Jujutsu Kaisen: Cursed Clash Review


Jujutsu Kaisen really got big so it makes sense that it would get a video game. Anime brawlers are fairly common after all. This one is a bit of a step down from some of the others though. If the gameplay was just a tad bit better then it could have reached the next stage but ultimately I didn’t think it would quite reach that point. I had a good time with it but you feel like the game definitely left a lot of meat on the bone.

The story covers the first season of the show along with the movie. It’s a reasonable amount of content particularly since the game goes very in detail with this. There are over 80 missions in the game, I think maybe 100 if you count all of the bonus ones. Not every mission involves a fight though so some are really just big cutscenes. The game has full voice acting which is nice but I didn’t love the presentation of the cutscenes. It’s sort of like panels out of a comic book that are stuck together but not very organically so there is often a little break before the next person starts talking. There are also portions where it will just get silent as someone types up a report.

I can see the attempt there as it’s spooky and all but I didn’t think it worked great. At the end of each main chapter was one CG cutscene though and those always looked good. Getting more of them would have been a good idea. In general the graphics are pretty good here. Not amazing or anything like that but the characters are on model and the quality is good so I can’t ask for much more out of them. The soundtrack also isn’t bad. I’d like a few more tunes but the ones that we do have are pretty solid. Some are downright catchy.

Where the game got messed with is the general gameplay. They decided to make it so that normal attacks don’t deal damage. You can only effect people with cursed energy which is typically only the last 2 hits of a combo or with special moves. You gain this energy gradually as you fight but I just never like the idea or not being able to generally damage someone outside of certain conditions. It lengthens the match for no reason and doesn’t feel organic. It’s sort of like Playstation All Stars. It’s fine to want to be a little different but this is one gimmick in particular that I think is really hard to pull off.

The stages are also impressively big but this also means that it can be tough to land blows at times. You’ll punch the enemy across town and then have to go find him. You have to jump rather high at times and sometimes that won’t be enough. There is even a super jump button for that reason and then you can attack once you’re on the same level as the enemy. It’s a bit excessive but this could have been fixed with better movement options. The game is also meant as a big online title but it’s hard to synergize with your partner since your hit will often mess up with the timing of their combo and vice versa.

It makes it so that you almost want your partner to stay out of the fight and just let you handle it so it all goes down quicker. Since you need the last hits of the combo, it basically means that your hits were meaningless when your ally hits them out of the combo. You can control your partner’s tactics at least like aggressive and co-operative but to be honest I didn’t notice much of a difference there during the game. I suppose I would need to play for a longer amount of time to really see the difference there.

The game also doesn’t feel super well balanced but I only know it on a surface level so that really might not be correct. For all I know, the game is better than most 3D titles. The trophies look rather difficult with a huge focus on online content so I don’t see myself getting the Platinum here but a few more to increase my percentage still sounds good. We’ll see if they end up adding Shibuya to the game as DLC or if they just keep that for a sequel some day. This game doesn’t seem to be super well liked so the odds of a sequel could be dicey.

Overall, Jujutsu Kaisen made some mistakes on the gameplay side but it still a pretty good game. It’s impressive how detailed the story mode is. They really wanted to cover everything to the point where we almost could call this a visual novel to an extent. There are a ton of cutscenes, then the gameplay, then cutscenes, etc. If we get a sequel I’d like it to be streamlined somewhat but it’s clear that the game was doing its best to try and make sure gave a good amount of content in the single player mode. I didn’t even touch a bunch of the side missions and mini stories for that replay value. If you’re a big fan of Jujutsu Kaisen then you should check this one out but otherwise you could do better in the fighting games arena.

Overall 7/10

Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10

Hidden Invasion Review


It’s time to look at a relatively old game. I believe that I got this one for Christmas last year. If so, then it’s been almost a full year but at least it is finally complete. The game is actually very short, but it was a fun experience. If the camera work had been better, then it would really have been a great game. It’s solid, but don’t spend too much on it.

You have the option of choosing the guy or the girl. I chose the guy on my play through and it starts with you fighting off some terrorists. After you gun most of them down, one of them lets you know that they are actually Freedom Fighters and they are fighting to save Earth from Insectoids. The main character doesn’t show much remorse for destroying the guy’s allies, but does quickly help fight off the aliens. Can the hero take down the Alien Queen to save the planet or will he falter? Moreover, how does this change the fact that the “Freedom Fighters” were going around messing up the city and presumably destroying a bunch of civilians? Granted, many of them may have been shape shifting aliens, but all of them? Looks like we will be getting a deeper look at good and evil than we thought!

Hidden Invasion plays out like your classic 3D shooter. You can instantly tell that it is a PS2 game based on how the graphics look. There’s something about the PS2 that was simply very distinct. The game looks like Oni or Eve of Extinction. I’ll get back to the gameplay in a moment, but I thought that the graphics were fairly good. It’s not all that detailed of course and the actual character models can be a little blocky, but it has a fun nostalgic look to it. At the very least, I can say that it was visually interesting from start to finish. It won’t win any awards, but it can hold its own.

As for the gameplay, it feels a lot like an arcade game. You can punch, kick, grab, shoot, or use your special attack. Your special attack takes some of your health away, but it causes a shockwave that deals a lot of damage to all enemies around you. It’s well worth the health when you are surrounded by aliens and low on ammo. Guns are your friends here as you are virtually defenseless without them. You can use the guns to mow down armies of aliens at a time. When you are down to hand to hand combat, you can only really deal with 2 enemies at a time. Any more and they will quickly start to overwhelm you. Strategically using grab and block will help a bit with this though.

Each level has a timer that will range from around 5 minutes to 10 minutes. You have to get to the goal or find some things before that time expires. I never had the time run out on me as it is quite generous. That’s considering the fact that my TV has a tough time with the darker levels so it should be even easier for whoever is reading this. You won’t have a problem. Each chapter has a few mini levels and there are 7 chapters in the game. You can probably complete the whole thing in around 3-4 hours, possibly less if you really know what you’re doing.

One thing that helps to make the game very manageable when it comes to difficulty is the fact that you instantly re spawn where you died as long as you have more lives and you start with a free super attack. Maybe a boss will beat you once or twice, but 4 times? You’d really have to be missing all of your shots and punches for that to happen. The key to every boss fight is to completely ignore the minions. They are endless so it is pointless to waste your bullets and energy on them. Just keep on punching the bosses and you’ll be okay.

The final boss is the only exception. You still ignore the minions, but you can’t punch or shoot your way out of this one. The only way to beat her is to throw grenades. The funny thing about this is that it is literally the same final boss as the Anubis game that I recently played. The only difference is that the controls are actually good this time around. She can KO you in one shot with her fire breath which I find a little cheesy, but your grenades have a long range so you technically never have to get near her. Play the long game and you’ll be fine.

I mentioned the camera angles before and trust me, they are as bad as you can imagine. You can’t alter the camera at will so you just have to roll with the turns whenever you make a turn. It can make it a little difficult to aim properly with the gun so just shoot wildly and hope that you hit something. It’s not quite as bad as Batman Dark Tomorrow, but it can get a little grating at times. It forces you to fight a little more than you’d like. My only other gripe is that fact though. The minions are infinite on all levels and if they are around, you have to beat them before pressing on. This means that you have to fun very quickly once you beat a group since you will have about 10-15 seconds before the next wave shows up. If you get lost at all and have to circle back, prepare for a lot of fights.

There’s not much of a soundtrack to be found here. You’ll likely forget all of the tunes as soon as you turn the game off. Not to worry, what it lacks in audio, Hidden Invasion makes up for in cutscenes. The story was fun to follow and this is due in part to the fact that actual cutscenes were used. While PS2 is certainly capable of having cutscenes as many games have shown, I don’t always expect them so it was fun to see.

Unfortunately, there is not a lot of replay value to be found here. Once you have completed the game, the only thing you can do is beat it again. There is no post game content to keep you hooked and I think that’s a bit of a missed opportunity if you ask me. It’s still good for the initial play through of course, but this helps to keep it from being known as a great game.

Overall, Hidden Invasion is a fun stand alone game. It does a good job of depicting just how serious the alien invasion is and the gameplay was a lot of fun. It’s the kind of Arcade Game that’s easy to plug and play. The controls aren’t quite as simple as some other Arcade titles so you’ll still want to look at the booklet at least once, but it is smooth sailing from there. When the aliens start rushing at you, you’ll want to take your blaster out and exterminate them all. It makes you feel like you’re in a real alien movie. The Alien Queen had a cool design as well and made for a good end boss. If you haven’t bought the game, then I recommend taking the plunge. It’s the only way to know whether or not you are cut out to be an alien hunter!

Overall 7/10