
Mario Party is one of those really long running series that just keeps on going and it’s always impressive. It did hit a bit of a slump for a while there starting with Mario Party 8 but this one is getting on the right track. My main problem with it is just that the control scheme isn’t great. The fact that you can only use the single Joy Con and can’t use any of the actual controllers is rather puzzling to say the least. Why would you even do that? The only explanation I could think of it that maybe it would be slightly easier for 4 people to be in the same room playing buttttt I’m not sold on this because in theory if you had more standard controllers you could use the 2 Joy Cons and two wireless for an instant 4 player session. So yeah that was a little too bad.
When you boot up the game, you get the brief intro cutscene which is pretty much a remake of the first Mario Party at least in terms of the concept. Everyone is fighting to be recognized as the greatest superstar on the planet. To prove this, they will all compete in a bunch of minigames and so that sets the stage for all of the modes. There are a decently large amount of options to be had here outside of the normal party mode and it’s all connected within the hub world. You can quick travel to any area once you have unlocked it as well.
Interestingly the intro movie plays every time you boot up the game but you can skip it so that’s not a big deal. I suppose the first place you will likely go to is Party Mode which is always a safe bet. You are able to set each stage to 10 turns which is nice. That may sound like a given but believe it or not this isn’t the case. After playing through the original Mario Party titles I was reminded that you used to have to choose 15 turns. 10 turns is fairly long anyway so don’t worry about that. There are a ton of unskippable cutscenes on every turn and of course you can’t skip the CPU’s turns so that’s a lot of waiting time anyway. It’s why this is a game that is really meant to be played with friends.
There are 3 main maps and then a 4th one that you unlock by playing the first 3. A key thing to note is that you don’t have to beat these levels, just playing them is enough to unlock everything. By playing the 4th level you unlock a jewel. Gather all of the jewels to unlock the true ending. You do this by completing each mode. So aside from the party mode you also have co-op party mode. I’m not exactly sure what that entails but maybe if it’s a 2 v 2 the whole time, any stars and coins you obtain are merged? That means you need to hope you have a good teammate.
Another mode is music based. All of the minigames that you play in this one are build around timing and rhythm. So feel the beat as best you can and then you will be fine. This mode is the quickest by far and only has 3 levels to play through in order to unlock the gem. This time I think you do have to win but the games are fairly easy so you shouldn’t have a problem. Then there is the water-raft mode. This one feels the most pointless to me so far. Basically everyone is stuck on a boat as you try to maneuver your way to the end. Completing minigames adds more seconds to your timer so just keep on playing and you’ll make it to the end. I think part of what holds this one back is everyone is stuck together anyway so there’s no real competitive aspect to the game. It also feels really hard to lose. There’s just not much to it.
Outside of that you have the classic minigame modes, mini, minigames in Toad World, and you can check out the shop to buy advice. There’s a fairly large variety of content to be found within the game so I give the title a lot of respect there. There were still a lot of question marks within the game by the time I finished it. In terms of minigames, I unlocked nearly all of them, there are just 2 left. A great quality of life update is that the game prioritizes minigames that you haven’t unlocked yet when playing. The curser will intentionally stop on the question marked ones for any area where I was missing a game.
I can’t stress enough what a big deal that is. It saves an incredible amount of time and makes unlocking the games no chore at all. It could be rough in older games if the RNG wasn’t just right. There are also unlockable characters here which feels nostalgic since you don’t get to go through that process nearly as much anymore. Each character has different unlock criteria so I recommend looking that up online. Once you fulfill the criteria, just run around the hub world until you find that character. I ended up unlocking Dry Bones so I have 3 characters left to go through.
In terms of graphics, the game definitely looks nice and modern. I definitely have no issues there, no corners were cut here. Of course without much of a story it’s not like there is much to really test the game with either. For the soundtrack, it’s a bit more forgettable. I can’t say that any of the stage tunes really stood out to me. Fortunately this game really just needs fun minigames in order to succeed and those were good. I may not have been all that thrilled with the Wii tier motion controls running around but the traditional games were fun. There’s a really good soccer game and a lot of fun platforming ones. Running through a maze filled with bananas for example made for a very memorable stage. I certainly won’t forget it any time soon.
Overall, There are enough minigames here to keep you busy. So mix that in with the general replay value and you have a lot of bang for your buck. The fact that the game has a lot of unlockable content here is a pretty good trick to keep you interested for a long while. None of the unlockables are particularly grueling in terms of time to unlock either. So since you’ll be having a good time, it will fly by as you play through the next levels. Throw in the online modes and that’s pretty nice since it’s still a fairly new concept to be able to challenge people online. I’m not sure if it’s quite $60 good, but if you can get a bit of a deal on this game then I definitely recommend buying it.
Overall 7/10




