

Suggested by Destroyer Mecha Sonic is very well known thanks to Super Mario Bros Z but in the actual games and comics he isn’t nearly as impressive. The gap between him and Metal Sonic is quite considerable but the real question is if this is still enough for him to pull out a win. I think it’ll definitely be close, Kirby has better travel speed but of course Mecha Sonic dominates in combat. I would need to see just a bit more out of him though so for now Kirby would be able to tank his hits long enough to counter. Kirby wins.
Tag Archives: Kirby
Destoroyah vs Kirby


Suggested by Destroyer Destoroyah is a fierce Kaiju and one of those guys that you absolutely do not want to mess with. That said, Kirby is well equipped to handle him. That’s because Kirby has a large arsenal of abilities and techniques at his disposal. He can seriously pull out just about anything to take this guy down for the count. Not talking about one shots here but Kirby can keep attacking until he wins since Destoroyah will have no opportunity to counter attack. Kirby’s just too fast. Kirby wins.
Kirby and the Forgotten Land Stats and Records
Stats time!
Game Completion 82%
Waddle Dees saved 217/300
Treasure Road Stages conquered 49/53
Figures
Volume 1 46/79
Volume 2 11/78
Volume 3 4/56
Volume 4 5/43
Gorimondo vs Kirby

Gorimondo is one of the new bosses that showed up in the recent Kirby game. He is certainly not someone you want to mess with but then again, I think Kirby can keep up. Kirby has obtained many powers over the years which not only make him a versatile fighter but a deadly one as well. A few quick sword strikes should take this beast out. The difference in physical power will not be a factor since Kirby is so much faster. Kirby wins.
Kirby and the Forgotten Land Review

I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.
So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?
In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.
I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.
The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.
I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.
So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.
Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.
There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.
The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.
Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.
Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.
Overall 7/10
Kirby Star Allies Review

This game has been on my list for a while at this point and now I’ve finally gotten to give it a whirl. Nintendo always delivers when it comes to quality platforming and naturally this game is no different. Kirby has a lot of solid level designs here and there definitely aren’t any real issues or glitches to speak of. The game is quite short though so you’ll be done with it very quickly. While there is a lot of replay value to be found here through other modes, it does keep the game from reaching the next level.
Star Allies starts off with a new threat attacking the world. Everyone is being mind controlled at the moment so they can’t help but embrace the dark power of a shadow heart. Kirby is the only one who can resist so he now has to go through various worlds to stop all of the corrupted. Along the way he will mind control a bunch of villains so that they help him in this quest. Will that really be enough to turn the tables though or will his quest end as soon as it has begun?
You get to see a lot of the familiar faces of Kirby such as Whispy Woods and the thunder cloud. It does remind you that Kirby has had a lot of enemies over the years but at the same time I do think the game could have had a little more fun with this and introduced some new characters. No reason you have to stick with the tried and true opponents right? One addition I liked was seeing Whispy’s father show up to take some names. The boss battle goes in much the same way as the first but it was a change of pace.
Like most Kirby games you can choose to run your way to the end of the level as you absorb enemies and use their abilities or you can cheese things by flying to the top of the level and staying there until you reach the end. It is encouraged to grab some abilities though as they come in handy for the boss fights. Additionally you can mind control up to 3 other characters at a time so that you have some backup going into boss battles. If you die that’s it but these guys can die as many times as needed and you will always be able to revive them. Their attacks do as much damage as yours so they can really be a good help in this game. Ironically the only boss fight I didn’t have them for was in the final level since they all got squashed by a block earlier. Those guys would have been pretty handy.
The graphics are definitely on point as you would expect. This is definitely a Switch game that feels like it’s modern gen. Nintendo doesn’t tend to spare any expense for how good their AAA titles look after all. The game goes all out here and especially in the final level we get some great cosmic backgrounds and even a bit of an energy battle. Meanwhile the soundtrack is definitely on point as well. You should definitely recognize some of the Kirby remixes and of course there are also new tunes to enjoy as well. When you factor all of this in together it makes for a very complete product.
As for the length, as mentioned this game is around 4 hours. You shouldn’t have a problem beating the levels because the game is pretty easy for the most part. I wouldn’t say you’ll see any difficult levels until the final boss which should actually give you a bit of a challenge. Not to much the final, final battle since we go into 3D so that’s more of a cakewalk but the final 2D battle goes all in. There is a good amount of replay value though like the various extra modes you can unlock. Effectively this allows you to play through the game in a lot of different ways to spice things up. There have also been a few free DLC patches since the game came out so this helps with the character roster.
I’m now one step closer to getting all the way through the Kirby series. I still have a few more I have to get but I’m definitely ready for Nintendo to start coming up with some more titles because I am absolutely ready for them. The end of the game has some interesting ideas with a quick villain trio forming their own group as well as their boss. The game feels like it’s just about ready to crossover with LoZ with the final boss’s name even being directly related to Hyrule. I’m always up for crossovers so that would be fun someday.
They were pretty fun villains and I can see why they may get pretty big among Kirby fans. The thunder minion from the main 3 was definitely the best one for me, even surpassing the fire opponent. The sheer speed was quite impressive. As for the main villain himself, his final form has some Undertale vibes there. He was a very interesting opponent and in a way it’s a look at what could happen to the world should Kirby ever turn to the dark side. There definitely wouldn’t be a whole lot that humanity could do at that point and that’s probably what scares them. Kirby is absolutely instrumental to the safety of the universe to the point that there are no other defenses. No Kirby and there is no hope left.
Overall, Kirby Star Allies is a pretty fun game. You’ll be through it in a flash but the platforming is on point and Nintendo definitely has this system down. If you were buying this for 60 you may think that the content is just way too small and that’s fair but now if you can get it for around 30 that’s not too bad. At the very least you’ll enjoy the boss battles and it reminds me of why the free to play game was so fun with all of those endless bosses running around. Experimenting with Kirby’s abilities is always cool and he has so many to choose from that it just works out pretty well. I do hope Kirby keeps up the tradition of every climax suddenly getting super high tier and cosmic, it helps the titles standout and who doesn’t want to save the universe at the end right? It just makes the experience that much more satisfying in the end. We’ll see how the next Kirby game stacks up to this one.
Overall 7/10
Kirby Star Allies Stats and Records
Stats time!
Game Completion 47%
Kirby Mass Attack Review

It’s time to look at a quick Kirby game from a while back. I say quick, but due to the fact that the game forces you to collect a ton of medals it actually isn’t quite as short as it would appear. Expect a lot of backtracking here unless you managed to grab the medals the first time around. It’s not super likely though as the game forces you to lose your pals every time you go to a new world. It’s not until you have completed the first 4 worlds that you keep your full squad each time. It’s a bit of a dicey mechanic if you ask me. I always feel like grabbing collectibles should be completely optional. Ah well, I wouldn’t say it’s incredibly long or anything like that I guess. At the end of the day the controls are what hold this one back a bit.
The game starts with Kirby trying to enjoy a normal day but getting attacked by a mysterious villain. Kirby has now been split into 10 different mini Kirbys. He will need to regain the scepter and stop the forces of evil in order to emerge as the one true Kirby once more. Is that even possible? Only time will tell. One thing’s for sure, Kirby won’t rest until he saves the galaxy once more. While I may write Kirby up to be more heroic than he is, the guy always does have a knack for saving the world at the end of the day and that’s what counts. He’s a guy that you can count on to get the job done. Without Kirby the heroes would definitely have been doomed in this world.
The gameplay is very stylus centered as I referenced earlier. This isn’t your classic Kirby platformer. In fact, you can’t even move without the stylus. How it works is you tap wherever on the screen you want your Kirbys to run to. They follow the stylus and will collect anything that is in their path. To attack an enemy you just tap the enemy and they will do the rest. The more Kirbys you have on your squad, the easier it will be for them to clean shop and take these guys down. 10 is the maximum amount of Kirbys you can have at once. With them at the ready you can activate a lot of different mechanisms in the levels and really have your pick of how you want to complete some levels.
There are around 3-5 medals in each level. You only need to care about the rainbow ones. Those are absolutely critical to getting the final world unlocked so pick up as many of them as you can. You’ll be happy you did this up front so that you don’t have to replay too many levels. It’s also worth noting that obtaining medals unlocks more minigames so those might be something you’ll want to check out. It does help the replay value. If you take away the replaying levels part then this game is probably around 7 hours or so. Throw in the replays and I’d say that this extends the game to around 10-11 hours easy. It’s forced replay value though so it’s not as helpful to your enjoyment of the game as you might think.
I also couldn’t get around the controls even by the end of the game. Why would you have your character controlled by the stylus? It’s way more fulfilling to just control the character yourself. At least, that’s the way I see it for sure. I like to just be able to move the characters and things are a lot more entertaining that way. The characters don’t always respond very well either which leads to some extra deaths that I wouldn’t have encountered otherwise. At least the game gives you a chance to save them. When a Kirby gets hit, they turn into a ghost and you can use another Kirby to grab them and bring them back to Earth. If that happens then you keep the Kirby. If the Kirby goes away then you lose him until you earn 100 fruits again to get a new one. Obtaining a new Kirby doesn’t take too long but since they’re crucial to obtaining some of the Rainbow Medals you want to take good care of them.
The graphics are pretty solid. This game holds up with the rest in that respect. The level designs are fun and all of the worlds do feel different. I’d say it’s fair to make the case that a lot of effort was put into the game. It’s certainly not a cash-in or anything like that. This game did try its best. Then we’ve also got a solid soundtrack filled with a lot of solid Kirby tunes. I’d say that some are new, some are old, and some are remixes which is a pretty solid balance. I’m not the biggest Kirby fan though so I’m not 100% sure on the music balances.
The bosses are pretty fun and they’re all fairly unique. They have different attack patterns and things like that. The only problem is that due to the way the controls are, it barely matters. No matter how they play, your controls are the same. You just tap the Kirbys onto them and that’s it. Because of that, the best boss is probably one who fades into the background so you have to attack him by jumping into barrels as if this was a DK country game. It was a solid boss fight that tests your reaction times and makes for a satisfying victory once you do manage to win. This game is also a little more difficult than the average Kirby game I should mention. It’s not particularly hard next to the average game but definitely way more intricate than the typical Kirby experience.
Overall, Kirby Mass Attack is a pretty decent game, but one that is limited by some of the choices the developers made. The main two things holding the game back are the controls and the fact that you have to go back to get the Rainbow Medals. The latter decision is particularly the one that really doesn’t help things out. It’s just not something the game should have done. It only hurts the game by a star though. Ultimately if you can find a good price for it then I would still recommend Mass Attack. It’s definitely a unique Kirby game and it has a real story as well so that’s always fun.
Overall 6/10
Kirby Mass Attack Stats and Records
Stats time!
Play Time 9h 14m
Story Mode 59% Complete
Medals Collected 98/186
Kirby Flicks 16524
Total Score 112560
Time SPent on Star 23m
KO’d Kirbies saved 241
Kirbys Acquired 74
Fruit eaten:
Apples 2190
Bananas 686
Melons 109
Maxim Tomatoes 16
Kirby Squeak Squad Review

It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.
The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?
The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.
I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.
As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.
The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.
The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.
In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.
Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.
Overall 7/10