enemy until he dropped the soul. It actually took quite a bit longer than I expected so that surprised me. The actual final boss for the true ending is also quite difficult. I believe I went in rather under leveed which did not help. Still, those attacks were completely crazy. Dodging them is hard.

See, the final boss spams an infinite amount of minions at you while walking around the place. You have to destroy him in two different areas to win while not getting hit by anything else. Your best bet is to beat the minions as they come while also landing his on the weak points. Of course that’s way easier said than done. I recommend using Death’s scythe as your ongoing support attack since all of the weapons that it summons are enough to keep all of the foes busy at times. It doesn’t always work though, it’s a bit of give and take.

Finally you also have the arcade style remake. It’s a fairly short game with only 5-6 levels but this time you can’t rewind or use access points. The game does save what level you are on at least until you exit the game. So basically you gotta make sure you have a lot of time to invest and then do everything at once. If you can’t do that then it’s basically about time for you to throw in the towel. This is the one game I could not conquer.

The Castlevania games are really no walk in the park and beating it all without true save points would just be asking for a tad too much. With no way to grind EXP or anything, it forces you to try and just get really good. An admirable goal to be sure but one that would probably take too much time without much reward. For example there are no PS5 trophies for beating this one. I do aim to get the Platinum though as there are only 3 trophies left and apparently none of them are particularly long.

Of course the soundtrack is really good across the whole collection. All of the games sound really good and the graphics are also solid for all of the titles. These are all clearly well made games with solid fundamentals, stories, and gameplay. Now all we need is a big budget modern day PS5 title for the series and we would really be off to the races. There is just a lot of potential here and you have to assume that all of these collections are to build up hype for a new game. Hopefully that is the case at least.

Overall, This is a collection that was really fun to play through. I think that’s probably even the best word I would use for the collection. You really have a blast going through each title and exploring the maze. If every vania styled game was like this then I would be a huge fan of the genre. The level up system was handled very well and there is a whole lot of replay value to be found here. Whether you are a fan of the franchise or not you will definitely enjoy your stay here.

Overall 8/10

NFL Rivals Review


It was finally time to check out another sports mobile title. NFL Rivals looked pretty fun and I gotta say that my hunch was spot on this time. The gameplay is really smooth and it’s a lot like playing Madden itself. The game has an impressive amount of modes to play through as well so it is definitely not lacking in content. It can take a while to get to the challenging parts though as the whole intro is about giving you more and more stuff every minute. It feels like you will have to play for many hours before you get out of the new player phase and really get to have a blast out there.

You first have to set up your team with the free cards that you get. Then you go through a bit of a tutorial as you play through a lot of game moments and eventually you start with the online battles and season mode. You will get tons of rewards as you play and you use those to supercharge your team all the way through. Keep that going and you’ll have a superstar team in no time. You fully play offense in this game as defense is totally simulated. I’m definitely cool with that, I think defense is a lot harder to code and generally speaking it’s not as fun anyway. Why play defense when you can play offense right?

It’s all touchpad controlled of course so the main plays you can call will be passing ones. When you hike the ball, you watch where the players are going and then hold down on the screen. This will slow down time for a few moments while you make a decision. Hold the screen for too long and time will resume though so keep that in mind. You also can run the ball but often times it just doesn’t seem to be as worth it. It will work sometimes and not other times. You just have less control over what is going on when running vs passing. When you pass, 9/10 times if it doesn’t go right it’s because you made a mistake.

You can also punt although I didn’t do that at all during the game. There is also the field goals and those are fun while also being reasonably difficult. The meter can really speed up on you and then you’re absolutely left in a rough spot. In most cases you should go for it unless you’re really close to the goal and are confident in your field goal skills. I’d recommend practicing on them during blowout wins where it doesn’t matter if you make the shot or not. That’s how I would practice at least.

Each game is pretty fun as you receive your rewards and the matches are also pretty fast since you’re only playing offense. You can easily fit in a bunch during a small play session and that’s the right approach for any mobile game. Ideally these are games you will be playing when you have little chunks of available time so you definitely don’t have the freedom for long battles. After all at that point you would probably just be playing the console version of Madden right?

This game gives you near infinite replay value and a lot of fun along the way. I don’t see what more they could really add to a Football game to make it even better so this one definitely stands near the top. Additionally there is even a way to make a little money on it but I stress the “Little” in this so don’t download the game in hopes of making money. It’s more like you might make a few dollars after playing through the game a whole lot. So it’s a fun bonus but not something that you should have as an actual incentive.

The graphics are pretty good here. I’m not particularly surprised though, mobile games often look really good. The amount of polish that goes into them is always really impressive. They definitely make an investment on games like this and the big ones really pay off. This would definitely be an example of a winning title. They even have guilds and such to support your teammates. I could see myself sticking with this game long term if I had found out about it much sooner. At this point my main mobile spot is really taken up by Pokemon Go but otherwise this one would be a contender. It’s just that Pokemon Go is simply too good. Maybe Madden will one day find a way to catch up to Pokemon but I’m not sure if that would even be possible.

Overall, NFL Rivals is a game that I would highly recommend. The gameplay is well thought out and while the sheer amount of content can be a little overwhelming at times, I would say that game’s menus are handled in a very logical manner. It helps to mitigate how vast the game feels and let you take it one mode at a time. Yes, definitely no issues there. If you don’t play this game then you will really be missing out. Don’t let that happen to you and download the game asap!

Overall 8/10