Kil’jaeden vs Link




Suggested by Random Kil’jaeden has made his debut onto the blog with this fight! He is a powerful villain from the Warcraft franchise who can alter his size for combat. This is a good skill to have, but it’s hardly enough to frighten Link. Link’s taken on dozens of would be conquerors and foes who threatened the entire planet. Link has stopped every last one of them with his bombs and Light Arrows. Kil’jaeden will be no different as he’ll have a tough time landing any meaningful blows through Link’s shield and a few good light arrows will have taken him out. Link wins.

On the state of the movie: Why Madoka Magica Rebellion’s ending was brilliant

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It’s time to look at an underrated movie. Madoka Magica Rebellion’s ending was a very controversial one that had so many hidden meanings and subtext within each action that the fan base has written many theories on it. They were all pretty fascinating and it’s great to see everyone add more and more depth to the film. The reason they can do that is because the ending was so good and it was very unique. This editorial will naturally have heavy spoilers for Madoka, but also for the movies Bridge to Terabithia, The Amazing Spider Man 2, Batman V Superman, Don’t be Afraid of the Dark, Pay it Forward and several others so prepare yourself!

Rebellion takes place after the original Madoka Magica show. The title character of the series ultimately decided to ascend to a higher realm and became a concept of life itself. She became a living embodiment of hope who erased the cruel fate of magical girls that forced them to turn into a witch once they ran out of energy and despaired. Unfortunately, quite a few of the magical girls had already died and now Homura was the only one left to deal with the hordes of enemies that had been left. Witches were gone, but they were replaced with a form of demon.

The average franchise would have left things like this. Homura would gradually accept the reality that Madoka is really gone and help to protect the world until she ultimately died someday. Once she died, she would be able to be with Madoka to an extent since she will be past this realm, but maybe not. Now that Madoka is a force of nature, her fate is eternal and she will never get to have any rest as she constantly absorbs the evil nature of Witches so that they never exist. The world may be a Utopia, but there is still one person who didn’t get a happy ending…Madoka. In Rebellion, Homura decides that this isn’t acceptable.

So, Homura created a prison within her own head thanks in great part to Kyubei and didn’t even realize it. After escaping from this, Homura was finally granted an audience with Madoka. The whole episode had such large ramifications that even a cosmic entity was summoned. That’s pretty impressive eh? Now Homura has the ultimate choice, take Madoka’s hand and join her in the eternal beyond or drag her back down to reality and shift the fabric of the universe once more. Obviously, Homura has to choose the former option right? It is a metaphorical necessity as it is the only way Homura can truly move on. She must accept her friend’s death and then go back to living normally. Bridge to Terabithia believed in this message wholeheartedly and had the viewers say goodbye to the main heroine by the end as she plummeted to an unfortunate (Film wrecking) fate.

That’s the popular way to deal with this kind of film. It’s a great way to end the film on a sad note and remind the audience that they shouldn’t have bothered to go see it at all. It’s like offering someone a nice bag of chocolate chip cookies for after dinner, but then dumping the bag into a box of salt first. You may need to eat the cookie anyway because it’s the nice thing to do, but it doesn’t make a whole lot of sense. Other films like The Amazing Spider-Man 2 have done this as well with the main heroine dying towards the end and the hero having to get past this. It always happens a little too fast though, but when should the hero get over it? Obviously, you have to move on at some point…or do you? Homura was in a unique position to actually get a second chance and decided that she wouldn’t simply wait around and accept the fact that Madoka could never rest. That’s why, bringing her back down to reality was in fact…the right move!

Have you seen the light yet?

Think of it this way, how can you not save someone when you have a chance to do so? Think of any classic superhero film where the hero decides to risk everything just to save one person. It’s true that you may be endangering hundreds of people just to save a single individual, but is it not still worth it since 1 life is worth just as much as 100? Madoka didn’t have a happy ending so even if everyone else was pretty happy, it just couldn’t fly. Just to add salt to the wound, Homura’s Utopia also seems to be a little better than Madoka’s. Now, this could be temporary as Witches should theoretically return without Madoka’s new concept, but what if Homura found a way around that? It’s unclear how since Homura shouldn’t have as much power as Madokami. Most likely, Homura’s chance is going to have a lot of bad side effects, which will get dangerous.

Of course, there is no sequel yet so maybe not. We are free to theorize at leisure now and I think I have a reasonable solution. Madoka still has her Kami powers as seen in the end where she starts to regain her memory. Since she still exists as a concept, the witches are still kept at bay. The only difference is that she’s still allowed to have a school life as well in the mean time. Then, Homura has really done it, she’s made a perfect world. Then why isn’t everyone happy about that? Well, there is one big problem which keeps you from seeing this as a good thing.

Homura is really doing this against everyone’s will. She got rid of Madoka’s memories so that everything will play out once more although Homura herself will have a different role this time. Controlling others is never a good thing no matter what the reasoning (excuses) are. You can never spin that into being the right thing so Homura definitely went off the deep end here. She started out with good intentions, but throwing in unlimited power to the mix clearly unhinged Homura and started her down a dark path. The original action of dragging Madoka back to the Earth even though she clearly didn’t want that? I can actually buy into this.

One common misconception is that you always have to follow someone’s wishes even if they clearly aren’t good ones. Just look at Attack on Titan where Levi and friends told Eren not to help his comrades so they can be eaten. They wanted Eren to run away so the Female Titan could eat them first while the hero escapes. Eren listened for a while before finally going into action, but it was way too late by then. Dragon Ball Z is another good example. In one scene, Vegeta is getting pummeled by Cell and Trunks decides not to help because Vegeta’s pride would be injured if he had to get saved. Well, better that his pride gets hurt than his life gets lost eh? I mean, it worked out, but what if Cell had destroyed Vegeta? I guess they could write “He died with his priiiiiide!” on the tombstone.

Nah, sometimes you have to go against someone’s wishes in order to save them. It’s like restricting cigarettes and beer from a teenager or making sure that a kid doesn’t get to play with sharp objects while he/she is too young. Even once the individual becomes an adult who can make his/her own decisions, you may have to help keep that person on the straight and narrow. That’s why we have laws and regulations. Madoka’s a nice kid and it’s cool to see her want to help everyone out, but heroes like that don’t typically think about how to protect themselves. That’s why you need a friend who’s got your back. In this case, Homura was the only one in a position to do anything about this. Madoka definitely didn’t want to come back to Earth since it could put her friends in danger, but how can they really enjoy this perfect world if they know that she didn’t get to partake in it?

Going to any and all lengths to help a friend is what really defines their bond. A big trend in many movies is to have the hero abandon the friend in a Flee or Fight moment and it’s praised as the right call. Even Dragon Ball Super recently had a moment like that where someone stayed behind to get massacred so that the hero could run. Luckily, he chose not too, but he was too scared to actually help so that’s nearly as bad. There are numerous examples of this, but I’m struggling to recall any at the moment. It’s the curse of the writer! I’m sure that many of you can think of times like this though, where a friend is alone against terrible odds and tells the main character to go off to stop the main villain anyway. This dooms the friend in the process, but at least the world is saved so it’s all worth it. Well, I’m here to tell you that this is the wrong call. Prioritizing the friend’s safety over the world’s definitely comes first. If you can’t manage to save your friend, then does the rest of the world really matter? Most characters come to grips with the opposite reality and justify their move by saying that the Earth was saved and that the friend would have wanted it that way. Sure, the friend is typically a noble character who is okay with dying, but as a friend to that person, you have to save him/her. At the very least, Homura made sure to keep this priority in mind.

So, that’s my spiel on why Rebellion’s ending is actually pretty fantastic. It broke the usual norms of the average film and decided not to be content with having Homura pat herself on the back for getting over Madoka’s death and going back to her day to day life. Way too many films do this and having a major/likable character die towards the end of a film is not a good way to end things. It may work for Oscar bait and it may make people appreciate the character more in retrospect, but it also runs the risk of damaging the entire film. The Forest, Don’t Be Afraid of The Dark, Bridge to Terabithia, Pay it Forward, and many other films decided to end with one of the main characters dying and they handled it horribly. Dooming those films to really low scores when they could have been semi decent. Don’t even get me started on Marely and Me or the Old Yeller. If these films had ended with the character living in the end, it could have made a big difference. At the very least, Bridge and Marley would have had positive scores in the end. I can’t really vouch as much for the others. Can a hero’s death towards the end of a film be handled well? Of course, but it takes skilled writers.

Batman V Superman is a great example of this. Superman died (for around 30 minutes) and it didn’t destroy the movie. Part of this is due to the fact that Superman knew the risks and the death wasn’t pure shock value. It wasn’t there to be super sad and emotional, but just to remind us that Batman’s the money factor in the DC universe, not Superman. In the comics, Batman semi recently went to great lengths to try and bring Damien, one of his new sidekicks, back to life once he died. In a universe where people are constantly bringing people back to life and there are many individuals who can do so, I would expect nothing less. If you have a really good friend and don’t try to bring him/her back to life in the comics universe, then I’m definitely going to doubt that bond.

Homura decided to change things even if it put the rest of the world in a dicier spot. Granted, she also turned evil by the end and completely cracked so now it’s going to have to be Madoka’s turn to try and save her once more. This circle should theoretically continue to repeat over and over until both of them are dead. An ending can make or break a film and this has always been the case. It’s a crucial element to any title and it’s important to get it right. What defines a good ending? That may be a topic for another day as there are many variables. One thing’s for sure, Rebellion gets my seal of approval and will go down as one of the better endings in a film. It was unexpected, it was hype, and it shattered the tropes!

Sorcerous Stabber Orphen 2: Revenge Review

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It’s been a while, but it’s finally time to look at the sequel to the first Orphen show. Interestingly enough, this show took a dramatically different approach compared to the first one. While the first season was very dark, somber, and dramatic the entire time, this one shifts gears into a full on comedy. You can see what the writers were going for here though. In the first show, there wasn’t a whole lot of time to see the cast just hang out and have fun since there were always a lot of things at stake. With the world completely safe once more, it’s the perfect time to pit the cast in all kinds of wonky situations. For the most part, this works well, but some parts of the show really just make no sense. Plot points are brought up and then completely forgotten. It makes for an odd blend, but at the end of the day the show is fairly good. The first season definitely takes the win here as I did miss “hardcore” Orphen from the search for Azalie, but this title has a lot of great moments as well.

Orphen has been having a lot of strange dreams lately. He’s trapped in a cave and bad things always seem to happen. He’s chased by giants, laughed at by the unknown, or even attacked by monsters. The one constant is that whenever he wakes up, he finds the main heroine Cleao in his room to the dismay of both of them. The shenanigans continue for a while until a new character, Licorice shows up. She wants Orphen to come with her to the royal knighthood of honor chaps so that they can properly award him. Orphen refuses so she decides to follow him until he relents. The upside for Orphen is that she is backed financially by the group so now he can use her money and live a decent life instead of scraping for pennies.

Meanwhile, a Red Haired girl continues to follow them and plays the piano during the night. Her plot twist is really obvious and I guessed it as soon as she appeared, but for those who are not too familiar with the trope, it may take a little longer than that. There are also a lot of monsters which keep showing up and try to destroy Orphen from time to time. There seems to be a mastermind behind them, but who can it be? One thing’s for sure, Orphen and the others are not going to be getting a lot of rest this time!

As mentioned earlier, the show doesn’t really know where it’s going at times. Let’s take the first plot, where the two heroes keep waking up in the wrong room. This is never resolved. There is no actual reason for the characters to be sleep walking and if the show intended for this to be a pure comical subplot, then it was not handled well. During the entire show, you’re waiting for the revelation of what is causing this, but it wasn’t to be. We can’t forget Orphen’s dreams either. He gets them constantly and some of them are even used purely for comic relief and have no purpose. One of them does come true by the end, but what about the rest? Has Orphen’s imagination just started to run away with him in his old age? I dunno, it just felt pointless once again.

Finally, Orphen’s new magical symbols are also odd. As opposed to the first show where he could just send off a spell at will, we now get a visual of an odd looking circuit board. We can definitely assume that Orphen is drawing energy from this tech to use his magic. I had a theory going on for a while that this Orphen was a clone and that was going to be the big twist. That would have really been something and I think it could have been handled very epicly. Unfortunately, it just wasn’t to be I guess. It was purely an animation change that the show did for kicks. Gotta save the budget whenever possible right? There is certainly a decent amount of stock footage in this season.

That being said, the animation is reasonably good here. It hasn’t changed all that much from the first season, but it didn’t really need too. As it stands, everything looks to be on point. The fight scenes are always exciting and all of the character designs make sense. It’ll remind you of the classic 90’s days for sure. The soundtrack is pretty uninspiring, but we have 1 or 2 very catchy themes. The theme songs look pretty good animation-wise. I’d say that the first theme song of the original series is probably the best. As for the music of these intros, I’ll update this review with something on those once I listen to them again within the next day or two.

As mentioned earlier, most of the show is rather lighthearted and fairly aimless. While this may not sound good to the action readers in the room, it was rather nice to see the group just hang out and engage in witty banter. There are some shows where you never really get to see the heroes have fun like in DBZ so this is a welcome change. Let’s face it, Vegeta and Goku bickering could make for a lot of good episodes. This cast isn’t quite as dynamic, but they can do a good job so long as the two trolls and Orphen are the main focus. My favorite episode of this season actually wasn’t an action episode, but a comedy one instead.
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In this episode, Orphen gets cloned so that there are 4-5 other Orphens chasing him. Orphen even compliments this concept since the only one who can defeat him must be another him right? I can actually follow this train of logic. The fight scenes in this episode are a lot of fun and the dialogue is also rather strong. This episode simply could not be surpassed no matter how much plot they crammed into the final episodes. Some of those titles did put up a good fight, but none could match the brilliance of this event. If you thought that clone episodes couldn’t really be all that good, you’ll want to watch this one to reassess that statement.

The characters haven’t changed all that much since the first season as you’d expect. Orphen’s still the tough main character who is always ready to throw out some insults. He’s still a tough mage as well, but is portrayed as being a lot lower on the totem pole than usual. He is actually on the losing side of just about every serious fight in the series. He loses to all three of the main villains in one on one fights and ultimately only proves to be dependable against comic relief characters. I don’t think his fans will be too pleased at that part. I really thought that the writers didn’t give Orphen enough credit in this season. Maybe that will change if we ever get a season 3. He’s still a great lead though and I’d definitely say that he is the best character in the series.

I still have to give Volkan the runner up spot. He’s actually a really great comic relief character and puts most others to shame. He’s very consistent and never has a moment where you’re supposed to feel bad for him or respect his abilities. He plays the role of the comic relief guy right up until the end and that’s how it should be. He never loses his nerve and we’ll always see him try to make Orphen’s life more difficult. It would simply be odd if he ever switched from this tactic. I still don’t care for Dortin though. He doesn’t pull off the road nearly as well. His voice actor does a good job of giving him a very old/raspy voice, but that’s the only real positive for him. He really needs to get behind Volkan and help him out more against Orphen.

Majic is not nearly as terrible as he was in the first show, but there’s still little reason to root for him in this one. He’s still letting Orphen cheat his father out of a small fortune via the tuition when Majic isn’t actually learning anything. We had a whole episode about this and the moral was basically that Orphen is a terrible teacher, but Majic may as well continue to pay him out anyway. Not the greatest ending for Majic fans. He’ll have to really improve for me to like him more as a character.

As for Cleao, she’s still a good main heroine. It’s definitely fortunate for her that she has a super powerful dog in the form of Lucky. Even Orphen’s afraid of that little guy. She may not be able to fight all that much on her own and it can get old to see her quit the group so often, but at least she can be reasonable and her arguments with Orphen are always entertaining. Unlike Majic, she’s actually a very good supporting character who helps to push the show along. There are other characters from the first season who show up like Orphen’s child hood friend and the new leader of the spell castors, Azalie. Unfortunately, they don’t do a whole lot here and their roles aren’t great. You’d think that Azalie would get a lot of hype since she is one of the strongest mages in the world, but her quick cameos are just there to remind the fans that she exists. She doesn’t really get to do anything in the grand scheme of things. As for the child hood friend, his hobby of transforming into a superhero identity is still around, but beyond that he mostly spends his appearances getting beaten up or beating up on weaker monsters. There’s no real middle here and he can’t hold a candle to the stronger fighters. Neither can Orphen though so I suppose we couldn’t expect much more out of him.

Licorice is one of the newer characters and she gets a large role. Unfortunately, she is a pretty bad character. She wasn’t too bad at first as I didn’t mind her gimmick of always mentioning the Royal Knighthood. It could be catchy and she wasn’t bad. However, she started to get a lot worse once she started uncovering the truth behind her past. Suddenly, she would start getting very snippy with everyone and had a tendency of running off into the rain. She tried destroying herself 3 times or more and tended to get in the way of the heroes at all times. She lost any dignity she had by this point and ultimately the show would have been better off without her.

Erukarena is the final boss of the show and is an example of how you make a good final boss. She is a high above being who just so happens to look like a little girl. Don’t let her appearance fool you though, her powers are immense. She has super speed and a wide variety of spells to the point where she is able to take on McGregor and Orphen teaming up. They really don’t fare very well against her at all. She may look innocent, but takes great joy in making life tougher for everyone else. She may not have many goals or aspirations, but at least she makes sure that the heroes feel her sting. The design really worked well this time.

McGregor was the big villain for most of the series. (When he appeared anyway) He got to show off his skills quite a lot as he took Orphen down rather easily. He moves pretty fast for an old man. The show tries to make him a sympathetic character by the end as we find out a few plot twists about his past. It’s all pretty intriguing and while most of his decisions were good, it doesn’t really excuse the fact that he went off the deep end. Whatever the intentions may be, it doesn’t change the fact that McGregor was a complete villain by the end of all this. He was someone who needed to be taken down for the count. At least he made for a good villain though.

As far as the villains go, the final one is Flamesoul. Surprisingly, the show presented him as a greater magician than Orphen. The court room scene with Flamesoul interrogating Orphen was handled pretty well. He’s not the greatest of villains as he can be rather dramatic at times. He doesn’t know that Orphen was actually framed for murdering his mother so he seeks revenge throughout the series. He is definitely lucky to have an array of monsters to back him up, but he actually does a very good job. He came so close to completely getting his revenge here. I definitely liked him a little more than I thought I would by the end, but he does lose to the first two.

Finally, we have Esperanza. I would have liked her character more if she had stuck to playing the piano in the background. Instead, she gets a lot of development and is unsure of what she should do. Protecting Licorice is her main goal, but she also wants to take Orphen down which would be bad for Licorice emotionally. It’s definitely a tricky call either way as it will be tough for the two of them to get along. I also have to say that the kiss between her and Orphen felt very random and out of nowhere. That scene definitely had no real purpose if you think about it. Esperanza may have been mysterious, but unfortunately she was not a good character. I also happened to be playing Sword Art Online Lost Song at the same time as I watched this and that game had the very same twist as this title involving a mysterious red haired girl. It made the resolution to this plot that much more obvious.

Holding back this show from getting a complete 7 is that it did have a little more fanservice than it should have by the end. It’s nothing too drastic, but the little scenes here and there do add up. Most of the comedy episodes weren’t bad, but they were also pretty devoid of action, which widened the gap between this season and the first one. It was very close to matching the score, but in the end it just couldn’t pull it off. I’m sure that a season 3 would likely get the job done though.
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Overall, Revenge is a fitting title for this season as several characters have this motive over the course of the show. It’s not as fitting though when you find out that this season is mostly a comedy. The action scenes do look really good when they show up of course, but it does take quite a while for them to really get going. Once you’re in the climax, you get a glimpse of how epic the show could have been had it stuck to this genre. We do have the first season for that though. If you like the characters then you will still enjoy the show regardless as the comedy is handled rather well. Had some plot points actually ended or been removed entirely, the show would have been even better. As it stands, I’d certainly recommend this show. The franchise may appear to be about 95% dead, but there’s always a chance that we will get a movie or another show someday. Never stop hoping for that sequel!

Overall 6/10

Pandora Hearts Review

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It’s time to look at a rather confusing and convoluted manga. This one lasted for a very long time so it got to set up a lot of plots and then end them. As opposed to other series, I didn’t find the ending all that rushed, which was definitely a good thing. At the same time, I can’t say that the series was that good though. While it never turned into a train wreck like Black Butler, it ultimately never got to be all that great either. 07 Ghost was a confusing title, but one that had potential and I think a re-read of it makes the series all the more interesting. With Pandora Hearts, I don’t believe that going through the series again would make it much better because it still has a lot of negatives that can’t really be scrubbed away. If anything, reading it in such a quick batch would likely just make me remember more negatives that I may have forgotten otherwise. As you can tell, this won’t be a very positive review. The series isn’t terrible though so the score won’t be super low, but low enough to keep it under the line.

The series follows Oz, a member of royalty. He was cast into the Abyss, which is the home of demons. They are called Chains in this series though and you can make a contract with them. It comes at a great price if you don’t do this the right way though and as a result, Oz now has a timer on his life. Once it goes down enough, he will die. Using his partnership is naturally now recommended all that much. One day, Oz meets up with his Chain, the B Rabbit. Her human form is that of a little girl who doesn’t know all that much about human customs, but she likes eating and can fight very well. This works for Oz as he finally has another fiend. His butler, Gilbert is the other. The heroes decide to help Alice (B Rabbit’s human name) find her memories, but this will put them in the way of many powerful aristocrats and evil organizations who have their own plans for this unique chain.

That’s the plot from the beginning at least, but it changes rather drastically as the series goes on. If you thought that you’ve read a convoluted manga before, I can assure you that this one is even more so. I pride myself on the fact that I never really get lost in any movie, anime, manga, or other form of media. This one is no exception, but sometimes it will be tough to get what’s happening. My advice is to just take it in stride. Whatever you gleamed from the scene you should simply add to your head canon and continue from there. That’s the way to do it if you ask me.

Now, what holds this series back? Well, there are a few things. For one, this is one of those mangas that can go a little overboard with how violent it is. In particular, this usually applies to the flashbacks, like one which involves Alice and her true origin. The massacre is mentioned and hinted at several times before appearing and it manages to live up to the name. In the present, the violence never gets to be all that bad so it’s really just flashbacks which make things dicey. The past can also be very dark at times, which can also be a bit much.

For example, one character is basically born to die. She must be sacrificed in an old ritual that has survived throughout the many centuries. Even her brother, who is a super honor bound guy that everyone looks up to decides not to try and save her. On the contrary, he is the one to do the deed. To fulfill an experiment, another scientist asks Alice if she wants to have a kid right before she dies and she agrees to it. That was really random and also pretty nonsensical. Alice’s ancestor should never have agreed to such a thing. It definitely cheapens her character. As a result of all this, the real Alice ended up being born in darkness and not having much of a life to start out with until she met Oz. Even from there, the other Alices all try their best to mess things up for Alice before going through quite a few 180s until they decided on a personality.

Unfortunately, the art is also not that good for this title. Quite a few of the characters have identical character designs so they all start to blend together for a while. By the end of the series, I was finally able to distinguish one of the blond villains from the other, but it certainly took a while. The art also can’t keep up with the fight scenes so whenever a battle occurs, you end up missing a lot of it. We get large visuals and double splash pages, but there’s simply too much happening for the page to contain it all and things get rather crazy. The artist could take some tips from how Bleach handles its fights.

I can say that there was some clear improvement from the start of the series to the end though. The artist certainly did his/her best to make the action scenes more legible. We also got many cool closeups and images of the hero with his monster/chain in the background. Two of the images that I used for this review are examples of that. The series had a lot of epic visuals throughout which is why its a shame that the series ultimately wasn’t better than how it turned out. The concept still could have been great and I think that Pandora Hearts could have been a great success if it had played it straight and acted as more of a standard action title with each character being able to summon his/her chain to do battle with. It could have been a tournament series of just an average Shonen battle manga. This didn’t happen, but it would have been neat.

All right, let’s take a look at the characters. Oz is the main lead in this series. He can be a decent main character at times as he tries to be a nice guy who gets the job done and takes out the villains. Unfortunately, he is very similar to Ciel from the Black Butler series in the sense that he also tends to crack a lot and go off the deep end. He goes on a big murder spree a few times through the series. Usually it’s because he’s either being mind controlled or the villains decide to push his buttons, but he does let loose quite a few times. It makes it a little harder to take him seriously later on when he’s giving friendship speeches. His weapon of choice (Large scythe) is pretty cool though and I’m glad that he can fight a little. I wish he were stronger so he could put up more than just a little fight, but it’ll do for now I suppose. What Oz needed to be a better character is a nice injection of confidence and consistency.

Alice was a likable heroine. I think she would have worked a lot better as the main character instead of Oz. She never seemed to fall for the villain mind games that Oz and Gilbert always stepped into. Her only annoying trait was that she always tended to act very uncivilized and would bite Oz as a greeting once or twice since she thought that was normal. It’s not taken to extremes like with other characters though so it was manageable and in the end she is one of the better characters. Having her as the lead over Oz would have been a great idea. Just seeing her deal with the other 3 Alices and convincing them to see things her way is an example of why she’s so good.

We’re going back to inconsistent characters with Gilbert though. He’s someone who I wouldn’t trust too closely. Technically, his goal is to protect Oz and that’s what he does for most of the series, but a spell was placed on him which sort of forces him to betray Oz at one point. Suffice it to say, this did not help his case one bit. I know that mind control’s an iffy thing, but it’s always a little hard to recover from that. Beyond this scene, he wasn’t all that bad. He did a decent job of protecting Oz and he did have a chain so at least he could fight when necessary.

Oscar is Oz’s uncle and the guy was definitely nice. Despite the tragic origin stories that came to light later on, he always had a positive disposition and cheered Oz on whenever possible. Unfortunately, he was also completely powerless and never really had an effect on the story. On the other hand, Zai was a pretty terrible character. He’s Oz’s Dad and basically a villain who hid among the rest of the cast. He barely appears and really only shows up to insult Oz and get the main character into another Shonen depressed state. The guy really didn’t have a purpose here at all.

Vincent is one of the antagonists although he tries to act like a good guy at times too so he’s really all over the place. Needless to say, I definitely didn’t like this character. He made some decent threats at times I suppose, but for the most part he was really just all talk. It doesn’t help that he got a fairly generic design within the realm of this manga. It’s a good design for the average series, but here it just looks similar to everyone else. There’s nothing really likable about him.

Echo’s a fairly decent character. She doesn’t really have any emotions, but gradually starts to get them during the series. Out of nowhere she does obtain a split personality though with a being named Noise. It acts as a puppet controller which can manipulate her actions and tries to sever her bonds. It definitely leads to some dark moments for the character and does wreck everything for her. Echo’s a likable character, but it’s a shame that she was really losing the mental battle against Noise. What happened to the heroes having strong will power? There is a lot of mind control in this series so it doesn’t stop with Echo.

Next up is my favorite character of the series. Elliot felt out of place amidst the others because he had a great moral compass and never wavered in his trust in justice. He constantly called everyone else out on the corruption afoot and he didn’t need any special powers to fight it out with the others. He only used a normal blade to fight for his ideals. I suppose that I can’t say much else due to spoilers and such, but needless to say I wasn’t crazy about how things played out for him. In my eyes it was a mistake on the manga’s part. Granted, it was certainly unexpected so I’ll give some kudos there.

Leo is one of the worst characters in the series and I certainly couldn’t stand him. Originally he started out as a soft spoken guy who always liked to throw insults for no good reason. It was supposed to grow on you, but it just came across as irritating the entire time. In the second half he gets a lot more vocal, but it’s because he’s being partially mind controlled for these sagas. Either way, it didn’t do anything, but make me lose even more respect for the guy. Leo’s powerful, but verrrry annoying and unlikable.

Break isn’t all that much better. He’s the “hype” character of the series who can even fight when he is completely blind. That’s impressive and all I guess, but he’s always very cryptic and it’s hard to find him likable at all. He’s certainly no hero and will do anything if it means that he will be closer to his goal. He’s one of those characters that no side can trust, but he doesn’t pull off this role all that well. Sharon is one of the main heroines, but her role is rather small. She can actually fight to an extent, which is nice, but she didn’t really do anything in the grand scheme of things. Getting into a fight does keep her from being too generic or powerless at least.

Rufus appears as the first big villain in the series aside from the Baskervilles. That’s how he appears at first, but then he starts switching sides like crazy. It doesn’t help that he’s a member of royalty either so nobody dares to mess with him. Even the heroes just allow him to have free reign the whole time. He gets a plot twist near the end, which does nothing to help him. After all of the hype that he got, Rufus didn’t do much with it.

Reim was a fairly good character. He was a loyal sidekick who would take a bullet for his friends. (And he did just that) He never became one of the more important characters, but sometimes the minor ones are the guys who steal the show. We’ve also got Jack, who gets a number of plot twists. They all serve to make him less and less likable until he ends up being one of the meaner/crueler characters in the series. At first it seems like he’s at least being evil in order to save someone, but then it turns into more of a classic revenge story, but on someone who doesn’t seem like she’s earned his wrath. Jack’s plot really makes no sense no matter how much they try to make him sympathetic. His plot is all over the place and he can’t even trust himself. It’s a shame since he started out as one of the more likable characters. When he told Oz the truth about the Rabbit, I did actually enjoy that twist.

As for the Baskervilles, they don’t actually get much character development. One of their members is a little girl who likes to murder people after playing them. On one hand, she acts rather innocent, but then that seems to be a facade on other occasions. By the end, it’s unknown which side was real since the manga plays up both aspects. There’s also an older lady who seems a lot more reasonable and offers to help prevent the end of the world depending on what the higher ups say. There’s a guy who is around to punch things…..that’s basically his role. You’re left to wonder why these villains work for the big boss since they seem rather confused about the whole situation as well. Why do they know some things and how do they ultimately fit in with this mystery? In the end, that is a mystery which engulfs the other mysteries. It may have been mildly explained at some point, but this group never gets a big flashback to flesh them out. Ah well, maybe a bonus chapter or a post series interview dealt with that.

The series takes a lot of cues from Alice in Wonderland so fans of the classic fantasy stories will likely enjoy this series a little more than they would otherwise. It’s definitely a nice tribute to those classics. I mentioned earlier that reading the series from beginning to the end in a quick batch or two probably wouldn’t help the series, but I thought I’d add a disclaimer that it could be the reverse. I really can’t say for sure until I re-read the series and it could be a long time until I do that. Naturally, it’s always a lot more fun to read a series all the way through with no interruptions, but that’s really not possible until a series is over and even then, only if your local library has it all or you already own the series. Plus, the double edged sword is that you will remember everything. The good and the bad will both be a lot more fresh and you simply have to hope that the former wins out. This series made it to 24 volumes and did get a pretty big fan base. There’s a lot of content to be found here so if you enjoy the characters, it makes sense that you would like the series a lot. It really just needs to start on the right foot for you.

I will also give the manga some props for the fact that it really didn’t have any fanservice. Perhaps I am forgetting something, but as far as I can recall, there was none of that to be found here. Considering how long the series lasted, this is actually quite the feat. It’s sad that this is actually a super rare occurrence, but that’s just how it is nowadays. The manga stayed classy throughout and I also can’t recall any animal violence although I say that with far less confidence. I wouldn’t be surprised if something happened at some point.

Overall, some may appreciate that the series is so convoluted, but that was not the case with me. As mentioned earlier, the series never got very bad and I certainly wouldn’t compare it to titles like Black Bird, Vampire Knight, or Black Butler, but I also don’t really want to put it in the same conversation as Pokemon Rescue Team or even the Kirby manga. At the very least, you can have some fun reading this manga and it is all very interesting even when it’s not all that clear what is happening. Complexity isn’t always a good thing. Typically it is as juggling several different plots at once can make for a fantastic read in the end, but it has to be juggled well. This series didn’t do that and the art certainly help its chances either. I’d recommend skipping on this title and if you want a good manga with a lot of depth, go read Death Note instead. I can guarantee that you will not be disappointed. (Now that will be a fun retro review at some points.) Still, if you do check this out, be sure to let me know what you think of it in the comments.

Overall 4/10

Yugioh 5Ds Duel Transer Review

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It’s been a while, but I finally got to go back and complete one of the old Yugioh games that I’ve had on the back burner for a while now. It feels good to finally take it down for the count. It suffers from the usual problem that Yugioh games have on the home console and that’s the long loading times. Still, that’s really the only main problem for the title as it still does a good job of capturing the Yugioh enjoyment that I’ve come to expect from the series. It’s long and it’s difficult, but the game can also be very satisfying. After all, what’s more fun than having a quick round of Yugioh?

This title also does have a plot which is something that you can’t really say for many of the other Yugioh games. Where this takes place in the anime is a little vague, but all that you really need to know is that many of the world’s greatest duelists have been trapped inside of a large tower. The only way to get out is to duel everyone and prove yourself to be the strongest. The problem is that there are no pushovers here and some of the villains may decide not to play by the rules. You control an original character who has arrived at this tower. He may not have a rep yet, but he is actually the greatest duelist of all time. Not too shabby eh? Can Terry (That’s what I called him) save the world or is he doomed? Time to find out!

We may as well go over the technical aspects of the game first. The graphics look fairly good here. Everyone is a little pixelated, but in retrospect, a lot of the Wii games had similar issues with the character designs. It still looks rather well considering. I also liked the designs for the new characters. They stood out and were original. Odin had a cool armor and his true identity was also pretty intense. That definitely worked well for the final boss. As for the soundtrack, it is fairly solid. A theme will come up if you are close to winning and likewise if you are close to losing. There are quite a number of good tunes here although the soundtrack definitely could have been larger. It’s mostly all fast paced and fits well for the duels.

Time to quickly explain the gameplay system in case you have never had a duel before. Each player starts with 5 cards and then you draw another one each turn. You summon monsters to the field (1 per turn although you can special summon others) and use them to attack your opponent’s life points. Spell and Trap cards are also allowed into the mix of course. The first person to land at 0 life points loses the round. The concept is simple enough, but there are many rules and complexities surrounding this so you’ll still have a lot to take in when you first boot up the game. I recommend working on building your first deck to start things off. Choose each card yourself so you know exactly what they do and when to activate each card.

I recommend holding down the B button during the turns if you know that you won’t be using a Trap Card. Otherwise, it will ask you this question throughout every phase of the turn, which can slow the game down considerably. I ended up going with a deck that was heavy on trap cards and anti trap cards. My deck was a little larger than most people would recommend it be, but this served me well twice. There is one character in the game who has an incredible defensive strategy. Her name is Luna and she won’t hesitate to time you out. Our duel went into the 80s I believe, but luckily my deck was a lot larger than hers so that ended up earning me the win. She tried the same tactic later on and I used the same counter. Don’t underestimate trap cards. They are extremely valuable in this game.

You will need to really enjoy the duels to get any fun out of this title. That’s because the game is over 20 hours long and that equals a lot of duels. There are roughly 13-15 levels in the game, but each one has up to 5 duels and sometimes even more. You also shouldn’t expect to coast by either as these guys tend to put up quite the fight. Many of them took me several tries to defeat, but naturally none of them could ultimately stop me from reaching the goal. Ironically, the second last boss is probably the easiest in the game. I happened to get a really good hand, but even considering that, a perfect 8000-0 battle is pretty rare.

As for replay value, there is a lot of that. After beating the game, you will unlock a few more levels where you can fight opponents with incredibly strong decks and get more cards. There are hundreds, if not thousands of cards in this game so collecting them all will be a very tough thing to do. That is sure to buy you a lot of time. One thing that I don’t like is that you can’t use some of the cards that you obtain because they are deemed illegal. If that’s the case, why put them in the game at all? Even if the computers keep on using them anyway, we shouldn’t be able to buy those cards if they are just going to sit around.

The gameplay’s a lot of fun as you can tell, but the game did have one thing holding it back. The long loading times. I can’t stress this enough. If a game takes a while to get through each duel, then the adventure will start to feel a little too much like a grind by the end. For some reason, this always happens to the home console version of these titles. The DS World Championships and the PSP Tag Force games are always lightning fast and I dare say that they are more intuitive. After all, in those games, you could activate magic cards whenever you want. Now, you have to wait until it’s your turn.

Overall, It feels good to have finally completed Duel Transer. That game was certainly on the backburner for a long time so this is a big moment. Next up, I aim to take down the Yugioh game for the Gamecube. The plot is definitely very odd (and boring) and the game is even slower paced than this one. Ah well, we’re just going to have to wait a while before we get a really fast title I suppose. At the very least, this just goes to show how popular Yugioh is. It’ll always have more games to play. If you’re a big fan of Yugioh, then I definitely recommend this game quite a lot. You may never get to Synchro Summon since the rules seem more complex than usual, but at least you’ll get to fight many powerful foes. If you’ve never played Yugioh before, then you may want to start with World Championship instead as it does a good job of easing you into the challenge.

Overall 7/10

Twin Star Exorcists

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Well, I’ve started another new series! This one comes off as a little generic at times, but the action scenes are good and the main character has his moments. I am slightly worried that this series will be one of those titles where the main characters are completely outranked throughout the entire series, but maybe their power ups are close. I’ll have a review for the series when it’s done.

Overall 7/10

Myth Makers: Trixie in Toyland Review

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It’s time to take a look at another infamous Wii game from back in the day. While Trixie isn’t quite as well known as Ninjabread Man, it is on the same level. It is by the same company after all and the game is almost completely copied from the Ninjabread Man title. Seriously, it’s probably hard to believe but you are basically playing a reskinned game. Even the main menu theme is exactly the same. It does seem to be a little more polished though, but this works as a doubled edged blade. You’ll see what I mean in a moment. Trixie’s a bit of a bad game due to the short length, but it certainly could have been a whole lot worse.

As with the Ninjabread Man, there isn’t really a plot in this one. You’ll have to check out the back or read the booklet if you want to get the story behind the game. You play as a girl with rabbit ears who goes around whacking people with her weapon. Eventually, you reach the final boss and take the win, freeing the land from the oppressors. By this point, you will notice that the game did have higher production values than Ninjabread Man. For starters, there is actually voice acting in this game. “Take that buster” is Trixie’s catch phrase and she tends to say this when you hit one of the enemies with her weapon. As you can expect, this does get a little repetitive so I’m glad that it doesn’t happen every single time. It seems to be random, but at least I do like her enthusiasm. The villains also yell “Destroy” whenever they fire a missile. Those guys are tricky, but nothing you can’t handle.

There are two main types of villains. The robots are the strongest and I recommend taking out from afar. That being said, they’re a lot weaker than the counterpart from the Ninjabread Man so you can win in close quarters combat as well. The controls are a lot more responsive than Ninjabread Man so you can actually fight normally for a change. The other enemies don’t even try to attack you all that much so you can just swing at your discretion. The part of the game that is a little tougher than Ninjabread Man is the jumping part. The game loves to eat your double jumps so then you end up falling into the gap and plummeting to your doom. Trust me, it’s not a fun way to go out. This won’t be much of a problem until the final two levels, but you should expect to lose many lives at that point.

The main levels are all in 3D and you travel through the level trying to grab the 10 puzzle pieces to complete it. They can be a little hard to see, but luckily you do have a compass which helps you find them. It’s certainly not the most accurate one by any stretch of the imagination, but it works well enough. What does make things difficult is that the first level is very large. Even by this game’s standards, you’ll have a hard time locating anything. There are around 10 floors and all of the differently colored blocks start to look the same after a while. That level took me a very long time and naturally, losing a life can be very sad because you go all the way back to your latest check point, which may not have been all that close.

This is really what I meant when I said that the extra polish was not necessarily a good thing. The levels are a little too big now and while they have more of an actual design than the Ninjabread levels, it also means that it takes a little longer to find everything. The game is also longer than its rival, which should be a good thing in theory, but I wouldn’t have minded it only being the usual 4 levels. There are 10 levels in this title although 5 of them are fairly short.

After each main level, there will be a bonus one. The gameplay for those varied from overhead to side scroller. They were actually pretty fun and were more enjoyable than the main levels. You would have to reach the goal while surviving from these different gameplay styles. It’s hard to see where you are going so I recommend taking your time. As for the final boss level, it’s a small one that just has you work on getting through a few jumps. The actual boss is very easy and you shouldn’t lose any lives against him. Just run around the guy while shooting your darts the entire time. The damage will built up and the villain eventually falls. It’s much safer than actually trying to fight the guy in hand to hand combat.

Graphically, the game isn’t all that bad. It certainly looks better than Ninjabread Man, but still wouldn’t hold up all that well to the average Wii game. At the very least, I did like Trixie’s design, but the main villain could have been a little cooler. The soundtrack is pretty bad and the fact that it has the same theme as the other title is pretty lazy. It works for nostalgia like having Melee’s theme in Smash 4, but it shouldn’t be reused for convenience.

There isn’t really any replay value here so that hurts the game a little. It’s still very short even if you do end up getting lost a few times so this wouldn’t even last you the full afternoon. Luckily, you can grab it for a few dollars, but that’s why I definitely could not give the game a positive rating. Honestly, it would have probably dropped to a 3 if it had gone on for much longer. The final boss level was pretty frustrating as I kept dying to the same jump and the final main level was a little too much of a maze. It also had tricky jumps that could be quite tragic.

Overall, Trixie in Toyland is actually not as good as Ninjabread Man even though it seemed to have been more refined and to have gotten more of a budget. Sometimes more content isn’t always a good thing. I did appreciate the voice acting though and the fact that the game actually had a final boss was also a nice improvement. The minigames were solid too so if not for the main level designs being so bad, this title would have had a decisive victory. I certainly recommend trying it out for the novelty value, but you won’t be missing much if you decide to skip out on this one. I’ll be trying out the Trixie racing game soon so we’ll see if that game is able to surpass this one. I don’t see how someone could mess up a racing game so maybe we’ll finally see a 5-7 star game from this company.

Overall 4/10

Ninjabread Man Review

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Have any of you ever heard of the Ninjabread Man? This game may have flown under the radar for a while, but it does have quite the reputation and it is certainly well deserved. This is known as one of the worst Wii games of all time although I have to say that this may be overdoing it a little. Sure, the production values are quite bad and the game is extremely short (Roughly an hour) but it does have heart. If anything, the game would have been more annoying if it had been longer…but maybe that just means that this game really isn’t that good. Regardless, it is getting a negative score, but it could have been a lot worse.

There is no real plot to be found in the game as it stays on the cover. You simply start out as a living Gingerbread Man who wields a sword. You go around destroying Cakes and Tomatoes. The Cakes are very overpowered so don’t engage them in close quarters combat. Instead, spam your Shruikens. They can take out any enemy from a safe distance and they also get stronger the more that you use them until you get to the point where every enemy will die from a single hit. It’s a nice way to effectively break the game. The controls are very spotty though so watch out for that. We’re back in the classic motion controls era after all and this isn’t exactly a AAA title. The sword swinging rarely worked which is why I switched to throwing in the first place.

The gameplay is in 3D and you can jump. You now know all that their is to know about the gameplay. The objective of each level is to find 10 puzzle pieces to fix a generator. You then jump in to automatically complete the level. There are 4 levels total and one of those is a tutorial level so there are really just 3. There are no bosses whatsoever and no real ending either. The credits just play and that’s it. The 3 real levels all have the exact same format. There is a compass towards the bottom of the screen which lets you know which direction to go. Unfortunately, it’s not always the greatest way to find a piece as the terrain messes with its sensors, but it does its best I suppose.

The final level tries to be more linear which helps with the finding. As long as you don’t make a wrong turn, you should be fine. Each enemy that you defeat gives you one health point and defeating 6 of them gives you a one up. I recommend stocking up on those. Not really because of the enemies since they’re reasonably easy to deal with once you start spamming the projectiles. You’ll want them because of the jumps since the sensor bar will often times not record your jump or it will merge them together so you won’t go far enough. It will rarely lead to a death, but there is one section where you can die. I got through it fairly easily, but I wasn’t so lucky in another title from this company. (I’ll be reviewing that one shortly)

On a technical merit, Ninjabread Man is no more impressive than with the gameplay. The soundtrack basically consists of free domain type music that don’t seem to have much emotion. It just feels like the music was put together in roughly 5 seconds and the developers just figured that you wouldn’t get tired of it. There’s no real variety and while the theme can be a little catchy after a while, it’s no fun compared to titles like Sonic and Mario. I want my hype themes. Meanwhile, the graphics are naturally not all that good. They’re pretty low budget and while they aren’t terrible, Ninjabread Man will lose in a head 2 head fight against just about any other title. It may look better than Balls of Fury at least.

There is no replay value to be found here whatsoever. I suppose you could just replay the game, but there is literally no reason to do so as it doesn’t keep track of your score and there are no collectibles around either. This game didn’t even get any real voice acting so the game is very silent. I imagine that the game must not have cost a lot to make so the developers probably made a profit off of it. It’s a scary thought to have considering that this game was just not all that good. Again, it wasn’t terrible considering all of this.

The concept is decently sound. How bad can a 3D platformer be right? The controls are the main frustrating part. Luckily, I didn’t come across any big glitches so that was good. If the jumping was more stable, that would have gone a long way. That being said, the overall length is really what keeps this game from getting a 5 or higher. There’s no way I can justify a game being about an hour long or less. Even if it had multiplayer this would be a bit of a stretch although it would certainly help out quite a bit. This game now goes for around 1-5 dollars so at least you won’t be losing a lot of money.

Overall, Ninjabread Man is for the hardcore Wii owners who want to own all of the titles. I honestly purchased it because of how bad the game is known to be. I’m the kind of guy who gets curious about things like that. It’s still not the worst game that I’ve ever played by any means and I actually think that it was more fun than the higher budget spinoff that I played afterwards. That review is coming soon and it will help you remember that sometimes bigger isn’t better. Quality still trumps quantity even if both of them are in very short supply here. If you’re curious about Ninjabread Man, I recommend satisfying your curiosity. If won’t cost you much and then you can finally count yourself among the select few who got to play this game. It’s truly something else!

Overall 4/10