Mario Party Review


It’s time to look at the game that really started one of the most iconic series of all time. Mario Party is a tried and true tradition in the hearts of many and has been for decades. Not just because of how chaotic the games are but because it showed just how fun a party game can be. It’s also been a difficult genre for any other franchise to pull off despite many games trying to do so. This one has a lot of the fun elements that you are used to in the series while at the same time also lacks some of the polished quality of life features you would be thinking about later on down the road. So it’s pretty fun, but not quite as elite as Mario Party 4.

There is a basic story here as well with all of the heroes fighting among themselves and generally being a little on the petty side. Each one wants to prove that they are the true superstar around here. It’s a noble goal to be sure….heh. Well maybe not that noble but I get why they would really want to appear to be the best. It just makes a lot of sense. Still, there can only be one champion and so they all decide to fight in various party games to prove it. Along the way each world is transformed by your actions which is a nice touch. Can they conquer all of the maps?

The character roster is rather small here. It’s crazy to think that even Daisy wasn’t around yet although that would change soon. There is a decent amount of minigames here but not as much as in later games of course. Fortunately the games here are all rather solid. For example the minigame where you try to bump your opponents off the field while on your ball is a true classic. I really had a blast there and it’s aged incredibly well. I tend to enjoy all of the platformer ones as well and for the most part the games are all pretty good.

There are some that don’t feel very balanced though, particularly the 1 vs 3 games. Either the solo player is incredibly overpowered or has no realistic chance to win. There is rarely a real middleground there. I’m guessing it’s probably the hardest type of game to develop though so I feel for the developers there. One interesting kind of game that you don’t see in the newer ones is the 4 player team up game. There are a few games here where you all actually have to team up and when you win, everyone gets their 10 coins. If one person loses then you all lose.

It’s an interesting idea but I can see why it was scrapped since you’re usually in it for yourself so that would have been a bit of an odd segway. One thing I wouldn’t mind if they had kept is how if you lose a minigame here, you actually lose 5 coins as opposed to not changing. Perhaps they thought it was a bit too harsh but it certainly meant that you did not want to lose. Let me tell you, I lost a lot of the minigames when starting out because it takes a little time to get used to them. The controls are simple enough but it’s the mechanics that get tricky. Like knowing when to time your jump and how far you go.

Mario Party is the master of really quick minigames and so by the time you’ve gotten the controls down, the minigame is over. Definitely not too forgiving in that sense but I think it’s the right move. If a minigame was too long then that would be a true problem. Much more of one than if the minigame was too short after all. Particularly since the shortest amount of turns you can set the games for is 20 instead of 15 here. So even the shortest game can feel rather long by the end of its run.

Where the game shows its age a little is in some of the smaller ways like how you can’t skip the computer’s turn. You have to watch them slowly play the minigames and walk around the board. It’s another reason why it’s good that the minigames are short but even so this slows down the pacing quite a lot. You should not have to sit there and wait while the computer does their thing because there are so many event spaces and extra minigames that they add up considerably. It just feels like too long before you get back to your turn. I was actually able to catch Pokemon and do other stuff while waiting which is always a bad sign.

Meanwhile the graphics are definitely pretty solid though. This is definitely on the higher end for the Nintendo 64 titles. Additionally the soundtrack is definitely on point here as well. A lot of classic tunes to be found here at all times. The level designs are also very distinct which I appreciate. Each stage has their own gimmicks so they feel completely different. Sometimes it can be in annoying ways like the Bob Omb level but you can’t win them all as they say. You know that at least the game was never lazy in the slightest.

Overall, Mario Party is a pretty fun title. The games are on point and it has a very nice feeling to it. Even when you lose you’ll be having a good time here. You’ll probably be a little salted when the RNG goes against you but that’s just how it goes. I do think it’s a little iffy when the computer targets you for a star instead of the guy in 1st….but just play as if all of the computers are against you and you’ll be fine. The game could do with a little less distractions and adding in some of those quality of life features I mentioned but for Nintendo’s first journey into this genre I definitely have to say that they did a good job. They were really creative in thinking up all of these fun minigame ideas.

Overall 7/10

Pokémon Stadium 2 Review


It’s time for the return of the Pokemon Stadium adventures! This is a game that really takes me back, it’s incredibly difficult on every aspect of the game. You’re going to have to fight against numerous opponents with no save points in between each gym battle collection and the individual trainers are really difficult. Some use cheesy strategies like putting you to sleep over and over again or making you miss for a while. Yeah these fights are not to be underestimated. I had doubts on if I would actually be able to defeat Lance in the end, but ultimately it ended up being a very proud accomplishment.

The game has numerous modes like the academy, minigames, vs mode, etc. Of course the main mode to get into is still the gym challenge. You have to go up against all of the gym leaders and then after beating them you get to go up against the Elite 4. A collection of fighters so powerful that you have to win 5 battles in a row with the 6 Pokemon you selected and no save points. This does get into the realm of artificial difficulty though. I don’t think it’s reasonable to have to fight that many opponents in a row without saving. I just don’t think so.

So it’s a lot of fun of course but without save states man would you be in trouble. The A.I. uses one hit KO moves, your attacks miss at times, etc. I do think it’s all RNG for the most part but I wouldn’t be shocked if there are some moments during the adventure where they quickly switch it up to make things interesting. In particular Lance is extremely infamous for being almost impossible to defeat with the rental Pokemon. It’s worth noting that in some ways the Switch version is even harder than usual because you can’t transfer your Pokemon in from the handheld games. The rentals that you have to use instead have intentionally sub optimal moves to make things trickier.

Still, after tons and tons of attempts I did finally beat Lance. Defeating him unlock all of the Kanto gym leaders and then another go at everyone which I think is super impressive. This game really had a ton of content which is super impressive. Like I said there are even other modes here like the minigames which are also pretty fun in their own right. This game easily justifies the purchase but of course with the Switch Online package there is no additional cost anyway which definitely feels good.

The graphics are really on point here as you can expect. The game improved quite a bit from the first title and the artstyle is handled well enough where this holds up even by 2023 standards. So once again I have no real issues with the technicals in the slightest. The soundtrack is good and I also really like the announcer here. He gets real shocked when you choose your Pokemon and injects a whole lot of hype and excitement into every match. You look forward to seeing what he’ll say next and it even makes you feel like the game has more of a plot than it would otherwise.

My personal recommendation is to always choose Pokemon with a really high level of speed. Moving first is absolutely ideal here and can often mean the difference between victory and defense. So most legendaries are fast and fully evolved Pokemon. I tend to like having Alakazam on my roster because his psychic attacks hit really hard but other really strong Pokemon to have at the ready include Raikou and Articuno. Machamp is also good although I wish that his elemental attacks did more damage.

You want to pick your Pokemon so that they beat the gym leader’s preferred type but once you get to the Elite Four then you just want a really balanced lineup that can account for most types. It’s not possible to get them all with just 6 Pokemon of course but do your best. The better your team, the more likely it is that you’ll at least have some counters and can survive the others. Pick your team strategically and you will definitely be okay.

Overall, Pokemon Stadium 2 is definitely a great game all around. A title that you can pick up and play as you enjoy all of the fights. The sheer difficulty level means that you won’t be breezing past it of course but you can still jump in and get a lot done. The minigames are also there of course so you can switch between modes and have fun that way. Either way there is definitely a lot of fun to be had here without a doubt. It’s a fairly simple game but one that is directly fun and I wouldn’t have it any other way!

Overall 8/10

Mario Golf Review


Golf is one of those sports that I was never really into. Whether it’s watching the real thing on TV or playing a video game I could just never get into it. I don’t know there’s just something about the sport that’s a bit too slow paced for me. The best Golf video game I’ve ever played was the Mario Golf for Gamecube and even that one wasn’t great. It’s still better than this one though which tries reasonably hard but just doesn’t have much to it. After hitting the ball around a bit you are definitely ready to move onto something else.

There isn’t really any story in this one unfortunately. I liked that the GBA game had a full story but this is back to just trying out every stage and maybe winning a tournament here and there. I played on all of the locations and there is some variety but it’s not nearly as significant as you would expect. Not to bring the Gamecube game into this again but that one had deserts, ice worlds, bowser, etc. The stages all really popped out and I think that’s part of why I enjoyed the game more than usual. I remember pouring hours and hours into it trying to unlock the new worlds and each one was so difficult to unlock. Eventually when I finally got the worlds it would feel like such a massive accomplishment. Like I pulled off the impossible, you know?

Here all of the stages seem to already be unlocked so that reward is gone. Now granted, maybe that’s just the Switch Online setting everything up or there is a secret that I missed. Don’t take this as definitive, but it seemed like everything was there except for the characters which you could unlock individually. I appreciated that since unlocking characters is always fun. In a dream world every game would be like Super Smash Bros Ultimate where you had to unlock everyone one by one. The Challenger Approaching screen is one of my fondest memories…but lets get back on topic.

There’s just not a whole lot to do here beyond playing Golf. That probably sounds rather obvious but what it means is that if you don’t find the Golf gameplay exciting then there is really nothing left for you and that’s exactly what happened to me. There also aren’t some quality of life updates that the next games had like scoping out the whole field and having different arrows telling you the exact point on the meter you needed to aim for. I’m pretty good at timing if I do say so myself so that would have been reasonably easy but it just didn’t work out this time. So I was really just guessing and hitting the ball all over the place.

As you can probably guess, I didn’t win any of the levels. My score on average was a +2 and for sure you can bet that I didn’t get an Birdy’s. The opponents did not hold back and really just went out of their way to bury me the whole time. No problem, I can take it but unlike most games where I can easily picture myself winning, I can tell that this one would take a lot of practice and time. Not exactly part of my plan so I’ll just have to hold the L on this one.

Naturally I will give the game props for the graphics. The game looks very sharp as you would expect and the level designs are good. Perhaps not as varied as they could be but they all stick out. I also liked seeing some new characters in the mix like Plum. It’s a shame that she never caught on and got to appear more. The soundtrack isn’t quite as memorable as Tennis or Kart but there are some good tunes here to keep you busy while you’re playing the levels. I really have no problems on the technical side. If the gameplay was better then automatically I would find this to be a very high quality game. It’s just that gameplay will always outclass all of the other aspects of a game.

The only attribute that can come close is a great story. Like an amazing story with bad gameplay can possibly get a pass because I’m so invested that I’ll endure whatever is thrown at me. I feel like that’s the only exception though. The graphics can be the best in the world but if the gameplay is no good then that’s just game over. Again it all comes down to having fun and so if you’re not having fun with the game then something went wrong.

Overall, Mario Golf should be fun for people who really enjoy the sport but if you’re on the fence or just aren’t very impressed by it then it’s really not going to do a whole lot for you. You’ll end up wanting to skip to the next title. At the end of the day some games just don’t click and for me this was one of those occasions. I get that a good amount of effort was put into the title but at the end of the day I just didn’t find it very fun and that will always hurt a whole lot. A game is made to be really fun after all so if you can’t pull that off then it’s truly game over. So I’d say if you have the Switch Online, check out any of the other Mario sport games instead.

Overall 5/10

Mario Kart 64 Review


It’s time to check out a very retro Nintendo title but one that certainly made a whole lot of waves back in the day. Who could have guessed that this would end up being one of the most iconic video game series of all time right? It’s definitely a game that has aged really well. It may be a little more basic than some of the other Mario Karts as this is a series which has continued to get better and better but there’s no denying that it is still very solid in every area.

There are 4 tournaments to conquer in this game and each one has 4 levels to it. Not only do the stages get tougher as you go through the game but this also makes it feel as if the A.I. scales up with them since they master the turns while you will have some trouble with them. I was breezing through the first two tournaments but saw a big jump in the third tournament. Finally in the last one I actually took home the bronze instead of the gold which was real interesting. It’s kind of fun to be playing a Mario Kart game that’s really tricky like this.

In part this is due to some rubber banding though. I can’t prove it but it did seem like the computer’s would get way faster when I was ahead of them. Most of it is just me not mastering the turns though. It could be really hard to get used to the drifting here after playing Double Dash for so long. The more I play, the more I would get the timing down though, it’s really just about that repetition. I had fun switching up the characters a lot too although I couldn’t tell if they played differently or not here. I’d need to pay more attention to that.

The graphics are definitely pretty solid here. Interestingly it’s much less blocky than Mario Tennis so you can already see Mario transitioning into his more modern design here. Same with the rest of the characters so either this came out after Mario Tennis or it had a bigger budget. I’m not really sure which one is the case here but regardless the colors are on point and all of the characters look really good so big props all around.

The soundtrack is also timeless and you should recognize quite a few of the tunes since they tend to return in future titles. Mario certainly does a great job with variety and the soundtrack really helps to make the stages stand out even more. The composer did a superb job all the way through. So on every technical element the game succeeds and of course the gameplay is really smooth too. On 150CC I’d even say you move at a pretty impressive speed that is comparable to the newer games. It’s really just not able to compete with the sequels in terms of overall content which makes a lot of sense considering how long ago this one came out.

There isn’t a whole lot to say about the game beyond this since there isn’t a story mode so the gameplay is really the full package. There is endless replay value due to the multiplayer and this is high quality racing. You would likely not be able to find a better racing game on the N64 and the fundamentals are good enough where you can seamlessly play this in 2023. That’s how you know that Nintendo really spared no expense for this one.

At the end of the day you want to play a game that is fun and this one is really fun all the way around. The levels are short enough where they all really fly by and so that helps make it easier to replay the levels over and over again as needed. Even if you’re playing the game by yourself you’ll have a lot of fun although I’d say it’s barely even debatable that you will have the superior experience when playing with friends. That is the point of pretty much any sports game after all right?

Overall, Mario Kart 64 is definitely a pretty fun game. It’s certainly a racer that you won’t be forgetting any time soon. The amount of content may not be a ton next to the newer titles but it still has a lot to do. Of course there’s also the obvious perk of the multiplayer which is mainly why people play the series anyway. You can have a blast just racing over and over as you enjoy the fun competitive nature of the game. One wrong crash can take you from first to last in a heartbeat. If you happen to fall into a very unlucky area you may find that it takes almost 30 seconds to get back to the track which is pretty much fatal in this kind of game. So learn the stages well and you will really be all set for action here!

Overall 7/10

Mario Tennis Review


It’s time to take a look as a really retro Nintendo title. Who doesn’t remember the classic Mario Tennis title right? Mario Power Tennis is still one of my all time favorite sport games even counting the non Mario ones and so I have a lot of nostalgia for these. The original Mario Tennis isn’t operating at quite the same level as Mario Power Tennis but it’s still a really solid one all things considered. It’s fairly basic and doesn’t have a lot of the annoying gimmicks that newer games tend to add.

The opening cutscene is also a blast as we get to see some real story mixed in there. Outside of that there isn’t a central story though. There are 3 tournament cups to conquer and when you complete each of them you get an ending cutscene for the character you play as. The cutscene is the same for all 3 so you could always just beat the first cup with everyone if you want to see all of their endings. Each cup gradually gets longer and tougher as you play through them so you will want to keep that in mind as well.

It’s actually not a walk in the park to defeat the final cup. The computers really step up their game and can be hard to predict. They really know how to answer the shots and the low/lob hits aren’t as refined as they were in the Gamecube days so you just have to try and outplay your opponent. Some rallies can take quite a while as a result but in the end it always feels good when you manage to pull off the win. I found it easiest to always aim for the corners, trying to “trick” the computer by shooting it at them and hoping they would move doesn’t tend to work. Ironically they do that to me a whole lot but what can you do….

The graphics are really solid here. I really enjoy all of the character models. Aside from being super nostalgic, they’ve just aged really well thanks to the artstyle. It’s why going for a bright, cartoony look like this tends to work well because it’s pretty ageless. Whether it’s 2002, 2022, or 2042 it will always look really good. The stages are on point and you can tell a lot of effort was put into this. The soundtrack is also good with a lot of energetic tunes to listen to as you blast your way through the stages.

There are also other modes outside of the tournaments like playing special minigames. There aren’t a lot of them but you have the classic rings and also playing a long volley against piranha plants. I don’t imagine you will spend a whole lot of time here but more content is always good. The character roster is at a decent size too so you should find a character who fits your playstyle rather easily. They all play pretty much the same anyway though so it’s more about style points.

As for the difficulty level, you’ll get used to it the more that you play. I really only got back into the basics of the game and wasn’t exactly an expert at actually mastering the controls like that. Like I never got the low shot to work so either the A.I. was just that perfect or I wasn’t using it in the right circumstances. Also it would be really hard to return shots when I was too close to the net so I have to work on that. In the end your reaction times often won’t be enough so you have to just pick a direction and run there. If the ball is hit on the other side? Well you tried, that’s the best that you could do at that point.

Personally as one game tip, I would recommend constantly holding down A and B. This lets you do a smash when the ball is high up but a pretty solid hit even if it’s a normal shot. This seemed to be the only shot that would pretty much always work when you were up close. So double tap A when you are far away but hold down both when you are close. Do this and you should be winning more matches. Of course the main thing is to have fun though. That’s why this game is so solid, it’s just really enjoyable to go through. It captures the game of tennis without being too overly technical or worried about the small stuff. It’s why I tend to love Mario sport games like this sometimes even more than the regular ones.

Overall, I would definitely recommend checking this game out. It’s really a part of history at this point and is just solid all around the board. The graphics are good, the soundtrack is a lot of fun, and there is a whole lot of content here. The amount of replay value is incredible and it has to be one of the best values on the Switch Online. Ultimately the only thing holding it back is that the sequels are simply better and that’s really not something it can help right? All it could do is be the best game it could be and it succeeded at that.

Overall 7/10

Suika Game Review


It’s time to delve into the world of fruits with this title. Thanks to Nintendo Switch Online providing the full game for free temporarily I got to have some fun with this one. That said, I can’t picture ever buying it because the game is just too limited. There are certainly some titles where the gameplay is so addicting that you can keep playing it over and over anyway but this is definitely not one of them. It just feels like more of a watered down version of Tetris.

Basically the idea is that you have to match fruits together to create larger fruits. Like two Strawberries may create a grape and then two grapes create an orange. You keep going until you get the biggest fruit possible. What this means is you need to plan things carefully to have the fruits next to each other because if your jar gets filled up then you will lose the match. There is RNG in terms of what fruit will be selected next but that goes hand in hand with the genre. All in all it’s pretty simple to pick up and play. You can work out your strategy as you go and try to improve your record each time. You are also able to really go at your own pace which is always nice.

That said, it still runs into the issue I mentioned earlier which is that there just isn’t a whole lot to do. It’s still just the one level so the background never changes and there are only a few different fruits, maybe 10 at max? So you very quickly realize that you’re performing the same actions again and again which destroys the mystique of it all. For a title like Pac Man you really enjoy getting your high score up and I’d say in part that’s due to how fast paced the whole thing is. You’re constantly using your reaction times and everything to stay one step ahead. This game is a lot slower and so you have more time to think about what you’re doing but it’s also less hectic. When you lose, well you feel like you did a good job but you aren’t rushing to go back.

This game need something to really stoke your competitive fire. Something that makes you want to give it one more shot to prove to the world that you have the skills. More cosmetic unlockables or something would be good. Like unlocking more things based on your high score, cumulative high score, and general level ups. This would be fairly easy to implement but would add a whole new dimension to the game. Yes, this would have absolutely helped a whole lot and I think we would be looking at a completely different game in the long run.

As it stands, there just isn’t enough here to keep your attention. The music’s okay and the game visually looks really solid but it feels like a free game you spend a few minutes on and then that’s it. If it grabs you then potentially you’re all set but in this day and age there are too many powerful competitors all trying for your attention. There just isn’t any time for this title and so it ends up falling by the wayside.

Overall, I had a good time with this game for a few minutes but it’s quite telling that I only played 3 full rounds. There isn’t enough variety to keep you engaged and due to the slower speed of the game, you know that you’ve lost well before you actually do. So at that point you are going through the motions just to end the round so that your score can be saved but that isn’t the most exciting thing to do. You feel bad about it if anything because you’d like to just get knocked out and move on. I would even say as a rule of thumb if your game over is imminent, the game should put you out of your mercy quickly so that you can move on. Maybe in a way that’s what really holds this title back but of course it is hard to say for sure. It needs more content and that’s still the bottom line here.

Overall 5/10

Banjo-Kazooie Review


You know that feeling when you see a really good sweater outside but when you turn it around to purchase you see that they just went a little too crazy on the design? That’s this game in a nutshell, the gameplay is actually really solid and a ton of effort was put into the game. Then….the game fumbles the ball in the end by adding the collectathon elements. I should note that no game absolutely needs to be a collectathon. In fact most would be better off without it.

So the game starts with Banjo’s sister being kidnapped by the evil witch Gruntilda. She surprisingly puts up a decent fight but ultimately it is not enough to win and so Banjo and his pal Kazooie have to go and rescue her. To do this they will have to find various puzzle pieces and musical notes to unlock doors in Gruntilda’s lair and get to the end. It won’t be easy by any means but they are ready to pull out the win and do what has to be done. Will they really be able to get past all of her traps though?

The writing for the game is pretty fun with Kazooie constantly picking fights and generally being the biggest jerk you’ve ever seen. I really like that about his character particularly because it’s something that you just don’t see a lot of in these classic platformers. Usually everyone is super nice which is intentional because platformers are supposed to be fairly heart warming stories for the masses. So adding a little wit here was a good idea and gradually more games would continue that approach. There’s a lot of solid dialogue throughout and the sound effects each character makes instead of voice acting was also intense.

The graphics are definitely really sharp here. The game looks nice and has aged really well. It reminds me a lot of Mario 64 in a good way right from the stage designs to the sound effects and everything. I actually think Banjo sounds like Mario. The game is ahead of its time in this area and the soundtrack is also pretty solid. There are a good variety of tracks to be found here and each one helps get you invested into the stage. It’s also helpful for the quiz at the end which asks you questions about which theme belongs to which stage. That quiz definitely doesn’t hold back with how difficult it is.

The core gameplay is a fairly basic 3D platformer. You run and jump as you clear challenges and get your puzzle pieces. You gradually learn new abilities in each world so you can get used to them and aren’t too overwhelmed at the start. You can become invincible, fly, shoot eggs, etc. It makes for a pretty well rounded experience since there is just so much that you can do and of course that means there is also a greater variety in the kinds of puzzles that the game can challenge you with. Finding some of the puzzles can really take you a long while as you figure out what the game wants you to do.

Now is where the game falters a bit though. Granted, I knew that the game was part collectathon but that’s fine because I was ready for this. On average I would get around 7/10 of the puzzle pieces in a world and I would get around 80/100 of the musical notes. Pretty good I must say, however before getting to the final boss I was blocked by a door that said I needed 94 puzzle pieces to unlock the final boss fight. Why? That’s an incredible amount of pieces, that means getting 10/10 in almost every world. For example there are 100 puzzle pieces in the entire game so you’re basically telling me to 100% the title. That’s not cool when you’re just trying to beat the game.

Collecting bonus stuff should unlock a post game cutscene or some kind of really cool bonus content. I don’t even care how awesome the bonus content is, lock that behind 100% and it’s totally legitimate. What is not cool is locking the main story ending behind it. It meant I had to go back to every world and spend a ton of time there. Then you also need to collect a ton of musical notes in each world to get to the final boss too and that was also rough. At least with the puzzle pieces you can grab them and go home. For the musical notes you always start at 0 when you enter the level so that means starting the collecting from scratch every time. Come onnnnnn.

So yeah this really hurt the game tremendously because that’s way too much replaying. A similar thing ended up hurting another N64 title I was playing but I’ll go more into that in the future. Banjo is a super polished game but the collecting gives it artificial length that it didn’t need. It holds the whole experience back because at first it was a whole lot of fun and then this happened and became more of a chore. You aren’t able to just enjoy the levels anymore, you have to find every secret and be careful not to die or you lose all your progress on the notes.

The final boss is definitely well designed though. It’s crazy hard with a ton of phases so it’s a nice reward for having gotten all of the pieces. Kudos to the folks who managed to beat it without access points because it’s extremely hard to dodge the attacks in the final phase. Gruntilda smashed my health points multiple times with that one and I probably had at least 60-70 game overs there. It almost felt like she would be predicting your movements when you would give her your back so facing her all of the time is definitely the best play. Slow and steady is literally the way to win this match.

Overall, Banjo-Kazooie is definitely a legendary game. It’s one that everyone still remembers to this day and for good reason. It does operate on a high level for most of its modes and campaign but ultimately having to go back to each level and get the collectibles took a lot of the wind out of its sails. Particularly with the massive hub world requiring a lot of running around and trying not to get lost. I’d still recommend checking this game out but don’t leave a world until you’ve 100% cleared it. It’ll save you time in the long run since leaving will cause the level to reset although granted some levels may be impossible initially if you don’t have the right power up so that could be another snag…..will see if the sequel keeps up this approach or lessens the restrictions a bit.

Overall 6/10

Yoshi’s Story Review


Yoshi is one of those characters who has gotten his share of video games but not as many as you probably would have expected. It’s a shame because there’s a ton of potential for more adventures with him and they just don’t happen a whole lot. Either way I can safely say that this is an all right game but one that ends wayyyyyy too fast and loses some points there. They did some interesting things with the gameplay and tried to stand out but it ultimately just didn’t work as well as it could have.

The general plot is basically that Yoshi and his buddies are having fun and getting into lots of trouble. They wander across different areas and have their jollies but at the end of the day it’s always a tricky situation. You can definitely appreciate the wholesomeness of the adventure all the way through but it’s over so fast. I want to say the game probably isn’t even 2 hours long. There are 6 levels here and each one is fairly short as you just have to collect a lot of fruits. Once you have enough fruit then the level ends abruptly. Otherwise you can technically keep looping in the level as it won’t end until you eat the fruit. I didn’t realize this during the first level so I was speeding along but once you know the objective then it gets easier.

The final boss is reasonably tough though as you learn what you need to do in order to beat him. Make no mistake though, as a whole this game is fairly easy and not one that is likely to give you a big challenge or anything like that. You’re playing this for the fun visuals and gameplay. The 2D platforming is similar to Mario but different at the same time as you can of course eat your enemies which is a bit different and you can glide using Yoshi’s fancy boots. That helps to really make things a bit different as well. Even the objective of eating the fruits is unique.

You’ll have a fun time playing through the game which is why it’s a shame that it’s not longer. You can easily picture playing through 20+ levels with this style and the game would get progressively harder as you go. I am curious what would happen if you lose enough times for all Yoshis to be captured though. Would it be a game over where you start back from level 1 or would they be saved? Ultimately I never got to find that out but if you lose enough times then you may be able to pull that off.

The graphics aren’t bad here. The animation style isn’t really my thing so it hasn’t aged as well as it could have but I still wouldn’t call it bad or anything like that. The soundtrack is also a bit on the forgettable side although the Yoshi song that plays after every level is fun. They can really sing and you aren’t likely to forget the tune after you have heard it. That’s how intense it gets.

There isn’t much in the way of replay value though. No extra zones that I could see and there weren’t any collectibles in the levels anyway. Maybe there is some kind of bonus content hidden in the game but it really looks like one of those games that’s one and done. You complete it and then that’s the end of the road. Nothing wrong with a game like that of course but that’s why I can’t wholeheartedly recommend this one the way that I would like to.

Overall, Yoshi’s Island has a high level of quality put into the levels and gameplay. That much is absolutely clear while playing it but I have to imagine that the team had a very short development time window. That would explain why it’s just so short. It feels like a game that is basically unfinished and so when you can play it for free like through the Switch Online it is a good bargain but I have to imagine that I would have been pretty disappointed if I had bought the game at full price. It wouldn’t last the evening, let along a full weekend. Yoshi’s definitely had better games in the present that I would much sooner recommend over this one.

Overall 5/10

Dr. Mario 64 Review


My Nintendo marathon continues with the classic Dr Mario title! This one definitely goes way back to the point where I can’t say that I really knew anything about it. Well, I’m proud to say that the game surpassed my expectations all the way through as it had a real story to help enhance the overall gameplay. It’s definitely a tough game so get ready to have to react very quickly. The blocks definitely don’t wait around and you need to get rid of all the viruses ASAP!

Basically the story involves an evil scientist deciding to spread a disease to everyone and he has an army of monsters protecting him. You get to choose at the start of the game who you want to play as, Wario or Dr. Mario. Naturally I went with the Doctor and from there on your adventure continues. Can you stop the scientist in his mad quest for power or is it all over for humanity? One thing’s for sure, without Bowser here this should be a little easier for the heroes compared to usual.

The gameplay is your classic Dr. Mario style but if you’re not familiar with it, I’ll explain. Basically blocks fall down from the sky and you have to carefully organize them so that they land on the virus of the same color. Once you have 3 blocks connected to the virus for a total of 4, all of them will be destroyed. You win the level when all of the viruses are destroyed but if the opponent does this first then you lose. Another thing to watch out for here is that when your opponent makes matches of his own, it causes extra blocks to fall on your side. That can mess up your strategy so be ready to adapt on the fly. Ultimately it doesn’t change your objective but if there’s a lot of debris on the top you may have to clear out some normal blocks from the bottom to shift things around.

Speed is absolutely your best asset here so move as fast as you can and you should be good. Always try to be a few steps ahead of your opponent and you’ll be fine. Obviously this is easier said than done though which is why I say that the game is very difficult. The more levels you go through, the faster the blocks start falling down and by the end it’s seriously hard to focus. Without access points you will probably have to replay the levels a whole lot of times. The worst part is when you make an error because that can sabotage a whole run. The game is very unforgiving in that area and of course there is still some RNG in the mix too as it all rides on how quickly your opponent moves. Underestimate him at your own peril.

The graphics are definitely pretty solid here. I won’t say they’re at the highest grade or anything like that but you always know what’s going on and the character models are on point. The soundtrack is a little more on the forgettable side but they work well enough to keep you calm while moving the blocks around. Would I prefer rock music? Yes, most definitely but it’s okay. I wouldn’t say the soundtrack is bad or anything like that.

The game’s overall length is fairly quick. It won’t take you long to beat the game and I couldn’t tell if there was any real replay value to be found here. I guess maybe in increasing your score and multiplayer but I do think the game could stand to have more content. With how easy the gameplay is from a development point of view, they really could have made dozens of levels here. I don’t get why more games don’t just make a super long story mode. Maybe they’re worried it would drag on? I figure having more content is almost always a good thing though.

Overall, Dr. Mario 64 is definitely a fun game. It’s one that is absolutely enhanced by the fact that it has a real story mode which is why more games should do that. It just makes the whole experience more memorable and it will stand out against other games in the same genre. The fact that it has more dialogue than the average Mario game is just an extra bonus. This is a game that really got forgotten by most so I recommend checking it out and seeing this little gem in Mario’s history. You just don’t want to miss it and I loved the Dr. Mario mobile game so this shows that the franchise still has a ton of untapped potential. Lets see Nintendo bring this one back into the spotlight already!

Overall 7/10